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Mass Effect 3 Fan Reviews (May Contain Spoilers)


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#426
Trinity Shep

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Okies!
So its only fair to rate the pros and cons. First off i give the game a 6/10 and ill explain why!

Pros:
-The romance with Kaidan was wonderful and made up for not having him in ME2 ill admit that!
-I loved the fighting, was a lot of fun and challenging in it own way!
-Visually beautiful, the citadel was a bit hard to figure out at first but once i did i was able to enjoy the look of it!

Ok so now my cons list which will be much longer than my pros:

-Not enough conversation: I used to love that after every plot mission i could go along and have a conversation with my squad. Kaidan wasn't in the second one, in my option we have a lot to catch up with, but i think there are only a handful of times i actually have a REAL conversation with him (im counting on one hand). Thats the same for the rest of the crew as well!
-Glitches: When i go into the Cargo room to speak to the Prothean my hair disappears. It is obvious that this was tested on male Shepard and not female my hair should not vanish in smokey rooms!
-Why cant i import my ME1 face?!? I have been with my Shepard since the beginning, i must admit it just doesnt feel the same with a different face!
-The ending made me so angry! I have played ME1 and 2 and worked my best to get a GOOD ending! Yes ok so i saved the world (I think!?!?) but now am i either dead or stranded away from my LI that i was faithful to?!? Why wasn't i given options, why couldn't i Paragon/Renegade the Catalyst!? Doesn't make any sense at all! I heard there was like 12 different endings?? I think you guys shipped out the wrong game? maybe a rough draft and someone wasn't paying attention cause there is no way you would give us this right?!?! THIS is the main reason why im giving a 6/10 The ending was terrible and i hope as well as ALMOST EVERY MASS EFFECT FAN that this is repaired asap! Cause the way it is looking now, i am NEVER getting a Bioware game again!!

Modifié par Trinity Shep, 10 mars 2012 - 07:52 .


#427
Gyroscopic_Trout

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Having thought about it for the last two hours, I think the root problem with the ending was that Bioware was trying too hard to definitively end the Commander Shepard saga.  They wanted to make sure we knew he wasn't coming back.

Various sources have called ME3 the end of Shepard's story, but not the end of the Mass Effect universe.  However, that puts them in the same position Obsidian was when fans discovered Revan wouldn't return in Knights of the Old Republic 2.  Nothing the poor Exile did was ever going to measure up in the fans' eyes.  So two or three years down the road when Bioware unveils ME4 and its new protagonist, Commander Not-Shepard, how do you think people will react?

So Bioware brought the hammer down - but just a little too hard.

Honestly, it's hard to know what to think about this game anymore.  It's like watching Moses part the Red Sea, but then before the Israelites get to the other side, he sneezes and the whole thing comes crashing down on them.  Still a miracle, but it's something else, too.  :(

Modifié par Gyroscopic_Trout, 10 mars 2012 - 07:51 .


#428
Trinity Shep

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Gyroscopic_Trout wrote...

Having thought about it for the last two hours, I think the root problem with the ending was that Bioware was trying too hard to definitively end the Commander Shepard saga.  They wanted to make sure we knew he wasn't coming back.

Various sources have called ME3 the end of Shepard's story, but not the end of the Mass Effect universe.  However, that puts them in the same position Obsidian was when fans discovered Revan wouldn't return in Knights of the Old Republic 2.  Nothing the poor Exile did was ever going to measure up in the fans' eyes.  So two or three years down the road when Bioware unveils ME4 and its new protagonist, Commander Not-Shepard, how do you think people will react?

So Bioware brought the hammer down - but just a little too hard.

Honestly, it's hard to know what to think about this game anymore.  It's like watching Moses part the Red Sea, but then before the Israelites get to the other side, he sneezes and the whole thing comes crashing down on them.  Still a miracle, but it's something else, too.  :(


I understand but they didnt have to seperate them! why not a nice scene where you die with your LI or something.. It just didnt feel like all the work i did meant anything! Not only does Shepard die but the Relays are gone as well! Doesnt seem like ME4 has anything they can do?

#429
Leanansidhe

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First of all, let me say that the game is absolutely beautiful.  The writing, the artwork, the cinematics, the music, the voice work,  the sound, (oh my god, the sound!)  Everything about it was wonderful.  It is, bar none, the best piece of entertainment I have ever experienced.  It is beyond calling it a game.  It's a piece of art.

As for the ending...

Did I like it?
No

Was I heartbroken?
Yes

Was it the right ending for the trilogy?
Absolutely

Please, BioWare, stick to your vision.  If you actually do put out dlc to make the ending different, then for the first time, I'll actually accuse you of dumbing down your games.  Don't give in to the temper tantrums.  Stay true to your story.  Because in the end, it is YOUR story.  We're just along for the ride.  And a wonderful ride it has been.  Thank you for this amazing experience.

#430
darkshadow136

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 I just thought this video was great, and depicts our outrage for the endings of ME3 www.youtube.com/watch

#431
x-Killision-X

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SKRemaks wrote...

First of all, let me say that the game is absolutely beautiful.  The writing, the artwork, the cinematics, the music, the voice work,  the sound, (oh my god, the sound!)  Everything about it was wonderful.  It is, bar none, the best piece of entertainment I have ever experienced.  It is beyond calling it a game.  It's a piece of art.

As for the ending...

Did I like it?
No

Was I heartbroken?
Yes

Was it the right ending for the trilogy?
Absolutely

Please, BioWare, stick to your vision.  If you actually do put out dlc to make the ending different, then for the first time, I'll actually accuse you of dumbing down your games.  Don't give in to the temper tantrums.  Stay true to your story.  Because in the end, it is YOUR story.  We're just along for the ride.  And a wonderful ride it has been.  Thank you for this amazing experience.


I am glad that you liked/loved the ending but whats wrong with other people getting the ending they want?

#432
Luvinn

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SKRemaks wrote...

Please, BioWare, stick to your vision.  If you actually do put out dlc to make the ending different, then for the first time, I'll actually accuse you of dumbing down your games.  Don't give in to the temper tantrums.  Stay true to your story.  Because in the end, it is YOUR story.  We're just along for the ride.  And a wonderful ride it has been.  Thank you for this amazing experience.


