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Mass Effect 3 Fan Reviews (May Contain Spoilers)


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#401
Esquin

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 You want to hear from us? Are you sure about that?

Ok. Well the game for most of it was great. The Quarian sections was amazing and I loved every minute of that section. Even the take back Earth mission was good.

Then a space elevator lifted me up to heaven and I spoke to a holographic incarnation of a boy that for some reason i'd been dreaming about and things got weird. That ending made no sense. 

I understand the idea of not wanting to just make a happy ending. But at least make it something. That ending was insulting. It destroyed the entire universe that we had just spent 3 games becoming invested in. Everything about it is gone. At least I don't have to worry about another game being worse, there can be no more. You've destroyed everything that made the universe unique. Anything new wouldn't be mass effect anymore. 

Think really hard. That ending was not ok. It was nonsense. It explained nothing and it did a diservice to every fan of the series. I now have no idea what happened to the universe I helped shape. Did the Geth and Quarians make it? How about the Krogan? I don't want a happy ending. I just want one that makes sense. 

#402
outmane

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 Here we go...

Positive stuff
  • Environments. The game is simply beautiful. What a great improvment since ME1 and all the 'blocks' thrown everywhere. This tiem it felt very natural and there were interesting lore details.
  • Music. I dont remember it ever failing to complete the moment
  • Squad interaction. The convos between the squadmates on the Normady were pretty entertaining and gave insight on their character.
  • The 'unite the species' story arcs. I loved learning more about the Turians. I almost shed a tear saving Tuchanka for Eve and Wrex. Geth/Quarians was nice too.
  • Garrus romance. It was just so meant to be.
Not so sure about it stuff
  • Combat and environment interaction. Dont get me wrong, in itself the gameplay was good. Its just much more fun in multiplayer. In single player all I could do was shoot things. Even in the geth interface I shot things. At times I found myself wondering how much longer it would be before I get to the next cut-scene (not that I specialy like cut-scenes but some fighting was pointless).
  • ME2 characters implementation. The team was just too big to be managable. You know it, we know it so nothing new here.
  • The endings. I knew what was coming and still cried. Im not against the death of Shepard or the Catalyst big reveal. Space magic (synthesis option) I also can handle. The state of the MEverse would have been interesting to know. War is war so its good you dont cower from giving it consequences during the game. But what happens after ? Then comes the Normandy part. Having Joker an EDI escape was fine, but who thought it would be a good idea to teleport the squadmates I had by my side at the end to the Normandy. Really?
  • Forced friendships. Hating on some characters makes the game just as important as liking other characters. Now that i realize the 'We never liked each other but we need each other ' dialogue was not covered, I might just not interact with those squaddies in my next playthroughs.
Negative stuff
  • The questlog. Theres no indication of the progression. You guys have time to write stories about each individual planets. But not to update the questlog so i know if I picked up the random 'artifact' im looking for or if I need to keep lookign for it.
  • Dialogues. Not all of it was bad but replacing dialogue options with cut-scene selection really screw with the feeling of agency. To me it felt like more like an interactive story then a game. I'm not sure how replayable it will be.
  • Fetch quests. Bringing things back from missions is fine but scanning for artifacts dotn make sense.
  • Everything being mapped to spacebar.
  • Cerberus story arc. It didnt make sense in ME2 and it doesnt now.

Modifié par outmane, 10 mars 2012 - 03:51 .


#403
FuriousFu

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 My Mass Effect 3 Score: 75/100

For comparison:Mass Effect: 85/100
Mass Effect 2: 90/100

Sorry for the long post, spoilers contained herein.

What I liked: -Squad banter on and off mission. (but not at the expense of real conversations) It was nice to see that the characters interact with each other and the world in Shepard’s absence.  

The cameos of previous NPCs and squad mates. 

95% of the story line. It brought tears to my eyes at several points, and I cannot think of any game that has ever managed to do that before.

The combat system, and by extension the multiplayer experience. It was an enjoyable evolution. 
The weapon mod system. It was nice to have it back.

Liara’s Dossiers, the spectre  screens, and emails. They expanded the narrative of the universe, and added additional depth to characters.

The Citadel:  I love the increased size and sense of scale that was greatly lacking in Mass Effect 2.Elimination of the Mission Summary Screen: It really broke the immersion in Mass Effect 2.Music: I really enjoyed the soundtrack as I have with the previous two games.

What I disliked:

Mordin's Voice: It just doesn't sound right. From what I understand they used a different voice actor. Not sure if it was money, or personality conflicts. Its just a shame. It impacted my appreciation of his scenes.

Autodialogue and reduced choices (I also did not like the font change, but that's me):  I imagine it was done for pacing, but I it felt like my Shepard was the Shepard VI correctly predicting what I’d say 7% of the time.  There is a difference between a mini cutscene and a conversation; one at least maintains an illusion of choice and free will.
 
No minigames:  I’m probably in the minority here, but I miss hacking/unlocking minigames. It engaged my mind in a different way still within the narrative space of the games.  In fact I would have liked to see more (that card table on board the Normandy was begging for a friendly card game)

A single hub:  I was hoping that Sur’Kesh, Thessia, Palaven would be hub locations of one degree or another. Running from firefight to firefight with a few cut scenes does not make a location a hub in my book.  Which leads to exploration in general.

Exploration/fetch mission: Exploration is gone. I’m sorry, scanning in a system and being chased around by Reapers is not exploration. I miss looking up at alien skies after getting out of my Mako. It gave a real sense of scale. I was really hoping for some hybrid of exploration from the first and second game. There would be no system wide scanning.  You’d scan a planet for a landing zone and then you’d have a short mission on the planet, sometimes with a vehicle, sometimes with your crew, sometimes both. The fetch missions would have been a lot more interesting. (I would have loved to help evacuate the Elcor, as in have it be playable not something only talked about)

No selectable news terminals:  Sure there are a lot of screens spread throughout the Citadel, but I only manage to catch snippets and it never seems loud enough. I liked how it was setup in Mass Effect 2 where you could access it on demand so you can give it your full attention.  I could see this being easily fixed by making the screens selectable. As it is I have trouble feeling the impact of some of my missions on a larger galaxy, sorry but the war assets aren’t enough.

Visual glitches/bugs:  A character would jump from one position to another without an intervening animation, and occasionally when the camera should have been on a character in a conversation I was looking at a wall. Also the use of depth of field seemed a bit aggressive and a little twitchy, but that might be my graphics card.Textures: The quality of textures is really inconsistent. I get it, the Xbox 360 has always been the platform of choice and is where the Mass Effect trilogy launched, so you are limited on texture quality by memory but surely higher quality textures exist for the PC. Alliance uniforms look especially bad, and Anderson’s hands look cadaverous.
Rachni queen looks pretty rough as well.

Changing/modding team weapons aboard Normandy: I would like more control of my team while aboard the Normandy, not just before going on missions. I’d like to see additional controls available from the squad armor selection screen. I’d like to have it available in the shuttle bay where I can purchase all of the upgrades and perform weapon mods. It is very inefficient as it is now.Species representation on above/on Earth: During the final battle I’d like to see a more of the alien species/war assets represented. A lot of the space scenes are pre-rendered so I don’t expect this to change, but on Earth it would be possible. I’d like to see a Volus for some last minute shopping, or an Elcor come charging through just when I think I’m going to get crushed by an on rushing Brute. But only if I’d acquired the appropriate war assets. 

The Kid and the Dream sequences: I had felt no attachment to the kid having never seen him before the beginning of the game. If it had been a character, perhaps whoever didn’t survive on Virmire in the dreams it might have worked.   It felt out of place and forced, I’m not playing Max Payne. 

