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Mass Effect 3 Fan Reviews (May Contain Spoilers)


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#226
Ahriman

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  First of all I must say thanks for all these years you spent on this trilogy, it was a great work. It's part of game industry hall of fame now.
  Now to ME specifically. So many little and big improvements:
inventory 
skill system
combat system
good side missions [best in the trilogy imo]
levels don't cause claustrophobia anymore
crew moved around Normandy and many other little things. 
Nostalgy doesn't allow me to compare ME3 with ME1 objectively, but for me it's definately a step forward from ME2. And special thanks for all those refences to previous parts and fanbase, they're countless.
  Now to bad part. I think the weakest part of the game is plot. Yes, I'm serious. It started to bug me from first seconds of the game. House arest? Shepard gave up Normandy? What? That's too much even for a pure paragon like my one. In next 30 minutes we find out about Crucible which can destroy Reapers. In first 30 minutes. On Mars. 
And nobody even knows how it works [we heard you like Deus Ex Machina]. And so on, and so on... Cherry on plot's top is The End with 3 almost identical outcomes and nothing about about what happened next. Not a single thing, not even a few pictures with text. Oh God why.
P.s. Edi and Edi + Joker - weirdest fanservice ever [no offence].

Modifié par Wizz, 09 mars 2012 - 05:50 .


#227
Walla Walla 06

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OK, a bunch of snap judgments after playing through the game and beating it last night, with positives (+) and negatives (--).....

+The single player was still very long, despite all the concern about multiplayer taking up resources that could be used for single player.
+Multiplayer is actually fun, and a decent addition...
--But I don't know how much staing power it really has.  6 maps, pretty rote, by-the-numbers objectives, could be seen as "grindy" which will make it appealing to some but not appealing to others.
+Squadmate interaction was great this time around.  You still talked to your squadmates on the Normandy, but could hang out with them on the Citadel, listen in on their conversations with other crew members, etc.
+This included Jarik (From Ashes) which is great.  I was worried he'd get the Kasumi/Zaeed treatment and basically be isolated, but it was hilarious seeing him interact with people.
+You delivered on the squadmate banter as promised, and some cool unique dialogue.  Going back to Jarik, it was pretty awesome bringing him on the rachni decision where I bumped into Grunt.
--Lack of new ME2 Squadmates.  Garrus and Tali return (assuming they survived the suicide mission), but they were already ME squadmates so they don't count.  I was hoping Miranda, Thane, or Legion would join up as a permanent squadmate, but instead we got EDI, who was OK at least.  Oh well.....
+Decisions mattered.  It was cool having Balak jump me after sparing him in Bring Down the Sky for ME.  And the Collector Base decision, it sounds like at least, had a bit of an impact.
--But decisions didn't matter.  How so?  Because so many decisions that seemed to be huge ones ended up meaning absolutely nothing.  Sacrificed the council?  Oh wait, a whole new crew shows up and despite everyone complaining about how humanity OWNED the new council in ME2, that's not the case.  Tali got exiled?  No biggie.  You made Anderson councilor?  Oh, well he'd rather be on Earth getting shot at.  A character dies?  Someone takes their place.  Some of the decisions you made meant something, but a number of them meant very little.  I wasn't expecting the entire narrative to change, but still.....
+Some of the major decisions you made in ME3 WERE important.  And the major renegade choices were definitely rough.  Killing Mordin was tough (although easier because you changed his voice actor, Michael Beatty, HUUUUGGGEE --), executing Legion and exterminating the Geth was even tougher.  Gunning down Wrex when he randomly jumped me?  Crazy.
--Another huge negative though, the renegade dialogue (the minor stuff) was atrocious.  I don't know how DarkGem will make a 3rd "Commander Shepard is a Jerk" video, because Renegade Shepard is so lame in this game.  Seriously, I was an absolute bastard who killed or intimidated everyone in my way in ME and ME2, and had crazy facial scars to prove it, and yet it feels like I'm playing a completely different character in ME3.  My biggest complaint about the game.
--Charm/Intimidate options were rare, and I didn't even feel like I was intimidating people at all.  What the hell?  Most of them were for the Illusive Man it seemed, and they amounted to nothing.  I know you can Charm him into committing suicide like Saren, but Intimidation was basically worthless throughout most of the game.  It barely did anything.  I used it on Wrex when he jumped me but I still ended up filling him with lead.
+At least there were lots of references to jokes from the past two games.
+The new Citadel was cool.  Map was helpful, although until you realized it, you were probably massively confused.
--The new journal sucks.  Seriously, why remove the step-by-step objectives and all of that?  Some assignments don't even tell you where to go (I had to google Dekuuna just to find out where it was in order to save the Elcor, because the assignment didn't tell me where it was).
+New scanning system was decent.  Not the best, but it worked.  Was fun picking up war assets all over the galaxy.  Asset system was overall pretty cool.
--Lame game over for being caught by the Reapers though.
+Final mission was excellent, especially getting to chat with my squad before the final assault.  It just felt very apocalyptic.  And the awesome space battle before it was just amazing.
+/-- The Ending.  Everyone's talking about it.  You know what?  I'm glad Bioware at least had the guts to deliver a controversial ending, now stand by it.  I'm not saying it was perfect, but I'm glad it was unconventional, and not made strictly so EA can come out with a Mass Effect 4 or spinoff or whatever.
+Powers seemed more balanced this time around.  Can't comment on everything obviously, since there are 6 classes, but biotics felt more useful, grenades were neat, etc.
+More weapons.  And an upgrade system to them that felt decent.  Good job on them.
+Combat is overall great.  Enough said.
--If you want armor customization to be useful, it seems that you better buy a ton of pieces.  I ended up rocking Cerberus Assault Armor the whole time cause all the stuff I picked up was apparently junk.
--And on a side note, I didn't want to change armor because of the looooonng load times switching between outfits and stuff.
+More customization of powers and weapons is always good.  I still would've liked a system more like ME's rather than ME2's, but I knew that would never happen anyway.

