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Mass Effect 3 Fan Reviews (May Contain Spoilers)


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#701
Jake71887

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My Mass Effect 3 score: 85/100
My Mass Effect 3 score pre-catalyst: 96/100


Playing through the game I was very happy, there were some issues that bothered me every so often(Jack's romance being reduced to a dance, buggy cover system, sniper shots going through enemies without hitting them, etc). But up until the end I would have said this was one of the best games I had played(Not the best, but up there), in terms of combat and storytelling. Then I got to the end... I didn't go into this game expecting that Shepard would live happily ever after, and I knew there were bound to be some sad and disappointing aspects... But what I got was so much worse, it seems disjointed from the rest of the story as I experienced it, and on the whole pretty shallow and confusing. 

I'm finding it hard to see past the ending now, and considering up until this game I have been entirely in love with Mass Effect, having been following it since before the first had launched... that's quite a feat. This, combined with other recent Bioware games, has really shaken my faith in them to fully deliver quality games like they used to. 

#702
Favourite store on the CitadeI

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fantastic apart from the hideous endings so for that 8.5/10

#703
rinoe

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Johnnatan wrote...

there is now a tendency to kill everyone in the stories and the bad guys left alive... But the fans are the ones that must step up and complaint. How many games were already changed? Evn books... Think of Harry Potter and Fallout for example. Rowling wanted to kill Harry and leave Nveille as the true heroe. She wanted to kill all the main characters and everyone complainted about it and she had to change the ending before releasing the book. The same happened with Bethesda, which were forced to release the BoS dlc to revive the vault dweller. We must keep pressing, demanding and complaining.

The companies might have the money, but due to that we have rights. At the end this was a business transaction, and they must satisfy their customers. There is no space for any kind of aptitudes from any company member to the fan or from the fans to the company members. If I am not satisfied I have the right to complaint as the constitution clearly states. 
The lack of information is killing everyone somehow. That explains why there are rampaging bad pubilicty in Internet.

From friday to today more than 6k people have signed up in the FB group created to demand a better ending. I was the 2816 and now the counts go to almost 10k. This is going to be felt and I am sure that BW will release a dlc soon or make an official announcement regarding this issue. The worst thing you can do is keep silence.


True.
I've always said, that silence is the worst. Ppl think nobody cares for them and try to fight to beeing seen ever harder. And if the DLC of the ending was planned - the most stupid thing is not telling us this. If not - just tell us you'll make it ASAP. Dissapointment will dissapear, hope comes back. Why fight a war with your fans? Only lossers on both sides.

Bioware have great creators, the games still outstanding. The end of ME3 was the fatal mistake. Admit it and we love you again... It is like Horizon - we could talk throu this. And get rid of the tendency of doom.

PR of the company is a diferent story here - it is like the Phamtom of the Cerberus - most time unseen, but when its appear  - it is stab you in the back.

#704
Rulycar

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Okay, ??/100
... 1) [20] Story
... 2) [80] Acting
... 3) [20] Production
... 4) [60] Multimedia (graphics,sound)
... 5) [40] Gameplay
20+80+20+60+40=220; 220/5=44

My rating: 44/100

1) Story (20/100)
... too many endings lowered impact/quality (expected)
... starts slow, picks up, depresses me, falls flat, no multiple endings as promised

2) Acting (80/100)
... I liked the performances of main cast
... some supporting roles sounded rushed / nonprofessional
... in a "choose your own path" game I expect flatter performances
... still, I was hoping BioWare had learned some new tricks after their work on SW:TOR

3) Production (20/100)
... where do I begin?
... bad editing
... ... story pacing (awful)
... ... audio pacing (awful)
... ... jump edits (tolerable)
... schizophrenic eyelines
... poor lipsync

4) Multimedia (graphics/sound) (60/100)
... sound/score was beautiful
... visuals on the other hand
... ... dreadful
... ... I think they actually took several steps backwards from ME2

5) Gameplay (40/100)
... uh, I liked the old minigames (I don't rate down for this)
... one button does all in combat made some levels a nightmare
... ... GOAL: escape level
... ... ACTUAL: mistakingly duck into cover over and over and over
... ... RESULT: needless reloads due to death
... endless sections with no save option
... ... followed by even more nightmarish sections where you could save unrestricted ???
... ... I don't understand this, but it left me just wanting those sections to end already!
... constant collision detection errors
... ... may be system specific: I got stuck every time I spoke to EDI on the bridge unless I stood in one specific spot
... ... spent more than one level stuck to a squadmate as they ran to a new location (controls reported "BLOCKED")
... ... out of ammo: can't pick up what I need because it is stuck in terrain (spinning in place sometimes worked)
... squadmate proximity mine
... ... still drops where player is standing instead of where squadmate is standing (I don't rate down for this)
... multiplayer addition (pointless - this was a singleplayer franchise)
... character import flawed (graphics/data)
... fake difficulty (Kai Leng)
... ... this ripped me whole from story telling immersion

Personal note:
... I avoided blood by playing in grayscale (what? the endings were color coded?)
... I avoided gore by avoiding certain weapons/classes
... I avoided nudity (mostly) by saying no to relationship offers
... This title had less cursing than ME2 (in my playthrough)

Modifié par Rulycar, 12 mars 2012 - 08:22 .


#705
-tzi

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My Mass Effect 3 score: 88/100

What I liked (what was new in ME3):
  • More intensive and fluid combat, various enemies with actual tactics
  • More natural squadmates and companions, since they're no longer spending the whole game in one place and position. Also being able to spend time with them and <what's the correct verb, engage?> various activities with them.
  • It's humbling how wholeheartedly previous Krogan companions greet you when you first meet them after a long time.
What I disliked:
  • I really was hoping that the lack of constraints set by continuency would allow the story to actually diverge, but it didn't.
  • Most of the great decisions made in previous games have very little concrete impact. I was really concerned as to whether or not I should encourage the Quarians to take back their homeworld, but it will have no effect. Also, as big as the destruction of the collector base will only be reduced to the war asset meter bringing nothing else new or unique. I guess the only meaningful decision was whether or not Wrex is alive... which actually isn't a decision at all.
  • The ending... oh man I really was hoping for way more :( The way I see it, overly mystical ending is a cheap solution. This one isn't quite there and mostly makes sense. However, since BW has made a career creating deep virtual relationships between the player and othe characters, not knowing what will happen to all those friends is very cruel.

