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Mass Effect 3 Fan Reviews (May Contain Spoilers)


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#626
kingrat2314

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Loved the game up to right before Hackett tells Shepard the Crucible isn't working.

10/10

Then the star kid appeared. Everything after that was really bad. And it wasn't because the endings were sad/happy. The endings were just poor quality, and really REALLY don't match with the rest of the series. Not to mention your Estimated military strength really doesn't matter whatsoever outside of the extra scene you get when you have over 4000. None of my other choices mattered either.

Ending: 2/10

Rest of the game: Damn near perfect.

Edit: forgot to mention, the ending lacked closure. I would really love to see an epilogue that explains what happens, at least in the short term, to the surviving races and main characters.

Modifié par kingrat2314, 11 mars 2012 - 11:41 .


#627
Marky310

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I don't want to make a long post, so here goes my short one:
Everything about the game before you go up that elevator was at a steady 90/100 for me. 5 point loss were for some texture problems, journal annoyances and the other 5 were for the lack of side quests. Lots of "scan, find, return". Even the ME1 missions (yes, the cookie-cutter ones) would've been better.

However, once you calculate the ending in, the game goes down to my set score of 20/100. Looks unreasonable, but let me explain. I would kill to walk in on the writers discussing the ending, because it sounds like it was late at night, everyone wanted to go home so they said "f*** it". What was the point of curing the genophage, bringing peace and all that if I don't see any visual representation of the results? Just lots of ships fighting, some quick glances at multi-racial soldiers on the ground and then its up to the citadel to choose which door out of the 3 do I wish for. My playthrough for ME3 surpassed both ME1 and ME2 because I wanted ALL the war assets. I wanted to make sure we blew the hell out of the reapers, everyone survived including me, and earth and the galaxy was safe to return the futures I helped secure throughout the game. Instead, i get to choose the color of the light in the cinematic that plays IN EVERY SINGLE ENDING FRAME FOR FRAME. I see people calling the endings "bold" and "not doing something typical". Do they not know how many people have said those same exact words for the same exact endings in other games?? "bold" is just as typical as "flowers and rainbows" ending." The work that must've gone into this game is obviously phenomenal, I hope my critique/rant shows how much you made me CARE about the universe, about the people in them. Shooting bottles with Garrus was the ultimate bro moment, making peace between quarian and geth, curing the genophage, losing Mordin and Thane, all those made me feel like I was DOING something, LOSING something as well. Which is why the endings ticked me off so much.
I wish I could say I would stick around for DLC or even some kind of Ending fix, but I won't. I'll pretend the last 5 minutes of the game didn't happen so I can put Mass Effect to rest. My copy is going back to Gamestop today, multiplayers not worth 60 dollars. Thanks for the ride, but heres where I get off.

#628
Sylvianus

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Okay, I've just finished this game. Just awesome, dynamic, so epic, intelligent, emotional, beautiful. ooooh I want another Mass effect, I want the same team. X___X  Or I want dlcs.  Please let's not stop this series.

55 hours... that was great every minute. 98 /100 even if the best ending sucks.

The only thing that sucks is that my shepard can't be alive with his LI. Why, bioware ? Why didn't you let me this option ? It was the end of commander shepard, so why didn't you let me choose his end ? Why did you choose for me ? I can understand for the galaxy, but my shep ? I wanted to do a fanfiction after after M3, now I am not sure.

Fortunately, I already knew the ending sucked, so I am not too upset.

Please, Bioware, just another ending, the best isn't good enough. I want my shepard alive with his crew or at least his LI. T___T. Just let me this option and I will work hard for this. T___T

This game is the best game ever, the best story so far, the best series, the best Bioware's work for me. Thank you Bioware !

Modifié par Sylvianus, 11 mars 2012 - 11:50 .


#629
minirlz

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Well finished the campaign yesterday and wow! It was all I wanted it to be the combat, the movement of my Sheppard the enemy AI the speech and the way! Better RPG side! All so top notch im so sad ME is only a trilogy because I feel BW really hit a sweetspot with the game play and it sucks that this will be the only game with that treatment! Unlike most I really like how you guys did the ending it really made me think but alas I did have a few issues with it namely the lack of answers about my crew what happened to them after they crashed? Did they all make it? I was going into ME3 with high hopes of finding out alot more of the reapers past ME3 asked more questions than it answered in that regard but the fact that I dont no what happened to the people you guys made me care deeply about, overshadows that why didn't you just have a text ending like at the end of DA? To tell you what happened after defeating the reapers? I'm really looking forward to atleast some answers in dlc

PS
Why the hell did my Sheppard take a breathe at the very end? I thought this was the end of Sheppards story I was contempt with knowing my Sheppard died saving earth but now? Now im not sure what to think

Overall amazing! Just amazing! But you guys could of handed out a little more closure to those really wanting to no what happen to there team

9.999/10 so close!

Modifié par minirlz, 11 mars 2012 - 11:56 .


#630
BelleDreamer7

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Chris,

     Bioware broke my heart. There were so many wonderful things about Mass Effect 3 and then there were so many confusing things about it too. I literally just finished the game an hour ago and I came to the social forum to see what other people were saying. You have clearly made some serious mistakes that should, if possible, be fixed.

The Bad:

     It is clear that this Mass Effect was made by a different team of writers, designers, and programmers. The fact that imported faces were not usable was an unforgivable oversight. My jaw literally dropped the moment when I found that my characters would have to be rebuilt from memory. I cannot believe that in the additional three months your programmers overlooked something so critical. It did not start us off on the right foot.

     The Prothean DLC was short and rushed. It was as if someone thought at the last minute that would be a phenomenal addition to the story. While Javik himself was well designed and humorous in his various interactions with squadmates, his mission was nothing like Arrival, LotSB, or Overlord which is what players expected from a Mass Effect DLC. I actually completely missed the part about supplying the Eden Prime anti-Cerberus forces with intel. If you plan anymore DLCs for ME 3, maybe you should look over those three again before writing. 

     The sidequests were like the random junk that was picked up during DA2 and run around Kirkwall. I wasn't always able to catch what people were saying that got me the quests since I was usually running to meet with various squadmates, seeing as Shepard moved at a snail's pace on the Citadel. This was like a cheaper version of the sidequests from ME2 where you didn't even get a cutscene with the individuals and the items required you to scan random planets.

     Human face animations. I have only played as Female Shepard, but her animation when running in casual wear was like she was carrying a stick up her ass. Whoever animated that did an unacceptable job, especially seeing how beautifully the animations were in ME1 and ME2. The faces of many of the most familiar characters were horrible animated. I could barely look at Anderson he looked so much like a ventriloquist's dummy. I know the faces weren't great in ME1, but ME2, they were looking better, I anticipated a step forward, not a falling backward like this.

     The number of new LI for Shepards was disappointing. I understand this group of writers wanted to focus on old relationships, but it should have been all or nothing. Have a collection of new LIs or have no new LIs. The characters selected for the "controversial" same sex relationships were not that impressive nor that important to the storyline. I would point out that if you got Freddie Prince Jr to do a voice (and I'll get to Vega in the good section) why wasn't his character a possible LI. I'm a female gamer in my late 20's and I still think Mr. Prince is enjoyable, I would have romanced Vega just because I loved the man doing his voice. 

     This game felt incredible short. Like many gamers, I spend the long wait between the announcement of the delay for the release and the release replaying the previous two games. Both were longer than this game and they felt it. By the end of ME1 and ME2 I felt like I was Shepard, beaten and tired. It was a good feeling and what I had at the end of this game...well I'm getting there.

     The ending(s). I had started to replay the final mission when I stopped to check the online opinions. I thought I had perhaps chosen incorrectly to save my Shepard from death. I wasn't looking for Happily Ever After, but I wanted my Shepard to have her retirement with Garrus and their inevitably adopted children. I stared at that scene with the child and his grandfather and I swore out loud in a horrified voice. What happened?! Which writer died suddenly in the middle of that and left "aaaaaaargh" etched in stone? How could any supervisor on this project look at those endings and think "Yeah, all of those players who are dedicated to the Mass Effect universe will love these." You lied to us all by giving us the idea that our personal stories would have different endings. I was hoping for a cut-scene ending with a banged up Shepard being introduced to Garrus' family. I even hoped there would be a chance for us to find out how Tali was doing on construction of her house and boosting of her immune system, how Miranda was doing with Orianna, how Jacob was dealing with fatherhood, how Wrex was managing without Eve, how Joker and EDI were doing, and so many other things. It would have been easy to have Shepard and their LI in a domestic setting (or as domestic as Jack could get) and have them discuss all the things that the others are doing, hinting at the various ways the player's choices affected their companions. No, you didn't do a damn thing to give us closure.
     Instead of my hopes, I was slapped across the face and given a failed high school writing project poorly brought to life. The only way this could have been worse is if Shepard woke up out of a sleeping unit on the way to Eden Prime. How could anyone have approved that miscarriage of an epic storyline? Look at these responses and it hasn't even been a week since the game was released. I want to start warning people that if you want to keep playing Mass Effect games you have to stop when you survive the blast from that last Reaper. I hate to say something as awful as this, but someone needs to lose their job over the ending of Mass Effect 3. That child and grandfather ending was digustingly lazy writing. I pray you have a team who are quickly writing a DLC that will override that monstrosity. Perhaps some of the original writers, hell, pull some of the Dragon Age writers over and give them a shot. Few things could be worse then the tripe you served loyal consumers. I hope you have someone working on a way to make-up to your customers for the garbage you just gave us. I actually ordered my game 7 months in advance. In five days of game play you made me wish I had bought the game used. I'm sure by next week there will already be copies up for re-sale.
     You know what, I would almost suggest don't bother making up any DLC missions. I would just offer a DLC ending overwrite. If people buy that and then start talking about ME 3 positively, then proceed with DLC missions. Your team burned a lot of people with those endings, you owe it to them to fix that.
    

