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Mass Effect 3 Fan Reviews (May Contain Spoilers)


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#576
MaYtriX

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I'd honestly give it around an 80/100. Don't get me wrong though, I'm unsubscribing to my SWTOR account and I will not continue to buy any bioware DLC's/Games until this issue is fixed. If it ever is.

Anyway, I was an absolute fanatic before finishing ME3, I went so far as to buy the books, the guides, the inflatable omni-blade, the bag, and some posters. After finishing ME3, I honest to god pretty much just threw everything away

The endings were absolutely terrible. I grew to love my characters, getting to know them, absolutely fan-girling over the romance scenes, crying actual tears if they died. I literally had spent 180 hours on mass effect 2, 100 on the first, and for what? An ending that gave me absolutely no closure, about anything?

The only one playthrough that I played on the third game was my renegade Shepard, which was literally the definition of "Do anything it takes." I was hoping that, by the ending, I could see what my actions have caused people, even though the reapers were destroyed. In the days before buying mass effect, I was visualizing how good it would be to go back on previous playthroughs, exploring all the decisions there are to explore, all the endings. Well, needless to say, the endings stripped away our choice, giving the game zero replayability. Needless to say, I spent $100 on the digital deluxe edition for about 16 hours of gameplay, all of which can be fixed with a $10 DLC (Or free, as others are edging for)

But enough about that.

The gameplay was really well done (although the introductory cinematic was a bit long and tedious) bringing back some familiar features of the first two games, letting you customize your character to fit the needs of the battle.

I LOVED the way you caught on to our feelings and empathized with us in terms of certain situations (like stabbing kai leng in the back, that was wonderful, I romanced thane on that playthrough :D) Some situations were certainly well done as well, for example, the whole thing with Liara and her father. You closed up some loose ends wonderfully that weren't asking to be closed. But don't get me wrong, the ending is still terrible.

I loved the new purgatory bar, which leads me to bring up music. Pretty much all the new imports of music were sad and sappy. This is a problem because there wasn't that epic "kick-ass, destroy the reapers" feeling at the end of the second game, where I was literally holding my breath for Shepard to get out alive in time. THAT was an ending that stuck with me for a while.

Another odd tidbit that struck me funny was the graphical error. I had a female shepard with one of the new pony-tail hairstyles, and often when she would turn her head there would be graphical error that really bothered me. Or when thane was dying and you could see his feet through the sheet somehow. The emotional parts were still emotional, but.... not as much.

Something else than can be attributed to sloppy writing, was the kid. It felt extremely forced as some have said, and it makes no logical sense that if Shepard saw many people die, why would he care about this random child? Yes, the scene on earth was really well done, but it should have ended there. The nightmares and the catalyst should have taken form of the Virmire survivor. You should have added in details about Shepard's grief about the whole incident here and there for players new to the series. That would have made much more sense, in my opinion.

From the first moment you announced you'd have multiplayer, I was concerned that expanding that would leave you little time to work on singleplayer. I still stand by that opinion today.

The love interest was very well done, absolutely loving the fact you included two exclusively gay characters. The romance scenes were touching, as always, and the dialogue humourous. Kudos to you for that Bioware.

Anyway, to summerize, the gameplay was wonderful, the plot was wonderful (up until the end), the romances were wonderful, and the dialogue was wonderful. It saddens me how on my first playthrough, I didn't quite finish the entire game and see kasumi goto, talis face or that conversation liara has with her father, due to the fact that the ending gives it zero replayability.

I give it a 8/10 because although the ending was a slap to the face to the entire series.... It was good while it lasted.

#577
Guest_OG meatpatty_*

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Up until the last charge:

95/100

Quite simply amazing, and I'm glad I've been on vacation so I could bust through it. The stakes were high, the action fast paced and tense. The way in which I could get missions by listening to other conversations was extremely cool. The graphics were great. The only down side was there was actually less interaction with each individual squad mate, but I found that acceptable because I could interact with so many more characters. Right up until the last bit I was literally about to call my friends and rejoice how awesome this game was.

Once the reaper lands and kills (I assume) my team and all the rest:

So bad I won't buy another game from Bioware again. It's like it was written by someone else,someone who knew nothing of the series or the world that had been created, and definitely someone who really didn't care about the "readers." I knew self sacrifice would be an option, but really the only option? Heck, let's just take it to basic writing, any time a writer needs a god character, deus ex machina in the Ancient Greek sense, the writer is taking a short cut. Yet, even that I -might- have been able to over look, but the lack of any significant cut scenes for all the characters I kept alive, anything at all to give a nod to 400+ hours of my time and $250 of my money...

Nope. Bioware gives us the contrived grandpa and kid scene with the night sky.

I don't fool myself to thinking Bioware will "fix" this. It's your collective creative work and it's your right to do with it as you please. However, Bioware should know that I will never waste my time or money on their work again.

If I want this level of disappointment, I'll put my faith in a politician.

#578
Angelous11

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SyyRaaaN wrote...

***CONTAINS SPOLERS****

Score: 5/10 (Equally good as bad) .  (Very conservatie rating. I'd rate Starcraft2 a 5/10, GTA IV for PC a 6/10, and ME1/ME2 8,5/10)

The good. :wizard:

+ Combat was fun
+ Geth and Quarian story arc was excellent
+ Genophage story was excellent
+ Some of the side quests were excellent. They relate to the story and to the lore. Definitely a strong part of the game. But the citadel fetch quests? Please...
+ Liked the Turian/Krogan/Salarian drama
+ Love intrest. Well done.
+ The engine. Runs good. Low loadtimes on PC. Very nice.
+ The dramatic endings of the ME2 crew. I actually liked it.

The avarege. :mellow:

+- The Citadel: Looks great, feels great, is great. But like the IGN preview said, actually u get loads of quests without any context... I opened up my quest log and it was... Overwhelming. And the questlog does a really bad job of explaining where to go, which annoying. I personally hate detective quests where i have to run around searching for clues. Also it was the only visitable "hub area". I enjoyed the different settings in ME1 and specially ME2.
+- The autodialogue. Some of it was good, other things weren't so good. Was a big mistake to remove the wheel.
+- The multiplayer simply doesn't add anything to the game. And I assume it does'nt remove anything neither, so... 

