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Mass Effect 3 Fan Reviews (May Contain Spoilers)


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#726
SogaBan

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res27772 wrote...

frylock23 wrote...
6.) If you're on the Citadel when it explodes, how in the hell can you
suddenly wake in a pile of rubble on Earth particularly when it's pretty
clear that you are at ground zero of the explosion and caught pretty
squarely in the initial blast. Oh, and if you do see yourself wake up on
Earth, congrats! You got your armor back.


Wait a sec, are you talking about Shepard waking up in a pile of rubble after the Citadel explodes?  If so, how did you get that ending?  In the three I've looked at Shepard dies and the Normandy crashes on some jungle world, I've never had Shepard survive.


Shepard survives (I am not even sure if you call that a "survive") if the following criterias are met:
1. You make Paragon destruction decision
2. You have EMS of above 4000 and satisfy some criteria in the ME3 game
3. You make a renegade interrupt and save Anderson from the Illusive bastard

Anyway, it's 30 pages and running...

Bioware listening? Mr Priestly? You asked for a review and you are getting it from millions of Shepards.... Still decided to maintain silence...?

Let the protest for a "NEAT, LOGICAL and CONSISTENT" ending(s) for Mass Effect 3 continues...

Modifié par SogaBan, 12 mars 2012 - 12:15 .


#727
BraggleFraggle

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fpspind wrote...

BraggleFraggle wrote...

It just hit me.

FINAL BOSSES:
Mass Effect 1 had Saren
Mass Effect 2 had the Human Reaper

The closest thing Mass Effect 3 had was Kai Leng and that was before Earth, and that had 2 Horde survivals, and mad dash and drawn out limping to a conversation with Anderson and TIM before the even worse endings.

When put in this light, the last hour or so of the game was just watching the game run out of ideas, shoot itself in the foot and die slowly


Mass effect three had limping Shepard vs Marauder. 0/10 for final Boss.


Oh yeah xD

30 pages and still running hot.  This is only the first batch of players who've finished the game too, BioWare, hopefully you're actually listening and will do something before more people finish ME3 and it simply becomes too much to handle

#728
Omilophile

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In no particular order:

PROS:

-Great audio (music, sound effects).
-Good combat.
-Improved customization of weapons and armor.
-Improved graphics from ME2 (not a lot, but enough to be noticed).
-Banter between squadmates in AND out of combat.
-Superb voice acting from main characters. Especially from Shepard. Vast improvement over ME2 in Shepard's case.
-Combat areas were much less linear.
-Easter eggs (Nigel Fishnchips = Maj. Coats among numerous other things).
-Tensity and sense of desperation were communicated very well.
-Good character development for new and old squadmates alike.
-Story was well-written enough to be enjoyable (more on that in the cons).
 
CONS:

-Game as a whole was too linear.
-The scanner leading to the war room was annoying and pointless.
-Not enough areas to explore. The Normandy and the Citadel are the only areas you can walk around freely, I believe.
-Jack's romance scene was dancing. At a club. Seriously? Also, after the emotionally charged romance scene in ME2, you'd think the final conversation you have with her would be a little more...emotional? All she does is tell you she's "so getting laid" if you both get out alive.
-We don't get to help Aria take back Omega, although this has potential to be DLC.
-There was nowhere near enough lore. We could've travelled to the depths of a dozen long-forgotten worlds to piece together clues (a la KoTOR) and discovered a Reaper kill switch or something (not very good I know, but I'm not paid to write stuff like you guys at Bioware). All while slowly gaining more insight on the Protheans and the Reapers. Instead, we travel to a research station on Mars and find the blueprints for the Crucible. We learn practically nothing along the way.

It also would've been interesting to learn more of the Inusannon and other races from previous cycles. While not vital to the war effort (and therefore understandable why you didn't put anything in about them other than a quick reference from Javik), it is the final game of the trilogy, so you could've thrown us a bone on that.

-The ending(s) left far too many questions unanswered. We don't know who built the Reapers or when or why. The kid just gives cryptic nonsense like Sovereign and Harbinger did, so that still leaves it a mystery. What happens to your squadmates and friends from around the galaxy? What happens to all the fleets of the different races? Why are there only three stupid options? Why can't this hyper-advanced machine god find a way to only kill the Reapers and harm nothing else (geth, relays, citadel)? Or, hell, just plain call them off?

