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Mass Effect 3 Fan Reviews (May Contain Spoilers)


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#26
KBomb

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I would also like to add this to my review after thinking about it. The romance options for straight females are nearly non-existent.




Males--
You get Ashley and Liara. You can continue romances with Jack, Miranda and Tali if you romanced them in ME2.


Females--
You get Kaidan. You can continue the relationship with Garrus if you romanced him in ME2. You cannot continue a relationship with Jacob(as far as I know) or Thane.


Seems we get the shaft....or the lack thereof. Posted Image

Modifié par KBomb, 07 mars 2012 - 07:24 .


#27
Obsidian Gryphon

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I echoed all the good points about

* graphics
* dialogues (most of them)
* VAs
* music

But black marks against

* poorly / nil updated mission logs
* missing person in cutscene
* buggy NPC (Bar Valon) who disappeared. I don't even know if he's dead or what but I couldn't turn in the completed mission even though his name appeared on the map

Feelings about the game as it progressed

* constraint / harassed
* hopeful
* irritation (obscure mission / logs) turning into infuriating


On tne endings

A zillion black marks for the lousy conclusions. I waited mths for this game to be horribly let down at the end. There is really no motivation for further replays; unlike ME1 and ME2. Of which I did more than 20 turns. Is there any point for [b]DLCs[/b}???!!!! Unless it's a dlc meant to put in an additional conclusion (happy to moderate), I'm not going to pay any attention to getting any which would most probably be back stories abotu some obscure mission, etc.

Bioware, if you want to put in lousy unhappy endings, at least include a happy one! Blade Runner had those, running to more than 5 optional endings. Yes, some of us want some roeses to offset / temporarily forget the lousy RL ones.  

Modifié par Obsidian Gryphon, 07 mars 2012 - 08:01 .


#28
SharlenaSharlena

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KBomb wrote...

 
I would also like to add this to my review after thinking about it. The romance options for straight females are nearly non-existent.




Males--
You get Ashley and Liara. You can continue romances with Jack, Miranda and Tali if you romanced them in ME2.


Females--
You get Kaidan. You can continue the relationship with Garrus if you romanced him in ME2. You cannot continue a relationship with Jacob(as far as I know) or Thane.


Seems we get the shaft....or the lack thereof. Posted Image



AGREEEEEEEED!!! Not to mention that the dialogue options you have for a romanced Garrus in the beginning are TERRIBLE! you would think after surviving a galaxy ending catastrophy would make you happy to see your lover but all I get is a kiss on the cheek with him and thats pretty much the only scene in 7 hrs! I have had more cute cut scenes with Liara than Garrus. :pinched: DISLIKE!

#29
Tigerjunky

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I will never recommend this game for anyone until the endings are fixed. The game is fine up until then. All the trailers are "Take back earth take back earth you're a badass" then what happens, *insert fart noise*. There is no closure and no choice that matter other than your preference of what color of screwed you want to be. Not to mention the fate of all the galaxy SUCKS. Relays destroyed? Crew stranded? Shep dead? I mean for a few endings yea i understand but come on... ALL OF THEM? Not to mention when your walking around and can't find the people your supposed to give all your side quest stuff to. The rest of the game is fine, but thanks to the endings.
3/10

#30
goofyomnivore

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Short list of the good, bad and ugly for me so far. I played as a male Shepard romancing/staying faithful to Miranda. I also played on PC.

(Good) The missions are very nice. It doesn't feel like I'm always shooting in corridors anymore. The enemies are fun to fight and always slight bit different. I don't feel like I'm fighting the same wave of mooks over and over, except the Geth they're still pretty bland to fight. The gameplay is fantastic outside of some minor annoyances like how Defense Matrix is better than Tech Armor, Singularity still stinks, etc. Samantha and Steve are also wonderful. I really liked them quite a bit for minor characters, really the whole Normandy crew seems to be a bit more alive. I also like how they did the cameos/non squadmate interactions. Dancing with Jack, seeing Thane's dieing breaths, Kasumi helping the Spectre, Mordin being a big goddamn hero, etc were awesome. A few were kind of lacking, but overall it was great I thought.