The 100% crap :crying:

-Very underwhelming intro. No music, no drama, no nothing. Just boring and very very badly done. Almost unforgivable, but not nearly as bad as the ending.
-The questlog sucks and should have had the split like it always had, main quests and side quests... In this game it should have been splitted in 3: Primary Quests, Side Quests, Timed Quests.
- Kai Leng is such a ridiculous character and really takes away from the game. This alone lowers the score significantly and is in my opinion equal to the role of Jar Jar Binks. Good thing he only shows his nerd face 2-3 times.
- Very hard to control Shepard because to much stuff happens on the space bar.
- The story with the Crucible... In my opinion it wasn't very well done.
- Almost no dialogue-wheel = I'm playing your Shepard, not mine and it showed. Which is okay since the dialogue is so well written. But still, this is in my opinion vastly inferior than to how it was in ME1 and ME2.
- The dreams...
- Kaidan Alenko, the second most annoying character after Kai Leng is such a douchebag and i can't kill him, or tell him to ****** off? Nono, i cry like a baby over him. Gosh, just wanted to smack his face after his ugly comments on Horizon. Thats the problem with Rail-roading a series like ME :/
- The amount of backtracking and rewriting story, or retrostory. EDI was the VI on Luna? Yea, cool thing. Really cool. When did you come up with this idea? November 2011?  Now im hard on you, but there is very much of this.
- Lackluster end mission. Not epic, rather boring. ME1 was tense, ME2 was one of the best final missions i've ever played, such a good ending to a long buildup. ME3 ending mission was pretty boring. Lacked that rewarding feel.
- The first 3-4 hours of the game was quite boring and dissapointing. Hard to specify exactly what was wrong, but there was no intromovie or anything. No context, no nothing.
- Wow, the many sidequests were scanner quests...
- Some ME1 and ME2 decisions and stories are almost completely ignored. The star on Haestrom was one of the coolest story arcs that i 100% thought we would have a solution too. Why was it ignored? :(.
- The game is pretty short.
- 0 replayablity. Won't be importing any of my other Sheps.  The ending isn't actually the main reason for this. The main reason is the lack of Dialogue wheel. I simply don't care anything about dialogue choises anymore. All Shepards feel the same. If i wanna kill off Mordin or Tali or whatever, i might aswell watch it on youtube. You streamlined our Shepard way off to much. Seriously, this series took a heavy hit from this.
- Cant import my ME1 face. Tragic.
- The vast amount of plot holes.
- The DLC was only 1 mission and some banter.


The 200 % crap.
:sick:

The Ending - I changed my mind - it is really bad.  (Sorry for the hard words, wrote this when i was tired)

- The execution of the ending was horrible in my opinion. A wounded TIM, wounded Anderson, wounded Shepard coughing lines makes me very sad. The ending itself was 100%  crap. It sucked so much donkey ass that i cant comprahend that you went with that. Also as a total testemony of how bad the endign was you dont even let me ask the AI-kid anything. Why cant i dialogue wheel with it? Its the final chit-chat. I had a billion questions i wanted to get answered. This is such a missed opportunity... Unforgivable and takes away from the score. The more i think about the ending the more i realise that it sucked as an ending for the Mass Effect series. Why? 

I mean, I love science fiction, this ending would have been perfect for a slow non-action oriented sci-fi series. It somehow reminded me of the Babylon 5 ending for the Shadow War, which was excellent I might add . The reason it doesn't work here is because this game ditched "the mystery" story arc and became an "action" story arc instead. The only way this ending would have worked is by keeping a slow pace, deep story around the galaxy and the mystery of the Citadel/Relays and thus doing a deep Sci-fi-RPG story. ME1 and ME2 are Action-Scfi-fi and the more "natural" ending would have been to let us kick Harbingers ass out of the galaxy with the combined fleet, losing some races depending on choises while using the Prothean tech. Also you would add a moral twist like choosing to save the reapers based on some new knowledge; Maybe that the Reapers in fact are good or blababa. This would also have added replayabilty, try to save different races, maybe save them all or suicide all... Instead... We get stuck with a deep, almost filosophical ending to a very un-philospichal game. Also, this game has very much a charachter driven story which you totally overlooked in the ending. Or you should have made ME2 much more about the Citadel/Relays and made the focus on a mystery, and not so much about charachters and action. Sorry Bioware, you blew this one.

Yes, you destroyed it tbh. And yes, it needs a good DLC with a more action oriented end that is true to this series gist. Mass Effect never was a Battlestar Galactica, Star Trek (original) or Babylon 5. It was a action story with good elements from many different sci-fi stories. Sure, you could have made it to one of those slower sci-fi sagas, but you didn't. And if you mean it is one of those slower (but good) sci-fi sagas, then lets start deconstructing the story... Ouch, we wouldn't want that now, or? I mean look at the problem explaining a thing like this within the ending:

I saved Rannoch for the Quarians, but their fleet is helping me on Earth. I destroy relays - gg Tali. Forget that homeworld i saved for you since your not going home for a million years or two, or a xxx years with ftl drives. 2 bad. The only way to save stuff like this is to start bs:ing like: "Hey SyyRaaaN, dude, they used the relays BEFORE they exploded to get to Rannoch". Yeah, right.


Even a Reaper wins ending would have been better than this.


I even made a thread about why the ending was bad:

forum/1/topic/347/index/9681108/1#9684129




I agree with you completly. 

#579
VeryOddGamer

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Mass Effect 3 is actually one of the best games I have played... before the very end. Hell, the things right before the end are pretty good, like assaulting the Cerberus HQ, the last conversations with your squadmates, the battle at Earth and the encounter with TIM. The squad members felt more alive as they every now and then talk with other squadmates and hang around at The Citadel. Also, Tali's face was pretty lazy. Actually, I was okay with it, but an actual 3D model would have been nice. Bottom line, incredible game, lousy ending.

#580
SouthernCherokee

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SogaBan wrote...

SouthernCherokee wrote...

-I still don't know the Turian Councilors name!!!


I won't spoil ur exercise. Just a hint - As soon as u meet the council for the first time in the game, stay in Udina's office and talk with him and he will tell you the name of all the three councillors.

Thanks!


Thank you! Pretty overwhelming the first play-through. Not sure I can do it again.

#581
Star

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There is so much that I like about the game... the return of the VS, reuniting a significant portion of the original team, the side missions that brought in other former team mates (LOVED the Tuchanka missions), the banter and Shepard's ability to participate in it, the combat (I really like being able to roll).   I tend to play as a roleplay but I am enjoying the action and the MP. 

Overall the story was well crafted and in fact, the game was great - brilliant in many ways, up until the last five minutes. Bioware's penchant for dark endings is becoming cliched and old.   What's so wrong about providing fans with true closure at the end of a series?  Or providing a somewhat hopeful ending?  Given all the blather about "providing choice" in the endings,  it sure didn't seem like choice. The ending feels lazy; like serving vanilla ice cream after promising a uniquely delicious dessert and depending on your EMS perhaps you got chocolate sprinkles with it but that's about it. 

Modifié par Star58, 11 mars 2012 - 05:54 .


#582
Valo_Soren

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After two years of waiting I and fellow Mass Effect fans finally got the third installment of what I will dub as the 'Shepard' trilogy as thelikelihood of future games set in the Mass effect 'verse is a no-brainer, I am satisfied with the third installment in pretty much allways. The stakes are higher in this third game, those of you familiar with the lore know that the Reapers, a race of sentient machines bent on the utter destruction of advanced organic life in orderto assimilate them into the production of new reapers to 1. Continue their own existence and 2. To preserve their twisted and strange sense of Chaos and Order imposed on the Milky Way galaxy, have finally arrivedand start their attack on the galaxy. The planet they seem to be keen on focusing on first, is of course Earth.