The desicions are all pooled, enough good decisions will help you win the war. I'd like some decisions to have a direct effect, so that it's easier to make a critical mistake.

Modifié par -tzi, 12 mars 2012 - 08:57 .


#706
Trivic23

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I find that I can’t decide on a score for Mass Effect 3. I
really loved the game, the character interactions were superb and I feel that
all the returning characters were integrated well into the storyline. I loved
the dream sequences and feel that I really got into Shepherd’s head and that my
Shepherd was slowly falling apart due to the pressure but putting a brave face
on things. I can’t say enough about how emotionally engaging I found the
game.

I even enjoyed parts of the ending, particularly the
interactions with Anderson, however I was very disappointed with the ending
overall. When Shepherd was beamed to the citadel I found myself asking what’s
happened to my crew mates and concentrating on that. I can handle the fact that my
Shepherd died but was disappointed that I did not see my crews reactions or
what happened to them.  I was also left
with big questions about how the crew that were with me, suddenly ended up with
Joker on the Normandy. For me the ending spoiled an otherwise brilliant game.

#707
Tombfyre09

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I hope all of this makes sense.. its late, i've been raging about this for days, and I figured i'd provide some more useful feedback. 

My mindset going into mass effect series.   "This universe is amazing, rich and detailed, I think i'm going to create an classic brown hair sci-fi action adventurer (ala kirk)  to partake in this"   While this sounds like it would be cliche... it definetly is.   That was my purpose.    I made only ONE male shepard and ONE female shepard.    Thats it.   Because in my view it would corrupt each others story using the same voice acting character doing different things.  To me it would be like suddenly hearing han solo sound like luke.   

Pros (less wordy because amazing describes it very well). 

 - Art - Amazing (on pc anyways).
 - Music - Amazing as well. 
 - Gameplay (gunplay, control ect) Amazing.
 - Customization level of weapons and armour was acceptable enough to differ it from shooters
 - The first 99% of the game I generally enjoyed VERY much.  
 - multiplayer (which shocks me... it was actually enjoyable, as horde type modes are fun for me).  

Cons

 - Endings - terrible plot holes, unexplained events, stranding of LI characters...and complete a total defeat at a personal level can overshadow victory at a macro level. 
 - Less choice in dialogue (used to usually be 3 options per tree.. also, shepard would sometimes answer back in reply during the same conversation, sometimes in a manner unrelated to the initial blurb on the wheel)
 - Face importer errors (this should have been seamless... like it was in 2). 
 - Weight system
 - Repear detection while scanning -   Seemed Redundent since if i got caught i still knew where the resources were and wouldn't the next time.
 - Military readiness System - This spreadsheet should never have been shown to me.   It engages my analytical brain functions and i end up trying to solve the problem of why am I at 1/2 of my managed 7237... I scanned EVERYTHING to 100% and did every quest i could find before doing any priority mission. 
  If 7237 is actually a true number... of doing everything in 3, based on everything in 1 and 2 then why do i need to see it?  My choices shouldn't be corrupted by feeling like i'm missing something. 
- Multiplayer (it felt like i was forced to play to make sure of my war resoruces were full in single player.  This angered me.. to get it over i fell victim to the scam and bought weapons (now i feel like a sucker) to get it over with faster.  Then I noticed it was degraded each day... This feels like punishment.


See below to understand my dislike of the endings.  I figure I should include it in a form that demonstrates my thought process, without this its hard to judge.  Without that I don't think its possible to not sound like a random rager (which i took part in as well hehe). 


**********

SUPER SPOILERY AREA

To start i'd like to say I don't always like simple happy endings that one would see in a Disney Movie. These generally feel hollow and unfufilling.    Mass effect has always been (for me) a whole new sci-fi space opera series excet for one great spin... some choice and consequence to the equation. 

I fully and completly accepted that after watching the amazing intro sequence  (where the reapers were destroying and landing where my old work used to be ^_^).   that the tone is going to be a bit grim... but my shepard.. is a beacon to that grimness... i can set this right.. but it may cost me if i'm not careful.  With what I thought was the precedent set by mass effect 2 I assumed that my dialgoue, character interactions, would be the factors in character survivability, including my own.   

I felt this right to the end... I was rewarded by my classic shepard doing to the illusive man what I had done to Saren in ME1.  That was amazing.    But then...............  magic elevator.      I was explained a story which i could accept....  as a scifi premise.  Not a bad idea, a bit circular but I crafted this in my mind:

"Wow, this is kind of neat.   Heres the part where my shepard gets to tell non-coporial boy here that this is THEIR solution from THEIR cycle.  Look outside and see what I did.  I brought all that together, organics, synthetics... and why.. because of your reaper code.. it was the key to everything!   YOUR solution created synthetics that could be a part of a society."

But then.... it seemed like shepard was going to mention it.. then....  the glowy boy says "You can't" @ timecode 1:58 on this video (not mine and dont' click if you don't want spoilers)

... it started to box me in.   Then.. the 3 choices...  A. you think you can control us but die and lose everything. B. Destroy us and vague maybe die? C. change everyone and die.  

I was at a loss.  I had no idea what to choose.     I eventually chose Destroy.  Read on if you want to hear my reasoning. 


My thought process
=================

CHANGE: Changing everyone to something aginst their will sacrifices everything I built so its out of the question. 

CONTROL: "If you think you can control us?" sounds too vague and possibly risk causing the same issue again. Didn't I just spend 150 hours of gameplay fighting people who support the reapers or want to control them? They all failed.  

 DESTROY:  Alrighty, this is the only one that is final in my view.   I need to destroy them and get off this thing and make sure sacrificing the geth and EDI was worth it by letting the galaxy know what caused all of this.  Then... I kill millions on the citadel, end galactic travel which would kill people in colonies that are not self sufficient, likely plunging all planets into a galactic dark age.   The cherry on top was shepards crew leaves him to go someplace.  Shepards asari LI character will now live alone (due to long life) on some random planet without any way to get off.  Was garrus killed by the harbinger beam? Tali?  ... anyone? 

But wait i see my shepard take a breath for 2 seconds... so i'm alive to live with the choice of killing millions, stranding millions, and plunging the galaxy into a dark age and trapping his LI character.. someplace.. because he'll never know why the normandy left or why.    Roll Credits....   