(Bad) The lack of a cutscene or visual cue of the Citadel being 'stolen' stinks. It would of been much better had the Illusive Man showed us a video/cutscene of it being taken, all the hard work we did completing side quests, helping refugees, etc watching them get slaughtered would of been great. Instead it is like "Sup, Shepard nice base huh? Oh yeah I got your Citadel trololol". The dreams and milking 'child dealths', god I hated that. Why couldn't dream one been of VS, but just a flashback to Virmire maybe Shepard standing there with him/her as he/she sees the Normandy fly off and listening to his/her 'thoughts'. Dream two could of been about the Collectors stealing people. Maybe Shepard gets to live the horror with Lilith up in till she is pasted. Three could of been about the LI and the future, and then it all turning into ruin. All of those would still depict Shepard not being 'good enough' or failing without forcing a child on fire down our throats.

(Ugly)
Citadel: The Return. London was badass don't get me wrong it was a hell of a 'journey' but goddam did the destination stink. The Illusive Man going Saren 2.0. The child as the Catalyst. Joker driving the Normandy away for no reason. The endings it is all bad. The only part I liked was talking to Anderson as he died, and the view was quite impressive.  Also the interface stinks even the map isn't reliable anymore.

If it wasn't for the ending I'd give this game a 95+ out of 100. Honestly I enjoyed it that much. MP is a blast too for it just being horde mode. I don't agree with the store, but that is hardly a fault I'd count against the game. Insanity is a bit easy, and getting 4500 war assets without MP is a major pain, but those are minor complaints for me. The Citadel, interface and dreams would of been my only complaint, but I could just headcanon/get over that stuff easily same for the 'flashback'. However with how it is I can't rate this game over a 90. I'd give it an 88 and +1 for preloaded day one patch/dlc, so an 89.

Modifié par strive, 07 mars 2012 - 07:58 .


#31
J5550123

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Almost everyone seems to hate the endings, so that's definitely a huge problem with the game.

#32
Dragoni89

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5/10
The graphics are identical to ME2 cause of the same engine
The classes didn't change
The game felt rushed

Pro
Customizable weapons
No mining system
detailed Citidal
Loved the prothien survivor (he looks nothing like what ME1 gave clues about)





Con
Horrible endings
Your war assets did nothing
Major lack of content- was hoping to fight the reapers planet to planent and city to city on earth ( one major mission and that was it and the war assets did nothing.
- no ship upgrades
- no loyalty missions which were in ME1 and ME2
- only 2 places you explore freely ( Citidal and Normany) This is an rpg game right? Both ME1 and ME2 had at least 4-5 places and plantes to visit in your free time
- majority of side quest are scanning missions really? Takes alot of work to that
- The worst ending giving to interesting story

It is actually a step down form ME2 and defiantly ME1

-

#33
mopotter

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If I'm rating it would also get a 20/100 and I cannot recommend this to my friends. I will tell them to play ME1 and 2 or go buy KOTOR or JE, even DA:O if they like Zev and DA2, which I do still play despite the semi strange both sides are nuts final fight, and unless they like to be depressed, stay away from ME3.

I like the game play, I like the music. Don't care for all of the auto dialogue, in fact I have dumped games in the past who had this much cinematic style. A little of this goes a long way. This is not a game I will play more than once or twice. I have 10 Shepards who will not see ME3 because i have no interest in playing the same depressing endings over and over.

Sometimes I need a bit of hope and BioWare, you failed me, the first time in our buy/sell relationship. I'm sure a lot of work went into this. Parts of it are beautiful, but if it had been any other company, reading about the outcome options, I would not have even tried it, but it was you. I thought somewhere the heroic jubilation of one survival ending would be included in a game with more than one ending.

So now I know, you are going in a different direction and I'm sure you will find others who like this direction, but I'm not one of them. I do thank you for ME1 and even ME2. I thank you for all of the past games I still play. As someone else said somewhere - if the destination is somewhere you don't want to be, the journey doesn't matter.

edit extra word

Modifié par mopotter, 07 mars 2012 - 08:53 .


#34
ChaosAgentLoki

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Wildhide wrote...

PS:  I would strongly urge your ME writing team to go play Dragon Age Origins.  This is an example of making choices matter, both in how the finale plays out (Including your support during the final battle), as well as altering both the in game ending (The coronation) and the epilogue text (though I always prefer more cinematic story telling in games.)


This I agree with. Even though I have yet to complete DA:O (or get all too far in it), it has already become one of my favorite games of all time. The decisions actually feel like they have weight, something I find missing in ME3 (at least in the first few hours I've played of that) .