-There were no endings based on war assets, military strength, galactic readiness or anything except the "secret" N7 ending. That ending still leaves the same questions unanswered. No matter what you do, it all boils down to three idiotic choices. The endings should be different based upon choices from the last three games. They should not be different based on three unrealistically similar choices influenced by philosophical BS.

Pre-ending rating is 90/100. Not perfect, but still a beautiful game worth my time and money. 

Post-ending rating is 65/100. Still a decent rating, but the ending took a lot of points off. Still worth a buy, IMO, because the rest of the game is just that good. At least give us an epilogue that actually answers all these questions and shows us people rebuilding and mourning Shepard (or reuniting with him depending on your ending). And make it a free update.

#729
kewken

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My quick thoughts on the game, it was the best in the series so far storytelling wise. Never before have i felt so invested in imaginary characters, the grapics was not great. They could have been much better, lets not talk about the animations. They were BAD.

Gameplay wise was a big improvment i loved it. Could have used a little more variety though perhaps. Instead of 300 turret sequenses how about some space fighting? or something else to spice things up.

Too bad that the dreadful ending made the whole series obsolete. NONE of my previous choices even mattered? What the hell is that?? It makes no difference who i saved or helped. How many troops i gathered. Why? NO closure? What happened to everyone ive come to know and love for the past 5 years? Why did the leave me in the middle of the battle? Who was that stupid god kid? Why did i have to obey HIM? So many questions and i completly understand how people are upset, myself included.

Score before the "ending" 9 out of 10

Score after the "ending" 0 out of 10

#730
Roguestriker

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I really like this game though there were some drawbacks like the vague journal and glitches.

The gameplay and the weapon system was more advanced. Having spacebar with too many moves was a negative however. There are some great parts in the story but some characters had very few parts in the game.

Ultimately this would've been a 4/5 game if it weren't for the ending. The ending destroys everything any fan wanted or expected from the series and basically questions your motive for being interested.

Final score is 3/5. It is fun but leads to a depressing end. Most of the endings suck or have no bearing from your previous choices. The minor changes from the 15 endings are as sad as those from Fallout 3. Maybe even worse than some other depressing movies or games with a horrible ending.

#731
Omilophile

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SogaBan wrote...

Shepard survives (I am not even sure if you call that a "survive") if the following criterias are met:
1. You make Paragon destruction decision
2. You have EMS of above 4000 and satisfy some criteria in the ME3 game
3. You make a renegade interrupt and save Anderson from the Illusive bastard


 You mean synthesis? I blew up the power conduit and I never did an interrupt in that cutscene and I still got the "N7" ending or whatever they're calling it. You might just need number 2. My EMS was 7000+ and I did everything except the Cerberus encryption code fetch quest.

Modifié par Omilophile, 12 mars 2012 - 12:41 .


#732
res27772

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SogaBan wrote...

Shepard survives (I am not even sure if you call that a "survive") if the following criterias are met:
1. You make Paragon destruction decision
2. You have EMS of above 4000 and satisfy some criteria in the ME3 game
3. You make a renegade interrupt and save Anderson from the Illusive bastard


Sorry for being thick, but you're going to need to explain these to me...
As far as I know I made the Paragon destruction decision (initially the synthesis(?) option)
As far as I know I finished every sub-mission in the game and built up a huge army - but to be fair I'm not sure what "EMS" means (tho' once you say I'll get it, lol) or what criteria you mean.
I'm not sure what Renegade interrupt you mean either 'cause I don't recall an "RT" interrupt flashing up during that confrontation, and I've been through it a few times.

Thx if you can elaborate. :)

#733
MB957

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...ow Bioware! 

this ending.

I loved the game.  on 99
percent of the game, just loved it.  Couldn't put it down.  My wife was
about to put out a missing persons alert.  so good.  sooo gooood.

I even read the spoliers, and, after DA2, was prepared for a mess.

but I got a solid game, with massive fun factor, and huge story, and fulfilling play....

until the last few minutes.

the rushed explanation for faithfuly following shepards story.

the choice with no choice.

even
taking "artistic vision" into account, I wanted better than this.  And I
am an artist, its how I make my living, put food on the table, and fill
the moments of my days.

this ending is just bizarre to me.  I can appreciate the "no same ole same ole boss fight " ending.  I can applaude that!!

but I cant applaude this ending, for various reasons, which I will post later....

after the swelling goes downImage IPB


P.S., sorry about making this a new thread earlier.  I didn't realize this was seen as a fan review.  To me, I was simply expressing my greif about the endings by using a little humor.  As I said, I loved most of the game, but I feel massivly let down and slapped around at the moment.  Once I gather my thoughts more about it, I do wish to make a more complete review of the game.