Of course everyone is entitled to their opinion, but don't accuse everyone who thinks the endings were bad of throwing 'temper tantrums'. The vast, overwhelming majority of people are posting in a reasonable way why they think, in their opinion the endings were bad. Just the same way you think it was ok.

Modifié par Luvinn, 10 mars 2012 - 08:04 .


#433
Gruzmog

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I think a summaray would be that you guys made a fantastic game with a few flaws right up untill the ending. Somehow you managed to not only lose everyone who wants a happy ending, but you managed to ****** off a large faction of the rest aswell by just leaving it full of plotholes and thinks that don't make sense. There are people who like it, but its almost impressive how much you can destroy in 5 minutes. From really good, to borderline terrible

#434
Zofiya

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Rob8228 wrote...

There have been many themes in Mass Effect, many of us will detect different ones, and I believe that was part of the beauty of the game. The most common theme I saw was hope. In every Mass Effect, no matter what, whether you odds were with you, against you, or pratically non-existent, Shepard went in with confidence, and had a team ready to fight that would succeed. He grabbed any strand of hope he could, and he always transferred that to the rest of the squad. That is what Mass Effect is all about.


I already posted a review, but I just wanted to quote this, because it says a lot about my disappointement with the ending.

Hope has always been a defining theme in the Mass Effect games. Hope for the future, hope for peace, hope for humanity. These themes are present in everything, even the villains: Saren comes to believe that he can serve the Reapers, that working for Sovereign is the best hope for survival; the Illusive Man founded Cerberus as an organization that would fight for humanity, and in the end twists that hope and uses it as a weapon, which is how Sanctuary comes about. Shepard is a symbol of hope (which is explicitly stated by other characters multiple times), not only for humanity, but for many other species. The Reapers are the antithesis of hope, because they are immense and unchanging, their motives are unknown, and they are unwilling to negotiate. You can't pray to a Reaper and hope that it will show mercy, or convince a Reaper that it is wrong, or bargain with a Reaper to make a deal with the devil and hope that some people will be spared. The only way to deal with the Reapers is to fight and hope that you prevail.

But the current endings feel hopeless: Shepard is dead (or buried under rubble with little chance of survival); the Normandy crew is stranded; galactic civilization is destroyed or at least cut off from itself through the loss of the relays.

The Stargazer epilogue does not provide a sufficient source of hope -- okay, one day civilization rebuilds itself, but organics do that after every Reaper harvest, so in the end, Shepard's sacrifice makes no difference. Nothing you do makes any difference, and that is the definition of hopelessness. You might as well say that Shepard died, the Reapers destroyed everyone, but in the next cycle, someone found Liara's time capsules and that's how the Stargazers know about the legend of Shepard, because it has the same impact. The only "hope" in the Stargazer epilogue is that the Reapers won't return, so this particular little kid probably won't die horribly, and that is ultimately dissatisfying, because it still leaves all the characters we care about in some precarious limbo.

We should have had more options. We should have had the option for complete success as well as abject failure, and some mix of both. In ME2, you can save your whole team, only some of them, or have everyone, including Shepard, die; that worked, because it was up to you and how hard you were willing to work to succeed. If you wanted a hopeless ending, you could have one, and if you didn't, then you weren't forced into it. As it stands, all the hope that was built up in the first two games and most of the third (the hope that Shepard would succeed, despite the impossible odds, because that is what Shepard does) is annihilated by the removal of meaningful choice. I can't believe that anyone thought such a bleak and vague ending was the best ending possible.

Ending aside, I thought of a few more things that I really loved about the game:
  • FemShep animation rig -- she no longer moves like an awkward male! Awesome!
  • The hair and face textures were so much better; it was a pleasure for FemShep to have hair that didn't look like Play-Doh, and makeup that didn't look like she should be dancing on a table.
  • The weapon modification system is a huge improvement over the first game (even though I liked being able to swap out ammo based on the needs of the mission), and the armor locker somehow feels like less of an annoyance than it did in the second game.
  • I love that you can set the option for helmets appearing in conversations; that was incredibly frustrating in the second game, but now it's so smooth I hardly ever notice it. (Liara's breather mask instead of a helmet still doesn't make much sense, just like Miranda's didn't, but whatever.) I also like the clear visors, so I can still see expressions when people are wearing helmets (e.g., Kaidan when you land on Mars).
  • The weapon loadout system and weight capacity bonuses are fantastic. I love being able to carry only the weapons that I want without having to mod the game, and I love the tradeoff between power recharge and toting around a full arsenal.
  • Multiplayer! I can't believe I forgot this one -- I generally hate co-op modes, and I was really anxious when it was announced, but I find I actually want to play co-op; it's unexpectedly engrossing.


#435
Gyroscopic_Trout

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SKRemaks wrote...
Please, BioWare, stick to your vision.  If you actually do put out dlc to make the ending different, then for the first time, I'll actually accuse you of dumbing down your games.  Don't give in to the temper tantrums.  Stay true to your story.  Because in the end, it is YOUR story.  We're just along for the ride.  And a wonderful ride it has been.  Thank you for this amazing experience.


I don't think it's so much asking them to dumb it down.  As people have pointed out, there's some inconsistencies with the ending cutscenes (your squad members appearing at the Normandy crash for no reason; when the important people in Shepard's life flash before his eyes).  Fixing those scenes so that the ending makes more sense is not unreasonable. 

More importantly it's the fact that the broader themes of the series are ignored in the last 10 minutes.  Did Shepard fight to save the galaxy?  To bring people together against a common enemy because we're all stronger together?  Well too bad, because now the relays are destroyed and galactic civilization will fall apart.  Did Shepard fight for his friends?  His loved ones?  Well, he'll never see them again.  Ever.

That right there is the problem.  It's not that we didn't get a happy ending.  It's that the story's internal logic gets turned on its head so that we sacrifice Shepard to destroy everything he ever cared about.

But even so, would a happy ending be so bad?  They could still include the existing endings, and we could all have a healthy debate on which one we like the best, or which will be cannon in the next game.