Anyways, as I mentioned, I've only played a few hours of ME3 and so I won't assign a number to it yet. However, my first impression is that it is really well put together, yet not as memorable as 2 or 1 (at least so far). Both of those games surpassed my expectations and blew my mind out of the water. Aside from the changes to EDI and the addition of James(character wise) as well as the Mars and Academy missions are all that have truly stood out to me so far. The dialogue is really well written though not on the same level as 1 or 2, some of it felt really forced as I listened to it (all of Ashley's dialogue on Mars...ugh!). However, I do want to say that I am enjoying the game. I've heard about the depressing endings (something that doesn't really phase me all that much)  and am still excited to reach them, but these are just my initial impressions and I will update with a numbered (possibly) score after I have finished the game. Until then, I'm just going to have fun seeing this series I've followed since late 2006 early 2007 come to its conclusion.

Note: As far as trilogies go, the opening sequence is one of my favorites out there, but the meat of it is so far a let down compared to awesome trilogies like Lord of the Rings, Star Wars (classic) and Avatar: The Last Airbender. That does not make it bad though, just not at the same level. 

Modifié par ChaosAgentLoki, 07 mars 2012 - 09:53 .


#35
jbajcar

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 I give Mass Effect 3 a rating of 6 out of 10.

Pretty simple really. I thought the gameplay and visual look of the game was good. Bringing back some customization was a good step in the right direction in terms of bringing back some RPG. 

But I didn't stick with the Mass Effect series because of the gameplay. I was here for the story and that's where most of my weight on the rating comes from. I think you bit more then you could chew it would seem. A lot of plot holes and lack of depth with the characters we love and care for. I know you have a budget and with so many things going on you can't put it into one game. Well, that's on your shoulders for going about it the way you did. The writing on certain characters was just disappointing as well. Sometimes absolutely no development at all. 

The ending, or I should say endings since there isn't much variation, was a big disappointment. If the writers truely gave it their best shot then I can't really blame them but really, I have to say it just felt like one big cop out.

Another thing I didn't like was that the choice that Bioware has always "championed" seemed to be stripped away. What is up with that...
Hope you guys (and gals) have better luck next time. :?

Modifié par jbajcar, 12 mars 2012 - 09:24 .


#36
Halofel

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chris fenton wrote...

I bet you've heard this enough, but I loved this entire series. All Mass Effects have been incredible. Mass Effect 3 was a perfect game! ...
Until the endings.
They were so horribly forced and painful to choose between it burnt me out of wanting to replay it, or even do the multiplayer.
I hereby throw my hat into the "new endings" circle.


QFT.  If this were a standalone title, like Dragon Age: Origins, or Divinity 2, such an ending would be acceptable.  But for the finale of the trilogy to boil down to such a simplistic choice, and the lack of any semblance of an epilogue (not even as much as DA:O had!), made me go from playing ME2 8 times to my thinking that I won't even replay this once.

It went from an 85/100 down to a 38/100.  It was just that terrible at the end.

#37
Gunzwei

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Mass Effect 3 - Score: 80

Liked
- Combat was improved upon.
- More Weapons/Armor options.
- Sub-Story Arcs (Geth/Quarian, Krogan/Council Races).
- Anything that references events in ME1 or ME2.
- Combat AI seemed better.
- Combat Areas seemed better. (especially London)
- Multiplayer.
- Prothean and EDI squadmates.
- Character Finales (Illusive Man, Legion, Wrex, Mordrin, etc..)
- Excellent use of visuals to convey setting/events within the Galaxy. (refugees, background fighting, etc).

Disliked
- Go fetch sidequests.
- Planet Scanning + Reapers.
- 13 squad members > 7 squad members.
- Cameos instead of squad mates from ME2. 
- Dialogue felt thin compared to ME2.
- Lack of explorable areas compared to ME2. (kills immersion) 
- Squad interaction feels toned down compared to ME2. No squad members have a "loyalty" mission like they did in ME1/ME2.
- Lack of Spectre plot. 
- Enemy Diversity. (no mercs or droids)
- Lack of Paragon/Renegade options. These are few and far between because of the lack of explorable areas/dialogue.
- Kai Ling, too comparable to Kasumi who was much more interesting.
- No last boss >=(, not even a goofy one like terminator baby.

- Dreams/Kid : Dreams good, kid not so much. Felt really out of place that Shepard would be traumatized by this when he/she has been through so much. If anything it should have featured multiple races or past people as the focus instead of random kid.

-Endings: Absolutely horrible. It's like someone just sat around thinking of how they could kill all confidence in their product with that ending.

#38
kjdhgfiliuhwe

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Seeing all the moaning about the ending(s), I just wanted to throw my voice in to reiterate how much I enjoyed you not copping out and making the ending all happy (though, in a way, the endings were happy; just in a big picture way, and not a personal level).

