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Mass Effect 3 Fan Reviews (May Contain Spoilers)


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#776
Spectre_Shepard

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Thought I'd post this here too. A sincere letter:

Dear Mass Effect Team,

I've been a huge fan of you, your company, and your games for a long time. I've got every game going all the way back to Baldur's Gate. Suffice to say I've been with you guys for a long time, and know what you're all about. Your take on gaming, on experiencing a universe rather than just playing in it, has enthralled me. In short, I love your work.

By and large, I stopped playing video games after high school. I had other stuff to attend to, like school and work and such, but I always made one exception: the release of a Bioware game. No matter what else I had going on, I made sure I got my preorder in and took the time to experience your titles as they were meant to be experienced.

I don't play anyone else's games. Not Blizzard, not Bethesda, not Rockstar, and not because I think they make bad games. I only play yours, because I always viewed them as a unique, special experience. I think this makes me something of a novelty in the video game community: I'm a true Bioware gamer.

And without question, Mass Effect has been my favorite series. From day one way back in 2007, I knew you had something special here. Your world sucked me in like no other. I spent the entire second half of ME1 with my face about two inches from my computer screen.

ANd I'll tell you exactly what it is I love so much about Mass Effect.

It's not the games.

It's talking about them. Talking about them with REAL people. I have this stupid hat at home that I paid way too much for, but it's got an N7 logo on it. Most people have no idea what it is, but those who have played ME do. And every once in a while I'll wear it out, and inevitably I'll run into somebody, a total stranger, who has also played ME, and we'll spend half an hour just chatting about our experience. THAT'S what Mass Effect has done for me. And it's real.

Suffice to say, I loved ME1. And ME2? Fulfilled every hope I had for it. Deeper in virtually every way.

Which brings us to ME3.

A fantastic, terrific, amazing game. The crown jewel of your existence. You fulfilled my expectations in every way. Never have I felt such genuine emotion playing a game. I played the entire game with my jaw partly open (I know, because I had to keep reminding myself to close it).

But the ending did the impossible. It ruined it for me. And not just ME3.

It has shaken the faith I had in you guys. I never would have believed that this would be possible, but, unbelievably, it is.

I'm not saying that I demand a new ending. I'd like one, heck I'd even pay for it, but that's not the point I'm trying to make. I'm not a spoiled child, I can handle not getting my way.

I just wanted to express, as a longtime fan, my disappointment with the way you handled your magnum opus, your greatest work. Because for the first 39 hours and 50 minutes of the game, ME3 was the greatest game I had ever played. And the last 10 took it all away.

I was planning on replaying Mass Effect from the beginning countless times. Now I can't even bring myself to eject the disc. It's still sitting in the drive.

It's silly to say it, but in a sense your conclusion broke my heart. I don't mean that in some stupid childish way either. There are many things I love more than Mass Effect. A lot more. But your game did have a space, albeit a very small one, in my heart. And now there's a hole there.

I know I'll get over this eventually, it is just a game. I'll still probably buy your products, though now I think I'll skip the preorder and wait for the reviews and fan reaction before I give another emotional commitment.

Hopefully you'll read this, though I doubt it. Still felt good to write it anyway. You guys make great games, and ME3 was perhaps the greatest. Which is why, I guess, it could break something I thought would be unbreakable.

Signed,
-John, a Fan

#777
Dysjong

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Completede the game and yet.....i feel this...emptiness.

I knew from the start that Shepard might not make it out alive, that i accepted. I just felt that for all the hard work getting this and that, making sure that were made peace with the different races and stuff, in the end what did it matter?

I loved many of things of this game but i stil feel this emptiness. The ending were...diffrent and felt that i did'nt had anything to say regarding what would happen. Now i have only completede the game once and there are many things that could change but for now, that ending is rather....difficult to understand. My only guess (and hope) might be that you have hidden something, something that could trigger something secret (like beating the game on insanity, a player has done 100% complet paragon and all that follows) or a future dlc.

For now, i can't and won't give this game a rating yet, there are to many things that i need to see, so many options from all 3 games that i need to see, read about and trying myself.

and to Casey hudson, thank you for been the man in charge of these 3 games.

#778
Wayne1124

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Hi there,

The only thing I missed was more paragone/renegade options.

Until the end, it was almost perfect game, i can even choose from the three ending´s, and i be okay with that, but after all the time i spend with this game, not knowing what happend with my crew and the galaxy...
Not knowing their fate, That was a disappointment for me. I feel empty.

Despite the heartbreaking  ending, it's one of the best games I ever played.
I hope that I will ever have the strength to play again.

Thank you Bioware.

Modifié par Wayne1124, 12 mars 2012 - 06:03 .


#779
delanis

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My first and probably only post here at BSN. I never register, much less post on gaming forums, but I had to for this. Nothing I'm saying is new, but it does need to be said.

50/100 Overall
90/100 Before the ending

I was loving the game until the end. I was texting friends during load screens that ME was a top 3 Sci-Fi IP(seriously). Then, the ending happened.


Good
-Bringing back weapon customization in a manner that was less tedious than ME1

-Improved combat

-New tech tree

-Great squad interactions, I just wish there were more(because they were so good)

-I was okay with the planet scanning. Preferred it to ME1 and ME2, if only because it was less tedious for me than the others had been

-Great action set-pieces

-Brought some subplots to great conclusions(Geth and Quarians, Krogan Genophage)

-Great Music

-Mordin's death


Bad

-Glitches: Heads at 90 degrees to the person they're talking to. Invisible characters talking. Flashing star systems even though I'd already completed the quests there.

-The journal. It was difficult, at times, to keep track of what needed to be done for the missions.

-Too many fetch quests.

-Child dream scenes? I guess it's due to PTSD.

-Autodialogue made it seem linear. Also, not enough investigation options.

-Tali's face reveal seemed kind of lazy. A quick and dirty shop job on a stock photo. Horrible? No, but a bit disappointing.

-In the life-flashing-before-Shepard's-eyes moment, why is Liara being shown and not Shepard's LI? Bug?

-Skeptical of the guarantee that it's possible to receive the "perfect" ending without Multiplayer. Unless a person were to metagame(going back and playing ME1 and ME2 with very specific decisions in mind) I don't see how it's possible. I played a completionist run(all side missions and scanning) and am still about 500 under the required 4k EMS, which means I need 1000 more total war assets. I just don't see where there's 1000 missing war assets. There is a possibility of some bugs regarding actually receiving all the war assets, so that may be part of the problem, which is obviously still an issue.


*Text wall coming*

-And, finally, the ending(singular, not plural)
It was the most disappointing ending I've ever experienced in any game I've every played, Full Stop. I don't care that Shepard dies(even though he actually lives in the perfect destroy ending). A hero's sacrifice seemed the logical conclusion of Shepard's story. Great.
What I don't understand is the necessity of a Deus(Diabolus) Ex Machina in the form of a God AI Star Child. A God AI Star Child spouting invalid, circular logic. Shepard, completely out of character, accepts at face value that synthetics will inevitably kill all organics. An assertion that could be refuted by gameplay decisions made not ten hours earlier(Geth+Quarians and Joker+EDI). Taking the form of the child that died is fine, I guess, but the God AI with circular logic is the main issue.