Look at Dragon Age: Origins [Spoiler Alert], which I guess now gets to fight it out with the original Tetris as my favourite video game :?.  There are basically three endings; sacrifice yourself, sacrifice your friend, or save everyone by making a deal with the devil.  The "everyone lives" ending would be cliché if it weren't for the nagging doubt about the consequences of Morrigan's dark ritual and the knowledge of your own selfishness and cowardice.  The player gets everything he ever wanted, but guilt will be his constant companion.  Doesn't sound like dumbing it down to me.

I agree it sounds childish to complain like this.  I avoided these forums like the plague leading up to release because a lot of people really were acting immature and spiteful for no reason.  And while I don't know exactly how many of the fans are legitimately disappointed with the ending compared to those who liked it, I still think it's significant that our ability to enjoy the game, and the whole series, is balanced so precariously over ten minutes of gameplay.

Modifié par Gyroscopic_Trout, 10 mars 2012 - 08:44 .


#436
BigMac2487

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Mass Effect 3 is a game I'm highly conflicted about. 
Up until the last 20 minutes or so the game was a 9.8/10 for me but as most
others have stated it the ending essentially ruins it.  i would have to give it a 6.5/10 overall because of the ending alone.



-The Good

1.  The story and interaction between the characters are very well written
(except the end).  The interactions with the Mass Effect 2 characters were
well done.  And Bioware managed to work in so many references from the
other games that it really feels like many of your choices matter.

2.  Excellent gameplay that further refines what made Mass Effect 2's
combat so much better than Mass Effect 1. 

3. I actually cared about the characters and was emotionally
invested in them.

4. Multiplayer that is surprisingly well done and fun.



-The Meh

1. I wasn't a big fan of EDI or Vega as characters/squadmates but this is more
of a personal preference thing.

2. Lack of Mass Effect 2 companions as squadmates (Legion, Mordin, Miranda
especially)

3. Diane Allers - Not bad per se but a weak character overall and whose voice
acting was lacking.  Overall she feels pointless.

4. To go along with number 3 too many new crew members, although Samantha was a
good addition.



-The Bad (Not the Ending)

1. I played on the PC and the spacebar is used for far too much and leads to
far too many instances of dying due to poor controls.

2. The Journal is atrocious, it needs to separate the citadel fetch quests from
actual quests and update as to whether I found the needed item.

3.  The minimap/radar that alerts you to your enemies needs to be onscreen
permanently.  It was annoying when enemies would spawn on me and kill me
without me realizing they were there.

4. The citadel fetch quests are a chore, boring, and really add nothing to the
game.



The Ending (It is Bad)

To be blunt I have no incentive to play any of the games/buy DLC again. 
The ending has killed my enjoyment of the franchise.  I am a very easy
person to please.  I like Dragon Age 2 more than Origins and found the
ending of Dragon Age 2 to be just fine.  But the ending of Mass Effect 3
is the worst I have ever seen. 



Everything up to getting hit by the Reaper beam is perfect.  Even after,
up until you meet the catalyst I can at least call the ending adequate, even if
it would feel rather anticlimactic.  The
catalyst being introduced at the last second to explain the Reapers’ motivations,
which make no sense, and provide three endings that are all depressing and also
make no sense ruins the series and games for me.  I didn’t need a happy ending per se, although
Shepard surviving would be preferable. 
But all the endings are utterly depressing and unsatisfying.  I would also point out that the Reapers
destroying and murdering much of the galaxy and losing certain characters (in
my playthrough Mordin and Legion) are depressing enough for the ending.  Overall the endings seem like they were
written for another game and it seems that none of your choices or the war
assets you accumulate changes the outcome of the endings at all.

Modifié par BigMac2487, 10 mars 2012 - 08:26 .


#437
Pamine

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On Monday night Mass Effect 3 was released, the last episode of the trilogy, which many of us waited for a long time. After 24 hours and 38 minutes I finished the whole thing, doing around 95% of the single player mission, if I had to guess based on the completion rate. Overall, it's still clearly a Mass Effect game, with some awesome parts, but then the game falls short in many categories.

First, the good. The play length is great. Graphics, especially of characters, are much improved. They redid all the characters, and they look much better, although in some cases some known figures are hard to recognize because of it. For the environment however, it's hit and miss, where there's some splendid vistas, especially on some of the planets you visit, however there's clearly some rough corners. If you look at some far away things, you can clearly see it's made to be in the background, and not looked at directly.

Mass Effect has always had the best weapon combat of any game in my opinion, and this remains true for ME3. I play a soldier, and while in ME2 my favorite weapon was the Viper, now the Raptor blows that out of the water. It's great for long range suppression firing, and that's devastating to the enemy.

There's no question that the story is much darker in this episode. However, I also found many of the characters to be colder and impersonal, and that seemed strange. They would sometimes react in ways that seemed weird or uncharacteristic of what you would expect. However, interestingly enough, the romance scenes are much better animated than in previous games, which felt mostly awkward.

The dialog here falls very short. They simplified things a lot from earlier games, where you really don't get many real choices. First, a lot of conversations don't even give you any choice, and when they do, it seems nothing you say actually matters. One real example gives you the option between asking ''What's happening with the children?'' and ''What about the children?'' That and the fact that this time around the path is much more linear than in previous games where you had a lot more freedom as to what order you explored the galaxy, I really felt like this wasn't my character's story, but Shepard's story which I just watched, like a movie.

The worse of all however was the ending, which left a ton of questions unanswered, made no sense, and rendered the whole trilogy useless. Just looking through the forums I don't doubt that most gamers hated the ending. I think this game is worth 7.5/10 which is an ok score, but obviously falls way short of what I thought of the first 2 installments, and that's really disappointing.

#438
StrikeThrex

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I'll try to post as subjective as I can at the moment.

Pro's

+combat ( my vanguard was amazingly fun)
+Scanning( wasn't super fun per se, but was 100% better then ME2 system so I'm counting it as a plus)
+The new paragon/renegade system.(could just make the choices i wanted and not have to be a ass or a saint all the time, loved it)


Con's

-The ending (this has ruined all fun from the series for me atm, cant even play multiplayer or me2 anymore)
-The readiness meter and pretty much having to do multiplier to get it to 100%( I scanned every planet and did every side quest i could get my hands on, still sitting at like 3500 actual, 7000 total)
-the Journal (ya it sucked, sorting was bad and for some reason you got rid of the steps)
-The citadel (I liked that it was featured more, but I'm so tired of running through the Citadel collecting quests and talking to everywhere, its really gotten old)
-Squad member interaction (seemed like there was less, also didn't like that they hardly ever talk to you on the ship, sick of the citadel enough as is rather then tracking down them there as well.