The Good:

     I put the Good second, because the bad had to be addressed and still should be taken care of.

     The romance with previous LIs was excellent (save Jacob). I adored the interactions between my character and Garrus. Those moments were beautifully written and I look forward to playing my other Sheps just to see how their former LIs react. I however doubt I will finish the game again seeing as how the ending ruins all those romantic moments by not only tearing Shepard away, but also by crash landing Shepard's crew on some unknown jungle planet. Still, the romantic moments and the deepening of the relationship, with Garrus, was wonderfully done. I doubt I will romance anyone new seeing as none of the new LIs were that interesting to me.

     Whoever created and wrote James Vega should be given a raise. That character was excellent, I wish he had been with Shepard from the beginning. Every conversation with Vega was enjoyable, especially the overheard conversations between Vega and squadmates. He was excellently intergrated into the story and I actually found him to be one of the best squadmates to bring into battle. My only complaint would be, you added LIs and you had one female that was bisexual and romancable by both male and female Shepards and you didn't make Vega her opposite? The only way Vega would have been better is if he could have been romanacable. You hit it out of the park on Vega.

     I was torn between putting this in good or bad, Shepard's self doubt. Shepard has had it rough and there were several times in the other games that I wanted Shepard to stand to the side and confess that they were worried or they were scared or that they didn't know but they had to try. In this game Shepard had a lot of self-doubt. I border on saying too much, but really, there was enough for the situation. I liked that Shepard wasn't as gung-ho in this game. There was doubt and fear. It made Shepard more human to me.

A Plea

     Please, listen to the people here, the people who have beaten the game in less than a week and have been disappointed. Do something to make up to the fans who love Mass Effect. I don't know if I could buy another Bioware game knowing this is how you chose to end an epic trilogy like Mass Effect. I love the game but you ruined this ending. Rewrite it, everyone knows it's possible through a download. If you were to supply what people want, a real solution, not this plot-hole, Hail Mary while jumping the shark ending, everyone would stay loyal to Bioware, but this game. This game needs to be rewritten from the moment Shepard arrives on the Citadel to confront the Illusive man. I could suggest several ideas to alternate what happened. Hell, make it a competition on Bioware's forum and you'll have multiple endings right there. Give them to your writers and animators and make a fix for that abortion of Mass Effect 3. People want Shepard to die as much as live, but all of your endings result in an end of the galaxy in the most negative ways. The galaxy that Shepard fights to save is destroyed in Mass Effect 3 and it leaves too many unanswered questions. Please, rewrite the ending, give Shepard a collection of endings, of course Shepard can die in this one, everyone accepted Shepard's death from ME2. But give Shepard a retirement, let them have at least one realistic ending of coming home to their LI alive.
     I think that is what truly ruined ME3 for me. You wrote the sweetest strengthening of a relationship and then made it so my Shepard could live, but never achieve it. I want to give ME3 another chance, to see the relationships between other characters but I won't be able to play it to the end. There's no reason to, it's not like the endings are going to be satisfying right now. 

#631
cactusberry

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My Mass Effect 3 score: 75/100

I enjoyed the main story. The emotions of Shepard were amazing, and the character interaction was great. I was actually excited to go and talk to all of my crew members after every mission to hear what they had to say. Sidemissisons, even though there seemed to be less, the were more fleshed out and engaging. Most cutscenes are great, and had me cheering during them.

However, you promised us closure, Bioware. I am left with more questions than answers. My rating would likely be 95/100 if the ending was acceptable to my tastes. Sure, I get it. It's galactic war. People are going to die, and losses are going to be hard. But really? You don't even give us a chance to get an ending that is even slightly happy. The ending is just depressing. I enjoy fiction because it makes me feel great, or maybe like I accomplished something. This is just depressing. I'm sorry, Bioware, but I truly can't agree with your way of ending this. All three choices have something horrible in them to make them repulsive. In addition to this, there are plotholes. Why doesn't Shepard get to argue that the geth and quarians were at peace with each other if Shepard had that done? Why did Shepard trust the Catalyst? It feels like you pulled marbles from a bag on these endings.

I really love you Bioware, but you're making it really hard for me to do so. I don't want to be depressed and shocked from seeing all of this wonderful character development torn away and crushed because of the ending and epilogue.

#632
Innocent Erendira

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I'm not going to say much because its mostly been covered. Most of the game was amazing, the graphics, the interactions, the fighting. I was so excited through my first playthrough with wondering how different it would be with some of my other imports.

And then the ending happened and I'm not even sure if I want to play Mass Effect again if that's how it all ends. There was all this emphasis on Shepards ability to inspire loyalty and friendship and in the end nobody was able to get to Shep when she/he had always been able to get to them? The normandy is stranded? It was all just cringeworthy, not only painful to witness but bad storytelling.

Please Bioware fix this, and don't charge us for it. We, your loyal fans, have been with you on this journey since the beginning, we've bought your collectors editions, and we've pimped out this game to everybody we met. Do not let such a mediocrity spoil an epic trilogy that should go down in videogaming history as one of the most impressive narratives ever woven.

#633
Ahms

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I like everything about ME3, except the ending. I remember way back when I heard about ME. I didn't even know about Bioware, Baldur's Gate or any of the other big Bioware titles.

When I had heard about how ME was a story driven action-RPG I bought it. I play action games, shooters, and RPGs. The first time I played ME I liked the game right away. I knew it was going to be big, and it is.

Later I heard about how there was a trilogy planned and how each of the major decisions carry over into the next installments. Nothing like this had been planned in the history of video games before. I was ecstatic.

Then at the culmination of the series it honestly felt like I had been punched in the stomach. I have been punched in the stomach before, and I have had the sick feeling in the pit of my gut from other experiences, but this was a 1-2 combo. It was devastating.

All of it amounted to basically nothing? Why the nihilism?

Modifié par Ahms, 12 mars 2012 - 12:10 .


#634
forthary

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 My Mass Effect 3 score:
Currently: 70/100
With a substitute steam loader:75/100
With no online loader at all: 80/100

If it had a better ending(Aka post-ending downloadable content that was exceptional): Potental to add 15 points to the current score.

Why is the score like this?

First, lets start off with origin.  Really?  What makes you think origin is better than using steam?  If gaming companies decide to start branching off and using their own programs to launch applications, then the consumer market will be alienated and weary of buying content that requires programs such as this.  On top of that, its a waste of space and system resources.  I think the worst part about it to back is it up is that before, whenever origin was enable in-game, it caused a BIG slowdown for my computer's FPS when the message appeared to launch origin.  Thankfully, I have it disabled now, but when it was on, origin caused a big slowdown in my computer's performance upon launch.  Does that happen in steam?  *Crickets*  No.  It does not.  Plus, why bother doing this?  The first two mass effect games ran fine without it, why now?  If its because of piracy, I can tell you that is the least of your concerns.  Games, shops, services, they all have some sort of opposition...it's nice to be able to combat it, but when it starts hurting your customers, your actually counter-countering the effects of piracy.

Single player

Anyways, let's get into the game.  It's great, there's many good things I can talk about.  The option to be 'neutral' instead of taking sides, more social interaction between crewmates...I could just go on and on and on.  I think perhaps the biggest strength in general is that the series is continuing, and providing quality content.

There are a few minor things I need to nitpick on, unfortunately.  I noticed (Especially in romantic dialog with Tali) that dialog paradoxes were happening...In ME2, I had the chance to romance Tali.  That was a dream come true, because I had a special feeling about her in ME1, and I was glad that somehow, that window opened.  However, I rejected having a 'romantic' encounter with her because I knew I was coming back from this mission.  It felt like a big mission, but I somehow had a gut feeling I would survive.  Plus, on top of that, I had a feeling that I could cause serious injury or death in romancing her, and I somehow felt there was a 'better' way to have physical contact with her(Somehow the clean rooms quarians use got into my mind, but why?).  While it was 'odd' that she mentioned it was 'totally worth it' (Only heard if you took the chance), I did feel ok knowing that it would not kill Tali by taking a chance.  Also, I ended up skipping a LOT of dialog on this character in ME1, because at the time, it was my first character, and I felt that chit-chatting in excess was bad, so when Shepard joked to tali aboard the geth ship that he would find her a noisy room if it was too quiet, I knew this shouldn't happen.