#734
SogaBan

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res27772 wrote...

SogaBan wrote...

Shepard survives (I am not even sure if you call that a "survive") if the following criterias are met:
1. You make Paragon destruction decision
2. You have EMS of above 4000 and satisfy some criteria in the ME3 game
3. You make a renegade interrupt and save Anderson from the Illusive bastard


Sorry for being thick, but you're going to need to explain these to me...
As far as I know I made the Paragon destruction decision (initially the synthesis(?) option)
As far as I know I finished every sub-mission in the game and built up a huge army - but to be fair I'm not sure what "EMS" means (tho' once you say I'll get it, lol) or what criteria you mean.
I'm not sure what Renegade interrupt you mean either 'cause I don't recall an "RT" interrupt flashing up during that confrontation, and I've been through it a few times.

Thx if you can elaborate. :)


Firstly I apologize if my horrible English has annoyed anyone... Anyway, to clear things up:

1. By Paragon destruction - I meant where Shepard fires the catalyst console and get engulfed in the explosion and mass effect relays get blasted (ORANGE/RED explosion)
2. EMS = Effective Millitary Strength (we can see the details in War room - just below the war assets - a green bar like thing.
3. I got to rely on the renegade interrupt - because the last paragon/renegade decision was disabled (don't know why) and I couldn't convince the Illusive man to commit suicide. Moreover, when I tried a different scenario and let Anderson die at the end of credits I never got to see Shepard still breathing. So, "probably" some criteria needs to be satisfied... that's my observation after my third playthrough - when in the last play I intentionally missed lots of side quests and my EMS was 4006 galactic readiness 99% and I even save Anderson from the Illusive Man but my Shepard died after destroying the Catalyst.

Hope I made my point.

Sorry for my poor English!

#735
wildannie

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It is hard to know where to start with a review because how good or bad the game is depends upon perspective but I'll give it a go. 

My own experience /enjoyment of the game was poor / non-existent for the following reasons.

As someone who imported a Thane romancing Shepard, being unable to make any difference to his outcome killed the game from his death onwards (which is fairly early in the game).  Roleplaying a bereaved Shepard is NOT fun and it is made even worse by the fact that his death is not even acknowledged by the crew. This is further compounded by the potential LI crew members hitting on her right after … WTF and Shepard does not even get any option to say GTFO I just lost my lover!

I realise that many enjoyed Thane’s appearance, it does work on a friendship path, but it does not work for the romance.  More detailed opinions from Thane fans are easy to find in the character and romance thread.

If the game had not already been killed for me, the endings would have killed it. I’m in the camp that believes that there should have been the option of a happyish ending that suggested that Shepard could have some time with their lover post game (all LIs being able to survive), but the lack of that is only part of the problem.  The explanation (catalyst), choices (what???) and outcomes are like a sick joke, and I’m not sure who that joke is on… I feel let down (read sick and a bit depressed) but I think BW has lost a massive amount of goodwill and trust amongst their fans and that’s not what any company wants.

I feel so sad about this because there are some amazing improvements on the other two games, the citadel is vibrant, the companion interactions feel more organic (although convo options are a bit too limited), the missions are all nicely focused upon the main quest but these are all negated by what they left out, they tore out Mass Effects heart and stomped on it and alienated their fans in the process.

Casey Hudson never said a truer word when he stated that ME3was the best place to start in the trilogy, I certainly wish I’d never picked up ME in 2008, it would have saved me a lot of wasted effort and pain. 

I’ve packed away my Mass Effect games now,  I didn’t think that was going to happen for at least six months.:(


Score?  well I would rate my enjoyment of the game at 0, but for those not invested in the story it probably rates about an 8 with two points removed for the ending and some tedious parts (taking control of turret to fight hoards of husks, and the reaper boss fight on rails)

Modifié par wildannie, 12 mars 2012 - 12:58 .


#736
SogaBan

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MB957 wrote...

