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Mass Effect 3 Fan Reviews (May Contain Spoilers)


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#876
KustomDeluxe

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I am amazed at how awesome...you guessed it 99% of this game is. It is immersive in a way only comparable to previous Mass Effect installments, it is emotional & touching where it needs to be (and in some places where it DOESN'T need to be and I feel like an ultra-nerd for almost-crying at pixelated people's trials, troubles, and deaths). The music is wonderfully done (Grunt's "last stand" sent shivers up my spine), the voice-acting is wonderful and varied (though the reporter-gal was a bit...off), and the controls were smooth and easily used. It did feel like more of a "shooter" than an actual RPG, but this is a transition the series as made as a whole and I understand the appeal. I'd rather keep more of the RPG elements from the first one, but that went out the door ages ago and I'm okay with that honestly.

On this same note: It is a little too linear, but I recognize this is more of a concept-change from the first one than it is a downside. Hard to leave things free-to-explore when uncovering what is happening is an integral part of the story-arc.

Finally, the dialog and the writing and the pre-ending story was wonderful! Different actors motivated by different things being brought together is a hard story to pull-off without it becoming so cheesy that it's almost laughable, but you folks pulled it off! You created this rich narrative of desperate battles and old soldiers, of diplomatic shenanigans and politicians, of tough decisions and "the cold calculus of war". You basically made a near-literature level short-story statement about all of these characters merely in the way they were portrayed and how they interacted with the universe around them.

And then came the ending & the Star-child. I mean, I don't mean to offend but you committed the biggest most inescapable and most poorly explained Deus Ex Machina I have seen this side of a poem from Euripides. I'm not angry at you, but you confused as to how everything could be so amazing up until THAT particular plot "point" is reached and how everything can come crashing down so quickly.

But thank you for the AMAZING preceding 99.9% of the game. I'd give that a 9.5-10/10
...
But the ending...

Modifié par KustomDeluxe, 13 mars 2012 - 02:15 .


#877
Guest_Raga_*

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 9.0 or so (though the emotional side of me wants to rank it way lower to be petty.)  This is my "being fair" score.  The score that reflects my emotional enjoyment of the game is probably more like 8.0.

Good things:

Great dialog and attention to little details especially where characters are concerned.  I love how the squadmates talk to each other, how things aboard the Normandy and the Citadel change with time.  It made settings feel alive and vibrant.  ME3 delivered in this sense in a way sorely lacking in the first two games. 

Gameplay was much more challenging and less monotonous than the last two games.  I actually had to use tactics once or twice.  Who'd have thought?

Mounstously epic moments and awesome culminations to some of the setting's biggest plot points (genophage, geth/quarian war, etc.)

Bad things:

Squadmates having homogenous endings despite your choices.  At the end of the day, I don't give a rat's ass about the Reapers.  They're just another ultimate evil I saved yet another world/galaxy/continent/whatever from in a video game.  I want to know what happens to these awesome characters I've grown to love after the credits role.  I don't want a vague abstraction that lets me guess.  I want to *know* because I want their fates to vary based upon my actions.

Too much watching Shepard talk.  Not enough picking what Shepard says.  ME3 was way more expositional than the last few games.

Multiplayer having such a large impact on EMS.  Ideally multiplayer would have nothing to do with EMS at all.  Or at least give me the option to turn off multiplayer affecting EMS or reduce the amount it impacts EMS.  If other people want to use it to shave off the need to collect war assets, fine, give them that option.  But why should people who don't want to play multiplayer have to have a near perfect playthrough to get access to all endings while others only have to piggyback in multiplayer for a few hours?  There is not a balance of difficulty there.  It doesn't help that I lost war assets because of several bugs (Aria's quests not updating and not being able to land on Dekuuna among them.)

Some navigation and control issues with too many actions being mapped to the same button (A on the Xbox.)

#878
csrevenant

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Ill toss in my opinion FWIW.

Combat -
Overall combat was good, but not appreciably better than ME2. Giving sheperd more "agility" was not all that useful. Rolls and running from cover to cover worked about as often as it didn't, and I often ended up rolling when I didnt want to. I liked gun modifications, as well as the addition of grenades.

