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Mass Effect 3 Fan Reviews (May Contain Spoilers)


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#526
Thompsonator

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I completly adored not only this game but the entire mass effect universe, meaning the games, the books and grpahic novels, all of it.  The emotional attachment gained with me3 was nothing short of spectacular.

Then the ending happened...

Ending which destroys all the relationships built, the entire mass effect universe and offers no closure or explaination of what happened after.

Before ending 10/10

After ending...well i dont know anymore...the whole trilogy is ruined

#527
Dominus

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Looking for love? Seeking the dark secrets of perpetual motion? Well, I can't offer either, but what I can offer is a review of the likes you've never seen before. Simply click the image below to see the full review. I hope it's helpful to you.

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#528
kovacs99

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 My Mass Effect score: 94/100 

This games and the franchise as a hole just one step from being the greatest computer games series every made! 

Likes:
  • I loved the gameplay in ME3, so many improvements that work
  • Combat is fluid, more challenging at times,
  • Story delivers on so many levels. I've been attached with the character Tali since the beginning, and the scene when you see her again, and on Rannoch had me moved. Even had me screaming 'I love you too' at the screen. Even if Shepard didn't say it  :(  But excellantly done. Liking the bf/gf dynamic in ME3.
  • The action shots of when the fleet engages the reapers over earth, I was physically pumped. Loved it.
  • All those hours completing every mission and side quest, building the tension and adrenaline. Excellent.
  • Multiplayer is fun and interesting.
  • Ending didn't feel anti-climatic which is very hard to do. Congrats. 
However: There is just one dislike which stops me rating this game as 100!

Dislikes: 
  • Ending. I just wished after longing after Tali from the beginning of ME1, loving in ME2, and being her bf in ME3, there was some option where Shepard and Tali could have happy ever after life on Rannoch. Call it the whimpy romantic option, I don't care, but if I had this option at the end, so I could get that warm fuzzy feeling inside at seeing lovers reuinited and being happy ever after then I would have scored this game 100. 
The ending however did reveal my own motivations, that I was actually playing for Tali and give myself a peaceful future, not for Earth. Guess it shows I'm selfish. Because when i started my second playthrough, I thought 'what's the point, I die at the end. Why bother.'  So unfortunately, the ending kind of kills my desire to play it through a second time. 
Trust me, I know how hard endings are. I've written several novels all with the same reviews, "amazing storyline, and ending delivered if a little anti-climatic". I've read so many complex books, and played so many thrilling games where the ending just doesn't fit how you imagined it or seems anti-climatic. This ending didn't feel anti-climatic at all which is a great accomplishment.
However I was expecting some kind of simple extended cutscene which would be different depending on the myriad of different choices you made. It seems no matter how you play ME1,2 and3, it all boils down to three choices at the end. In a game which revolves around choices, simply don't give the choice at the end and you invest in twenty or so cutscene finishes that reflect the choices made throughout the games. If I knew that i'd be playing this game twenty more times trying to unlock the different cutscene endings. 

Overall: 
I love Tali, and then this game in that order. After playing a game I've had the power to shape in so many ways through my decisions, and then not to have the ending I wanted...a little disappointing. But I guess it's the journey more than the destination, and in that Mass Effect 3 has delivered on all fronts.

#529
pinstripes3333

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85 Before the ending
The game is fun but extremely repetitive. I thought the story up until the end was decent, I was thinking the entire time that I liked ME2 more but it was still a good game. But then the ending happened
Final Score: 60. The ending ruined not only ME3 but also ruined the first two games.

Modifié par pinstripes3333, 11 mars 2012 - 11:19 .


#530
SogaBan

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SouthernCherokee wrote...

-I still don't know the Turian Councilors name!!!


I won't spoil ur exercise. Just a hint - As soon as u meet the council for the first time in the game, stay in Udina's office and talk with him and he will tell you the name of all the three councillors.

Thanks!

Modifié par SogaBan, 11 mars 2012 - 11:20 .


#531
R3MUS

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I'm gonna keep this short.

I wanted to have a long conversation with Harbinger at the end. Instead we see the Reapers true form and the avatar of a God that Shepard sees as the one boy who died.

Where did the Rachni go? I thought i would see them fight the Reapers, Blood pack? Blue suns? Eclipse? Geth? All i saw mostly was Alliance, Quarians and Turians.

I wanna hear Bioware comment a full detail on the endings. What they thought. Why they did these.

A game has never never affected me like ME3 has... 5 years.... Oh boy.. I feel like an empty shell right now.

One of the best games in mankinds history. Would had been the best or top 2 if not for the short ending.

#532
Darth Malignus

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Review? Hmm. The game itself was great. Sure, there were a few bugs along the way, which a reload could fix, nothing major.

But the ending perplexed me. The Catalyst plainly states that the Reaper solution doesn't work anymore. Oh, really? So the ONLY option to stop the Reapers from reaping the galaxy is to throw yourself in the fire?

Why not simply ask the Catalyst to stop? The choices Shepard are given WILL end the Reaper threat in one way or the other, (and destroy the Citadel, the Catalyst and the mass relays, from what I can gather) and since the damn Catalyst orders them around... you probably see where I'm going.

