My score for ME3 (pre-ending): 95/100
last 10 minutes: 20/100
Yes, I am yet another one of the "I hate the ending" crowd.
First off, my pre-ending score. I absolutely loved the writing in this game. The emotional impact you achieved through the dialogue, music, and visuals was truly awe-inspiring. Some of my favorites:
- Mordin's death scene. I wasn't the biggest fan of Mordin in ME2. I found him more of an amusing crew member than a useful ally. I did enjoy his personal missions. After his quest in ME3, I was seeing him in a whole new light. His personal transformation, from at first supporting the genophage to now giving up his own life to cure it, was very well done. The moment when he stepped on that elevator to do whatever it took to save a wronged species catapulted him to one of my favorite characters in the series. Well done writers.
- Destruction of the "geth city" and Legion's sacrifice. Unlike Mordin, Legion WAS one of my favorite characters in ME2, and unlike my poor confused Shepard, his description of himself as a legion of geth forming a cohesive unit made perfect sense to me. Maybe my Shepard should watch some Star Trek. Anyway, back on topic. The trip through the geth city was amazing, and it really brought home the atrocities committed on them by their creators. I also loved that not all Quarians supported the Morning War, and that these were treated just as badly as those they were trying to protect. The scenes gave just enough detail to really fill in the blanks, while leaving enough unsaid to let my own imagination do some of the work. Reminded me a bit of the LotSB files. (Poor Anderson and his obsession for depressing movies!) As for Legion's ultimate sacrifice....wow. Just wow. Incredibly moving moment, especially when right at the end he referred to himself as "I" instead of "we". So tragic that at the last moments of his life he finally became "Legion" instead of "a mobile platform allowing itself to be named by the organics". And Tali's last words to him...absolutely beautiful. I will admit I got teary-eyed. In my opinion, this was one of the most touching moments in the entire game. I have also seen the options where you side with Legion or Tali instead of reconciling the two groups, and as someone who loves both characters they were very difficult to watch. Especially hearing Tali sobbing as her people are killed, then killing herself moments later. The emotional impact was incredible.
- Romance scenes with Garrus. I was a little worried going in how you would handle these. After all, most games end with the "let's sleep together" phase, with maybe a little dialogue afterwards. So now we have a whole game building off of a point that most others stop at. Nevertheless, I was excited that Palaven was one of the first places we go, hoping that Garrus would be there to greet me. After adding him to the team, I obsessively talked to him after every single minor mission several times to make sure I wouldn't miss anything, and when I finally progressed far enough for each new "LoveTalk" I was not disappointed. Before this game, all others I've played that allowed you to have a LI have seemed to stick to a few stereotypes for women interested in men; the men are these poor broken things that need to be nursed back to happiness by the woman. Garrus shattered these stereotypes nicely; a guy that can take on 3 merc groups singlehandedly, then go on to help rally his entire people against the Reapers needs no coddling. There was still a little nursing, but it wasn't cliché; after all, his home planet had been devastated and his family were missing. And my Shepard got to be on the receving end as well. I was as upset as my character after the failure of Thessia, and I was very happy to have iGarrus be the one to comfort her in his typical bad-*** fashion. Finally, the ending goodbye. If the Legion sacrifice is not my favorite scene, this one definitely is. The emotion conveyed by the writing, music, and voice acting all blended together perfectly, and made something amazing. If I could give this scene a 1000/100 I would.
I apologize for the length of this review, but there is so much to talk about in this game that I could go on for days. One thing I appreciated was the new planet-scanning. In the last game I ended up just modding my files to give myself resources because the "mini-game" was very boring and repetitive to me. Great job keeping in the feature, while improving it enough to make it something fun. Another big improvement was the party AI. No more was I yelling at my screen because my idiot squadmate decided to stand ON TOP of the cover when I told him/her/it to take cover behind it. I even saw a few cases of them taking cover next to a door,
before I had even gone to open it! Made them feel more like a real squad and not simply zombies to be ordered around. *EDIT* (thought of more to add here) On the topic of the squad, kudos for all of the interactions during the missions and after. Everyone had so much more to say, I was literally going around to every single crew member that would pass the time of day with me after
every single mission, just because I knew most, if not all, would have something new to say. And don't get me started on the Citadel talks! It was incredibly fun being able to talk to everyone when we were "off-duty" as it were. And the crew actually talk to each other now! It was so funny when I would be searching for Garrus, only to find out he's on the bridge swapping jokes with Joker. It gives the ship a sense of being really alive. The crew are more than just people stuck in the same places all the time, they move around, interact with each other, do things a normal crew would do.
