A full review from a player who went through the PC version. No spoilers until the discussion of the story.
GraphicsThough ME3 is showing its age a little, graphics and textures are improved from ME2. Like its predecessors, if you spent enough time looking at things close-up, the flaws become apparent. Still, in the course of normal gameplay, the graphics never detracted from the game. Frame rates were consistently smooth.
Music & Sound EffectsThe music of
Mass Effect 3 was amazing. Consistent with the quality everyone has come to expect from the previous games. It does continue the evolution towards a movie score, and a little away from the more techno-like influences of the first game. Even so, it seems to fit perfectly.
One piece in particular, a soft piano piece, encompasses the game amazingly well. It is on par with Homeworld's choral Adagio both standalone and as used in the game.
Sound
effects, as well, gained an upgrade. It is interesting how something seemingly as minor as how a gun sounds can make such a difference. But it does. Many of the rifles sound great. Your heavy melee attacks, as well, sound as deadly as they look.
GameplayGameplay in
Mass Effect 3 is faster than its predecessors. Tightened up combat, an improved cover system, dodging, and infinite sprinting all make a large difference in the pace of battles. Shepard, as well, can take a few more hits before their shields drop. So charging the enemy is not a death sentence as it has been in the past. Overall the increased pace does make combat far more interesting.
Enemy AI is far more aggressive in ME3 than its predecessors, which adds some much needed challenge to the game. Gone are the days of safely hiding in one place to take out a wave of enemies. Expect to have to move, retreat, sometimes even charge through their lines to survive.
Squad AI, on the other hand, seems to have taken a hit. I would not call my squad mates useless. But they often seemed to be better at playing the role of distraction. Especially when the powerful enemies appear. I believe at least part of the reason for this is a shift in weapon power. Assault rifles and submachine guns both seem rather lacking in punch. Whereas sniper rifles, shotguns, and heavy pistols seem to do best on the battlefield.
Speaking of weapons, they are certainly improved.
Mass Effect 1 did have an inventory management issue. Simply too many rifles and useless upgrades.
Mass Effect 2 went too far back in the simple direction. There just wasn't much you could do to improve what you have.
Mass Effect 3 has found the right balance. There are a lot of weapons, but you never find two of the same thing. Instead, you get a better version of the same gun that replaces your old. Furthermore, the upgrade system is interesting and complete without being complex. Spot on.
Armor hasn't changed much, but it didn't need to. You can mix and match more mundane armor, or just use a set. Most of the sets from ME2 are available without DLC this go around, which is neat. Their somewhat reasonable price means you can end up with pretty decent armor early in the game, too. You'll need it!
There are a few issues with gameplay. The cover system is imperfect, and combining cover and sprint into one button causes annoying (sometimes fatal) mistakes. Also, the game has several turret sections mixed in. While somewhat interesting, they are not at all challenging and quickly become boring.
Overall, combat in
Mass Effect 3 is an improvement. It isn't perfect, but it is fun. Which is good -- if Bioware wanted anyone to spend significant amounts of time in multiplayer, they needed to tighten it up a bit. What I find most interesting about the combat is the difficulty levels are spot on. On easier or normal levels, Shepard can absolutely dominate the battlefield. Turning up the difficulty requires a lot more skill, but remains fun, not frustrating.
MultiplayerMultiplayer in ME3 is a relatively simple affair. You will be dropped in an area and expected to hold it against waves of enemies. You are also given random missions that add a new, and sometimes difficult, dimension to the maps. Killing specific enemies quickly, disabling devices played semi-randomly on the map, or being forced to hold a position for a few minutes. All have their own little challenges.
Overall the matchmaking service works fast enough to not be frustrating. It isn't perfect, bugs do happen, and games are very dependent on the leader. If a leader drops, the wave restarts. Very often, you will find the rest of the players leave, too.
My personal favorite aspect of the multiplayer is the cooperative gameplay. Not since the unreal tournament series have I played a co-op multiplayer I enjoy as much as ME3's. But, that is simply a personal preference of mine.
