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Mass Effect 3 Fan Reviews (May Contain Spoilers)


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#326
SouthernCherokee

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I don't know. I just feel...Disappointed. I have 200+ hours of playtime in the ME universe...

-Mordin's death was...amazing. Heroic. Perfect. I cried so much..I had to stop playing for a while just to process. I loved the old guy! He talks like I think.
-Thanes death. Ugh. I would have thought that after being reunited with his son that he would have re-thought his life choices. He qualified for surgery. Why wouldn't he do it? His son was worth living for. I was disappointed that you didn't give me the option to help him live. (Not that it would have matter with the Citadel exploding and all.) 
-Loved the Garrus romance.
-Legions sacrifice moved me. I was so surprised how much his death hurt. I cried a lot...again.
-Vega made me laugh a lot, as did Tali & Ashs drunk scenes.
-Anderson telling Shep that he was proud...that also made me cry. (Seems to be a trend) It made him seem like a proud papa, which was awesome.
-I didn't get to see my Spacer Shepards mother!
-I still don't know the Turian Councilors name!!!

The endings. Really? Couldn't pull a happy ending outta of a hat or something? Shepard dies, the citadel explodes, the relays gone, all species stuck in Sol. Then seeing my team crash land the Normandy..I don't understand that.  My Shepard worked hard to have  all loyal and all survive in ME2, cant  you have given me that for my squad? I don't even know who the heck lived. 3 people out of a ship full? I am left with most of my questions unanswered, and the triology feeling incomplete. I was hoping for that tropical planet with little kids of various races running around while Shep & Garrus finally get some much deserved down-time.  

I can't bring myself to import another save. Why bother when all I get is my Shepards death and the death of the millions living on the citadel. Such a huge let-down.

#327
andiewinslife

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 HEAVY SPOILERS


TL;DR:  3.5 out of 5, with option to upgrade my score if alternate ending DLC is released

Okay. So I beat Mass Effect 3 a few hours ago. I racked up 40 hours of gameplay -- that's including time spent with the game paused while I ate dinner or Googled things or what have you. I had imported my first Shep, the one I used in my very first play-through of Mass Effects 1 and 2. I was so excited.

It's worth pointing out here that I have a huge weakness for epic series. It's not even limited to videogames. Anything that's epic in scope and plot just gets under my skin and into my brain. Mass Effect is definitely one of those things, and the third one really drives that home because Bioware had said going in that this was the culmination of Shepard's story. This was the end. And then you add the whole 'Take Earth Back' aspect of it, and it becomes even bigger.

Really, the plot here is amazing. Commander Shepard has spent the last, what, three or four years preparing for this, trying to warn the galaxy about what was coming. And that's how the game starts -- the Reapers have come. The **** is hitting the fan. And now it's fight or die.

Fight or die. This is the embodiment of the kind of ~epic~ I'm talking about.

When you think about it, it's completely mind-blowing. Commander Shepard is the face of the war effort, the hero who defeated Saren and stopped the Collectors. And now s/he has one more mission -- save the galaxy, and all its species, from annihilation at the hands (claws?) of the Reapers. There are more lives on Shepard's shoulders than one person should ever be responsible for. The pressure there is completely off the charts. And I know it's just a game, but, the closer I got to the end, the more I started feeling like I couldn't breathe. It was just too much, you know?

And then the goodbye scenes before the final battle... God, I teared up for every single one. When Kaidan says "I guess this is goodbye..." and ends with "I can't lose you again," and pulls FemShep into a kiss... I CAN'T HANDLE THIS, I JUST HAVE SO MANY FEELINGS. And then Garrus, talking about meeting Shepard for a drink in Heaven's bar when this is all over... GODDAMNIT GARRUS VAKARIAN, YOU ARE MY BEST FRIEND FOREVER.

And then the ending... When I went into the ending, the last 15 minutes or so of gameplay and cut-scenes, my head was so full with the scope of the plot, of what was about to happen, of how totally important these next few moments were. Maybe I get too into **** like this. Maybe I was too involved. Maybe that's why I feel nearly as ****ed up as I did when I finished The Hunger Games. I feel like I got punched in the face.

The game itself was amazing. The ending was one of the worst things that has ever happened in the history of the world. It's not even that the ending is necessarily ~bad. Because it's not. It's a perfectly fine ending as endings go. But Bioware really crapped the bed on this one. None of the choices you made throughout the first two games (and even the first 95% of the third) mattered at all. This creepy little AI kid shows up and says, "You get to pick one of three options. You will probably die. Even if you don't, you will never see your crew and/or love interest again. And no matter what you choose, the galaxy will be royally ****ed as a result.

I am not okay with that. If these three endings were only a few of the possibilities, that would be fine. But where is the choice here? Where's the option for a happy ending (however unlikely it might be in terms of realism)? Or the option for an awful ending where the Reapers win? This is not okay. This total disregard for personal choice is not okay.

I hope Bioware fixes this with alternate ending DLC. That's the only way I'm going to feel okay with this game. They totally destroyed replay value, too, by not giving any options as to the ending. The reason Dragon Age: Origins is so fantastic is that your choices matter. There are three very different endings to that game. I know Bioware is capable of doing good things. So why are they doing this to me?

That's all. I'm finished now. .___.

Image IPB

Image IPB

Oh, PS, the thresher maw taking out that Reaper was AWESOME.
PPS, why are the Protheans Jamaican?
PPPS, Commander Bailey is AWESOME.


And now I'm going to list my favourite quotes from the game, courtesy of my live-tweeting it every step of the way.

"Let me know if you want me to get the Council on the channel and then hang up on them. You know, for old times' sake."- Joker Moreau

"Affinity for destruction intact, Shepard."                                              - Mordin Solus (RIP)

"When the Krogan name a Thresher Maw, you know you're in trouble."
                                                           - Garrus Vakarian, I think


Garrus: "Did we just get shot by a Reaper?"
Shepard: "Consider that practice."