That's all I can come up with for now (although it's a lot, so maybe it's for the best).  Overall, excellent game, but I wish the dialogue was more distinct between Paragon and Renegade, and wish the choices you made had more of an impact.  I'd give it a 9/10.  I don't know if I'll end up liking it as much as Mass Effect 2, but it is an excellent game.

#228
ChristianTh

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Modifié par ChristianTh, 09 mars 2012 - 06:08 .


#229
Raikas

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Really enjoyed:

• The weapon upgrades
• The new branching skill system
• The random banter on the ship and citadel
• The character development bits – the conversations felt fairly natural, the deaths were surprisingly moving (loved the Thane and Mordin ones - really well done).
• References to minor quests in the past games
• The addition of heavy melee and jump/roll abilities
• The music


I thought the ending was decent (although I thought the party members from the pre-beam fight should have been dead rather than back on the Normandy, and I could have skipped the post-credits stargazing). Still, since the other endings sound pretty similar I think there’s less of a motivation to play it all the way through to the end again - although having different characters show up with different imports means there’s still a decent replay value, so that comes out as a neutral for me.

Overall I was really entertained and it was a good length, so I’d definitely say it was worth the purchase price.

Modifié par Hervoyl, 09 mars 2012 - 06:14 .


#230
thesnake777

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I was going to write a in-depth response but changed my mind here are my main feelings on the game.
I had some issues with small things within the core game, mainly some story elements and interactions with characters were I was forced down certain response regardless of personal view points. however this is okay. The core game was quite enjoyable.

My main issue is the ending sequences. I would say everything up to the confrontation with the illusive man I can get behind, more then get behind, I loved it and had a-lot of fun

However the reaper child and his explanations make absolutely no sense and the ending themselves answer nothing. There is no real conclusion to the story of the reapers and their creation. Two lines of dialog from a reaper child saying this is the solution to chaos does not cut it.

Three choices are given to us. One choices justifies the illusive man's entire position, which the game forced me to oppose. Another solution is to destroy all synthetic life. The third secret solution is to merge all organic life and synthetic...the third option makes me wonder why we didn't have a option in game to say screw it and just line up for reaper harvesting in the first place. After the ending is chosen there is no clarification on the fate of anybody including the races through out the galaxy.

I can go on about the implications to the story but I wont. The endings left me fed up. Even if it is going to be dark ending clarification is needed to make sense of it, throwing up some images of Liara, Anderson and Joker and just leaving it there makes no sense. I have no idea whos dead and who's not. And I have no idea why I was showed a image of Liara. She wasn't my LI, Jack was so thats out. Joker crash lands so its not people who died...

I supposable got the "best" ending my sheps alive in the rubble

I give everything up to the reaper child a 92 out of 100
reaper child and further 0/100

I have been a loyal fan and wish for the endings to be fixed. If not changed then please clarify things.

#231
Beldamon

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Edit -- I have shortened my original post for focus and coherence.   I will later be adding a section on what I liked about the game, beacause I believe in fairness, and that section will be several times the length of this part of the review.

But I will need more time to come to grips with my dissapointment over the ending.

The game pre ending 9/10, post ending, an overly generous 0/10.  Series, pre- me3 ending 9.5/10.  Series factoring in me3 ending again a very generous 0/10.

This section is crossposted from a comment I made to an artical on forbes -- the thrust of the article was that the author believed the overwhelming negative customer reviews on metacritic was likely due to spamming by homophobes:

==

I am one of the people who game the game a 0 out of 10.

I am a gay man.  I love how Bioware has supported the gay community, and I love how it was handled in the game (with the possible exception the arc was a bit too short).  So I call foul on people claiming the 'homophobia' argument.

I am 40 years old.  Perhaps it is odd then that I game, and enjoy it so much.  Perhaps it is the fact that I am an introvert.  I nonetheless have led a good life, I have experienced profound joy, and depression, success and failure, and while my experience of life is far from complete (not even a third over, by my reckoning) but I have had a good range of experience.

The game was about as close to perfect as a game could be.  If I was into combat, I probably would have given the game a 9/10 (factoring out the reason I gave it a 0, explained below.)  The only reason it wouldn't have been perfect is it felt rather short compared too the other two games.

Why I gave it a 0/10?  The ending.

In spite of everything that went before everyone is railroaded into the same 3, equally depressing and meaningless choices. (my opinion)

I am not against bittersweet endings -- if done right they be can satisfying as a traditional 'happy' ending
(though I would have eagerly jumped through all the required hoops for a happily ever after ending, had it been even a remote possibility, for the record.) There was no sweet I could see to leven the bitter, from my point of view.