The ending seems to negate any and everything accomplished beforehand, because all that matters is an aggregated number. An aggregated number that is reduced if a person doesn't play multiplayer.
Major plot holes and questions raised. If the Citadel is a part of the Catalyst, why didn't he allow the reapers to relay jump to the Citadel in ME1? Why are my Hammer-Run-To-The-Beam-Of-Light squad members on the escaping Normandy? Why is the Normandy escaping anyways? How did Anderson get to the Citadel before me? Why is Anderson not as beat up looking as Shepard? Did he not get his with the Harbinger laser? Are the mass relays going to destroy the systems they're in, like in Arrival? Are the Quarian(which I believe includes most of the remaining Quarian population) and Turian Fleets going to die of starvation(being dextro-based life), because even with FTL, it'll take years to get back to respective home systems and there are no guarantees of dextro systems on the way? I'm sure I'm missing a number of questions/plot holes raised, as well.

There really is no true variety in the endings and no true epilogue, the replay value of this game and the previous two is crushed. I really have no desire to play any of the ME games again after that ending. No desire to play ME games, certainly no desire to buy and play any DLCs, and I question whether there's a point in playing any more Bioware games if they're not able to close the deal. And no, I don't expect or want a new ending DLC, I just dont care enough anymore. ME went from being my favorite gaming IP to one I just have indifferent feelings toward.

This isn't a question of happy endings. This is a question of logical and internally consistent endings that honestly takes into account the player's choices throughout the series and that offer just a modicum of closure and actual variety, and not just the color of the crucible beam.

ADDENDUM:
The only saving grace for the ending is if the Indoctrination Theory is correct. If so, then it does make the ending palatable. Still no resolution and not much satisfaction, but it does negate the mile-wide and deep plot holes.

ANOTHER ADDENDUM:
Another bug is that while modding or switching guns, Shepards or squadmates weapons will be different from those actually assigned. It becomes necessary to remove then add the guns again.

HOPEFULLY LAST ADDENDUM:
Of course, if the ending is somehow hallucination/indoctrination-induced, then we were, technically, sold an incomplete game, one literally without an ending. So, I guess that wouldn't be any better.

Modifié par delanis, 12 mars 2012 - 11:25 .


#780
Guest_PurebredCorn_*

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I finished the game about three days ago. And have been processing my feelings since then. I've realized that what I feel is mostly sadness that this awesome series and Shepard's story has come to an end. Of the three endings offered I chose the one that I felt was most appropriate for that Shepard, Synthesis, and I was pleased with how that played out. That decision allowed Shepard to preserve everything she fought so hard to defend, including the geth (and the resolution to the quarian and geth conflict). Most of her friends came out alive and earth was apparently saved because I got the Stargazer (Buzz Aldrin) ending. That is what I wanted for my paragon Shepard and I was happy she was able to get that kind of an ending.

Over all I think this game had some of the best moments of all three games especially in regards to the squaddies. Having dinner with Kaidan, shooting cans with Garrus, and Liara's time capsule (moved me to tears) were so emotionally engaging and a fine wrap up for those characters. Liara's character development in particular was delightful and until this game's release, I had never really found her to be a very engaging character but I can honestly say she was right up there with Garrus in this game.
 
Walking around the Citadel and hearing the interactions between NPCs added so much flavor and I found them really intriguing. That poor asari in the hospital, and the nurses in the commons that were talking about her was an interesting touch. The turian and asari couple in the normandy docking bay... I was worried for them. Little touches like that really added to the experience for me personally.

I also found the gameplay to be much improved, and the multiplay has been an unexpected HUGE bonus of funtastic proportions.


Other things I really enjoyed and believed added to my experience of the game:

-Tali's and Garrus' affair was a lulzy and pleasant surprise.

-having the crew move around and converse and interact with one another was such a bonus!

-sound effects, especially for guns, were awesome.

-music was moving, though I would have preferred more of a selection for Sheps quarters.

-maneuverability in combat is such an improvement.

-voice acting was the best in this game over ME1 and 2.

-Kai Leng was a great bad guy, and I loved his look.



Things I felt needed more improvement:

-journal was baaaad. There were no updates, and the endless scrolling was yuck. I missed completing a few side quests because I wasn't sure what I was supposed to do next.

-my original face for Shepard didn't make it in the game, so I had to make a new one. No biggie for me because it was easy enough for me to make one similar enough to satisfy, but I can see how this could be a real downer for some people.

-I would have liked some sort of confrontation with Harbinger. He never even showed up once if I remember correctly. It would have been nice if maybe Harbinger turned out to be the Reaper we defeat on the quarian home world.

Overall I really enjoyed the game and found the ending to my Shepard's story to be satisfying in a bittersweet kind of way. I'm kind of surprised at how sad I am to see this series, and Shepard's story, come to an end and I am going to miss the hell out of the squaddies. 

Modifié par PurebredCorn, 14 mars 2012 - 03:20 .


#781
Master Shiori

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Mass Effect 3 score: 90/100

An almost perfect Mass Effect experience aside from the ending itself, which felt really forced on the player.

Everything from combat, customization to characters and dialogue was great. Still can't believe you managed to squeeze all of them into one game and give them meaningful rolls to play as well. The humor was great and so were the tragic moments.

The endings felt forced, as if they weren't supposed to be like that originally, but someone went and rewrote them. And what happened to all our squad mates and friends, both those from ME1 ad ME2? If this is the final chapter in Shepard's story, I'd expect to see their fate, not be left in the dark to guess. Right now, I only know that Liara (who, funny enough, was with me during the run to the conduit. How did she suddenly end back on the Normandy?!), Joker and Jarek survived. The rest?

ME3 is a game I'll gladly replays several times, but I'm not sure if I'll bother to see the ednings again.

#782
ForEffsSakeNoMoreHassle

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Just finished it.
Ending was bad. Not just the narrative but the endless cut scenes with skipping and escape disabled. Like having your computer hijacked by an Uwe Boll film. By the time Shep goes up the beam I quickly lose all interest.

Then when you finally think you have escaped the thoughtful piano music and the credits they drag you back in!!! Really Bioware? Really?

Writing was sub par over all and I found myself skipping most dialog. By the third time I hear someone saying "we need all the help we can get" and so on, I lose interest.

Combat was monotonous. Some empty hallways does no equate to pacing.

All in all it's one of those games that constantly reminds you that you're just wasting time playing games.
Very pretty environments though.

#783
The_XBL_Nihilus

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My Mass Effect 3 score (first 95% of the game) = 100/100
My Mass Effect 3 score (last 5% of the game) = N/A

What happened to the Dark Matter?
What happened to all the effort from ME1 and ME2? I could start a fresh ME3 game and get the same endings...
What happened to my crew?
What happened to the galaxy?

Fix the ending before you offer DLC.

A good idea that I've heard from many people is adding an awesome ending with living out your days with your love interest and peace reigning in your technology filled world... and adding a failure ending where the reapers succeed and wipe out sentient life in this cycle.

I've got a lot of your games in my library, and I'll tell you this.... after Dragon Age 2 I thought you guys would play your cards a little better than this. This is a huge disappointment. I just don't see how you can justify treating your biggest fans in this manner. I have your collectors edition of ME3 and I loved it but I can't justify filling your already gold lined pockets with more money until you fix this problem.

Signed - One thoroughly disappointed Bioware fanboy

#784
PARAGON87

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Hey Chris, I would give Mass Effect 3 a 9.5/10, Here's my reasoning:

Mass Effect 3, up until the ending, is perfect.  The gameplay, story, conversations, weapons, interaction, exploration, is perfect.  It's everything I wanted.  I have never been more entralled in a game since Mass Effect 2 and Deus Ex.  I literally lost sleep playing this game.