Ah yes, “The Ending” The three potential scenarios waiting for the player at the end of the game. We have dismissed that claim. Seriously though, the ending and its variations conflict with previously established narrative and don’t serve as a satisfying ending for a character I’ve forged. I’m fine with Shepard dying, I expected it. I didn’t expect to have the rest of the galaxy so severely disrupted/altered, but if you want to reset it that fine. The implementation of changing the status quo within the narrative is my problem.

1. As has been stated by other’s that if the Catalyst is an AI that has been onboard the Citadel all along controlling the reapers what was it doing during the events of Mass Effect 1? And before that why didn’t it stop or undo the changes done by the Protheans to the Keepers while they were on the citadel, or at least have the Keepers dismantle the conduit? Perhaps the AI was undergoing extensive calibrations.<_<

2. Shear elegance in its simplicity aka Catalyst/Reaper motivations:  For all of the Catalyst’s altruistic talk of saving organics from themselves and their potential synthetic creations it just doesn’t make sense.  Harbinger seems rather elitist when it comes to saving species.  So it’s not really about saving  a species… it’s about recruiting/drafting an entire species liquefying them into some synthetic amalgamated super consciousness and then forcing them to do the same to future civilizations. Also by conscripting these species they imperil their survival by forcing them to fight every cycle. Shepard snuffed out the distilled essence of three or four civilizations contained within the reapers he destroyed. Surely there would have been a dissenting species that after their uplifting into reaper form would have turned against other reapers and the catalyst. We only know two reapers by their nicknames Sovereign and Harbinger, maybe there is a reaper named Dissent or Conscientious Objector. But I digress, stated simply the Catalyst is inflicting worse horrors than the potential technological singularities it is trying to prevent and Shepard doesn’t have the opportunity to cry foul. Plus, the Reapers keep telling us we couldn’t understand what they are trying to do, but the concepts really aren’t that hard to convey to someone in the 20th/21st century.

3. Choices: Destruction/Collaboration/Apotheosis(synthesis)  or  in Deus Ex terms Tracer Tong/ Illuminati/ Helios. I understand there are no new stories in this world, and that there is just the variation in their telling. Where those endings where appropriate and built up to in Deus Ex, they don’t fit well within the narrative established by Mass Effect. As another players have mentioned they are too philosophical for the franchise and are passive choices offered to Shepard. The AI says select A,B, or C if you’ve unlocked them all. Shepard should be able to say I reject your disingenuous assertions and implement Shepard's plan D or E.

4. Crossing the streams is bad, and so is exploding a mass relay. As Shepard will attest to blowing up a mass relay is highly destructive so after saving the galaxy any planets nearby the exploding mass relays would be wiped out.  Plus, depending on the selected ending it would leave a lot of reapers stranding in the systems they were attacking, which would be a bit awkward. 

5. Catalyst/Crucible/Genesis Wave and the Normandy: No context is given as to where and why the Normandy is trying to out run the wave of energy, whatever you want to call it.  They don’t appear to be on earth, and there is no suggestion that the Normandy FTL’d or used the Charon Mass relay. If feels as if a substantial portion has been edited out to the point where it doesn’t make sense.

Modifié par FuriousFu, 10 mars 2012 - 07:17 .


#404
DarkFire77777

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 For my part, I loved 95% of ME3.  I like shooters and RPG, so imo I think there was a good balance struck.  Unlike a lot of people, I got use to the cover system pretty quickly (probably because I've play Gears of War before). I loved the story lines and the interaction with the game characters.  Could Bioware have done more? Definitely!  Was I satisfied with the resolution of many of the conflicts? Yes.  I've played a pure paragon character for all three games, and I liked how many things ended up.  I was sad at the deaths, but this is a war story, so I expected it.  

Up until the end level, I was beginning to believe that this would be one of, if not soley, my favorite video game of all time.  However, the ending made be feel violated. First off, what is the purpose to all my decisions?  I really believe I would have rather died trying to fight the Reapers than to have it end the way it did (and I have the "Best" ending).  My desire with this game was to fight for the survival of this ficitional galaxy AND THEIR WAY OF LIFE!!!  Species may have survived, but the Mass Effect galaxy died.  I mean the whole idea behind the title of "Mass Effect" revolves around the mass relays. 

Now, I don't have to have a perfect ending where everyone survives, but I do like to feel like they died for a good reason.  That ending does live up to anything I was fighting for.  Would if be nice to have a scenario where Shepard, his/her love interest, and many of the squad survive, ABSOLUTELY!  What's wrong with having the possibility at a happy ending?  Isn't that what most of us work and strive for in our own life?  Obviously it's up to us to define what that happy ending will be, but that's what we live our lives for and make our decisions for.

So that's why I have a problem with the ending.  This game was always about choice.  Where was the choice to write the story in a way that many of us would have wanted it to be at the end?

I understand that the game is built around the idea of evolution.  This next part is not meant to offend anyone who believes in evolution, but I would have been much better with a possible ending where I and everyone else die, but we see each other and have peace in the after life.  For wanting to give players choices, at least give me the chance to see them all happy after they are dead!  Bioware couldn't even throw that bone to us.  

Again, the ending left me feeling digusted and violated.  I have more questions about the Mass Effect universe than before I played this game.  But now I feel like all the hard work I put in to this game went down the toilet with an ending that didn't even seem to fit with the Mass Effect universe I had grown to love.

Modifié par DarkFire77777, 10 mars 2012 - 03:53 .


#405
TheRealQueen

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You did bad, Bioware. Make it right.

I could deal with the bugs, or the lack of straight relationships for females (REALLY, BIOWARE?!), or having less dialogue wheel choices... that actually didn't bother me at all because I felt that my previous decisions made up a personality and validated the conversations. After all, I would have just chose Paragon anyways. But the endings... the endings made me cry from disappointment. I was expecting to cry, but I was expecting tears of happiness, or more likely, tears of sorrow. Not disappointment and betrayal.

The game was FANTASTIC up until the creepy kid showed up. I would have been content with the Crucible wiping out the Reapers, and Shepard dying as she watched the battle with dead Anderson (or maybe even not dying, that would be good, too). I wouldn't have even needed an epilogue after that (though everyone at Shepard's funeral saying how freaking wonderful she was would have been nice)! I could figure out what would logically happen well enough that I'd be content. But these endings were like a slap in the face! I have worked for years on this character, I've emotionally invested in both her and her teammates, I've made the hard choices, and was happy with my achievements. These games have made me care more about the characters and the decisions I've made more than any other game EVER. But in the end, none of that meant anything. And I'm just... at a loss.

I loved you, Bioware. I used to have this thing where I'd be unable to play another video game after playing one of your titles for at least a month because they were THAT GOOD. The complete immersion, the wonderful story lines, the way you make me care about what happens, nothing else could compare to it. But after this, I just don't know, anymore. It's like there was this huge build up over three games, only to have it come to nothing. I can't help but feel unfullfilled, and that is not what I was expecting to feel.

Please, I beg of you, please please please, make it right. I'm not saying I need an ending with happiness and rainbows (though, that would be nice, because Shepard earned a freaking happy ending darnit), but I just want something with actual closure. All through playing this game I couldn't help thinking how I was going to love going through and playing this series again and again over the years. But now I'm not sure if I'll ever be able to play any of them ever again, as they are.

So yes, better ending.
And Vega romance for Straight Female Shep because... really... you were so close to it anyways.
LOVED EVERYTHING ELSE TO DEATH.

... I should go.