Besides, if I wanted to be depressed I would pick up a newspaper or turn on the news.  I play games and read books to escape for an hour or two, not to have depression forced upon me for no good reason.

The ending was that bad -- it not only ruined the game for me, but it ruined was was an incredible series.

Let me illustrate --

For me, if I was in a relationship, and I found out that my partner had been cheating on me all those years,
that knowledge would taint *all* my memories of the relationship that came before it, no matter how wonderful.

If I was at a feast, and I was served up a steaming pile of manure for dessert, no matter how fantastic the
meal leading up to that was, I would not report to friends "oh, I'd give it a 9/10 -- would have been 10/10
if not for the dessert course."  The meal beforehand would have been rendered meaningless by the insult.

It was like being stabbed in the back by a lover during sex, yet to add insult to injury, they did it just
as I was about to achieve orgasm.

These are the most conservative examples I can offer as to why I rated the game and series a 0/10. 

This is *only* my opinion.  If no one else feels the same way, it is how I feel.

===

This is the best I can express myself for the time being.   For the record, in the initial version post I said Bioware lost a loyal (as in Bioware game = automatic purchase) customer.  Only becuase I am seeing many reactions on this board similar to mine, I will ammend that to say how they respond to the criticism will determine if I ever return to them or not.

Modifié par Beldamon, 11 mars 2012 - 08:58 .


#232
t003

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  The endings are so disappointing. Its like DA2 all over again. That was the thing I loved about ME2 was that you could have a horrible terrible fail ending or you could have the best ending you can think of and everything in between and they all were affected by whether you got this upgrade, or did this squad member quest, etc. With ME3 its just weather if like green, blue, or red more.

      Another thing i was disappointed in was the lack of squad member quests. A large bulk of ME2 was doing things for squad mates and you pretty much have to do them to get a romance. I loved these because you always felt more in tune with them and you felt like they real people and you made a difference in their lives. Especially Tali's quest.

     Which, brings up the issue about the terrible photoshop'd google images stock photo they used for her. Thats not Tali. I refuse to accept that. How the hell are you going to hide her face for 5 years and instead of making an actual character model you give us some stupid human with three fingers thats stuck on my bedside table for the whole game. Hopefully they will make a DLC that is revolved around Tali and allows you to see her REAL in game 3D face and then they put a pictuer of that over that terrible picture of some random chick.

    And, is it just me or why the hell are there so few squad mates? In ME2 by the end there were 12 in ME3 theres only 7. Also, why are all the fetch quest so boring all you do is scan the planets and then you magically get it. They could have actually made it to where you land and recover whatever your going after. This would have added many more hours to the game.

    Please, for the love of god BioWare please, don't let your greatest game series go out like this. I will buy whatever DLC you make just please adress these issues!

Modifié par t003, 09 mars 2012 - 06:55 .


#233
Xellith

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I dont think they will fix this embaressment of an ending. They will just add more content to the existing story. They wont make any money doing that mind you - most people are done with the entire game trilogy since it was butchered mercilessly.

#234
toots1221

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Before the endings I would have given the game 10/10 easily. It was everything I hopped it would be. Now I can't even bring myself to play it again.

I loved the Mass Effect universe. I love the concept and the differen races and the characters and all of it. I agonized over the choices I made in the first two games, I created three completely different Shepards because I wanted to see what difference my choices would make on the ending of ME3. I replayed both ME1 and ME 2 at least a dozen different times to make sure I hadn't missed anything. I bought all the DLC for both games. I loved my squadmates and genuinely cared about what happened to them.

I was so excited for ME3. I've never pre-ordered a game before and I've never bought the collectors edition of a game but I made sure I did both with ME3. I bought the books because I didn't want to miss anything related to the story.I even bought the collectors edition guide and a whole bunch of stuff like a couple of ME3 tshirts. Basically if you slapped a ME3 picture on it I probably bought it. I drove my family and co-workers crazy by talking about nothing but ME3 since January. I even took two vacation days off from work so I could do nothing but play. I don't think I've ever been this excited for a game before.

Most of ME3 is absolutely amazing, everything I hoped it would be. There were a few graphics problems and times when the game lagged and a few things I wished had been done differently but mostly I loved it. The story was terrific, the banter and interaction between your squadmates was so cool, the reunion with Kaidan was perfect, Jennifer Hales voice acting was amazing, music was great, there was desperation but there was also hope (which I think was one of my favorite parts, watching Shepard and your team try so hard to hold onto hope when everything was so bleak just had a huge emotional impact on me). Yes I cried at the deaths of former squadmates but they totally made sense in the context of the story.

I spent most of the last two days glued to the computer with a great big grin on my face. Then I got to the endings and they just ruined the game for me. Nothing I did made seemed to make any difference in the end. The endings were just bleak and the game was so perfect up till then. And now the magic is gone, I don't even want to import my other two Shepards and finish their story because what's the point? They'll get the same bleak hopeless ending my last Shepard did. Even the "good" where Shepard lives is bleak and terrible. It was not the way I'd hoped my favorite video game would end. I feel silly being so depressed about a video game but I feel like someone I loved has betrayed me. Most of the game was great, I'm just really sad about how it ended.

#235
Star Yoshi

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 Overall a very, very strong game.