Sacrifice for the hope of a better tomorrow is a good theme, in my books. Don't let all the people who wanted the white picket fence, two children, and a dog get you down (I totally loled when Samantha brought that up and knew right then the ending wasn't gonna be 'good', heh). ;D

Modifié par kjdhgfiliuhwe, 08 mars 2012 - 12:01 .


#39
SharlenaSharlena

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kjdhgfiliuhwe wrote...

Seeing all the moaning about the ending(s), I just wanted to throw my voice in to reiterate how much I enjoyed you not copping out and making the ending all happy (though, in a way, the endings were happy; just in a big picture way, and not a personal level).

Sacrifice for the hope of a better tomorrow is a good theme, in my books. Don't let all the people who wanted the white picket fence, two children, and a dog get you down (I totally loled when Samantha brought that up and knew right then the ending wasn't gonna be 'good', heh). ;D


Its not that we are all sappy people and want the white picket fence so much as we just wanted Shepard's hard work saving the galaxy one mission at a time to be for something and not for naught the way it seemed. You may not have been let down and thats awesome that means you got your money's worth but the gaming experience other's may have been anticipating was far from what was given to them that's all. I think the sad ending was interesting but its not what I want for my Paragon. My Renegade playthrough maybe because she would deserve it but my Paragon deserves a happy ending.

#40
Halofel

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Well-put, Sharlena. It's disappointing when something like "A Link to the Past", which came out in 1992, did a better job of establishing and wrapping up the ending than a high-budget title that came out just yesterday. They could have (but didn't) even gone with the same method that Dragon Age: Origins took... but instead, it was a 2-3 minute cutscene that, unless you're a massive fan of Joker/EDI, probably won't make you feel satisfied.

Modifié par Halofel, 08 mars 2012 - 12:17 .


#41
J5550123

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Halofel wrote...

Well-put, Sharlena. It's disappointing when something like "A Link to the Past", which came out in 1992, did a better job of establishing and wrapping up the ending than a high-budget title that came out just yesterday. They could have (but didn't) even gone with the same method that Dragon Age: Origins took... but instead, it was a 2-3 minute cutscene that, unless you're a massive fan of Joker/EDI, probably won't make you feel satisfied.


I love A Link to the Past. :) But yeah, they left the trilogy with a very unsatisfying ending.

#42
SharlenaSharlena

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Halofel wrote...

Well-put, Sharlena. It's disappointing when something like "A Link to the Past", which came out in 1992, did a better job of establishing and wrapping up the ending than a high-budget title that came out just yesterday. They could have (but didn't) even gone with the same method that Dragon Age: Origins took... but instead, it was a 2-3 minute cutscene that, unless you're a massive fan of Joker/EDI, probably won't make you feel satisfied.


I agreee Halofel!
I think EA Games and the money got to them and they just have been putting out lack luster crap! I was under the impression that after reading the spoilers (which I knooooow I shouldn't have) they would have changed these dodgy endings or done something different, but it seems that all the bad stuff is coming true and all the good stuff we hoped for isn't. That's my let down so far.:(

DA:O was a brilliant game that was designed with the stories of its characters and the layouts of each area was one of the most enjoyable parts. But Mass has gotten Assasins Creed Syndrome; a good game gone bad because they keep rushing out this stuff and hoping we eat it up like idiots without noticing the design flaws. The underestimate the intelligence of their target market! 

#43
Elsightos

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 Mass Effect 3: 95/100

After completing the game I was awestruck and heart broken which I havent felt from a movie/game/book since the end of the Dark Tower series. Reading the forums its easy to become mixed up with the hate on the endings but I think they were appropriate or near enough.

The endings felt natural to the game as you say goodbye to your squad along the way (Mordin + Thane.) You get to feel through the 2nd and 3rd games that Shepard is a tortured soul when facing loss - his willing sacrifice to save those he loves felt perfectly fine. You also know its coming in the final dream sequence when Shepard burns with the child, they look at peace.

It hurt at the time but in reflection these endings were much better than a Normandy flying off into the stars trailing a "and they lived happily ever after banner." With a few exceptions.

+ Combat is fluid.
+ Movement is improved.
+ classes got tuned up and some love.
+ Citadel feels busy and looks impressive.
+ Slightly improved facial animations.
+ Good weapon upgrade system.
+ Good scan/evade system
+ All reaper invaded worlds had a real sense of doom and desperation.
+ Vehicle and turret control.
+ Many other things.
+PRIME+ Despite the stick you get for been with EA you could have dragged this and the IP out over 5 more games but you stuck to it and made it 3. 