#406
ScooterPie88

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15/100 I played ME1 and ME2 for hundreds of hours and all I get from Bioware in return for my loyalty was a big dagger to the back. I loved the first 2 games because my choices matter. ME3 gives me a magic pick your ending button and here's the kicker; they are all almost identical and all of them are crap. I realize I am just one person and this is only my opinion but there is a sizable majority of this community that is just beyond pissed right now (and rightfully so).

#407
Gyroscopic_Trout

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I've been dreading writing this, really I have.  But here it is, the good, the bad, and the ugly.

Gameplay
Gameplay-wise, the game is greatly improved over its predecessors.  Once you get the hang of it, rolling around and rapidly moving in and out of cover makes for a much more fluid cover based shooter.  The first two games were very linear, with Shepard constantly moving forward through narrowly defined areas.  In ME3 you fight through winding mazes, and huge areas, with enemies moving to flank and outmaneuver you.  The RPG elements also
make for a nice balance between ME1's spreadsheet clusterfrack and ME2's more limited, but more personalized squad configuration.

Graphics & Art
Again, greatly improved over previous games.  The design of everything really does capture the scale and grandure of it all, and I found myself tilting the camera around everywhere I went just to take it all in.  Areas like the Citadel and Sur'Kesh also feel more natural than cities in ME2; like someone might actually live and work there.

Story
Here's where it starts to get dodgy.  This game was an emotional roller coaster for me.  Not just as the culmination of the trilogy, but in and of itself.  Bioware outdid itself in making a moving, living breathing world, tinged with sadness, touching farewells, and more than a little humour to balance.  I have never been so moved by a video game, and am hard pressed to think of many movies or books that had a similar impact.  When the spybot nearly killed Ashley, I felt genuinely bad thatShepard's last words to her had been spoken in anger.  I loved how we got to see more of Shepard's personal struggle and his/her friendship with the crew.  You will laugh, you will cry, but then in the last ten minutes, you will throw your controller at the television.

The Ending
I think it's an odd testament to the strength of Bioware's creative team that the ending has made so many people angry.  10 minutes of gameplay have turned everyone into Cathy Bates from Misery.

A friend of mine compared it to the fan response to the Star Wars prequels, and while I admit that a lot of people have taken their nerd raging too far, there is an important difference.  If you don't like Phantom Menace, you can still enjoy the original trilogy.  They are so disconnected from one another that you can just forget it ever happened.

ME3 was supposed to be the culmination of all Shepard's hard work through these three games, and it was supposed to be the payout for fans' emotional investment in the series, the characters and the galaxy they inhabit.  But all the things Shepard has done, all the people he's saved, the friends he's made, the history he's written, it's all wiped away and made meaningless in the last ten minutes of the game.  This includes everything you worked for in ME3.  You unite the galaxy, redeem entire species, and literally tear it all apart with the touch of a button.

It's not that Shepard is likely to die; I wasn't expecting much hope there anyways.  It's not the McGuffin of the Crucible.  It's that the ending destroys everything Shepard worked for and everything that made this series so enjoyable.  It's a victory that tastes likeashes.

That right there is why those ten minutes are so important, and what distinguishes ME3 from every Attack of the Clones, or Resident Evil 5.  If everything we did for three games leading up to the ending didn't matter, then what was the point?  I played through ME2 four times, planning on running my different Shepards through till the end.  Now, I don't think I want to because I don't want to go through that again.  Nor will I go back and play the first two, because I know how it all ended and how pointless it is in hindsight.

A part of me wants to rage at this, along with everyone else, but I'm an adult, and part of that is living with  disappointment.  My physical and mental well-being isn't tied to a video game.  But the kid in me is saying "please Bioware, fix this".  This was my favourite video game series.  Up until the ending, ME3 was the best game I'd ever played.  But if anyone asks about it, or the previous titles, all I can tell them in good conscience is that it's "pretty good, but the ending was a let down, and there is zero replay value."  Do you have any idea how hard it is to say that ME2 has no replay value?

I know this probably won't be read by anyone that matters.  And it's not my intention to join the flame war.  I can still honestly say that Bioware is one of my favourite developers.  This is just the first Bioware game I've felt the need to post my a full review for, just to get it all off my chest.

Modifié par Gyroscopic_Trout, 10 mars 2012 - 04:37 .


#408
JeffreyCor

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After playing though the entire game and going trough 2 endings, which had very little difference between then, I say that game was nearly perfect.

It was awesome, engrossing, exciting and emotional. I loved ever but of it...right up until the ending.

Prior to the ending I'd have given it a 9.8/10 due to unable to import Shepard's face and some in game glitches.

After going though the endings though, it drops all the way to a 0.1/10. I found the ending so badly done that not only does it ruin the game but ruins the entire series of Mass Effect games.

What would have been so wrong with after all the great improvements made to the galaxy we could have destroyed the Reapers and letting our hero live happily ever after with his romantic choice if they survive? I agree with an earlier review on this, it should have been more like ME2 where our choices could have caused the final battle go to better or worse with races and worlds wiped out or survive depending on our choices. This could give endings ranging from everyone's dead, like in one ME2 ending, to everyone lives and we start building a better future.

If any patch or DLC is considered, it must be to change the ending to this game. That is the only way to make a DLC worth getting or the game worth playing again.

#409
AnotherStupidAccount

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To be fair, I have to give two scores to Mass Effect 3. It took me 38 hours to complete the game, and I would give the first 37 hours and 50 minutes a score of 8.5/10. The last 10 minutes of the game I am scoring at 0/10.

The Good:
+The handling of the romances and friendships that evolved over the course of the series. Character development is extremely important to me as a gamer, and the Mass Effect series has been my favorite for the last five years because of how well it handles these issues.
+Improvements you made to the game after getting feedback from ME2: less linear missions, more RPG elements (although still not as many as I'd like), no more scanning planets for minerals.
+All of the story except the last ten minutes. I loved being able to resolve the genophage and the quarian/geth story lines in ways that took into account all the decisions I'd made over the last five years. I've spent about 10 hours a day playing the game since it came out on Tuesday because the story was just that compelling--I couldn't wait to see how everything turned out!

The Bad:
-I didn't get to play the concluding game of the trilogy as my Shepard, the Shepard I've spent hundreds of hours playing since 2007. Why? Because your character import function is broken! I am absolutely baffled as to how this managed to get past your quality control people. Seriously, did nobody check this? The whole premise of the ME series is that Shepard is my character, from her choices to her background to her face...and then in ME3 I find out that I'm going to have to play through the game looking at a stranger's face in every important scene? I spent more than an hour and a half in the character creation screen, desperately trying to recreate my Shepard but could not, since some genius at your company decided to remove the features I needed to do it. That's a terrible way to reward the most loyal, long-term fans of the series, the ones who've been saving their original Shepard for the series finale.
-The quest journal. If you're going to have timed quests in a game, and completing those quests will have an effect on your 'galactic readiness', it'd be an excellent idea to warn people that they're timed. It was poorly-implemented, and I don't understand why you changed it from ME2.
-Multiplayer. I do not play multiplayer, and your efforts to force it on me with the whole 'it will affect your galactic readiness' business were not appreciated. I can't help wondering how much better the single-player portion of ME3 could have been if you hadn't wasted so much time, money, and energy on multiplayer that 1) was never an integral part of the Mass Effect series (feels like you tacked it on as a cash-grab, frankly), 2) a lot of people without Xbox Live gold memberships aren't going to be able to access even if they want to, and 3) is likely to be abandoned completely as soon as the next Halo or CoD comes out, if not sooner.