Shepard: "You always did prefer a straight-up fight."
Garrus: "And you're always good at helping me find one."


Shepard: "Which one are you?"
Javik: "The embodiment of Vengeance."


Shepard: "What'd you have in mind?"
Garrus: "Something that doesn't involve Reapers."
Shepard: "I don't think they've conquered the bar yet."


"I'm Garrus Vakarian and this is now my favourite spot on the Citadel!"
                                               - Garrus Vakarian


Shepard: "Good luck, Grunt."
Grunt: "I don't need luck; I have ammo."


Shepard: "So why the jokes?"
Joker: "Because EDI says that according to your armor's metabolic scans, you're under more stress now than during the Skyllian Blitz. Like, more than Akuze, where thresher maws ate the rest of your squad. "And the last time I had a briefing with Anderson, he told me to take care of you. The guy leading the resistance - on Earth! - is worried about you. And I'm supposed to help."
Shepard: "I appreciate the thought, Joker, but I'm fine."
Joker: "The hell you are. You're like half robot at this point. No offense, EDI. And it's my fault. When the Collectors blew up the first Normandy, you died because I wouldn't leave; because you had to come back for me."
Shepard: "Couldn't leave the best pilot in the fleet behind, could I?"
Joker: "Yeah, well... I guess that would've looked bad on your report."
Shepard: "Come on. We've got work to do."


"What kind of soldier looks at a camp that turns people in to husks and thinks 'Yeah, I wanna help with that!'?"
                                                                             - random Normandy crew member


Shepard: Legion... Good luck.
Legion:  Acknowledged.
later
Legion:  Shepard-Commander - good luck.
Shepard: Acknowledged.


Shepard: "How are you getting drunk?"
Tali: "Very carefully. Turian brandy, triple filtered, and introduced to the suit through an emergency induction port."
Shepard: "That's a straw, Tali."
Tali: "... emergency induction port..."


Javik: "You and the human soldier. You are joined?"
Shepard: "You could say that."
Javik: "I'm not. Your pheromones are."

Modifié par andiewinslife, 11 mars 2012 - 01:29 .


#328
darkshadow136

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@SouthernCherokee I feel your pain and sympathize. I also have over 200+ hours between all 3 games and over 9 characters I could import, but the game has no replay value unless they fix the endings, and separate the multiplayer from having influence on the single player campaign.

#329
Darksun-142

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Alright, I have beaten ME3 and here is my short run down of what i liked and what i disliked
PROS

-Combat was more smooth, kept me on my toes, i wasnt able to just camp on one spot and take potshots

-The story was interesting, the moments that stuck to me was the Turian/Krogan story, and the Geth/Quarians.

-Customization. I liked that i was able to change my armor like in ME2, and modify my guns like in ME1

-No weapon limit, i can use what gun i want, regardless of my class.

CONS

-The ending..... I know im beating a dead bloody horse here, but seriously my "paragon" ending is that i destroy the reapers, but by killing myself, killing the geth, destroying the Relays, and more tech, meaning that people are stuck all around the galaxy with no way to get help....

-Need to play Multiplayer in order to get more "strength" in your army... Im sorry but if i recall we got promised that we wouldnt need to play Multiplayer in order to get the "best ending" so we got lied on that

So my rate would have been 9/10 best game ever, until the ending, like many people, the ending for me made me go wth?! so the rate is a 5/10

#330
Zulakkar

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The game in it self WITHOUT the ending is grand, but as everyone and their mothers are saying, the ending SUCK. Why ? Because nothing matters, this entire series has been about choices, who you kill , who you save, be good or be "evil" all of it sudenly means nothing...why ? Because a ghost kid sudenly appears out of nowhere and says : Howdy Shepard you get 3 choices , Doom , Ragnarokl or Apocalypse either way you are dead and the world is screwed...The entire point of having choices and immersing oneself in the game was sudenly blown to pieces, I had a bigger "Emotional response" to Mordyn or Samaras daughters then to the ending.
It makes me not want to even play the game again because it is so bad.

Very unsatisfied customer.

#331
Rob8228

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Posted this in the long thread, wanted it here too:

There are good sad endings, and good happy endings. This is what this game should of had. Instead it had sad bad endings. Wait, why did I pluralize that? It had a bad ending, which resulted in different colors. 

I never posted here, although I have loved the ME universe from day one and invested so much time into it like many of you. I have viewed the forums over the years, but never posted, and this game compelled me to finally post, in the slim hope that maybe if there can be a DLC that somewhat fixes this. 

ME3 from the beginning was excellent, in every aspect, I loved it. I played through from the midnight release, and finally completed it a few hours ago. Even last night, I was going into the final assault, and I saved the game so I can cherish the ending of my favorite trilogy, my own character that I shaped, and the crew I grew so close with. After five years, closure was coming, and I could play the entire trilogy. I lack any desire to do so now. Like most have said, the last fifteen minutes or so don't just damage the integrity of the game, it ruins the trilogy.

As soon as the ghost-child catalyst appeared, the series was ruined, I hadn't known that yet though. He starts by "explaining" the cycle, and why it exists. The explanation is that synthetics will eventually turn on organics and destroy them, so to prevent that from happening, they harvest and "preserve" organic life. Okay before I say how awful that logic is I want to point out two things that the reapers said to Shepard:

"My kind transcends your very understanding. We are each a nation - independent, free of all weakness. You cannot grasp the nature of our existence."

I remember that from Sovereign.

"It is far beyond your understanding"
Again, that is a paraphrase from ME3 when you kill the Reaper on Rannoch after you ask the same question posed to Sovereign.