- None updating quest entries.
- No proper epilogue (which crew members lived?)
- No explanation of Hammer Squad members getting back to the Normandy after the reaper attack.
- Paragon blue ending has less damage occuring to the relays in the cutscene, are they still destroyed?
- No Normandy dog fighting.
- No Mako or Hammerhead action.

The endings dont need to be remade but an epilogue (even in text format) is needed to explain the status of the crew and the consequence of the path chosen.

#44
mopotter

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Halofel wrote...

chris fenton wrote...

I bet you've heard this enough, but I loved this entire series. All Mass Effects have been incredible. Mass Effect 3 was a perfect game! ...
Until the endings.
They were so horribly forced and painful to choose between it burnt me out of wanting to replay it, or even do the multiplayer.
I hereby throw my hat into the "new endings" circle.


QFT.  If this were a standalone title, like Dragon Age: Origins, or Divinity 2, such an ending would be acceptable.  But for the finale of the trilogy to boil down to such a simplistic choice, and the lack of any semblance of an epilogue (not even as much as DA:O had!), made me go from playing ME2 8 times to my thinking that I won't even replay this once.

It went from an 85/100 down to a 38/100.  It was just that terrible at the end.


For me, these endings would not be acceptable in any game.  Divinity 2 was fun, didn't finish it.  DA:O great game, but I resented that no matter what you did in the game, you had to do the dark ritual for a "good" ending, unless you liked Zev, which was a nice choice, but not my first one.  But DA:O did have endings where you can visualize the characters going on with their lives together.

I expect good and sad endings by bioware.  It's their own fault.  They have always been the game company I could count on to have at least one ending that would make me feel satisfied after playing it.  ME3 does not have that ending.  I liked a couple of the endings for certain Shepards.  But without that hopeful ending for one, i don't have a reason to replay it.  Sad.   ME2 I would still be in playing it instead I'm here sharing the disapointment and feeling lof loss with others.  

#45
mopotter

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kjdhgfiliuhwe wrote...

Seeing all the moaning about the ending(s), I just wanted to throw my voice in to reiterate how much I enjoyed you not copping out and making the ending all happy (though, in a way, the endings were happy; just in a big picture way, and not a personal level).

Sacrifice for the hope of a better tomorrow is a good theme, in my books. Don't let all the people who wanted the white picket fence, two children, and a dog get you down (I totally loled when Samantha brought that up and knew right then the ending wasn't gonna be 'good', heh). ;D


There is nothing wrong with the sacrifice or any of the other choices if there was an ending of hope with these.  

It's the fact that this is going to be a one or two time play through, not a game I will pull out 4 years from now, or even a couple of months from now.  

If you don't mind replaying the same depressing endings, or if you just plan on playing a few times, that's fine, but I am extremely picky about the games I buy and play.  I don't fork out $70 $80 for a game I'm only going to play once or twice.  At least I didn't till this one.  I won't be doing it again.  I may buy another BioWare game, but it won't be pre-ordered and it won't be until i find out what they have done with it.  

#46
darthoptimus003

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4/10 yeah im giving it a 4 because of the endings.
it was a very good game up till the last 5 min of the game i have never been more ticked of in my life
the endings where pure CRAP. what where yall thinking? i spent $100 on a game that was supposed to end in a way that made since and the fact that my shep dies just because i didnt play multiplayer that is pure bs.i dont like multiplayer and you are punishing the players that dont want to play multiplayer is also bs. but to be fare everything else was fine. the graphics where pretty good, combat may need to be tweeked alittle but all and all not bad.now theres more but im to p o to say anything else except that yall just lost a loyal fan cause of this i didnt spend that kind of cash just to get crap and thanks to those endings was just what mass effect 3 became, crap.

#47
Om3r7a

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 I'm not usually one to let stuff get to me. When people complained about the lipsynching and the dialogue options and all of the crap that was "wrong with the game" I sat back and waited patiently. I've always been that kind off person. I figured I'd wait, see the final product, and accept it for what it is.

With that said, I was lucky I guess. No real bugs to speak of, the story was FANTASTIC, combat is good, I got everything I expected out of the game itself......until the end.