This has a lotto do with the fact that one person, one human person (whether male or female depending on your character creation choices) named 'Shepard' hasgarnered their attention due to the events of the first two games in the trilogy. They consider humanity a threat into stopping a cycle that has repeated itself every 50,000 years for over millions of years. Thistime, Shepard who is on trial for something that happens in Mass Effect2 involving the destruction of a mass relay and the loss of thousands of Batarians, is under house arrest on Earth when the attack comes. Sought after for his/her knowledge of the threat that the Reapers present he/she is summarily returned to active duty to help the galaxy once again after barely escaping from the Reaper's initial attack. His/her mission to unite the races of the galaxy under one banner to take on the Reapers in a do or die final battle to put an end to the 'cycle'. Every race holds an importance here.

The Asari: The monogendered blue skinned head tail feminine race. The Quarians: Therace of super intelligent tech experts who created the Geth: A race of sentient machines trying to find full cognizance and their own sense of life. The turians: A war like race of scaled aliens. The Krogans: The klingon like' warrior race suffering from a genophage disease that keeps their population down inflicted upon them by the turians created by the Salarians: The amphibian race of intelligent scientists. Shepards job is to get them to stop fighting each other and join him against thegreater threat of the Reapers. Through a series of intelligent story telling techniques that Bioware is known for and based on choices you make in the first two games you accomplish a lot of what the rest of thegalaxy considers impossible, getting them all to work together. All thewhile you are also dodging and investigating and trying to defeat a human splinter group called Cerberus who unbeknownst to their leader is under the influence of the Reapers and believe they can control the Reapers rather then destroy them. And in the end you go back to earth for a finale that is both unforgettable and esoteric. You return to earth with the mighty forces behind you.

The cinematic of all those forces of a massive fleet bearing down on the reapers orbiting and attacking earth is an unforgettable sight, and then when you hit ground zero in London it hits home that this is the end, there is no guarantees of survival. One of the things I like best about this game is that there is no sure fire way to win, there is no quick fix. It has a Lord of the Rings effect to it where everyone is banking on this one act, this one moment that they don't even know for sure can come withouta lot of sacrifice and just as much of a chance of failure. The samefeeling you get when reading Return of the King and not knowing for sureif Frodo is going to be able to drop that ring into the fire. The entire time while you're building your forces bioware does a great job of setting up a sense of doom even through the Paragon play through. No guarantees of any kind. And in the end you see what it all boils down to, what all your choices lead to. You find out that the Reapers are not what they seem and that the way to stop the war is not what you would expect at all. The ending is mysterious and intriguing and its understandable that a lot of people would be angry about it.

To me I celebrate the boldness of it and praise Bioware for not going down a typical route. I guarantee it will confuse and shake you out of your comfort zone. You may even feel lost and confused, you may even feel like everything you did in the games don't mean anything. But in reality they do, because all of the actions you had your shepard take led to the moment, lead to the choice to be presented in the first place. And the consequences of each are staggering, shocking, amazing and wonderful at the same time. Consider this your warning, you won't be prepared for the unexpected. It is a fantastic ending to a fantastic trilogy and well worth your attention and time as a great role playing game. For me this is a 10/10. Yes it has some technical issues as all games do but I don't care about those things. I just know that I am quite happy and satisfied with what Bioware has done. Understandably not all will be and everyone has a right to their opinion but for me it was a great ride. I highly recommend this game, heck I recommend all three of them.

Modifié par Valo_Soren, 11 mars 2012 - 06:03 .


#583
Majandraja

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In hopes that someone reads my review of the Game, here it is. Sorry for the wall of text, but I don't think a one-liner is considered a constructive review.

1. I will start with the things I really loved about the 3rd installment.

Emotions and characters.
This 3rd part was a total emotional rollercoaster. I loved how the relationships between characters seemed to evolve so naturally. You had me laughing, caring and crying for and with the characters. Thinking that Grunt was dying, only to come back to me. Mordin sacrificing his life to finish his life's work. The list goes on and on, I can't really think of them all.

I loved that my characters didn't just lurk around in one place. Helping Cortez through his problems is one of those things coming to mind, or Garrus standing in front of the memorial stone on the Crew deck or Liara on the Citadel or or or ...

Story in general.
I loved it. The Story was just beautifully written, what could I have wished more for my paragon FemShep? Making the hard decision to cure the genophage and pissing off the Salarians - hell yes. Saving the Krogan, helping the Turians and the Geth/Quarian story Arc just blew my mind. It's really all the little details

The look and feel.
Generally, this Game just looks amazing. I really got the impression that the environment was real, alive. Not just some static background image.

The Sound and Music.
Lots of my experiences depend on the Music playing. So yes, the Music playing when I know that Mordin is going to die just make my feelings of sadness even stronger. Happiness when I see that Grunt is alive too and on so many other occasions. Just beautiful.

Combat.
Even to me, who doesn't particularly likes shooters, the combat felt right, sometimes a bit tricky with moving around corners and such, but still, the combat system is totally okay and even challenging for me.


2. What I don't like about the game.

Fetch doggy doggy and a not updating Journal.
Unfortunately, the "Fetch me this" Quests are a total downer for me, especially with the suboptimal Journal which is not updating. I overhear someone asking for someone. But I can't be bothered to write down "who asked and where this person is?". I could even understand that I have no bloody idea where "planet X" is (even though, come on, 2 Games till this one and I still shouldn't know where it is? Really?). But why doesn't my Journal tell me I have Item A and have to get it to Person A, being in place A?
On that note, why can't I mark an email that I already read it? Why does it have to mark itself? I didn't see some Quests coming from Emails, because they simply didn't update in my Journal. Understood, that's okay. I don't need a journal entry for meeting Miranda. But I sure as hell want a reminder that the Email was there.

Textures.
I already said I love the look of the game. But too often, my Shep would look at a person and ... see that person as if she lost her really strong glasses, while the background was ultra sharp. Killed the mood there.

Audiodialogue and fewer Dialogue options.
Why does the game take away the possibility for me to be neutral? Even my Paragon FemShep needs a break once in a while from beeing the world's nicest person and even my Renegade Shep doesn't want to be a douchbag all the time. I loved that about ME2.

Multiplayer to make the Singleplayer easier.
Why? Please explain to me why the Multiplayer has to make it easier to achieve a "better" (let's not get ahead of ourselves here) ending? Why kick those players in the face who don't like to play the Multiplayer over the internet or simply can't play it? I can't play while connecting to the internet and I literally couldn't because I refuse to buy a gold membership just to play a Multiplayer game. I started the series on Xbox 360 to enjoy all the games on the same console - now I'm getting punished for that. So just because I can't play Multiplayer, I have to get every fetch and bring Quest, make everything right the first time and even then I probably have to play a second time through to get enough war assets to have the "best" ending? Don't see the logic in there. Would have found it better if there was a Singleplayer-Modus with which I could increase my EMS if I have to, maybe with 3 NPC's so you wouldn't have to change too much. But I guess that's just a wish I will never see happening.