Sorry if I got a bit too detailed about my first nitpick, I just had to explain it in some way.  Going ahead, there were a few bugs and flaws.  Only bug worth noting was face import, but I like the new look, perhaps turning a new leaf once in a while helps.  The picture of Tali was bad, and upon discovering its source, a disgrace.  Why is her face never shown?  Can't think of anything better than to photoshop a picture?  I was disappointed at first, but it grew worse as I learned more.  I would rather have Tali leave a love poem, a usable in-game item or something besides that picture.  Plus, how is there a picture of her in regular clothes?  I could be wrong, but im sure she was born on-board a ship, not Rannoch or some other planet.  I think the devs were in over their head trying to plot out the reaper situation, it feels like the collectors were more vicous at attacking me than the reapers.  Wouldn't you think the reapers would allocate more resources to kill Shepard since he thwarted him several times?  I don't know, the reapers are beyond understanding.  

Anyways, moving on,  the load times are definately better, in ME2, it was god awful.  However, the relay cutscene is somewhat longer, and if you try to leave the citidel, you can't instantly go back, you have to go to the deck the normandy is on and jog there.  You can get instant transport upon arriving, but not leaving?  I also have a hard time reading the paragon text: In ME1 and 2, it was fine.  In ME3, The renegade text is much more clearer than the paragon, and I was tricked into thinking I couldn't use paragon because it was blurry.  In fact, im not 100% certain if I can tell whether or not renegade or paragon is available because every option I think was available to me due to my neutral in-game morality, previous gameplay and side-quest completions. There's also plenty more, but I think it's time I get to the juicy part.

I know you've heard this a million times before, but it must be said: Probably the weakest part in the game series is the ending.  Why is that, you ask?  Well, first off, I do like the endings where Shepard dies; let's face it, the game has to end, and in a way, I did wish to myself for the option of shepard to sacrifice himself to save the galaxy.  But the choices you get are limited, even with a lot of galactic resources.  Whatever you did in the previous games is discarded and thrown away.  There's no continuation like in ME2, which is bad considering the series ended in 3.  There's no conclusion.  What of the krogan?  James?  The Prothean?  If Shepard survived, what kind of things did he/she do with his/her love inerest?  There's also the part where the endings make sense, and I agree in a way, but I also remember the reapers are beyond understand.  I just hope the ending is a bad dream I can awake out of if im strong enough.

If you do release downloadable content that adds on to the ending, you can add whatever combat things you want to add.  You could add a final showdown with harbinger.  You could add a massive firefight in the citidel.  You could add anything you want, if you want.  Frankly, I think you guys would love the idea of shepard charging into a massive, final once-and-for-all battle against the reapers.  But whatever you do, ADD closure.  Period.  The fans of the series want to know how all of the major ME3 characters are living out their lives after the battle is over, especially the crew of the normandy, shepard and any love interests available.

Overall, the single-player part is definately ok, and fun, but its the ending that sours the experience.  Is it one of bioware's greatest games?  Well, until they fix the ending, it's not, and even then, that alone might qualify as not one of bioware's greatest games. 

Multiplayer

As for multiplayer, I noticed there were quite a few complaints about it, but I think its fun.  Maybe some of the more better multiplayer I've played in...a decade?  However, I will agree in saying I expected more.  The shop could have used a far more detailed store that actually ALLOWED us to buy items directly rather than gamble with packs, although at a higher mark-up, to prevent the packs from having little to no use.  In addition, 10 maps?  Really?  For a galaxy map that's pretty darn small, especially considering these maps are seen in single-player, though it makes sense at least.  The maps could have also varied, such as maps in space, maps with unique enviromental hazards and settings(Low gravity, HP bleeds out if you lose shields, high gravity, exc, exc.), maps that had different objectives, there could have been so much potental!  The music is ok, but I think that for multiplayer, you could have used faster paced, more awesome music.  I think that if the developers were to play unreal tournament for a good time, they would learn things that would then be put into this game's multiplayer to make it sweet.  But as it is, multiplayer is fun, but if you've played the demo, don't expect to have much more in the way of addition.

Summary

In conclusion, the game definately isn't the best game bioware's made.  The biggest letdown is the ending, but when you think about it, the game has good points and makes improvements over Mass Effect 2.  I eagerly await a DLC that gives the game a great, interactive conclusion that wraps up the storyline with Shepard.  Hopefully it'll come out before December 21, 2012, or very soon, without a drop in quality.

Modifié par forthary, 12 mars 2012 - 02:07 .


#635
TcomJ

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Gameplay: 90/100
Graphic: 95/100
Platform + Origin functionality: 60/100
Cutscenes: 100/100
Main Story: 95/100
Conversation: 70/100 - Too much auto conversation with the crew mate and very shallow dialogue options.
Paragon/Renegade: 95/100 - It's very amazing of how I can choose between two of these in combinations make Sheperd seem very organic. Nice work on this tho.

The endings: 90/100 - When the scene hasn't focus on Joker attempting to escape the blast. This
is for Blue & Red. Sad Sad Sad, you killed my heart you know. When I see my shep dissipate away to control the reaper, he smiled thinking of Kaiden before burned away. I'm ridiculously depressed from this intense bittersweet ending.

30/100 - When the scene change to Joker escape the blast and then crashed into this random planet. Worse, my crew that fight on earth somehow got on The Normandy. Joker manages to pick them up faster and escape from the blast travel faster than the speed of light and he was right beside the crucible too. Then all the ships were destroyed too then. If you choose blue, that's even worse, b.c The Reaper changes its mind and retreats safely while ships like the Normandy to all the fleets got burned!!
Then there is no after story conclusion of what happen with the one that survive, who died, who live, the empires recovery.... so on.
10/100: This green ending is completely stupid. Synthetic+ Organic doesn't give a full evolution. Synthetic can coexist with Organic. It's because organic has a tendecy to teach violence rather than compassion. It's like Terminator vs EDI.
I recommend you to read novel from R. J Sawyer: Wake, Watch, Wonder trilogy. It has so much more insight on Organic + Synthetic coexistence.

....And for Tali's face..... way too obvious that somebody is being lazy. -_-

Modifié par TcomJ, 12 mars 2012 - 12:43 .


#636
arc00ta

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 35/100

I can't even start to scrape together the few parts that I liked so I'll just list some of what I didn't:

- I spent more time trying to get the game to work in the first place than even playing through it, and even when it did there are horrible textures, missing textures, bugs with nearly everything that I have to do reptitively like climb down ladders or scan systems for "assets". At least 1/4 of the time I spent playing I was playing hide and go seek with reapers because the stupid meter won't reset. Another solid chunk of time was trying to figure out where I need to find people on the citadel and basically running around in circles like an idiot. 

- Cerberus. How did they suddenly become so competent? When did they gain the ability to magically hinder you every step of the way? Why is Shepard a badass that can kill reapers and mow down entire armies of geth/collectors/husks/mercs/whatevers but he can't even shoot ONE GUY in between the eyeballs from 8 feet away (Kai Leng). Incredibly frustrating plot devices at work. 

- Forced Multiplayer to get your readiness rating up. 'Nuff said.

- Cover system. 50% of my combat time was spent trying to detach myself from cover, usually after trying to pick something up and instead doing a forward roll to the nearest wall and pasting myself to it like I was covered in super glue. 

- Nothing I did in my imported saves made any bit of difference. Not to mention it didn't get any of it right in the first place. I apparently "forgot" Liara was the shadow broker. I saved the collector base instead of destroying it. Ashley showed up instead of Kaidan. I'm pretty sure my love interest was wrong as well. Really helps it feel like it had continuity...

- No squad goes with me on the citadel... apparently the only place in the galaxy I can go to anyways and I have to go alone. Squad banter made it fun before, now I have to listen to recyled lines from random bystanders over and over. 

- Unskippable, super long and annoying cutscenes to start missions. Especially Admiral Hackett. I'm pretty sure I can figure out whats going on using my journal, so let me do it already instead of babbling at me for 25 minutes in the shuttle. 

- Unskippable, super long and annoying cutscenes that involve everyone dying while I could probably help, but I would rather just stand there with a shocked expression and wait for the carnage to be over. I get the need to set the mood, I really do. But seriously, I'm supposed to be saving the universe. That usually means I need to, youu know, save people? I love watching as the shuttle door opens, seeing people get mowed down by enemies I would actually have been fast enough to kill, then as soon as I hit the ground EVERYONE is dead and we just "move out". 

- The reliance on huge, unskippable, and annoying cutscenes to tell the story rather than the dialogue wheel. That thing was SO FREAKING AWESOME where did it go?


- The ending. All the minor annoyances I listed above and long days of troubleshooting to get the game to work , and this part can make or break the experience. By this point I just wanted to be done with it already, but I had hope and struggled on (literally, I had to stop to make a sandwich to entertain me while busted shep meandered around). And then, lo and behold I am presented with choices that made me cringe. No hope for success and watching all the dozens of things I did to try and be prepared come to fruition. I wasn't expecting everyone to make it out alive, heck I wasn't even expecting Shepard to make it out alive. But at least let me see some of what I did, bringing the Quarians back to the homeworld. Curing the genophage. Putting to rest the animosity between the Krogan and Turians. Getting everyone to work together, for what? A crappy cutscene and some kid with an old man? The departure from established lore made it even harder to believe. Remember that whole Arrival thing, where you kill 300,000 Batarians by destroying a mass relay? How can ALL of them blow up without severe casualties all over the galaxy, effectively negating all the hard work you did? The whole Quarian fleet, and presumably a ton of the other races are now stuck on Earth because we blew up our form or transportation? Is this setting us up for a Mad-Max style ME4? 