My ACTUAL reaction was to sit there the whole time with 1 elbow on my desk with my hand on my forehead... watching as the catastrophe of my choice occured. 




 

#708
Linus108

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This to me was one of the best games I have ever played. And in fact, up until the ending, I thought it was the best game in the series. Was it without flaws? Of course not.

Flaws:

* Some characters were pretty much pushed to NPC status (not getting enough time).

* The running animation is awful.

* The games push to become more streamlined is at its greatest in the series, meaning some of the RPG elements from ME1 are pretty much stripped away now (Dialogue being cut down in this game). But to be fair, this mostly happened in ME2...so if you weren't used to it by now...

* Ending is really awful. And I mean..really awful. It's not so much that I didn't like the ending, it's that the ending is abrupt and incoherent. I can take an artist creating an ending I'm just not a fan of (that doesn't make it technically bad). But the fact that for 100+ hours of gameplay, all we get is 2 mins of scenes cut up that make no sense at all for the final minutes of the game is rubbish. I'm not even going to touch the whole Citadel and Star child part. I'm focusing more on the actual ending itself - what happens after Shepard makes his/her decision.

Positive thoughts:

But you know what, despite these flaws, to me this game had the best pacing out of the entire series. It had the best combat and missions. Almost every major mission was a satisfying conclusion to a major story that was strung throughout the entire series. I've never grinned so much while playing a game. So much finality and resolution as I played up to the end. It was almost breathless how well built the story was, and the ease with which I was getting resolution for decisions and choices I made along the entire journey. That's why I wasn't as upset with the ending as others upon my initial play. Because ultimately, I felt most of the major plot lines and resolution were dealt out with the missions prior to the ending.

Scores:

W/out the ending

Score: 9.5/10

W/ the ending

8.5/10

Modifié par Linus108, 12 mars 2012 - 09:00 .


#709
kaelle7

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Overall, I thought the majority of the game was amazing. It truly is the best of the whole trilogy. The game play was solid and engaging. The characters were great and well-written, and reminded me why I loved them so much. Although I really hated what you did to Jacob. The voice acting in this game was truly top notch. The environments were utterly beautiful and the graphics and textures were a huge improvement from the previous installments. I was in awe of how good some of the face details were. The overall pace of story was great. The story was good. The issues that spanned through-out the series were well done like the the quarian-geth war and the gennophage. What I really enjoyed was the fact the we saw an emotional side to Shepard, and really made the story more personal. I also enjoy the MP aspect of the game. It's fun and addicting but I just loathe the random unlocking of items.

As much as I loved the game, there were a few downfalls to it. The questlog. I really hated going back and forth because I didn't know what was I suppose to do. It was really vague and didn't update, so I missed a few quests because of it. I still hate planet scanning. There were a few bugs here and there on the 360, but nothing top significant to break immersion. I also had no idea what the hell the crucible was for. There was no explanation to it whatsoever. Come on now, just give me some idea onto why something like that has to be built.

And here it goes...the ending. The lack of explanation of the choices and everything thereafter is what really bugs me. I was literally dumbfounded of how fast I had to chose. All is said and done in about a couple minutes. Was it really that simple. The whole premise of the series was finding ways to defeat the reapers and it was boiled down to a couple sentences. The ideas behind the choices were actually good, but since it felt tacked on and rushed, it felt anti-climatic and left a bad taste in my mouth.

Overall, my score would be 90/100. Everything I hoped mass effect 3 would be except for the last bit.

#710
locsphere

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Yeah, I already posted I hated the endings, but just wanted to say. I think I am done. I am over video games at this point. Between Kotor 2(Ending was a question mark)  Crysis 2(Just an awful story for that one), Dues Ex, Gears, and now Mass Effect 3, I am done. Great story telling, but you need to learn how to end a game. I am looking for a job btw. If you want I will come on as a story writer and stop this nonsense from happening again. A interactive game needs a interactive ending. An Epic Sotry needs epic closure. Choices and the pains of those choices need to be felt.

I am washing my hands of gaming. I can't play these aweful games anymore. I will be on from time to time to follow up on my story I proposed.

Thanks Bioware, You ruined gaming for me... And I am done. Thank EA for ruining Crysis 2 for me. Had to make a console port and ignore your PC gamer base. Now this

The Game was Awesome until that 5 minute conclusion. Sick to my stomach, My girlfriends pissed off at me and I am bummed out.

If Shepard lives and it was a hallucination you need to wrap things like that up in the inititial game. This DLC stuff if it is the case has gone way way too far.

Modifié par locsphere, 12 mars 2012 - 09:14 .


#711
Cyr8

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I give this a 7 out of 10. Not because of how it plays, mostly; it's mechanically sound. I mean I found a whole lot of bugs in multiplayer that were odd, and a few in single player. But other than that, mechanically sound. I don't like how the overall...THEME...of the game seems to be that you have no choice, or what choice you have is an illussion.

The choices made in the past games and DLO entries don't seem to matter. For example, in my first playthrough as a good Shepherd in ME2, I didn't give the Collector ship to the Illusive Man. This should have been a big setback to his plans. Come to find out in ME3 that it doesn't really matter since he has discovered how to properly augment and control his soldiers. And since you aren't on their side anymore, you lack proper context to how he does this. Just seems too convenient.

The ending just seemed empty. Empty silences, stupid outcome with the Illusive man, everything. To top it off, it was a giant deus ex machina that was totally out of place. And to find out all the endings were the same. I only took the ending right in front of me as presented (better directions on what exactly to do would have been nice), but after reading some things here, they all amount to the same thing. People stranded, mass relays inoperable...so basically it was a copout.

The whole universe of Mass Effect is based on the tech theyh have due to mass effect fields, mass relays, etc. So now they don't have the tech to explore other planets. So where is the future of this franchise? Will they create another 'mcguffin' even worse than the cruscible to allow everyone to have mass relays again? The ending puts this into question now.

I have 3 characters, with a fourth one I was meaning to bring into ME3. All variations in decisions and events. Now that those decisions don't matter and it all leads to the same ending, I'm not even willing to play the game again. There is no replayability because the end of the game is the same. I'll probably hold onto my savefile to even see what they will do with ME4 (if at all) but I doubt that I will even go on with this game series.

#712
DyneEnigma

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Tombfyre09 wrote...