Choices and ... the Ending(s) - killed the whole franchise for me.
It has been said many times already, I don't like to repeat things, but I will here. The endings suck. All of them. Not because they are sad, not because Shep dies. I could live with that. But ... yes, the but. Where does my choice to save the Krogans and cure them, unite the Quarians and Geth reflect in the ending except that my fictional effective readiness number goes up? I may get one or less character getting out of the stranded Normandy after my choice. Big result. The only 3 choices a little brat AI full of himself gives me are: Which color will your galactic FUBAR be? Does it matter that I'm a Paragon or Renegade? Nope. Does it matter that I saved or killed the Rachni Queen? Nope. Does any choice I made in any installment really matter? Nope, not really. Oh yes, the EMS or whatever it's called increases. Riiight.

What did I expect from the endings? Closure. Explanaitions. What did I get? More Questions, Speculations.
Yes, damn it, I wanted that Happy Ending with my LI for my Paragon Shep. Why? Because I want to be entertained, want to see that all the fighting for my believes, all my "have hope" speaches and the "united we can do anything" moments and feelings made the impossible possible. I wanted to see an ending where the choices my Shep did really made him a Hero, even sacrificing him/herself and not some whimp accepting what a little brat tells him is the truth and nothing but the truth if obviously, Geth and Quarians can live together peacefully when you do it right. Yes, I wanted to see how my screwed up Paragon Shep sacrifices the Aliens or humans by killing the other fraction off, maybe dying himself if you screwed up even more along the process. So no, I don't want to only have Happy Endings, I just want to have a choice to have a Happy Ending - and the whole Trilogy was about choice, right?

What makes the endings really bad is that I have no idea what happens to everyone my Shep cares about. Stranded Normany. Where, who, will they be able to survive? Will the Galaxy survive my choices (yeah, they do, but ...), how will they survive, what happened to the races and their relationships to each other? Did I make a dent somewhere or do they return to hating each other? I don't know, and that is what sucks. The endings are completely out of character for some of my Sheps and that's a betrayal of everything I did the for at least the last 3 years.

What do I want to say with all this? Don't get me wrong, the Game up until the last minutes of the game is simply big storytelling, just as I expected and hoped for. I would give it, considering all the litte annoying things, a 8.5-9/10. But with the ending, the whole Trilogy is empty, shallow. There's nothing to fight for with the endings you gave us. Why do I need choices, friendships, allies, if nothing what I decide or do is really impacting the end, what is happening in the Galaxy? So yes, with the endings, I don't want to replay ME1 or ME2 OR ME3, which decreases my score to 3/10.

#584
kbct

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Modifié par kbct, 11 mars 2012 - 06:11 .


#585
ElementL09

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My Review for Mass Effect 3

Overall after all I have experienced and completed, I'd give the game a 9/10.

Graphics: On the Xbox 360 in 1080p the game looks great. I enjoy the loading screens more then I do ME2, and its just amazing to see a Reaper causing destruction from a distance. I enjoyed the Enviornments as well. Tuchanaka was by far my favorite, just looking at the Krogan Ruins, there former glory before the Genophage, or looking at Thessia and the destruction from the Reapers or London and the post apocalyptic atmosphere war setting. The Normandy is petty dark and its overall apperance makes me miss the SR2 from Mass Effect 2, but its still looks great.


Gameplay: The game runs alot smoother then previous titles, though it does get alittle difficult to do what you need to do when you either bump into cover when trying to revive a teammate or hack a terminal. Being able to sprint and not take a break is much appreciated when you need to get out of certain combat situations. Being able to dodge in any direction is another welcomed change thats very helpful in combat.

Sound: From alerting Reapers to using the Argus Rifle, the game sounds amazing. Voice acting is excellent for every character including the ones from side missions.

Weapons/Customization: What I enjoy about this game more then the others is the ease of weapon customization and the sheer variety of weapons to choose from. My only conern with this is not seeing how effective weapon upgrades (stat wise) like Argus I to Argus II. I like the weapon attachments, it makes me appreciate weapons that I already love even more.

classes/abilites: While I only stick to soldier in Mass Effect games, I do enjoy the abilites for certain classes. From Incendiary ammo to Stasis Bubble, each power is unique and can be effective on certain types of enemies. I do enjoy unlocking powers through other characters conversations.

Story: The story/single player campaign is amazing. From start to end (not the ending), the game delievers incredibly. Out of all the Mass Effect games, I felt more emotion from Mass Effect 3. From reuniting with characters, dealing with the Krogans and Turians, dealing with the Quarians and Geth, from watching Thessia fall and getting hate mail from an Asari Commando about how I failed, to fighting waves after waves of Reapers with London, to listening in on NPC conversations, to walking in on squadmate conversations, to watching the final battle with the reapers - there are very few games that I can think of that makes me feel emotional for my video game character.

That being said, the ending left me - distraught. I didn't know what to think or make up of it. Personally, I didn't like the dream sequences of the child, but to come to the end of the game to find out the catalyst is the child? Not only that, but the final 3 choices didn't made me feel that I lost, even if I destroyed the Reapers, I destroyed all the synthetics including the Geth and EDI....I just can't describe how distraught I feel. After every awesome thing in the game that happened, toward completing every side mission, getting 7,200+ assets to achieving 100% Galatic Readiness - I don't feel like the game should have ended the way it did. I'm disappointed. This ending feels just as bad as Assassins Creed II or Brotherhood, more questions then answers. It shouldn't be like this for Mass Effect 3. This is the final game in a trilogy, why does it end like this. I know my ending my Shepard is still seen taking a breath, but all in all, I don't get it. I shouldn't be this confused about an ending toward a game that I really like.

Multiplayer: 4 player Cooperative multipalyer is fits perfectly with Mass Effect 3. From customizing characters towards weapons, each game can feel different and enjoyable.

From playing the Demo and now playing the demo and now playing the full game, I do not like the the whole "Random Unlock" Theme. I can understand why its there, but I still don't like it. Additionally, I don't like how this Random unlock theme has players having to get lucky just to be able to fully customize there characters. Customizing your characters further shouldn't be based on luck of the draw.

One thing I hate about Multiplayer in caliberation with Singleplayer is the Galaxy Rediness. I hate how I get 100% readiness, leave the game for a couple of ours and come back to find that it down to 98%. I hate that so much.

Overall, I enjoy and love Mass Effect 3, even though there are somethings from previous titles that haven't returned, my enjoyed my overall experience with Mass Effect 3, up until the end that is sadly. I can't wait for DLC for this game.

