Mass Effect 3 Fan Reviews (May Contain Spoilers)
#251
Posté 09 mars 2012 - 09:33
I wonder why Bioware you ruined almost completely the Mass Effect experience. I support the serie since Mass Effect 1, when it become one of my favorite games. Such a rich universe, so much things we wanted to know about it, and you promissed us that Mass Effect 3 would solve a lot of questions and become the best of the three games, but it so far from that.
The graphic of the game is somehow worse that Mass Effect 2, and in some parts the textures are so horrible that even Mass Effect 1 had a better visual. But since graphic for me is almost irrelevant if the game has a good and immersive history as Mass Effect have, OK, let it be worse.
The combat is good, with a lot of action that really put us on the brink of war with the Reapers. Maybe that is the reason for reducing dialogues and the dialogues options in a half of what they used to be, and taking away the control out of our hands for a more dinamic Shepard. OK, even if when I play a role play game I want to be on the control and really enjoyed the lots of dialogues of previous Mass Effect games, I appreciated it, since the lines were well written.
The quests. Ah, the quests... I really got pissed off when I saw that Bioware abandoned the old quest system and used the crap DA 2 system of "I overheard you were looking for this, bla bla bla", and left few really important side quests. But OK again, since we got the oportunity to meet old friends (and enemies) and visit the homeworld of important races of the Mass Effect universe. To bad that besides encountering them, Bioware have evil ways of getting them away from you again, killing them, putting them on stupid squads that do nothing and not even appear in the game, or filling the Normandy with a useless robot dog and a stupid reporter.
The LI's. God, I wonder why Bioware focus on homosexual romances while loved characters of the serie like Tali got a crap 5 seconds scene and a ridiculous photo edited from a image upload site. But OK, having Tali with me as a LI is enough, she along with Garrus are my favorite characters of the serie.
A Prothean character DLC? Seriously Bioware? Why would you sell a PROTHEAN APART OF THE GAME? I don't know the reasons for such a mercenary act against us, who support you and buy your games, but OK, got Deluxe Edition cuz I blindly bought it thinking you wouldn't let us down on the final game of the trilogy
The war assets and upgrades are cool, as the resources of the previous games were, even if most people really hate scanning planets for goods and stuff. I am one of the ones who like it. So, OK.
But now comes what destroyed the Mass Effect experience for me and a lot of people. While going back to Earth, fighting our way through the damn Reapers troops with the help of the marines and all the other allies was really awesome, and charging against a Reaper itself on a desperate and final attempt to reach the Citadel, get burned by it and surviving was epic, and talking the Illusive Man to shoot himself just as we did with Saren was unbelievable. But when we think that we will once and for all beat the odds, all the sh** comes out. A VI god alike boy who tell us that the Reapers kill all advanced civilizations just to that no other synthetic live rise. Jesus Christ, what or who makes then take such a brutal act agains organic life for a reason like this? Why?
And if that was not enough, our only options are die and doom the galaxy to the "stone age" with the destruction of the Mass Relays, turn yourself in what only god knows and send the Reapers to the hole that they crawled out and doom the galaxy too, and finally turn every civilization in organic Reapers and guess what, doom the galaxy again. And if all that sounds odd, add the fact of the Normandy, that was supposed to be fighting on Earth, and also our teammates, magically appears on a Mass Relay, that collapses and crash on an unknown planet magically habitable. I would prefered the Reapers to kill every one instead of watch such nonsense end.
I got so frustrated that I don't think I will ever play a Mass Effect game again. Even if they are awesome games, knowing how the serie ends completely destroy my will of go playing them again.
#252
Posté 09 mars 2012 - 09:40
Gameplay: Exceptional
Sound: Exceptional
Graphics: Exceptional
Story: Great
Never before has a game captured as much of my attention as Mass Effect 3; and for good reason. After playing the first two games, I was excited to finally finish Shepard's story. Having finished Mass Effect 2 less than 24 hours before release, I was able to jump right in and play without too many complications. The new dynamics made the game even better than its predecessor. Playing the portion released with the demo was drastically different in terms of dialogue and after taking into account my choices from the first two games, I knew there would be more choice oriented dialogue to come. Overall, this game’s gameplay is smooth and fluid, making it an exceptional example of how to make a great game.
The sound quality and soundtrack are beautiful. The soundtrack feels like a Mass effect soundtrack, from dramatic action oriented pieces to the music that made Mass Effect sound like the futuristic Action/RPG/TPS that it needed to be. The fact that they revisited older themes was a wonderful surprise as well.
While it has frame rate issues in certain areas of the game, you cannot discount the beauty of the many areas visited in this game. With everything to large canyons to smaller scaled bases, the game looks good. However, there are times when lip synching is off during conversations. This, at times, distracted me from the conversation. Still, it is a well-polished game and an exception example of how beautiful a game can look.
Everything leading up to the end of the game was very well done. However, the end of the game left a sour taste in my mouth. While the writing was good, the approach was bad. If I’m going to play two games over the course of five years and really relate my charcter as well as others, I don’t want the end of the game to culminate in just three decisions with two or three results. The number of plot holes left after the end was a definite turn-off and had me asking more questions than any other game. That set aside, this game’s story is phenomenal. I’ve never played a game with a better story.
Modifié par Sinnerj117, 17 avril 2012 - 02:07 .
#253
Posté 09 mars 2012 - 09:51
Score: 9/10
Pros:
+ I loved, loved, loved the character cameos. Seeing the teammates from ME2 didn't feel forced; it felt like they were moving on with their lives, and you were seeing how they were doing. I've never gotten that feeling from a game before, and I loved it. That being said, I still would have preferred more teammate options (including Miranda).
+ Some really well-designed characters. The new Jack was the highlight.
+ Sound effects
+ I enjoyed the character interaction with existing teammates
+ The war effort. I liked completing an action and seeing its numerical bonus in the war room. It was a quantifiable result.
+ The co-op multiplayer. I was VERY wary about this, but I'm shocked at how much I enjoy the co-op -- I play for hours on end.
+ More fleshed out results from decisions you made in the previous games, rather than just e-mails on your terminal.
+ Variety of locations.
+ Garrus
+ Plenty of emotional, visceral scenes. Staring at the Earth at the end and Mordin's final scene I found the most moving.
Cons:
- Too much Cerberus. I really started getting exhausted fighting Cerberus troops.
- Not enough squadmates (Miranda) and didn't particularly like the squadmates that were available (EDI, Ashley/Kaiden). James wasn't bad, but I would've preferred ANY of the squadmates from ME2.
- The kid Shepard was supposed to feel sorry for. I think it would've been better had we the CHOICE for Shepard to get all mopey about the kid he saw die, cause I sure as **** didn't care about one kid. The nightmare scenes did nothing for me.
- The feeling of worthlessness from your military rating. I worked hard to get my military rating and effectiveness up to as high as possible, so that I got the information result of, "Allies are winning in key areas," and "Chances of victory are even." If that's the case, then why did I see scene after scene of my allies getting their asses handed to them time and again. If the chances of victory were even, why did we even need the McGuffin citadel thing? Couldn't we have just beaten the Reapers conventionally? The military rating felt kind of pointless when the whole war effort was just relying on the citadel device thing anyways.