Shepard is given a free pass to destroy all the Reapers? So why is the option to simply ask the Catalyst to order them to stop (or selfdestruct) and thereby get your "happy ending" not present? Sure, make that choice a 100% Paragon or Renegade option, I don't care, but with the option to destroy all Reapers served to Shepard to use as he sees fit, wouldn't that indicate that the Catalyst would be able to listen to that kind of reasoning and simply order the Reapers to stop doing whatever they are doing?

I guess my only response to all of this is Masterchief's famous line from Arby 'n the Chief: "Rlly, Bioware? Rlly?"

To have it end like this... but let's put some numbers on it, shall we?

The game itself: 10/10.
That horrid Frankenstein abortion called "the last 15 minutes": 0/10.
Overall: 9/10. Not that this should be shown as any indicator that I'll ever complete any other playthroughs ever again. The end of Shepard was... Jesus Christ.

Bioware used to stand for quality in their games' storylines. I'll go dig up Baldur's Gate, because my faith is seriously shaken.

Modifié par Darth Malignus, 11 mars 2012 - 11:45 .


#533
Aerius

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Like so many others, I feel bad about the endings, but let's give it a step by step for this.

My Character: Male mainly Paragon Soldier Shepard since ME1. Did most of the Paragon options and when it comes to real relevant choices, all of them, I guess. From saving the Rachni to destroying the Base in ME2. Ashley died on Virmire, leaving me with Kaidan. Love Interest is Liara since ME1. Saved the Council in ME1, made Anderson Councillor. Saved the full crew in ME2. Always played as "Peacemaker" more than anything else. Also bought the story and character relevant DLCs of ME2, as in, Kasumi, Shadow Broker, Arrival.

So. Mass Effect 3 starts with an attack on earth. This comes as unsurpsising of course, given that it has been announced long ago and given that this of course is the logical "next step" in the story. Seeing how things turn downward was the start of how the game in general is presented, and that's pretty good. The dying child was a great asset, in my opinion, as it makes clear how Shepard is unable to save everyone and it of course sets the mood to something very dramatic.

I cannot comment much on Vega. I know he is used to go with new players that play ME3 first, but as a "veteran player" his role is just minor to me. That's okay. I still liked his dialogue.

Fleeing from earth, the next chapter is Mars. Now, here comes the Deus Ex Machina into play: "The Crucible". And while this is a widely used and sometimes even succesfully applied theme, I felt a bit uneasy at that. Why did it slumber for 70(?) years in that library and noone ever discovered it? I reckon', the Alliance would be mainly interested in weapons against their potential enemies (first contact war, first reaper, batarians, whatnot). Now however, I also personally was happy to have Liara back in game so early. LI and - together with Garrus - one of my permanent squadmates was nice. Fast forward to the battle with Dr. Eva, having Kaidan smashed into pieces. Pretty much overly dramatic is how I felt, but that's okay. The scene worked so far.

Back to the citadel, we start seeing the first results of the reaper offense. Tons of sidequests (most about... scanning) and lots of dialogue did follow. Finally beeing able to move freely to and on the Normandy was great. I like how it was rebuilt in some fashion but still clearly is the Normandy SR2. Finding all the old model ships and the space hamster was cool as well, this worked out great imo. Just as meeting old characters, in particularly Thane was done good. Not awesome, but good. I liked how you're able to speak with everyone over the course of the game anyways.
The first major confusion was had at that time as well: Udina is referred to as the Councillor. Why? Didn't I put Anderson in charge. I had to look it up in the Codex to understand why and was disappointed. What does it matter that I put Anderson in charge, when Udina is the one in ME3 in any case? Meh.
Even then, it was clear that this game was mainly designed to score points. War Assets are what it's all about. It had to be expected and at first, I really didn't have much of a problem with it.

So, after exploring the Normandy and the Citadel for a while, having my first "Oh I know you from ME1 or ME2" conversations and all and doing many many sidequests, the next big part of the story is Palaven. Hey Garrus, nice to see you. I feel very split about his presentation, as on the one hand, this extreme understatement ("Oh hi commander... you're here as well, let's do business") fits, on the other hand, I'd have expected a bit more... reunification fun. Then again, his homeworld is beeing bombed right now, I guess that's understandable.
The presentation of Palaven was great. Beeing on the moon, seeing the reapers walking and fighting against the Panorama of a burning planet was a great show. The Turian resistance was pretty well made although the feeling of despair hasn't quite snuck through yet. It's clear that the situation looks grim, but eh, no surprise here.
Finding and convincing the next Primarch is "business as usual", having him on the Normandy afterwards was "nice to have".

Next up, the Krogans. After more sidequests it's become clear that the Turians won't survive without the Krogans, politically of course an extremely interesting point. We get to the Meeting, it becomes clear that the player basically has to choose between Krogans or Salarians and we get Wrex on the Normandy. That's fun. The Dalatress is a B*tch, but she's designed to be on and that worked out well for me.
So, we go to Sur'Kesh, meet Major Kirrahe and Mordin (YAAAAAY) and liberate Eve and gain support from the STG in the meantime. This made clear how choices of the old games influence ME3, as it all comes down to collecting the War Points. At this time, I didn't think much of it. It was nice to see old faces again after you invested time to save them in the other two games.
So, after Sur'Kesh we got Eve and Mording back on board. This was great, especially the latter one. Having him singing again was a good decision as well. In general, by now, the overall quality of the conversations is as high as the series deserves. The occasional calls between your crewmates, the friendly barter and all is fun and by now I'm looking forward to go to my crew after each mission.

