My Mass Effect 3 ReviewMy Score without Ending 95/100, with Ending 30/100
SUMMARYI loved playing Mass Effect 3. I loved it so much I played it straight from Midnight on Launch to 4 am...over a day later. It was that good. Then I finished it and I've been so depressed its hard to think I could ever pick up any game in the series again.
THE GOODI very much enjoyed playing Mass Effect 3. The story was well fleshed out. I had a good amount of time spent with my teammates and mostly everyone I knew from the last two games. The gameplay was stellar. I have loved the Multiplayer. I'm one of the ones who thought "Bioware is on Crack" when I first heard about it. My Love Interest (who was Garrus) had a great story. I'm very happy with the romance, it was so much more then I was expecting. The Narrative gave you a great feeling of "OMG can I do this" which is what I think they were going for. I did feel closer to my Shepard then in the first two games. I loved the updated character models compared to the last two games. I loved the new Default Femshep. Not including the ending I cried when my old teammates died. But they died in a way that their death was worth it, they had closure and I was proud of them. I thought the game was made so much more Epic this time around. I felt Mass Effect 3 was the best in the series and one of the greatest video games I had ever played, until the end of course.
THE BADThe BugsThe ones I noticed were that if I died my autosaves were spawning me under the world and I was stuck. I would have to reload from a quicksave or completely restart the mission. Quest NPCs who are finished would not show up on the elevator map letting me know I could finish the quest. Sometimes the galaxy map would flash on a star system when there was no quest there. The map on the citadel sometimes wouldn't display complete quests. I had to literally look at the quest see it was a person on in the presideium commons then go and check everyone to see if I could click them. Also sometimes I would click for a squadmate to use a power and they would use another one or nothing at all.
The QuestlogThere was no entry if a quest was updated. It never told you where a quest should be completed. I literally had to sit in the elevator and scan all the floors maps to tell me if there was someone there would had a turn in. And sometimes that wouldnt show up.
Squad AIMy squadmates wouldnt attack correctly with the right powers based on the type of enemy and barriers. In ME2 they were smarter. I didn't have to micromanage them as much. Also as a Vanguard I got ahead of my squad alot and they could not RUN. I can run but they would always be trailing behind at a walking pace. Even if I didn't have charge you were usually waiting for them to catch up to you since you could run and they couldn't.
Galaxy at WarI was told in an interview with Casey Hudson when he talked about Multiplayer that you did not need Multiplayer or any other system to get the best ending. I did a full completionist run. I explored every star system 100%, did every side quest and main quest, talked to all my people every chance I got. I recruited all races. As far as I know I still can't get the ending that Shepard will live if she chooses the Red Ending. I had 3500 MES and you need 5000, 4000 if Anderson died. Which to be honest I don't know if my Anderson died or not. He lost conciousness and I thought he died. Even so I should have that ending with 3500. I shouldn't need the Multiplayer to get it.
The EndingsNo matter how much I enjoyed it and how good it was the endings completely ruined my Mass Effecet 3 experience. The rest of the game was awesome. If the endings had made me feel just a little like a hero/savior, something to make me smile at the end then this would probably have been one of the best games I've ever played. If you ignore the endings ME3 really is a great accomplishment. That being said here is my take on the endings.
I think they need an ending with more hope for your crew. That's really who Shepard has been fighting for. To know they are stranded somewhere (Normandy is down doubtful she is repairable) and there is no hope of rescue (Relays are Gone) is very troubling. Also when you are on Earth your squadmates get zapped and die it seems. So there went my LI. Though then he miraculously shows up at the end in the Normandy???
The endings caused me very deep despair and heartbreak for these characters and races which I have invested in for the last 5 years. I thought I wouldn't be able to play any more ME3 it was so bad. I had no interest in playing a new game+ or any of my other romance ME2 saves. I've changed my mind now though after getting used to it. I'll never finish ME3 again though. Probably play to the first base on Earth where you say goodbye to everyone. Dragon Age 2 did the same thing. It left me feeling like the goal I was working toward in the game was not accomplished. So no matter how many times I try and replay the game there is no hope. It is a discouraging trend between the two games. I never want to play another game that makes me feel this bad at the end. I'm probably going to not preorder the next Bioware game no matter what specials it comes with until I hear the reviews about the games from other gamers.