BUT:

The ending was something to be left desired.  There are so many questions left unanswered, and it almost feels rushed and unsurprising.  "Organics will always war against synthetics, so we harvest organics to become in union with synthetics for eternity".  What?  So a war has to be raged with pseudo-organic-synthetics against organics (and syntheics) so peace can be achieved?  Isn't that a bit contradictory and nonsensical? 

Besides, if the Crucible was completed bit by bit through the cycles, and it proves that the cycle of extinction doesn't work, why even give organics the means to achieve it?  Wouldn't the Crucible itself be the reason it doesn't work?  In the end, it is based off of Reaper technology itself.  I mean, what is the race that created the Reapers in order to think of this conundrum, and what happened to them that they created the Reapers?

I would have thought Shepard had more to ask the Crucible at the time of the Decision.  The Crucible thus is all-knowing of the cycles, why didn't he ask more questions, other than saying "Okay" "Oh" and so forth.

It is my honest opinion BioWare, and I have been nothing but honest in my experience in these forums, and most truthfully I have to say that the endings were bad, and need to be retooled. 

Otherwise, this the best game I've played, ever.

P.S.  Gianna Parasini, Shiala, Shai'ira, the raloi, the Virtual Aliens, Omega what happened to them?  Were they forgotten?  Too many loose ends were not tied.

#785
lolkin

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Great game.

Really like the gameplay smooth etc.
Guns mods are great.
Not much talking with squad members they got zaeed.

i like 99% of the game but the end destroyed it for me.
i played mass effect 2 alot of time started alot of times a new char but with mass effect 3 meh cant be botherd i will die in the end anyway or everything is lost.
I play games for fun and this ending didnt give me a good feeling.

I would gave mass effect 3 a 5/10 because of the ending sorry.

#786
GeromeDoutrande

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I thought the game overall delivered what one would have expected (ME2 with an added dosage of Michael Bay). I liked that the team really put a lot of references to previous decisions in place throughout the game. I thought that (as usual for ME) the writing was overall pretty average quality with the same number of (positive and negative) outlier arcs as in the previous ME games. I could have done without some of the gimmicky additions (gun-mounted torch lights for instance) and partially implemented changes (no point in having hackable doors when the hacking game has been removed, why was the "on-planet" scanning not removed). Combat was a little more challenging than in ME2 when you were forced to be more mobile (new "warping" enemies, grenades), but overall little changed. New technical annoyances (characters skipping into target poses, some oddity animations, key binding shockers) were an unnecessary step back relative to ME2. I hear multiplayer is sort of okay but I really don't care for multiplayer with ME2/3 combat mechanics.

The ending was really atrociously stupid.

#787
Sainta117

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Spectre_Shepard wrote...

Thought I'd post this here too. A sincere letter:

Dear Mass Effect Team,

I've been a huge fan of you, your company, and your games for a long time. I've got every game going all the way back to Baldur's Gate. Suffice to say I've been with you guys for a long time, and know what you're all about. Your take on gaming, on experiencing a universe rather than just playing in it, has enthralled me. In short, I love your work.

By and large, I stopped playing video games after high school. I had other stuff to attend to, like school and work and such, but I always made one exception: the release of a Bioware game. No matter what else I had going on, I made sure I got my preorder in and took the time to experience your titles as they were meant to be experienced.

I don't play anyone else's games. Not Blizzard, not Bethesda, not Rockstar, and not because I think they make bad games. I only play yours, because I always viewed them as a unique, special experience. I think this makes me something of a novelty in the video game community: I'm a true Bioware gamer.

And without question, Mass Effect has been my favorite series. From day one way back in 2007, I knew you had something special here. Your world sucked me in like no other. I spent the entire second half of ME1 with my face about two inches from my computer screen.

ANd I'll tell you exactly what it is I love so much about Mass Effect.

It's not the games.

It's talking about them. Talking about them with REAL people. I have this stupid hat at home that I paid way too much for, but it's got an N7 logo on it. Most people have no idea what it is, but those who have played ME do. And every once in a while I'll wear it out, and inevitably I'll run into somebody, a total stranger, who has also played ME, and we'll spend half an hour just chatting about our experience. THAT'S what Mass Effect has done for me. And it's real.

Suffice to say, I loved ME1. And ME2? Fulfilled every hope I had for it. Deeper in virtually every way.

Which brings us to ME3.

A fantastic, terrific, amazing game. The crown jewel of your existence. You fulfilled my expectations in every way. Never have I felt such genuine emotion playing a game. I played the entire game with my jaw partly open (I know, because I had to keep reminding myself to close it).

But the ending did the impossible. It ruined it for me. And not just ME3.

It has shaken the faith I had in you guys. I never would have believed that this would be possible, but, unbelievably, it is.

I'm not saying that I demand a new ending. I'd like one, heck I'd even pay for it, but that's not the point I'm trying to make. I'm not a spoiled child, I can handle not getting my way.

I just wanted to express, as a longtime fan, my disappointment with the way you handled your magnum opus, your greatest work. Because for the first 39 hours and 50 minutes of the game, ME3 was the greatest game I had ever played. And the last 10 took it all away.

I was planning on replaying Mass Effect from the beginning countless times. Now I can't even bring myself to eject the disc. It's still sitting in the drive.

It's silly to say it, but in a sense your conclusion broke my heart. I don't mean that in some stupid childish way either. There are many things I love more than Mass Effect. A lot more. But your game did have a space, albeit a very small one, in my heart. And now there's a hole there.

I know I'll get over this eventually, it is just a game. I'll still probably buy your products, though now I think I'll skip the preorder and wait for the reviews and fan reaction before I give another emotional commitment.

Hopefully you'll read this, though I doubt it. Still felt good to write it anyway. You guys make great games, and ME3 was perhaps the greatest. Which is why, I guess, it could break something I thought would be unbreakable.

Signed,
-John, a Fan


I could not possibly put this better myself. This is exactly how I feel, and all the rationalizations in the world won't make the tiny little empty feeling go away. As John says, I'm sure we'll all get over it. Eventually.

#788
EmGo

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 My Mass Effect Score: 50/100  (-50 for endings... only for that, the rest is epic)
(I am trying to be as objective as I can)
First of all I wanted to thanks everyone who created Mass Effect Universe and Mass Effect 3. You did an amazing job, you created characters that became my friends and I laughed with them and cried with them. You gave me this beautiful world with amazing planets, fantastic music and the most important thing: unbeliveably amazing and fantastic characters :)