P.S., sorry about making this a new thread earlier.  I didn't realize this was seen as a fan review.  To me, I was simply expressing my greif about the endings by using a little humor.  As I said, I loved most of the game, but I feel massivly let down and slapped around at the moment.  Once I gather my thoughts more about it, I do wish to make a more complete review of the game.


No need to feel sorry.... We all are on the same boat... :(

#737
Cosmochyck

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Oh where to start...

I play on the 360.

The graphics were better in ME2, the game has hard frozen on me at least 6x, not to mention every time my Shep tries to run I get the handy "loading" icon in the bottom right corner.

There are countless bugs. My Shep spends a lot of time looking in some wonky direction away from the person she's talking to, as well as sometimes there isn't anyone there at all!
I had an entire convo with Garrus and neither him or my Shep were present.

The combat is good. I like the power wheel, and I love the new heavy melee. I like the weapon upgrades. I have a kinect and "voicing" the commands has potential, although I haven't quite mastered it yet.

I found there to be too many inconsistencies and poor writing. I didn't have enough control/choice in the dialogue - Shep said things that mine would never say. And I hated that there were all these scripted convos that I didn't get to participate in. I thought it was an RPG? Oh sorry...action-adventure game.  Either way, there were hardly any actual choices in this game.  And apparently most of my choices from the previous 2 didn't matter anyway.

I won't bother mentioning the LIs, as I found most to have terrible writing and poor treatment, especially everyone from ME2. It's unfortunate because ME1 was never available for PS, so those on PS3 I'm sure feel VERY forgotten - how are they supposed to feel engaged with characters they've never been invested in? I felt the same way as most of the characters in ME2 I preferd to ME1.

And then there is the endings....I don't think I need to bother going into any detail. Awful. Badly written. Rushed. No emotional attachment by the end to care about anyone/anything.

Out of 10? Probably 6.5 - I was hoping for loads of replay value, but I'm not feeling it. Back to Skyrim I guess!

Modifié par Cosmochyck, 12 mars 2012 - 01:19 .


#738
tackle70

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This might be sad on my part but I would pay almost any amount of money for DLC that fixes the ending. The current ending is dangerously close to ruining the entire trilogy for me... I would pay cold hard cash to fix it if for no other reason than to un-taint my memory of the first two games which I enjoyed so much.

#739
SogaBan

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infraredman wrote...

-20 for not including memorable characters like Matriarch Aethyta or Kal Reegar to see or talk to.

-10 for minimal descriptions about quests--I was so confused on some of the side quests and the description doesn't change so I didn't understand there was an update.

-10 for not explaining why we can't re-recruit all old crew members (nor letting us get the 2 engineers together).

-5 for no space hamster

-20 for not confirming who Liara's father is (at least not for those who didn't romance her)


#1. Matriarch Aethyta was there as a bartender in Presidium Commons (same floor where General Oraka was there) and you can converse with her.

#2. I couldn't agree more...

#3. If by 2 engineers you meant - Gabby and Kenneth then.... YES you can recruit them under Adams - you need to authroize their release and transfer from the Spectre office at Embassy-Citadel.

#4. Space hamster is there - you need to search him in the lower engineering deck of Normandy (where Jack would stay).

#5. Even without Liara as an LI (my one Shepard had no LI, another with Garrus) if you talk to Aethyta she will tell you that Liara is her daughter and you will get a chance to re-unite the father and her daughter.

#740
Priest33

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My Mass Effect 3 score: 85/100 before the ending, 45/100 after.


Honestly this game for 99% of the time was brilliant. The story was great, the writing was some of the best you have produced, the voice acting was brilliant (beyond brilliant for femshep, well done Jennifer!) The character relationships and how they played out was excellent. The combat was vastly improved and whilst the game was liner the fight area's were varied and had enough different pathways that it didn't really matter. Thank you for bringing back customizable weapons, getting rid of the stupid scan for materials system, and adding the system scan mini game. Far better effort then previously. To me the game felt like I was fighting to save something, it drew me in, indulged my feelings, made me emotionally attached to the shep that I have played for what would be almost 100 hours through all three games. Whilst there were bugs thoughout the game I could ignore these.