I ask, how is this "beyond understanding"? You see synthetics will kill you, so we will prevent that by killing you. Since that's covered, how insane is that logic? That's like walking into a bank robbery, shooting the teller and telling the cops, "He was going to shoot her in the face, but I prevented that by shooting her in the face". 

Something I semi-forgot was if the ghost-boy catalyst said he created the reapers. I know he said he controls them. In any case if he did say he created them, why did Sovereign say the following:

"We have no beginning. We have no end."

If he created them, then yes, you do have a beginning. 

My other gripe with this little ghost runt, his telling us that synthetics and organics could never live in peace. Really? Didn't I just forge an alliance of the Quarians and Geth who have been fighting the past hundred years? Hell, scratch that, didn't I just forge an alliance of every species every to unite and take down the reapers? What a slap in the face that explanation is. 

There have been many themes in Mass Effect, many of us will detect different ones, and I believe that was part of the beauty of the game. The most common theme I saw was hope. In every Mass Effect, no matter what, whether you odds were with you, against you, or pratically non-existent, Shepard went in with confidence, and had a team ready to fight that would succeed. He grabbed any strand of hope he could, and he always transferred that to the rest of the squad. That is what Mass Effect is all about. 

In Mass Effect 3, he finally fails, but his squad has his back, and they find where Cerberus is, the vigor that Shepard has comes back. You go into the final missions, the home strech so to speak, have emotional conversations with with your squad and head into battle where we meet our ghost friend. Shepard, with his demeanor, barely talks back to him, he sacrafices who he is. You don't really get choice. What if I refuse? Why can't I point out that I united everybody including synthetics and organics to make him reconsider? It makes no sense, and it's garbage. Shepard who fights for everything, what he/she believes in at all costs, all of a sudden gives up fight. 

After all Shepard has been through, essentially you, he deserves a happy ending. Not Disney like, we all know there would be sacrafices. However, Joker randomly retreats, my squad teleported onto the normandy somehow, and they ended up in a jungle without possibility of a galactic civilization. There is nothing bittersweet about it, just bitter. Why weren't they above Earth? The events after your "choice" were completely ludicrous, and negated all the choices I made from the first Mass Effect

I'm sorry I ranted so long, I invested so much into this game, as have many of you. It's genuinely upsetting that it ended this way. I could understand sad endings. I expected them. However, I also expected happy ones, both should have existed, and both should have been written well. This was a game of choice, after all. At least I thought it was.

Modifié par Rob8228, 10 mars 2012 - 06:22 .


#332
Spectre_Shepard

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Mass Effect 3 was the greatest game I've ever played, bar none.

Until the last 10 minutes.

The ending was a miss. Couldn't stand it, felt like all my choices and efforts were nullified.

Ignoring the last 10 minutes, I give ME3 a perfect score, 100/100. Sci-fi greatness. Superb writing, voice acting, even the gamely was great. With the ending.... i honestly don't know. It just felt like you guys got lazy or something, which confuses me because you obviously worked so damn hard on the rest of the game.

#333
Ghozt66

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SharlenaSharlena wrote...

kjdhgfiliuhwe wrote...

Seeing all the moaning about the ending(s), I just wanted to throw my voice in to reiterate how much I enjoyed you not copping out and making the ending all happy (though, in a way, the endings were happy; just in a big picture way, and not a personal level).

Sacrifice for the hope of a better tomorrow is a good theme, in my books. Don't let all the people who wanted the white picket fence, two children, and a dog get you down (I totally loled when Samantha brought that up and knew right then the ending wasn't gonna be 'good', heh). ;D


Its not that we are all sappy people and want the white picket fence so much as we just wanted Shepard's hard work saving the galaxy one mission at a time to be for something and not for naught the way it seemed. You may not have been let down and thats awesome that means you got your money's worth but the gaming experience other's may have been anticipating was far from what was given to them that's all. I think the sad ending was interesting but its not what I want for my Paragon. My Renegade playthrough maybe because she would deserve it but my Paragon deserves a happy ending.


Good point ...we all know Mass Effect series is all about choice there really was none in the endings... no replay value.. might as well let my other sheps that i made die in Mass 2...

My Rating is 50/100

Really disappointed about the false advertisement "We Fight or We Die"motivation trailer more like "We Mope and Linger" would have been better suited. I know war takes toll on a person, been there done that but shep was way to depressing at times for my taste.

Now we all know what a Mass Effect Universe is without Lead Writer Drew Karpyshyn

Good Job though making a cool visor since you butchered the import faces and the look of the fem sheps...just plain ugly.

Sorry Bioware no positive feedback from me feels like i wasted my time making choices that mean nothing or dont reflect on the overall outcome

#334
kj0600

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7/10
The game easily could have been the best in the series but it was bug ridden and don't even get me started with the endings.

The Good:
- Weaving love interest, I romanced Liara since ME1 and stayed faithful it was nice to see random scenes have touching moments between the two off the Normandy.
- Decisions towards uniting the species, I legit sat there for 30 minutes contemplating the Genophage before starting the mission.
- Import differences. How the game plays out if crew members died/lacked loyalty. I personally saved all the crew in ME2 and had all the loyalties but my brother did not. (He also didn't play ME1) I enjoyed seeing the small differences in our games and how these facts made it harder for his Shepard. 
- Illusive Man being indoctrinated, this was a theory I had for a while when I played ME2 the second time his eyes reminded me of the human reaper in the collector's base. He also had 'everything figured out' even let us fall into traps. Like he was collecting powerful people to control during the Reaper invasion, like Saren did with the Geth. (Thinking it was for the 'greater good')
- Customization is back, and done very well! I loved my sniper rifle-esque pistol!
- Kinect function, I know it may seem like a surprise but in scenes were you couldn't pop up the power wheel I was still able to use commands with my voice. (That probably wasn't meant to happen but I was an Adept I need my powers.) The D-Pad commands never worked properly for me, it was nice saying 'Cover Me' when my shield was down and I was panicking rolling around the map because my squad actually defended me instead of just taking a position. I don't think it was needed for doors/picking up stuff though.
- Music, always well done nothing to complain about. Loved the music in the Captain's Cabin, wish it could play around the entire Normandy though. I often went up there to collect myself and watch my fish to relax. (Especially after Thessia)
- I liked that the Mars base looked exactly like it did in ME1, I was anticipating going there since I read about it in the first game. 
- Defeated Shepard, finally Shepard shows emotion! I wasn't playing strictly Paragon/Renegade so my Shepard yelled at Joker when he brought up Akuze. It was like for those moments Shepard actually had dimension rather than 'fight stuff, united people, nothing happened afterwards'. I really really enjoyed that even if it was brief.
- Certain squadmates falling in love with each other if you didn't romance them, I was not expecting it but I liked it.