It looks like there are more con's then pro's, probably cause i cant think of to many atm. I will say this, i was absolutely loving the game up until the last 10minutes. My heart was racing when the battle for Earth started, was getting a little teary eyed with the final scene with Anderson, before that stupid god-child destroyed Mass Effect for me. I had already started my second character (engineer) and was working through my last play through on ME2 as well. The ending has completely shocked and sucked all desire from me for this series, it was one if not my favorite video game series of all time coming in...

For my idea's to fix the endings, they dont have to be completed redone, just expanded, some people like them, well keep them in game but add some more. Example..

Less then 2k resources going into final battle - You don't have enough ships to defend the crucible, the reapers break through and destroy it, you see the Normandy crash on Earth and Multiple Reapers begin to converge on the remaining crew, screen goes dark, credits roll.

Between 2k and 3k, chose destroy the reapers, the crucible turns out to be a weapon, or something of the sorts, destroys the reapers, Citadel, EDI, geth, and the mass effect relays. Normandy crash lands on Earth. Almost the same, but crashes on Earth and please expand on who is left, seeing Grunt, Jack, etc gathering on Earth and talking about Shepherd.

Between 2k and 3k, chose dominate, much the same except Shepherd becomes a reaper and they leave, instead of are destroyed. Crew still lands on Earth etc...

The combine thingy one, have to have 3k alteast, much the same but they crash on Earth. And give much more resolution/what happens to the crew and other people around the galaxy.

4k to 5k, chose destroy. Much the same, just the Normandy manages to pick up Shepherd before the Citadel is destroyed. Geth and EDI survive as well. Once again more expanded on the ending.

4k to 5k, chose dominate. Shepherd convinces the god-child that organic and synthetics can live together, (requires that you made the geth and quarians play nice nice) The reapers leave, however they destroy the Mass effect relays before they retreat. The Normandy picks up Shepard and crash lands on Earth.

5K, Same as 4k to 5k other then the mass effect relays are not destroyed, apart from the citadel. You manage to save Anderson before crash landing on Earth.

^This I think would give people much better closure, give us some incentive for the endings, and that our efforts actually mattered. Anywho guess its back to Skyrim for now...I really hope that you guys atleast look at and consider adjusting the endings so many of us that have spend the last 5 years in this galaxy can enjoy it again....

#439
Megakoresh

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 Why not? This the final chapter to the game, I consider my favourite. So I won't split this into named parts. Just read this, if you can.

When I opened the game for the first time, I was very worried because of the demo. It planted many doubts about the game being too cliche, too mainstream. From the first hour I knew, I was wrong. And it is really good to realise that your bad expectations did not come true after all.

It took me 45 hours to finish the game. It is not as long as ME2, yet not as short as ME1, but artificially stretched by a glitchy navpoint system, very bad mission log with no updates, information or most of the time, even location of the objective. I spent hours scouring through the citadel, or searching for a planet, I did not know a star cluster for. But I can get behind that.

The dialogues and cutscenes all live up to BioWare standards. At least as far as camera placement goes. The animation was, however, screwed up very many times. Facial animation was laughable in places, non-existenent in others. Running animation was also bad, especially on squadmates, and the fact that Shepard's back covered 50% of the screen did not help the case. As didn't the absence of weapon holstering. But I can behind that too.

The game was very lively. You have done a great job shifting characters. The game's only 2 hub areas - the Citadel and the Normady did not feel like museums with lots of sculptures anymore. I liked that. I liked how you represented the war time. Mass Effect 3 was, I dare say, the most emotionally iducing title in the series. It came a severe cost of replayabliity, dialogue choices, choices in general, interactions with characters, exploration, several severe plotholes, but it was there. I liked that, and I was prepared to forgive the many things you took away.

I also like the music. It is amazing. Best in the series. I was totally blown away by the soundtrack.

Just so that you know, I took the time to complete ME1 and ME2 once again 100%. Maybe 98%. Not below that. I reviewed every choice, I made, completed every mission that was available. Bought and finished all ME1 and ME2 DLC. I spent hours scouring around citadel and the galaxy trying to complete as many of those annoying, undetailed and sometimes broken side-quests. I knew I would not have time to play the trilogy again until summer so I did everything to get the full, optimal 100% ending that would satisfy me. It was what I did for ME2. I was so much in awe of the ME2 and the way everything you did mattered in some way.

While playing ME3 I could hear myself, answering the question "What is you favourite videogame?" with "It is the whole Mass Effect trilogy". Even though a lot of dialogue choices in ME3 were predictable. Even though a lot of events in ME3 were predicatble. Even with a lot of techincal issues. But then the Reaper beam hit me...

[SPOILER BELOW]
And it all just crashed down. Like that Collector Base, blew up. Or like Nazarra. I had a very slow walk that so closely resembled CoD, toward a huge beam that lifts people up into an alien construct, straight from the kid's movies about aliens. Then I had a very slow walk past piles of corpses, Reckoning style. Then I had an awkward discussion with the Illusive man who was indocrinating my body, while idocrinated himself, however Shepard still had his mind(!). And so Illusive man made Shepard's body (!!) shoot Anderson while they were talking Shepard-Saren style(!!!). I was confused, but also angry at the Illusive man, hammering that intimidate option all the time. But then I killed him. And completed the mission. I did a lot in this game, a lot in the previous games. I was already  seeing how the Cruicible fires, whipes out the Reapers and was worried if all of my squadmates survived. But no.
A platform lifted me up. And a God in a for of AI with a hologram of a kid from the nightmare turns up. And says:
  • You can restart the cycle. With destroying geth and all synthetics in the process and not really achieving anything on a galactic scale.
  • You can control the Reapers, which will, as everything points to it, simply continue the cycle. It simply converts Shephard into the Reapers. Oh, and Shepard dies, by the way.
  • Or you can combine Synthetic and Organic life, destroy Mass Relays, reach a pinnacle of evolution and existance before it comes naturally. Shepard dies. And everyone else is converted to Reapers in an early stage of development.