My thought process
=================

CHANGE: Changing everyone to something aginst their will sacrifices everything I built so its out of the question. 

CONTROL: "If you think you can control us?" sounds too vague and possibly risk causing the same issue again. Didn't I just spend 150 hours of gameplay fighting people who support the reapers or want to control them? They all failed.  

 DESTROY:  Alrighty, this is the only one that is final in my view.   I need to destroy them and get off this thing and make sure sacrificing the geth and EDI was worth it by letting the galaxy know what caused all of this.  Then... I kill millions on the citadel, end galactic travel which would kill people in colonies that are not self sufficient, likely plunging all planets into a galactic dark age.   The cherry on top was shepards crew leaves him to go someplace.  Shepards asari LI character will now live alone (due to long life) on some random planet without any way to get off.  Was garrus killed by the harbinger beam? Tali?  ... anyone? 

But wait i see my shepard take a breath for 2 seconds... so i'm alive to live with the choice of killing millions, stranding millions, and plunging the galaxy into a dark age and trapping his LI character.. someplace.. because he'll never know why the normandy left or why.    Roll Credits....   

My ACTUAL reaction was to sit there the whole time with 1 elbow on my desk with my hand on my forehead... watching as the catastrophe of my choice occured. 




 


Honestly, this is exactly what I did and how I felt.

#713
Violet

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After much bad mouthing of
this whole game on my part I have to say, "It could have been worse."After careful thought of my own expectations, review of those on the forum andfinally the endings themselves I am making this post.

My Own Expectations: 

I really didn't come to the ending with a great deal 'expected'. This seems to have resulted in me feeling rather positive
regarding the ending generally speaking. The setting of the story provides the conflict of the Reapers has been on going for millions of years. Lacking someone was well cultured as an 1800th century mind it seemed impossible to
expect a "mind-blowing", "horizon opening", ending. Humanity hasn't produced such well conducted articulation for nearly a century.The "Reaper", as a concept, certainly was such a postulation.
However, Bioware largely shrugged this possibility with the
"terminator-reaper" of Mass Effect 2 and by positioning humanity as
center stage. 

--ME 2

A key difference between Mass Effect 1 and Mass
Effect 2 is the horizon. The view is turned outward. The universe is
"immense" and as much as many people hated the Mako it was a kind of
"moon rover". A square mile of terrain was traversed. Sky was the
limit as far as what one might expect to find. If you need a simply analogy, your
vision being a cone, it was trained to a wide view. You had no idea what
clicking the next nebula was going to show you. This really drew out the
"rpg" factor. There was depth. Wandering around abandoned places was thrilling.
Not only for being 'alien' but because it wasn't a castle ruin plucked from
Europe. It was something utterly foreign and futuristic. The mind really starts
to tick when you ask, "How did the Protheans manage to produce concrete
that lasts 50,000 years largely intact? Or computer chips etc (assuming that is
what they used.)." The point is, it provided a
"future-as-possible". Also, it confronted us with a problem.
"How did this civilization fail?" It's no novel question to wonder
what brings down a civilization that was living in an abundantly successful galactic civilization when we were having a 'crisis'
between being hunter-gathers or taking up farming. 

Mass Effect's major cry to fame lies in how
complicated and vast the universe felt compared to ourselves. Humanity was
regulated a embassy stuffed in with the Volus, Elkor and Hane. Which, with
regards to alternatives was quite fortunate. Mass Effect 2 does a 180. It's
back to pyramid schemes. 

 --ME 1 

Humanity goes from being the 'new kid' on the
block to one of the leaders of the galaxy? I'm sorry, no. Humanity is a
completely worthless species to start with. Sure, there is potential but it
isn't showing any signs of reaching it. Humanity lacks the ability to form
collective initiative and it thoroughly dispositioned to the life of a slave.
The only advances made against this were during the 1700 to late 1970s. Since
then that 'hope' has been dismantled and humanity has returned to the obedient
slave it has been for nigh on 17,000 years. How exactly is it conceivable that
a race which is genetically inclined to be a slave would rule anything? Much
less garner any respect. Mass Effect's designers probably had this somewhere in
mind since the Batarians (slavers) were our first real persistent enemy.
Consistent with humanity, nothing is done to wipe them out either. 

Mass Effect 2 continues focusing everything to a
point with the Collects. However, this is a small violation in terms of
continuing the momentum of Mass Effect 1. It is 'tolerable' to expect some
alien species to prey on the weak. Humans being new to the galaxy, limited in
what defenses they can produce and regarded skeptically by the other races is
in a weak position. It is advantageous for races seeking genetic exploitation
to target humanity. However, EA's developers and writers handle this very awkwardly.
First, there's no clear sense that the alliance is doing anything about it.
Sure, the gun emplacements and a couple contacts from Hackett. That's nothing
really to mention. Mass Effect 2 largely felt like watching a child running
around in a park. The parent allows them to 'explore' or 'observe' but that's
it. Unlike Mass Effect 1 where we are in the mud, Mass Effect 2 is a series of
slide shows down linear corridors in a collection of boxes. The child has
reaches the playground. However, their mind is retarding from disconnect to the
greater reality of park within city, on planet X, in cluster X whose relative significance
is yet only slightly above zero. And then comes
the terminator. The end of the game is such an excessive let down and flashback
to 1984 that for me, Mass Effect 1 is basically still waiting for 2. 

 --ME 3

Next we come to Mass Effect 3. After the box
experience and deplorable ending of Mass Effect 2 the final installment felt
like it could only go downhill. It seems to trend of those with money to stupefy
the masses. Mass Effect is a perfect opportunity to castrate any connection
'vastness', 'hope' and imagination. Consequently it largely lived up to this
prediction. 

Mass Effect 3 feels like starting the game an hour
late. "The Reapers are here!" And then they are. Nothing is there to
intellectually, emotionally (or by any other medium) connect the
"arrival" with the "threat" or in the very least
"horror". Apparently fear isn't even appreciated anymore. They sky is
filled with curious pixilation of 'burning stuff'. I first assumed it was the
Reapers on entry. Yes, I know, advanced things like that wouldn't appear so. I
figured for the sake of the audience this would be the case. When I realized it
was falling pieces of spaceships my first thought was "why aren't the
impacting so I can be really paranoid about being destroyed by random falling
chunks of death. The mere kinetic energy behind the masses falling out of the
sky would be more terrifying than the Reapers initially. So, I was actually
rather bored by the whole "arrival": a little uplifted that the
Reapers didn't 'blaze' through the atmosphere on entry. 