The Bad
- Bugs, bugs, bugs. There were lots of minor bugs eye animation, head animation, texturing ripping, floating fish, missing people in dialogue scenes, etc.
- Cover system is wacky again, it's better but it's also worse. For some reason Shepard moves automatically while in cover to an edge. Also she'd roll around when I didn't want her too, or to another cover spot. I hated how I had to pause stand up and then move to get out of cover, or I'd go rolling across the map. (Better because sometimes the rolling came in handy.)
- Blasto 6 should have been a video advertisement, because it would've been epic.
- Kaidan being presistant with Shepard, after telling him with Liara in the room in ME1 Shepard wasn't interested  I was a bit angry he had the nerve to ask again. (and again.) But I also felt sympathy to him so maybe it's good too? But it felt like that choice in ME1 never happened by the way he approached it. 
- Kai Leng, dissapointed the Renegade/Paragon approach doesn't let me tackle him for information or something. I feel like his character was missing the chance to talk about what he was doing and why he was even in the game. (I'm sure the books explains this, but the game doesn't which makes it feel like a plot hole.)
- Why is the Normandy so dark? I liked how it was brightly lit  in Mass Effect 2, did they decide to dim the lighting when the Alliance took over? The dark lighting shaded the character's faces oddly frequently.  

The Ugly
-The Endings, was it all a dream? It seemed like it. Shepard was bleeding out it could very much be, especially with the God-Child.
-The Dreams, okay I love the ideas of nightmares! I had a sole survivor, colonist I wanted nightmares! But I wanted them since ME1 she saw some tragic stuff in her past. I thought maybe the dreams could explain our characters origins instead of chasing some random child that I took no pity over and I think Shepard wouldn't either. There was potential in those nightmares but it wasn't executed well.
- Bugs, there was screen freezing constantly my brother had the same issue as well. It was annoying having to bring up the console menu screen to fix it every time. I also fell through the floor multiple times, which sometimes locked up the entire games and console. I rolled through rocks/cover a few times costing me a battle or two.
- Import face bug, this was unacceptable and I'm shocked how it even shipped with this The main selling point of ME2/ME3 was the importing. Having to rebuild my Shepard again and decode saves for the face was ridiculous. I hope it is fixed soon, I feel bad for those who do not have internet to get this update.
- Running Animation (Female Shepard), just WTF. Even the soft sprint looked like a dancing fairy in the summer night. It looks better in the hoodie casual wear but it's still awful.
- Cameltoe EDI, and Miranda still getting butt shots every five seconds was it more defined or am I just crazy?


I was furious when I couldn't get my Shepard's face at first so after hours of reconstruction I entered the game in a negative light. It instantly went away I was so in love with the story and and taken away by how much details were added from ME1 (like the music for example!). Then the endings and bugs just tore that love away from it. If there wasn't so many bugs and it had a decent ending easily a 9/10. But since it had it 7/10 the plot (pre-ending) saved it.

Modifié par kj0600, 10 mars 2012 - 06:59 .


#335
Ghozt66

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Darksun-142 wrote...

Alright, I have beaten ME3 and here is my short run down of what i liked and what i disliked
PROS

-Combat was more smooth, kept me on my toes, i wasnt able to just camp on one spot and take potshots

-The story was interesting, the moments that stuck to me was the Turian/Krogan story, and the Geth/Quarians.

-Customization. I liked that i was able to change my armor like in ME2, and modify my guns like in ME1

-No weapon limit, i can use what gun i want, regardless of my class.

CONS

-The ending..... I know im beating a dead bloody horse here, but seriously my "paragon" ending is that i destroy the reapers, but by killing myself, killing the geth, destroying the Relays, and more tech, meaning that people are stuck all around the galaxy with no way to get help....

-Need to play Multiplayer in order to get more "strength" in your army... Im sorry but if i recall we got promised that we wouldnt need to play Multiplayer in order to get the "best ending" so we got lied on that

So my rate would have been 9/10 best game ever, until the ending, like many people, the ending for me made me go wth?! so the rate is a 5/10


No we need more fans beating this horse until it sinks in so changes will be made...thats how Fallout 3 was revised

#336
falloutgod13

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^ If TL:DR Most people like the game, almost everyone hates the ending.


I'd like to ask the writers and developers who green lighted this story arc. How does it feel producing the worst ending of all ME games? Also, what is up with those idiotic dream sequences? There was one right after I had sex with my LI, was your intention to give me boner and then creep me out? Cause you failed at both, not enough T n' A and I just found the combination of those two things in direct sequence to be very tasteless.

I must add that I hate the stupid kid, he burned on earth, I don't need to keep chasing the bastard in ridiculously pointless slow motion to see him burn again and again, if I was that much of a sadist I'd save before leaving earth and replay the sequence at my leisure.

Modifié par falloutgod13, 10 mars 2012 - 06:52 .