I know I know, I'm beating a dead horse at this point. Hell people have been complaining since before the game came out about how bad the endings were. Truth is this: when the ending choices came...it ceased being mass effect. Now I've heard stories about the leaks and re-writes and all that nonsense. I just hope that if the endings were a part of the whole re-writing idea....someone won't be doing anymore writing for future games from bioware. It took everything that I have tried to accomplish in the trilogy and threw it down the drain. The story was rendered useless at that point. No matter what you do no one wins, and you get ZERO closure on anything. Why unite anyone? Why have I built relationships with people? Why have I spent the last 20+ hours getting war assets that are effectively rendered useless at the end no matter what?

It doesn't tell me what happens to that gigantic fleet I assembled

It doesn't tell me....well anything useful at all. It's pretty much the biggest cliff hanger in history. All I know is that Joker and 2 of my squad mates crash landed the normandy on some tropical locale (how did they get there anyways? they were effectively incinerated by a giant reaper), Shepard took his last breath, and space travel as we know it in the ME universe is over. Even if the fleets somehow survived...they have no way home. It doesn't explain any of this. I don't have trouble with a sad ending. If Shepard had to die to save everyone I could understand that, but no matter what I do...I screw over everyone. WTF!

Because of the ending alone, I give it a 5/10. If not for the giant mistake of an ending, it would have been perfect. Due to the endings, it has no replay value. I have 200+ hours into ME2. I'll be lucky to get half of that out of ME3.

#48
SwiftMustache

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I have only a few things to say:

This game is rushed and the endings sucked.
You said you wouldnt leave a question unanswered or we would meet every single characthers we loved again. (About that: I have to say juste receiving a news report about Kal'reegar's death was a low blow for me. Like a lot of deaths in this game.)

Or maybe you want to keep all those nice things for dlcs to make our game cost something like 200$?

Simply guys.

Overall?

50/100

And the lowest note I gave was a long time ago with a note of: 60/100
So you're low guys, you're low.

Modifié par hurrycanne699, 08 mars 2012 - 01:13 .


#49
noxpanda

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Ok i've just completed my first playthrough and figured id chime in too, ill try and keep it simple with a list of pros and cons;

Pros
  • Loved the combat, it was great fun, kept me on my toes, had me chuckling quite a lot.
  • Side missions felt far more important, enjoyed them all
  • Great banter with squadmates, garrus and vega comparing stories had me in stitches
  • Javik, enjoyed his character and his interactions with other squadmates
  • Liked the new weapon system, felt it adapted very well to my playstyle
  • Liked that shops can be accessed remotely, in fact i positively cheered at that
  • Liked listening in on npcs conversations
  • Citadel felt much bigger, much more interesting to wander around
  • Liked the new scanning system, although being chased by reapers made me laugh
  • Love the power upgrades
  • Ship battles looked amazing, scenery overall was great, planets felt very diverse
Cons
  • The child, I loathed all the scenes with him in, felt very forced, didn't feel moved at all by him, in fact was hoping for a renegade interrupt to use on him. The dream sequences wouldve felt more powerful if it had just been hearing former squadmates talk to you, rather than chasing an annoying child around. When he appeared as the catalyst i felt even more disappointed. Would've been better if it was just a glowing shape or if it took on the form of someone shep cared about.
  • The ending as a whole was plain terrible, it didnt feel like there were many choices to be had. A lot of it made no sense, why was the normandy in a singularity? It was supposed to be with the fleet, why was it flying at all when i had chosen to destroy all synthetics, edi shouldve died already. Why were all my squadmates aboard when they had all been part of hammer? Especially the two i took with me at the end, one minute they are charging for a beam, next minute they have no injuries, perfectly crisp uniforms and are magically on the normandy. I also loathed the grandad scene after the credits, terribley cheesy and then refering to shep as 'the sheperd' to be honest it made me want to vomit. I really felt hugely disappointed and rather disgusted by the ending, it was an epic trilogy, but the ending i just want to pernamently erase from my memory because it tarnishes it all.
  • No neutral choices in dialogue, dialogue overall felt very limited, felt like i wasnt really controlling shep, not like i had in the previous two games
  • Quest info wasnt very helpful, very vague descriptions of where to hand in various artifacts and where to find some mission terminals.
  • News updates across the citadel, whilst walking across an area i would always end up with at least two sometimes three playing at a time, kept giving me headaches, they were far too loud too.
  • Harbinger, how did hackett magically know which reaper harbinger was? Do they have their names painted down the side?
  • Focus on earth, its supposed to be a galactic battle but shep, anderson and hackett just kept going on and on and on about earth, didnt like it being such a focus on humanity.
Thats all i can think up at the moment, i enjoyed the game a lot, i just really wish the ending wasnt attached to the rest of the game, id have gladly given it a 10/10 without that ending, because up to that point it was probably the most fun ive had with a single player campaign. Sadly the ending brought it all down, i don't even know what score i would give it now, at most maybe a 5, which makes me really sad.