#586
Candidate 88766

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I'm 20 hours in, and have just started doing the Rannoch missions, so mine is an in-progress review.

So far, I'd rate it around 9

Sound: 10
-Great voice acting and dialogue
-Weapon sounds - and indeed sounds in general - are vastly superior to previous games

Graphics: 8
-The graphics themselves are a little dated, but the art direction makes up for it imo

Gameplay: 8.5
-Underlying TPS gameplay is good - not quite GoW standard, but vastly better than ME1 or ME2
-RPG elements, particularly customization, are better than they've ever been
-The 'horror' sections involving the torch are particularly good imo
-I don't mind reducing the dialogue options to two most of the time, but there is a bit too much auto-dialogue
-Side missions actually tie into the main story now
-'A' button has too many functions

Characters: 9.5
-Due to squad banter and, imo, even better writing than previous games, I think the characters are better than they've ever been
-While its nice to see old faces, having a cameo for near enough every mission starts to strain belief a little too much
-Some very good conclusions to characters' story arcs - Thane, Mordin and Wrex in particular

Story: 7.5 to 8
-Rushed opening
-Poor endings - while the mood of the endings is spot on imo, and the idea of the Relays being the Reapers' undoing is great, the execution of the endings is poor, filled with plotholes and the choices feel starkly out of place; they are solutions to a problem that wasn't foreshadowed well enough
-However, the main bulk of the story has been great imo
-Genophage plotline is brilliant
-Geth-Quarian plotline is very good
-The story feels like a war story - seeing Palaven burn; the refugees in the Citadel docks; some of the smaller character moments - they all add up to make it feel like this galaxy is actually at war
-Still a far better story than most games I've played

'Feel': 9
-To me, it feels like Mass Effect again - while ME2 is one of my favourite games, it felt a little too different to ME1
-Seeing the ME universe slowly being torn apart creates an atmopshere I've never seen before in games - I've played war games before, but I've never had a reason to care that these virtual places are being destroyed. In ME3, I do care, and the fact that I do speaks volumes about this game and this series as a whole

Content: 10
-I'm 20 hours in an I've only just started Rannoch - there is an amazing amount of stuff to do, and I haven't even started on the MP yet


Overall: an otherwise astonishing game let down by a rushed opening and poorly executed endings. So far, I'd place this in my top 10 ganes. It also cements the series as quite possibly my favourite videogame series. 

Modifié par Candidate 88766, 11 mars 2012 - 06:30 .


#587
caldo15

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I'm so pissed, I imported my Paragon ME2 character, halfway through the game and it seems my shepard did not know about the shadow broker mission or project overlord, it seems when the DLC came out for ME2 I had used my renegade shepard to play the missions, so does this mean I will not see Kasumi in ME3?

#588
doug_of_borg

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try going on ME2 and input the code on their to ME3

#589
HeyUder

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This is my attempt to explain the story, and make for myself an "acceptable" ending - one that validates the tremendous amount of care and interest I've invested in this series for five years. So, here goes.

Shepard wasn't even given the chance to question the choices offered, and possibly be convinced that there was no time left to do anything else, he was simply given very brief descriptions with no real discussion, and then time to choose.

If I could ask a lot of questions and get very reasonably convinced by the Catalyst that the way it stated the future of synthetic/organic interaction would be is indeed the path we're always on, I'd take it.

I think what was missing in his explanation was a history of the Reapers themselves. I felt as if an extensive explanation of them would've done a lot for the ending.

As for the mass relays, I have two possible reasons why they were destroyed:

First and foremost, the energy of each wave was absolutely tremendous. The relays started to turn as incredible speed once the energy was beamed to them. Clearly the architects of the Crucible and Catalyst knew that this sacrifice would have to be made to change the cycle. As to why the blasts kill or don't kill organics / synthetics (depending on your choice)? It's all contingent on your Shepard.

The War Asset number, IMO, was merely a tangible reflection of Shepard's intangibilities - his abilities to convince dssenting peoples to come together. If you are successful at it, you can save the galaxy or a lot of the galaxy / yourself. In other words, and this puts it in a corny way, "Shepard's various forms of love (depending on your choice)" save or destroy the galaxy / Earth.

The second option is that, given the defeat of the Reapers, Reaper tech itself gets destroyed. So the relays and Citadel get blown up. I'm more in line with the first one, though.

I haven't bought that this ending is bad. It leaves a lot of room for interpretation and is ambiguous - the problem is, is that it's way TOO ambiguous. We've played and invested ourselves in this series for five years. You all have played / built it for EVEN LONGER. You owe it to us and yourselves to make the ending as crisp as it can be.

I cannot accept or fathom the Normandy part of the ending, even if it were to be explained. I'm sorry, but the chances of them being in the Normandy, combined with the entirely laughable chances of them landing on another Earth Like planet..... while traveling at faster than light speed... it's too much to bear. The only explanation I can think of for this is that Shepard's energies in the blasts "guided" the Normandy to safety, which is in line with my Shepard's wave idea. But again, it's ambiguous to the point where all of this is conjecture.

A good ambiguous ending explains just enough and leaves a few core points up to you, with various realistic possibilities. You almost got there. This ending could've been very thought provoking and acceptable, IMO, but you guys rushed it. It was like a student turned in a paper that showed shades of writing something very good, but the leaps in logic made were not sound by any measure of common sense. For that reason, the ending gets a C- from me. It could've maybe even been an A (probably a B+ or A-) if you guys took the time to explain things.

But one thing that was missing, even with a greatly explained ending? Choices impacting the ending - not just one choices and your war assets. ME2 did a great job of making each choice at the end matter. ME3 did not.

#590
JaKaSa

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Lots of quest made me feel like some errant boy, but I kinda liked how I got some of them from listening random conversations on Citadel. I don't know if its because faster combat, but maps feel just so much smaller than in mass effect 2 - dont like it.

Voice acting and cutscenes are really good just what I expected from bioware. Though during some conversations it looks stupid when characters kinda "avoid" looking each other to eyes. They look to somewhere on their side for so long that it looks stupid.

Multiplayer kinda liked it, but little too repetitive.

I think "character development" was better in the mass effect 2 even though I had bigger squad. I liked all that banter in game and how squad members moved around in normandy.

Story: there was some great emotional moments that I liked and some "plot twists" that I did not like, but ending ruined everything. Maybe this is bioware trying to give us lesson that we cant always win, but now I just feel really cheated. This ending was so dissappointing that it ruined whole game maybe whole trilogy for me. It feels like none of my decisions in all three games matters in the end. ME 2 was so great that when I finished it I started replaying it immediately now I see no point to play any of ME games anymore.

Might very well be last bioware game I bought. Unless ending is changed to something that pleases me bioware just lost one fan.