I spent a lot of time reading Mass Effect fan fiction, maybe the development team should have as well. There were dozens of supremely good ideas floating around on how to beat the reapers! Then again, maybe they did read some of it, because the vast majority of what actually happened in the game was accurately predicted in some of the better written stories. GG BioWare, 3/10 would not play again. 

I want to add a little footnote here: I really really REALLY liked Mass Effect up until this point. I have over 1000 hours into ME1 and 2 collectively over the years. I have read nearly every single fanfiction on fanfiction.net which I found through this forum. I feel like the mass effect version of a Trekkie, and this game really killed the series for me. I'm hoping beyond hope for some really good DLC or patches that help us out a little, because the rest was oh-so-good. I'm just disgusted with the game right now and I don't want to look at it objectively. 

Modifié par arc00ta, 12 mars 2012 - 12:55 .


#637
Ronnocloki

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Mass effect 3 was very nearly my favourite game ever. I went into it with high expectations as in many ways the mass effect franchise is what got me into video games to begin with. For nearly two days I was overjoyed by the number of returning faces and the sheet scope of this game; as well as terrified at the thought of loosing the characters whom I have come to love over the last five years.

And then in the last six minutes of the game all that wonder and joy and loss was ruined, because the core of the game, the idea that our choices have meaning was taken from me.
What makes me care about this game is the phenomenal work that the writers have done in making me invest in the characters, and no matter how much I prepare, or sacrifice, their fate is unchanged. Ignoring any problems I may have from a lore standpoint with the catalysts logic, the simple fact remains that Shepard's crew one way or another is effectively lost, there can be no reunion. While I no not all stories have a happy ending the primary selling point of the series is that on some level, this is the players story, and yet there isn't even a choice that gives Shepard a "happy" ending.

So it is with regret that despite the fact that, with the exception of the last six minutes, the story was gripping, the gameplay was fun, and despite my misgivings the multiplayer is actually engaging, I cannot give this game a positive review, nor can I recommend it to my friends and family. Because if they enjoy the marvel you have made with this world, then the ending is simply going to leave them feeling sick.

#638
shadesinbetween

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shadesinbetween wrote...

So for my dear Shepard to die was a little bit sad, but I was okay with it. I had the feeling at the start of the game that she would have to sacrifice herself to save the galaxy. And you know what? Not only was I okay with this, but I couldn't see it ending any other way. What *would* Commander Shepard do after the Reaper threat was gone? Mundane Spectre duty just wouldn't be the same for her.


I'd just like to revise this. I've come to realize that I would like an alternative ending. Shepard dying is a good one, I like that, but I definitely think that this Alliance solider/Spectre who has bleed, sweat and sacrificed so much or his/her self deserves a happy ending, too. I could live without a happy ending, that's okay. It would just be nice to have it as an alternate ending.

What's most important to me is closure, as I've said before. The alternate peaceful ending would be nice, but closure and a better explaination for everything would be better. >.> 

Once again, thank you for reading. I still love BioWare, I just wish ME3's ending was better. The rest of the game was amazing!

Modifié par shadesinbetween, 12 mars 2012 - 12:53 .


#639
LetheAlethe

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I posted this in another thread too, but since it would also work well enough as my review, I'll paste it here as well:

I liked the game a lot, until the ending. It didn't go as much in-depth on issues that were important to me as I'd hoped, and there were certainly far fewer long-lasting and choicy conversations with the people that matter to Shepard than I'd hoped, but those weren't big complaints. I was really invested in the game, it managed to make me feel things (happy, sad, angry, etc) due to the things that happened, so it really worked in that way.

And then it crushed all of that, not just for this game but also for the previous two, due to the ending (not giving it an -s at the end, because there weren't significant enough differences). It left me feeling drained and like I played everything up until that point for absolutely nothing. Took away my reason to ever replay any of the games again, because in the back of my head I'll know what's coming and what it'll all lead to.

#640
I.leary

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My plan was to write this just after beating the game, but, wow, I needed to pour myself some porter to cope with the bitterness of the ending. I can only say one thing, Bioware: well done!

First, just some information for the record: I played the Collector's Edition on the PS3, with an imported FemShep from ME2.

Technical Issues

I'll start with this so we can move to the more interesting things sooner.
Overall, the game ran ok, but with some occasional hiccups. I experienced some framefrate drops here and there that were kind of annoying. The textures were not that good, and some objects--specially rocks--appeared pixelated. It wasn't as bad as the outdoor sections in ME2's Overlord, but it was a little immersion-breaking.

Gameplay

I must say, from the way the game was advertised, I was expecting a totally alien experience (no pun intended). Instead, I was surprised--and positively so--with how familiar everything felt, though I suspect I wouldn't be less pleased had the changes been more drastic.

The combat system's overhaul was noticeble and welcome, an improvement over the 'shooting range'-like feel of ME2 and the rather clunky running around in  ME1. I was impressed with the amount of weapons and with how different each of them felt. It was a joy experiencing each one of them, and the addition of mods and upgrades added a layer of complexity to it. It feels the game has struck the perfect balance between ME2's minimalism and ME1's confusing but extensive inventory system.  The improvements in the skill trees also added a lot to the experience by offering a nice measure of customization to the way each power worked. 

The cover mechanics were a little off the mark, though. While it's always great to see Shepard being able to do additional actions, I was not always able to make her do what I wanted. Sometimes she'd roll over instead of leaping through an obstacle or switch cover instead of run away. This was particularly problematic in the more intense fights, and I recall a certain clash with Cerberus forces in which I died several times by not being able to get away from a grenade.

Overall, I thought the game was a lot easier then I expected. After having my a*s handed to me so much in the demo, I was really bracing for a Demon Souls-in-space sort of experience. I think that has to do with the weight capacity attribute. Playing as an Infiltrator armed solely with a sniper rifle, I was able to get a massive reduction to all my cooldowns, which in turn meant I could cloak myself virtually whenever I wanted. By the last quarter of the game I was barely using cover at all. This didn't make the game any less enjoyable, quite the contrary, in fact. and I think the mechanic is one of the finest additions of this instalment. 

On the matter of galaxy roaming, I was never bothered by the scanning mechanic from ME2, and I prefer that to the literal planetary exploration of ME1, but ME3's alternative seemed satisfying enough. It didn't take a lot of time, which was good, for this is clearly not the most significante part of the game, and the reaper alertness mechanic worked just fine. The dissapearance of the hacking and bypass minigames didn't bother me one bit. Not that I used to dislike them, but ME3 has so much to offer that this doesn't stand out as a significant absence.

As far as questing goes, the game could use a more helpful journal. There were a few quests I did not finish because it required searching for seemely random objects/characters, and some I finished without even knowing I had picked them in the first place. Diversity is good, and ME3 surely doesn't lack sidequests, but the way they were presented was a little messy.


Atmosphere & Aesthetics

I have to make a specific topic out of these ones, for they were truly memorable. I simply adored how everything was drenched in severity, from the soundtrack to the physical state of the galaxy, from the coloring to the way dialogues were handled. The score is a marvel in itself, with "Leaving Earth" being definately my favourite piece. At the same time, it was pleasant to hear familiar melodies from the previous games, such as the Illusive Man's theme and the titles' theme from ME1. One thing I particularly liked was the blue overtone almost permanently cast on the characters. It perfectly reflects the overall melancholy of the story and matches the incidental music perfectly.

The glimpses we have of each species past--the ruins in Tuchanka, the relics in Thessia's temple, Javik's comment on the salarians primitive habits--really enhances the believability of the now crumbling c, and the fact that we see first-hand almost everything being destroyed pushes the dramatic effect to a whole new level.


The settings didn't stand apart, either. Seeing the citadel transformed into a hub for refugees and wounded soldiers increased the imminence of the reaper's destruction, while particular scenes, such as the demise of Thessia and the carnage inside reaper-controlled citadel, made quite the impact.


Story

This is by far the best thing this game has to offer.This is no surprise considering Bioware's record, but I honestly think this game surpassed even their previous wonderful achievements. I'll try to explain.

During a literary fest held in Paraty, Brazil, nigerian writer Chimamanda Ngozi Adichie (whose book "Half of a Yellow Sun" has been compared to "War and Peace") once said there was more to war than combat and destruction. There were also people trying to live their lives, loving, having children. In several ways, ME3 follows that route, by exploring personal dramas and examining everyone's way of dealing with the tragedy. Indeed, the strongest part of the narrative were, for me, the character's attempts, sometimes effective, sometimes futile, to come to terms with the seemely inevitable end. The moment of tenderness between Garrus and Shepard atop the Presidium. Steve's journey to get some closure after the loss of his beloved one. The desperate crowd dancing at Purgatory as if there was no tomorrow. Mordin Solus humming his signature song as he becomes aware that  his time is at an end. 

I enjoyed seeing the game took some inspiration from the way DA:2 handled interaction with party members, by placing them in locations at the Citadel which were important to them. At the same time, it vastly improved over that system by making them also easy to catch in their personal quarters in the Normandy. The possibility to call them up to your room added to the intimate nature of such exchanges, and I daresay some of the conversations here are among the most emotional ever put forth by the studio. A particular favorite of mine is the one in which Liara shows Shepard her project of a "blackbox" to preserve the memory of their cycle to the future.