#50
shnellegaming

shnellegaming
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My Mass Effect 3 Review

My Score     without Ending 95/100,  with Ending 30/100

SUMMARY
I loved playing Mass Effect 3.  I loved it so much I played it straight from Midnight on Launch to 4 am...over a day later.  It was that good.  Then I finished it and I've been so depressed its hard to think I could ever pick up any game in the series again.

THE GOOD
I very much enjoyed playing Mass Effect 3.  The story was well fleshed out.  I had a good amount of time spent with my teammates and mostly everyone I knew from the last two games.  The gameplay was stellar.  I have loved the Multiplayer.  I'm one of the ones who thought "Bioware is on Crack" when I first heard about it.  My Love Interest (who was Garrus) had a great story.  I'm very happy with the romance, it was so much more then I was expecting.  The Narrative gave you a great feeling of "OMG can I do this" which is what I think they were going for.  I did feel closer to my Shepard then in the first two games.  I loved the updated character models compared to the last two games.  I loved the new Default Femshep.  Not including the ending I cried when my old teammates died.  But they died in a way that their death was worth it, they had closure and I was proud of them.  I thought the game was made so much more Epic this time around.  I felt Mass Effect 3 was the best in the series and one of the greatest video games I had ever played, until the end of course.

THE BAD

The Bugs

The ones I noticed were that if I died my autosaves were spawning me under the world and I was stuck.  I would have to reload from a quicksave or completely restart the mission.  Quest NPCs who are finished would not show up on the elevator map letting me know I could finish the quest.  Sometimes the galaxy map would flash on a star system when there was no quest there.  The map on the citadel sometimes wouldn't display complete quests.  I had to literally look at the quest see it was a person on in the presideium commons then go and check everyone to see if I could click them.  Also sometimes I would click for a squadmate to use a power and they would use another one or nothing at all.

The Questlog

There was no entry if a quest was updated.  It never told you where a quest should be completed.   I literally had to sit in the elevator and scan all the floors maps to tell me if there was someone there would had a turn in.  And sometimes that wouldnt show up.

Squad AI

My squadmates wouldnt attack correctly with the right powers based on the type of enemy and barriers.  In ME2 they were smarter.  I didn't have to micromanage them as much.  Also as a Vanguard I got ahead of my squad alot and they could not RUN.  I can run but they would always be trailing behind at a walking pace.  Even if I didn't have charge you were usually waiting for them to catch up to you since you could run and they couldn't.

Galaxy at War

I was told in an interview with Casey Hudson when he talked about Multiplayer that you did not need Multiplayer or any other system to get the best ending.  I did a full completionist run.  I explored every star system 100%, did every side quest and main quest, talked to all my people every chance I got.  I recruited all races.   As far as I know I still can't get the ending that Shepard will live if she chooses the Red Ending.  I had 3500 MES and you need 5000, 4000 if Anderson died.  Which to be honest I don't know if my Anderson died or not.  He lost conciousness and I thought he died.  Even so I should have that ending with 3500.  I shouldn't need the Multiplayer to get it.

The Endings

No matter how much I enjoyed it and how good it was the endings completely ruined my Mass Effecet 3 experience.  The rest of the game was awesome.  If the endings had made me feel just a little like a hero/savior, something to make me smile at the end then this would probably have been one of the best games I've ever played.  If you ignore the endings ME3 really is a great accomplishment.  That being said here is my take on the endings.

I think they need an ending with more hope for your crew.  That's really who Shepard has been fighting for.  To know they are stranded somewhere (Normandy is down doubtful she is repairable) and there is no hope of rescue (Relays are Gone) is very troubling.  Also when you are on Earth your squadmates get zapped and die it seems.  So there went my LI.  Though then he miraculously shows up at the end in the Normandy???

The endings caused me very deep despair and heartbreak for these characters and races which I have invested in for the last 5 years.  I thought I wouldn't be able to play any more ME3 it was so bad.  I had no interest in playing a new game+ or any of my other romance ME2 saves.  I've changed my mind now though after getting used to it.  I'll never finish ME3 again though.  Probably play to the first base on Earth where you say goodbye to everyone.  Dragon Age 2 did the same thing.  It left me feeling like the goal I was working toward in the game was not accomplished.  So no matter how many times I try and replay the game there is no hope.  It is a discouraging trend between the two games.  I never want to play another game that makes me feel this bad at the end.  I'm probably going to not preorder the next Bioware game no matter what specials it comes with until I hear the reviews about the games from other gamers.