However, as many others have said, I have serious concerns about the ending of the game and the way in which it was presented. Overall, the lead-in to the London mission, the attack by Harbinger and Shepard's arrival on the Citadel are all very well choreographed.

My main concern is what I see to be a very odd paradigm shift from BioWare's writing staff on the topic of the Catalyst and true function of the Crucible. Throughout the entirety of Mass Effect 1 and its sequel, we as players were given a chance to control how our game played out. This is especially so in Mass Effect 2, where your ending could range anywhere from total failure to flawless victory based on how well you prepared and organized your forces.

An overarching theme of Mass Effect has been this idea of Paragon v. Renegade. Self-determination v. pragmatism/singular authority. At least in my almost 500 cumulative hours played through Mass Effect 1 and 2, my avatar of Shepard was one who highly valued the notion of self-determination; the concept that we are in control of our own future and have the means to shape it based on merit, not chance.

I was very surprised, therefore, to see the introduction of the Catalyst and the ultimate three-choice reveal within the last ten minutes of gameplay. Particularly based on a game so firmly rooted in explaining away the unorthodox through reasoning or very small suspensions of disbelief, the finale of Mass Effect 3 seems to throw this notion out the window. Shepard is essentially given an ultimatum: Destroy synthetic life, take dominance over it, or become one with it.

What this finale lacked, despite all of the promises of such an event occurring, was the chance to overcome the Reapers not by the singular authority of Shepard (e.g. Renegade/pragmatism comment), but through the unity and cooperation of the entire galaxy (e.g. Paragon/self-determination comment).

Some have presented thoughts on this before, and I highly agree that there should have existed some sort of option for Shepard to refuse the Catalyst's ultimatum. In the event that certain choices were made, over the course of the first, second and third game, there should have existed a way through which galactic civilization could survive with minimal "deus ex machina" explanations. The co-existance of the geth and quarians, the advancement of EDI to self-awareness, and even Shepard him/herself are all examples of how the galaxy disproves the Catalyst's theories.

The galaxy can co-exist, regardless of what the Catalyst claims, and Shepard should have had the chance to declare such a view. Whether it would result in death or the narrow victory of civilization, it is a perfectly rational response and embodies one of the ideas that made Mass Effect shine back when it first began.

Mass Effect has been one of my favorite game series' over the past five years. I have devoted a great deal of time into it, and am invested heavily in its conclusion. I implore you to listen to your fanbase. We have been here, and supported you, for the past five years. Mass Effect 3 is a very strong game, yet the final few minutes of its gameplay have caused me to seriously question whether or not I am even willing to continue playing this game or any of its previous iterations.

I ask that you seriously consider what people are saying, as this has become our project just as much as it has become yours. Do justice to the Mass Effect series, and Shepard's story. Let us end on a high note.

#236
foilpainter

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I have been playing the game for 18 hours and I am really impressed with all the improvements in the game including the realistic battle scenes with the enemy using same strategies as your squad and over three games I really started caring about the characters and two of them that I got to know in ME 2...Thane and Mordin (spoilers)...when they died I got all teary eyed. First time I felt so moved by a video game which is more like a movie!

So far I give this game a 9 out of 10 because I do not know how it ends but I fear it will not be good from what I have read by others. Otherwise its a great game!

#237
ForteSJGR

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Star Yoshi wrote...

 Overall a very, very strong game.

However, as many others have said, I have serious concerns about the ending of the game and the way in which it was presented. Overall, the lead-in to the London mission, the attack by Harbinger and Shepard's arrival on the Citadel are all very well choreographed.

My main concern is what I see to be a very odd paradigm shift from BioWare's writing staff on the topic of the Catalyst and true function of the Crucible. Throughout the entirety of Mass Effect 1 and its sequel, we as players were given a chance to control how our game played out. This is especially so in Mass Effect 2, where your ending could range anywhere from total failure to flawless victory based on how well you prepared and organized your forces.

An overarching theme of Mass Effect has been this idea of Paragon v. Renegade. Self-determination v. pragmatism/singular authority. At least in my almost 500 cumulative hours played through Mass Effect 1 and 2, my avatar of Shepard was one who highly valued the notion of self-determination; the concept that we are in control of our own future and have the means to shape it based on merit, not chance.

I was very surprised, therefore, to see the introduction of the Catalyst and the ultimate three-choice reveal within the last ten minutes of gameplay. Particularly based on a game so firmly rooted in explaining away the unorthodox through reasoning or very small suspensions of disbelief, the finale of Mass Effect 3 seems to throw this notion out the window. Shepard is essentially given an ultimatum: Destroy synthetic life, take dominance over it, or become one with it.

What this finale lacked, despite all of the promises of such an event occurring, was the chance to overcome the Reapers not by the singular authority of Shepard (e.g. Renegade/pragmatism comment), but through the unity and cooperation of the entire galaxy (e.g. Paragon/self-determination comment).

Some have presented thoughts on this before, and I highly agree that there should have existed some sort of option for Shepard to refuse the Catalyst's ultimatum. In the event that certain choices were made, over the course of the first, second and third game, there should have existed a way through which galactic civilization could survive with minimal "deus ex machina" explanations. The co-existance of the geth and quarians, the advancement of EDI to self-awareness, and even Shepard him/herself are all examples of how the galaxy disproves the Catalyst's theories.