The rescue by the Normandy was hilarious. Everyone
else is evidently in immanent danger from the Reaper attacks. They completely
ignore the Normandy. It sails in, has enough time to let you chat with
Anderson, watch some random people die and ... it doesn't take a shot at you?
What?? So the whole scene on Earth felt like the first time I realized the
particle effect for the smoke screen by Cerberus troops is 2D. Kind of comical,
a little sad and makes you wonder if this is the best that could be offered
from a game of this generation. 

Mars doesn't require much mention. It is a stall
point that completely hangs up the 'tension'. Apparently Mars was on the far
side of Earth from the Relay when the came in. They completely ignore it till
after you've left. Cerberus being there felt hysterical. Cerberus greater
threat than Reaper? Har har. And then the Crucible design being on Mars too? I
nearly quit playing at that point. I definitely stopped having any immersion
from the game. Redemption points depleted. Game over. I left Mars utterly
bored, frustrated and hoping that the game might have some interesting scenery
and philosophical conflicts worth interacting with.

The rest of the game was a series of let downs.
Space basically consisted of a "reaper pager" that extended play time
significantly but didn't generate any meaningful experience. I once fed a live
cricket to a trap-door spider that lived in my friend's window. The thing was
immense and all those little legs snatching at something... this memory I only
recalled after watching a cluster of reaper ships trying to converge on mine.
Note, comparing a Reaper to a trap-door spider isn't exactly putting it on a
grand scale. The only thought going through my mind as a dodged around the map
in exaggerated curving lines was, "all I need is a good wide stick."
In short, space was awful. Searching for things with 'sonar'? ...sorta fun. It
brought the mystery back. The fact that I didn't land on a single planet I
didn't have a mission for? ...******.

All of the missions, every single one of them,
were horrible. Outright boring in the worst possible way. The only thing that
made them bearable was that running has been improved and rolling is fairly
useful. Mind you, I played through my first play through on insanity as a
Sentinel. It was ... a very slow experience. Biotic need about 10,000 more
newtons... Also, what the h*ll was the point of all the improvements to the
citadel after Cerberus attacks? Seriously, the entire story line and 90% of the
content is simply to increase the "galactic readiness" meter. And,
for the life of me (as femshep) I can't save Miranda. Which brings up another curiousness.
Much alike to ME 1 the dialogue options are sometimes pretty obscure as to
their outcome. Anyway, the entire story of Mass Effect 3 could largely be
summed up to "a random series of events" followed by "use of an
equally random Deus Ex Machina contraption" and every single plot is a
Macguffin except the Quarians. 



The Ending. 


"Empty". English really lacks the proper
word for this feeling I have. "Emptiness" is close but not quite
right. The issue comes down to the little kid. It is the same model used for
the one killed at the beginning of the game. I have no idea if we are supposed
to believe the two are the same. I doubt it. Why this child dying bothers Sheppard
so much I have no idea. Especially since the child dies inside a vehicle. It's
not like their brains were on a wall in full detail. That might shock, once.
So, this child we've never met before appears and supplies us with some
options. Then we stumble forward and kill ourselves in various ways. 



The details of the three options weren't all that
awful honestly. Blue was predictable. Every "blue" option in Mass
Effect sums from the general sentiment that there can be some kind of hope for
a loving, kind and just universe with fresh and wholly unpredictable possibilities.
The, "If we all just get along," hope. Red sees the universe through
pain, suffering, death and turmoil. Every solution must be final and absolute. 



Green is ... interesting. In some ways it
addresses the issue of 'closure'. Presented with (the albeit, contrived)
problem of the 'child-thing's' "Solution" we have three choices. Blue
risks the cycle reoccurring. Red thoroughly destroys everything current and
apparently leaves the future up for grabs. Green turns an entire galaxy into
something 'new'. This returns the game to the original Mass Effect 1 position,
"open horizons." I've heard it argued that this merely turns everyone
into "Reapers" but I would argue no. By transforming all life into a
hybrid of organic and synthetic it effective creates a new ecosystem whose
outcomes cannot arrive to the same problems as what caused the 'child-thing' to
contrive its Solution. 



The issue with all three endings is that we have
no idea what become of the other races. Everyone lost the relays. That turns
the entire galaxy into a Star Trek situation, first generation. It means that
galactic travel will be impossible for some decades, if not centuries, to come.
Nothing is clarified as to what becomes of the Reapers. The Salarians seem well
off by comparison to the other races. Also, despite the loss of Thessia the
Asari have managed to maintain their fleet via hit and run tactics. The Turians
simply had a massive fleet. All three of the dominant races have every ability
to continue to be so. Bad writing on EAs part will probably suggest some other
alternative. The Quarians and Geth will probably have some soft of synthesis
regardless of what path one chooses to end the game. With a weakened immune
system for other worlds still likely it seems plausible that the Geth would be
used to create a nanite immune system. Combined with virtually no troubles from
Reapers the Quarians are likely to be major players in relatively short time.
The Krogan and Rachni (if saved) are a wild card. Likely due to their own
dispositions and recent events they will be in space within decades as well.
Hopefully the Batarians are extinct. This seems likely as I did not meet a
single Batarian female and the refuges on the Citadel would have been killed.
Also, shooting that guy on the Citadel (if you did) probably didn't help their
defenses either. The issue is simply that nothing is clarified about what the consequence
of the ending ARE. 



Possible Resolutions in Downloadable Content:

IF there is any resolution... I hope it comes from
being able to play other characters. Squadmates left over from the other games
or entirely new character. Shepard's dead, finally. Humanity is marooned with a
fleet of other races so Earth is going to be pretty different. Etc, etc.
Anyway, if the game goes on I hope that it is POST reaper invasion. Mass Effect
3 has been an exceedingly vast let down but I'm glad it's over. 