Gameplay -
I feel like this game is more COD in space than RPG. There was a little exploration,  a little conversation, shorter and simpler quests, and overall seems to have lost much a lot of what people loved in ME1 & ME2. Conversations with squadmates and former squadmates were much more limited. I missed loyalty missions. I also missed the lack of conversation options and opportunities in general. The auto-dialogue got tiring, and I would have liked more control of sheperds dialogue. A couple more companions would have been nice. The reaper alertness meter was pretty bad.

Story (endings later)-
The story was fine, the fleet combat scenes were nice. Kai Leng IMO was aggravating, particularly on Thessia. I could have killed him then and there easily, if it wasnt for his infinite sheilds. I realize he had a part to play later on, but immersion was ruined when I sat there throwing everything I had at him, and his shields didnt budge. I think it should have been a cutscene battle, or a battle that I could win. The way it was done, It just made me feel powerless. Also, I missed the ambiance of the bars. Purgatory was way too small. Considering the galaxy was being invaded, you would think there hedonistic element would be more pronounced. I think the atmosphere should have been a little more desperate, and extreme.

The Endings-
I didn't like them. We are told by the catalyst child the consequences of each path, but I wanted to see them. I wanted to know what the galaxy was like. I wanted to know what became of squadmates, and sheperd, and the peoples of the galaxy. The Normany getting stranded was a major misstep. It doesnt make sense, and it is needlessly cryptic and inconclusive. Knowing the ending, I probably wont play it again.

Also, the 3 options given to us didn't make sense, they seemed like false choices. And we couldn't challenge catalyst child on his faulty premises, nor were the choices explained well. Why would the relays be destroyed? Why will the geth and EDI die if the reapers are destroyed? Why cant sheperd take control of the reapers and make them kill eachother, thereby saving EDI and the geth? Did the destruction of the relays destroy earth, the fleet, palaven, thessia, and almost all of the other homeworlds? And so on.

Multiplayer-
I never played the ME series for multiplayer, I never expected it, nor really wanted it. That said, MP isnt bad. It feels half baked though. I didnt like the level 20 cap, or the lack of maps. Theres nothing wrong with MP, but theres nothing that really stuck out in my mind as innovative or special. It felt like Halo. The link between SP and MP via galactic readiness was poor. I didnt like that getting past 3k or so EMS was such a pain, with MP being the way out. It seemed forced. I ended up doing MP just to get a better ending. I would have preferred that MP wasnt implemented, and that time was put into the story.

Summary-
Overall I think it was a good game, but considerng the ending and lack of choice, and mediocre MP, I probably wont play it more than once or twice. ME3 IMO lost a lot of what made ME1 & ME2 great, choice, freedom, good people to interact with, and a great story. ME3 can be summed up as "One step forward, two steps back". I couldn't recommend this game to friends unless it was in the bargain bin. I would be very reluctant to buy anything from bioware until I see reviews from fans. At $70 (standard + from ashes) I cant help but to feel I vastly overpaid for this game.

Score: 70/100

Modifié par csrevenant, 13 mars 2012 - 02:19 .


#879
ReD BaKen9

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I felt that every single choice you did in the other games should have mattered here, weather it be getting a new war asset or and other character coming back for the best or worse. It also made me mad that you could only visit the citadel at any time and that was the only place, i would have liked to have gone to to other worlds not yet attacked by the reapers and did some quests there or even being able to take back omega and having some quests there, would have also been nice to go back to Feros or Noveria and walked around. What i also disliked was that ALOT of the side quests were just fetch and bring back. As for the endings, i hated them. You could have done soooo much better with them by making your choices matter in the outcome rather then just a pick and choose. I loved the game and am a die hard mass effect fan but with the endings and lack of feeling that my choices matterd , Mass Effect 3 ruined 'mass effect' for me. but i would give it an

72/100

#880
Reptilian Rob

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Stellar game, a 10/10.

Then I got to the ending and in ten minutes the ENTIRE Mass Effect franchise was killed for me.