POSITIVE:wub:
- great story, you didn't dissapoint in making the third game
- beautiful graphics
- great music
- continuation of fantastic characters who I think as friends mostly :) and I am incredibly attached to them :) (all those tragic scenes of death - oh man, I was crying and hiccupying)
- heart-wrenching moments that made me cry (tali and legion etc., thane's death etc.)
- romance: well I romanced only Garrus in all my 30 playthroughs and must say that you didn't dissapoint in the romance department :lol: I had so much fun on a date with Garrus, I love conversations with him, all those hugs and kisses. I am pretty sure that the most of Garrus' fangirls are pretty happy with ME3, I know I am and I am Garrus fangirl ;) But of course there could be more... (conversations etc. oh well :D:wub: But still great job! 
- I just LOVED how all those popular quotes found their way back in ME3. That was so funny! I loved all those hints about calibrations or Tali having a shotgun etc. For someone who played ME1 and ME2 more than 30 times it was really great :)
- I like what you did to planet scanning
- I like what you did to Citadel
- I like conversations around the CItadel when you can sided with someone - great!
- I love that EDI got a body
- James Vega: when I found out about him few months ago I was furious ("where is my Garrus?!") but suprisingly he is a great character and I had a lot of fun with him :)
- Liara: I didn't have an opinion about Liara in ME1, in ME2 I started to dislike her, but in ME3 you made me look at her in some other ways, I don't even know how and right know I really like her and I have one heart-wrenching moment with her  0.o you made me emotionally attached to her and I didn't know that was possible!!
- Genophage and the Geth: great conclusions to those big galactic problems - it was perfect
- turian councilor admitting he was wrong and trying to help - yep, I like it very much
- talking with Kaidan about the Horizon - you really DID listen to your fanbase - love it :)
- war room, gathering the army - love it
- difficult choices - no matter what you do you will lose someone - fantastic! I cried so much...
- the moment when the assassin temporarly wins - showing us that sometimes we can't  win, I felt so much anger and hopelessness - love Shepard conversations after that (I am trying to ignore the endings, so when you ignore them, that moment is great, give you so many emotions)
- combat - I SOOO love the omniblade and all that rolling around ;)

NEGATIVE - minor issues:
- Citadel quests - I didn't know where to go, to whom, with what and what was going on really... (also: quest with rescuing the elcor? a lot of people had problems wth that one, me included)
- in some conversations characters are moving wrongly - twisting their heads etc. but fortunately not in essential conversations
- Normandy - I understand about the remodeling thing, but as in ME2 she was a place where you can feel relatively safe and homey, in ME3 she is unfinished and I didn't have much fun running around her. I don't understand why later in the game her state couldn't change 0.o

NEGATIVE - BIG ISSUE:
- THE ENDINGS! - I love the whole game: beautiful, heart-wrenching, inspiring... except the last 10 minutes. I only recently logged to forums here, but I have been a great fan of the Mass Effect Universe since ME1. I was always defending the games with teeth and nails :) I played in ME1 and ME2 with ALL extras and DLCs more than 30 times. that is more or less 1500 hours. I grew so attached to all characters, I loved them, I cried with them, I was angry with them. After the ending I feel completely defeated in a wrong way, like if someone just gutted me. I didn't expect one of those happy endings where everyone survives with rainbows and bunnies. No, I understand the deaths of Wrex, Mordin, Legion or Tali and more. It is a war there are sacrifices and victims. Ok, I understand. But I feel like you just took away all those great emotional moments with my crew, with my LI, all of my choices because at the end none of that was important - no matter what I did in ME1 and ME2 the ending is the same in three subtly different versions. I feel so defeated and sad. I don't want play it, I have 30 characters created for ME3 and I don't want to play it again because I know that in the end nothing will matter. Galaxy is doomed, all the races are doomed. I feel cheated, because after all those great possibilites, choices, you gave us the only one ending that is sad, doesn't fit with ME Universe and show me that those 1500 hours I spent making my "perfect" saves are for nothing because no matter what, everything will be doomed and everyone will die, mostly from starvation or in fight for food. What's wrong with you Bioware? Please, please! Make DLC that gives us another endings worse and better. I don't care, I will pay, I won't be yelling about the price. I am so emotionally connected to this Universe that I really don't care at this point. But right know I don't think I will play ME ever again with those endings. It is too much.

Modifié par EmGo, 12 mars 2012 - 08:20 .


#789
Avenger09

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http://arkis.deviant...ILERS-289902125

This would be a far better ending. I'm just sorry, Bioware's guys did not think of it first.

#790
EmGo

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Sainta117 wrote...

Spectre_Shepard wrote...

Thought I'd post this here too. A sincere letter:

Dear Mass Effect Team,

I've been a huge fan of you, your company, and your games for a long time. I've got every game going all the way back to Baldur's Gate. Suffice to say I've been with you guys for a long time, and know what you're all about. Your take on gaming, on experiencing a universe rather than just playing in it, has enthralled me. In short, I love your work.

By and large, I stopped playing video games after high school. I had other stuff to attend to, like school and work and such, but I always made one exception: the release of a Bioware game. No matter what else I had going on, I made sure I got my preorder in and took the time to experience your titles as they were meant to be experienced.

I don't play anyone else's games. Not Blizzard, not Bethesda, not Rockstar, and not because I think they make bad games. I only play yours, because I always viewed them as a unique, special experience. I think this makes me something of a novelty in the video game community: I'm a true Bioware gamer.

And without question, Mass Effect has been my favorite series. From day one way back in 2007, I knew you had something special here. Your world sucked me in like no other. I spent the entire second half of ME1 with my face about two inches from my computer screen.

ANd I'll tell you exactly what it is I love so much about Mass Effect.

It's not the games.

It's talking about them. Talking about them with REAL people. I have this stupid hat at home that I paid way too much for, but it's got an N7 logo on it. Most people have no idea what it is, but those who have played ME do. And every once in a while I'll wear it out, and inevitably I'll run into somebody, a total stranger, who has also played ME, and we'll spend half an hour just chatting about our experience. THAT'S what Mass Effect has done for me. And it's real.

Suffice to say, I loved ME1. And ME2? Fulfilled every hope I had for it. Deeper in virtually every way.

Which brings us to ME3.

A fantastic, terrific, amazing game. The crown jewel of your existence. You fulfilled my expectations in every way. Never have I felt such genuine emotion playing a game. I played the entire game with my jaw partly open (I know, because I had to keep reminding myself to close it).

But the ending did the impossible. It ruined it for me. And not just ME3.

It has shaken the faith I had in you guys. I never would have believed that this would be possible, but, unbelievably, it is.

I'm not saying that I demand a new ending. I'd like one, heck I'd even pay for it, but that's not the point I'm trying to make. I'm not a spoiled child, I can handle not getting my way.

I just wanted to express, as a longtime fan, my disappointment with the way you handled your magnum opus, your greatest work. Because for the first 39 hours and 50 minutes of the game, ME3 was the greatest game I had ever played. And the last 10 took it all away.

I was planning on replaying Mass Effect from the beginning countless times. Now I can't even bring myself to eject the disc. It's still sitting in the drive.

It's silly to say it, but in a sense your conclusion broke my heart. I don't mean that in some stupid childish way either. There are many things I love more than Mass Effect. A lot more. But your game did have a space, albeit a very small one, in my heart. And now there's a hole there.

I know I'll get over this eventually, it is just a game. I'll still probably buy your products, though now I think I'll skip the preorder and wait for the reviews and fan reaction before I give another emotional commitment.

Hopefully you'll read this, though I doubt it. Still felt good to write it anyway. You guys make great games, and ME3 was perhaps the greatest. Which is why, I guess, it could break something I thought would be unbreakable.

Signed,
-John, a Fan


I could not possibly put this better myself. This is exactly how I feel, and all the rationalizations in the world won't make the tiny little empty feeling go away. As John says, I'm sure we'll all get over it. Eventually.


Maybe I don't have all the BioWare games, But ME Universe is my love :) I know how it sounds. And this is exactly what I feel right know. Totally defeated and heartbroken. After five years?  Like someone gutted you...
And I also can't bring myself to play it again. I have 30 FemSheps created for ME3 and I don't want to play it...

#791
Natureguy85

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So I finished my first playthrough of ME3 today. I really enjoyed the game. It took me on an emotional ride especially in several parts. I LOVE stories, which is why I enjoy books, movies, and even video games
to the extent that I do. It's also why I bothered to take the time to write this whole long thing. I am not an emotional person, so to have a story affect me is a good thing. Here are my thoughts and I’m interested
to know what others think. Sorry for the length, but thanks to those who bother to read it and respond.