The galaxy can co-exist, regardless of what the Catalyst claims, and Shepard should have had the chance to declare such a view. Whether it would result in death or the narrow victory of civilization, it is a perfectly rational response and embodies one of the ideas that made Mass Effect shine back when it first began.

Mass Effect has been one of my favorite game series' over the past five years. I have devoted a great deal of time into it, and am invested heavily in its conclusion. I implore you to listen to your fanbase. We have been here, and supported you, for the past five years. Mass Effect 3 is a very strong game, yet the final few minutes of its gameplay have caused me to seriously question whether or not I am even willing to continue playing this game or any of its previous iterations.

I ask that you seriously consider what people are saying, as this has become our project just as much as it has become yours. Do justice to the Mass Effect series, and Shepard's story. Let us end on a high note.


This^.  I know I've said I'm looking forward to the future of the franchise to a couple of friends, but only because the given endings seem like they close the Mass Effect franchise book once and for all.  I would ask that if you choose not to do new ending DLC, at least flesh the endings out better, tell us what happens to the galaxy afterwords.  Because as it sits, a crap ton of entities are just sitting in the sol relay with no quick way to return to their homes.

#238
Arios1570

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I loved everything in the game until the very end. I was glad that although I was wrong about Javik being DLC, he wasn't entirely essential. I was SOOO happy I could get the geth and Quarians to ally. Tali's picture wasn't a problem, though I expected a more cute than sexy Tali, not at all a problem. I had read the leak by accident at first, thinking they were some fanboy with too much time, and I was looking forward to a Liara/Aethyta reunion.

The ONLY thing you truly did wrong was the end. Here's the overarching reason. Bioware, you can make me feel something for the characters, that's why I couldn't even play an evil Revan in KOTOR, that poor beggar lady...While I could shrug off seeing Mission killed by my character, you gave me THREE GAMES to get to know the characters of Mass Effect. You might as well have replaced that ending with actual footage of a Husky being brutally tortured. Everyone was cosmically raped. A dark ending was what you were going for and that's fine for some games, but this, not Tali, Liara, Joker, Garrus, Kaiden, etc, don't have my work on Tuchanka go to waste.

Seriously, take all those endings and throw them away, completely. I don't ever want to see them again! They took these beloved characters and ruined all they wanted to see or all they were. Unlike Mordin, Thane, or Legion, they wouldn't die with dignity, most likely, they would have died of starvation or disease. Knowing that the universe I had come to love was doomed no matter what I did left me feeling really down. You know, you should hire better testers, or if they did call these endings out, LISTEN to them.

There's not a single thing I didn't like in this aside from that blasting fart of an ending. I loved seeing a more active crew, each visiting others, SEEING their relationships. The weapon modding table was great, the new characters were awesome, the true history of the Geth and the Quarians who tried to help them was amazing. Now just take that talent and make a new ending, one where I don't have to know that everyone is royally boned.

#239
Zoimos

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Good
-Characters moved around the Normandy and Citadel and interacted with each other.
-Good story (apart from ending)
-Excellent gameplay overall, really enjoyable game
-Liked the way LI were handled, I romanced Liara and it felt like each scene was unique and will be different to other romances, I look forward to seeing how other romances are handled in different playthroughs

Bad
-Ending, would of been perfect for me just to end with Shepard next to Anderson watching the Crucible activating and destroying the reapers, stuff with the child ruined it for me.
-Normandy crash landing on the planet was strange and didn't make sense. after the reaper nearly kills me it feels as my squad are too wounded or dead but magically appears on the Normandy 5 minutes later all fine.
-No friendly planets to visit such as Illium, Omega etc. to explore, speak to locals and shops.
-Would like more armor customization such as modding them to increase stats like in mass effect 1.

Overall 85/100, you lost 10 points for the ending otherwise a brilliant game.

Looking forward to future dlc and new possible games in the mass effect universe

#240
OchreJelly

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Loved 99% of the game, absolutely hated the ending for multiple reasons expounded on by better people who have already posted in this thread.

Also disappointed by the half-arsed Tali photoshop job. Meh. \\o/

#241
KerrJMF

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Score 50/100.

*Spoilers in review*


I'm upset giving the game such a low rating. Up until the ending(s), this was the best, by far, game of the series. But the sour and dour endings ruined my playthrough and destroy any replay value. Your decisions, LIs, faithfulness end up not mattering at all because you're never reunited with them.

And I'm eagerly awaiting someone to please explain why my ground crew teleported to the Normandy and attempted to hit a mass relay while Shepard is talking to the toddler god. Why is your crew running away? And more importantly, if your LI is with you on the ground when you get mowed over by the Reaper laser, how are they on the Normandy? Are we to believe that Joker picked up your squadmates by your bloodied body and just left you behind (overlooking the fact that they are unscathed when they crash on the random planet, trapped forever, yet smiling despite not knowing the fate of their Commander or the Reaper invasion; I mean, if it's a near vacant planet, the Reapers wouldn't be there anyway so they can't know whether it's over).

The ending plot holes were upsetting. And the whole 'you'll never see your LI' again or travel outside your galaxy again in your life time is immensely bleak. I believe that I received the "best possible" ending and it was terribly depressing. I was so looking forward to a playthrough as a Renegade but there isn't any replay value because I know that Shepard is either going to die or end up alone (possibly trapped on a ship with thousands of rotting corpses).