The fact that the sidequests are somehow related to the threat at hand--and the fact that some of them time out--adds to the overall severity. I don't recall experiencing any noticeable breaks in the flow of the story, although the main quests were arguably more interesting than the complementary ones. But that is to be expected, so I can't really complain.

I was impressed by the scale of Shepard's actions. I never imagined I'd be curing the genophage or restoring the quarians to the homeworld, although maybe this has to do with the spoiler-free bubble I put myself into before the game's release.

Now, as far as "From Ashes" is concerned, i thought Javik's aquisition mission was too bland, a pity considering how interesting his character was. I also thought his appearence in the Citadel would receive a more...colorful reception. The dialogue with the bewildered hanar was a nice touch, but it could have been more significant. I'd figure a prothean appearing out of the blue as the reapers return would cause one hell of a ruckus in the Citadel.

As for the ending, well... I see a lot of people complaing about it, but I actually loved it. I wouldn't say I was 'happy' after it, but I was saw it coming. A guy in the Escapist's forums described it as a phyrric victory, and I couldn't agree more. Let me break this up.
-Since ME1, I thought that, if the reapers created the mass relays,and used them to condition civilizations to evolve in a certain manner,  it would be possible that defeating them meant losing that technology. (Which was particularly painful a prospect for my spacer Shepard who romanced an alien)
- Maybe that's because I'm not really a sci-fi guy, but the first thing I though about the Reapers was that they were some kind of divine instruments, and that at some point the whole divine plot would come clear. I actually prefer that to some rational explanation of why the Reapers are what they are. It kind of resembles manga I enjoyed reading, such as CLAMP's X/1999 and, to some extent, Miyazaki's Nausicaa of the Valley of the Wind. The latter is particularly similar, featuring an enlightening synthetic character reminiscent of the Catalyst.
- When saying good luck to Garrus, my Shepard cried while telling him that even if she died, he wouldn't be alone. I was half-expecting Shepard would die in the mission.

In any case, I congratulate the writing team to have the courage to put forth something like that. There are few things I admire more than the will to dare, and you, dear sirs and ladies, just showed me you have some balls.

Conclusion


While rehearsing what I would write in this review, before finishing the game, I thought about how evocative of Lars von Trier's "Melancholia" ME3 was. Now, after watching the ending, my impression sounds like a prophecy. Just like "Melancholia", ME3 is a story about a disaster that cannot--and should not--be comprehended, let alone averted. Just like "Melancholia", it is an examination of how different individuals deal with the fact that life as they know is going to end. Some of them deny and try to fight back, some prepare for the worst, some sacrifice themselves to a greater cause, some give up to pleasure and immediate fulfillment.


Or maybe not. Maybe it has nothing to do with it, and this is just me, trying to rationalize the effect  that the game produced on me. Or maybe I'm just swimming in a whirlpool of eerely familiar emotions, triggered by the Illusive Man's dying mumbling about how "perfect" earth is, echoing both Katsumoto from "The Last Samurai" and Nina from "Black Swan"--two movies I have strong feelings for. Regardless of what it is, this game moved me, and I'm still figuring out why.

And that, in itself, is a plus in my book.

Modifié par I.leary, 12 mars 2012 - 01:26 .


#641
Khayness

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Well, just finished it a few minutes ago. After staring at the credits devastated, I thought I'll celebrate the fact that my hands aren't shaking anymore from disbelief by writing something on the BSN.

I'm going to booze myself up really hard, hoping to kill my memory cells containing the info about everything happening after the final assault on Earth.

Not really capable of coherent thoughts at the moment, let's just say you've pulled an ending so unfit to a series reconstructing the space opera genre, it completelly blueballed my enthusiasm from playing the Mass Effect games for a while. Shame, you finally got the gameplay mechanics right by the end, too bad the most basic part of the writing had to suffer for it. Apart from that, it was rock solid. The sidequests fit into the main story just fine, there were a lot of story missions contributing to the main plot, the whole world had the "we are at war" atmosphere, the companions were amazing, loved how your crew lived their own lives, etc. But all those wonderful moments (like shooting bottles with Garrus on top of the Presidium) are lost and spoiled thanks to the ending.

Oh, and I have a few issues with the music aswell: too many reused soundtracks from the previous games, and YET you somehow managed to forget the classic ME theme leitmotif. Clint Mansell makes wonderful touching music (Grunt's last stand and the Shroud moments on Tuchanka comes to mind), but it wasn't enough to live up to the hype.

EDIT: Right, typing all that stuff helped a bit. So the ending. At the very end, you had to chose a path, pretty much rendering your previous impact on 3 games over 5 years spent in the Mass Effect universe in a game what proudly talked about its heavy focus on choices and consequences.

Have you guys at BioWare played Deus Ex: Human Revolution last summer? Have you read the complaints about its ending? Maybe you should have, instead of shoehorning Kinect support and multiplayer into the main game.

Now let's see the unfit part I've mentioned earlier. I'm all right with bittersweet endings, but there is absolutely no sense of accomplishment at the end of the game. Reaper debris falls, everyone dies, total party kill. It's as bad as if Dragon Age: Origins would have ended with The Warden jumping on the Archdemon and falling to death instead of Riordan. Makes me wonder why the Hell I've even bothered with 100% completion.

The whole concept of the Crucible seemed to be your well tried lost technology deux ex machina superweapon plot device, instead you messed it up with some supernatural elements. As comparisons come and go, you pulled a Lost BioWare: explaining the ending with a concept really unfit of the spirituality of the whole series. The whole deal with the passing it on from Cycle to Cycle story was good enough to make it non-cliched and fitting into the ME universe.

Some embodiment of the Reaper's mastermind, and its stupid reason about synthetics vs organics? Really BioWare? The concept of Legion and EDI (even that few lines about Shepard thinking about his/her transhumanity) would have made Arthur C. Clarke proud, and then you explain it with the worst possible motivation ever.

Extra negative points for chosing the kid as the Catalyst's avatar. That boy was so forced. His death shouldn't have impacted a character that much who saw waaaaaaaaaay much worse. It certainly didn't touch me atleast. :wizard:

Modifié par Khayness, 12 mars 2012 - 02:10 .


#642
willwrdn

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 October 2010: This was the first time I had ever played a
game by Bioware. A friend of mine had forced me to borrow a copy of some game
called Mass Effect 2. Despite his ravings about great the game was, I wasn’t in
much of a hurry to start playing. I started my first playthrough just to get
him to stop bothering me about it. It didn’t take long for me to realize that I
had been denying a true masterpiece. Before I had finished my first
playthrough, I bought my own copy of the game. Shortly thereafter I got a copy
of the original Mass Effect and made several playthroughs. I’d grown so fond of
this franchise that not only did I pick up a copy at the midnight release (the
first game for which I had done this), but I also pre-ordered the N7
Collector’s edition for the friend who introduced me to the series as a way of
saying thanks.

I’m not sure how I feel about my decision now that I’ve
finished my first playthrough. I spent large sums of money for a game which
offered a great experience, but, well, read basically any other post in this
topic and you can correctly guess what really bothered both me and my friend.

I’ll be brief (well, brief-ish) with what I thought was
good, and what I thought was not so good, and then I’ll add my opinions on the
issue of the ending.

 

The good:

Combat was much better than with previous installments. The
enemy AI was more intelligent, I enjoyed being able to move around the
battlefield more, and seemed less repetitive than in Mass Effect 2.

The ability of the game to elicit such intense emotions from
the players is unparalleled by any other game I’ve played. The feeling of
satisfaction when I stabbed Kai Leng and said “That was for Thane, you son of a
*****,” was incredible. I couldn’t stop laughing when I learned that EDI had
flooded Cerberus servers with 7 zettabytes of porn (roughly 1400 times the
amount of total data on the internet currently), or when I found out that
Conrad Verner was actually incredibly intelligent and had a doctoral degree in
xenoscience. Seeing the heroic self-sacrifices of Mordin, Legion, and Thane
damn near brought a tear to my eye. I was utterly shocked when I learned that
EDI was at one point the rogue Hannibal-class VI from the mission on the moon
that gave me so much trouble (playing through that mission again will certainly
be a heck of a lot more awkward XD).

I enjoyed the multiplayer a lot. Despite a few glitches
(having to quit matches because I’m stuck suspended high above or far below the
stage is incredibly annoying), I thought it was a lot of fun. Very enjoyable
when you get a group of friends together and try to survive the gold level of
difficulty.

 

The bad:

It felt like some of the decisions implemented in the game
were rushed or not thought through very well. 
A prime example can be seen in the issues raised concerning Tali’s photo.
Personally, I’ll take a quickly photoshopped stock photo over no photo every
time, but it felt like for something so significant to many of the fans, a bit
more time thought and/or effort should have been invested into the process.

The quest tracking system was a mess. The main problem was
in the timed quests though. Having to guess how much time I had to complete a
certain sidequest was obnoxious and made it more difficult to gain a sufficient
amount of effective military strength.

The “From Ashes” DLC was too short in my opinion. Absolutely
loved Javik and the dialogues, and the mission was fun to play, but I was
hoping for something a bit more… substantial.