When I finish a game I should have a great feeling of accomplishment. I should feel on top of the world. Even if there is a tragic ending with sacrifice I should feel that everything is going to be better. When I was finished with Mass Effect 3 I was hit with such a huge whammy of depression and unhappy that I still haven't recovered from it hours later. A game should never make you feel this way. I don't mind crying because something is sad. But if I cry it should be with the feeling of hope or "they did good". There was none of that when I finished Mass Effect 3.
Mass Effect Theme SwitchI think the endings are imaginative. I have no problems with them in that sense. However I also think they go against the main themes of Mass Effect (controlling Reapers gaining unlimited power with the Reaper tech is a Renegade theme) (Destroying Reapers only and all their Tech (including Citadel and Relays) to allow the galaxy to live on its own and prove there can be peace between the organics and synthetics is a Paragon theme) and suddenly its switched at the end. I like the synthesis theme.
I can't stand the feeling that my crew, all the people I was fighting for that are still alive are doomed. Thats what I don't like. Yes the galaxy will recover in thousands of years, thats a given. But I want to know that the people, my crew, their friends and familys, people I fought for that survived have hope of making a better life. The lack of exposition and the way things were presented leaves you with a sour feeling of despair. It is the lack of exposition for me. Also the stand off against TIM is so Saren 2.0. Also the question of what happened to all the people on the Citadel? Did anyone escape? Is Baily, Dr Michel, everyone dead?
I would rather have the choice (since choice has always been a serious theme of Bioware) that if I work hard enough to make a perfect perfect ending then my Shepard gets a happy ending with their LI. Cause they have put some awesome work into making us fall in love with these characters. It gives me a reason to play a new game+. If I want to be a marytr I can, if I want to have a life with my LI I can.
My suggestion for ending correction if this ever happens:I'm going to try and stay general cause Bioware should write the endings. They should just make sense inside the game, not leave any plot holes, and give a player a sense of victory of some kind.
1) I would have exposition explaining what happens with the citadel, people who were on the Citadel when it got invaded, relays, crew galaxy, races, etc. If Shep lives I would show he gets reunited with his/her LI. If he doesn't I would show Shep getting mourned. I would also show that maybe the Citadel gets picked up by the fleets in orbit and not crash into Earth and cause Nuclear Winter and extinction.
2) Whatever the ending it should be true to Paragon and Renegade Mass Effect themes that have been present in the series up until this time. Accept Reaper Tech Power/Control = Renegade and Reject Reaper Tech/Destroy = Paragon (and I am including the Citadel and Relays as Reaper Tech. I have no problem with blowing them up I just want exposition about the effects and about the characters I saved and care about) I thought the Synthesis was imaginative and it had both Paragon and Renegade overtones. It took choice away from the galaxy over their future but it tried to create peace. Though you could still create pure synthetics after the fact. And mother nature isn't going to stop creating strictly organic life.
3) I would give Shep a chance to live in some form on each ending depending on your assets and reputation.
4) I would explain the mystery teleport by showing either the crewmates died in Harbringers blast or got teleported to other parts of the citadel and got picked up by Joker. I would keep the Normandy around Earth to crash land. I would also have Anderson get picked up and live if you saved him from TIM.
5) Have a Final Boss fight with Harbringer that has the same mechanics as the reaper fight on Rannoch. This time you have all your war assests hooked to the lazer and you have to dodge not only Harbringer but tons of adds as well. So basically its you firing your tracking lazer and having your squad take out adds. Your War assets determine how hard you hit Harbringer each time. That would be such an Epic Boss fight. I so wanted to kick Harbringer's butt.
6) Explain why Shepard is viewing the catalyst as a child. Also explain why the Catalyst itself didn't open the Citadel Mass Relay back in ME1.
I'm sorry Bioware but you have truly shaken my faith in you. I know you are made up of some incredible people and I respect all of you. I hope you take these words seriously for all future projects and be better with your endings. Im going to stop playing SWTOR and will not preorder another Bioware product or purchase any DLC until this has been fixed or your next title shows you are changing this trend. I just can't take the chance of playing another game that makes me feel this bad when I finish it.
Modifié par shnellegaming, 15 mars 2012 - 04:32 .