I'll add my voice to the many and plead with the Bioware team for an optional DLC with a "better" ending. Make it hard to receive, that's fine. Just let us have the option.

Modifié par KerrJMF, 09 mars 2012 - 07:42 .


#242
Luvinn

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40/100 including the endings.

90/100 counting up right until you charge to the beam, after that, the game goes all train wreck on us.

What gets me is that the endings are so bad, i have no desire to go back to play ME1 and 2 like i intended to do once i beat ME3. I actually have no desire to play through ME3 again with my renegade character. The whole series was just ruined for me in a matter of 20 minutes. I can't see myself playing it again unless they release an actual good ending to the series. To me, it seems what we currently have is a "oh man we ran out of cash, lets just end the game now" kind of vibe. Did they seriously not know the backlash that would happen?

Putting the terrible endings aside, I'm left with too many questions. First, why did I not get to talk to the catalyst in the citadel. I didnt get to ask questions to who may be the most important, informative person in the whole galaxy. Who created the reapers initially, or who created the catalyst/citadel itself? How many years have races been 'reaped'? What possessed the catalyst to come to the conclusion to exterminate organics? There must have been a reason he arrived at this conclusion? Instead i get about 1 minute of him talking, then given 3 choices, bad/worse/wtf.

Second, why would the Normandy somehow be going through the mass relay when i make one of those 3 choices? Weren't they just fighting a battle on earth? Why would they be running away?

Third, why are there so many uses of the quest type that you had in DA2 (that everyone hated btw) where you get random item, then give it to someone and get some exp for it. "Oh i overheard you were looking for this". I mean, really?

Its not all bad however, many things were done well.

In a short list, the good:
+dynamic squad members (moving around the ship)
+more in depth character conversations (brofist with garrus, sniping on the presidium!)
+more customization
+auto fish feeder
+improved planet scanning (double edged sword however)
+going to races home world
+EDI and Joker!
+Garrus and Tali falling in love :wub::wub:
+quarian and geth situation can be resolved, krogans can be cured

The bad:
-endings of ME3 just spoils my whole desire to play through the series again, because well, why bother
-read above
-mission log
-tons of pointless planet scanning filler quests
-why the heck was the normandy going through a mass relay? Wouldnt they of rather have went to earth than just luckily crash on a planet that, by a miracle, supported life?
-no closure, left feeling empty
-when i get a chance to talk to the person who controled the reapers, i STILL know nothing about them
-did i mention endings sucked?
-forced crapware (Origin) installation


Bottom line is, the past 3 bioware games I've played just gone from bad to worse. DA2 was terrible, SWTOR held my interest for 2 months before i cancelled, now ME3 just killed my favorite video game series. Not to mention the forced crapware(Origin) installation that i had to suffer through. Now i know the game is getting universal praise from reviewers, and as well it should because it was a good game right up until the last 20 minutes. Thats all it took for me, and many others, to not be bothered to play the game, or the series anymore.

Modifié par Luvinn, 09 mars 2012 - 08:21 .


#243
Teshayel

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 Score: 80/100 (PC)

Overall a very good game, lots of fun to play. I would have given it a 95/100 if the ending would have been consistent with the lore established in ME1 and 2, and if the Normandy would not have inexplicably left in the heat of battle.

Pros:

- Gameplay is a lot of fun. I was forced to move around the battlefield much more than in previous games, and combine squad member powers efficiently.
- Addictive: just one more quest turns into 10 more quests
- Dialogue is mostly well-written
- Really enjoyed playing through the Salarian/Krogan and the Geth/Quarian plots
- Eve is awesome
- EDI is hilarious, and the party banter in general is really good
- James is a favourite too, and ended up being taken on every mission
- Kaidan's romance was sweet for my FemShep
- Happy to see so many s/s options available

Cons:

- Reduced dialogue options and automated dialogue. I know that this is an action RPG, but I am no longer playing MY OWN Shepard because of this. I am playing Bioware's Shepard. This would have been fine, had it been this way since the beginning of the series. Assassin's Creed is an awesome game, even though Altair will never be my own character.
- Too many things mapped to the spacebar. I find my Shepard rolling around when I want her to sprint, moving out of cover when she is not supposed to, or not moving out of cover when necessary (try moving around the corner... I most often end up selecting a new weapon instead)
- Wandering around aimlessly because the NavSystem is not intuitive.
- Heavy melee does not work when I need it most. I press and hold "F", and nothing happens. Meanwhile, Shepard gets ripped to shreds.
- The mission log is atrocious. Quests should have been categorized: priority, secondary and timed. Logs do not get updated as I progress through a quest.
- Chobot's character. Ugh. Completely useless, bad voice acting, waste of space in the Normandy. I would have rather had an extra squad mate stationed in that space. Grunt, Zaeed, anyone... 
- The endings. I have nothing against having to sacrifice my FemShep for the greater good, but it seems there is no such thing as a "greater good", rather "lesser evil". Even so, it would not have been quite so frustrating had there been a proper epilogue. Like in Baldur's Gate, or DA:O...
- Team mates get teleported to the Normandy, and the ship then crashes in La-la-Land. I don't get why the Normandy is moving away from the battlefield, when the fighting is still going strong at the moment the beam is activated?
- Haestroms's Sun plot didn't go anywhere
- Replay value not as good as previous ME games: ending is not consistent with previously established lore, theme and atmosphere

Modifié par Teshayel, 22 mars 2012 - 02:01 .