 

And now my thoughts on the ending:

I’ve been trying to force myself to accept certain aspects
of the ending, an endeavor in which I’ve had moderate success. I don’t feel
it’s necessarily right that I should have to when so many others agree that the
ending was in need of correction, but I have a feeling it’ll be the only
solution to the problem of the ending since opinions on what the ending should
have featured are relatively diverse. But I think that we can almost all agree
that any of the other sought-after endings are better than this.

I don’t believe that the Catalyst’s premise that organics
create synthetics which then destroy their creators is impossible. While we
were able to resolve the issue with the Quarians and the Geth, and even
synthetic/organic romance is possible as seen in EDI and Joker, these are only
two data points. That’s a very small sample size. It is then somewhat of a
stretch to say that peace is always possible between organics and synthetics. And
given that the Catalyst has presumably witnessed countless iterations of this
cycle, his claim is certainly not out of the realm of possibility. I disagree
with it, since Shepard’s ability to reach and activate the Crucible proves that
flaws were present in the Catalyst’s conception of the cycle, and hence calls
into question other aspects of the cycle assumed by him as certainties. But the
point is to establish that it is not impossible. Now to play devil’s advocate
and explore the endings from the perspective that what the Catalyst says is
true.

If the Catalyst’s premise on organic/synthetic coexistence
is true, then the use of the Reapers as a means of preserving organics by transforming
them into new reapers is logical. The galaxy as an isolated system would always
produce an outcome that is the extinction of organics. So by using an external
force to influence the system, i.e. the Reapers, there now exists a solution in
which the organics are preserved. Now that the crucible is ready to go however,
the organics have a means to neutralize the external force, and if left to
their ways, they themselves will eventually create synthetics which will be
their downfall. So now the reaper solution is ineffective and must be replaced.
The Catalyst offers one option to Shepard which is to destroy the Reapers. But
under the assumption that the Catalyst’s original premise is true, this only
delays organic demise indefinitely. Another option is to control the Reapers,
but this also leaves the possibility for organics to eventually be destroyed by
synthetics of their own creation. The final option, synthesis, merges organics
and synthetics. This terminates the cycle, since no longer are there organics
and synthetics, but hybrids of the two. This option offers the only guarantee
that the cycle will no longer continue, and hence why I suppose it would be
considered the ‘best’ option.

The endings however seem to satisfy a premise that is
probably false (just examine the fact that it required the most thought to
prove that it was just possible). Our own experiences throughout the game and
the fact that we’ve just defied what should happen according to the cycle give
us more than sufficient reason to think that the Catalyst is incorrect. In this
case, we are ending the game by resolving a problem that doesn’t exist, and
that is a bad way to end the game. The idea of the final choice between the
three options is okay in my opinion if you can prove the Catalyst’s premise
concerning the impossibility of lasting peace between organics and synthetics,
but if anything, the evidence we’ve seen disproves it.

Or maybe I’m just an idiot who has been rambling
incoherently for the last few paragraphs. Maybe my argument is wrong, and the
choices the Catalyst presents all are possible solutions to a very real
problem. In this case, there’s one main problem I have: the destruction of the
mass relays.

The destruction of the relays was what bothered me the most.
I recognize that destroying the relays doesn’t mean all life is extinguished in
a giant supernova as with the Bahak system. I like to think that the energy
unleashed by the Crucible caused the depletion of the element zero cores of the
relays and thus the Citadels just broke into fragments. But what bothers me is
why it was absolutely necessary that the relays be destroyed at all.

I don’t see why it was decided that the energy released by
the Crucible mandated the destruction of the relays. I mean, I suppose I can
kind of see where it fits in with the whole idea of self-determination and
freeing ourselves from the Reapers and the cycle. Shepard can say to the
Catalyst something to the effect that being able to choose for ourselves is the
defining characteristic of organic life. So destroying the relays gives
organics a chance to develop their own technology rather than to base it upon
the relays, the path that the Reapers imposed on the galaxy for their own ease
of harvesting. But given their experiences, I think the galaxy would elect to
keep the relays. Above all however, the consequences of their destruction,
specifically the indefinite isolation of various areas within the galaxy, would
mean that the destruction of the relays ironically deprives organics or
organic/synthetic beings of the choice they would likely make for an extended
period of time. Further, if the relays were left intact, it doesn’t guarantee
that the galaxy will rely on them for all time. The survival of the relays does
not interfere with the ability of life in the galaxy to have a choice in their
technology.

But I want to come back to the point that bothers me most
about the destruction of the relays: isolation. Keeping the various regions of
the galaxy isolated is basically a death sentence on the galactic community as
we know and have come to care about it. We’ve beaten the Reapers, which would
have been the end of all life in the galaxy, but we are left with the belief
that the resulting fate is little better. Certain colonies dependent on other
sections of the galaxy will perish. Many of those stranded within the Local
Cluster will die because Earth’s environment is unsuitable to their
physiologies. I’m trying to justify this for my own sake and here’s what I got:
Perhaps we are to focus on the long term that it is possible to recreate the
network of relays. According to the codex, FTL comm buoys are basically
mini-clusters of primitive mass relays. Also the Protheans had figured out how
to create a mass relay of their own, as seen on Ilos. And maybe the synthesis
ending expands significantly or even indefinitely the lifespans of all life in
the galaxy. So it’s possible that those whom we have grown to care about will
live to see the full re-integration of galactic society by mass relays
(assuming this is accomplished peacefully and without any wars or struggles for
galactic dominance).

But these conjectures are flimsy at best. And frankly, the
fact that we have to conjecture about the ending of one of the greatest
trilogies of all time in order to come up with a resolution to an unresolved problem
both critical and unnecessary in the first place is disappointing.

On to the issue of the Normandy crew. I’m not looking for a
fairy tale ending or one that is devoid of any and all loss, but I feel it was
taken to an unnecessary extreme with the destruction of the relays and the
stranding of the Normandy crew. I won’t complain about the nonsensical escape
or the fact that both squadmates I took with me on the mad dash for the Citadel
were somehow on the Normandy. It’s been discussed plenty, and frankly I was
glad they survived the dash, even if it made zero sense. Stranding the crew from
the rest of the galaxy with what appears to be no hope of return after the
destruction of the relays was an unnecessary and undeserved ending to the
characters we presumably cared about the most.

In conclusion, what I believe to have been intended as a
bittersweet ending wound up mostly bitter, given that everything we had come to
care about, i.e. the present galactic community and the crew of the Normandy,
was put in a hopeless situation. I believe the options the Catalyst gave would
have been fine had we been given reason to accept rather than reject his claims
concerning the potential for peaceful coexistence between organics and
synthetics. Because we aren’t, the ending feels improper and invalid. The
destruction of the relays was an unnecessary decision that will plunge the
galaxy into chaos, the very problem the Catalyst attempted to resolve, for an indefinite
period of time. As a result, the endings gain a feeling of hopelessness rather
than the anticipated and more suitable feeling of hope. We just broke a cycle
that had been going on for countless ages, and now should be free to determine
our own destiny, after all. Damning the Normandy crew to live stranded on an
island completely isolated from anyone else was unnecessarily dark, even if the
world was very hospitable to life, and upsetting to many fans. I’m not looking
for a fairy tale ending or one that is devoid of any and all loss. To expect such an
ending is naive, and doesn't fit well with the idea that of a war for survival. But I feel
it was taken to an unnecessary extreme. In my own opinion, I feel a proper
ending should provide a choice which follows from the assumptions and beliefs
the players have gathered from their experiences, not from the assumptions and
beliefs of the Catalyst. The ending should find some way to preserve the
integrity of the present galactic community. Whether or not Shepard lives or
dies at the ending is irrelevant; the idea of Shepard living after sacrificing
so much has its own appeals, as does the idea of Shepard making the ultimate
sacrifice in order to secure peace for the galaxy.

 

The game as an experience earns a 9.8 out of 10, but rated
as a story it earns a 6.5 out of 10 because the ending as it currently stands
leaves many players, including me, with a bad taste.

 

I have great respect for Bioware as a company. They do a
great job of taking constructive criticism from their fans and actually
implementing changes accordingly, which is much more than can be said of many
other companies.

To Bioware: I thank you for what in my opinion was the greatest gaming experience of
all time. I know you guys put a lot of time and effort over all into making a product your
fans could enjoy. Even though many, including I, didn't really like the endings, I
recognize that a lot of thought and planning went into the process. I am grateful for that,
and I think others should stop acting so ungrateful. That having been said, I encourage
you to take action concerning the responses to the ending of the game. Any steps taken
to ease the concerns of the gamers who have supported you and found themselves
disappointed by the endings are greatly appreciated. If the concerns the fans raise 
about the end of the game are valid and indicate the ending is worthy of change, I
encourage the release of DLC. If the problems are just in understanding the logic
behind the actions or why you made certain aspects of the ending necessary (as
opposed to disappointment that Shepard's story didn't have a happy ending), then I
encourage you to clarify on these issues to put to rest any of those concerns.
In the end, it is your product and what you do with it is up to you, but please don't
let our concerns go unanswered.
 

 

TL;DR: Game was incredibly good, but a few minor things.
Given enough time, I can force myself to believe the Catalyst and thus accept
the choices, but putting everything in the game we care about in a hopeless
situation and providing little to no closure was a terrible way to end the
game. Bioware, I appreciate your efforts, but please do something to address
the concerns about the game's ending.

Modifié par willwrdn, 12 mars 2012 - 04:32 .