Somewhen around that time the incident with EDI happens as well, I'm sorry, I don't quite remember when exactely that happens. I believe far before Tuchanka, but I'll just write it in here. This was the first major surprise and it was well made indeed. Maybe I was blind, but I didn't anticipate her gaining a body in the least. Having her as crewmate was a big change in how you percieve her and it was really well exercised. Meeting up with Jack was fun, "now you don't look like a sex toy but like a sex bot". Heh. So much for conversation quality, a lot of chuckles were had.

After having Eve on board the tension between the Turians and the Krogan becomes obvious in the way they talk with each other. That did show the complications of galatic politics well enough. Not awesome, I had really wish for a standoff (maybe after the bomb), but meh.
I did the Rechni Mission afterwards and had a hard time trusting the queen again, in general though, one of the weaker missions, in my opinion. "They sang a song of sour notes", eh, come on. She had been tricked by that once, why just the same again? Unneeded in my opinion. But eh, that might just be a matter of taste. But hey, Grunt. Yay.

Next on the list is of course Tuchanka. The premissions were good, disarming the bomb was fun, the Thresher Maw vs. Reaper fight was a nice idea, I liked the ruins on
Tuchanka in general. Shows another side of the planet, well executed.
The death of Wrex brother was somewhat anticlimatic. I expected him to come back at that point, only now in hindsight I realize that he was never spoken of again.
And then the next major emotional hit: Mordin sacrifices himself to cure the genophage. Very well written again and while I personally as player did not want him to go there, in the end, for the bigger picture, the cure of the genophage was more important of course. A lust chuckle on his behalf, "would've really liked to analyze the seashells" was had and then he exploded. I was really, really sad here. An extremely nice ending for a very well-written character and a cycle that closes. He made the genophage, he deployed it, he had doubts about it and then he cures it and finds his peace about it.
Also, first major heroic act by Shepard. Curing the Genophage and uniting Krogan and Turian forces felt good and was a nice reward for playing this far. Also, over the whole course of the Actions on Sur'Kesh and Tuchanka, talking to Wrex was an enlightement as always. Kudos again for the dialogue.

After Tuchanka, the attack on the citadel happens. My first thought was "again...?", my second thought was "wtf..?" and my third thought was "Udina..?". I disliked the whole mission, to be honest. It seemed, compared to lots of the others, very flat and not clearly written out. To me, Kai-Leng had his first 'real' appearance here and I disliked the character from beginning. He was extremely soulless and without any depth to him, just a mindless "oh I'm such a killing machine" kind of guy. Boring enemy. Having the standoff with Kaidan was cool, having Thane getting his hero-like death was okay too. Nothing unexpected, to be honest, as Thane has to die anyways, as we all know.
His death scene, him praying with his son for Shepard was fitting, a imaginary tear was shed and off we go.

Oh and by the way, Kaidan is Spectre now. It is said once, then never mentioned again. What the heck. When Shepard got Spectre, the whole galaxy was talking about that. Okay, Kaidan (/Ash) is the second ever and the galaxy has bigger problems, but still. Not even a small celebration? I wasn't really happy here.

Anyways, next up is finally getting Tali to the boat. I was wondering if I had missed her inbefore as it took a relatively large amount of time to finally get to her, but I can see why and it's okay. Sad, but okay. I was extremely disappointed that my actions in ME2, talking before the council and all had seemingly left no impression on them and they just went to war anyways, but I guess, that had to be expected. You needed that war and it makes sense, design and plotwise. So, the fronts are clear, Battle for Ranoch including Warmongers and Peacemakers. Having Tali with me again made up for that anyways.

The Missions on / about rannoch were quite cool. The pure story mission with Legion (entering the virtual space) was okay, although a bit toooooooo long. shooting yellow cubicles is only entertaining for a short while and while you learned quite something about the Geth, nothing of that was quite so new. But, as an exposée to the problematic of the Geth-Quarian War, this works of course. Saving the Admiral and then leaving behind his crew hits into the same "you cannot save everyone" and worked out rather well.
The 1v1 with the Reaper was designed to be "epic" and that worked out well. It was fun to do that indeed and I personally felt like having giant balls afterwards.
In general, the resistance you face with the quarians was well executed, it's clear that you had to pick all the right choices to make that work and I hesitated a huge lot before letting Legion upload the Reaper Data. However, it was so extremely satisfying to be able to get both, the Geth AND the Quarians. I had huge doubts about that (and I know what happens if you choose the Geth without having the Quarians to stop fireing), so this is easily one of the best scenes ingame. In general, Tali on Rannoch was great. It shows all the desparation the whole race has and the final scene, "It's a buyers market", her removing the mask (although as non-romance I didn't see her face, but that's okay) was triumphant in every way. Legions sacrifice was somewhat all of a sudden and therefor somewhat bleak to me, but that didn't quite hinder my feelings.