The Breathtakingly Awful:
The Ending. Why? Why would you do this to your fans, after five years and three games? When I got to the final portion of the game, I was on the edge of my seat, just dying to find out what would happen. And then I got to the Citadel and...it all fell apart. I couldn't even believe it, I thought maybe Shepard was hallucinating or something from her injuries. I actually paused the game and went online to check the forums and confirm that, yes, the steaming pile of garbage I was seeing really was the ending. I've been playing videogames for almost thirty years, and the way you ended Mass Effect 3 is, hands down, the WORST ending to a game I have ever experienced. It was a horrible disappointment, and feels like a slap in the face. All of my choices, all the effort I put into the game...none of them meant anything, did they? I don't even see a point to replaying any of the Mass Effect games any more, now that I know what's waiting for me at the end.
Over the last five years, I've spent close to $300 on the Mass Effect series, the games and DLC. I was a little nervous about ME3, because I'd heard rumors about the story and I wasn't happy about the ridiculous multiplayer, but I trusted Bioware to give me a good game, to finish the series properly. Never again. One last thing: before the game came out, I was enthusiastically promoting it to all my friends and coworkers. That's over now. This morning, I took the time to call up the people who'd seemed interested in buying the game after I told them how great the series is, and warned them not to buy it. Unfortunately, two of them had already purchased it, so all I could do is apologize for misleading them about the game and urge them in the strongest possible terms to stop playing it before the final battle. I just wish someone had warned me.

#410
MattFini

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Loved the game: before the ending, this was some of the best writing I've see from BioWare. Everything fit perfectly: racing against Cerberus, uncovering their own goals, uniting the galaxy - all of it was well done.

And that ending? Well, it completely kills it. Rushed, forced and illogical ... I cannot fathom HOW this was approved. A shame, because you guys ruined a brilliant franchise with that ending.

#411
corporal doody

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i wouldnt go so far as to say the ending ruined the game or the series.....i would, however, say that all the ending is missing is a few extra seconds of footage and a few extra lines of dialogue to fix things.

Modifié par corporal doody, 10 mars 2012 - 05:08 .


#412
PhoenixSpartan5

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75/100
99% of the game was amazing
1% left me feeling like nothing i did mattered

All i have to say WHAT WAS THE F***ING POINT. I spent all this time through 3 games making multiple characters different choices just to have three options at the end that are the same except for color coding and every character i cared for getting a figurative F you from myself. All that time trying to give Tali back her home world just get stranded on some backwater planet. You have to be f***ing kidding me. I expected more Bioware. More from the company that i have been a fan of since KoTOR. 
After making all those choices, After Anderson dieing and and my Shep crawling to do someting then getting lifted up to heaven or where ever, Just to have a choice between blue, green, and red (is this the matrix). 
This games ending is now my number one worst ending ever, its worse than KoTOR II which was my previous number 1. I dont really care if Sheperd dies i was expecting it but how the ending seemed to not to take into account even one of your previous choices made no sence. 
Bioware you should follow what Bethesda did for Fallout 3, when they new the ending was bad and that it would make there fans happy if they fixed it ; they FIXED THE F***ING ENDING.

im not expecting anyone to read this really it just me trying to get it off my chest, but hopfully bioware will listen to others. 


ill continue to play the game but only that 99%
otherwise its a wast if my time

Modifié par PhoenixSpartan5, 10 mars 2012 - 05:40 .


#413
hawat333

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Erm. How come I didn't spot the rewievs topic? I don't know, but let me post it here instead.

BEWARE, wall of text incoming with some SPOILERS too.

((TL;DR notice: The best game in the series, with some flaws that need to be fixed asap)

Here we go again, another BioWare game is done, so let's see the good, the bad and the ugly again.
The good represents the aspects the player likes, the bad what she or he doesn't, and the ugly are the things that were totally messed up and needs to be fixed.

The Good:
- The golden mean between Mass Effect 1 and 2
This game finally got it right. Balanced the traits of adrinaline filled shooters and the customization options of an RPG. That's right people, we have it, right under our noses. I enjoyed the gameplay very much, and tinkering with the customization options and skill revealed to me that I can indeed tailor it to my preferred playstyle.
- Visual quality
Overall visual quality is absolutely stunning. There are flaws here and there, but the other ninety-seven percent of the visuals caught me with my jaws dropped. The art direction is really great, it really shows how much effort was put into it. All that on an older computer too. The team handling the optimization did an awesome job. Thank you very much.
- Cutscene direction
We have a lot of cutscenes, and they deliver, they really do. The animation, the direction, the choice of music, the camera angles, it left me stand in awe. There's really much work put into it, and I've enjoyed the hell out of it.
- Variables
The wife and I played different Shepards of course, from time to time, we took a peek at each other's version. And it is indeed different. The basic storyline is the same, but it's highly presonalized, and we really liked that it is.
- Story arc and atmosphere
The story is much, much closer to ME1 now, while Me2 felt like an episode, ME3 feels like a direct sequel considering the story. The atmosphere is created perfectly. This game delivers it the best. When I was supposed to feel desperate, like when losing Thessia, I did. When I was supposed to feel relief, like Grunt showing up alive, covered in blood, but still, alive, I did. Actual emotions was pulled through me, even more than it did in the previous two games. That's makes ME3 the best game in the series in my books.
- Character interactions and chatter
There are far less stock answers and lines than in the previous games. When the wife took different squadmates on a mission than I did, they actually had a different conversation with Shepard instead of having the same stences. That's something I really, really approve. There's also a lot more chatter between party members on the Normandy, and I also like the idle conversation (or the sharpshooting contest) on the Citadel. It helped shaping their characters. There could be more of this stuff in the game, but it was a relief after ME2's limited interaction.
- ME1&2 references and insider jokes
Because there are a lot of them, and they are put in a very fine manner. Oh, I loved them!
- Endgame and the endings
Oh god, I love both. The Endgame was more than I expected, not just a half hour long mission with some cutscenes, but a deperate attempt with high casulties, sacrifices to take Earth back. I also liked what the superweapon turned out to be. I was afraid it will be a... simple weapon. Mac Walthers created something I didn't expect. That's because I love the endings of Deus Ex. Sadly, I remember too well, but as the theme of the games are basically the same, I can excuse the plagiarism. I'm glad it turned out this way, instead of having an all happy, everything is sunshine and bunnies ending. Because this game is not a simple RPG, it's an audiobook/movie with RPG and shooter features. It has to have a dramatic ending. I love how it turned out. I love the resolution of the conflict with The Illusive Man, and I love that Shepard can survive if you do it right.

The Bad

- Less conversation options, less persuasion options
First off, I get it. I know why they were limited - there are a lot of dialgues as it is, because really every major player shows up in the game. And they talk a lot, and these talks tend to be different based on your imported data. Still, it's marked as an Action/RPG, I like to have a lot of conversation options when I play an RPG, even if a "half" one. On the other hand, as I stated above, I'm pleased how varied the dialogues are depending on who is with you at the time. Very, very pleased. As for the other half... I like Persuasion in RPGs. It had almost none (but what it had was pretty important stuff)
- Galactic explorat...
... ok, who am I kidding with? We have no exploration. None. Not at all. Not even on the level of ME2. Instead we have a minigame with toy ships which is easy to exploit (if the Reapers get you, the game reloads the very same system. So there's no real point of fleeing them) and -while better than scanning- is not really interesting. I know, we are at war, it's not the right time for idle exploration, but I feel it was part of the Mass Effect universe once. I miss it.
- The new and redesigned Ashley Williams.
Once upon a time we had a character named Gunnery Chief Ashley Williams, a hardass, stubborn soldiers with ideas and a strong will, someone who never gives up, who, when experiences resistance, goes even harder instead of backing down. Now we have an emotional space-babe straight from Barbarella. I don't know who did the creators want to please with this new character. Those who didn't like her? Probably. I'm ok with that, but the change was too extreme. I get it, people change, their personalities change too. But that's not the Ashley Williams I looked forward to reunite with. I don't find the features that made her special and appealing.