#643
locsphere

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The game is really fun, the story telling is epic, but there is not only laziness, but with time constraints that you had, you can see you ran out of time.

The endings are terrible. I just finished a script for a re-edited ending I should have it too you by the end of this week.

Picture this. You go to a fireworks show and its epic fireworks galore. The grand finale is a kid running around with a sparkler.

Look, I love this story. I got so involved and worked so hard and went back to play many times over just for Mass Effect 1. Mass effect 2? Vast improvement and good follow ups even with the Rachni Queen. Set the precedent for the Geth and Quarians.

Mass Effect Three. As soon as I saw the child I was swearing. I knew somehow that Shepard was either going to be indoctrinated(He wasn't or that the child would be incorporeted as part of the end)

(Spoiler) You failed to listen to your fan base and people who were scared of Shepard being a martyr to die for the greater good never could have imagined it would have not only happened, but it gave us the worst ending ever. Have any of you played Dues Ex Human revolution? Pretty good story and then there is the choice system. The ending was god aweful. Haven't played the game since.

Your ending was not only identical, but all the choices we made, having a mulitple ending that would rival any game. was a re-render. Its so bad guys. How could you think that it was okay? That your community would be okay with it?

You need an interactive ending, the game is interactive and we need to interact with all of the characters. We are Shepard remember and we worked hard to stop the reapers. Especially those who made the right choices. We were the good guy. In this game when making the right choices I relaized that, sometimes it means you have to let people go and sometimes they need to sacrafice themselves. But part of doing that is being able to remember them. For the hero to be able to speak of the men and women he respected. The part before shepard goes into battle where he talks to everyone. This was so good. It needs to be repeated at the end.

I served OEF. I can tell you there were things I never ever want to remember and living with those things is a lot harder than sacrificing yourself.

Shepard deserved more and so did his friends. I wanted to be standing on Earth on a bright sunny day and walking around. Seeing the faces of a hard fight and hearing my collegues hopes of a future. A future that is free of the reapers but gives hope. They have the Mass Relays and can now even choose to move beyond them.

The biggest FU to your players I think was stranding the crew and making us a legend. No one wants to be a legend. This isn't some stoory of the trojans. For us we were a part of this fight and we want to not be rememebered, but again see it through and see everybody off.

I want the choice to remain in the alliance or let the next group of people go up into the stars and protect the galaxy. I want shepard to settle down if need be and build a house. Or even allowing him to come back later on for a new cause.

What you did shows Greed, as you added a multiplayer against your fan bases advise and skepticism of you not being able to focus on the main game. It truly reflects on you all. It shows in the ending and it shows in the story telling to a point on this one. Our choices? Didn't and never mattered.

The fact the Rachni queen only adds to the war assets. She gets captured and my mission is to go out and be like. OH hey? Didn't I save you? You went into hiding and the reapers find you? Jeez yeah Ill save you again... I mean I guess.

You unified the Quarians and Geth and then some little crap of a child is going to tell us w will kill each other and they chose to reset all life in order to save it. WHAT IS THAT? Organics destroy each other all the time, but oh no as soon as synthetics come in it don't work.

The fact you to Ashes out of the main game and sold it as DLC is also something that proves the time contraints. People were expecting at leanch DLC and you had to take something originially intended for the game and then taken out to be sold so the fans could get a pre order DLC.

A lot of us are understanding. You cranked this game out really fast. Especially with an added multiplayer, but when someone is confronting you about taking something out of the game. Well more or less if they are asking, they already know they answers. They just want to see if you come clean, OR LIE ABOUT IT! Thats exactly what you did, but I understand why as I wrote above. Just come clean. I know there are people on here tat yell and scream about nothing, but we are unified in the anger of this ending. We will forgive and even pay more to make a truly awesome story. Completely epic. 

You Bioware can do that. I believe in you and I believe you will make this right. I am willing to pay for the DLC as long as my story. My way to escape from a bad day is not ruined. Please Bioware I am begging you for this chance. To be play ME3 as it should ahve been. With an interactive ending. With being able to get closure. 



So now you have a choice.

Paragon: You right this, you give the fans what they want with an alternate ending DLC. You save Biowares name and EA by showing you learned your lesson from this.

Renengade. You reap in your profits and move onto the next project, the next story and ruin it. Solidifying the opinions of players that EA destroys everything it touches. Such as Bioware. Look at Crysis. It only sold more copies because it opened up on other platforms to people who never saw it and totally ignored its PC basis. The person who created it was unapologetic, Look at the sales figures and they were better, but when you boil it down to how nerfed it was. Its sad. Great stories ruined for the need to make the maximum buck, if only you realized that you could have a steady flow of this by pleasing your fan base, by taking more time.

I was sick after playing Mass Effect. Depressed, because I no longer want to play these games anymore. I am sick of these great stories, sequels etc being ruined by the need to move on and just give up on good story telling. The need to have a multiplayer in hopes it will being in another market such as the multiplayer crowd

Even bungie had to appease players after Halo two which was rushed due to time constraints, the brutes had one fighting style and multiplayer was unpolished. They improved over time and now Reach is actually enjoyable both in single player and in muliplayer.

Have you learned nothing from Knights of the old republic 1 & 2? You can't just end a game with a ship flying away

Look I usually buy a Xbox verison of this Game and the PC version of this game and all DLC on both... This is the first game I won't do that.

I beg for you to give us an alternate ending where shepard doesn't die. A truly good fight with the reaper Harbringer ensues using the crucible as a Mass Effect Energy converter from the citidel and is used to attack and damage reapers enough to give the fleets a chance to destroy them. To level the playing field.

I have a 20 page ending written for you and if you are interested ask me. It could give you ideas. All I ask in return is that you fix this mess. Improve upon my idea. In return. My name in the credits. Seriously I want to help make this story a great one

In the future! Great story telling is also how you end it. Kotor, Mass Effect all have great stories with severly half assed endings. Keep shepard alive and his friends. He has lost enough.

Modifié par locsphere, 12 mars 2012 - 02:24 .


#644
Northern Sun

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My playthrough took me ~35 hours to finish. My complaints for the first 34h55m are minor and easily overshadowed by the great moments. From the highs of joking with my squadmates and romancing Ashley to the lows of watching Mordin, Thane, Legion, and Thessia die, I felt real emotional attachment to what was going on. I cannot recall a game where I have laughed more or come closer to crying.

But then the ending took all that away. After those last 5 minutes I was left feeling confused and disappointed. There was no closure, no catharsis(which was sorely needed), and no satisfaction from actually succeeding against the Reapers. The conversations, choices, and cutscenes that took place made no sense to me when I finished, and they still do not now.

Ultimately, the ending did not just take all the fun and enjoyment out of Mass Effect 3, but also the entire series. Fast-forward to 2016, and I am unpacking all the things I have accumulated throughout both my childhood and early adulthood to place in my new home, and in one of the boxes I come across the N7 patch I got from Mass Effect 3's CE. When I hold it, I'm not going to remember saving Eden Prime from the Geth. I'm not going to remember stopping the Collectors. I'm not going to remember stopping the Reapers. I'm not going to remember all the great conversations my Shepard had with Ashley, Garrus, Liara, Wrex, and all the other great characters that have saturated this series.

I'm going to remember how when it was all done, it didn't feel worth it. Please don't let this be the series' legacy Bioware.

#645
Punahedan

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I would just like to emphasize how disjointed everything after the scene with Anderson is from the rest of the game not just physically, but philosophically too.

You go around the galaxy uniting the forces to defeat the Reapers. The more you have, the better your chances of survival. It's natural - bigger army, bigger weapons, bigger chance of success. The entire game builds up the idea of unity and giving everyone a chance to live and prove themselves.

You have the definition of "crucible":

cru·ci·ble (krs-bl)
n.
1. A vessel made of a refractory substance such as graphite or porcelain, used for melting and calcining materials at high temperatures.
2. A severe test, as of patience or belief; a trial. See Synonyms at trial.
3. A place, time, or situation characterized by the confluence of powerful intellectual, social, economic, or political forces:

from The Free Dictionary. The Crucible, the physical round metal vessel, was supposed to be a testament of the severe test and convergence of galactic species, the unity which makes the galaxy stronger than the Reapers.

And yet Shepard goes up there alone and all the decisions, no matter how "good" they are, force you to choose absolute unity or absolute disunity in a way that makes no sense. Why would destruction of the Reapers necessitate the destruction of the geth and EDI? Machines don't have DNA, so how does anything but the space magic of the Reaper's distruction magically change everything to be part machine, including leaves?

If anything, the Catalyst should have been something more war assets allow you to access, and plugging the Catalyst into the Crucible should've rid the Reapers of their insane barriers, weakened them somehow to make them easier for a UNIFIED FLEET to defeat. The Child was looking like a manifestation of all the things Shepard would want to protect and defend - something that can grow, evolve, develop as it needs and desires... a child.

Instead we got a frail argument about man versus machine and chaos versus order, which is a false dichotomy that you can completely oppose throughout ALL THREE GAMES.

Modifié par Hawkeyed Cai Li, 12 mars 2012 - 01:56 .


#646
Zu Long

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So I finished ME3 two days ago, but I wanted to give myself time to process it before I tried to review it. I'm going to break this down into things I loved, things I liked, and things I did not like.