#337
Domino 44G

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I took my copy back. After that ending, what a waste of my time. I cannot give good marks for a part of the game when the ending nullifies it. The endings were poorly written and are something I would expect from a Syfy Original Movie. Anyone who watches the Syfy network knows what I mean. Dinocrock anyone? If the ending is my reward for all my toil throuout the game, and that ending is poorly written, two dimensional and uninspired fluff, then the whole of the work is dimminished because of it.

#338
deamon deathstone1

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The main game get 90/100.

The ending gets 10/100 because it made all the work that Shepard had done seem pointless to a point that replaying it seems useless.

Modifié par deamon deathstone1, 10 mars 2012 - 07:11 .


#339
ParkerArt

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Chris, what do you really want to know? Of course this game is techically amazing and deserves all of the great scores the publications gave it.

Yes, the journal system and it's fetch quests are annoying. Yes, there wasn't as much dialog choice as the previous two games and the main plot line it scripted and linear. Yes, there is no reason at all for having Diana Allers in the game. Yes, the people that liked squad mates from ME2 that weren't squad mates in ME3 will feel that their favourites don't get enough screen time; But none of that changes that this game is emotional, enriching, entrawling and exactly what an action RPG should be.

Easily a 9/10.

*********

However, I would like to say that I, along with a good majority of the franchise's fans, feel horribly betrayed. People get emotionally attached to characters and the ending of this game brushes EVERY SINGLE THING aside.

Every choice made in the game prior to the "pick one of three options" choice does not matter. Regardless of what choices are made, the the endings are the same, there is no purpose to any of it if the play is personally invested in the game.

I have never been this let down by a produced media before. I played ME1 obsessively and had 12 Imports ready for my Collectors Editon of ME2. After the release of ME2, I still played ME1 just to have the perfect import for a ME2 play through. For the release of my hard copy of my N7 Limited Editon of ME3, I had 7 imports that were completed to the most inane detail because of the promise that every choice will matter.

I dare anyone to tell me how any choice in the entire franchise before the ending matters anymore.

I have compulsively bought Bioware games since the release of KotOR yet after this game and Dragon Age II, I will not pre-order any Bioware game until I know there is any replay value at all. I will play this game twice, everything else I can see on Youtube.

So Chris, to sum it up; This is possibly the defining game of the decade that covers every area of gaming and it is obvious why your fans won your team the award for the most highly anticipated game of the year. What your team did is spectactular; the design, art, visual and audio teams should be praised and this game deserves to win every award it gets. However, there are some awards which are won by fan votes and you should have thought more about them.

This is the best 'worst game' I have ever played.

Modifié par ParkerArt, 10 mars 2012 - 07:25 .


#340
ParkerArt

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Doubled...

Modifié par ParkerArt, 10 mars 2012 - 07:22 .


#341
JamesYHT

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75/100 (20-55-0)
finish the game 3 days. I assign the points into beginning, main line and ending. 20-60-20.
the other parts are amazing, i love it, however the ending is unexpected terrible. it's not about good ending or bad ending. it's about our choices and decisions count or not. if our choice doesn't count why make so much conversations and me3 will just become a third personal shooting game. that's not what i paid for. if i want a pure fps game, i won't choose ME series.

I tried to imput my me3 save and start a second trip but when i land on Citadel, i don't konw what should i do, should i talk to different people or just go to missions? if decisions and upgrades are useless, why am i bother to listen their conversions and find weapon upgrades? i really like these conversions, some of them are epic, so i don't know what to do with it, i quit and start to play MP. MP is much more fun than i expected, may be i can play ME3 like BF3, haha. ..what a shame....

anyway, thanks. i don't regret i spent 80 bucks on it. it's still a good game. (without the ending, it's an epic game)

Modifié par JamesYHT, 10 mars 2012 - 07:37 .


#342
Dartbeast54q

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Basicly cannot add much that hadnt been addressed already, but being a newbie to the ME world (Bought ME 1 and 2 late feb and no-lifed them to have them done before the midnight ME3 release.)

Rating: Pre-ending 10/10
             With the ending: 0/10

Without touching the ending, the only real cons are as follows.

1. Dialog issues: I always play with subtitles on, and this game it was important cause you'd have several times where you have someone talking to you but couldnt hear their voices.  Also from TEM's base infiltration on, some dialog would cut short and start the next line prematurely.

2. Conference room = tech lab?  Seriously, I dont see the point in calling the room the tech lab when its nothing but a room with a table, and always being started in the war room and needing to walk though the scanner thing was just an annoyance.  If the two soldiers always had unique dialog going on it wouldnt have been nearly as bad.

3. The fetch quests: I am probably in the acute minority that enjoyed the scanning system in ME2 and while I didnt mind at all needing to go around the galaxy to get stuff, I didnt like I had to wait until afterr I did a "main" mission for the reapers to ignore me again.  I dont like being rushed when I play games; I like going at my pace, which is slow. I understood that ME3 is basicly a race against time,  but I didnt like being unable to complete all available quests because of tiime restrictions. 
     I did like however that if you missed a mission you could buy an artifact or w/e from the spectre shop, but if I did that, then if I had any quests in the embassies then i'd have to leave and come back to get the person to be able to be spoken to.

4. Multiplayer being such a big factor on Single Player: Self explainitory for what everyone else has mentioned.

5. Still can't see quarian faces: Sure, BW made a "photo" of Tali's face, but even still its a meh point.  Being as this is the "end"  we should have been able to see what was behind that mask in more then a tiny picture.  Javik makes a mention that even in his time, the primitive quarian females were attractive, so they had alot to work with...

The Pros:

1. Auto Dialog: I loved all the banter going on with everyone among the ship, liked how the people moved around the ship and talked to one another.  Gave it a personal touch.