- And, of course, the endings. Mind you, it's not the whole Pollyanna ending for me; I don't care if it ends on a bad or sour note, I just want the ending to MAKE SENSE. The whole Normandy landing in the Garden of Eden thing was just absurd. The inability to get an ending that maintained the mass relays was underwhelming. Likewise, the endings felt lazy, like something to slap on rather than deal with all the different choices players may have made. I would've preferred the game had ended with Shepard staring at the Earth, dying, with the sad piano music, rather than the endings we got.
- I do wish we could have had more conversations with our teammates in the Normandy, but it isn't that big a deal.
Modifié par Scelous, 09 mars 2012 - 09:58 .
#254
Posté 09 mars 2012 - 09:53
I heavily anticipated the release of this game about as much as any rabid fan of the Mass Effect series. I barely slept the night before, then got up early and went to the store before it opened to get my copy, then come home and play it right away. I even shelled out the extra bucks for the Collector Edition because I love this series so much. I took advantage of every spare minute I could to play this game, even staying up until 4am on two nights - I was awake and excited to do so - and I loved the heck out of every second of the game... Well, right up until I was reaching the end of my talk with the Catalyst (which I thought was weird it was made to resemble that young boy from earth, but whatever, not a big deal), and I began to suspect the choice I'd have to make.
I'll admit there were some minor annoyances I had suffered through the game, like the long slow walk Shepard made after she got to the Citadel (my family can attest to the fact that I was yelling at her to find some medigel and hurry up, because not even Joker from ME2 was this slow), but overall those didn't really bother me much at all when it came to overall enjoyment of a game I loved so much before I even cracked open the collector edition case.
But the ending itself... I'll admit, I can take a sad ending - playing Dragon Age Origins, I let my character die more than once - but the ending for ME3 just seemed entirely pointless to me. I can see having one option for Shepard to sacrifice him/herself for the sake of ending the Reaper threat and saving the remaining lives, but as so many people put it - often more eloquently than myself - all three endings are almost a carbon copy of each other. What's your favorite color - green, red, or blue? The small differences with each ending - destroying the Reapers, controlling them, or merging the technological and organic - mean nothing. Shepard dies (except in one rare instance), the relays are gone, Shepard's crew are stranded on a strange remote world... Not going there further with all the inconsistencies of the final scene... So even if you manage to get the ending where Shepard lives, what is the point? Technology is mostly gone, everyone Shepard ever cared about is dead or beyond his/her reach, and how likely is it that Shepard is going to be able to cobble together some kind of space-worthy vessel to get off the Citadel, if he/she doesn't starve to death or die from severe wounds and blood loss.
So what was the point of it all in the end? All the choices we made, the hours upon hours of game play, the characters we came to care about, the emotional investment... All our effort in the end came down to a choice between three colors and no hope for a happy ending for our Shepard.
That scene post credits? I don't know what other people took from it, but what it told me was that decades into the future Shepard is still remembered but travel off planet may not have been achieved yet (subjective). And that they weren't on earth, but really, this could have been a colony on another world. In any case, it was more confusing than helpful and it didn't seem to resolve anything for the people who played the game, other than Shepard was remembered for being the greatest hero the galaxy had ever seen. After the end to the game, I didn't really care for this ambiguous scene.
EDIT: So ok, I guess I didn't condense it as much as I thought I would.
EDIT 2: This is the shortest way I could sum up my feelings over the ending: www.youtube.com/watch
Modifié par The_Canadian_Dragon, 09 mars 2012 - 10:04 .
#255
Posté 09 mars 2012 - 10:38
But if it was necessary to kill Shep. (Which isnt necessary), could you guys have atleast done a little more than show the remaining crew of the Normandy staring off into the sunset. I will say it. I had a relationship with Liara. A relationship spanning all three games with no hicups. How bout, o Idk, she gives the slight hint that she might have been pregnant. It would discontinue the Shepherd Story, which you seem so adament about ending, but in the same sentence would give hope to the players showing that there is still his legacy. It doesnt provide closure but it would bring a little peace.
Also, WHY KILL SHEPHERD! Just because you said that this is the end of his story doesnt mean you have to kill the him. Why is it that every entertainment avenue now thinks that "O we're ending the series the best way to do that is kill the character" how bout just being cliche and saying he lived happily ever after. Yes you would have some pissed off players because it is cliche, but guess what they would have closure. There are just too many unanswered questions.
To end my little rant Bioware, I give you what I felt the ending should be (including the effects of my choices):
Everything up to after The Illusive Man's Death can stay as it is. Instead of finding some damn AI kid, you get to the station controls to activate the Crucible, As you are nearing the end, Harbinger reaches you and does his whole "Im am your salvation" thing. You do your whole "Im Shepherd and this is the end for your kind, blah blah blah." You activate the station and somehow it targets the reapers. I dont care if its a big gun or if its a big emp or whatever. The reapers are dead, Normandy comes and gets you. The final cut scene rolls showing each of you friends returning to their homeworlds free. Show Garrus becoming an Admiral or General. Show Wrex rallying his fellow Krogan on Tuchunka as one instead of many tribes bringing about the brightest day for the Krogan (with Grunt there as well of course). Show Tali on Rannoch building the home her father always promised. Show Samara helping the Asari rebuild their home on Thessia and showing that there is still hope. Show Jack leading her troops and helping along side Miranda (yes they still hate each other but in a moment like this they look past their differences for now). Show Jacob and his son. Show Kasumi doing whatever she wants. Show Zaeed having drinks with some old friends. Show Javik finding the graves of his lost comrades and finding peace in his war-torn life. Although I personally find it weird, show Joker and EDI happy together. Show the Salarians remembering Mordin Solus as a hero who helped bring peace between the Salarians and the Krogan. Show the Geth do the same for Legion on the peace between the Geth and Quarians. Show Thane's son returning to the Hanar homeworld and maybe be at a research center hinting at the idea that they have found a cure for Kepral's Syndrome. And as a personal touch and desire.... Show Shepherd and Liara kiss like they did before he left on his final mission but this time be interruted by litte asari children. But thats just what I wanted out of the series. i guess its too much to ask for a little closure.
#256
Posté 09 mars 2012 - 10:41
I'm reusing parts of an earlier poster for the good things because I 100% agree with his post for the most part:
-Combat was fun
-Geth and Quarian story arc was amazing.
-Genophage story was excellent.
-Some of the side quests were excellent. They relate to the story and to the lore. Definitely a strong part of the game.
-Liked the Turian/Krogan/Salarian drama
-Love intrest. Well done, unless your LI was Jacob, Miranda, Thane, or Jack.
-The engine. Runs good. Low loadtimes on PC. Very nice.
-The dramatic endings of the ME2 crew. I actually liked it.
-EDI was beyond awesome and the Joker/EDI love thing was fantastic and funny.
The list of design decisions I personally found either not worthy of the series or just broken are as follows:
-Frustratingly slow scan rate on planets.
-Massive reduction in meaningful player choices in dialog. The choices you do have almost always have exactly the same response from the NPC.
-Too much cutscene and not enough choice.
-Massive amount of auto-dialog.
-Weapon switching during cutscenes.
-Texture quality was substandard.
-The insulting treatment of Tali's unmasking(Stock picture with horrid photoshop job, seriously)
-Male Shepard and female Shepard using the same animations, because men and women should totally have identical posture and movements.
-Incredibly linear, forced storyline.
-The dreams made no sense and were insanely frustrating time wasters with the 5% move speed.
-Inability to skip most cutscenes for replay.
-Questlog was a jumbled mess.
-Side quests were scanner related with no real point behind them other than filler.