Recapitulation at that point was: The longer you play, the better the game gets. It started a bit slow, but after Tuchanka and Rannoch, you really have the feeling this all could work out. You had really big victories and seeing fleet after fleet popping up on your War Screen worked rather well. I was extremely enthusiastic by now and emotionally about as much attached to the game as I was at the end of ME2, the suicide mission speech in the collector base (which gives me shivers up till today). While I was sure to be nearly done, I couldn't await to go further with the game. I knew I still had to find the catalyst but I saw how extremely well everything worked out. I was able to get the entire galaxy behind my back. Krogans, Turians, Quarians, Geth, Asari, Salarians, hell even a few bomber ships of that Volus guy. Also, I finally have my full crew back with Tali and the upcoming dialogues between them and with Shepard were great. I had a lot of fun with the reoccurring crewmembers (Samara, Jakob, Zaeed and so on) and the "Friend-Missions" (Garrus shooting contest, EDIs and Jokers romance). The only thing I was harshly disappointed by was the Liara-Romance.
Already in ME2 it was like "yeah, we were together 2 years ago but you were dead, so meh. Dislike.", but it made somewhat sense ("I was mourning you for 2 years) and Lair of the Shadow Broker somewhat made up for it. However, the extreme distance to Liara in Part 3 wasn't very expected and that it took 4/5th of the game for her to "warm up" again in a way was disappointing. I know, you need the player to be able to romance her / another person from start in ME3 and I know that this needs time, but you could've taken a different approach to it when the Player already has a romance with someone from ME1 / 2. Instead, all I get here is a 2 minute scene in the Presidium were both of them say "I live you" and the screen goes black after not talking to each other for 20- 22 hours of gameplay. Meh. Huge disappointment here, really. I can't say how it works out with other Teammembers, but this was really sad to me.

However, aside from that, I was genuinely happy with the game. It felt extremely well to be back in action and uniting the galaxy was hugely rewarding. Then Thessia came and tbh, this was maybe the best part of the game to me. Seeing how the asari get slaughtered in dozentds while covering shepard, seeing the most advanced and beautiful race and planet getting whiped within hours, sacrificing for the slim ray of hope that Shepard can save them was freaking awesome. When the figher pilot went down after blasting a way through the enemies for you I was amazed and then finding the VI and loosing it again worked so well for me.
Seeing Shepard finally beeing cracked up (after the dreams and all the questions before already) made so much sense for me, I loved how he was beaten down, questioning himself and ultimately asking if he can even do the tiniest bit of difference. The dialogues with Garrus, Liara and Tali were extremely well executed (although I'd have preferred for Liara to be depressed for longer than 10 minutes) and the scene in the war room ("We will now KICK CERBERUS ASS!") was great. The whole Thessia level and aftermath after the Victory at Rannoch was timed and executed so extremely well it left me astonished. I still didn't like Kai-Leng, but that didn't matter at all. The complete hopelesness pointed out and presented with the fall of Thessia did it to me. Wow.

Sanctuary was somewhat boring in comparison, we all knew Cerberus was the devil before it. Giving the Miranda Story and end was okay, but unsurprising. Sanctuary itself was somewhat "mediocre" in general.

Before attacking Cerberus, the "Schäferstündchen" as we say in german, the love scene with your LI - Liara in my case - was pretty well executed, following with the Nightmare. I didn't get why Shepard and the Child both burn at that time, but it was okay. It did fit, it was the same timing as in ME2 (before going to the "Now we cannot go back" part of the game) and so I was okay with it.
Attacking Cerberus afterwards was a certain amount of fun. Having EDI with me, seeing scenes from Project Lazarus and EDIs creation was fitting and the bossfight was okay as well, although Kai-Leng is a shallow one to me. It didn't even feel very good finally beeing able to kill him, more like "finally he's gone and we can focus on real problems". Following this it was clear we're heading back to earth and the scenes unfolding, the entire galaxy popping out of the mass relay, all the "work" over 3 games paying off, seeing Humans, Asari, Turians, Salarians, Krogans, Quarians and Geth working together, attacking the reapers was more than just awesome. It was like sitting in a movie, beeing thrilled all over. Whoever designed that scene made a great job, one of the best in the game. At this point, I was still in full enthusiast mode. The starting fight made me grin all over and then the landing of Hammer was great as well. Seeing how many died, beeing reminded of the hopelessness, the radio saying that Kensington was 100% lost and all. Awesome.
On Earth, the dialogues with your current and former crewmates were just great. Three invitations to drink, another small "love scene" with Liara, beeing able to radio everyone that is still alive of your former crewmates, the goodbyes... most intense athmosphere and I was extremely happy how it was executed here.
The attack plan was as desperate as one might imagine and it worked to show how extremely slim the chances are. After killing the reaper protecting the beam to the citadel, I was sure to have another hour orso of gameplay in for me, fighting alongside my crewmates through the citadel and then finally, finally beeing able to end the reaper threat I was fighting  games over.

And just as with many, many, many other players, this was when disappointment kicked in. Harbinger hits Shepard, wounded as he is he makes it to the citadel and my very, very first thought was "where are Liara and Garrus?". The crewmates just disappeared for no good reaon. I was worried they had died and in my mind played through the last missions again, using different crewmates to have them to die, e.g., Vega and the Prothean. However it all came different.
Moving in with Anderson (why is he there when supposedly noone made it? How was he able to get there unharmed? Why Anderson at all?) and the following dialogue with the Illusive Man was... unsatisfying, but okay so far. I was wondering and surprised, but having the Illusive Man there was okay so far. Anderson dying the Hero Death was unsurprising, having killed the Illusive Man left me opening the citadel and then what.