#244
Regnarrion

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 How do I rate your game when you didn't finish it?

That does not qualify as an ending, not only because it was utterly terrible, but also because it was the same ending with a palette switch.

#245
Necroscope

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Before endings 9/10
After endings 4/10

Nuff said.

#246
TamiBx

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ME3 score: 7.5/10 (if the ending would have been different, this would have been a 9.5/10)

Likes: 

-Romance! Probably one the best romances I have seen in games so far. It made sense, and the chracters got closer to each other. Even though I would have prefered to have more free dialogues(like in ME1 and ME2), I think the romance scenes were good.
-Cutscenes. They were amazing, and all the fighting cutscenes made me feel like I was watching a movie. It was amazing. 
-The powers/guns customization. It brought back the gun customization from ME1, which I liked a lot. Also, the powers were more helpful than in ME1 (and slightly more useful than ME2, though I did use them quite a lot in ME2).
-The story (up until 10min before the end). I loved soling all the problems in the galaxy, and going to the homeworld of many races we have interacted with up until now. They story was very emotional, and it often made me tear up (for example, the mission at the Asari homeworld)
-Action! All the different types of battles were very exciting. I never knew what to expect, and they were very exciting. Fighting with a Reaper by myself in an open place was hard, but it made my heart race and it was amazing!

Dislike but doesn't hate:

-The journal. The fact that it isn't divided in main quests/side quests or doesn't have a whole tab just for finished quests makes it hard to organize. Also, it doesn't update itself, so it is not helpful to gamers at all. I could never tell if I had scanned a planet and found the object I needed or not, because the journal did not update itself.

-Too many scanning/out of context side quests. We picked up side quests by walking around, which is fine once in a while, but not all the time. Except for the N7 quests, and others that were more within context, all the side questst were scanning missions. After a while, the cycle of "listen to people talk at Citadel, scan a planet, return with the object" gets tiring. 

What I hated about ME3:

-EMS. It brought the whole situation down to just math. While all the previous ME games had been about what you decided and how you prepared, this one put a number to it and simplified the whole thing to "whether you have sufficient number or not". Also, if you want the "best" ending, you kind of have to play multiplayer. I know a lot of people (including me) did all the sidequests available, got the best outcome for the missions(meaning we convinced both races to make peace), and scanned all planets available and still did not get enough EMS for the best ending. Unless someone has an explanation for this (and can show me proof that you can get enough EMS without playing multiplayer), I will forever believe that it is impossible.  

What I hated the MOST:

THE ENDING.  
As most people here, I was not exactly expecting a happy, colorful ending, but since we were promised a closure, I was waiting for somehting more...concrete. Yes, we must do sacrificies, but I thought at least we would have an epilogue explaining what happened to everyone we cared about (like in Dragon Age). Also, I felt like every single decision we made so far did not have as much impact as I thought it would. I belived that based on the previous decisions, the ending would be completely different, but no, it did not really matter. Yes, we can choose what to do with the Reapers, but there are really only 3 different choices and 2 of them will lead to the same 20sec cutscene. We do not know what happened to the galaxy, or what happened to anyone we knew. Even a text epilogue would have worked to bring a closure. And after all Shepard and her crew have been through, I thought a better ending could have made as a reward. This was unecessary. 
Maybe something to fix this ending will be released (fingers crossed), but until then, this is probably one of the worst endings they could have made. 

#247
AlCord

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First I try to make not too many spelling errors because of my German mother language :whistle:

----------------------

I finished ME3 yesterday night after 4 days and until yesterday I did not know about the ending scenes.

I have chosen the destruction with Shepard survive...

At first I will list my good impressions and afterwards my bad ones because the last impressions someone is giving will be remembered better

Also I want to say: it could happen that a good impressions is also listed as bad impression. So this is then intended.