-Most love intrests were completely tossed out, No Miranda, Thane, Jacob, Jack.
-All movement post Conduit was frustratingly slow and painful.
All these things I could have overlooked and still put ME3 second behind ME2.
My single largest complaint and the deal breaker for me was the 3 recolored endings we were given after being promised a hugely varied end experience based on our choices in all three games. I am disappointed to say that watching the ending of my Mass Effect love affair of 5 years gave me the same disgusted feeling as Greedo shooting first in the Star Wars Special Edition, or when you realize Jar Jar isn't going away in Episode I.
All three endings effectively negate every single choice made prior to staggering into the Conduit. It felt like it was written by someone in 10-15 minutes and was an insultingly poor ending to my favorite game series of all time. In my view there was no real closure beyond OMG EVERYONE IS SCREWED!!! OH AND YOU DIED! KEKE
I have been a fanatic fan of Bioware since I first installed Neverwinter Nights when I started at Atari in 2002. I ran one of the first truely persistant worlds, unofficially ran the Seattle test team on SoU and was the defacto Bioware expert in Atari-Seattle. Since that time I have been absolutely in love with the Mass Effect series and they are still the only SP games I have played more than once(ME1 6, ME2 8). The ending of ME3 made me feel like Bioware no longer gives a damn about it's fans. The Tali crap and the terrible endings really feel as though this game was developed solely to make the maximum amount of cash rather than end an epic game series that is, in my book, the best of all time.
Instead of a live action trailer, massive advertising campaign, and all the hype, costing millions, I would have rather seen Tali take her mask off on Rannoch and had at least one ending that didn't absolutely obliterate 5 years of engrossment in this amazing story.
Then there is of course this: http://filesmelt.com...ist_of_copy.jpg
Sadly, I will no longer be spending money on Bioware products until they are proven to not be following the same pattern of disappointment that Bioware titles have experienced since being absorbed by EA.
Modifié par Lycius, 09 mars 2012 - 10:44 .
#257
Posté 09 mars 2012 - 10:57
Reasoning: The game was good for the most part, obvious glitches in some cases, but over-lookable for good, solid gameplay. Combat was smooth and fluid, moving was better for the most part.
Storyline Rating: 6/10
Ending Rating: 0/10.
Reasoning: Story felt utterly rushed (I know it's supposed to, but way too much so) however, it was still good until the end. Auto-Dialogue is terrible, Ending's are illogical, depressing and insulting... no matter what we did... we all got the same options as -everyone- else... Quest system was utterly terrible (No expansion? Should've stuck with ME2's.)... oh... and scanning was yet again mostly annoying, and less fun (in my opinion) than the previous game.
Before I begin, I will state this now, for all who read after me. I enjoyed this game, I enjoyed the combat, the romance, the emotional "rollercoaster" that I was put on throughout it! (Hell, I reloaded and did every mission on Rannoch again, just to save Tali -and- the Geth). This game was an absolute masterpiece, even with the glitches, bugs and terrible resolution in some places... know why? It was a Mass Effect game... the game to end the trilogy in which I have followed, played and loved for the last five years or so.
Even though this game was good, it does not justify the ending.
The Ending made me sick to my stomach, It was the most emotional ending I've seen in a bit, but not in a good way. It disgusted me that no matter my choices I was dragged into the same three endings. I could've been full renegade all through, destroyed the Geth or the Quarians, destroyed or saved the Collector's Base... It doesn't matter... I would've still gotten the same three choices.
I just wanted our five years of decisions to mean something, if we were paragon all the way through, why couldn't we get the same rewards we did in the other games? Why couldn't we get an option to -only- destroy the Reapers... to save the Geth... to save Edi... to save Shepard. I have been excited for the ending of this trilogy since I finished Mass Effect 2.
I was excited because I wanted to see it all end well for my Shepard, my Shepard who promised Liara that he'd always be coming home, the Shepard who united the races of the Galaxy, the ones that have been at war for centuries. I saved the Krogan, I retook the Quarian homeworld...and united them with the Geth, I helped the Turians ally with the Krogan. I -truly- wanted a full Paragon, "miracle" or simply happy ending. I know this isn't a fairy tale, I know it's a darker sci-fi, but I just wanted to see that. I could've then ended my trilogy with a smile on my face.
I personally wanted to see a different side to Commander Shepard, I wanted to see his life -after- the Reaper threat. I wanted to see him rebuilding with Liara, I wanted to see him as a father, and as a loving husband. It's obvious he could be, but we'll never get to see it. My heart was broken after I never did get to see those "little blue children" that had been spoken about in the games previous.
Every single choice I made in the games made absolutely no difference. Things basically ended the same way with different color laser beams and explosions. It mattered not what I did as a player, the ending was decided for me. It mattered not if my Shepard tried his damnest to unite the galaxy, to save the universe as we know it from the Reaper threat... he still is tied to three choices in the end, almost like a child's toy... "Which color do you like more? Red, Blue, or Green?" because frankly, my Shepard would not have done any of them.
My Shepard would've done the impossible as he had done before, they -HAS- to be a way for him to rid the Universe of the Reapers without destroying everything that he had worked so hard to save, how can you even begin to justify that? Our five years of playing, completely was wasted in the last ten minutes of the game, because the Ghost/AI/VI version of a child stated that he controlled the Reapers?
Give us a Renegade and Paragon option... I just want to see the true... understandable ending for what -my- Shepard would do.
Now, onto the illogical part of the endings.
Do characters teleport in this game? Because I had Liara AND Garrus with me on the Suicide run towards the beam, and yet at the end when the Normandy crashed, Liara AND Garrus emerged unscathed, and uninjured. How... does that make sense? It doesn't... unless they were picked up whilst Shepard was in the Citadel... but why weren't we told if it did happen? Even a small cutscene would've been nice, with Edi and Joker rescuing Garrus and Liara from the verge of Death.
But don't even get me started, why was Joker running from the battlefield? Did EDI inform him that it was going to happen? Is that why? -Damnit- Why are we told these things? Joker was rejoining Sword Fleet wasn't he? Wasn't he helping to fight those damned Reapers? I can understand if EDI captured some readings and told Jeff to "GTFO" but... honestly... we don't see it... why are we left to imagine it?
Also... why is it in -every- ending, the Normandy manages to crash on Gilligan's Island? It seemed almost a lazy way to just... end the game.
That is the sense I got from these endings... Laziness. Before you read forward and flame me for saying so, understand what I mean. Bioware obviously did put effort into this game, and I'll never take that away from them, they have done what I could never do by developing this game. But... the endings have completely done away with my respect of the series... It seems utterly lazy... It truly does... we get three options... the same three options for everyone... why not add in two more endings? Paragon and Renegade... as -every- game before this one has had. But again, to end this part off... Bioware, I thank you for the effort you put into the rest of the game but that does NOT justify what attrocities you've committed involving the endings..... the endings need to be re-written or fixed. They NEED to be... or you'll continue to have pissed off fans, and a lot of lost customers and money.
Now...that is my rant upon the game. The game was great until the ending, despite the issues I encountered. (such as Shep and Liara not wanting to look at each other in one scene apparently? I put that aside and said they were looking at Glyph, but anyways,) Please Bioware, as a big fan since the days of KOTOR... fix this ending... give me the happiness and closure I've longed for.
Also... as reposted from another thread by a member named "Heldenbrand."