Now, on to a few issues I had. Some bugs are expected in games of course, and none of them were game-breaking, but one in particular had me a bit perplexed. I had closed down my game in the middle of the "space battle" cutscene at the end, and when I loaded my game back up, my Shepard had somehow been transformed into the default and my war assets had gone down to 0%. Odd, but reloading an earlier save fixed this, so not a major complaint. The bugs that
were a little more frustrating were the journal ones. Some of my quests refused to update properly, forcing me to check walkthroughs to see where I had to go to finish them because the markers were stuck on things I had already done. Not a bug, but on the same topic, some of the quests in the journal were far too vague. Once again, I needed to consult walkthroughs for some, because if I didn't pay attention to what the person was telling me I had no idea what to do. One in particular was the merc recruit one Aria gives you. I believe it was the Blue Suns asking you to get rid of the Turian investigating them. I went over to him, talked to him, and figured out that to get him to lay off them I needed to get him weapons. Great. I took a break around this point, and when I came back, I couldn't remember who he had said to talk to about the weapons. I checked my journal, and all it said was the same thing about "taking care" of him for the mercs. Nothing about who I needed to talk to next. Not sure if there really was a bug here or if this was how the journal was supposed to read. *EDIT* (sorry about more edits, but thought of some more here too) One other strange bug I had; apparently there is a small black hole on the bridge, because when I walked up just behind Joker and to his right, I would get stuck in place, with the only solutions either reloading a save or getting into a cutscene with either Joker or EDI.
One final issue worth mentioning is some weirdness with how the squad follows you when ladders are involved...which is to say, they don't. If I'm lucky, one of them is smart and follows me down the ladder, otherwise I just have to keep going without them until they magically appear behind me in an elevator (Kasumi would be proud). Or
in front of me in an elevator...I don't even want to know how they managed that trick.
Now...about the ending. Obviously I'm not alone in my sentiments, and much of what I'm going to say about them has already been said, so I'll try to keep it short. What made the ending so heart-wrenching for me was not the dramatic music, or the wonderful dialogue or voice acting...it was that in a few short minutes it rendered the entire game meaningless. No matter what I may have done up until that point, I was rewarded for my efforts with basically one ending with different colors. Now, the "flavors of vanilla" aren't always a bad thing when done right. I enjoyed the end of ME2, which had a scene that was basically this. But what ME2 had that ME3 didn't was closure and a sense that what I had done mattered. If I destroyed the Collector Base, TIM was fuming. If I lost squad members, I saw their coffins on the Normandy. If I had
really screwed up, Shepard died again. In short, it gave me a sense of
choice, which is what this series is so good at.
The final scenes in ME3 gave me no sense of choice or closure, and instead left me feeling confused and annoyed over what I felt were some glaring plot holes. All those emotional and beautifully-done scenes that I loved so much...none of them made any difference to how the game ended. I could have let poor Tali kill herself, shot Mordin in the back like a truly heartless monster, cheated on Garrus and called it off with him, and the ends would still be exactly the same. I don't usually throw around phrases like "it ruined everything for me", but in this case it is unfortunately true. I was so excited to go through the game again (though with mostly the same choices...I can never play a good Renegade except in Elder Scrolls games). Now I feel absolutely no desire to replay this game.
I don't know if you listen to these kind of suggestions, but if you do, I have a few about how the ending could have been done with a more satisfying conclusion. It's ok to have to make some hard choices, and Shepard having to die...I would have been ok with. Not thrilled, because I am one of those people that, in the end, wants my character to get a happy ending. But I would have been ok with it if I had still been given the sense that things I had done mattered. If I had destroyed the Reapers, a sad scene of the Geth and EDI dying even as they fought to save organics. Scenes of how galactic civilization would cope now that the bulk of it was stranded in the Sol System (how exactly are the Turians and Quarians going to survive that?). I suppose if they were "synthesized" they may not have to eat anymore, but what about if the Reapers were destroyed or sent away? And what about the Normandy crew? Why was Joker looking so happy when they were stranded on an unknown planet, and after he abandoned his Commander, who he knew was probably dead? And how was my LI coping, knowing they were probably separated for the rest of their lives, not knowing if Shepard was alive or dead? For that matter, what exactly was the Normandy doing fleeing a battle when they had been told "there is no retreat"? These things seemed so out of character for them that it left me completely baffled.
I suppose what I'm trying to say is that the problem I had wasn't really with the endings themselves, though certainly I wanted a happy ending for my Shepard and the galaxy (I was hoping for some nice superweapon/EMP like thing that we would have to bring to the other Reaper-controlled systems to drive them out. It wouldn't be space-magic, just something that would tip the scales in our favor.). Back on track, it was not the endings I was upset with. It was the lack of closure, especially considering this is the final hurrah for Shepard. The end didn't feel like an end at all, it felt more like a "to be continued".
Again, I don't know if this will actually be read, and I certainly don't know what plans you may have for this game. These are merely my thoughts after playing what I expected to be Shepard's final mission. I do want to emphasize that (ignoring the ending scene) this was an absolutely incredible game, no,
experience. Everything I had expected and hoped it to be was delivered, and then some. Excellent writing, excellent music, visuals...the care that has been poured into this game is obvious. Well done to everyone that helped make this game.
Modifié par Aramina, 11 mars 2012 - 04:46 .