 That is it. Regardless of everything you have done, you are presented with 3 choices. None matter. None are "good". None are expected. None are satisfactory. So I would accept and maybe like this completely over-the-top semi-mystical and very philosophical ending in a game like Dragin Age. Maybe in The Witcher 3 when it comes out. I accepted and like it in Deus Ex: HR and Bastion. Hell, in Elder Scroll game it would be alright. But it ruined Mass Effect. You have ruined, perhaps, the greatest sci-fi trilogy to date. With 10 minutes of gameplay at the end of a 45 hour long game. And around 130 hours taking to complete the entire trilogy.
[SPOILER ENDS]

So what can I say? Save it. The setting of your endings allows you for a large expansion, presenting this all as a halluicination. You have the money. But you don't have the motivation. This has to be something coming from you specifically, BioWare. As I am sure that the game will sell very successfully and probabaly already has, despite the "From Ashes" scheme. Thus there will be no financial motivation to release this. But hell, I would even buy it. I would even pay 20 euros for a salvation of my favourite trilogy. And I am sure most of us will, if not all.

I must say, this: you tried too hard. Tried too hard to make a twist, something enexpected, not from Mass Effect world. And you were wrong. There is obviously a lot of effort put into this game. It shines with quality in places, and, although it makes failures stand out even more, it still shines, like Sun. Sun's got a lot of black dots where the radiation spikes are especially high, but it still shines. So does ME3, and it is so ironic because ME3, just like stars, died in such a small fraction of it's length.
I was repeating to myself in excitment about how many times I will play this game in the Summer. I am afraid, I will not play this game anymore. So overall thoughs:

Mass Effect was never about the philosophy of it's plot. It was never about the myseries that the Universe holds. It was about immersive, detailed and very interesting game world, incredibly good characters that MADE you believe that they were alive. You like some, might even romance some of them. Some of them you will hate. You are engaged in this world, immersed. I, and all people I know of, that played this game, never spent much time pondering about the meaning of the "Cycle". We spent hours discussing romance, characters, decisions, their impacts. Maybe 1 minute was spared at asking question such as "Wonder who created the Reapers?". This is not, at all, that important.
We want an ending that reflects out choices. Something a lot more down to Earth (oh, the irony). Something simple. Something like what Shepard and Garrus were discussing in their last conversation before the final assault. Without gods, without philosphy, without BS.
Give us that, BioWare. We earned it, I think, like Krogan earned their damn cure, or humans earned their seat on the council. Until then I can say what I think about Mass Effect:
Bioware, you have made three amazing games and one bad trilogy.
Mass Effect 1 = 95/100
Mass Effect 2 = 99+/100
Mass Effect 3 = 90/100
Mass Effect = 60/100

And one last thing I'd like to add: many people cried at the end. And am not sure if that was because of context or content...

Megakoresh out.

Modifié par Megakoresh, 10 mars 2012 - 09:12 .


#440
Mitra

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I didn't post my review because I'm still collecting pieces of my broken heart mixed with real actual tears (this has never ever happened to me over a video game) and feelings of complete betrayal from your part, Bioware.

I'll give myself a few days until I get processed in my own terms after this totally pointless fabrication of harassment of my full integrity as a person.

In the meantime, all you good people of Bioware, you should really see some facts. I, for everything in the world, don't hate you at all. You always had my respect as I'm also one more soldier from your loyal army of dedicated and supportive fans.

So this is my gift to you, Bioware. I hope that you will read it, if nothing more. We all (You BioWare and Us) at least deserve it...

http://social.biowar...06/polls/28989/

http://www.gopetitio...-dlc-patch.html

http://social.biowar...2&poll_id=29101

http://www.facebook....ngToMassEffect3

http://www.ign.com/b...em-the-trilogy/

http://social.biowar...sion/20097/&p=1

http://social.biowar...5/index/9512916

http://social.biowar...5/index/9711928

And a lot of other places that I have seen in last few days or hours or whatever, but I have no strength to present them here at this moment because I'm in ruins...

And just last one word to say before I go start to collect my old self again;

>>>BioWare, We are your fans, your loyal army. We don't deserve to be treated just as "customers" because We really are a lot more. Our Mass Effect World and this fight for greater cause is based and is coming only from true, human feelings and hearts of all of Us. Isn't this also epic, seeing your loyal army stand united? Help Us Win this fight for the better future for all of US, You BioWare and Us, your fans<<<

#441
lady winde

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My review contains heavy spoilers so read at your own risk.

First off, I need to open with that I adored this game and that this is just my opinion and in no way am I speaking for any others.

This game made me feel a rollercoaster of emotions through out the entire playthrough.

I was extremely blown away by the small details that had been added. The facial expressions, the hand gestures. The intimacy in which a character could express such tenderness like brushing their thumb along their lover's chin or kissing their palm as they held it to their cheek. That was amazingly well done. The scenery was also amazing.

The scripted character deaths were really hard to swallow in the sense you didn't want them to die. You wanted to save them but in the end you knew it was how it should be and I was okay with that. Thane had his last battle, Legion was able to obtain his individuality and sacrificed it for the Geth, and Mordin was able to cure the genophage knowing full well he was not going to make it out alive. Those deaths brought on the tears and I applaud Bioware and those involved who helped create the characters I loved so much meet fitting ends in a way that invoked so much emotion.

The banter, ambient and within the party, was pretty awesome. I loved the "stand off" between Garrus and James, or walking in on Tali and Garrus. There was so much of this and I loved it. I definitely wish there had been more with the Virmire Survivor but overall I was happy with what I had been able to find in game.

The combat was ok. I definitely didn't hate it or find it overly difficult. For the end battle I was definitely happy I had chosen to be a Soldier over being an Infiltrator like originally planned. So many enemies swarming!

I REALLY liked how some of the quests you picked up along the way could be tied back to some npcs from previous games. I never though Char would make me cry as much as he did.

And of course how can I not mention the music and the voice actors. They all did superbly! The art and movie direction really helped draw you in and either gutted you appropriately or left you grinning like a bashful fool.
99% of the game was so amazingly well done... and then we get to the ending.

When Shepard and Anderson are sitting side by side on the citadel I was ready for the credits to roll and seeing the consequences and affects of all that I had done to attain my war efforts pan out. I had prepared myself that Shep would die beside Anderson once the Crucible activated.