#591
Stormghost

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My score: 85/100

First of all I'd like to say that I thought the game was amazing. I enjoyed it so much I found it hard to stop playing. I would've given it a higher score if it wasn't for a few issues, mostly relating to the ending. Anyway, I loved the game, but I have a few criticisms and here they are:-

1. 'Priority' Missions

Do the devs know what priority means? I spent literally half the game thinking I had to do these first or they might expire - meaning I missed quite a few side missions at the beginning that badly affected my war assets score. It took me quite a few hours of consecutive priority missions to realise they were just 'Main Quest' missions by any other name, and were in fact the last missions I should take care of.

2. Mutliplayer/Galactic Readiness

I'm not a big fan of multiplayer games generally, and I didn't enjoy the multiplayer part of this. That would be fine if I could just leave it to the side and ignore it, but the fact it affects my ending means that my single-player story doesn't end well just because I'm not great at online gaming. This was a mistake, IMO. Also, the one match I played in mutliplayer raised my readiness rating to 51%, but this decreased back to 50 after a few hours. Does this mean that even if you raised it significantly, you would have to continue playing in order to keep it high? Seems silly and pointless to link this sort of thing to single player.

3. The Endings

Leaving aside the depressing nature of the endings generally, I had a bad experience when I was choosing my ending on the Citadel. After speaking to the ghost-child (or whatever that was meant to be), he told me to choose which path to take ahead of me. But he didn't tell me which path was which, and I couldn't see any signs of what each side represented, so I took the left path just to see what it said when I got up there. The option said something like 'Activate Controls', and this was not what I wanted to do (I intended to destroy the reapers) so I tried to go back down to take the other path, but the game didn't let me and my Shepard was stuck to the spot in front of the control panel. So I had to take this option even though it wasn't my preferred choice.

If I were to disregard these criticisms, however, the game is spectacular - definitely one of my favourites ever, and a great piece of science fiction too. Well done to the devs for making such an enjoyable game.

#592
Dr3ad7ock

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85/100

The emotional rollercoster that is ME3 have been one of the best experiences a game has given me
though the story seems a bit lacking at certain points in the game.
I finished the story yesterday after roughly 30 hours played with a new Shepard, normal dificulty, roleplaying and did every single side mission.
Had planned on doing a second playthrough as soon as I was done with the first one, but I've not been able to start the game up again as of yet, (more on that later).

The good:
  • The combat is excellent, it's just as good as ME2, if not better.
  • The new skill trees were a nice touch.
  • The new weapons and upgrade/moding system was very refreshing, gave a sense of choice with what weapons to use as opposed to the linear progression with weapons in ME2.
  • While having mixed feelings regarding the storyline it's for the most part very good.
  • Superb storytelling, excellent dialogue and voice actors, with a wide range of lovable characters.
The bad:
  • Did not like the new store system at the engineering bay along with Citadel being the only side mission hub, it removed alot of the exploration and made the world feel alot smaller.
  • The new scanning side quests which had you pick up items off planets with only the probe, and alot of systems having 1 scanable planet, 1 debris field also removed alot of the fun with exploration.
  • The mission log not updating with details on multi-stage side mission objectives.
  • The lack of bossfights, especially an end boss.
  • The dream sequeces with the kid.
The ugly:
  • This game is obviously optimized for consoles, regarding grafics, and while playing on a pc I feel that you could have given us alot more in the way of grafic options. The textures are horrible in most of the game and the character animations are pretty poor at certain points, without getting overly specific.
Regarding the story:

For the most part it is superb, great dialogue and very good voiceacting, many humorous moments and some very emotionally griping parts.
Also I got the 'From the Ashes' dlc which I felt added little to nothing to the game in terms of story, or atleast gave alot less than I had hoped for.
While on the subject, this was and will be the only time I'll pay for an *on release dlc", cus this is something you could and should have included in the game for free on launch... But I digress.
While the overall story was very good, as was the build up towards the the final stages of the game, i feel that the delivery of and excecution of the end fell flat on it's face.
I played Deus Ex - Human Revolution recently and it's the same ending, what the hell Bioware?!
It's like you didn't even try...
On top of that the options you are given yield basicly the same result...
This brought me from exctatic joy to disillutioned apathy and left a foul taste in my mouth for the rest of the day. 
After letting the impressions sink in however, I realize that Bioware wanted a definite end to the series and that was delivered.
Sure it left me scratching my head and wondering where the other 10mins of ending cinematics went, alot of unanswered questions still remain, but it still gives closure to the saga.

In conclusion, from someone who have played pretty much every Bioware game since the first Baldur's Gate,
I used to like Bioware, I still do, but I used to too.

ME3 is one of their best games to date, while stumbling on the finishline, it's 30 hours of actionfilled roleplaying goodness!

Modifié par Dr3ad7ock, 11 mars 2012 - 07:25 .


#593
marstinson

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 I have not yet done a full review, but here are links to my thoughts on the game:

Mass Effect 3 - First Impressions: http://www.tesguides...st-impressions/
Mass Effect 3 - Second Impressions: http://www.tesguides...nd-impressions/
Mass Effect 3 - Third Impressions: http://www.tesguides...rd-impressions/

On the whole, it's a great game with a few minor issues, until the end (which leaves much to be desired, to put it mildly)

#594
minuseins

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So... I've just finished the arc and I'm mildly disappointed. And not just because of the "ending". The whole ME3 feels like a half arse job botched together.

Don't get me wrong, there is some pretty good stuff in it, but there is even more bad stuff: I keep my "review" short and focused, because an in-depth review would certainly bore most people to death.

--- [ The good ] -----------------------------------------------------------------

The Tuchanka story is one of the best if experienced in a game so far. Mordin's sacrifice heartbreaking. Even if the end action is somewhat luck-based. Some side-missions are equally entertaining.

The Geth/Quarion story is good, but shows that things were rushed in the end. Some missions are relatively short or unimaginative. Mostly it feels like I'm on rails, and every now and then I'm allowed to voice an opinion.

The Shepard <-> Followers relationship stories are good and serve well to intensify the relationship to the characters.

--- [The Bad] ----------------------------------------------------------------

Some missions seems to be rushed, especially the Prothean DLC. I mean it is suppose to be a 10$ DLC and look at what we got for far less with the DLC of ME2 (Shadow Broker, The Arrival, etc.) One lousy level and a few remarks then and there.

The side missions are not very well scripted and integrated in the whole game. And I don't know why you don't keep them updated in the Journal anymore. Yes there is the map, but that's a lousy replacement for a full mission log. And then there is the Citadel as central story element. I mean it got invaded in ME1, Cerberus busts in once and even if I do every of the side missions to improve it's security it is stolen again?

--- [ The ugly ] ---------------------------------------------------------------------

That is unfortunately the story and some of the technical issues I've been experiencing so far.