Well, I won't talk long about the ending (that's a lie). I'm sure you guys at Bioware read all of the other comments, but after such a great ride, they were a disappointment at best, a pure failure in my eyes at worst.
In my opinion, the additional line of meaning was extremely unnecessary. It was hinted at in several occasions (Rannoch: "You cannot comprehend, we represend order, you represent chaos", Javik: "Machines and Organics can never live in peace"), but it was never explained and it was never needed. Shepard proved it wrong in uniting Geth and Quarians, in having EDI with him but still the game FORCES me to accept that, without explaining it further, leaving me with the options of either going Renegade and controlling the reapers (the one choice that made sense to me - as renegade - even though I find it difficoult that Shepard dies here), or killing the synthethic half of the galaxy my Shepard tried to protect the whole game, bombing the galaxy back to the 18th century (in a Sci-Fi universe, mind you) or going a pseudo "middle-way" that does not make sense at all, but seeing plants with circuits in them, while Shepard died. Wow.
My thoughts during the game were mostly around the "yeah, maybe that's a good story for a sequel, after fighting the reapers. What did cause all the cycles in the first place? What were the reapers motivations? Enough Story for a whole new game with a different Hero after Shepard found rest maybe." I did see the hints, I mentioned them above, I understood that there's more behind the Reapers then just "We want to kill organics". But still, my main motivation was just to break the cicle and have the Galaxy live in peace afterwards. The way I know it. The way I fought for it. Then, afterwards, I can make up my mind about what caused the Reapers in the first place. But, just as Specialist Traynor said, I wanted to "physically tear the reapers into halves". And then get a tragic-happy-ending-king-of-thing. Seeing how the reapers nearly destroyed all the galaxy, mourning all the dead but then starting to rebuild, synthethic and organic life together maybe, and Shepard finally finding some rest and peace, maybe with his/her love interest.
Instead I got a normandy crashing on some random planet, having a circuit-joker getting out of it and then suddenly Liara hops out the Normandy as well. However she made it there, when she was just behind me running to the Citadel Beam.

It was unsatisfying at best. Disappointing all over at worst.

Oh yeah. Stargazer did not do it at all to me. I see what you were trying to do there (different shepards, different stories), but frankly, it didn't work out at all. I don't want a different story, I want my story to come to a decend end. And a SciFi Universe preserved that is destroyed no matter which option you chose. Killing the Mass Relays is a bad joke, imo. :/

On a technical point of view, I was very disappointed with texture quality. Mud all over the whole game made me sad. But thats just a joke compared to the ending.

Modifié par Aerius, 11 mars 2012 - 03:30 .


#534
LawOfOne

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Hi,

I think that this the first time ever that I've posted on a forum in over twenty years of gaming. I have loved all your games from Baldurs Gate to Dragon Age 2 (it had it problems but I still love it - on my third play through now.)  I wish I was posting to say this is the greatest game that I have ever played...but I'm not.

I loved the character interactions and how all your choices in previous games were touched upon and had an effect. I giggled at the audio scenes around Normandy and how the other characters interacted with each other i.e. Ashley drunk, Tali and Garrus. I thought that the game areas where well designed and loved how the areas felt bigger and less constrained than in the other games, stepping out of the window in the intro was a wow experience.

I was torn when I started the game  do I keep my ME1 LI or try one of the new ones - I thought you know what I'll try the new characters(I choose Traynor), I thought could always play the game again  - save the best to last - make sure I can get a perfect play through on my second go, or maybe on my third or fourth.

While playing I really thought that this was the best game that Bioware had ever made. But then I reached the end of the game, and discovered that I could never get a perfect ending. It had an ending that took away the value of any choices that I had made in the game, that the game itself had tried so hard to make meaningful. It gave me a deus ex ending that totally destroyed my desire to play the game again. I don't think I've ever been so disappointed in a game ending.

#535
Jadebaby

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Not adding any extra info, just what you wanna know...

My Mass Effect 3 score: 30/100
I really liked/disliked ME3 and here is why.....

Dont get me wrong, I loved the game as I 10/10 loved the other two, but after investing 5 YEARS of my money and effort but most importantly my heart and soul into my shepards for it to end like that is a total betrayel, not just to our shepard but to the mass effect galaxy as a whole, you just ended everything the franchise was by creating that ending. I feel sick and cheated. ME3 would have had another 10/10 (or 100/100) but that ending is at LEAST   -70. IT ruined everything. You spent too much time focusing on the repercussions of the reaper war to remember what made these games great. Hope, survival and Peace.. And no, a grandpa talking to his son is none of these things. That didnt belong in a ME game IMO.

Bluntly: If i had of known it would end like that I would've cancelled my $200 worth of preorders.... Cheated.

Modifié par Jade8aby88, 11 mars 2012 - 11:29 .


#536
Dia2blo

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I give the game 98/100. It is literally the best game i've ever played in my life. By far beats every other sci-fi work- taking so many familiar ideas and stories but blowing them out of the water.