"The theme of this series has never been about synthetic life versus organic life; that was contained solely within a subplot found between the Quarians and the Geth. In this capacity it was addressed beautifully providing the player the choice to make that determination to answer the question: do we have a soul?
The theme to Mass Effect, from the very start, has been that through unity and perseverance they can survive. The Paragon options generally bring this unity through diplomacy, whereas Renegade does it through force or deceit. If Shepard is our extension and avatar through humanity, then our other crew members represent the various Council races. Asari, Turian, Salarian, Krogan, and Quarian, even Geth; we care about their races because of these crew members and through them we witness their plights and struggles. Through our actions in the series we can doom not only the crew member, but often times their very civilizations.
In the ending all the choices we have made or effort we have put forth in the previous two games means absolutely nothing. As described by so many others here, the entirety of the series can be broken down into three choices; three choices that do not reflect the character I have created or how hard the races fought to survive. They worked as one not only to escape death, but to preserve their way of life. One way or another all that has been lost in those three choices presented to us.
Paragon or Renegade it doesn't matter, we're not upset at the Renegade ending or the Paragon ending; we're upset because we have neither. We do not see the consequences of the decisions we made in the game or in the prior, we only see the consequences of a single choice. It breaks down the very thing that made Mass Effect special to us; narrative choice and impact of our decisions. This horrific ending could haven been tolerated in Mass Effect 2, because we knew more was coming, but at the end of Shepard's story it is agonizing to us that we have wasted hundreds of hours and years playing and waiting. "
This alone summarizes mine... and many other's feelings about this game...
~Beras (C.Tucker)
Modifié par Beras, 09 mars 2012 - 11:05 .
#258
Posté 09 mars 2012 - 10:59
I just finished ME3, before I bought the all I think about was this game. My friends were getting crazy because I didn't stop talk about it.
I'll start with the gameplay. Combat is better than the previous games. Rolls are pretty cool and usefull. Squad AI is pretty good too, I watched Ashley dodging a brute or using a melee attack against someone than use the sniper rifle to finish him more than once. And one of the cool parts is that combat isn't just based on shoot,kill, take-cover etc. There are some bugs though I hope they will be fixed in the future patches.
Character Interactions are really a step up compared to ME2, there are less dialogues in the ship but more squad banters. They don't simply stand mute in missions(both main and sidequests), they talk, sometimes give advice or make a joke.They were more alive, they get out of the ship when arriving at citadel, go to different places and do stuff. Cameo's from previous games were better too, Jack's personality has really changed but I could still see that It was her. Most people think that Jacob cheating on femshep was a really bad choice, but I think I was good. Man can cheat, Shepard isn't immune to such things.
I played an imported Paragon character and so Shepard's auto-responses weren't against his character, so auto dialogue didn't bother me much, but I read in BSN that they are somewhat off in a renegade character, because they don't change based on Shepard's personality. The other bad part was that the lip-sync was bad.
I really liked the story in ME3, I could feel the impact of the choices I made in-game, resolving conlicts and rallying the Galaxy... It was fun. Every quest including sidequests (I'm not talking about fetch quests) are unique, It was a huge change compared to previous games. The Fetching Quests were better than the ones in DA2, at least Shepard didn't miraclously know who to bring the things he's found. And I know what those things I found are and their purpose. But they still need improvement.
When I played the Game I really felt the desperation during the events. Desperation of the people around me, the hopelesness. It was immersive. Perhaps too much, but thats not necessarily bad thing.
In ME we were trying figure out the unknown, In ME2 we were trying to destroy a dangerous, but destroyable enemy in glorious battle. The purpose of ME3 was a whole lot different, we were trying to destroy Gods. Do the impossible and the game never let you forget that. Even when I killed a Reaper I knew it was just one and It didn't make a much difference in larger scale. NPCs were impressed and some were beginning to think we can win this fight easily after that, but my Shepard knew that he didn't make a much difference by killing one destroyer. We were thinking the same thing, that feeling was priceless.
And here we are, at the most touchy subject; Endings.
Those endings didn't go well with the immersiveness of the story I experienced in whole game. It felt like I wasted my time playing the game. I know that EMS is really important and effects the endings. Thats not the problem. The problem is that I didn't feel the consequences of the endings. We still don't know how the Reapers began to exist, who's built the citadel? Who' s created the Catalyst or Guardian or whatever that thing is. We were promised answers. And how the hell did my ground team get on the Normandy? And what does Joker do in a Relay? The pulse that eminated from Citadel weren' t destructive it was simply a signal for the Reapers to back off.
And it felt like Bioware forced us to kill Shepard at the end of the game. Even if he survived after the destruction. Shepard will die of blood- loss or starvation in Citadel.
What I can say about ME3' s overall story is the Journey is awesome/EPIC but the destination sucks. Not because it sad, because its forced and sloppy.
Note: Diana Allers' VA is the worst I've ever seen.
Modifié par Aligalipe, 09 mars 2012 - 11:03 .
#259
Posté 09 mars 2012 - 11:05
Then the ending threw it all away. Rendered nearly every decision and every relationship I'd built across five years of gaming meaningless. Ten minutes of bad writing ruined half a decade of good.
I don't care about this broad philosophical question of organic versus synthetic. I care about the people and civilizations I've come to know. This ending screws them all over -- strands the Quarians far from their homeworld, strands Wrex far from his, tears down the civilizations I fought to protect -- and leaves me with no closure.
Please, Bioware: follow the Fallout 3 example and give us a new ending. This game, this whole series, isn't worth replaying until there's an ending worth getting.
Modifié par General Battuta, 09 mars 2012 - 11:07 .
#260
Posté 09 mars 2012 - 11:07
#261
Posté 09 mars 2012 - 11:13
The side quests were largely terrible. Go scan X planet for this. Woo. So fun.
The number of characters was irritating, and it felt as though I was being forced to constantly try startin' up a relationship with Liara. As such, I avoided her most of the game, and never used her in my party.
The game was too short as well. I did basically everything in 28 hours, except the Eden Prime data recovery.
The endings were so stupid as there was no interaction with this psuedo-being that controlled the reapers. We get no backstory on them, and we're supposed to choose between 3 TERRIBLE endings. I've seen some of the canned responses you guys give to people that ask about them. I only hope that EA is strong-arming you into supporting what you can obviously tell is a load of bull****.
I'm never buying another Bioware product unless the community gets a formal apology for having wasted our money on this series that could've ended so much better. Naturally, unless there's some DLC to retcon this crap, that's another criteria for me not buying Bioware stuff. I'm cancelling my SWTOR account, and encouraging my brother and friend not to waste their money supporting you as well, since they intended to play TOR as well. I'm glad I can save them some money.
Edit: I mentioned some of the canned responses you "wonderful" people at Bioware have been giving, and one of my favorite things that you said was something along the lines of "Not everyone will be happy with the ending" or "Some people are bound to be angry". Well, using the word "some" was wrong. When 95% of your player base hates your ridiculous endings, I think it's safe to say you failed. Horribly.
Modifié par Xyogan8320, 09 mars 2012 - 11:25 .
#262
Posté 09 mars 2012 - 11:20
Mechanically the game wasn't very different for my Xbox 360. Scrolling through my missions was difficult at times and keeping tabs on where I had been and what I had accamplished was difficult. I've solved that on my second playthrough by making an effort to not allow for missions to back-up and infest my active list.
The power evolution system was masterfully done. I wish we could have seen this from the beginning. I also appreciated the options for greater specialization (ie building for a controller adept or a nuking adept) with meaningful choices.