I was mostly happy with the game, other than I felt it was too short once I knew I’d reached the
final stretch. All of those good feelings were ripped away when I saw the ending. I know it’s only one, and I didn’t even get the best one, but from what I’ve read, it doesn’t get better where it matters. Maybe
I’ll change my mind after some more viewing, but here’s what I’m thinking right now.

First off, I’d like to address the comparisons to Fallout 3. Fallout 3's ending bothered me at first, but I decided I could accept the bittersweet ending there. Self sacrifice to make a better world for everyone else. This is different. I admit I've only seen one ending so maybe I'm wrong, but from what I've read, certain things stay the same. I understand that not everything will be perfect, but it sounds as if there is no satisfying ending. Yes, life will
continue in the ME universe, but will it be any good? Can civilization be rebuilt? What happens to my crew? Does Shepard get to enjoy the fruits of his labor?

Again, I love stories and I really like this story of Commander Shepard, his friends, and their war against an unstoppable enemy. The fact ME2 plot didn't add very much to the whole story didn't bother me because it drew me into the characters. I am invested in Shepard and the other ME characters and their stories. I really enjoyed playing these games, getting to see the characters develop, and seeing consequences for my actions. I was very impressed when I saw how many decisions in both ME and ME2 affected things in ME3. I was sucked back into the world while playing this game. Although I was slightly disappointed at the length, wanting even more, I was
engaged up until the very end.

There were so many things Bioware did right. In a game, I don’t like not being able to save people, but it can add to the story. Forcing you to lose a squad member in ME worked. It gave a sadness to a story marked by constant success and another  reason to hate Saren. Although it was slightly annoying that the salarians can make it but the squadmate with them dies if you go back to the bomb, I could overlook that for story’s sake.

With this in mind, I find it odd that there was no major sacrifice in ME2. You can have all squadmates survive the “suicide” mission (this fails from a story point, but helps my “hero” feeling) including the crew if you go right away.

It got better in ME3. From the start we get to see the devastation the Reapers caused. I was actually sad watching the Reaper blast those shuttles (the music was also very good and music always draws out emotion for me). We get to see the devastation on other planets too. Depending on choices, people can be lost. And some choices
force a true “either/or” scenario with something gained and something lost from that choice. No way to have everything. I loved that. It also helps with replay value, to see the other side of things.

I liked that there were times where Shepard was confronted with failure, particularly the fall of Thessia. I wish there was more of this, more times where victory was truly uncertain, not just the characters saying
it as I went about succeeding at every turn. Maybe more direct conflict with the Reapers themselves would have helped. I also would have liked another confrontation with Harbinger, since he was so critical in ME2 including the Arrival DLC. Yet he was barely involved (don't give me any bs about him being the Reaper that blasted Shepard
because which Reaper did it is meaningless).

I was annoyed that the “main path” was pretty much a path. You could divert to do side missions, but mostly I had to do the main missions in a particular order. I would have MUCH preferred the way the first two games did it,
where I can choose the order of the main missions, and the order affecting things slightly, mostly in the way of conversations. On a minor personal note, as a Tali and Quarian/Geth fan, I was annoyed that they was pushed toward the end of the game again, just as it was in ME2. ME2 at least had the initial contact with Tali early on, but I would have like to do that conflict earlier and have Tali for more of the journey like Garrus and Liara.

My ending concerns started in Hammer FOB talking to squad mates. Including the ones on the video, they all are
mentally gearing up for battle, with varying degrees of reservation. However, you can leave each conversation with a sense of hope. The two exceptions are Garrus and Tali, the two who have been with you the longest, through the most of this journey. Their conversations with Shepard are truly grim as if things are definitively over. Garrus and
Shepard say “goodbye” after talking about being in Heaven. They blow right past Garrus comment about a nice place to retire, which would have been a much better thought. And the scene with Tali, while touching, is just as disheartening, with her wishing for “more time”.  Once the battle started again, gameplay pulled me away from my concerns for a bit.

I loved the run toward the beam into the citadel. Reminded me of Ilos, especially after they referred to the beam as Conduit again. While I hated moving so slow, Shepard getting blasted made it epic and tense, though I was looking for my squadmates.

As much as I would love to save him, Anderson’s death works perfectly as a story element. I love that Shepard gets to talk to him first, though I am disappointed that they cut out the great extended conversation that is
out on youtube. I was glued to my screen watching that conversation and Shepard crawl toward the controls, the whole time hoping I could save Anderson in another try, maybe if I had my reputation high enough to unlock paragon or renegade for that final conversation with the Illusive Man. It was a beautiful scene, though I would have been somewhat disappointed if it ended there because I still want my "Shepard lives a decent life" ending.

Then I spoke to the weird little ghost kid. His argument didn’t make sense, and there wasn’t enough of a
protest from my Shepard who had united Quarian and Geth. The idea that the Reapers were just the tool of some other force was a very intriguing concept, but they just brought it up and let it die. They never really developed it or explored what the exact situation was that brought about the start of the cycle. The choices sounded odd and none sounded terribly appealing but I was willing to give it a shot.

Then everything collapsed. There were several unacceptable outcomes. The Mass Relays being destroyed would have worked in another setting (Descent Freespace comes to mind in that its verstion of mass relay is no longer possible and a few squadrons of fighters are stranded) but not one where we have this massive intergalactic
fleet now stranded in the Sol system. One where countless colonies are now cut off, and the other homeworlds can’t get their forces back for their own rebuilding process. Speaking of Descent Freespace, the child's explanation of the Reapers' purpose is ripped almost exactly from the Shivans of this game. They destroy the advanced races so the advanced races don't wipe out infant races.

Worst and most unforgivable of all, Shepard has to take the options given to him by this being. There is no way out, no "third option" for him to take. Even though the ghost child tells him the Reaper "solution" is no longer valid because Shepard reached that room, Shepard is still stuck with the options given to him by this being. He hasn't truly won over his enemy. It seems exactly like the scene in the Matrix: Reloaded where Neo talks to the Architect.
Despite all his work to get there, he is there because he is “supposed” to be. What he thought was his fight
against the Machines, was part of the Machines plan. The synthesis and destroy options sound like this scene too. “Return to the Source”.

Then there is the scene with the Normandy, seeing it flee through FTL or more likely the Charon Mass Relay. We see it crash on a beautiful world. It looks like a great place to be, but not stranded from everyone you know. Then I see my own squadmates, who should have been on Earth with me, inexplicably exiting the Normandy. Now, even if I survive, I am cut off from the people closest to me, including the one I love, if applicable. I’ve read that the two shown are the two with the highest relationship score, so Shepard’s two closest friends, he will never see again.

I can’t help being reminded of the ending of the TV series “Lost”. I was a fan for several seasons, then kept watching even after the story dive bombed, just because I wanted satisfaction for characters I liked. The last season, and the end itself, destroyed the whole series for me because it made everything before it irrelevant, with the end making thelast season itself pointless. That said, the very last scene was brilliant, with Jack lying down where he first woke on the island, the series ending with his eye closing just as it started with Jack’s eyes
opening. Jack’s death was sad, but it was artistic and brilliant. He got to watch the plane fly off with his friends, knowing they would have a life beyond that point. Maybe that’s the idea of the Normandy crash, but
while I see that, Shepard doesn’t.