The Ugly
- Important cut content
Priority: Omega. The storyline is established for that, we have occuptaion in the CE comic, we meet up with Aria, learn the she wants to take back her station, convince the merc forces to aid her in this and... well... that's it. That feels empty and pointless this way. It was a pretty important faction to deal with, rallying the galaxy also means rallying the Terminus Systems, and it's almost enitrely cut. That should be remedied somehow. My spider-sense is tingling, it says DLC.
- The fate of the Normandy
The escape scene with the crash and beyond... that was not right. It wasn't logical to have this scene, not even for dramatic purposes. Let me elaborate. One: LT Cmd Ashley Williams was with me during the final charge. She either died there or left lying somewhere badly wounded, or even if she miracously escaped injury... well, there's no way she could suddenly appear on the Normandy. Two: What was the Normandy doing there? The scene indicated that it was en route from one Relay to an other. For what purpose? It made no sense. The fight was there, above Earth, there's no point in running away, if we loose there we loose everything. That's completely out of place. Presonally, I prefer to tell myself that it actually crashed on Earth. But it's something that should either be explained, or exchanged with a more appropirate scene. I used to defend the entire ending saying you should play it through before judging it, but this segment it out of place. It seems like a placeholder, one possible outcome, that wasn't replaced with the proper one in the final game. That should be fixed in some way, DLC or patch, I don't care. It's not that I don't like desperate or sad ending (it isn't sad by the way, the live if you play the cards right), but this way it doesn't make sense, it doesn't fall together.
- No face importing for you, you filthy ME1 player!
That's something that shoukld have been tested, and should be remedied ASAP.
- One button above all
That was elaborated several times, and yes, after seventy hours of gameplay, it's still an issue when I roll instead of taking cover and take cover instead of reviving my squadmate. At least on PC, this should be patched. I don't know if it's hard to code or possible at all, but if it, we'd really appreciate it.



Conclusion: Yeah, you did it. Mass Effect is the best game in the series, it deserves all the praise. Yet, it has some flaws that could and should be remedied somehow.

#414
xrudix

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Ok, I will not write here what I liked, but what needs to be fixed. I am playing on pc.

Gameplay:
1. Fix the geodata. Sometimes your character can fly high or down into texttures, especially for vanguards, but same applies for other classes. For example in citadel sometimes my character jumped into sky and went down. Really frustraiting and makes game really disgusting.
2. This game is unplayable without guide. No i dont speak about difficulty, I am playing insanity and havent died a while. I am speaking about markers, objective triggers, journal. For example take mission hanar diplomat I didnt knew what to do after first terminal. Make markers more user friendly, make journal quest entries more helpful - more information to do, make triggers work properly.
3. Textures they're awful.
4. Fix squadmate AI, sometimes they freeze on one place.
5. Fix issue when your character stuck and cant move. This happened to me on normandy after i spoke to joker.
6. Make environment more real and give some life there. Like trees movement when wind blows?
7. One button for everything. This one really make me feel you were lazy.
8. Character lip sync. AAA title should have this.
9. Sometimes during conversation character heads turned into wrong sides really stupid.
10. Scanning is really terrible. Don't know how you decided to do this, maybe scanning designer from me2 was really pissed, because lot of folks were frustraited, because of it and he decided to make it even worse?
11. Really lot of bugs, something tells me that this game either havent got good QA team, or PM couldnt say no to top managers that game isnt ready yet. This game needs at least 3-4 months to fix all of them.

Story:
1. Intro or better to say there is no intro, there is not even a word how you ended on earth even in star wars style(running text). 
2. Choices matters? NO.
3. From ashes DLC has no story really, you'd better spend that time for fixing bugs in main game.
4. Endings are terrible.

Conclusion:
This is unfinished and unpolished game, which should be rpg but ended as shooter, has a lot of bugs and I cant even say that this is AAA title. My verdict is 6/10 - mediocre shooter for one run and uninstall, really disapointed.

Modifié par xrudix, 11 mars 2012 - 07:12 .


#415
metawanderer

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The good parts of the game:

1.  The Music, Voice Overs, & Sound.  The soundtrack for this game was incredible and it really strengthed the theme of what is going on in the Mass Effect universe. The slower piano songs are absolutetly beautiful to listen to.  The sound effects are also excellent.  Every gun, explosion, and voice acting in the game sounded fantastic.

2.  True Emotinal bonds between characters.  Mass Effect 2 did this well  but ME 3 does it so much better.  The little conversations you have with them are the highlights in this game. Before the final battle, the last conservations you have with your companions are some of the most heartbreaking and emotional events in any form of fictional medium that I have experienced.   

3.  Improved Gameplay.  I played as an engineer in ME 1-3.  On the first two ME games, I felt I was playing a worthless class but, in ME 3 I felt like I was playing a truely powerful character.  And what I have heard from others, each class has also been buffed.  I also like the melee takedowns when behind cover and the new melee system. 

The Bad parts of the game:

1.  The Journal.  The journal would never update itself if I found an item for a quest.  The only way would be to either go back to the quest giver to see if you already had the item or not.  I wasted many hours trying to scan planets for a certain item just to find out, that I already had the item.  This really ruined the flow of the pacing in the game. 

2.  The War Assets.  I don't believe you guys at Bioware gave good instruction on how War Assets apply to the actual game itself.  I was a paragon shephard through ME 1-3 with a total war of 7000 and an effective war at 3500 because of the galatic readiness rating starts at 50%.  I completed every side quest and scanned every planent I could I but it still was not enough.      I should not have to play multiplayer in order to get the ending I want in single player.  Since I am not very good at video games I am terrible at multiplayer, it was far more difficult than it should be to get the ending I wanted.  I preferred ME 2 scanning planents.  At least I knew that I was well prepared in that game. 

3.  Glitches with Importing.  The last issue i had was with importing my Shepard from my previous ME games.  I could not import his face so I had to create another face that totally did not look like my Shepard from ME 1 and 2 even after viewing the face code.  That ruined the immersion for me a I felt like I was playing a different Shepard.  It also would not import some choices I have made in previous games.  For whatever reason, when I played through ME 3, I never met Conrad Verner again even though I choosed all Paragon options when confronting Conrad through ME 1-2. 

Overall it was a solid game that I will remember for  years to come, it is  not perfect and I do believe you guys & gals at Bioware need to do a better job at clarifying what needs to be done in order to get the best ending possible.   You should not have to punish the player if that player does not want to play a certain part of the game because they are not good at it.  My grade for this game would be a 90% (A).   

Modifié par metawanderer, 10 mars 2012 - 06:01 .


#416
HarroSIN

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A shorter version of a post I already made three days ago in a seperate thread that was locked:

I knew what I was getting into even before Mass Effect 3 was announced: the prequel's ending made it very clear. The prologue set the tone and urgency of the situation perfectly. There are three moments which stand out the most for me: Mordin's sacrifice during the release of the genophage cure, Shepard’s failure on Thessia at the hands of Cerberus/Kai Leng, and the final confrontation with the Illusive Man atop the Citadel. I was on the edge of my seat during the latter, and I truly believe it was one of BioWare's finest moments in writing -- the pinnacle of suspense.