Yet all of this was for nothing because of the ending that you chose to go with. I get what you were trying (I think), you wanted to show us an indoctrinated shep, and thus make us feel what it would feel to be indoctrinated. I got the N7 ending in my play through, I chose destroy cause it was the only right choice presented to my character, but that pathetic ending clip was meant to satisfy the community? I hate to say this cause it sounds so cliche, but the community trusted you not to screw us in the end and you did anyway. I would have been happy to see my shep die with anderson in the end, sitting side by side watching a giant anti reaper cannon blast them to death. Yet the ending you chose made no sense, a god child that was never previously heard of demeaned us to make a choice out of three options that had no consequence on any of our previous choices? Joker and the crew mid mass jump when they should be with the fleet fighting for earth/the universe? How the hell did Garrus and Leria end up on the ship anyway, they were with me when Harbinger blasted me with his laser of doom. Were was Harbinger before, and why didn't you use him as the main antagonist? Why didn't we get a part in the Normandy fighting him/it? Why use the pretext that organics will create synthetics that will destroy all organics when the reapers themselves are synthetics and are doing exactly what you said would happen anyway?

There is more that I hate about this ending, but I doubt your even going to read this. To busy slapping yourselves on the back with all our hard earned money. You cant screw your customer base over and expect a good review.

Modifié par Priest33, 12 mars 2012 - 01:42 .


#741
Mariel800

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As someone who managed to avoid most of the spoilers for the game, I went in without really knowing what to expect - and had to literally drag myself away from the PC for sleep and food for 3 days straight. The vast majority of the game is, imo, an absolute masterpiece, and one of the best - if not *the* best - game I've ever played. I've put probably hundreds of hours into playing the first two games, and as a huge fan of the series this last installment was, for the most part, a hell of a way to end it. The storytelling, the soundtrack, the interaction with the crew of the Normandy - all of it was brilliantly done. This is the first game which ever made me cry (several times), I laughed at loud at parts, yelled at the screen in triumph and anger - total emotional rollercoaster.

Then, came the downside. I'd heard rumours about the ending of the game not being "good", but didn't investigate to find out exactly what was bad about it, wanting to find out for myself. I expected Shepard to die. I expected squadmates to die. I even half-expected to have to choose between saving a squadmate and saving the galaxy, or something along those lines. So I got through the confrontation with TIM, sat with Anderson watching the fight (or what I could see of it through the tears in my eyes), and then - Shepard got beamed up on a magical platform to talk with a glowing child who made Shep choose one of three coloured beams, all of which have (essentially) the same outcome. No more Mass Relays, we see the Normandy stranded on some random garden world (with resurrected squadmates on board, too), and then the credits roll. Oh, and after the credits, some *incredibly* random scene which didn't fit in with the rest of the game *at all*. No mention of what happened to our beloved squadmates, or the forces we'd spent the whole game gathering, or - anything. Not only that, but all those choices made over three games ceased to even matter, since the game ended the same way no matter what I chose. Sure, there are a handful of variables - like if the geth and EDI live or die, if Shepard lives or dies (stuck on Earth, no idea what happened to his/her friends - hardly worth living for), and - oh, that's about it.

The only other thing I really didn't like about the game was the journal. In the first two games, the journal updated letting you know which stage of a mission you were on - and usually told you where to go to complete it. In ME3, the journal was just downright confusing. Not only did you have no idea where you were in a mission - fetch quests especially were awful since half the time you had no idea if you'd collected an item you were meant to pick up and no idea who to turn it in to (I eventually figured out that NPCs normally showed up on the map) and I spent far more time than really necessary running aimlessly around the Citadel trying to find some guy it turned out I'd gone past twice already.

Replayability? Not so much. I had 4 complete ME1/ME2 playthroughs and 2 more planned, but if I do ever pick this game up again I expect I'll Alt+F4 after the confrontation with TIM and invent my own ending. I haven't even touched multiplayer yet.

So all in all - for the first, oh, 98% of the game, I'd give it 9.5/10 (lose half a point for the journal). For the last 2% - I'm not even going to rate it at all since I'm not sure it's possible to give a minus. Congratulations on making most of the game epic, and congratulations in killing my enthusiasm for the series in the last 5 minutes.

#742
res27772

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SogaBan wrote...