When I think of it...everything that wasnt mentioned in the cons or the ending was a Pro, i loved the ride.  There were of course many touching moments, more then many big budget movies can produce. 

And finally, the reason why all the good points of this game were nulled...and why I have three games on my shelf and close to 200 bucks in games and dlc that will be collecting dust; actual and virtual...the ending.

As mentioned, the fact that no matter what you've done through out the three games, its all bunched into a **** rail-roaded final set of cheesy cutscenes which cause much more questions then answers, how in the hell can you justify that as a GOOD way to end the game?  When I say good i dont mean a happy go daisy everyone is safe ending, but if this is not adressed, it seems this is how the entire series will be remembered.  While it kinda hurts I cant (at the moment, as we can only hope they change the ending) start a family or something with Tali or go pub crawling with Garrus, I can more then live with ole Shep dying, just as long as I were to find out what happens to everyone, and when I say that, i mean everyone.  All my old companions and close friends and such who I met throughout the game.  As everyone has said, blowing up tens of mass relays would have destroyed basicly every major system, and trapping all the alien species that couldnt live on earth in the Sol system if it did some how survive...makes no sense.

Sure some people look at this as one major controdiction/circular logic.  You destroy the reapers,  but in the process you destroy all the advanced civilizations who relied on mass relays to leave only the primitive life left, so in essance you are not any better.

I just have a feeling that EA had a much bigger role in developing this game; it has their slimy prints all over it.  They know how to make some damn good ideas in games, but know how to royally screw up games at the same time.  As others have mentioned...minus me trying multiplayer more, no more ME games will be seeing the light of day until I hear that patches/dlc to fix/change the ending are avaible.  Maybe in a week/two weeks i'll be able to play ME 1 and 2 again, still have plenty I can do in them..but knowing as I play with these ppl their fates are kind of sealed already...makes it hard to accomplish.

#343
KBomb

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Just finished the entire playthrough. Since I already gave a review about some of the technical and gameplay aspects, this is more about the experience. This game was pretty amazing all the way until the end, even when Saren ….er...I mean TIM did what he did. I was one of the “Oh please don't kill anyone I like!” crowd, but I have to say I thought the deaths were really well done. The battle scenes were epic and I really felt the tension and stress and emotions.


Then.....yep. Got to the end. It wasn't as bad as I first thought. I had read the spoilers and tried to ignore them and give the game a fair chance. I even get the symbolism of the Normandy crashing into a new world. A lush, beautiful reaper-free Eden. I get it. I do.


What I don't get is the “feeling” I got with the two other ME games. I remember watching the credits roll on ME and ME2 and already planning my next character, personality and decisions. As soon as the credits rolled, I re-started and played as if I had never seen it before. I didn't feel this with ME3. The ending felt like dull, especially after such an epic battle. I don't know if I will play this again. Your choices didn't seem to make that much of a difference either and the endings were anything but definitive.


The most annoying factor was the fact that I busted my hump doing every mission, gaining peace between species and scanning every planet, settling every NPC argument and imported a ME and ME2 character with high credits, level and resources and still didn't the ending where Shepard lives. I “saved” Anderson, chose the Destroy and still my Shepard died. It's obvious Bioware were less than truthful when they said it would be easy to obtain without MP.


I will augment my original 7/10 score and give the final score of 6/10. The endings and the fact that the Readiness Points are not as easily obtained with a completion playthrough as they originally stated and the lack of actual choice/consequence makes me give such a low score. The game ended and left me with a feeling of disappointment and confusion. The end of a game shouldn't make you feel that way. Even through any feeling of  sadness, you should at least feel some accomplishment. A lot of the things that are wrong with this game can be rectified. I just hope Bioware steps up to the plate and does so. Until then, I am sad to say this game is shelved.

#344
Aryana70

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OMG........What the hell? Why get the fans to invest their time, money and emotions into building a character like Shepard to drop the ball at the end. Yes i was very impressed with the gameplay, the action, the interactions.....the overall feel of the game was fantastic....but the ENDING/S, WTF.....this i s how the fans loyalty is rewarded??????
I really hope that you listen to your fans because I believe that you will lose a lot of them due to your failing us at the end.....for gameplay/interactions/handling/graphics/characters/some storyline - 80/100.........BUT for the ending 6-7 mins of the game and its ending -150/100....

#345
CheeseEnchilada

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Just a couple of brief observations:

 Pros:

+Music is amazing  and
really fits the mood. Mansell, Hulick and the rest of the team really did an
excellent job on this.

+Gameplay is much improved. There’s room for a tactical
approach, and yet, if I play on Casual, I also get the satisfaction of running
across the field and punching everyone to death.

+ Weapon customization is a welcome addition, and I actually
see a noticeable effect this time around when I upgrade.

+Enemy AI is much better, as is the squad. Garrus no longer
feels the need to be ‘king of the hill’ and die within a matter of seconds.

+ As much as I dislike the marketing move behind day one
DLC, Javik has easily made my top five list of characters within just one
playthrough. Besides his witty one-liners and deadpan demeanor, I love that he
manages to both be incredibly alien yet approachable.

+ I miss Michael Beattie, but his replacement did a good job
with what must have been a difficult role. Points for that.

+ Squadmate banter!

+ The idea of going on dates is nice, and I like that it
isn’t just restricted to romantic partners. Being able to hang out with Garrus
at the shooting range was very cool, and helped establish the friendship
between the two characters.

+Shepard’s emotional state. For once, our protagonist shows
that s/he has feelings, and it was a welcome sight. Hale’s delivery was
spectacular, and while Meer seems subdued so far, I’m deeply enjoying both performances.

 

Cons:

-The beginning segment on Earth felt rushed. No mention of
the trial, no explanation of why the committee suddenly believed Shepard now,
or what Shep’s been doing for the past six months while grounded—just boom,
Reapers invade.