The gameplay was incredibly smooth, save for a few glitches here and there (which knocked the score down by 2% :P) Music, graphics, length, scale, story, this game surpasses literally anything I have played thus far. (Whilst I have loved ME from the beginning I have always felt that there are better games, I even felt KOTOR was better, but now, my view has been changed.)

I have never been so emotionally invested in fictional characters, I literally sobbed my eyes out during this game, it felt so personal and tense.

Also a final note, I am probably one of the few that absoloutely loved the ending, it brought all of the mystifying concepts and ideas behind the reapers to attention, and gave me choice yet was absoloutely tragic regardless. Kudos BW for going all out and risking an entire franchise to create something that is different and shocking.

In conclusion, ME3 was mind blowing. I'm still recovering from it. :P

#537
Jadebaby

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Dia2blo wrote...

I give the game 98/100. It is literally the best game i've ever played in my life. By far beats every other sci-fi work- taking so many familiar ideas and stories but blowing them out of the water.

The gameplay was incredibly smooth, save for a few glitches here and there (which knocked the score down by 2% :P) Music, graphics, length, scale, story, this game surpasses literally anything I have played thus far. (Whilst I have loved ME from the beginning I have always felt that there are better games, I even felt KOTOR was better, but now, my view has been changed.)

I have never been so emotionally invested in fictional characters, I literally sobbed my eyes out during this game, it felt so personal and tense.

Also a final note, I am probably one of the few that absoloutely loved the ending, it brought all of the mystifying concepts and ideas behind the reapers to attention, and gave me choice yet was absoloutely tragic regardless. Kudos BW for going all out and risking an entire franchise to create something that is different and shocking.

In conclusion, ME3 was mind blowing. I'm still recovering from it. :P



Fanboy hipster.. Im still recovering from it too... In a bad way, and will be forever unless they fix it (which i doubt).
Honestly though you must have not spent as much time playing the game as most others. I cried just about the whole game, then that ending made it worse but now that sadness has turned into anger. How can you support such an ending when it didnt even 'close' things like and ending is supposed too? it rose more questions than it closed. The only thing that was gurranteed closed was that Mass Effect is over. forever.

#538
Dia2blo

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For christ sakes man it's my opinion and my playthrough was about 26 hours just so you know. I am in no way a "fanboy hipster" and i'd appreciate you didn't make such assumptions. I literally can't believe the level of disconnect from people on the internet about the ending for this game, I thought it was spectacular, I love what it symbolised, and I greatly respect Bioware for making such a radical departure from the norm of what is expected from such "blockbuster" titles.

Also, i'm glad it didn't answer everything. Life isn't black and white you know? It's ambiguous, and they could still continue from it.

I loved it, you didn't. Get over it.

Modifié par Dia2blo, 11 mars 2012 - 11:51 .


#539
Darth Malignus

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Dia2blo wrote...

For christ sakes man it's my opinion and my playthrough was about 26 hours just so you know. I am in no way a "fanboy hipster" and i'd appreciate you didn't make such assumptions. I literally can't believe the level of disconnect from people on the internet about the ending for this game, I thought it was spectacular, I love what it symbolised, and I greatly respect Bioware for making such a radical departure from the norm of what is expected from such "blockbuster" titles.

Also, i'm glad it didn't answer everything. Life isn't black and white you know? It's ambiguous, and they could still continue from it.

I loved it, you didn't. Get over it.


True enough. The fate of all life in the galaxy comes in 3 different colors. That's really something people can't discard, huh?

#540
Dia2blo

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Since when was this the "argue about the ending" thread? It's my opinion and you guys seem to have enough threads moaning about that.

#541
SogaBan

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22 pages... and running...

Does Mr. Chris read the feedback?

Reminds me of what happened with Deception novel. After 150+ pages of bellowing... finally Bioware acknowledged the mistakes and promised us that they will be duly rectified and modified in the next revision of the book (what'll happen to those who already bought that book???).

Let the protest for a "NEAT, LOGICAL and CONSISTENT plot" continues...

Modifié par SogaBan, 11 mars 2012 - 12:13 .


#542
Harbinger of Hope

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10/10

Until the ending. I don't care that Shep dies, I care that the whole thing made no sense. There were so many plot-holes that it just made the whole ending feel half-assed. Why was the Normandy in a relay jump? How did my squadies get from Earth to the Normandy? The whole thing was just bad and unless I hear some official statement I will not be buying another game from you or EA.

#543
res27772

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God that ending sucked, definitely the most disappointed I've EVER been with a game ending... what on earth were they thinking!?!? It makes EVERYTHING you've done in the 3 games utterly pointless, and I really have no desire to play them EVER again knowing this is the ultimate outcome. I think the only way I would play them again is if they made some kind of alternate ending available, it's just so... depressing the way it is now. :( After this I doubt I'd buy a ME4 if there was one, seriously doubt I'll buy any DLC for this unless there's an alternate ending first where you actually don't feel betrayed. Sorry Bioware, I usually love your games, but this has put a great big "?" over your endgame writing, whoever came up with this should be fired.

#544
Darth Malignus

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Dia2blo wrote...

Since when was this the "argue about the ending" thread? It's my opinion and you guys seem to have enough threads moaning about that.


Yeah, the ones that aren't being locked down, that is.