A compelling and engrossing story. There were times where I had tears rolling from eyes; sometimes from grief and other times from joy. When Grunt "died" I was watery eyed. When Grunt came staggering out from the cave in which he had seemingly died and it became clear that he was alive I was awash in joyful tears. When Mordin sacriiced himself to end the Genophage I sobbed. When Cortez died covering the team on Earth and Vega screamed in angry defiance I was shouting with him.
The story unravelled at the end. Now, allow me to say that I don't hate the endings (in general but there are points that bother me) and I fully anticipated that most of the endings were going to be phyrric in nature given the scope of the conflict. Firstly though, the entire tone of the trilogy was changed in a matter of moments with the deus ex machina of the "True Catalyst." A trilogy about brave peoples attempting to unify the galaxy against a nearly unstoppable enemy. Suddenly it was all about the angry whims of a child god? I'll also argue that mechanically the finale and the endings that we were provided were a shock. We've been told about Mass Effect and the one thousand decisions that we've made to get the galaxy to wherever it was going. In the end our decisions amounted to very little in the big picture. Certainly our decisions impacted a number of people along the way and ended their stories or permitted their stories to continue.
I'll reiterate that I'm not angry about phyrric endings. I thought that the most common of numerous ending possibilities would leave such a bittersweet taste in my mouth. I expected that Shepard might die in a final act of daring that made up for some inadequacy in the plan. I expected that Shepard might have to choose to sacrifice a billion here to save ten billion there. I expected that Shepard might have to abandon a good friend or a loved person to save a planet. I also expected that there would be a way -- albeit exceedingly remote -- to see Shepard have a half dozen little blue babies with Liara or to wake to a Rannock sunrise on Tali's front porch but with many friends and allies lost along the way. Perhaps this will change with the NG+ (I understand that there is a special ending(s) there.)
It was a good game thought and I enjoy it enough to play again. I'm not even hating the endings. I'm just perplexed and I would say a little let-down that three games worth of choices didn't play the role that I had anticipated. If this was the way that the writers had seen the thing ending all along -- so be it. I will say that the ending doesn't do justice to the story that preceeds -- a story for which I believe everyone involved in the creation thereof deserves a great deal of credit. I'll also ask that those people don't take my opinion of the endings too harshly.
#263
Posté 09 mars 2012 - 11:25
98/100. I don't give 100 because of import bugs, character customization disappointing, my character more limited with interactions ( strangely enough, it doesn't bother me, because M3 seems also more alive, and because that gives also much more lines, it seems, what I do like. )
I will give my feedback in a few weeks, I am just at the beginning lol, and I don't want to be too quick with my first playthrough.
Positive points, ( already graphics, gameplay, awesome cinematics, T___T, awesome epic story, awesome characters + weapon, armor, power customization, etc etc weapon sounds )
Modifié par Sylvianus, 09 mars 2012 - 11:26 .
#264
Posté 09 mars 2012 - 11:33
I'm sure that you have gotten this message hundreds of times by now, either flooded through your Customer Service gateways or on the forums. However, I'd still like to write this message, which concerns the ending. I'd like to be mature and logical in my arguments.
1. Interactive Storytelling is visceral.
Unlike traditional forms of writing and cinema, ME universe was highly interactive. Their voices, appearances and personalities have appealed to us more emotionally because, to an extent, we were able to interact with them. Because of this, we have become very attached. To tell a story and leave us with endings that is largely unexplained and chaotic is irresponsible, and toys with our sympathies of the game. We have come to grieve the losses of those who sacrificed themself for the Mass Effect war effort, but to have collateral in addition to these losses seems sly. Which thus brings me to the next point.
2. Cookie-cutter endings is an irresponsible end to a wonderful franchise.
You have hundreds of thousands, if not millions, of fans following the story from beginning to end. I have played the game about 12 times, making different choices and playing different characters. The games feel polished and thought-out, and it is not only a game, but also a piece of interactive art. Yet today, 5 years later, we are presented with an ending to the game where 3 choices are largely the same with little variance save for color of lights in the final cutscenes. Did the game run out of budget as it finished? Or was it left in such an unifinished state that only 1 cinematic was made and then rendered with a few other colors to cut cost? I do not recall Da Vinci slapping Mona Lisa with a bucket of red paint.
3. Mass Effect was an investment.
Of course, the games combined cost us some cash. But that's not the only thing. Many of us purchased secondary goods on top of the game, including accessories and even entire computers. Many people booked off vacation times to have marathon runs of the game on release day / week. Many of us rather spend time playing your wonderful work of art than do something else. 120 hours later, and several hundred dollars of games and DLCs later, we expect a fulfilling, satisfying payoff. No one wants to spend 2000$ on a computer that doesn't work, just as much as no one wants to spend 2400$ on a computer, 3 games, and 120 hours of time for an ending that toys with you and feels unfinished.
4. We are fans, not just customers.
At this point, as fans, we are powerless. You have already taken our money, and charged our cards. We have no leverage on this issue. But what I can tell you is that we feel angry, hurt, and betrayed. Because as the favorite game developer of many of us, you effectively placed a knife in our backs. It makes us wonder if all these years, you merely used us as cash cows, wanting to milk more from us. It is not just about delivering something that makes everyone happy, but to respect your own professionalism as a game developer.
I, on behalf of many angry, disappointed, and saddened fans, ask that Bioware at least give us the option of a happy ending. One with blue / suited / human / whatever children, celebrated as heroes, and standing ont he ashes of our enemies, united with friends and teammates. Failing that, give us a definitive ending on the fate of the universe, our relationships with teammates, and a peek a the horizons of tomorrow. Don't finish off the most wonderful saga of gaming in the last decade with a knife in the backs of your fans and a giant middle finger as you part with our cash in bags.
If you support this logical line of argument, please keep this post bumped so that Bioware can note. Please do not bombard them with incendiary comments. We could at least respect sanctity of someone who might just make a lot of us very happy.
We're waiting.
Fan from Vancouver, BC, Canada.
#265
Posté 09 mars 2012 - 11:41
***CONTAINS SPOILERS***
The Good
- Import is VITAL. As far as I know, you cannot cure the Genophage or broker peace between the Quarians and Geth without importing a save with certain decisions made. A wise move, rewarding fans for their experience.
- Big ME history is resolved. As previously mentioned, the Genophage and war between Quarian and Geth were concluded one way or another. Thumbs up.
- Seamless feel. ME1 had a certain seamlessness about it that I really enjoyed. EXP was a passive system, not a "Mission Complete" screen as it was in ME2. It was good to see a more fluid approach return.
- Combat is probably the best it has ever felt, although I still prefer the overheating system of ME1 to the thermal clips.
- Weapon customization is done well. None of the excess duping that ME1 brought, but enough variety to satisfy.
- Novel characters were included. Kahlee Sanders and Kai Ling were a welcome addition, as was mention of Paul Grayson. I only wish that you hadn't killed off Gillian in the 4th book because I would have liked to see her, too.
- Multiplayer is surprisingly fun. There are some match-breaking bugs, but I'm sure those will be fixed.
- Lots of cameos from former allies/side mission characters.
- Humor was greatly increased. It seemed like the whole crew was busy breaking eachother's balls while on the Normandy. Moving NPCs around the ship was also a nice touch, making things more unpredictable.
- The best Citadel yet. Big, but not labyrinthian. Easily the most lively of the three versions, too.