[Firstly I apologize if my horrible English has annoyed anyone... Anyway, to clear things up:

1. By Paragon destruction - I meant where Shepard fires the catalyst console and get engulfed in the explosion and mass effect relays get blasted (ORANGE/RED explosion)
2. EMS = Effective Millitary Strength (we can see the details in War room - just below the war assets - a green bar like thing.
3. I got to rely on the renegade interrupt - because the last paragon/renegade decision was disabled (don't know why) and I couldn't convince the Illusive man to commit suicide. Moreover, when I tried a different scenario and let Anderson die at the end of credits I never got to see Shepard still breathing. So, "probably" some criteria needs to be satisfied... that's my observation after my third playthrough - when in the last play I intentionally missed lots of side quests and my EMS was 4006 galactic readiness 99% and I even save Anderson from the Illusive Man but my Shepard died after destroying the Catalyst.

Hope I made my point.

Sorry for my poor English!


LOL, don't worry about it, it was more me than you. :)

Anyway, I must've missed something earlier in the game criteria-wise, 'cause no matter what I do in that final confrontation Shepard still shoots Anderson and he dies... and I've tried pretty much everything (I've gone through that scenerio at least 8 times trying different actions) I've managed to "RT" the Illusive Man in a couple, but by that time Anderson's already been shot, so the fact I can do it is academic by then.

My EMS is around the 7/8000 mark by the time I got to the end, so that's not an issue.

I don't know why I can't get this ending where Shepard ends up in rubble at the end, and it's really ticking me off, lol.

BTW - isn't the red/orange explosion as result of destroying the synthetics?  If so, I'd say that's the "Renegade" solution rather than "Paragon".  Destruction=Red, Control=Blue and Synthesis=Green(?). - during the game all Paragon actions were blue, and Renegade were red.

*shrugs* Maybe I'll one day find a walkthrough/guide that's says how to get that ending I want to see.

#743
av196vad

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I've played through all of the Mass Effect games and consider myself a loyal BioWare fan. I loved the entire series. But I have to say that the endings in Mass Effect 3 was an absolute disappointment. In my opinion the game was perfect until the last 5 minutes. Why do this to me BioWare? I've trusted and supported you for a decade. Why do this to what I thought was the greatest video game trilogy in history.

#744
res27772

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av196vad wrote...

I've played through all of the Mass Effect games and consider myself a loyal BioWare fan. I loved the entire series. But I have to say that the endings in Mass Effect 3 was an absolute disappointment. In my opinion the game was perfect until the last 5 minutes. Why do this to me BioWare? I've trusted and supported you for a decade. Why do this to what I thought was the greatest video game trilogy in history.


I agree completely, though I doubt I'd have worded it quite so dramaticly, lol.  Ending the trilogy on such a downer is a tragedy imho.

It just looks like one big commentary on fate and the futility of war  - no matter what decisions you make along the way they all lead to the same place.... utter destruction.

#745
SogaBan

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res27772 wrote...

SogaBan wrote...

[Firstly I apologize if my horrible English has annoyed anyone... Anyway, to clear things up:

1. By Paragon destruction - I meant where Shepard fires the catalyst console and get engulfed in the explosion and mass effect relays get blasted (ORANGE/RED explosion)
2. EMS = Effective Millitary Strength (we can see the details in War room - just below the war assets - a green bar like thing.
3. I got to rely on the renegade interrupt - because the last paragon/renegade decision was disabled (don't know why) and I couldn't convince the Illusive man to commit suicide. Moreover, when I tried a different scenario and let Anderson die at the end of credits I never got to see Shepard still breathing. So, "probably" some criteria needs to be satisfied... that's my observation after my third playthrough - when in the last play I intentionally missed lots of side quests and my EMS was 4006 galactic readiness 99% and I even save Anderson from the Illusive Man but my Shepard died after destroying the Catalyst.

Hope I made my point.

Sorry for my poor English!


LOL, don't worry about it, it was more me than you. :)

Anyway, I must've missed something earlier in the game criteria-wise, 'cause no matter what I do in that final confrontation Shepard still shoots Anderson and he dies... and I've tried pretty much everything (I've gone through that scenerio at least 8 times trying different actions) I've managed to "RT" the Illusive Man in a couple, but by that time Anderson's already been shot, so the fact I can do it is academic by then.

My EMS is around the 7/8000 mark by the time I got to the end, so that's not an issue.

I don't know why I can't get this ending where Shepard ends up in rubble at the end, and it's really ticking me off, lol.