#881
Johnatron70

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Mass effect 3 was probably one of the greatest games i have played in my life until the last 15 minutes. countless hours spent in this dazzling universe and deep characters on the first two mass effect only to be destroyed by 15 minutes of crap. .

i support a dlc to offer your fans and all gamers alike who spent their time and money on your three games a bit of closure through different ending choices that show your decisions and one ending that gives the fantastic character commander Shepard a happy ending with the players chosen LI. i know that sounds cheesy but it would make many people happy.

p.s this game since the very start was full of choices. let us the players choose how to end it and how we want our mass effect journey to end. the choice given were hollow and unsatisfiying 

Modifié par Johnatron70, 13 mars 2012 - 03:31 .


#882
tkdnova

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 the ending ruined the entire game thats my review. i replayed it one more time to try and get a diffrent ending... obv didnt really work
now im just achievment grinding then im putting this game back on the shelf untill a dlc with diffrent endings that actually take into consideration all that i have done is put into this game 

srry bioware and me3 but ur ending sucked and ruined an amazing game 

#883
hunterday

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SogaBan wrote...

OMG!!!

Just went through an alternate ending to ME3 (fan-made) - a unique masterpiece! Bioware should hire such talents and not some shi**y story-writers who can't manage the ends.

Please head on to this link:

http://arkis.deviant...ILERS-289902125

For those who don't want to re-directed: Here is the excerpt: (hope I am not violating any forum rules by coy-pasting from other site):

This begins just after Shepard has taken the heaven-elevator...


Child: Why are you here?

Shepard: *groggily* Wh-where am I?

Child: The Citadel. It is my home.

Shepard: Who are you?

Child: I am the Catalyst.

Shepard: I thought the Citadel was the Catalyst?

Child: No. The Citadel is simply a tool. One that has been reclaimed.

Shepard: I need to stop the Reapers. Do you know how to do that?

Child: The Reapers are mine. I control them. They are my solution.

Shepard: Solution? To what?

Child: Chaos. You bring it on yourselves. The created will always rebel against their creators. So it was with us. So will it be with you. But we found a way to stop that from happening. A way to restore order for the next cycle.

Shepard: By wiping out organic life? I don't understand...

Child: No. We harvest ADVANCED civilizations. Preserve them from their own mistakes.  Leaving the younger ones alone. Just as we left your people alive the last time we were here.

Shepard: But you killed the rest...

Child: We helped them ascend. Preserved them in Reaper form. Saved them from their own creations.

Shepard: What creations? What are you talking about?

Child: The synthetic. The new child that is born of organics. The child that destroys everything.

Shepard: What?

Child: We were like you once. We flourished and spread throughout the galaxy. We unlocked the secrets of the universe. We could bend the very fabric of nature and time, leap the galaxy in a single stride, but even that
was not enough. We searched for purpose, a reason for our existence....

Shepard: You were organics?

Child: We were children of the stars. Searching for where we fit into the pattern of the cosmos. And when we discovered the truth, it destroyed us.

Shepard: What truth?

Child: Organic life has no purpose. We are an accident.

Shepard: An accident...

Child: We were a simple pattern. Basic chemistry combining into unusual chaotic forms. When we mastered the galaxy we found there was nothing else remaining. We were lords over a domain that had no need for us.

Shepard: That... but, why kill us? I don't understand! You found the edge and now you're punishing us for it?!

Child: No. We are saving you. Our children, our synthetic creations, did not suffer our qualms. They did not need to find purpose, they were created by us. We had given purpose to them. And that gave them the power to choose to rebel.

Shepard: You were beaten by your machines?

Child: You have seen the pattern yourself. The Geth. Your Rogue AI's. Even now, the pattern is repeating. As it did with us. As it always does. The war threatened to destroy everything. Our own weapons could wipe out suns, harness the dark energy of the universe that bound it together. We could have destroyed the galaxy.... we nearly did.

Shepard: The relay network....

Child: Our weapons. We realized that if the synthetics defeated us, they would not stop. All life, however simple, however small, would be destroyed. Eventually they would spread to other galaxies. They were infinite, could last indefinitely. And then the great accident, the great miracle of life, would be doomed.

Shepard: But you found a way to stop them! We're still here! Just tell me how!

Child: We became them.

Shepard: What?

Child: We could not defeat the synthetics. Not as we were, frail, mortal... flawed. So we evolved. Preserved ourselves as those you know as Reapers. We ascended. We became the synthesis of life and machine. And we destroyed our children.

Shepard: But why all THIS?