- We get to shoot Udina.
The Bad
- Still no real focus on Hanar, Drell, Elcor, Volus, Vorcha, or even Yahg. I'd include Batarians in this, but it's my understanding that they were largely exctinct by the time the Reapers reached Earth. I would have loved to see the Hanar homeworld.
- Dialogue felt skimpy outside of the tree. Sometimes it works, having dialogue like Kasumi and Zaeed in ME2, but many of the times it occured I couldn't help but think it would be better in the traditional tree setting.
- We didn't get to retake Omega with Aria. Recruiting the mercs would have been way cooler in that setting.
- Final battle left much to be desired. ME1's battle for the Citadel had the perfect balance of chatter and action. The battle around Earth in ME3 was 90% short CGI vid. Drawing it out another few minutes with communication between fleets as they attacked could have done wonders for the scene. I was also surprised at the lack of music for much of the scene. Whole lotta pew pew pew, but not much else. Very few species/regiments were shown during the final battle as well. I recruited quite the motley alien crew. I would have liked to see some of them.
- Too many old characters were sent to email hell, or had no appearance whatsoever. I get it, there's only so much you can do and you did include a lot, but no Gianna Parasini?
- Nothing but a couple mentions of Harbinger, unless he was supposed to be the Reaper at the very end, the one who shoots you. I would have greatly appreciated a dialogue similar to the Sovereign dialogue on Virmire. If not that... I dunno. Something!
- No little blue children.
The Ugly
- Tali's unmasking. You created a picture perfect moment to reveal her face. Tali and Shepard standing together, looking out on the horizon of Rannoch. She takes off her mask, but you revert to the camera from behind. It doesn't take a Talimancer to see what a squandered opportunity that was. The substitute was epically lazy to boot. A half-assed shoop of a stock photo. Come on, guys. You're better than that. This was the lowest and most egregious point of the game for me. As far as I'm concerned, we still don't know what she looks like.
The Ending
Now don't get me wrong here. I'm not on the hate bandwagon that has been plaguing these forums since launch. I don't have a problem with most of the ending. My problems are mainly targetted at the Normandy's fate and lack of clarity on some things.
I don't see why the Normandy was making a jump to begin with, putting itself in the path of the relay explosions. I also don't see why Liara, who was by my side on Earth moments earlier, was the 2nd one to get off the Normandy after crashing (yes I know the people exiting the Normandy are variable). Had teleportation been mastered behind my back?
Also, what happened to everyone else? Earth was saved, awesome. Relays still blew up in every system. Systems that were full of Reapers to begin with. Was Tuchanka ok? How about Rannoch? I'd hate for the newly formed peace to have all been for nothing. Did we get rid of the Reapers in time for Thessia to make any kind of recovery? What about Palaven? Hackett and the Alliance soldiers? Lots of questions with no answers in sight.
The Verdict
Overall, I enjoyed the game. I enjoyed it a lot. I'd rank it above ME2, but I think I still consider ME1 to be the best of the trilogy. I think a few more GB of content could have likely fixed most of my concerns, but I know you put in plenty of work as it is, and you have to cater to consoles with their ancient tech (MAXIMUM DISC SWAP). Even the lowest lows couldn't take too much away from an otherwise stellar game. I likely would have given it a perfect score had the ending and Tali situation been different, and I realize that being a huge fan has me asking for details that would likely be lost on the majority of people playing the game, so it's hard to knock you guys for some of that stuff.
Overall score: 8/10
Modifié par NubXL, 13 mars 2012 - 07:26 .
#266
Posté 09 mars 2012 - 11:42
Metaphorical crap=ending.
#267
Posté 09 mars 2012 - 11:51
I finished the game after a twenty six hour run last night, and I wanted to sincerely say what I have felt from Mass Effect, as a game, and as a series.
Since the very first game, I have been in love with this science fiction opera Bioware has crafted. For 5 years, I have put serveral hundred hours (Looking back, I'm a little amazed at just how much time has gone into it) into playing and replaying the first and second games. I have become emotionally attached to the games, and the universe they have crafted. I branched out into other forms of media, bringing in every aspect of Mass Effect that I could. The soundtracks alone have been immortalized in my memory for their power, passion, and memories assosciated. I pre-ordered the final installment of the trilogy, with higher hopes then I have had for any other game, or for any other media property I have ever had a liking too.
And for the most part, I was not disappointed.
The story, an aspect which surpasses all others for why I loved this series, sucked me in and didn't let go. Going to the worlds which I've read and heard about for nearly a half decade in the middle of the biggest conflict I've ever seen on my television excited me and stirred my passions. By the end of the game, I would have donned some armor and joined the fleet myself.
The real heart of these games has been the characters, and they did not let me down. I was thrilled to have some conversations with characters I've grown to know and love, and thouroughly enjoyed meeting the new additions to the crew. I was fighting for them, and seeing the deaths of several brought me near to tears. After the missions on Tuchanka, I jumped in the air and ran around the house, thinking about that amazing Salarian. Seeing Legion, Thane, and Miranda fall as well, and the supposed death of Grunt (Though the bad-assery of his survival was quite a thing to behold.) As I write this, a hundred other examples of great characterization, from Anderson's last words to me feeling like I was having legitimate conversations with several characters, such as James Vega. The interplay between characters was a particular treat on the Normandy.
The gameplay was superior to Mass Effect 2's, combining the best of shooter mechanics with rpg elements (In my opinion) better then the first game. I hardly experienced any issues with the more action-oriented parts of the game, and having a full assortment of weapons was a thrill for the gun-enthusiast in me. While others have expressed dislike for it, the quest structure was sound for me, picking up tidbits that I could use to go out into the galaxy and actually DO something.
The soundtrack, a key aspect for me, was amazing. From the thrilling action pieces present in the battles, to the soft arrangements for tender moments during conversations, I continue to have a thrill listening to a music of this game. The final song alone, "An End, Once and For All," is an absolute joy to experience. My highest commendations to Bioware for consistently creating great soundtracks.
I had originally intended for this review to be quite negative. But, as I sit here typing, I've recalled the feelings I had during this, and realized that this game reached and surpassed my intentions for it. Despite the joy I've had finishing this fight with a series I have been connected to for the last five years, I still feel the need to mention a few areas that bothered me, and in one case, alienated me.
Over the course of the game, I got the feeling that some of my conversations had been neutered in development. Of the six possible slots for dialogue choices, it was almost always a choice between two, and even then the two were very similar, with very little consequence for diverting. Paragon and Renegade no longer feel as diverted. The auto-dialogue, while apropriate for certain fast moving scenes, was far too common place. I felt like I was watching a movie at times, while enjoyable, removed me from my character. At several points, delays in communication and strange shifts in voice volume again made me step back and return to the real world.
I've already praised your character writing in this post, but some parts had me feeling strange. Particularly the new love interests. I chose not to continue a previous relationship, so I can't cry out about any percieved slights my favored characters might have received, but I did see a trend with the newcomers on the Normandy. While most were powerful and passionate, I'm talking about the relatively short time it would take to actually become the romantic partner. In the previous games, it would be repeated conversations and actual time set aside (In the form of loyalty missions) to gain the affection of another. Yet Diana Allers is coming on to me after a single conversation? And while it is nice and fast having a few snippets of dialogue for characters between missions, I do miss actually talking to them.