I'm sorry, but the the story starts with one major issue - at least for me. Udina wasn't counselor, Anderson was. I must have missed their change of roles, or it was never explained. Udina was working for Cerberus? How? Why? Never mind!
Oh I saved the Salarian counselor, but after that he is never mentioned again, or thinks that it might be important to talk to me.
I negotiated peace between the Geth and the Quarians, but in the end that thing/kid tells me no peace between Organics and Synthetics can be made?
In my opinion some "interactive" elements could have been left out or automated. Taking down that Reaper with the Laser? It's not really obvious how to avoid the Reaper attacks, and if you figure it out it doesn't make any sense. The dream sequences? Idiotic waste of time. Most of the turret "action" is unimaginative and crappy executed. The slow walking thing in the end (or in the Geth/Quarian story arc)? WHY? And it deserves those capital letters.

But when things would have mattered, I'm not allowed to interact.

And there are some serious technical issues. My character got stuck a few times. One time in the cockpit of the Normandy, and for no apparent reason. Sometimes saving and loading would help, but most of the times I had to re-load from an older save game and repeat whole sections. I had that issue with ME2 where I would suddenly be on top of a box or something without a possibility to get down.

And last but not least. 3 functions on one button is at least 1 too many!

Overall it is a solid C-. It could have been a great game if you would have taken the extra time and energy, but with SWOTOR in the back I think you needed every piece of money. Sad. Very Sad.

#595
glacier1701

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To be honest my review of ME3 is that it is a great game that stumbles and falls at the final hurdle and thus does not finish the race having led right from the starting gun. There are some issues during the game but these are minor yet the ending really undoes the whole work of the trilogy and makes the series irrelevant. Not what BioWare expected from us I am sure but then listening to all the gushing from 'game sites' has indoctrinated them into thinking that we'd go along with thinking the ending was epic!!!

#596
jamie1907

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 My review 7/10 Average 
Went into this really wanting to have a great end to the trilogy. Did I get it ? mostly. 
single player. was all right nothing to complain about other than the ending which is terrible . ( 3 games for that :( ) 
and not importing my shepereds face :ph34r: 
mutiplayer- still don't see the point it just a hord mode nothing more nothing less with the vague promise of helping the singler player slightly :blush:

Overall  Good single player, Averge multipplayer, terrible ending.

Average plain and simple

   

#597
Mordar88

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I'll give it a solid 80/100. Its great overall but with some key flaws.

The Pros:
The game overall is really great, one of the best rpg games out there. The voice acting is tremendous and the action scenes are awesome. I liked the new scanning mechanic, it made it really simple to find assets and when the reapers appeared it added intensity. The story overall was great, really fleshed out the end of the shepard series. Bioware really knows how to make people feel with its really sad parts and really excited during its action. The improved combat really adds to the game, making it one of the top third-person shooters I think. The characters are all different, with different personalities and each add something to the game, and seeing one of them die and then realizing that they could die from a choice I made really added to the game, making me work that much harder for a perfect ending.

The Cons:
Now for why it earned an 80. Some of the story elements introduced into this game didn't really make a whole lot of sense. For starters, I really didnt like that the crucible was added. It seemed cheap to end the series with a kill all reaper button. I had really hoped that this series wouldnt go down that road. As for the ending, I didnt really like it for a number of reasons. One, it didn't make a whole lot of sense, who was the kid? why was the reapers a solution? I get that they were trying to prevent civilizations from creating thier own reapers but the original creators had already subjugated all life by making them in the first place. Seemed like backwards logic to me. Second, the ending seemed like I had no real choice in how the end played out. Sure you can get assets up and that helps defend earth from being blown up, but your left with having to sacrifice yourself for "3" choices on how to stop the reapers. The 3 choices are all the same really, they each get rid of the reapers, just different colors of death. Its like Dragon Age 2's ending all over again. No real definition on how the player's choice played out. Also, I would have liked to see Shepard have one last contact with the Reapers. Harbinger had been built up as the leader of the reapers, but hes only briefly mentioned in the final battle and you never see him. The whole ending just seemed rushed to me. Like how did the crew get to the normandy after they were on the ground with me? Why did the Normandy end up fleeing the mass relay explosion only to crash land on a planet? Why did the mass relays have to explode? I get that all reaper influence had to end, and the relays were apart of that, but they didnt have to blow up. If that were the case why didnt all the weapons and ships detonate as well? Wasnt the entire mass effect tech based on the relays? It throws the whole galaxy out of order in doing so with a majority of the entire galaxie's fighting force stuck around earth and in the Sol system. I went into this game thinking I had to max my forces in order to have any chance of getting out alive, but all the endings I've read are pretty much the same for Shepard. I was expecting an ending like ME2 where if you played it well enough you'd come out alive at least.\\

All in all a really great game, was having a ton of fun up untill the very end.

#598
VanTesla

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To me the ending ruined what could have been one of my favorite games of all time... None of your choices you made before truely matter in the end and the three endings are all copy and paste the same mostly... So a game that promotes choice boils down to three endings that has no bearing on what you did before hand and makes many contradictions about the Reapers and a huge plot hole... Spoiler about Shepard

He dies in all but one ending if you had high resources, and some people think that he was dreaming the whole thing aka indoctrination by Harbringer after he was hit by the beam. So Bioware can sell the actual endings later on... I am fine if Shepard dies and all, but the whole ending makes little sense and like I said before makes mostly all your choices up till then completely meaningless...

I would have given this a 9 out of 10, but the ending was so bad that it lowered it to a 5 out of 10... I am dissapointed that none of my choices mattered in the slightest and we only get three endings that leave me scratching my head and wondering what was Bioware thinking?

#599
Drogonion

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Frankly, until the finale, ME3 was my favorite vid game of all time.  

The direction (excellent use of camera angles to give the illusion of fluidity and life to these characters), the cinematography, the voice acting, the plotting and pace (the citadel, geth-quarian, salarian-krogan sub-plots all wonderful), all interwoven with a very fun gameplay (cover sytem), made the story-telling stellar.  

But the finale, wow.  From a narrative standpoint, the finale was an epic fail - even tragic one, given that the entire ME series is undermined by it (significantly diminishing its replayability). 

The ME story was a classic heroic one.  A group of heroes CAN overcome iimpossible odds through force of will, mutual respect, and cooperation, or CAN fail if lacking these.  

The "writer's contract" developed with the player over two long epic chapters repeatedly established this.  The hero was allowed to succeed each and every time against ridiculous odds, IF he exercised enough grit, determination and courage.  The hero controlled his destiny.

But then comes the final 10 minutes where this promise - this "writer's contract" and the player's expectations developed over tens of hours of time - is callously breached and tossed aside.  

In fact, we learn, poor Shepard has been a dupe all along.  His force of will, his incredible grit, means squat.

In the finale, he meets a super-reaper in the electronic image of a human child, who FORCES him to choose how to destroy the galaxy he has been trying to save all along (by destroying  the mass effect relays).  So what is our intrepid hero allowed do?  Absolutely nothing, zilch.  He is not allowed to fight back, protest, do anything ... except hobble off the stage to his pre-ordained fate of destroying the galaxy.  Epic lameness here.    