#545
julian08

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The game was absolutely brilliant for the most part. The characters, the storytelling, the constant feeling of dread, the small stories happening around me in the background all the time. Mass Effect 3 set the mood for the big finally perfectly. I'm not ashamed to say that I was moved to tears more than once. Of course there were certain flaws, but they were mostly very minor. Some squad members, a lot of them actually, got the Mass Effect 2 Liara-Treatment and were reduced to extras. I didn't mind so much, because my favorite squad members returned, and when the others showed up it was always very memorable.
But...
A lot of people said it already. I'm going to say it again anyway, because I don't think it can be stressed enough how much of a letdown the last minutes of Mass Effect 3 turned out to be.
I didn't mind the obvious Deus Ex Machina the writers pulled out of their nose at the very beginning to get the plot going, because the story was just so engaging and well told.
Hell, I didn't care about the bloody stock picture you ran through photoshop for probably three minutes to make a picture of Tali. I even thought that was kind of funny, and I'm a die-hard Tali fan. After looking over pages and pages of fan art depicting her as some sort of night elf, you probably went: "Oh, you want her to look like a Space Elf? Fine, we'll make her look like a goddamn Space Elf. And we're not even going to put any effort in it. Let's see how many people say it looks great." Doesn't change the fact that she is exceptionally well written and voice acted.
I really thought this was going to be one of my favorite games ever, the amazing last chapter of a great gaming series. And then came the ending. Yes, one ending - they are so identical it might as well be the same one, which would be bad even if it were a well told ending with some definite closure, which it isn't. What happens after the war? What long-term consequences do our choices have? What about the Fleet we brought to earth now that the relays are destroyed? Nothing gets explained. I was seriously thinking that my game glitched and the narration that was obviously supposed to play over the ending sequence just didn't start.
I didn't even think something like this was possible, but the last minutes of the game sucked the enjoyment out of the whole series for me. It's really sad it had to end this way. I think I know what you were trying to do here: You wanted an ending that was 'deep', 'thought-provoking', 'mature' and 'bittersweet'. For whatever reason, you ended up with a nonsensical, self-contradicting mess riddled with plot holes that offered precisely zero conclusion to one of the greatest gaming series ever made. The only 'positive' aspect I can think of is that we now have a prime example for the fact that even a brilliant story can be blown to pieces by an unsatisfying conclusion.

Modifié par julian08, 11 mars 2012 - 12:28 .


#546
frylock23

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Gawd, I can't sleep after finishing there are just so many more questions than answers by that stupid ending.

1.) Why is the creepy Gawd Child offering my synthesis like it's something new? It's not. The Reapers and their minions are all bio-synthetics.
2.) How can I go from passed out/dying from blood loss to the point where I can't get the job done for Hackett to getting stronger and stronger? That's downright Python-esque. "I got better ... I think I'll go for a walk."
3.) How does getting grazed by a giant red lasar beam suddenly dress me in an entirely new set of clothing, remove my shotgun and carnifex pistol and give me a new side arm with infinite ammo?
4.) What happened to Harbinger? He was the hidden villain throughout ME2 and Arrival, and his only part in ME3 was to swoop down and fire a giant red lasar from afar without saying anything? Instead, he hides behind the Gawd Child?
5.) If Shepard has just gone through a bit where indoctrinated TIM was able to control Shepard like she was indoctrinated to the point where he gets her to shoot Anderson, why would the Gawd Child tell her she can control the Reapers when he just got done telling her that TIM couldn't do it because the Reapers already controlled TIM?
6.) If you're on the Citadel when it explodes, how in the hell can you suddenly wake in a pile of rubble on Earth particularly when it's pretty clear that you are at ground zero of the explosion and caught pretty squarely in the initial blast. Oh, and if you do see yourself wake up on Earth, congrats! You got your armor back.
7.) When it's pretty much implied that everyone who was running at the pretty light was fried by Harbinger, how on earth did your squaddies get back on the Normandy? They should be dead or at the very least hiding in the rubble with any of the other very, very few survivors.
8.) Why would the Normandy be running from a fight?
9.) When every single, solitary one of your companions minus Joker was on Earth at FOB, how did any of them get back on the Normandy to be running away with it (asked because it's apparently random who comes out with Joker at the end - LI and someone else)?
10.) When exploring and scanning, how many jungle planets did we run across anyhow? So, what are the odds that the Normandy is going to just happen to crash on one? Riiiiiight. Tell me another one.
11.) How do you happen to crash land on a planet that has an ecosystem that can accommodate a couple different kinds of protein/DNA based life forms? Because if it can't, at least a couple crew mates are dying of slow starvation.
12.) Why show the stargazer and imply that the Normandy starts a new colony? There aren't nearly enough people on that ship to create a viable genetic population. That's a different kind of lingering death, but death all the same.

See, I don't have a problem with my characters dying, but the way this ends makes it feel half-@ssed. There are too many problems with it and too many of the other characters received such touching and fitting ends.

1.) Mordin
2.) Thane
3.) All the Asari holding out on Thessia
4.) Legion
5.) Emily Wong even
6.) Anderson

So, if all these other characters got such fitting ends and great tributes, why is my Shepard left out? Why do I have to sacrifice my character to this mess of an ending that doesn't seem to make any real sense at all?

That's why I'm pissed.