When the Catalyst started explaining what the Reapers were about and what three choices Shep was left it, it was so extremely hard for me to wrap my head around what was going on. At that point I wished there had been some sort of chat box to scroll through everything that was said so I could fully understand and absorb the situation that had been presented before Shepard.

Once the choice was made, I had chosen the Destroy ending, I watched wondering just what would unfold. What I didn't understand was why Joker was out doing in FTL flying away from the battle. I really would have liked to see just what made him decide to flee. And when the crash happened my jaw literally dropped as my LI, who had been in my party at the time, stepped out of the Normandy.

How did they get there? What made them decide to leave Shepard on the battlefield and how did Joker get them? I think there was just way too much that wasn't shown to help piece together how some people got from A to B.
 
It would have been nice to see Joker yelling down at party members to hop on or die. Would it have been awesome to see the LI go, "No! I'm not leaving without Shepard!" Yes. >.>  Even if they hadn't decided to stay, it would still have been cool to see the conflict write itself on their faces as they climbed aboard the Normandy and fled.

I would have loved to see the consequences of having all the races that had joined the war effort now stuck on earth. Did the Turians find a way to survive? What about the Krogan? How did they feel that there was no way for them to get back home? What about those who were still aboard their ships? Did they suffocate? Did they crash to Earth? Were they able to fly to Earth for safety?

I would have loved to see some epilogues explaining how people went out heroically, how they managed to survive, or how they died out; something that to show the effect of what I had chosen throughout the series.

The ending felt way too short for such an amazing trilogy and unfortunately it's the last impression you're left with once the credits end.

But all in all, this game was pretty amazing despite my feelings on the ending. I just wish it had ended as epically as I had hoped. If I had to give the game any sort of score I would have to give it two, one for the ending and one for overall gaming experience.

For the ending itself... Definitely a 4. There was just so much that could have been expanded on and drawn out and explained as I said above.

For overall gaming experience I can't help but give it a 10. It really was a great game and I'm glad I played it out with all the emotional investment of the prior two installments that helped flesh out the main character and those who came along for the ride. The characters, the story, the action. Really great stuff.

With all this said, I'm certainly eager to see how Bioware responds to both the criticism and the praise. :)

Modifié par lady winde, 10 mars 2012 - 09:18 .


#442
TuringPoint

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Nice things:
Cinematic, the most engaging and truly character-driven of the series. It really is beyond me how to articulate this fully. It was a satisfying experience.
Character expression was less awkward, and frequently very believable.  You can almost see what people are thinking sometimes, especially with Shepard, and this syncs perfectly with the dialogue.
The auto-conversation stuff was at least some good stuff.
The rate at which you could go talk with squad members seemed more logical somehow.  In spite of there being fewer conversations, the conversations fit in the flow of the overall narrative much more snugly than in any of your previous gamse.
I can appreciate the ending for what it was, which was not entirely, err, literal.

Critiques:
The beginning was a little melodramatic, in particular the conversation with the committee. Maybe its a matter of envisioning something more dramatic than you could do with the game medium.
It was odd how people would somehow let their mouths hang open slightly in dialogue, couldn't tell if there was emotion intended or just some weird accident.
Strange neck movements on occasion. Walking/running animation that looks constipated.
A little more literal information on what happens at the end would be nice.  Who survived the final battle?  Does FTL still work?

I want more of:
Exploration, of the universe and IP. We focused on the Reapers for three games; can we do something else now?
While the game was satisfying, the ultimate end of the Reapers was not. Why destroy all synthetic life, not just reapers?
More input in dialogue.
Moar.

Modifié par Alocormin, 10 mars 2012 - 09:52 .


#443
Gruzmog

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SKRemaks wrote...

First of all, let me say that the game is absolutely beautiful.  The writing, the artwork, the cinematics, the music, the voice work,  the sound, (oh my god, the sound!)  Everything about it was wonderful.  It is, bar none, the best piece of entertainment I have ever experienced.  It is beyond calling it a game.  It's a piece of art.

As for the ending...

Did I like it?
No

Was I heartbroken?
Yes

Was it the right ending for the trilogy?
Absolutely

Please, BioWare, stick to your vision.  If you actually do put out dlc to make the ending different, then for the first time, I'll actually accuse you of dumbing down your games.  Don't give in to the temper tantrums.  Stay true to your story.  Because in the end, it is YOUR story.  We're just along for the ride.  And a wonderful ride it has been.  Thank you for this amazing experience.


That will be the first time ever i am on the support side of dumbing down a game then according to you're opinion. I don't even want a happy ending I just want an ending without plotholes, teleports or space magic, id rather lose earth if it made sense then have any of the current endings

#444
Kayjin23

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I'm going to keep this short and to the point because my major complaint is the same as everyone else's.

Pros:
-This game was the first time Mass Effect really, really resonated with me emotionally. I've enjoyed all the games plenty, sure. But this was the first time where I felt really emotionally invested. Some of the unavoidable character deaths really choked me up, which I never thought would happen.
-Gameplay was solid. Definitely an improvement over 2 and it was nice to have at least a little more choice in how powers worked and such.
-The storyline choices in 1 and 2 actually mattered more than I was expecting here. Sure it's still largely nothing but minor details, but there are a few slightly larger changes that impressed me.

Cons:
-Game felt really focused on the action and while it did a good job showcasing everyone's reactions to armageddon, I still miss the epic space opera feel of Mass Effect 1. Everything was really war-centric.
-Cerberus felt ridiculously powerful all of a sudden. Yeah I know they had a lot of resources in 2 but they really had the power to take over the Citadel?
-THE ENDINGS. Anything I could say about them has already been said. Really hope this is fixed Bioware.

9/10 for the rest of the game.

2/10 for the endings as they stand.

Works out to a 5/10 or so.

#445
Rheill

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Mass Effect 3 was a wonderful game.

I enjoyed overhearing conversations, and everywhere from the Normandy to the Citadel just felt more alive. Little things that followed you from the first two games were appreciated, and more than once I was emotionally touched enough to get teary-eyed.

I even put up with Kai Leng, annoying troll as he was, because I knew as some point I'd be able to kill him. I encountered a few bugs and glitches, but nothing I quick reload couldn't fix. I even dealt with having Origin forced upon me.