-Some of the auto-dialog went on for what I felt was far too
long. EDI’s conversation about the genophage comes to mind; I was expecting a
simple comment, and got a long dialog between her and Shepard. I didn’t feel
engaged, I wasn’t in control, and as much as I hate to say it, I was a little
bored.

-The voice acting of the child. I know it must be hard for a
child to deliver such emotional lines, but said delivery was less than
effective. The dream sequence with the kid was also a bit painful—if Shepard
moved a bit faster, and there was less slow-mo, I would have enjoyed it more. I
understand the emotional attachment that Shepard places on the child, since he
represents all those that Shep can’t save, but it felt a bit heavy-handed.

 -The journal is incredibly unhelpful. I would have prefered a ME2 approach, where it updates depending on what stage you're in. As of right now, I'm given little direction other than a vague 'do x for this person'. 

-Bugs. All games will have them, and I'm okay with small ones like not being able to go past the first terminal at the Hanar Diplomat quest, but some are really bad. The face import one is the most obvious, but in one of my playthroughs, the last ladder on the way down to Javik's pod after defeating Cerberus is bugged. I can't slide down it no matter what I do, which prevents me from recruiting him in that playthrough. 




Major
Disappointments:


-Endings. I won’t go into detail since it’s been provided by
others in this thread, but I will state that they have soured the game for me.
It’s more than a little disappointing to know that no matter what I do, no matter
if it’s Fail!Shepard or Ultimate Paragon/Renegade, the Normandy will crash,
Shepard will either die or be almost dead, the relays will be destroyed, and
Buzz Aldrin will tell his grandson a story.

-Jacob. I was one of the few who romanced him, and needless
to say I got a nasty surprise when his cameo popped up. Look, I get that he
wasn’t all that popular. I get that ‘the priiize’ is hilarious. But this was an
awful way to end the romance plot, and it’s something that would never be
accepted if a more popular character had done it.

-While I did love the emotion that Shepard showed, at times
I found the direction quite annoying. An example: my Shepard’s romance was
Thane. Besides the lack of dialog between him and Shep in the first place, it
was jarring to have Shepard return to the Normandy after Thane’s death and not
speak a word about it, or show any signs that he just died. The hospital scene
itself was nice, but after watching Shepard show such concern over Kaidan and
the kid, I found myself wondering why she couldn’t do the same for her LI. Combined
with the loss of the neutral dialog option and auto-dialog, there were moments
where I felt like I had lost control of Shepard, and the game was deciding how
to react and what the priorities are. 

#346
Tianar01

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 Pros:
- Great gameplay during missions
- Enjoyed some of the squadmate relationships and banter, still could have used more, missed the "elevator banter"
- Scanning mechanic was ok, but the "alerting the reapers" mechanic seemed silly since any scanning pulse would take quite a while to reach any reapers who weren't in the same system. 

Cons:
- Endings were not well diversified and just plain STANK, why go to the trouble of rallying the WHOLE galaxy, only to end up destroying ALL mass relays and thus trapping EVERYONE's ships at Earth? Bit of a major plot hole there...:(

- Missions not well organized, not clear what one had to do to progress in the game, or if missions were time limited.
- Normandy layout was a bit tedious, having to run around the ship in circles to get to various stations such as the CIC or the war room... War room should have been directly accessible from CIC without crossing half the ship.
- Was not easy to keep the Normandy fueled when exploring the galaxy, was always trying to find a fuel depot or wreckage.
- Scanning mechanic was ok, but the "alerting the reapers" mechanic seemed silly since any scanning pulse would take quite a while to reach any reapers who weren't in the same system.

#347
Zhor2395

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My review:
The Good:
The general story arcs were good. I even replayed the quarian/geth set because Tali went off a cliff.
Planet scanning: quicker, cleaner. Even didn't mind getting chased off by the reapers (if they had the coding for it, they'd probably be really mad at me)
Characters wandering around to talking to each other (or you know, checking for suit leaks in the weapons bay)

Everything else:
The mission journal was a bit of a pain. More detail would've been good
Wish the guns had more mod slots
Really missed running around with heavy weapons
Kai Leng. annoying, no clue how he fitted in.
No good/bad options for Mordin and Legion, just, nice knowing you! <die> on the other hand, no war is without loss
And the final nit: that thing called a ending. Catalyst going on about how synths and organics will kill each other when the geth are fighting alongside the organics to kick reaper tail, what in the blue blazes was Catalyst doing? knitting a snuggy for the citadel? why couldn't we talk him around to our view, based on our choices? instead, its die, die, die? blah on that.

Final Score: 60/100. Great til the end when you go up to the citadel. pfft on the rest.

#348
Dracotamer

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5/10


One of the worst endings EVER for ANY entertainment medium.