Finally, and most passionately, I am bitter about how Bioware handled the ending. With so much of the game, and series, being about how this was to be your choices that brought this ending, and then being thrust into a situation where your choices have been effectively made into nothing. What will become of the Krogan, or the Quarians, or the Rachni? Every relationship you made, every quest you undertook, all pointless. In addition, where were all of the additional forces we gathered? Where were the Rachni ships, or the Terminus forces, or even the Batarians? So much has been said that I want to reiterate, want to repeat. To be honest, I felt like it was a slap to the face. My own mother, in the other room, who has never played the games, said that the ending was pretty stupid. After all of this effort, it feels like the olympic runner, having outpaced everyone, falls flat on his face and somehow breaks both legs five feet from the finish line. The God-child plot was completely out of left field for me (Save for slight mentions from the Rannoch reaper and the Thessia Prothean VI) and unneccessary, giving me no reason to even put the game back in for a second go. I was heartbroken, bitterly disappointed. I don't want or expect a happy ending, but that farce of a choice ruined the whole SERIES for me.
I gave the game a 8.5. Why, considering that I'll never return to the single player for any of the 3 titles? This series was one of my favorites since before it had even released, I've had great memories from Mass Effect, especially the finale. The characters, the gameplay, the fact that I've managed to actually escape into this world for hours at a time... But the ending, and the many points which others have already stated, have left a rotten taste in my mouth.
It's been a good run, that could have been something truly amazing.
#268
Posté 09 mars 2012 - 11:53
I loved the story. How could I not? It's one I've been participating in for years. I liked seeing all the old faces again. I really liked running into squad mates on different parts of the ship and on the Citadel and hearing the banter. Overall, I just really liked the characters and relationships.
Combat was also good. I liked the new squad, and I liked the new weapons system.
As for the bad. So many things about this game seemed unfinished. I ran into multiple glitches and some of the characters (Kaidan comes to mind in particular) looked unfinished graphics-wise. I was also pretty upset that I couldn't import my ME1 shep. Wow. What a major downer--and I'll agree with others that said this monumentally affected my experience. I also have to agree with people's complaints about the endings. I'll admit that I was initially upset that I couldn't have even a chance at a happy ending with the crew and LI that I had been building a relationship with for 3 games. However, I'm more upset at the lack of variety in endings. I don't have a problem with the synthesis/control endings. They're both poetic in their own right. But it seems like a series with so many variables should have had more variation in the endings. The real factor in the endings was the EMS and how prepared you are. While previous choices contributed to the EMS, the endings are just too static. I was disappointed, and now don't feel the need to play ME3 again, because I know nothing I do will change the ending significantly.
My advice? Fix up the graphics. Make a patch for the glitches and the ME1 import problem. Then, just make a DLC and give fans their choice of more satisfying endings. Something that happens mid game that contributes to the end. No post game DLC. And definitely no idiotic MP DLCs.
Again, I loved the game, but as is, I could easily sell it back and never play it again.
Modifié par txmn1016, 10 mars 2012 - 12:21 .
#269
Posté 10 mars 2012 - 12:03
We'll do this compliment sandwich style.
Good: Excellent use of past squadmates. Much better than Cameo of Ash/Kaiden in ME2. Felt there was good resolution to each one's story. Thrilled that I got to talk to each one before the very end. Really good work on showing the emotional bonds we've built with these characters.
Bad: Stranding Normandy's crew on some random alien world, after it apparently hit a Mass relay for no logical reason. You gave no closure to these characters I love. Even a Dragon Age Origins "And this is what happened to everybody" epilogue would have been preferable.
Good: Giant reapers rampaging around you on so many levels was fantastic. Definitely contributed to epic feel the last game needed.
Bad: The Motivation and Origins of the reapers is incoherent. I've addressed this topic in other threads at length so I will only summarize here. The catalyst's theory about inevitable destruction of organics by synthetics is disproved by its own existence and nature, as well as the Geth and EDI. A super intellect should be able to determine this.
Good: Uniting the galaxy was great. Resolving ancient conflicts in order face such a powerful enemy together felt good. Seeing all of the combined fleets of the galaxy hitting the reapers as one was something to behold.
Bad: SPACE MAGIC! Everyone in the universe saw a Deus Ex Machina ending coming before this game was in serious development (Though few of us predicted you would use the actual endings to Deus Ex). I know you backed yourselves into a corner with just how powerful the reapers are, but finding an alien super weapon that can defeat the reapers on Mars THE SAME DAY the reapers invade just insults our intelligence.
Good: The voice acting was definitely the best to date in the series. All of the squadmates felt more real than at any time in the previous games.
Bad: All of your endings are the same ending with different window dressings. You really had a chance to give a variety of unique endings based on player choices from all throughout the series and quite frankly, pissed it away.
Protip: If you can use almost identical video cutscenes for each ending, they are not what most people would call "Unique".
Good: Deaths of Mordin and Legion were amazing.
Bad: You introduced numerous plot holes. Example: The catalyst makes its home on the citadel. So it’s an AI, in the computer systems of a space station that none of the organic races know the inner workings of. Why doesn’t the catalyst just open the citadel relay for the reapers in Mass Effect 1.
Good: The inclusion of multiple British accents.
Modifié par Atraiyu Wrynn, 10 mars 2012 - 12:10 .
#270
Posté 10 mars 2012 - 12:05
I heard about the endings ahead of time, like many others. I held out on hope that what was being said was just rumors. Now that it has been revealed that what was being said about the endings has turned out to be true, I can't bring myself to play the game.
Many of us have invested a lot of time into the Mass Effect series, weighing our options and the possible consequences our choices may have in the story. The way things end in ME3 makes it feel like all that time we spent was for nothing. Yes, we get 7 different endings but all of those endings don't depend on our choices we've made, but rather the amount of War Assets we have at the end which renders the whole idea of the Paragon/Renegade system useless. Plus, as many other have said, all the possible endings were taken from Deus Ex Machina.
Along with that, the time we've spent "living" in this universe has made us grow into becoming very close to the characters of the ME series as if they were real people. To many of us, the crew of the Normandy, Anderson, Hackett, and our LIs have become a family to us. If we chose to have our Shepard's survive in the end, would it be so horrible to give us a happy ending where Shepard can be with those who have become to so close to him/her? Some of us do what that cliche "happily ever after" ending. Give us some closure, please
Endings aside, the other things that bothered me from what I've seen so far is:
- Plot holes (why is Earth the focus of the game when the whole galxay is at war? How did the 2 squaddies you take with you in the final battle end up back on the Normandy? Why is the Normandy even all the way out near the Pluto relay when it should have been with the rest of the armada at Earth?)
- NPC interaction feels very limited
- "Space Magic"
- ME2 character import issue
- Game glitches (freezing, sound issues, etc)
- The quest journal is frustrating (side missions and N7 missions are a pain to figure out because of limited detail given about them).
- Femshep only has 3 LIs she can romance (Kaidan, Traynor, Liara). Thane and Jacob end no matter what so that's a major downer. Was hoping Vega would have been added as a new LI.
- No trial: Would have been nice to actually play through Shepard's hearing/trial.
- MP Readiness influence/decrease: Not everyone will want to play MP to help their SP game. I don't mind MP, I actually found it fun, but its unfair to those who wish to not include it into their game or want to play i religiously.
- filesmelt.com/dl/Big_list_of_copy.jpg
- Femsheps casual wear
(only used the N7 hoodie since it was the only one I liked)
- Scanning
- Disc swapping (360)
- MP being added
- Some of the auto-dialogue
Modifié par CrimsonNephilim, 10 mars 2012 - 12:16 .