----------------------

Good:
  • Storytelling: nearly perfect. Depressing atmosphere still with some jokes ("Don't aaahhh me Shepard" / "Don't press this button) and lot of hope
  • lots of dialogue (mostly automated)
  • combat system - is better as in ME1 or ME2
  • Geth / Quarian and Genophage quests were epic
  • the LI cutscences were much more and very good (I had Liara)
  • game engine - runs smooth and loads fast
  • dramatic climbing - you can feel how desperate they are and will become
  • the new face animations are realy good
  • loading screens are cool. Some kind of interactive ;)
  • weapon sounds are good
  • new movement animations - finally
  • war room infos. Nice to see what you increase. A bit more interactive would have been nice
  • scanning system is improved
  • many weapons to choose
Bad:
  • story - no real intro. Some kind of intro text what happened the last 6 month would be nice
  • story - the endings. Well nothing to say what you do not already know. 3 choices which make no real difference at all. Conservative endings or merged with the 3 now would have been the best solution.
  • illogical ending - the last ambush towards the beam and noone survived (squadmates included) except Anderson and Shepard. But now the whole squad survived with Joker in the Normandy because they left the battlefield? That's rediculus, also because in my game Javik was in the scene with the Normandy and he was in the final ambush to the beam.... illogical.
  • cut off ending. No info what happened and what are the consequences. Just a Shepard legend popup with DLC info is showing - that is really bad, disappoining and a slap into the face of customers
  • combat is at some point too much and boring. Many people said that the Thane loyalty mission was good and they wish more if it. Nothing happened - you made too much of the good combat so that is at some time boring
  • DLC politics. No way you did the From Ashes DLC after the game was completed. It was cut out. I know that and you know that. It was too much included in the game to be a real DLC
  • clothing / armor textures are really bad.
  • dialogue wheel. Choices were less and even the wheel showed lesser :(
  • too much automated / click-again dialogues - even when they are interesting. That means there were too less animated dialogues.
  • too much minor missions at the same time. You will be overwhelmed by missions after (I think) Palaven. Would have been wiser to make them after some time accessable not at once
  • really no minigame ingame
  • a poker table in the lounge and noone is using it. This would have been a nice place for an animated dialogue.
  • and at least: the motivation. You killed my and as I read here many, many people's motivation because of the ending. In ME1 and ME2 I started right after ending a new career but now nothing, because they are nearly the same. In my ending Shepard breathes again but that makes no difference at all. He will never see the Normandy again because of destroyed mass relays (btw in Arrival the shockwave destroyed a system - so it is illogical too because the whole milky way is actually now destroyed if we were mean). Also there is no room for a ME4 after ME3. How can there be a Mass Effect with no Mass Relays. Much illogical decisions you have made and I was considering to take a look at ME4 but now? I cannot tell but I am not as interested in ME4 as before this ending...
  • weapon statistics aren't good. Numbers instead of stat bars would have been better
  • you can be stuck easily at the bridge and cannot move anymore (bug). It happened to me 5 times!
  • MP part gets really fast boring. It's nothing special.


I would give ME3 a 90 out of 100.

But because of this illogical ending that messed totally my motivation for another playthrough (still after 3 days) even all ME games I give it a 45 out of 100.


Best regards

Modifié par DerNix, 11 mars 2012 - 07:54 .


#248
idunhavaname

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My ME3 score: 88/100

My dislikes: THE ENDING!!!
-Both the Relay and the CItadel are destroyed  leaving majority of the galaxy traped in Sol system.
-Your crew that I was very attached to more than Shepard himself gets stranded on some backdrop planet never to return to Earth because you know... the destruction of the mass relays and Normandy itself.
-Shepard dies... although to be fair that's just me wanting a happy disney happily ever after ending.
-All the choices you made meant nothing.

SYNTHESIS ENDING:
-This can be seen as the happy ending since everyone ended up alive but I have no interest in turning humanity into machines.

The game overall was amazing right until the end. Please just make another ending where the crew doesn't get stranded and relays,citadel don't blow up. I would literally pay it because I almost have no interest in starting a new game which is something I thought I would never say.

Modifié par idunhavaname, 09 mars 2012 - 08:42 .


#249
AO90009

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 TL&DR:

The game itself was very good until the ending; the space energy god child was a rediculous stop-gap for future DLC, and the ending was unsatisfying to what it was built up to be. 

Modifié par AO90009, 09 mars 2012 - 09:10 .


#250
Wrathin3L

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The overall message for this post is of appreciation for a fantastic game series and compelling story that really drew me into feeling like I was interacting with a sci-fi movie more than a video game.

With that aside, I've lost all ambition to play ME3 again with my various save files. Why? Because while 99% of the game is worth while and everything and more that I hope to end the trilogy with, the last 5 minutes of the game left me completely drained and nearly spiteful towards the writers/production staff. ME3 is a great game by all accounts with everyone having minor qualms here and there along with release day bugs, but there is a strong majority of the community that is united under the banner that the ending(s? - does color changing count?) does not fit the series at all. Don't get me wrong, the three endings are all logical but the restrictions and context with them do not fit at all. Especially as a Paragon player.

Kill the Reapers - Sounds great, until you realize you're going completely against the idea of peace and understanding by including the Geth/Edi(and possibly your ME2 equivalent of a pacemaker). Paragon is all about hope, and then you force Shepard to completely disregard that and everything you do in the course of ME2/3 and say all AI are "bad" because the citadel tells you so? That's completely ignorant of everything you can accomplish.

Control the Reapers - This one kind of makes sense. Shepard makes the sacrifice for all organic life. Okay. So why is it that the force that causes the Normandy to crash doesn't fry the soldiers on the ground? If it was Legion-style command code that fries everything I'd have no gripes, but as the case stands its  a case of lazy/rushed development and gives support to the idea that the endings are all the same and it's merely an illusion of  "choice".

Synthesis - Unhappy with the other two choices? Okay, fine we have a third that changes absolutely nothing because there is no context to give the choice any weight besides "use your imagination". The only thing you gain here is a differant way to kill Shepard.

All three choices end up with the Normandy crashing; Mass Relay Destruction; No Post-Battle insight (Not even anything to hint at future, already planned DLC); Shepard living up to a (religious) namesake via suicide (minus GRS change on Killcode), and the feeling of not really having a choice.

My sincere request is that you add a real ending to the game. As of right now everyone I talk to about the game is in agreement it's better to assume you died via reaper beam than finish the game.

Modifié par Wrathin3L, 09 mars 2012 - 09:25 .