The fast gameplay creates an enjoyable experience that will likely hook players in. At least, it is a nice enough experience that any whom doesn't at least try is likely missing out.
StorySpoilers from here on out. Major ones.Bioware mostly upheld their reputation for excellent writing in
Mass Effect 3. The game starts just minutes before the Reapers invade Earth. An invasion Shepard barely escapes, only to be thrust into a galaxy in turmoil. It is a very different story from the previous two games, both of which presented Shepard as an unshakeable foundation upon which their team relied.
It only gets better from there. After a short stop in mars, picking up an old teammate and a glimmer of hope for the war, the Normandy finds itself once again jumping from system to system in an attempt to save the galaxy. A great many new, and a few old, locations are visited along the way.
Most of the game is centered around the Citadel, which works wonderfully in two ways. Early on, the citadel is insulated from the crisis and gives a good view of an ignorant, unresponsive, galaxy. As the game progresses, however, it becomes a place where the despair and desperation of every race can be seen and heard.
Backing away from the macro level for a moment, Bioware also managed to place in a surprising number of details. Conversations on the citadel abound, from a scarred asari commando, to a mother trying to find a home for her child before she is shipped off to war. One in particular grabbed me in an unexpected way -- a salarian outside of the game's primary club talks about his new high-tech armor only to eventually realize his friend sold her car to buy it for him. The game is chock full of touching moments that show, at least on a personal level, many people coming together to face this war. These details, and some of the other minor encounters (Conrad Verner!) were nothing short of fantastic.
Later in the game, it becomes evident that Shepard is slowly unraveling. The stress of the situation and their responsibilities are finally beginning to crack the foundation. It was an amazing transformation to watch as their squad mates rally around Shepard to help. Just before the last mission, when my (female) Shepard speaks to Garrus, it sounded almost as if she were breaking down on the spot. A big change from the unshakable and immensly confident Shepard from the previous two games, and a welcome one. Shepard is far more human.
In squad mate interaction, Bioware took a less is more approach. Which worked surprisingly well. While on the citadel, no one follows you around. But you see them at various places along the way, each doing their part to help. On the ship, your squad mates are also not stuck in one room, which is nice. The conversations with them are generally shorter, but no less packed with information. Mostly, at this point, Shepard and her crew know each other. There's little need for long explanations on what an asari is, or hearing about tali's immune system again.
Shepard does spend a little time with each of her squad. The sequences with Liara and Garrus both are absolutely amazing, however. Which makes sense, Garrus especially has been with Shepard every step of the way. The amount of character development present between Shepard and these characters is wonderful, and serves only to increase the emotional investment the player has in them.
As the game nears its conclusion, the storytelling becomes a little tighter. The intensity increases in-step with the urgency of the situation, and fits well. By the time you make it to Earth, everyone understands that the galaxy has laid all its cards on the table. There is no second chance, and the anticipation in the air is palpable. Shepard has even stopped attempting to play the role of the invincible commander.
You have an opportunity to speak with each of your past and present squad mates. Again, Garrus and Liara stand out among the pack with absolutely fantastic conversations. It is obvious that Bioware decided to emphasize these two a little, which I certainly don't mind. Shepard gives a heroic speech, and they all get to work.
At first, it plays along as any other city warfare. Move from building to building, one difficult, but surmountable, obstacle in the way. Soon, however, Shepard is trying to dodge harbinger's beams in what can only be called the most epic sprint in gaming history. Shepard is hit, though, and must drag their bruised and broken body through a device that will teleport them to the last stage of the game.
As the conclusion draws near, the story picks up in a big way. We meet the illusive man, face to face, finally. It is an amazing throwback to the last conversations of both ME1 and 2. Verbally sparring with perhaps the only person in the galaxy that could rival Shepard's confidence is quite the experience.
Afterwards, Shepard and Anderson share their moment. It seems the battle is won. Anderson is mortally wounded, however, and after a few short words of praise, finally rests. The mix of victory, disappointment, and absolute exhaustion is palpable.