With my ending, some things don’t matter. The Genophage is gone, but with no mass relays the Krogan can’t leave their system in their search for planet to colonize. The Geth, who are now helping the Quarians, are wiped out. Tali won’t get to go back to the homeworld she just gained. Joker loses EDI, even after Bioware bothered to include a scene of his concern for her when going to the Cerberus base. And despite a good journey, it’s a disappointing end to Shepard’s relationship with his LI (Tali in my case).

I don’t mind disappointing endings, especially with so many things affecting the outcome. I don’t need a perfect, everyone lives ending like in ME2 because loss is inevitable with a conflict of this scale. But I do need the possibility that my Shepard gets to live a decent life in the galaxy he just saved, with the lover I put him with. Or, I need his death to matter, perhaps succumbing to wounds from the final enemy, not in some made up sacrifice. Otherwise, what was the point? What am I supposed to take away from the ending as is, even the "best" one?

Edited to fix format.

Modifié par Natureguy85, 12 mars 2012 - 07:38 .


#792
res27772

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EmGo wrote...
I have 30 FemSheps created for ME3 and I don't want to play it...


Er... why in the heck would you create 30 FemSheps? lol  (I thought I was a nutter for creating 3... well, 2, the third is an import)

#793
Neizd

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Just finished my copy of ME3 so now comes time for review. Hopefully Bioware team will read this topic and DO something to improve the game (yep they still can) This review is for full paragon Shepard, imported from ME1 and ME2, with all side quests and romance with Tali.

Characters - Overall great presentation, compared to ME1 and ME2 they were more alive and actually did grow up from their first apperances. Some of them died but I think it was well handled. It was wonderfull to see them going around, having conversations etc. For the first time the normandy was alive.

Normandy - I miss the possibility to upgrade the ship. Getting help for the earth took some time so, the normandy should have been repaired before the final mission. Don't know why Bioware decided to scrap the idea of player own "home" and improving it, since it was easy to include some more textures that would change over some flags (could fuse it with main mission so the normandy of player with geth/quarian peace would look different than the one with only one side of support).

Romance - Don't know about others but I just can't understand people at bioware... Tali face (or quarians in general) was one of the big mysteries in the ME universe, the team had years to develop great concept art, they had fanarts and hundreds of them... People at bioware were working, we got even a bunch of new characters (Vega, EDI) in the game and yet they just gave us badly photoshoped image of tali face. Worse, it looked too human. It is of course attractive but seriously we already have Asari that look like humans, so why make quarians look even more human than asari? It could (and still can be) handled better. Also..if Tali's face is something so plain, why not show us the face on the model during Rannoch or romance in Shepard cabin?. It was only 10 seconds so it shouldn't be a problem.

Side quests - Ok I liked the ones where you landed on the map and explored, but those with scanning planest? Terrible. It would have been better to make ME1 system with mako and driving around. It gave player the feeling that the universe was enormous even if it was some rendered terrain with norhing but some mountains. Also the journal. It was better in ME2 because it updated. For some time I didn't even know where I was supposed to go, and when I had some rest from the game I didn't know if I had the item or not...

Lack of vehicle - It was fun to drive mako (even if it was hard) or hammerhead (even if it was destroyed by two everything) The lack of any kind of vehicle is making the game worse compared to the prevorious two games.

Too easy - My playthrough was on insanity...I didn't even had to use medigel, not even once. Died about 20 times in total, not much for the higest difficulty level.

Jokes - As always the humor is the greatest. I had moments when I did laugh out loud before the computer... girlfriend told me I have gone crazy...but it was still totally worth it ;)

Main quest (without the ending) - Great, epic journey, some moments with music it could boost player morale to actually feel like Shepard. I can't say anything bad about the game.

Ending - last 10 - 20 minutes of game, after defeating TIM were terrible.  It made sense to see the kid in the dreams but during last cut scene? No. It was not good. Also during ALL of the ME3 we see our choices, we see that somebody lives in one game and dies in another because of something. That was awesome, but the endings do everything the same, you actually choose Control, Merge, Destroy and that's all. Also I was wery sad about not getting information about any important characers (Samara, Grunt etc.) Zero epiloque was wery bad. Worse was stranding normandy. It was clear to me that the ship was travelling via Mass Relay at the cutscene but WHY?! There was the fight so it is a HUGE plothole... the ship should be fighting and ont flying around god only knows where. Also...why only normandy?  what about all of the ships that I got to fight the reapers?:blink:
Also teleporting squad mates. I took Tali and Garrus with me, they were supposed to come with me and they somehow got on the ship...
Next is the cutscene with Joker, Anderson and Liara... I can understand but... really it should show LI also. All of the three are important but LI is important too.
The last thing I saved for the end... It was the lack of fight with Harbringer... Players didn't even see Harbringer getting destroyed. We were told that it is the main reaper...and for what?! 
You want to know why the ending was bad? It was because during the last minutes you changed the audience. It is the game rated M for mature. All of us, the game Developers know that the kid's in ending are good for audience up to 14 - 15 years old. You can't expect it to be good for somebody that has over 18 years. Read some info about it on the blog of Thory Costisick about developing RPG, it would show you why the ending didn't get much of positive replies.

Overall the game is Average... it could have been the greatest game of last 10 years but it is not.

Ok since I gave the review, I will give bioware some ideas, as I am a game developer myself and writer...why? because the bioware team is for me and many others a point that we want to achieve when making a game (or it was...) It won't be perfect but whatever.

Plotholes to exploit:

Characters - Nothing needs to be done.

Normandy - As in above, everything is good. Too bad it's impossible to make DLC that will make ship be repaired over main quest progress.

Romance (only for Tali because I did romance her on my playthrough) - The possibilities for bad photo are:
1. The photo was a way to troll Joker and others. We all know that they would want to see her face, and the photo is called Tali's photo. In terms of language it could be owned by her but not show her (she told Shepard that she left him something in his cabin)
2. Since the team does know what people didn't like (also now people would like just about anything that would be more original) they can include in the dlc that would rewrite the ending other love scene with actuall face on model. We got scenes for every female but for Tali it's already unfair. I mean: She is the only female romance option that can't give kids to Shepard. She always can die due to illnes, she does get the shortest love scenes, also quarians are discriminated all around in the universe... Bioware team should really do something nice for their character, since she did get them a lot of popularity and got a big fanbase.

Side quests - Do something about the journal, and even having one hundred quests in ten minutes won't be a problem. It just should update, that's all.

Vehicle - Just add something like hammerhead, it is possible and will up the overall rating of the game.

Difficulty level - Nothing to add.

Jokes - They are perfect, don't ever dare to change them:D

Main quest - Nothing to be changed in the story. It's good.