Whether Shepard dies or not is secondary.  What happens to his friends is secondary.  What matters most is that Shepard never had a chance.  They have all been dupes in this galactic farce from the start.    

Thus the reader/player outrage, as evinced on these forums and elsewhere.  That the rage is so high is ironically a testament to how good the game actually is (you need to care about something first to get angry about it).  

But what the writers did to their fans here is unforgivable, and from a narrative standpoint utterly astonishing.  They set up their players to believe that they (the heroes) could make a difference with enough courage, cooperation, respect and grit (the writer's contract and 99% of the game) - only to tell them it was all a lie (the last 1%).  No, my dear Shepard, this universe operates via fatalistic laws, and my bad  for leading you to believe over all the years anything different!

So yeah the joke is on us players.  My consolation however is knowing that my wallet belongs to me, and that other players own theirs as well.  



 

Modifié par Drogonion, 11 mars 2012 - 11:36 .


#600
Castanea

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I have finally finished the game last night, after restarting a few times to fix my Shepard's face. . . which took far too long. The ME series. . has ruined me for all other games. Though the ending broke my heart, I don't think any game will ever be quite the same for me. Thanks for ruining games for me forever Bioware!

MAJOR SPOILERS AHEAD! ENOUGH TO KILL THE REAPERS!

First: Game Mechanics

As stated, I felt the generator lessened, the skin complexions looked... off when in the game lighting. Or maybe Shep's just getting old, probably that. My Shep's eyes decided they.. would overlap everything. It was actually quite distracting, her brow just wouldn't stay on her forehead. It just kept overlapping with her eyes. Took some of the beauty out of the cut-scenes. There were also a few animation points, hand-shaking, hand-holding, kissing, hugging, and basically any animation that involves physical contact went. . . badly. It really took away from the emotion of the scene.

I enjoyed the jumping and climbing and such, but sometimes it proved a huge problem for me. For example, I'm crouched and try to jump over it but it just moves me to the adjacent cover (and no, I wasn't using 'A'). That was occasionally annoying..

But I didn't think their promise that it would be 'harder' was true. If anything it was easier. I never had any problems, except for banshees. Those were tough SOBs.

There were far too many cut-scenes that I couldn't skip though. I love watching them the first time, but after replaying it a few times or reloading I really wished I could just space-bar.

The slow Shepard was really cool at first. . . then I got mad. Though that's just me being impatient, so not a valid complaint. :P

I really loved that Shepard could use all weapons, my adept was sniping people and then warping them. It felt perfect.

The leveling seemed enhanced too, I felt the influence of experience more. But there were far too many mods to buy, ALONG with the weapons enhancements. It takes a lot of dedication and research (and google) to find out which guns are best and which mods work best. I think having one or the other would have taken a little of the strain out of shopping and going to the cargo bay.

(Never take my space hamster away from me again)

Second: Story & Such

Character relationships were fantastic. They developed so emotionally and truly I cried insanely during half the conversations. I felt friendship and trust with the squad-mates, and even Javik felt right. Though I was sometimes surprised when I couldn't find them, I loved that the companions wandered and talked to each other, it was great hearing their banter and conversations. I also like relationships that develop outside the main character, it makes it feel like a real world.

I wasn't particularly fond of the 'new romances'. None of them appealed to me personally, and felt very abrupt with the exception of Steve. I feel terrible for the Jacob romancers who got a huge punch to the face. And I felt very bad for the Tali romancers, who barely get her before the game is over. And even as friends, the magic I felt with Tali in ME2 seemed to. . . vanish? My thing was Garrus and Tali at the end for all three games, they were the ones that never doubted Shepard and stayed with her till the end. But at that last run, I wanted to take Liara with me far more than Tali. It's like their friendship had lessened and that was very disappointing for me. Really lacked options for Fem Shep romance, I feel bad for the other players that didn't want Garrus, Kaiden or Liara.

There were a few conversation bugs. Kaiden disappeared for me at the final goodbyes stage. Vega didn't talk to me after EDI was acquired even though he did in a previous load. Eh, no game is perfect.

I was one of the people who saved everyone in ME2, and I have to say. . . Well done on all their cameos. They felt natural of the most part and I really enjoyed the missions they were involved with. Mordin's death was heartbreaking, but it was well-written and I wouldn't have had it any other way. Thane however, that was awful. I cried for anyone who romanced him, that was a horrible way to end a romance (and I'd understand why you'd pick Synthesis if you romanced him). Not that it was a bad death, in fact it was awesome, it was jut sad. Even more, no one mentioned it. With Mordin everyone mourned him, but no one seemed to mourn Thane. Yes, I know, the Citadel had been attacked. . . but he sacrificed himself and that deserved more than the. . . really badass renegade death of Kai. Legion's death was also well-written. Fantastic, and sad. Though same thoughts as Thane's death. Give Legion a little credit too. . .

The Tuchanka mission series was perhaps the greatest mission ever. Even the ending barely stood up to it. Perfectly written, fast-paced action and excellent characters. There are almost too many good points to list: Wrex, Mordin . . . The thresher maw. . . the dodging of the reaper. It was all so great, if I had a single favorite point in the game then that would be it.

The dreams were haunting, they were... quite emotional and well-done. Though I know some people didn't like them. I loved the whispers and just felt everything they were suppose to convey.

(I just didn't like EDI's design. . . I felt it could have been better, less cliche I suppose. . . And I also thought she would turn, not on purpose. But that TIM had programmed Eva's body a certain way because the way he spoke to her. . I had thought he had something planned.)

Character placement in some places was weird in the ending for me. . Well, really just the flashes. Joker, Anderson and Liara for me. . . I'm not sure if it's a bug with Liara, I thought it would be your romance. . . Speaking of. . .

Garrus' romance was PERFECT. PERFECT. It was everything I had wanted. I have no complaints about that whatsoever. But the endings. . . For one, Paragon Shepard is apparently a Queen of talking enemies into killing themselves. . .

The endings almost everyone hates. It broke my heart. The ME was such an emotional series, it felt like Shepard and emotionally I, had sacrificed everything to save everyone and return got nothing. Not even a true ending. I trusted Bioware . . . And I'm so confused. The Synthesis ending was just. . . weird. Never in the ME series had I seen that coming. The combination was. . . just weird. I really didn't like it like so many. I don't feel like it made sense. To be, ME and Shepard was about facing adversity no matter what. Being strong and believing you could do something. The ending just. . . let me down. And I felt even worse because Synthesis seemed to be the 'true paragon' ending, but at the same time I wanted my Shepard to live. It's just cruel to their loyal gamers, Bioware made a mistake and though I'm not in a position to whine about it (though I am)whining, I feel like they approached ending Shepard's story poorly. You can end a story without killing the person. Maybe I'm a sap. . . but I wanted a happy ending. So, in all reality I'm likely not to buy anything from them again.

Sorry to everyone that thought this was TL:DR