Taking this from a simple human perspective the problem I have with the ending is largely the problem I've had with games 2 and 3 as a whole. There are severe disconnects between key situations at the endings. The terminator in ME 2. I have no idea how anyone can look at that and not see Terminator. At which point the ending dies. This isn't something I'm saying as an emotional rant. I'm saying that people expected something fresh. Unexpected. When something from another franchise entirely leaps onto the stage it's bad. Look how much Disney got blasted for stealing the Japanese Anime film to make that movie about Atlantis. People familiar with the other immediately cried foul. How this carries into the "starchild" thing of Mass Effect 3 is connection. People need to form empathy with something to accept it. An example, men who have been in war together often have a bond after. That man was vital to their survival and they were vital to that man's survival. This bond is d*mn near unbreakable, even if in every other respect, they hate one another. Mass Effect 1 established bonds between the player, the Alliance, Earth and the races of the Citadel before it attempted to connect us with the Protheans. The reason for this was that the Protheans were destroyed by "something" and discovering what that was meant crawling around through Prothean ruins, searching out artifacts from their empire all across the galaxy. Only at the very end of the game (Vigil) is the bond sealed by connected that their fate will be hours. Their ruins, the things we crawled through connect our lives and our possible ruin. Mass Effect 2 was largely a cash in on Mass Effect 1. No attempt was made to make a bond with the colonies being lost. No significance was likewise able to be attained. Mass Effect 3 is largely a series of events occurring whose connection from previous games is found in the emotional momentum people had left over. No attempts are made to reinforce that momentum. Thus, the beginning of Mass Effect 3 had no punch. The Reapers show up. We watch them start blasting some random city I have no interest in nor bond with. Some child dies I have never met nor care about. Etc etc. The end of the game, and the Starchild are this same mistake repeated to a fault. Who is this child? WHAT is this child? How do they fit into the picture? Their introduction to the game is wholly new. Their entire existence merely that of maybe what? 5 minutes? Probably more like half an hour. A drop in the bucket compared to all else. 

#714
BraggleFraggle

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Chris,

As you, everyone at Bioware and every other person who has been looking on this forum will have noticed, there is a general consensus from the general public on our opinion on Mass Effect 3.

While there are a few people who go to extremes saying the entire game is crap, that is definetly not the case.  Mass Effect 3 is one hell of a game, the sub narratives within the game are amazing, cinematics are awe inspiring and the immersiveness of the game is breath taking.

HOWEVER

Recurring things all over the internet point to the fact that it appears that Bioware dropped the ball big time in regards to the endings in ME3.  Not only that, but the general approach of the game seems very unlike previous Bioware products that we've come to know and love.  Now while your PR teams did say, not everyone will like the endings, it seems that almost everyone loathes the endings, as not only do they provide little explanation, but to many avid fans - like myself - all of the play throughs of Mass Effect 1 & 2 to refine OUR Sheperd's seem to be for nothing.

This is not even touching the questionable nature of how the endings were initially created without looking at Deus Ex.  Looking at the advertising used in some instances being awfully similar to AMC's the Walking Dead.  OR even the absolute shamble of an apparent prequel book, appropriately named, Mass Effect Deception.

Again,  this is not to say that Mass Effect 3 is a bad game, quiet the opposite, I'm sure this will end up winning a swag of awards in the long run.  However, the company's decision to have 3 poorly chosen endings will have certainly lost alot of fans and community support.

I simply cannot reply this game.  I liked it, but I simply can't reply it.

#715
neilthecellist

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Let me just say, I go to a prominent university in the west coast of California. I have heard students on campus who have completed Mass Effect 3 and are actually TELLING other students who intended to buy the game, to just pirate the game instead, because in their opinion the game is that bad. When college educated students are advocating piracy for your game, that makes me wonder how bad this game actually is...

So I bought the game, played it, and now I see why:

The game's pacing is COMPLETELY OFF. Mass Effect has always been about story/characters. The invasion of Earth was rushed, and completely defied everything the Codex entry in the first Mass Effect game said about the game.

The combat system is terrible. I am playing on PC. I have more than 100 buttons on my keyboard. Binding SpaceBar (the XBOX360 equivalent of "A") is unacceptable. I modded this in ME2, and proceeded to do the same for Mass Effect 3 because for $80, I don't deserve a console port. Nor should any PC gamer who has stayed true to Mass Effect since the first release for the PC platform.

It is clear from the endings that you guys at BioWare were rushed. Not once did I care about the child that supposedly "died" on Earth (again, you guys RUSHED the introduction of the game, HOW exactly should I care about some kid?)

Also, why was the battle to retake Earth so short? The story was designed to prepare for the retaking of Earth. When the game finally took us back to our home planet I wanted to see more of Earth, not just some little cutout.

Why did you turn all Protheans into statistically stereotyped black people? Vigil wasn't black in ME1. I have black friends who were seriously offended by this, in college and not. These friends are also encouraging people to not buy your game, which doesn't help and I am powerless to stop them.

You guys completely shoved the Haestrom dark star concept in ME 2 out of existence for ME 3. That theory had so much potential as a plot device to fight back against the Reapers, but you guys screwed this one up hardcore.

All in all, this game no longer deserves a second playthrough. I am not encouraging people to pirate your game, but if people ask me whether to buy your game, I'm just going to tell them "Just play it once at a friend's house, or rent the game for the xbox instead of buying the PC version. That way you can just return it."

#716
BraggleFraggle

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It just hit me.

FINAL BOSSES:
Mass Effect 1 had Saren
Mass Effect 2 had the Human Reaper

The closest thing Mass Effect 3 had was Kai Leng and that was before Earth, and that had 2 Horde survivals, and mad dash and drawn out limping to a conversation with Anderson and TIM before the even worse endings.

When put in this light, the last hour or so of the game was just watching the game run out of ideas, shoot itself in the foot and die slowly

#717
Shelpa

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Having read a good part of the reviews here already, they are all saying more or less the same thing. I'll briefly summarize. The game itself was brilliant, and was easily ranking up there amongst the stars of video games... Until the ending. I had planned on doing a runthrough on paragon, to discover how the trilogy played out, and then pick up MY Shepard, and replay through all three games, and live with my actions.

Not anymore. I can't help but get a feeling of revulsion whenever I turn any of the games on, thinking of the end.

If I were to give it a score, 10/10 pre-ending. 0/10 post-ending. I cannot describe how disgusted I was by the game's final minutes.

Modifié par Shelpa, 12 mars 2012 - 11:26 .


#718
MOELANDER

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I can't help myself but to go with the crowd, because everything has been said already.