Ending - Okay that's what can be done:

1. The paragon/renegade points aren't at the top in player chart even with full paragon. That gives a chance to add some last dialoque with guardian.
2. Guardian - Change it to Saren Arterius. He was the first avatar of the reapers that Shepard and Anderson encountered. He would have made more sense if you wanted to show Shepard something familliar.
3. Harbringer - You have him...do something with him. I mean he was the big bad from ME2 (not the collectors and human reaper, they were toys). The reaper on rannoch tells about harbringer...he is in command so, why add some space-kid-guardian? Just throw him out in the changed ending.
4. Give the ultimate endings for paragon and renegade. Shepard is a hero, but heroes don't always die. Sometimes they sacrifice something in their fight but there is no point in not giving the players more choices. The spectrum of choices is all gray, but Paragon shepard is a man that can do anything. That was why cereberus recreated him, that was why he was the on fighting for everyone. If he can't get the galaxy, himself, his friends the best outcome, then he is not a paragon hero from ME1 and ME2.
5. Why does shepard have to fire the crucible at full power? He could have fired it to weaken the enemy and the fleet would finish the reapers off. Also it gives a chance to fight harbringer. You can give it to players via DLC (better free DLC so the company won't loose it's name and reputation). Also get the best ending at 7000 points or more.
6. Why does Shepard listen to guardian...:mellow: When TIM told me what to do, I told him to shut up, The same with everyone... and now some kid looking thing tells me what to do...He just gives me the beautifull choices on a silver plate that I have to listen? No... make some changes (paragon/renegade) interuptions.
7. Don't strand normandy. There is no point in doing this, the only thing it achieves is making players angry, especially after that all talk about what they will do after all of this.
8. Add some epiloque....can be text, cutscene with LI or with everyone, scenes for everybody etc.
9. TIM shot himself...Saren did that too... can I get harbringer to shot himself? Or maybe the kid? Ok no sarcasm. Just don't repeat the things from prevorious games. It was fun and ok, but I did lost nice humor for a second.

OK that will be all. Also Bioware team, don't think that you would get bad reviews if you change the ending, admiting mistake. Right now what matters for people is to have more ending options so they can play the game more than one time. All of you achieved the higest level in game developing, so don't loose that, because if you wouldn't give some standard for RPG games, then all of the games in the genre would be worse. It is because of all of you that we create our RPG games trying to suprass yours. If there is no level to tell everyone what is a "good" game and what is "bad" game then the Computer role-playing games don't have future. Do what you always did, the best you can, starting with changing this game issues. People would really appreciate that and it would help you regain company status after DA2.:wizard:

#794
Avl521

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4 out of 10 overall.
10 out of 10 if the ending never existed.
0 out of 10 reviewing only the ending.

Yes, that is how much the ending ruins the game.
And it also ruins ALL replayability the game may have because after knowing the "16 endings" are 90% equal, and are SO BAD your desire to play again is completely butchered. You'll just know EVERY meaningful decision, every death, every sacrifice was all for nothing, and emotionally, that just ruins and severs your connection to the series.

#795
Natureguy85

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Neizd wrote...

Lack of vehicle - It was fun to drive mako (even if it was hard) or hammerhead (even if it was destroyed by two everything) The lack of any kind of vehicle is making the game worse compared to the prevorious two games.


Good point especially considering Vega and Cortez can be heard arguing about Hammerhead vs Mako at one point.

Neizd wrote...
5. Why does shepard have to fire the crucible at full power? He could have fired it to weaken the enemy and the fleet would finish the reapers off. Also it gives a chance to fight harbringer. You can give it to players via DLC (better free DLC so the company won't loose it's name and reputation). Also get the best ending at 7000 points or more.


I agree, and to add to that, there's no reason you couldn't fire it system by system, moving the crucible/citadel through the mass relays. Most of all, I just want Shepard to argue with the Catalyst, not just accept his system.

Neizd wrote...
9. TIM shot himself...Saren did that too... can I get harbringer to shot himself? Or maybe the kid? Ok no sarcasm. Just don't repeat the things from prevorious games. It was fun and ok, but I did lost nice humor for a second.


Another good point. It was pretty much a replay of your conversation with Saren in ME1

#796
darkshadow136

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There is another petition to sign for better endings. www.change.org/petitions/mass-effect-3-ending-dlc-we-want-a-dlc-that-changes-the-last-minutes-of-the-game#

Modifié par darkshadow136, 12 mars 2012 - 08:37 .


#797
illsteward

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 So, fan Reviews, eh? Let's try one.

Take Earth back

Mass Effect 3 is the last instalment in the ME series, telling us the last third of Commander Shepard's Story. Even though some fans seems to be wondering if the story could be continued, it has been stated for years that Mass Effect will be trilogy and implied several times that this is going to be the final installment in Shepard's story.
The ending of the story changes it universe very deeply, mostly so that it would take ages to repair what is done. The destruction of Mass Relays, the only known form of long-range travel have both immediate and long-going effect of Galactic Comunity and, sadly, is inevitable. Picking up in a relay-oriented setting without relays would be really hard, but it is still possible that any other instalments will pre-date ME3 as there have been many established points critical for Humanity before Shepard was even born.


The Gameplay

Summarised up to a simple phrase, one could say that ME3 is basically ME2 based RPG. What is very nice and actually inovative is that the creators of the game allow us to set how we want to play the game, from simple "interactive movie" where most battles take just a few rounds, through shooting game, to fully-clad RPG where dialogues are long and complex and battles are there to get the best of us. The only problem in gameplay is seemingly large amount of bugs (the writer of this review encountered four bugs in 20 hours of gameplay, excluding multiplayer, which is not THAT high, but still not expected from AAA title), and the miltiplayer. The multiplayer by itself is not an issue for most players, however it's connection to single player campaign and it's unbalanced dfificulty is.
In short, some classes seems to have the upper hand in multiplayer, wiping out large portions of enemies without giving others a chance. The players have called for a resolution of this matter from BioWare. Sadly, this isn't exactly a matter of balance or making one class over-powered, but rather is a complex issue existing due to the fact that since the start of Mass Effect series, there have been class specialised in close-quarters combat and most of multiplayer maps are centered on simple "get to enemy and shot him in small corridors" content, making the class seemingly overpowered due to prefering their choice of battle style.


The story (major spoilers for all three games follow)

Ah yes, the story. We have... Dismissed that claim. So far, large number of players are dissatisfied with the outcome of Mass Effect 3. They claim that the ending feels "forced" and is "deux ex machina"-ridden ending. They are partly right.
The story doesn't run as smoothly as it should, neither it culminates in what we would hope for - the player assembling a fleet to combat the Reapers and save the galaxy. Instead, we are presented with a story about how it all begun. This story is started with Sovereign / Nazara in Mass Effect 1 (briefly even in it's prequel, Mass Effect: Revelations) and continues to be minor plot up until the end of ME3 where it simply explodes in your face as the main point of ending.
To summarise, this story begins in age of the first spacefaring species bilions of years before ME1. Unknown species that is reffered to only as "Creators" have dominated our galaxy, creating technology that allowed them to shape the matter at their will. Using this technology, they build a network of Mass Relays, enabling them to travel almost instantly from one system to another and even crossing large chunks of space. Once they dominated galaxy, however, they went to explore the Outer Space and found a threat that they were unable to counter. Dark Matter-using enemy that was beyond their powers. A large-scale war between two galaxies was launched, that inevitably let to creation of the Reapers. Massive constructs of unknown properties that are capable of surviving, thriving and fighting in the Dark Void between galaxies.
Knowing that those giant engines of destruction will inevitably require maintenance, a large-scale Mass Relay, known to modern day species as the Citadel, was built. Then something that no-one could have expected happened. The Creators... lost.
This loss had two consequences - first, it allowed other species to prosper as they were no longed hindered by the all-devastating large-scale war of Creators, but it also left them prone to the Reapers, the same monstrosities that protected the Galaxy against invasion. Soon, even the other species was defeated and the Reapers were left doing the only thing they were programmed to. They guarded the Galaxy for 50 000 years, returned to re-fuel, harvested any non-Creator liveform capable of FTL travel (probably as safety measures from the Creators) and vanished, continuing their vigil. This is further strenghtened by the Reaper fleet dealing with thinning of their numbers by creating other Reapers with whatever DNA and materials they gather from the "underdeveloped" species.
The entire trilogy have been about fighting them, trying to escape this inevitable fate and unshackle the Galaxy from unecessary and pointless circle of destruction. The cycle have been already adapted by the only remaining Creator conciousness - a VI running the re-fueling station "the Citadel" as the only solution and it becomes locked in this state until cmd. Shepard visits it in it's own core.
During the third game, Shepard constructs the missing component that should have acted as "failsafe" in case the Reapers went wrong. The Crucible, main focus of ME3, is device of the Creators, capable of destroying either the organics (in case the Invasion stroke) or the Synthetics (in case the war was won but the Reapers possed a threat). This is capped with confusing but strong and systematic ending that - while possibly not being the expected or the wanted by fans - makes a strong point and finishes the series with surprising twist.