An excellent job bringing back all of the surviving squadmates in some form or another. The problem with creating so many new cast members is that the writers will now have to take care of them all: I understand fitting everybody back in was a hard job, but BioWare got it done. Some needed to be retired for specific reasons (Mordin, Thane, and Legion), but they were done so in good faith and for good reasons.

The new characters of Vega and Allers look, sound, and act more human than most in the series: kudos to BioWare on that. However, they do not come without their own respective complaints: Vega was way too generic and forgettable while Allers was an out-of-place modern valley girl.

As far as the ever-so-popular romance side stories go, I feel very satisfied. Shepard romanced Garrus in Mass Effect 2 and continued to do so in the sequel. I have to admit I was surprised (and relieved) that the relationship was referenced throughout the game and not just during the cliche before-the-final-mission sex scene. The last scene with Garrus on Earth before the final push was especially sweet. On a side note, I felt that the addition of homosexual characters were tasteful: Cortez was written the farthest away from the stereotypical flamboyant style. Traynor was a bit more promiscuous (maybe too obvious).

Unfortunately, nothing is perfect. Here's the single BAD point in Mass Effect 3:

My sole reason for working up the will to create this post in the first place. I was onboard for everything: since the first mission on Eden Prime in the original Mass Effect up until the elevator rose to meet the Crucible for the final decision. I loved every second. What I did not love was the ending...

"Not loving the ending" is an understatement. I downright hated the ending. It's bad. Not even good for bad: just bad.. I came into the final minutes of the Mass Effect trilogy thinking about every decision I ever made during the past three games combined: and for what? For a vague explanation of what the endings would entail before I chose one. And even after the fact, all three endings are EXACTLY the same save for a differently colored flash of light during a pre-rendered cutscene. This has to be the most arbitrary choice for a conclusion.

But it's the content which gets me the most, and I'm sure I am not the only one who could agree. After everything we've been through, how does a twenty second cutscene of Joker, EDI, and Garrus exiting the Normandy "wrap things up?" Where's everyone else? Where's the rest of my squad and crew? After curing the genophage for the krogan and liberating Rannoch for the quarians, where's the reward? There's no closure or a hint of such... the cheesy clip of Shepard twitching his/her arm under the rubble before the credits doesn't count. I know BioWare was aiming for a darker, emotional ending, but there are other ways to achieve this. Honestly, it came off as a little spiteful.

I'm on the fence about a proper ending because I'm not expecting one. I'm not wishing for a "happily-ever-after" Disney ending where Tali and the other quarians remove their support masks for the first time in centuries, or where Wrex and Eve have little krogan children running around. Unless BioWare takes the path of Bethesda with Fallout 3 and repairs the ending by opening it back up for exploration and continuing with the story/tying up loose ends with a huge DLC release (expansion pack), I can't see myself purchasing any: it wouldn't make a difference in the end anyhow.

Conclusion: I'm not going to tell BioWare what to do and what not to do, but here's my two cents. Instead of working on several small to mid-sized DLC missions, concentrate on one or two big expansion packs which work post-game; big like Dragon Age: Origins Awakening or the Grand Theft Auto IV episodes. Get the main squadmember voice actors back (I'd rather not have moments like we did in Overlord or Lair of the Shadow Broker where my squadmates just stared blankly at me like a deer caught in headlights).

Modifié par HarroSIN, 10 mars 2012 - 06:04 .


#417
Volion

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5/10


I really enjoyed the game until the final chapter,  I was emotionally invested up until that point and amazed with some of BioWares best work to date on story and the epic nature of the series.

The inconsequential dreams and the endings are just bad writing, pure and simple. The end game feels rushed, unresolved and completely incoherent with the universe ME1 and ME2 created. 

I played ME2 more times then I can count, the game was like my own personal crack after the first play through. After finishing ME3 yesterday I have no intention of ever playing it again, you have killed the desire to continue.  

It is not bittersweet, not brilliant and definitively not the way to end such a great trilogy. 

Modifié par Volion, 10 mars 2012 - 07:31 .


#418
PSUHammer

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PC Version  -   90/100

I am not going to write a dissertation on the game but will run through my top pros and cons. I must say I enjoyed the game immensely and thought it was the best one in the series up until the final 15-30 minutes.  I had no problem with the bittersweet ending choices but I felt they were not fully fleshed out.  They could have used some more explanation and would liked to have seen what became of some of the squadmates, etc.
Also, where were Aria’s mercs?  The Rachni queen?  What about all the different troops for the final battle?  Just seemed a little off.  It felt as though a lot of my choices didn’t matter much.
For the record, it was a full Paragon play through as male Shep and I romanced Ash through ME1.

PROS

  • Squad interaction was incredible.  Writing was great for the most of the game
  • Music queues and overall score.
  • The pace...just kept me wanting more and pulled a few all nighters to my wife's dismay
  • Voice acting was incredible aside from a few funky LI conversations later in the game
  • Emotional.  The emotional connection to the characters was surprisingly strong for me.
  • Combat is much improved and fun to play.  Although..see CONs.
  • MP is actually fun and I am not normally an MP player
  • added back some ME1 customization which was missing in ME2 (weapons, etc)
  • Art direction was incredible.  Just great locations.
  • All important squaddies show up and seem to fit into the story well
  • LI conversations, at least with Ashley, are great and often
CONS
  • Fetch quests got annoying...overhear someone on Citadel, run to planet to scan, run back to Citadel.  Etc.
  • War assets not really mentioned much during end game.  (Aria's merc army, Jack's biotics, Citadel upgrades, Volus ships, etc.)
  • Ending was jarring.  It wasn't bad, as others suggest, just not fleshed out and abrupt.  They needed to explain a bit more and provide a bit more closure.  Having the Normandy crash on that planet and some interesting squad mate choices emerge was just...strange.  Would liked to have seen a rundown of what happened to everyone but artistic design, so no biggie.  Just was a letdown from how well the rest of the game played.
  • Combat on PC is fun but PLEASE USE MORE KEYS!  Why does the space bar do a ton of different actions?!
  • Dialog choices in some situations felt watered down.  Lack of middle/neutral option.
  • Low Res textures
    

Overall...the whole was greater than the sum of the parts and this was one of the most enjoyable Bioware games in years.  Had a lot of fun!  Looking forawrd to seeing how my renegade Femshep plays through.

Image IPB

Modifié par Hammer6767, 13 mars 2012 - 02:00 .


#419
Dap Brannigan

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Rob8228 wrote...

There have been many themes in Mass Effect, many of us will detect different ones, and I believe that was part of the beauty of the game. The most common theme I saw was hope. In every Mass Effect, no matter what, whether you odds were with you, against you, or pratically non-existent, Shepard went in with confidence, and had a team ready to fight that would succeed. He grabbed any strand of hope he could, and he always transferred that to the rest of the squad. That is what Mass Effect is all about. 

In Mass Effect 3, he finally fails, but his squad has his back, and they find where Cerberus is, the vigor that Shepard has comes back. You go into the final missions, the home strech so to speak, have emotional conversations with with your squad and head into battle where we meet our ghost friend. Shepard, with his demeanor, barely talks back to him, he sacrafices who he is. You don't really get choice. What if I refuse? Why can't I point out that I united everybody including synthetics and organics to make him reconsider? It makes no sense, and it's garbage. Shepard who fights for everything, what he/she believes in at all costs, all of a sudden gives up fight. 