And then I took a light-elevator up to the Citadel. [SPOILERS]

My squad disappeared from my side and apparently teleported to the Normandy. I hallucinated about a little kid that's been in my PTSD nightmares for a while, and then I jumped into a light-beam/stuck my hands into electrical sockets/blew myself up. As I died, the Normandy was light-years away, apparently already fleeing even though no one knew what I was doing. Everything exploded. Joker and Edi may or may not have had robot babies.

The end.

The game was wonderful, but the ending just seems unfinished. Especially now that I'm reading that the "flashback" of Joker, Anderson, etc is bugged to show you Liara by default.

Where did our satisfying, "wraps up loose ends" ending go?

I don't know if a DLC is the answer (and if it is, we'd better not have to pay for it) but I at least want some acknowledgment that this ending was worse than a rookie mistake - it's so beyond bad and so dissatisfying to loyal fans that it needs to be addressed.

I've trusted Bioware to make great, well-thought-out games with characters I love. While I still love the characters and universe of Mass Effect, I will probably never play these games again because I know my choices and interactions don't, in the end, matter.

Mass Effect 3 (all except ending): 9.5/10.
Mass Effect 3 (ending): 0 points for incomplete.

#446
WVShearer

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Up until the last 10minutes of the game, I would rate it a 9.5/10.  After the last 10min, 3/10 at best.  I have lost all desire to play this game.  At all.  The story throughout the entire game is increadible.  It had me laughing, crying, screaming in rage, and sitting there in shock.  Never before have I played a game that compelled me to play it so hard, to try so hard to see it all (the search quests and the stupid sidequests that are aquired from evesdropping on conversations are horrid, but thats just an annoyance factor as they are all fairly easy to finish).  And then there was this giant laser beam that broke my heart.
GG bioware, totaly suckerpunched me on this one.

#447
Shunt Mcblunt

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OK lets go to my Review.
Gameplay (Scanning much better) - 9
Combat (Fixed all bugs from ME2) - 9
AI (Damn well much smarter than ME2) - 9
Story (Beginning) - 8 (Would have preferred the Trial)
Story (Middle) - 9 (From Normandy takeoff - Crucible kid)
Story (End) - 2 (Chopped up cut scenes, events that would have never happened, and Same Ending different colors)

I would have said this game was ICONIC. I would have said this game got me through the depression US has suffered. I would have said this game was worthy of something special.

The ending was sad, pathetic, and insulting. Now the ending had great capabilities till you made them all the same. Blue, Green and Red beams are the same if they do the same thing. Your scene on the website were far better than the ending you gave us. I would rather find their weakness or create a weapon that would only work on them one at a time for the sacrifice of Shepard's life.

Shoot, Jump, Grab
Blow up earth yes/no
Mass Relay blow up
Normandy trying to out run shock wave?
Normandy Crash
Organics get out, Syenergy get out, Any get out.

Same scenes, different graphics - This is problem. Ending took 40 mins for your team to make with 30 mins on color changes. The online build up scenes till game release was better than this.

#448
JamesGray33

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I've been putting this off for a while, but I've been reading other reviews and I think I have figured out how I feel about Mass Effect 3.

It was an excellent finish to the series...I just feel like all my decisions were pointless. Why couldn't I convince the catalyst that synthetic and organic could live together in peace? I proved it with Legion, the rest of the Geth, Edi, and I tried even in the first Mass Effect when that rogue AI that was syphoning funds tried to blow me up. My Shepard was so bloody and broken and tired I could barely understand his grunts. I should at least been able to try to convince the catalyst, but Shepard didn't seem to care about finding a better way. The whole game I tried to save as many people as I could. I ALWAYS found a better way, my way.
I totally understand why Bioware made the endings the way they are; with the destruction of mass relays and what not. I knew in the first game the mass relay technology must be destroyed since they are ultimately our destruction. I'm pretty sure I've read in the codex that the humans were working on their own FTL drives until they found the prothean ruins and then the charon relay.To truly overcome the Reapers, I thought I had to purge the galaxy of their every influence. However, when faced with the final 3 decisions, I chose control of the Reapers. Why? because I wanted the Geth and Edi to live their lives. Not as organic/synthetic hybrids, but true to what they are and what they want to be. It was an insanely hard decision and that's completely fine. That's what Mass Effect is all about; tough ass decisions that will make you wonder if what you did was RIGHT.

I'm totally fine with Shepard dying, but I believe that if you took the time and care to play each of these games in a complete or near complete fashion, then you should be rewarded with some awesome end game scenes. Where were my and Liara's children? Why couldn't I see a memorial in Shepard's honor? At least a scene with SOMEONE crying over my death. It's just a game I know but what thanks did I get? Nothing! I saved the council twice! I saved the rachni from genocide twice! I saved the krogan, I forced peace amongst the geth and quarian! I HELPED EVERY SINGLE BATARIAN I CAME ACROSS EVEN THOUGH THEY ARE ALL D-BAGS.I did so much in those games and cared about so many characters and I got nothing at the end of it all. I got certain death, an unexplained cutscene of joker and the normandy crash landing, and some old fart telling his grandkid about a Shepard story.

My Xbox was stolen from my house at the begin of february. I rushed my ass to have a Shepard prepared for ME3. I played every minute I wasn't at school or working or eating. I didn't do 100% everything in the first two games because I was rushed, but I did do 100% everything with about 4 shepards before my box was stolen. I feel now like I wasted all that time. I was actually excited to have to start from scratch in ME1 several times, but if the ending of ME3 is the same every time, what's the point? Seriously I've seen the end, it doesn't matter which option to defeat the Reapers, the end will be the same. So what is the point?

My favorite game of all time is still the original Mass Effect. ME2 was awesome storywise, but failed to impress me as an RPG. Even the third one, which was an improvement of ME2, lacked that RPG feeling. ME1 reminded me of Jade Empire. I feel like ever since joining EA, bioware games have been trying to impress all kinds of gamers, instead of focusing on those of us who love the RPG experience. Hell anyone else on these forums who have played Jade Empire, neverwinter, or even dragon age origins will agree that bioware can create a nasty sick ending. In jade, I had the choice of joining the bad guy at the end! how cool was that?!