Stellar game, epic story. Don't mind the sacrifices...
But the ending is a broken promise, non of what I did in the past two games mattered in any way.

#719
Baronesa

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Many things have been said before.. going into details now, would be beating a dead horse, so I'll be brief.

The game is great, kept me wanting to see more of how the story develops, had great moments that touch you as a player (Genophage, Geth-Quarian war resolution, Thessia)

There are some minor complains but those can be overlooked:
1.- Too much auto dialogue and lack of a third option during conversation.
2.- Some problems on cut scenes with people disappearing, voices fading before finishing the sentence.

The story progress well, the way secondary missions are integrated with the main plot was very well done.

Finally... the endings... What else can I say about this topic that was not said before? Yes the endings felt disconnected form the rest of the game. I do think the endings DO work as long as you accept the premise that synthetic life inevitably will turn on organic life. The problem is that not everyone accept that conclusion, and in fact the games have shown us that it is not a necessity. There are minor grievances with how Control and Merge work... it seems a bit out of place that on those 2 endings the Relays are destroyed, or that the Citadel is destroyed as well on Merge.

Why is the Normandy escaping Sol system? That is never explained and makes no sense at all.

There is no closure with the current endings, and it seems a bit pointless to work so hard (100% completion) Just going to mention some of the problems. The greatest galactic fleet stranded on our solar system, what happens with the rest of the people? Hell, just an epilogue with the same voice that reads the Codex entries would have been nice. A funeral for Shepard as well?

But that is only considering the endings, which as I said before, work as long as you buy the catalyst premise. What about those of us who don't buy the inevitability of the synthetics turning against organics? That is a void that could/should be filled with a new set of options.. On my signature there is a link to one proposal that would work really well.

Still, thank you BioWare for the great games, I enjoy the worlds you have created, and if we are passionate and vocal about our displeasure is not because we HATE you, it is because we love the company and the Mass Effect universe, which for most of us seems to have been needlesly destroyed as a whole with the current endings


8/10 without endings
5/10 with the current endings

#720
dchoinomnomnom

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Mass Effect 3 is on the whole a superb game as it improves the combat mechanics and fluidity of combat over ME2, which I believe had excellent combat mechanics to begin with. In this category, I have little to no complaints outside the rare glitch/bug. 

Plot-wise, on the whole the plot is consistent with the theme of dealing with Reapers.  The character development on certain individuals was very well done in addition to excellent story telling that was able to generate a sense of epic confrontation.  The sense of a grim galactic war was well enforced and only added to the superb quality of existing material.  The sense of scale and story-telling building up into that confrontation was definitely well done.

However, during the last 10 minutes or so of the game, all the player's choices throughout the series are effectively negated.  It does not appear that one's previous choices affect the outcome of the game, which is limited to slight variations of 3 choices, based on the galaxy of war system, that appear to have more or less the same consequences.  In any case, I feel that the weight of the ending should be more heavily weighted on the player's paragon/renegade choices with further possibilities being enabled by the galaxy at war system as opposed to being primarily based on the galaxy at war system. 

Furthermore, the series ends with little closure for most of the game's major plot themes and characters.  In particular, the relationship between Shepard and his/her squadmates/LI's that was so well-written and prominent throughout the series is exemplar of the lack of closure.  As the end of the series, I would have liked to see the consequences of my choices throughout the game affected the future.  However, I feel that the game does not address this, thereby leaving me feeling that the ending does not reflect the choices I had made coming to the ending nor does it flesh out the longer term consequences of Shepard's actions.  After 3 incredibly in-depth and compelling games, it is difficult to accept such an abrupt ending of which leaves no sense of closure to the story of Commander Shepard

This appears to be a major(negative) departure from previous mass effect games in terms of endings which often rewarded gamers for their various choices throughout the series, ie gamers were allowed to choose various, very distinct endings, from happily-ever after ending to the tragic or ruthless hero, based on their decisions.  Some of the hypothetical endings should be much more difficult to attain, such as the saved the whole galaxy while barely walking out alive, but it should be made available to those who wish to acheived.  While I understand that this is to be Shepard's final story, I feel that the method that the authors used to end his story was too blunt.  Many players intentionally have made multiple characters so that they can experience the wide variety of endings at the endings of Mass Effect 1 and Mass Effect 2. 

The crux of the issue is that as a game built upon player choices that would affect how the story is told, the ending is understandably very upsetting as the choices offered do not reflect choices players have made throughout the game/series.  I would be more amenable towards the limited endings if the storyline was linear.  However, the Mass Effect series has built upon the concept of choice, where gamers can tell the story along the lines they choose, in other words, a non-linear storyline.  By limiting the ending to variations of 3 similar endings, this would be a sudden and disappointing end to a Bioware series that was exemplar of effectively integrating gamer choice into in-depth sophisticated story-telling. 

I would like to thank Bioware for the wonderful sci-fi series that they have given us.  However, I, and it seems many other fans, feel that the ending was done in such a way that it marginalizes our efforts throughout the series.  Whether this will lead to a change in the ending, I do not know, but as it stands, it is difficult to accept this ending. 

Modifié par dchoinomnomnom, 12 mars 2012 - 11:26 .


#721
hunterday

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First let me start off by saying what I really think...
 
Most of Mass Effect 3 is griping, fun, heart felt and amazing well made... apart from the endings. 

The way it continued on from number 2 was great and seeing the Reapers landing on earth was one of greatest scenes in all of the 3 games.  The story felt like it flowed well and at a good pace.  It was great to see the old faces come back the way they did and to see what they've been up too.  But... and yes its the killer kind of but ><

I am going to try not to rant or anything but for me as a big fan of the first two games ((and i must say going by what most (not all) of the ppl posting on this forum say)) the current ending/s basically kill the game as a hole for me.  They make me fell like it was pointless...  Like why did i bother with an LI...  Why did i bother trying for hours to get my war assets stuff to max...  Why did i bother playing through ME 1&2 again to get different plots/turning points for the 3rd game... Why bother letting the player have so much choice in both ME 1&2 that made the games so much fun to play and just to rip it out of our hands right at the end of the 3rd one?