BTW - isn't the red/orange explosion as result of destroying the synthetics?  If so, I'd say that's the "Renegade" solution rather than "Paragon".  Destruction=Red, Control=Blue and Synthesis=Green(?). - during the game all Paragon actions were blue, and Renegade were red.

*shrugs* Maybe I'll one day find a walkthrough/guide that's says how to get that ending I want to see.


Red/Orange explosion = destruction of reapers plus all synthetic entities (EDI and Geth included)

I myself have also wondered that it should be renegade but later I realized it to be paragon. Why? Because in all the other two options (control and synergy) you are actually falling into the reapers by sustaining them in one way or the other.

Well may be you are killing the geths in the process but the destroy option indicates the threat of REAPERS are eradicated once and for all... at least that's the reason I veiwed it as paragon... my opinion, though! And I may be wrong.

And regarding rubble ending - You have to wait till the end of the damn credits (u may also opt to exit) -- the stargazer man and kid talks in blue background - following which the Shepard scene is shown....

#746
mokponobi

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95% of the game was great, the ending was not good at all BIOWARE, I expected so much more from your writers for the end.

It almost seems like most of the game was written by the writers I've come to love and then the last 5 minutes were handed over to 5 year old kids.

#747
res27772

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SogaBan wrote...

[Red/Orange explosion = destruction of reapers plus all synthetic entities (EDI and Geth included)

I myself have also wondered that it should be renegade but later I realized it to be paragon. Why? Because in all the other two options (control and synergy) you are actually falling into the reapers by sustaining them in one way or the other.

Well may be you are killing the geths in the process but the destroy option indicates the threat of REAPERS are eradicated once and for all... at least that's the reason I veiwed it as paragon... my opinion, though! And I may be wrong.

And regarding rubble ending - You have to wait till the end of the damn credits (u may also opt to exit) -- the stargazer man and kid talks in blue background - following which the Shepard scene is shown....


Do you remember your exact choices during the final confrontation by any chance?  I'm pretty sure I've tried everything, but still can't get that rubble ending, lol... grrr :(

#748
Cyberarmy

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mokponobi wrote...

95% of the game was great, the ending was not good at all BIOWARE, I expected so much more from your writers for the end.

It almost seems like most of the game was written by the writers I've come to love and then the last 5 minutes were handed over to 5 year old kids.


I agree/concur/like/gusta/hug/etc this.

#749
shadesinbetween

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I'm under the impression that the Bonus rubble ending is gained when you play online and raise the Galactic Readiness percentile. Don't quote me on it, though. I didn't get that ending either.

#750
SovereignGFC

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Good
- 95% of the game.
- Combat feels much more frantic which is befitting of the situation.
- The integration of additional melee (and the "blue fist of death" where Shepard pulls an enemy over cover and stabs it in the face) makes combat feel more engaging.
- The return of weapon-mods brings back some of the lost "RPG-ness" feel.
- Dialogue/VA is at least on par with previous iterations.
- Large AND detailed worlds rather than large generic (ME1) or detailed small (ME2).  Yay for the Citadel being big again!
- Helpful character highlighting.  Some might call it excessive hand-holding, but I don't like having to walk up to every single NPC trying to figure out which one is the ultimate resolution to the quest I'm on if it's "talk to/give item to John Doe."
- Multiple missions that time-out if you don't do it soon enough.  More choices (forced, sure, but that's the way life would be in this situation so I feel it's appropriate).
- Shepard's helmet.  Finally, it can come off!

Bad
- THE ENDING.  It makes no sense!  It literally feels as if someone chopped off what was going to be the ending and tried to attach, in Frankenstein style, something else.  I was expecting a big battle.  Instead I got something that feels forced.
- Clothing textures!  The resolution seems to have dropped since ME2.  Why?
- Paragon/Renegade faded into the background.  I only saw a handful of dialogue choices where it mattered (fewer than five total conversations IIRC).  There were some convos where it was almost pure paragon/renegade options (ex: the Illusive Man convo at the end) but that was it. 
- Interrupts.  It didn't feel nearly as prominent either.
- Hacknayed replacement characters if your squad from ME2/ME1 bites the dust.  Lots of drop-in-solely-as-replacements.  Good ones: Kirrahe (instead of Thane), Shaala'Raan (instead of Tali).

Modifié par SovereignGFC, 12 mars 2012 - 03:27 .