But I digress, Mass Effect 3 was in absolutely no way a bad game; it was incredible, but it did not have that feeling that I get when I beat a bioware game. The satisfaction was missing.

And that's my 2 cents...

#449
Shinzarn

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Mass Effect 3: 50/100

As a game, Mass Effect 3 is a visceral, raw experience that lets you truly understand the magnitude of a galaxy at war and the toll it takes on people. From Shepard's inability to sleep to the outpouring of emotion on the Citadel as people learn the fate of their loved ones, ME3 delivers the emotional gut-punch the characters all feel. The storyline was amazing, and the dialogue and writing are all top form. The dynamics between characters are real and heartfelt, with inspiring moments of friendship. The interactions and discussions of the Normandy crew feel real. Everything in the writing/story surpasses every expectation I had going in.

The writing and the story are showed to their fullest when combined with the absolutely amazing voice and sound work. I play a FemShep solely to hear Jennifer Hale. She IS Shepard, and the crisp, authentic way she delivers each line makes me believe in the character. As I told a friend who asked about ME3, I strongly suspect you have kidnapped her dog/loved one and blamed the Reapers. I can't think of any other way she could feel that much pure emotion and gravitas as she says each line. I FELT her care for Thane, and the last line she utters to Kai Leng give me actual chills. When she and Garrus talk, I feel their easy going comraderie, a friendship between two genuine badasses who have never lost their sense of humor. The voice acting and sound elevate the game to unfathomable heights, and I stand in awe of the work that went into it.

Like the writing and the sound, the combat delivers as well. By remapping the keys slightly, the game felt simple to play and easy to adapt. The battle mechanics and the AI deliver here as well, with excellent fights across the board. The variance of the encounters, the way they wove themselves into the story, and the scale all felt right for this game, the end of everything. Added to this experience was the Multiplayer. Taken as a stand alone, the multiplayer excels. I finally get to see how my Vanguard stacks up against my buddy's Adept, and together we fight waves of enemies. It was a very well-done addition to the game. Unfortunately, this also comes across as a negative. Tying the Multiplayer to the Single player campaign could have been a good idea, but making it mandatory was not. I play on a very slow internet connection, making the multiplayer a nearly untenable experience. Only by playing at a friend's house can I enjoy the MP to any degree. For my single player campaign, this meant that all the epic and difficult works I had accomplished were halfed. I had 7,600 War Assests going into the last battle, but since I hadn't done the MP, I didn't the ending I wanted. This lowers the score by a degree, but this in itself is not what kills the game.

The BAD:

Unfortunately, all of the glorious and amazing things above are overshadowed by two huge faults, one of which has been mentioned already. The multiplayer tie-in did not go over well with me, and I am seriously against anything that demands I play MP to complete the single player. I imported a completionist save from ME1 with everything done to ME2. I then did EVERYTHING, every system, 100%. I imported that game into ME3, and did the same. Every single quests and mission I could. I talked to everyone, did everything, and yet, somehow, I only had an effective set of assets totalling 3600, far to low to get the "best" ending. What upsets me even more is that without the tie-in, I would have been 2600 points OVER the "best" ending. You punished me for not playing multiplayer. Man that ticks me off. However good the multiplayer was, and it was good, you ruined the experience by making it mandatory. Even this however, is not the true problem with ME3.

The Endings. You know this is what it was coming too. They destroyed not just the Mass Effect story that I was writing and playing, but also any possible motivation to do it again. I played ME1 with every class combination, every morality, every option. 300+ hours of gameplay. ME2 was the same, over 200 hours. ME3 is only 30 hours, and that is likely where it will stay. I don't WANT to play it anymore. The endings took eery notion and promise of choice and ruined them. You had every opportunity and destroyed them. Forget player choice, of a galaxy in need. I don't want to save the galaxy, if that is how it ends. Thanks, but no thanks.  Not only do I feel like everything I did was a simple story told by an old man, but I also feel like it doesn't matter. My Renegade killer gets the same 3 ending choices as my Paragon Savior. Doing the minimum rewards me the same as doing the maximum. The endings destroy the game. 

Totaled, the scales look like this.
Voice Acting/Sound: 10/10
Combat: 10/10
Story: 10/10
Writing: 10/10
Dialogue/Interaction: 10/10
Ending: 0/50

Total: 50/100




 

Modifié par Shinzarn, 11 mars 2012 - 09:11 .


#450
Enigma457

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this game would of easily had a 100/100 except ONE thing the ending was so so very horrible it was like all that work you did and how many hours you put in me 1 and me 2 didnt even matter idk about everyone else but i did everything i could to make sure that in mass effect 3 my sheppard would not die but it didnt matter :/ so im rating is a 65/100.
i loved EVERYTHING about this game till the last 15 min when the game ended i just couldnt i was and still am furious that no matter what your sheppard dies....now i heard rumor of a new game+ alternate ending in which i am working on now but i have to beat the game again with the very first character i ever played with on mass effect so it will take me a week or better i just hope it is really worth it but really bioware i know you prolly wont read this or even care about what im saying but please please please PLEASE make a better alternate ending where your sheppard lives and is reunited with the person you spent so long in the previous games romancing or in the 1st game where you tried your hardest to survive without seeing the person you romanced in mass effect 2 for very long...PLEASE bioware you know how much more fan support you would get if you listened to your fans (which the majority that i have read) all want a better ending choice where sheppard doesnt die and im not talking about the option of destroying the reapers and seeing your sheppard take a gasp for air right before the creds roll if you do this for all of us you will have so many more people passing the word around about how amazing mass effect is and everything PLEASE bioware come out with a better ending

now onto what i liked and disliked
i liked the action and rpg mix up you put in this game it kept me at the edge of myseat throughout the whole game i also liked the new weapons and graphics were just amazing

what i didnt like
was all the scanning you had to do to get people to join the war i wanted more landing on planets and doing missions like in me1 another annoying thing was the reapers constantly coming after you as you were scanning like in seconds i also didnt like some of the wait times for the doors mabye its just a glitch but hey and of course i REALLY didnt like the end whatsoever as i stated in the previous portion of this reply anyways bioware ill ask again PLEASE come out with a better ending for your sheppard and even if this new game+ rumor of a alternate ending is what everyone is looking for at least make it available to get this ending for the first run through...that is all