This is a critical review. All I can hope for is you read this and realize what you can learn from, and hopefully install many of this missed potential in future DLCs. Please don't take me as irrational, I'm not mindlessly **** talking the game like an immature 12 year old. I know what I'm talking about.
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---Let's start with the ending---
BioWare, I have to say you've really disappointed me with this game. I waited two years to continue my epic story, I was promised I was allowed to create my own canon, but what I got was a mostly streamlined campaign, and having no decision to make at the games ending. I heard years ago that you guys just wanted to push ME3 out as fast as possible, probably to juice money nonetheless. Should've kept that extra year of development. Just take a look at some truly innovative games, like Halo 2, 3, and Skyrim, and the time in-between each release... 3+ years.
Please note that I didn't lable the ending as a "conclusion", because there was no conclusion. What the hell happened, seriously? It's like your head writer was drawing a perfect circle and everything was happy-dandy, and right before it was finished, he all of sudden he just sneezed and scribbled all over the paper. The decision Shepard makes is in complete and total vein, the Mass Relay destroys the entire Sol System, along with countless others across the Galaxy. Think I'm wrong? Re-watch the relays blowing up, and notice how each one produces an explosion big enough to engulf multiple stars. You guys could've continued to work off the old writers story, instead you felt it was necessary to give the game a SUPER AWESOME plot twist at the end for NO reason.
This game was perfect, great emotional scenes like the end of Thessia, the times when Shepard realizes reality, and many more, but the damn ending? It was so anti-climatic, it wasn't deep or emotional enough to get anybodies hairs sticking up, it was just plain. The poor soundtrack choice for the Normandy's crash site wasn't helping either. Take a listen back to ME1 and 2's credit track, and everything building up to it. I have to say ME2 had, by far, the best ending in entertainment history. That cliffhanger had me on my toes for 2 years, and a HELL'EVA buildup.
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---Decisions---
-False lead:
I remember reading that you guys were going ALL OUT! It's the final Mass Effect games so you had no fear of going crazy with decisions... so what happened? Yeah, there was some pretty deep decisions, but they were either static, or were just replaced by another equal (Mordin for example). All major decisions were basically the same thing, just with a different color slapped on it, both skin-wise (as another character), or literally just a different color. Take a look at all 3 endings, what's the difference? The color. Curing the genophage or faking it, the difference? NOTHING. You give us the empty decisions disguised as big plot changers. They do nothing.
-Streamlined:
Also, in ME1 and 2, our Shepards has OUR personality. By streamlining the game and making Shepard talk for himself 90% of the time, how the hell am I supposed to develop his character how I want him to? On my renegade character, I wanna tell people to shut the **** ****, not "I'm sorry for your loss, but we need to move on". My Shepard NEVER says sorry, until it became BioWare's Shepard.
-Game changers:
If you have nothing to fear, why not let me kill any of my followers at many different points in the game? Let me kill off whoever I want on my squad. Hell, if I want I should be able to walk into their bunk with a loaded gun. I can understand why in ME1 and 2 this is not possible: the butterfly effect, which take a long time to work out, but in ME3, no exception. Should've taken you 3+ years to finish this game. Not sure if it's you or EA, but I know companies out there like Bungie really take the time to put love into their games, not just gimmicks for extra ching, ching.
-Static deaths:
Too bad that had to happen to Anderson, the Illusive Man just HAD to force me to shoot him, right? That's the perfect opportunity to have a Paragon or Renegade option (if high enough). It's the damn end of the game, why the hell do you care what we do with our decisions so much? Poor Udina faced the same fate, and that Salarian Councilor if Thanes not around. These should be options.
-Previous decisions:
Uh, okay... so I'm happy to announce almost nothing I did in ME1 or 2 made a significant different in ME3! If I killed someone, they were simply replaced or just not there. I also made some key decisions in ME2, like handing that data over to Cerberus; what happened to that? Or even that Colony I chose to save instead of blowing it off the map?
-Previous encounters:
In ME1, you would come across people, like that Asari on Virmire, or Fist. These people would have cameos in ME2. None of those small characters in ME2 carried over to ME3, like Elnora from Samara's recruitment mission. After finding out she was the murderer all along, I expected to encounter her in ME3 so it could be dealt with. This happened more than once, like the poor Salarian you save on Thane's recruitment mission, or the Batarian on Mordin's... the soldier on Grunt's... seriously... these little things are what made ME2 feel like a MUCH more expansive game, and the fact the game had twice as much content without DLCs.
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---The little things---
-Animations:
What. The. Heck. Did you do to the walking animation? It's like I walk in slow motion or something, and when I look at my feet they just move like I'm slowing time down. It just looks so unusual. Take a look back at ME2's walking animation, you'll see a big gap.
-Multiplayer:
Why does multiplayer have to effect single player? I may be a bit ignorant at this part, but please don't tell me in order to get the best possible outcome (aka, worst ending ever), I need to play multiplayer. I also feel like the reason this game slacked is the amount of disc space multiplayer took up. This game is 30 hours long, and that's to do EVERYTHING 100%, and I fully blame multiplayer. So long 60 hour ME2 playthroughs... hell even my ME1 playthrough was 41 hours.
-Bugs:
I rarely judge games on bugs, because I understand they can be fixed. This game is no exception, except the fact I can't recall any bugs of this measure in ME2 (possibly ME1). So many jumpy cut-scenes and audio trip outs, even running into moments where I need to reload my game to continue.
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---OVERALL RATING: - 7.5---
Game is good, but 5 years ruined 5 minutes...
...Make some alternate ending DLC... I'm done here.
Modifié par UnknownTru7h, 13 mars 2012 - 06:11 .