#349
Sylvanspirits

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The good:
  • Bringing back the ability to upgrade and customize weapons, while avoiding the horrific inventory-juggling that the first one suffered from was a stroke of genius. I loved the ability to tailor my weapon to my playstyle.
  • The reaper invasion felt suitably epic. You got a great sense of struggling against overwhelming odds, particularly on the Asari homeworld and in several parts of London.
  • The combat was much improved, and it feels like an entirely different game from the first - in a good way. The AI was intelligent and used flanking and the environment to their advantage several times.
  • The atmosphere was very well done - the Heurta Memorial Hospital and the refugee camp on the docks were a great way of getting a sense of how the situation was becoming more and more desperate.
  • The spectre office firing range. It's a lot nicer to be able to test out a new weapon here than do a field test with a weapon you might end up hating.
  • Emotion! For once we get to see Shep when they fail. It's a bit
    refreshing to see that they actually can show visible feelings instead
    of always being the implacable man/woman.
  • The music score was wonderful and really made the world come alive.
  • Character deaths. No seriously. It's a fact of life that when facing overwhelming odds you can't save everyone, and that was actually something that annoyed me a bit about ME2. You could tackle a suicide mission and save every single person. Here, it actually felt like you and your crew were hanging by a thread.
The bad:
  • The game was far more linear than all the past installments, and it seemed to end up taking a lot of the player's choice out of things, instead becoming "go here, then go here, then here." I missed the chance to choose which missions to tackle and when. I thought this was a bit of a missed opportunity - what if you had to choose which missions to take, and it meant the ones you didn't choose would be overrun by Reapers?
  • The journal wasn't very helpful at all on many of the side quests - it wouldn't update for virtually all of the citadel quests, making some of the more involved ones an annoying "search every ward" exercise.
  • Where was my trial? Where was the option to argue that "It was unfortunate, I mourn their deaths, but it saved countless more" or "I will do anything necessary to save this galaxy, don't you dare second guess me."?
  • Auto-dialogue. I strongly dislike having what my Shep would do forced on me.
  • Multiplayer should never affect the single player story. Period. The multiplayer was very well done, it's fun, and it managed to be a cooperative experience that fit in the universe instead of a CoD clone. But it shouldn't have affected the single player game to the extent it did.
The horrible:
  • The endings had to be the worst I've seen in any recent game, and seriously damaged what was otherwise an outstanding game. There was such a big deal made of gathering your fleet, and how you needed the cooperation of everyone to prevail. Well, actually... You and Anderson are the only people who made it to the citadel. Out of your entire army. A lot of good they did. And when the magic AI child shows up, your Shep is forced to blindly accept what they say as fact. Excuse me? I spent the entire trilogy fighting against the reapers, why am I going to take this guy - who claims to have orchestrated them - at his word? It's fact that he's just spouting lies, since I just proved synthetics and organics can coexist with both the Geth/Quarians and Joker/EDI. But no, you're just forced to accept his lies without being able to do anything about it. It took all of the choice out the ending. Even worse, the endings are pointless. Not only are all the endings virtually the same, you're blowing up the mass relays, potentially annihilating entire star systems, and also trap your entire fleet in the Sol system, dooming them to a slow death as the resources run out. Oh, and the Normandy is trapped on a system with far to few numbers to sustain a population. On the positive side, both EDI and Liara showed up ther even though they ate the Harbinger beam and EDI should have died when I destroyed all synthetics. And then we get the Princess Bride Grandfather telling "Shephard stories." Really? This was a wonderful example of how a horrible ending can ruin an entire story. It baffles me as to why the original dark energy plot was dropped in favor of this.


#350
GholaHalleck

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I have to give this two scores, becuse honestly, it deserves two scores.

First I give the bulk of the game a solid 80/100.

There's a few bugs, a few pathing issues and the DLC glitch nearly made it unfinishable. Be that as it may, I set a record for finding the fixes to those bugs, or circumventing them and geting back to playing.

Gunplay is tight, bullets go where i want them too and the new leveling system is interesting. I LOVE the new melee options. However, actual movement was a bit clunky. It was like I was driving a ShepardMech.

I missed the old dialouge wheel, having so few responces was only saved by how fantastic the writing and voice work was. Honestly, you owe so much of your game's success to your voice team, give them hugs and bonuses.

Why is the minimap only visible when you hit shift? Why?! Some of us get turned around easily, having a radar visible at all times would be fantastic.

Lack of Screenshot key binding... Honestly, how can we not take screenshots with default game? You even have a folder for them that we can't fill up! 

And even with all of that, I still love the game. I love how you worked in the old crew, I love how even fourth and fifth string characters (Nial! cap'n bailey! the refund guy!!) are in game somewhere. its probably as close to perfect as you can get with something like this.. until..

The ending. 

There's no actual happy endings. There's not even any Bttersweet endings. . You, The player, not your character, lose too much. I
don't mind an ending where shepard dies, I DO mind it when EVERY ending
has my team shunted off to Gilligan's Planet with no hope of rescue.

You
should feel sad, but not soul-crunchingly sad. for five years we've grown and involved ourselves with this universe, and in just a few short heartbeats, the entire thing is wiped away. You can't have galaxy spanning Space Opera without FTL drives. Destroying the Mass Relays kills trans-system space travel. It's not MASS effect without the MASS relays.
The only thing that bugs me about the endings is the destruction of the relays and the fate of the Normandy. If there was a "The mass relay's don't explode, Normandy doesn't crash" option, I"m sure a lot of this vitrol would not have happened.

I want to see an addon a la
"broken steel" that allows us to say... Refine the Catalyst so it
doesn't blow the Relays when the signal goes out. The Catylist is a
child, surely it's not fully developed.

Paragon path can have
Shepard take the child catalyst to the "Blue" station, giving the child the Prothean relic's power she's been holding since eden prime. Now completed, have it grow into a full adult, that takes the bullet and either fully uploads into the 'Blue" station, or jumps into
the middle "Green" station instead of shepard, the refined programming
allowing it to shut the Reapers down without destroying the Relays.  

Renegade
path can have shepard walking ot the Green station, but instead of
jumping in, Shep turns around and guts the child with his Omniknife and
"Downloads" it. Twisting the Catalyst (Perhaps TiM had a backup plan,
something he figured out from the collector base?) and then, shooting off their own arm and tossing it, and the omni tool into the green station, or stabbing the "Red Station" with it, shutting down every AI, or taking control of the Reapers.

It leaves the
massive destruction, the loss of life and shattered planets, but it
gives hope that the galaxy can be rebuilt, that everyone who joined
forces can live togther in harmony. insted of everyone fighting for
Sol's resources with every weapon the galaxy could bear (And enough dead reaper tech to build some really nasty gear) in the same
system, stuck there forever.