#271
Posté 10 mars 2012 - 12:07
I feel that aside from the final 5 minutes that Mass Effect 3 was the best of the trilogy.
It was an emotional experience that had me hooked from start to finish.
Hopefully the ending situation will be resolved with dlc or something.
8.9/10
Would have been 9.5 if not for bad endings.
#272
Posté 10 mars 2012 - 12:09
+ Technically I think ME3 was exectuted pretty well. Far too many actions were mapped to the space bar causing some UI confusion in combat, but that was the largest technical flaw I saw.
+ The story seemed to flow nicely if a little bit more predictably than the last two at points.
--- The ending, and not from just a simple perspective. I could be satisfied with this ending except that it leaves a sense that there is no real closure at all and I'm just left with more questions about what just happend. For a series that touts connections to the characters this was very badly done. Forgive me but have any of your writers ever herd of a denouement?
***SPOILERS AHEAD****
We get an ending but no idea what state really anyone is in except for Shepard (if he's dead) and Joker. And even those are questionable tying up of loose ends. What happens to the rest of the fleets? What happens to the rest of the your crewmates? I'm left with the impression everyone except for the ones with Joker are KIA because nothing is shown of them. With all of those aliens practically stranded around Earth what happens to them?
Absolutely none of this is addressed at all, and for me this is a mortal blow to what I've been touting for years as some of the best story telling in gaming. I'm having to call up friends who have never touched the series so far and say, don't go there, you'll just be left hanging at the end.
I can forgive tons and tons of technical issues, but what I really cannot forgive is an ending that looks like it was penned in a single writing session without any thought being given to the loose ends it leaves.
Modifié par Siersan, 10 mars 2012 - 12:11 .
#273
Posté 10 mars 2012 - 12:10
Dear BW a satisfied player is better than a disillusioned!!! In the future I will think twice before I buying a game and I'm pretty sure I will never preorder one again!!!
Modifié par Piszi, 10 mars 2012 - 12:12 .
#274
Posté 10 mars 2012 - 12:10
The Good Points:
1. Javik the Prothean: Well worth the time to download and play this character. His lines are priceless. I highly recommend that SE owners buy and download this content. The character is well worth it.
2. Combat: Fluid is the word for it. And the new options for moving from cover to cover and rolls were welcomed. The ability to roll saved my ass more than once from getting gangbanged by a swarm of Husks. Not to mention being useful due to how much the Cerberus goon squads love grenades. The power wheel menu was easy and intuitive to use in combat. Weapons combat was handled well by the Devs.
3. Cutscenes: Were well done, with minimum bugginess and good dialogue between characters. VAs did a decent job here.
4. Graphics: Were well done. The environments were excellent and character design was outstanding. Ditto on the mechanical design.
5. Lag: There wasn't too much of this during combat or exploration of hub worlds on my end. That's a good thing.
6. Storyline: Well done overall, until the end. (More on that later)
7. Epic Space Battle: The opening shots of the Liberation of Earth were pulse pounding. Watching a huge formation of Ships of the Line opening up on the Space Squids, then closing for a bout of confusing combat with weapons fire everywhere, was one of the high points in the game.
8. Weapons Variety and Customization: No problems here. The return of customization was welcome.
9. Tali's Face (The Good): I know the complaints regarding this. And despite the use of an open-source, stock photo, I thought the look fit the character. I have no problem with her looking Human, since from my understanding of the lore, Quarians were said to be very Human-like. And Tali is an absolute knock-out.
10. Ambient Conversations and Squad Banter: Very good. It kept hub worlds and battle zones from being boring, since it added some variety to the background. And it added life to the background characters. It was also a nice touch that the squad didn't stay in one place all of the time, aboard ship. It was good to see them move to other parts of the ship some. Some of the banter was also funny and priceless.
11. The Deaths Of Major Supporting Characters: Were handled in a honorable fashion and in respect for the characters. Mordin, Thane, and Legion died heroes in my playthrough. And the rationale behind their deaths fit their characters. Their sacrifice was very emotional, since I liked the characters.
12: The Epilogue: I thought it was a nice touch. An old man telling his grandson the story of a larger than life, legendary hero that I, the player, helped create in my game. That felt kinda good.
And Now The Bad:
1: Tali's Face(The Bad): I think the Shoop could've been done just a little bit better. It was decent, but little things (like being able to tell that fingers had been shopped off and the background not looking like Rannoch) keeps it from being truly excellent. I would've have also liked to see a 3-D modeling of this and a general unmasking with this face. Not just a photo if you romanced her in ME2.
2: The Illusive Man: The handleing of the character wasn't all that great. The Illusive Man worked toward preserving and raising Humanity's stature in the Galaxy. His methods were immoral/unethical as all hell, and ruthless. But he had a misguided view that the ends always justified the means. Considering how crafty and intelligent he was, it should have occured to the character that controlling the Reapers was a dangerous and unobtainable goal. It would have been more in-character for him to throw resources against the Reapers, while manuvering behind the scenes to secure a better post-war position for Humanity. He instead played with fire out of an overdose of stupid pills, and got burned. Just like Saren did. The Space Hitler thing didn't make the cut with me, and felt out of place with that character.
3. The Endings: These were my biggest gripe with the game, and the biggest reason for the 7.5 score. The endings should have been a little more diverse, rather than minor variations on three major bummer outcomes. There should have been a brighter ending for those that put in the effort for such, over three whole games. You can have an end for Shepard's story without the endings we got being the only ones. It goes a long way toward robbing fans of player choice, which was a hallmark of this series from the beginning, in shaping Shepard's destiny and the story by their actions. Not good.
4. The Catalyst: While using a kid as the embodiment of the Catalyst wasn't necessarily a bad thing, it just didn't fit. But this is just my opinion. And I would have preferred the option of debating/persuading it (this ties in with the endings).
5. Lack Of Ground Vehicle Action/Exploration: It would have been fitting to have this in the game, since it was in the first two, and was something of an iconic element in Mass Effect. But we didn't get it, which is disappointing to say the least.
6. Scanning Mechanic: The part involving scanning solar systems for assets was okay. And it was a hoot having little squids chasing the tiny Normandy all over the place. I just wished that there was more depth to the scanning mechanic and we could scan more planets at will, like in ME2. As it were, the mechanic for scanning was just okay, instead of excellent.
All in all, Mass Effect 3 is a decent game. There are some things that were missing from the overall experience that could have made it better.
However, the real killer is the endings, which smothers any replay value beyond a couple of replays. Multiplayer and campaign expanding DLC helps. But it's not really enough to maintain the longevity of Mass Effect 3. Unless, of course, something is done (DLC) to expand the choice in endings. But I don't see that happening anytime soon (yes, I'm a cynic).
#275
Posté 10 mars 2012 - 12:11
The last battle reveals the worst of the game, most fleets aren't shown, our choices don't really have much impact. The endings are...junk. Complete junk. But I won't let the horrible place they left sour the otherwise great campaign.
My advice, fix the endings, DLC style. As said above, I could sell the game as is and never play it again...and I'd be fine with that. Everytime I start it up, I feel a bit lost, a bit sad, and a bit disappointed. I have to say I love the game, hell, I come back to it knowing I'll feel like that again, but it will eventually just become a resell game just so I don't have to feel that way.





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