The Reactions

Sadly, this bittersweet ending have had negative impact on the ME comunity. Due to it not being centered on the story we actually played and on the story we wanted resolved, dealing with larger-scale problem instead, many people have felt "cheated". Also due to the fact that the final parts of the game are very hard to comprehend, because after several hours of being told one story, we are suddenly hurled into another, the playes have found themselves dissapointed and confused.
While the critic's response was good, the fanbase started to boil and demand "better" endings. This was mainly due to the claims that "no ending was given". Those claims are not that unbiased or wrong, as we really are not given a solution or ending for the story we helped to develop. Instead, we are presented with ending to entirely different, albeit still good, story. It is very unlikely that videogames have more than one storyline and even more rare that the main storyline doesn't correspond with the conclusion. In fact, the only game I can recall that would share those traits is Wizardry eight, and maybe Venetica. Bot good in their own way, but both throwing a twist or two just before the end that made the player feel unwelcomed unless he paid attention to many minor details during the game.


Overal Conclusion

I think the game is good. Technologicaly it is fine, the bugs are (or have been for me) few and long between and the multiplayer is a nice touch. It certainly isn't a full score, due to the bugs being present and due to the story being very, very hard to orientate in. But based on all possible scores, voices and opinions, the game should deserve a high rating. In the percentual scale of most aspects, I would do as follows:
Gameplay: 92%
Technical solution: 72% (the bugs are stil here and the graphics isn't exactly what it could be)
Story: 76% (due to not resolving the story itself, but instead a metastory)
Dialogs and quests: 86% (some quests are repetitive and sometimes a timed quest doesn't contain a warning about how soon it should be completed, but overall the quests can pull you in)
I think that given all factors, the last (so far in the Mass Effect series and altogether for Shepard) instalment should be ranked at 81,5%. While far from perfect, it is still great game to play and does offer some degree of replayability.

#798
res27772

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darkshadow136 wrote...

There is another petition to sign for better endings. www.change.org/petitions/mass-effect-3-ending-dlc-we-want-a-dlc-that-changes-the-last-minutes-of-the-game#


No offense, but I think if they're going to take any notice of a petition or poll, it's most likely going to be one located on a site connected to them, like this... can you honestly see them taking the time to go look elsewhere.

We're really better off getting a big campaign started on here for the changes we want... or more diplomaticly, things we'd like to see changed.

#799
EmGo

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res27772 wrote...

EmGo wrote...
I have 30 FemSheps created for ME3 and I don't want to play it...


Er... why in the heck would you create 30 FemSheps? lol  (I thought I was a nutter for creating 3... well, 2, the third is an import)


Every FemShep is different ;) I know that with a number 30 those differences are small but still. Besides when I finished ME2 then after some time I HAD TO start a new FemShep in ME1. So I have FemSheps with every possible ending (without dying), with every possible conversation and every possible choice :) (well, except romance, for me only Garrus exists lol ;) ) Goddammit I am addicted to this series and ME Universe and the ending of ME3 rip my heart out of my chest. And I don't want to play it anymore after five years 0.o How wrong is that?!

#800
SwiftRevenant

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I've already written my thoughts on what an epic fail the ending was and how it will not only effect Bioware's reputation, fan base, future sales/purchases, etc.  However, I did not post in a format Chris wanted in regards to rating the game.  So here goes.

Pros:

Gameplay - 9/10

1.) I loved the new weapon mod system, weight, upgrading weapons, more armor pieces.  You listened to the player base about allowing us more choice and I found myself playing on the weapon bench, using the target range in the spectre area quite frequently to see what weapons I liked and to see if I could tweak a weapon I loved, but was impractical.

2.) Loved the faster harder combat.

3.) I did like how every character we've met was reintroduced and for some of them had closure.

4.) Powers...just wow.  It was amazing to see how you guys made the power upgrades more interesting, powerful, and or allow more utility.  There were some hard choices and that helps when it comes to replay value.

5.) Multiplayer is fun....for awhile.

Cons:

Multiplayer - 4/10

1.)  Mutliplayer should have ZERO impact on the single player game absolutely none.  Yes you can get the necessary EMS single player but it is much much more difficult.  Want people to play multiplayer?  Add achievements, open up new weapons/mods/etc. for playing it but don't let it affect the single player experience!  Patch this!  The fact that the Galactic readiness decreases is also a slap in the face who has time to go and play multiplayer all the time just to make sure that their readiness stays at 100% so that the single player experience is completed at its fullest?  ME was based on single player do not force it down our throats!

Questing - 7/10

1.)  There was too much running back and forth to the citadel.  In a place where time is of the essence, future communication tools, it really took the player out of the immersive storyline and away from the fun part which is combat.

2.)  Not a lot of freedom in when you want to do quests.  In ME2 you could do whichever quest you wanted for the most part.  In ME3 if you did not do a side quest before the next big main quest you couldn't finish it!

3.)  Less interaction/dialogue with squadmates.  Maybe you spoiled me in ME2 where I grew attached to my squadmates helping them settle any last regrets, but if you did not play ME1 or ME2 you didn't have that attachment in ME3.

4.)  Combat was too short I felt considering all the running, scanning, talking we had to do.

Weapon upgrading - 7/10 

1.) I mentioned earlier that I thought the weapon upgrading was an amazing idea and it is.  However it needs to be tweaked.  Going from a Vindicator Level 1 to Level 5 needs to be significant.  Either up the cost or reduce the ranks, because I felt it was such a small upgrade.

2.)  Weight.  I definitely agree that some classes shouldn't be able to carry every weapon, but for soldier he's your version of a straight shooter he should be able to carry more weight.

Story - 2/10

1.)  I'm going to be honest...I really felt there was "less" polish in this game than in the previous two.  Choice or choices made in previous games have no effect on the outcome of the game at the end. 

2.)  Ending gives a sour taste from an otherwise amazing intellectual property.  It's like meeting a beautiful woman and courting her.  Everything is great she's funny, beautiful, smart, good values, hard working, good family, but when you get ready to seal the deal its so bad (you didn't realize it could be that bad) you wonder if you can overlook it to make the relationship work.  That's how I view the ME series now b/c of your ending.

3.)  New players won't be as excited to buy new products from ME if this is how you choose to let players feel after spending hours investing into their character.

4. ) Replay value is lessened due to the depressing, does not make sense, your choices don't matter ending.  DLC becomes irrevelant b/c anything that is added prior to the end is next to nil. 

Chris you've shown that you listen to your fan base.  Make it right for us.  Make us proud of the journey we took with you guys through ME, make yourself proud.  Give us the ending that many of us worked hard for over the years and give us the closure we all sought.

Overall 7/10

Modifié par SwiftRevenant, 12 mars 2012 - 09:16 .