Then Hackett radios in -- "Shepard?" -- and the first words out of Shepard's mouth is "What do you need me to do?" as they struggle to rise to their feet. Fantastic! The desperation, duty, and urgency of Shepard all culminate in one scene as they struggle to reach a console just feet away. I was literally on the edge of my chair, and could not even begin to imagine what would happen next.
The story falls apart.
Shepard is raised into another room by the Catalyst -- what the player gathers is an advanced AI and necessary component to the super-weapon. In a short conversation, the Catalyst lays down the fate of the galaxy. Synthetics
will destroy organics, so the reapers kill all organics every fifty thousand years to preclude this possibility. In a time ripe for Shepard to lay out their victories concerning EDI and the Geth, even for the impossibility of a conventional solution to be explained, they remain silent.
In the end, the Catalyst presents you with three options. You cannot overcome the Catalyst, nor prove it wrong, your only hope is to take one of the choices it lays out before you. Control the reapers, merge synthetic life and organic life, or destroy all artificial life -- the Reapers, the Geth, and EDI. Each have their own merits and pitfalls, though it is understandably difficult to choose with so little information. For example, merging synthetic and organic life apparently keeps people as they are, but with some kind of relatively subtle synthetic component. It is hard to imagine that, however, when it is first explained since Shepard just finished fighting an army of cyborgs.
In some ways, however, the choices do make sense. Plus, you need to end the reaper invasion, so choose! Depsite the flaws of this section, a great ending to the series was still completely viable. My suspension of disbelief had taken a hit -- but it wasn't gone.
Unfortunately, in what is quite possibly the worst ending to game I've ever witnessed, you are presented with a few minutes of vague and ultimately confusing sequences. About all you know for certain is the reapers are defeated.
Mass
effect relays are destroyed, but do they destroy the solar system they are in? Where does the Normandy crash land? Do all ships get knocked out of space like the Normandy was? Does FTL travel even exist anymore? What about the other planets you fought so hard to save? Do the waves go so far as to destroy all technology?
Some of the questions can be answered -- sort of -- with a lot of introspection and analysis of the ending. As the ending played I simply sat there, mouth agape, trying to process what was going on. Shocking? Yes, absolutely! But did I enjoy it? No. No, my first thought was that Shepard had just wiped out the very vast majority of the galaxy's population in order to stop the Reapers (since the Normandy was knocked out of FTL travel & trashed by the tail end of a
mass relay explosion, which normally takes out a whole system). Thankfully, I don't think that is the case anymore, but the shock and confusion of such an ending still sits with me.
As much as I'd prefer to not be, I was, and still am, emotionally invested in the
mass effect universe. I cared about what happened to people. Not just the squad mates, but the galaxy at large. Somewhere along the way I felt a fraction of the pressure Shepard did. Save Earth! At the end I'm left questioning whether or not I did. Or, perhaps, people survived, but I've no information to understand how, exactly, the galaxy was shaped by my choices. How Shepard's squad mates moved on, or even if they did.
I expected a bittersweet ending. Shepard's death seemed inevitable as they unraveled. Plus the game pulled no punches in killing important squad members. Even seeing the entire Normandy go up in flames would have been fine -- if it had meaning. Instead, I had to go back and look at the ending several times to pick out clues and try to piece together what
might have happened. Which seems plausible, perhaps even a great ending to the series. But the weight of uncertainty looms, making any sense of real closure impossible.
I am just completely floored that the epilogue -- a nearly universally praised plot device going back to at least Neverwinter Nights 1 (in my experience) -- was completely neglected in
Mass Effect. A game that centered around squadmates and friendships like no other in history.
In all
Mass Effect 3 was the pinnacle of gaming, even with its few flaws, until the end. As much as I'd prefer to not let 5 minutes of something sour the whole. It has.
Even so, I congratulate the team on what is otherwise easily the best game I've ever played.
Modifié par raeting, 10 mars 2012 - 02:42 .