After all Shepard has been through, essentially you, he deserves a happy ending. Not Disney like, we all know there would be sacrafices. However, Joker randomly retreats, my squad teleported onto the normandy somehow, and they ended up in a jungle without possibility of a galactic civilization. There is nothing bittersweet about it, just bitter. Why weren't they above Earth? The events after your "choice" were completely ludicrous, and negated all the choices I made from the first Mass Effect. 

I'm sorry I ranted so long, I invested so much into this game, as have many of you. It's genuinely upsetting that it ended this way. I could understand sad endings. I expected them. However, I also expected happy ones, both should have existed, and both should have been written well. This was a game of choice, after all. At least I thought it was.


This is excellent and I agree.

#420
Sorayai

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Dap Brannigan wrote...

Rob8228 wrote...

There have been many themes in Mass Effect, many of us will detect different ones, and I believe that was part of the beauty of the game. The most common theme I saw was hope. In every Mass Effect, no matter what, whether you odds were with you, against you, or pratically non-existent, Shepard went in with confidence, and had a team ready to fight that would succeed. He grabbed any strand of hope he could, and he always transferred that to the rest of the squad. That is what Mass Effect is all about. 

In Mass Effect 3, he finally fails, but his squad has his back, and they find where Cerberus is, the vigor that Shepard has comes back. You go into the final missions, the home strech so to speak, have emotional conversations with with your squad and head into battle where we meet our ghost friend. Shepard, with his demeanor, barely talks back to him, he sacrafices who he is. You don't really get choice. What if I refuse? Why can't I point out that I united everybody including synthetics and organics to make him reconsider? It makes no sense, and it's garbage. Shepard who fights for everything, what he/she believes in at all costs, all of a sudden gives up fight. 

After all Shepard has been through, essentially you, he deserves a happy ending. Not Disney like, we all know there would be sacrafices. However, Joker randomly retreats, my squad teleported onto the normandy somehow, and they ended up in a jungle without possibility of a galactic civilization. There is nothing bittersweet about it, just bitter. Why weren't they above Earth? The events after your "choice" were completely ludicrous, and negated all the choices I made from the first Mass Effect. 

I'm sorry I ranted so long, I invested so much into this game, as have many of you. It's genuinely upsetting that it ended this way. I could understand sad endings. I expected them. However, I also expected happy ones, both should have existed, and both should have been written well. This was a game of choice, after all. At least I thought it was.


This is excellent and I agree.


couldnt have said it better myself, I agree. Shepard deserved to be happy in the end, especially after all she sacrificed and did for the galaxy.. =/

#421
hawat333

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Rob8228 wrote...
...
Joker randomly retreats, my squad teleported onto the normandy somehow, and they ended up in a jungle without possibility of a galactic civilization. There is nothing bittersweet about it, just bitter. Why weren't they above Earth?
...

That's why I feel the endings were cut. I could imagine it being a possible outcome, but somehow it made into all of endings. And yeah, it isn't bad because it's sad or something, it's bad beacuse it doesn't make sense. Otherwise, I like the ending, but that scene...
I pretend it landed on Earth. That would make sense.
Apart from my squad being teleported there.

#422
x-Killision-X

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70/100 here's why    (Spoilers ahead)  PC review


              There are so many amazing elements to this game. From the soundtrack to the environments and the voice acting that give you a complete package and a very immersvie one. There are a few minor issues with the game like graphical issues and characters doing all sorts of thing like having their back to you in a conversation while turing their heads a 180 degrees. There are also low resoltuon textures (which can be fixed with updates or future DLC)  Some glaring game crashes at very specific points in the game (mine was Sanctuary just before you met up with Miranda). Every time I walked trough the same door the game crashed. I had to drop the anti-ailing on the desktop menu for me to proceed. The game felt like the EPIC conclusion it was advertised to be throughout with all the decision of unifiing a galaxy resting on your shoulder. Every environment showed you the loss all life is suffering with your character being  shining hope that everyone gathers around. Pretty powerful stuff. And then came the ending. This is where the wind gets knocked out of the game. I fully understand the main cannon to the story that ALL reaper tech has got to go. I never expected to get out of this fight without sacrificing alot, and sacrficing the way the galactic community works and gets around is a huge price. Unfortunately, there are not any diffrent alternatives for you to explore on how to finish your fight like ordering an attck on the Citadel and getting a triumphant ending or a bitter defeat depending on how you decide to playthings throughout the campaign(relating to galactic readiness). Instead the ending was not presented in a way that gave you any closure or allowed you to see the fallout/rewards of you decisions.


-5% for the low-res textures (come on guys I know the PC can do better)
-5% because of the graphical issues (like the character stuff I mentioned above).
-5% for game crashes were I had to find a solution to move forward where simple resets did not work.
-15% for the ending. This is for two reason. One because there are events that are contradictory to how you played (Why is normandy running with your crew that was with you on the ground, should they not be dead from the blast that hit ALL of you). The second is the lack of chioce that was given to the player at the end of this trilogy.

Personal Opinion:
    I do belive that you (Bioware) can expand on the ending and provide a huge service to your fans. It would also pave the way to players being more willing to buy future DLC that adds to their overall experience. Again i don't speak for everyone but I really don't see a point in buying DLC where thet ending is always the same three choices with very little diffrences. I did enjoy the game very much and I don't think it a bad game at all (its amazing), but the black mark on the report card (being the ending) truly requires your attention.

Cheers, I hope this helps

#423
Darkwingduck

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About an hour ago I would have given this game a 9/10 easily but now that i've finished it and experienced the ending it has to be 6.5/10 (maybe a 7/10 now that my rage has subsided).

The Negative;
Let's start with the ending because it has completely destroyed the way I view this franchise and view your company. I've spent hundreds of hours playing the Mass Effect series, taken special consideration with choices all leading up to this game. I spent this entire game being cautious about my choices, working hard in single and multiplayer to get the best ending possible. What I got felt like a slap in the face and has ruined my desire to continue playing the game. Since Tuesday i've spent every moment of my free time playing this game and now reloading it for a new game plus or loading up another save feels like a chore. I can't even imagine how Bioware thought this ending would satisfy fans even a little bit...no how they thought this would do Shepard's story justice. It's disgusting to know I put that much effort in for absolutely nothing for terrible choices and no sense of satisfaction. I remember beating Me1 and Me2 and seeing Shepard survive and succeed and feeling this sense of pride. Now I just feel angry, like every future playthrough I have I won't want to finish.

The journal/quest list was also unhelpful at times it gave me the general plan of what I had to do but not where I was in the quest. For the little "go scan this planet and bring it back to me" missions it became frustrating to try and keep track of which one's I had completed and which ones I hadn't gotten to yet.

Where the hell is my hamster?

While I do enjoy the multiplayer and have played it frequently I can't agree with it having an effect on my single player campaign. It would be different story if Microsoft didn't gouge people into paying to play online like they do. I know it doesn't have the biggest effect but I don't think it should have any effect.

Everything on A. Using the same button for all actions makes it difficult to run because you end up getting stuck in cover when you're trying to run away. There's nothing more frustrating than dying because instead of running from a Banshee Shepard decided to crouch down on the wall next to it.

Importing face fail. Honestly I've only had one actually "import" and the face looked nothing like the perfectly sculpted masterpiece I had in ME2. This is Shepard's story and carrying the same character through all games is diminished when I have to spend an hour trying to recreate the old face with little success. It was more annoying than game breaking for me but I can think of a few players who would be severely angered by this.


Pros.