***SPOILERS TO FOLLOW***

Things I loved-

I loved the beginning. I know it was in the demo and all, but being in the control room when it dawned on everyone what was happening was such a cool moment. I really felt the tension in the room as reports started to come in. The escape on the Normandy, the death of the little boy, the burning ships in the atmosphere--all of it contributed to the enormity of the undertaking we were embarking upon.

I loved the character interactions. Everything from squadmates having conversations on the ship, to banter while I was going through missions, to the individualized scenes which told part of the characters story.

I loved Shepard. Some people have complained about the auto-dialogue, but for me it was like the character I had been roleplaying this whole time came alive before my eyes. Playing an almost total Paragon Femshep was like something out of a dream. I still gave direction, but she was her own person, while still being EXACTLY who I had always thought she was--I hope that last sentence makes sense.

I loved my squadmates. All of them were interesting and had cool things to say. I looked forward to going and talking with them after every mission to see what they would say next.

I loved Garrus. Let me repeat that for emphasis, I LOVED GARRUS IN THIS GAME. More specifically, I loved the way the friendship between him and my Shepard was depicted. Garrus had always been my Shepard's right hand, and that was eminently reflected in their interactions, from him being the only squadmate to acutally ask about Shepard's family, to being the one to pick her up after her defeat on Thessia. Shepard's line at the end "There is no Shepard without Vakarian," might be my single favorite piece of dialogue in the whole game.

I loved Kai Leng. I thought he was a great villain who was built up to be threatening well. Everything from the encounter on the Citadel where he stabbed Thane, to the end where Shepard stabbed him in return was well done.

I loved seeing my friends again. It was really gratifying to see each member of the ME2 squad and know that Shepard had an indelible impact on the direction of their lives.

I loved punching Han'Garel and ordering him to get the hell off my ship. Easily one of the most viscerally satisfying moments in the series.

I loved the romance with Liara. from bringing back the reference to little blue children to the subtle ways their relaitonship affected the dialogue, it was a great experience.

I loved the music. It brought a great mood to each and every scene in the game. The composers did an incredible job.

Things I liked-

I liked the combat. It never got particularly repetative, though Banshees and Brutes were a huge pain in the ass. No other enemy type was nearly as annoying.

I liked multiplayer. I realize that multiplayer basically boils down to combat, but still, it's a lot of fun.

Things I did not like-

The ending. Much has been written across the internet about this, but I'm going to throw my weight in as well, because I've invested way too much in this series not to. I was extremely disappointed by the ending. In trying to describe the ending to this game, "soul-crushing" springs most immediately to mind. Not only was I denied any sort of epilogue showing the effect of all of Shepard's actions throughout the three games, there wasn't even a definitive ending for the character I invested some 120 hours in over the course of this series. Instead what I got was a nonsensical stranding of the characters I had come to love and a hint of my Shepard being terribly burned and presumably abandoned to die on the citadel.

The three choices, control, synthesis, and destruction all had their own problems, but I didn't get why Shepard was even faced with them. The Citadel claimed that synthetics and organics could never coexist, which my Shepard had proven through EDI and Legion simply was not true. Synthesis, while appealing, didn't make sense in context of the character- my Shepard had not come up there to make a future-altering choice about the direction of all life in the universe. She had gone up there to stop the Reapers.

The marooning of the crew, as I said, didn't even make sense. How did Liara and Garrus, or any of the crew, get back on the Normandy? They were on the ground with me, trying to get to the Citadel. And why was Joker making a jump to somewhere when the fight was on Earth? The whole thing is just weird.

The final conversation between the father and son, where the father tells the son that he'll find "whatever he wants" when he goes back to the stars, felt like a slap in the face to the players. It was as if Bioware was telling us to just make up the rest however we wanted, in perhaps the most condescending way possible. I kind of doubt that was actually the intention of the scene, but darned if I can tell what the actual intent was.

Summation
-

I honestly doubt it would have been possible for me to enjoy the first 99% of this game more. I was enthralled with every minute of it. But that ending--If this game was Lord of the Rings, it's like you ended it with Frodo
and Sam stranded on a rock surrounded by the lava from Mount Doom, with no mention of the final fates of the other characters. I had wanted to play this game through several times and unlock the majority of stuff available in Multiplayer over time, but...I honestly can't bring myself to start the game up again. Maybe eventually I'll be able to replay my favorite parts, but the horrid taste the ending left in my mouth is going to take a while to fade. Certainly its not like after Mass Effect 2, which I played through repeatedly, including several times with my main character just because it was that awesome.

For ratings:

First 99%-  11/10. Unparralleled excelence in video gaming, bar none.

Last 10 minutes- 0/10. Again, the word that comes to mind is "soul-crushing."

Modifié par Zu Long, 12 mars 2012 - 02:14 .


#647
TexasToast712

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9.5 

Needs a happy ending where the relays don't explode, Shepard lives, and can reunite with his LI.

#648
Sable Rhapsody

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I think I'm sitting at 85/100.

Mass Effect made me laugh, think, and was the first game to date to make me cry. The sheer power and punch of the series more than makes up for the drawbacks, but it's sort of like when you have a good movie with a few crappy scenes or a good meal with something missing. The problems are all the more glaring because the rest of the series was so incredibly good.

Ultimately, I think you guys pulled a bit of a Peter Molyneaux with Mass Effect 3: you promised the world, and that's not a promise any developer can deliver. Mass Effect 3 tried to be everything to everyone, and no game can do that. It is not Call of Duty. It is not some sort of artsy indie game. Sometimes the enemy of good is better, and I think Mass Effect 3 suffered somewhat from the dev team reaching for too much, especially in the ending. It tried to be fast-paced action and thoughtful roleplaying, standard space opera and philosophical, and some things just didn't mesh properly.

For example, the automated dialogue and loss of neutral dialogue options made the game flow faster and more cinematic, but it lost roleplaying punch. The open-ended conclusion seemed to try for some sort of twist or surprise, but it came so far out of left field and had so little to do with the rest of the game that it felt forced. Seriously, just a few lines of dialogue setting up the Catalyst and the force behind the Reapers in ME2 and ME3 would've made a difference. In my opinion, none of these mistakes ruined the series, but they are rather glaring. I am 85% happy with my Mass Effect experience--I just wish that 15% was easier to ignore.

Again, I think the fundamental mistake was getting too ambitious with Mass Effect 3. A tighter, more polished, more internally cohesive game would've felt better. Then again, reaching higher and thinking bigger is a good thing, and every writer, developer, director, etc. makes the mistake of biting off more than they can chew at some point. The flaws in Mass Effect 3 are understandable, if unfortunate.

Except the Jacob romance in ME3. It's a small point, but an important one--never, ever assume that a character isn't important, even if it's not popular. I don't know what you guys were thinking, but pulling something like that is just not cool. Period.

Modifié par Sable Rhapsody, 12 mars 2012 - 09:29 .


#649
hawat333

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Replayed the Endgame again. So a quick review again, The Good, The Bad and The Ugly style.
The Good
- The concept of the ending. I'm really pleased that the writers didn't get in the usual hollywood cliché. This series deserved to have more than a cheesy bossfight and the usual "hero riding off the sunset" scene, and BioWare delivered. This series worth a dramatic ending. Otherwise it's just one of the dozens of videogame endings out there. Which would be booo-ring.
- The music, the atmosphere, the events... it delivered. One of the most atmospheric, one of the best endings in the last decade. I mean it.
- It's a good thing we don't actually have a superweapon-like superweapon but the Catalyst. A very good thing. It would hurt the whole series if the Reapers could be defeated by a simple slingshot - then no need for our efforts, then anyone could have done it.
- The destruction of the Mass Relays is also a point I enjoyed very much. Advanced species usually advance faster than their morals, ethics and wisdom advances if they get this kind of technology. The only way to prevent us from destroying ourselves is to limit that. That's a very basic sci-fi conception, but I was honestly surprised when I saw it. A pleasant surprise I might add.
- The reasoning behind the Reapers. I would have come up with something else, had a theory on my own (funny thing that it falls together with Karpyshyn's original idea), but this one also opened questions and let me answer them by myself.
- I very much like that the ending doesn't spoonfeed all the outcomes and the aftermath, but leaves room for interpretation and imagination. That's something rare to have.

The Bad
Deus Ex. I know, the concept is the same. So the solutions are somewhat the same too. But exactly three endings that can be derived directly from the endings of Deus Ex... It's easy to pass along, I wouldn't call it plagiarism, but still.

The Ugly
The scene of the Normandy. That wasn't explained, so made actually no real sense to me, especially with my presumed dead or heavily wounded squadmates being teleported there.

@locsphere ((No need for begging, Shepard doesn't die if you play the cards right
Try the game with either 5000 EMS or 4000 EMS and take down TIM when you get the chance (Ren. interrupt). Good luck! ))

Back to my exile, I go.

PS. I know whining fuels BSN, but the exaggeration just reached a new level. I'm proud of you, community. :) To put it as my drill instructor said once: Suck it up, you're either soldiers or babies, you can't be both.

#650
lordparibus

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thought it was great. though there were unanswered issues in the end or was this the effect they were going far? and if its not askin too much i really really want wrex, grunt or any new krogan back on my squad. hell i'll even take wreav. i love it when krogans charge.