When I finish a game I should have a great feeling of accomplishment.  I should feel on top of the world.  Even if there is a tragic ending with sacrifice I should feel that everything is going to be better.  When I was finished with Mass Effect 3 I was hit with such a huge whammy of depression and unhappy that I still haven't recovered from it hours later.  A game should never make you feel this way.  I don't mind crying because something is sad.  But if I cry it should be with the feeling of hope or "they did good".  There was none of that when I finished Mass Effect 3.

Mass Effect Theme Switch

I think the endings are imaginative. I have no problems with them in that sense. However I also think they go against the main themes of Mass Effect (controlling Reapers gaining unlimited power with the Reaper tech is a Renegade theme) (Destroying Reapers only and all their Tech (including Citadel and Relays) to allow the galaxy to live on its own and prove there can be peace between the organics and synthetics is a Paragon theme) and suddenly its switched at the end. I like the synthesis theme.

I can't stand the feeling that my crew, all the people I was fighting for that are still alive are doomed. Thats what I don't like. Yes the galaxy will recover in thousands of years, thats a given. But I want to know that the people, my crew, their friends and familys, people I fought for that survived have hope of making a better life. The lack of exposition and the way things were presented leaves you with a sour feeling of despair. It is the lack of exposition for me. Also the stand off against TIM is so Saren 2.0. Also the question of what happened to all the people on the Citadel?  Did anyone escape?  Is Baily, Dr Michel, everyone dead?

I would rather have the choice (since choice has always been a serious theme of Bioware) that if I work hard enough to make a perfect perfect ending then my Shepard gets a happy ending with their LI. Cause they have put some awesome work into making us fall in love with these characters. It gives me a reason to play a new game+.  If I want to be a marytr I can, if I want to have a life with my LI I can.

My suggestion for ending correction if this ever happens:

I'm going to try and stay general cause Bioware should write the endings.  They should just make sense inside the game, not leave any plot holes, and give a player a sense of victory of some kind.

1) I would have exposition explaining what happens with the citadel, people who were on the Citadel when it got invaded,  relays, crew galaxy, races, etc. If Shep lives I would show he gets reunited with his/her LI. If he doesn't I would show Shep getting mourned. I would also show that maybe the Citadel gets picked up by the fleets in orbit and not crash into Earth and cause Nuclear Winter and extinction.

2) Whatever the ending it should be true to Paragon and Renegade Mass Effect themes that have been present in the series up until this time.  Accept Reaper Tech Power/Control = Renegade and Reject Reaper Tech/Destroy = Paragon (and I am including the Citadel and Relays as Reaper Tech.  I have no problem with blowing them up I just want exposition about the effects and about the characters I saved and care about)  I thought the Synthesis was imaginative and it had both Paragon and Renegade overtones.  It took choice away from the galaxy over their future but it tried to create peace.  Though you could still create pure synthetics after the fact.  And mother nature isn't going to stop creating strictly organic life.

3) I would give Shep a chance to live in some form on each ending depending on your assets and reputation.

4) I would explain the mystery teleport by showing either the crewmates died in Harbringers blast or got teleported to other parts of the citadel and got picked up by Joker.  I would keep the Normandy around Earth to crash land.  I would also have Anderson get picked up and live if you saved him from TIM.

5)  Have a Final Boss fight with Harbringer that has the same mechanics as the reaper fight on Rannoch.  This time you have all your war assests hooked to the lazer and you have to dodge not only Harbringer but tons of adds as well.  So basically its you firing your tracking lazer and having your squad take out adds.  Your War assets determine how hard you hit Harbringer each time.  That would be such an Epic Boss fight.  I so wanted to kick Harbringer's butt.

6)  Explain why Shepard is viewing the catalyst as a child.  Also explain why the Catalyst itself didn't open the Citadel Mass Relay back in ME1.

I'm sorry Bioware but you have truly shaken my faith in you. I know you are made up of some incredible people and I respect all of you. I hope you take these words seriously for all future projects and be better with your endings. Im going to stop playing SWTOR and will not preorder another Bioware product or purchase any DLC until this has been fixed or your next title shows you are changing this trend. I just can't take the chance of playing another game that makes me feel this bad when I finish it.

Modifié par shnellegaming, 15 mars 2012 - 04:32 .