The Story, I think the fact that I liked the rest of the story so much is why the ending has become such a point of contention for me. I loved how it felt more personal to Shepard, that she actually struggled and soldiered on even though everything seemed to be falling apart around her. Hell I even enjoyed the weird dream sequences and the fact that everyone was suddenly hitting on Shepard the second she let them on her ship. The story pulled at my heart strings in all the right ways and I genuinely felt sad when characters I'd come to love so much died. It strengthened my (and Shepard's) resolve to see the mission through to the end and to succeed. But like I said the wheels came off at the end but I won't let it diminish how much I enjoyed the rest of the ride.


Improved mobility. It was nice to feel like Shepard could fluidly move around the battlefield and not just awkwardly sidestep to avoid things.

Melee is outstanding I really enjoyed (especially in Multiplayer w. my Krogan) getting to aggressively melee attack things.

Multiplayer, I don't generally play multiplayer games with the previous sole exception being Borderlands and I only ever play that with one person. But I have sunk hours and hours into this multiplayer and even became attached to Betsy the purple Krogan sentinel. Really fun and easy to get into.


Squadmate/npc interaction off the ship. I really liked getting to see my crew(former/current) around the citadel and getting to talk with them in a more relaxed setting. On the same line I enjoyed that squadmates interacted with one another on and off the ship.


Gah There's a lot about the game I really liked an I'm trying hard to remember those things but honestly that ending is so fresh in my mind it makes it hard to think of anything else. I'm actually struggling to start a new game because I know where it is ending and I know how much of a slap in the face this is going to be...again.

#424
Gruzmog

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My mass effect 3 score: 55/100

Its a pass but very barely, There were things I really loved in this game and things I hated, and things that made disappointed. Had I written this review right after my first playtrough it would have been alot higher but somethings bug me so badly that I can't play my femshep, who I love even more then my first char, past the Mars mission.

Positve points:
- The Palaven, Tuchanka and Quarian missions, loved these storys, loved the choises you had to make on the Krogan world, wonderfull, at this points the game would have had a top score
- The Citadel atmosphere, tthe teenage girl in the holding area waiting for her parents was touching, character run-ins, interesting side missions, purgatory, well done
- Character interactions on the Normandy, characters not being stuck in one place, funny comments
- Getting drunk with Tali! emergency induction port :P
- Bro's night (or well day) out with Garrus
- timed missions and actual influence if you fail
- getting sockerpunched by you're old reporter friend if you don;t watch out.

Mweh, ok points:
- Asari homeworld, mission just didnt feel right for some reason, hard to put my finger on it
- Rachni help only gave me workers? What happened to the warriors and the ships?
- Would have loved to help Aria with Omega
- Cerberus missions were ok, but not more then that.
- controls not optimized for PC, I know its almost standard to be damn lazy about this, but still.
- Fed-ex quests and bugs when delivering these

The bad points:
- auto dialogue, I gess it was unavoideble with the amount of text in
the game, but when you give me a choise atleast give me a neutral option aswell, I don't always want to be understanding or a dick.
- Reapers are strong, not immortal, the entire fleet bombaring one reaper destroyer on the quarian homeworld while they had nothing else to content with should have obliterated is easily without my help
- That being said, what happened to sir Isaac Newton being the thoughest son of a **** in the unniverse? So you don't shoot at planets? I should have been obliterated standing so close to the reaper.
- Kai Leng looks like a wannabee ninja, and is just badly implemented, either he gets close to me and kills me or I kill him before he gets close, the whole up and down, advancing, retreating makes him kind of a crappy assasin
- Miranda LI started with a nice build up but was anticlimactic
- Fade to black ftw -.-
- The quest log was uninformative, and crowded.
- Don't run without you're gun or you either ROFL or get annoyed because of the animations
- The start is shallow and texts by shepard uninspired,
- forcing of multiplayer or IOS

The ugly:
The ending is so full of plotholes its a disgrace and I mean that.
- To start it off unless the combined fleet wiped out the reapers anyway and there was no need for it there is a 0% chance of the crucible ever making it towards the citadel. Either you don't need the crucible or it makes no sense.
- Except for the engineer teams and similair War Assets, there is no reason why the War assets should effect the outcome at all, cept that it does. The crucible does not get shot at, it always makes it to the citadel, but this arbitrary number decides the ending options anyway.
- The lack of communication with the godling, he just blurts out obvious nonsense and you just do as he says
- The Normandy joyriding a relay for no appearent reason
- my crew being on the Normandy in the first place, they should either have died, been trapped, or should have made it to the citadel

I am fine with dark endings, I don't need a they all live happily ever after but this was just nonsense that did not at up at all, a real gamebreaker

Modifié par Gruzmog, 10 mars 2012 - 07:42 .


#425
Kloborgg711

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It was like RotJ without Ewoks for most of it. You a hero stepping up, all the characters we've grown to love coming together. A giant united push for a common goal. Even an incredible space battle. But then, it's like the game ends with the Death Star not only blowing itself up, but blowing up everything in a lightyear radius.

Really, as others have said, it's an incredible feat. I felt so much emotion going through this game. I was honestly 100% certain that this way the best game I'd ever played in my 15 years of gaming. And then the ending. It's not just unsatisfactory. It's not just sad. It's terribly written. It's misplaced. It's a bitter pseudo-victory. Sure, technically the cycle is complete, but everything we fought to preserve was lost.

The entire game is spent teasing you with hope. Hope for a bright future. Hope for spending time in Rio with Jacob, for going to the bar with Garrus, for having those little blue children with Liara. And then it's as if an entirely different sadistic team went in and decided everything else you'd done is irrelevant. If the whole game was a giant goodbye, a somber acceptance of fate, then the endings might have been justified. But no, the game perfectly sets up an emotional climax and then turns 180 and accelerates to FTL.

Keep in mind, this isn't even touching upon the complete lack of diversity in the already pathetic quantity of endings we're offered. Saved the Krogan? Allied the Geth? Gave the Rachni a chance? Oh, well those are just numbers in our war room. It actually doesn't matter what you did, in any of the games. You're just given three buttons to press. What are the differences in the endings? The color. This isn't even touching upon the gaping plot holes. What happened to my squad members before the final dash to the conduit? Did they fall to Harbinger? That can't be, because they are miraculously on the Normandy at the end. Speaking of which, why is the Normandy going in FTL? What exactly gave Joker (who was leading the final assault, where Hackett specified "NO RETREAT") cause to fly to PLUTO so he might get to a relay? It doesn't even try to explain that. Even with the collective imagination of the entire player base at hand, I haven't seen a single possible explanation as to what happens there aside from "it's a hallucination".

Maybe I should review the writing up until the last 10 minutes. Maybe I should review the voice acting, the music, the visuals. OK, if I had to pretend I never finished the game, I'd give it a 10/10, maybe at worst a 9.5/10. Bioware blew me away with how they connected all of the small details from the past games together. Conrad Verner's ending? Spectacular.
But now, what do I give the game? -1/10. -1 because the ending ruins absolutely everything.
I played through ME1 13 times. ME2 6 times. I was perfectly ready to replay ME3 instantly with my other chars right until the end. Then, suddenly, I have this empty feeling in my gut.

Not only can I not picture myself replaying ME3, I honestly cannot force myself to even play ME1 anymore. Knowing that all these games are just different paths to oblivion doesn't inspire anything. It's incredible that this tiny portion of this amazing game can absolutely ruin my enjoyment of the entire series, which until that moment was my favorite series ever. I'll repeat what so many others have said.

Give us an ending worth fighting for.

-A diehard Bioware fan since BG, who is willing to put faith back into the company should an alternate ending DLC be released.

Modifié par Kloborgg711, 10 mars 2012 - 07:46 .