Now, BioWare, for the most part, this is a wonderful game. You addressed a lot of the things fans have been wanting throughout the years. You created what I'd call a near-perfect melding of ME2's gameplay with ME1's story although you did cut out a lot of the dialogue options which is a bit annoying. You gave a lot of characters very nice send-offs, and there were a lot of little light-hearted moments. I laughed; I cried.

And then, seriously, those endings ...

Yeah, you can tell me that the journey is more important than the destination all you want, but ...

Nah, that dog don't hunt.

Modifié par frylock23, 11 mars 2012 - 12:31 .


#547
JBurnes3

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I like ME1 more than ME2, because I always felt the story was better, although ME2 did fit the story-line quite well.

ME3 it was great, I would've like to have seen more impact from our choices, but I can deal with it the way it is. Now what really grinds my gears is the ending of the game, they say "it's 16 endings", no it's not it's 3. Basically the biggest choice you have near the end is saving Anderson or not.

ME1's ending we didn't have a lot of choice, but saving the Council or not is a pretty big decision.
ME2's ending was about how well you prepared ahead of time, picking the right man for the job, and then you get that one big choice at the end of what to do with the Collector's Base.
ME3's ending was basically gather enough assets so you can save Anderson, not be forced into the Destroy ending, and instead choose between that & two different yet very similar endings.

#548
Rotheas1

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My score.. I dunno any more after i finished the game.

Loved the gameplay, they made a lot of improvements there. Realy liked the social interactions with old and new squat mates. The build up of the story seemed very good. Alway's trying to be optimistic about defeating the reapers and making it all alright again. Like in the previous ME's. Sure some people died but it can't be all puppies, rainbows and sunsine.

But then the ending... I keep going back and shake my head thinking, no that just doesn't make any sence at all. If the intention was to make an ending that gamers didn't see coming because it brakes with the whole story line and throws all in game choises out of the window. Then they did an excelent job. But i feel cheated.

#549
holyshock18

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Before the ending: 95/100

After Ending: 70/100 (60/100)

I was very dissapointet with the ending when i was playing. Now i got about 1 day to think about it. Still dont like the ending but trying to find and explanation to why and what happend.
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Starting with the Control ending: I see some ideas in this. We need to remember that they still have the Ships so they can still travel around in that Sol system (Depending it was not destroyed with the mass relays destructions) So they still have a chance to live. And rebuild again. I know all the chocies you make dont really make any sence. But how to know that for Shepard. he diddnt know it would end like this. So ofc he tried to do the best for the galaxy to make sure they would win this war.

We know that both turians. Humans. Quarians. Krogans. Geth. all of them is stuck in the Sol system. That dosent mean they are stuck on earth. they can fly to diffrent clusters to make worlds there. And then help each other rebuild again. And as time passes for sure they will find out how to make something like the Mass relays again. Ofc they miss there home worlds but they will get back one day. Maybe not those who live now but maybe there children. (The Univers Survived)

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Synthetic Ending: I also see some ideas in this. That the last part of Evulotion is now complete. Machines and Organics Intervined living in piece. And the same like control ending. We are still all in the same system. And we still can help rebuild it all. And it will happend. Maybe not in 50 years but maybe in 100 years. They still have the tech and they still are able to talk to those Asari. Those Quarians who is on other systems. Since they still have the tech and Comunacations. to the others. And together they will be able to rebuild again. Now they also got some (Upgrades) since they are half machines.

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Destroy Option: For me its the worse one the idea of destroying all AI Is just sad. I would never choose this one but again its not stupid or hate.

The AI gets destroyed. And again the Mass relays get destroyed. But again we still have the tech and comunications. So maybe the quarians is going to another cluster. Maybe Asari is going to also another cluster. Ofc they want to get back to there real homeworlds. and ofc they will miss there familys. Its not the (happy ending we all hoped for) But its not Ilogical. Together they will rebuild. And as the end where the old guy stand with the child. When will he get to the stars. One day since they are still rebuilding.

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The downparts of my brilliant ideas is this:

How in the god's name did some of my crew members who was with me down on earth. Get to the Normandy. Why was the Normandy fleeing and where did they land??

Why dont we get some closure on all our friends/Crew member/Loved ones. Why dont we just get a small epilouge of what happends to my friends.

I dont like the endings. But i am really trying to get and explanation here. I dont know if you agree beacuse i am sure they wont make new endings.

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All in all the gameplay.

The story

The graphic.

Everything was really amazing. Only the ending makes me go QQ

Modifié par holyshock18, 11 mars 2012 - 12:42 .


#550
Lexxbomb

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current score - 60% - lowered from 99% because of terrible ending

Christ Priestly - everyone has pretty much hit the naiu on the head... Its a bit like Deus EX Human revoutionin that the entire game is incredibly good with the exception of the ending...
You should have had either you lose ending
or a you win and then see the consequences of your characters decisions... you guys did it in Dragon Age Origins...

look I love your compnaies work... but seriously did ytou guys just hand the ending out to another compnay to do and they screwed up...It has that feeling...The Endings just do not fit the setting or even the lore... Bioware stated that they would chanmge th emost recent novel afther it was discovered (by the Fans) to be full of completley wrong lore... Please do the same with Mass Effect 3 - Check out the Indoctrination Thread for ideas and implement them... wouldn't be too hard...
Heck make it an editors edition and I would even re-purchase it...