I just dont get it... i really dont... No am not a writer, no i didnt want an ending that pleased everyone because you just cant do that (though congratz on making an ending that EVERYBODY seems to hate ><).  I just wanted alittle more choice thats all... a way that makes me feel like it really was my choice to make and not pick one these 3 that felt forced.  An ending to anything from a Book to a Film can make or break it. Because of that am forced to give a heart breaking score of 5/10. Please do what you guys say you pride yourselves on doing and Listen to the fans that have devoted so much time and got so much enjoyment out of your labors and put in some different endings.

Modifié par hunterday, 12 mars 2012 - 11:24 .


#722
Stackmonkey

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Warning Spoilers Ahead.!!!!

ME1 9/10

ME2 8/10

ME3 7/10 until the last 5 minutes, then 2/10. You have also lost a lifelong customer in the process.

Been playing RPG's all my life, pen and paper, BBS, Ultima etc.

I love the Mass Effect franchise, it was a breeze of fresh air, ME1 was a return to the glory days of Deus Ex and System Shock 1 and 2. 

For me it was a huge space opera, with a nod to the Nights Dawn Trilogy by Peter F Hamilton, or the Agent Cormac series by Neal Asher, but with YOU as the main actor.

So refreshing to see your decisions and actions had an actual effect on the gameworld. Quite an acheivement across 5 years and ME3, 2 and 1. I could see my actions and decisions coming to fruition, hell even Conrad was willing to take a bullet for MY SHEPARD. 

Or the fact that Mordin makes a noble sacrifice to end the genophage he created, Legion finally becomes human with his final act. Toughest call I made was sacrificing Grunt's team for the Rachni Queen.
Really brought home the fact theat the needs of the many outweigh the needs of the few, to paraphrase Spock. 

I even enjoyed the multiplayer, with a good team there's a great camraderie and kinship, the only game apart from the Battlefield series that has managed to pull it off convincingly

When the huge fleet arrives through the Earth Relay, the outcome of over a hundred hours of my time and emotional involvement, coupled with great CGI and an awsome score. HELL YEAH!!!!! 

(sad to see Jack Wall leave, but Clint Mansell is a worthy successor,)

Think B5, The Dominion war in ST, or those battles you always had in your minds eye from reading the authors above.

Stirring stuff, truly epic in scale and scope.

I was even willing to put up with the RPG lite-bias that has crept in since ME1, this is also present in DA1 and much worse in DA2, both not bad games but not in the same class as the Baldur's Gate series or Planescape Torment.

The combat system isn't bad, all the ME games are corridor/cover shooters, don't mind that. I have played far worse shooters. The Story, characters and overall ME universe is what I play for.

Until those final minutes after the run to the transport beam ME3 was a fitting end to a great series, with no regrets in playing it or the decisions MY SHEPARD made, truly my favourite gaming trilogy anywhere.

All that planning, all that work by you guys in creating it, graphics, stupenduous artwork, amazing music and score believeable tech and universe, a quite good story, seemingly thrown away with quite literally a throw away ending.

Unlike a book or a film, the finale in ME was always YOUR ending, that's the point all the decisions to get to the finale were made by me, yes there's always the illusion of choice, but hell that's life too. Don't even mind Shepard dying, it's the ultimate sacrifice and a noble one to boot. But without closure it's pointless, even taking into account the gaping plot holes already mentioned elsewhere on these forums.

But, why oh why the Red/Green/Blue ending?

It was a dream?

You wanted to completely alienate your fan base and customers?

Being gouged for Day 1 DLC is bad enough, now what charge people for DLC to change the ending?

Extra DLC to continue the story?

Why would I want to do that, you broke my suspension of disbelief with that hackneyed ending, almost soured the entire series, not sure if I would be willing to play through it all again, which I have already done with ME1 numerous times.

Sad to see the decline of Bioware TBH, Ah well thanks for Mass Effect 1 anyway.

I think this is my EA\\Bioware swansong, won't be purchasing anything from either of you again.

CD Projekt, (The Witcher 1+2) and Gearbox (Borderlands 1+2) is how you treat customers and do DLC.

Goodbye and thanks for all the fish :-)

Modifié par Stackmonkey, 12 mars 2012 - 01:59 .


#723
HonestJoe

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My Mass Effect 3 Score: 6.5/10
My Mass Effect 3 Score Pre-Crucible: 9.5/10

This could be the best game in the series, and one of the best games ever produced by Bioware.
It could be, if you stopped playing the game about 20 minutes before you are supposed to.

The ending is the only real flaw I can find with what is otherwise an excellent game. However this single flaw is enough to taint my memory of the entire experience.

I'll not be replaying this game; it's just too depressing :crying:.

#724
res27772

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frylock23 wrote...
6.) If you're on the Citadel when it explodes, how in the hell can you
suddenly wake in a pile of rubble on Earth particularly when it's pretty
clear that you are at ground zero of the explosion and caught pretty
squarely in the initial blast. Oh, and if you do see yourself wake up on
Earth, congrats! You got your armor back.


Wait a sec, are you talking about Shepard waking up in a pile of rubble after the Citadel explodes?  If so, how did you get that ending?  In the three I've looked at Shepard dies and the Normandy crashes on some jungle world, I've never had Shepard survive.

That said, now that I've looked at the endings available (to my character anyway) I've chenged my mind somewhat, I can see that she'd sacrifice herself in any of these ways... but, while I think she'd sacrifice herself, I don't think she'd do it if it meant everyone else would die anyway, she'd try to find another way, even if it meant taking out the god-AI in the process.  Yes, Shepard sacrificng herself if the heroic way I expected her story to end, but to destroy everything in the process as well makes that sacrifice ultimately pointless, and that is now the issue I have with the ending... who is left to honour and remember the sacrifice apart from a handful of people on some remote planet.  That bit at least needs fixing, don't destroy everything and make the sacrifice pointless.  (That said I'd still love a ending where everyone survives, Shepard getting honoured, and lives heappily-ever-after with her love, lol)

#725
fpspind

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BraggleFraggle wrote...

It just hit me.

FINAL BOSSES:
Mass Effect 1 had Saren
Mass Effect 2 had the Human Reaper

The closest thing Mass Effect 3 had was Kai Leng and that was before Earth, and that had 2 Horde survivals, and mad dash and drawn out limping to a conversation with Anderson and TIM before the even worse endings.

When put in this light, the last hour or so of the game was just watching the game run out of ideas, shoot itself in the foot and die slowly


Mass effect three had limping Shepard vs Marauder. 0/10 for final Boss.