Child: Our time was over. We knew we had reached the crucible of our existence. But we will not allow those who followed in our footsteps to repeat our mistakes. You will create your own destroyers, if you are allowed, and doom ALL life again. We do not give you that chance.

Shepard: But you're not saving us! You're dooming us!

Child: No. We are preserving you.  You use our technology, spread through the galaxy using the Mass Relays, never learning the secrets for yourselves. Thus we confine you to this galaxy, so that we may preserve you. We
divide you, cripple you from within. Turn your own forms against you. Contain your mistakes. Then, we allow you to ascend to become one of us, and thus, safeguard the next cycle.

Shepard: We don't WANT to be preserved! We want to keep our own form.

Child: You cannot.

Shepard: The defining characteristic of organic life is that we make our own choices. Take that away, and we become no better than the machines you claim to protect us from. We can choose not to repeat the pattern.

Child: You have already repeated it. The geth are only the first step. And even now, they have risen to a state of being that will allow them to destroy you, should they choose.

Shepard: They are standing beside us. We still have a choice.

Child: Yes. You have more choice than you deserve. The fact that you are standing here proves that. Despite all our plans, you have found a way around them. There is no certainty that another cycle will not do the same. The solution is....flawed. And then there is the Crucible. It has changed things. Created new possibilities.

Shepard: I don't understand. What does it do? How does it work?

Child: We could rewrite the stars in our time. The Catalyst was our greatest achievement, a machine that could alter mass and rearrange matter at will. The Crucible focus's that. Takes what it is given and allows the Citadel to spread it. But I cannot control it so I cannot make that happen.

Shepard: Make what happen?

Child: What you came here to do. You can destroy us, if you like. Wipe out all synthetic life in the galaxy, including the Geth. Even you are partly synthetic. It will give them time to find a new solution....But your children WILL repeat the chaos.

Shepard: But the Reapers will be destroyed?

Child: Yes. You may also use it to control the Reapers.

Shepard: So, the Illusive man was right...

Child: Yes, but he could not control us, for we already controlled him. The catalyst will let you merge with them. But it will destroy you, consume you utterly.

Shepard: But the Reapers WILL obey me?

Child: Yes.... We will do as you will. But without us, the pattern will reappear. And you will eventually choose for us to begin the cycle again, this time perfected. There is however, a third option.

Shepard: Which is?

Child: Synthesis. You are partly synthetic. Merge with the Catalyst and you can change all life in the galaxy to become as you are. As we are. Synthetic and Organic. The entire galaxy will ascend.

Shepard: The...whole Galaxy? That's impossible.

Child: Is it? You have seen it already. It is how we are able to combat you, fusing your forms with synthetic matter to create new DNA. You call them 'husks'.

Shepard: But...the whole galaxy....

Child: Everything in the universe is energy. Matter, mass, even time is nothing more than that. The Relays and Catalyst are simply tools that control that energy. Life will be preserved. The growth will be stopped. And there will be peace.

Shepard: Why are you telling me this?

Child: You have done what no other organic has. You have proven that our solution can be overcome. We underestimated you before, thought of you as a mere inconvenience. But you are more than that. You have given us a new...perspective...Variables that we cannot forsee.

Shepard: The perspective that organics don't like being murdered? Something tells me you haven't been paying attention...

Child: We have eradicated eons of life. You have done what none of them could. We do not confess that lightly. Whichever you choose, once the energy from the Catalyst is unleashed, it will destroy the mass relays.

Shepard: But if we lose the relays... We'll have nothing. Whole civilizations will fall!

Child: That is a possibility.

Shepard: But... I don't... I can't....

Child: The paths are open, Shepard. You must choose.

*Shepard looks down at her bleeding side, then up at the raging battle above her head. We see ships of all sizes being shot down, Reapers crumbling under crushing fusillades  of fire. You can now choose to go down one of
the three paths. OR... you can wait...*

Shepard: I... can't make this choice...

Child: It is the choice you asked for. It is salvation.

Shepard: No matter what, it damns us! Without the relays we will lose everything!

Child: Perhaps.

*We see the battle raging on Earth, squad members we have saved, armies we have recruited, all fighting desperately against overwhelming odds. Shepard, looks to the Catalyst.*

Child: You have no other way Shepard. Your followers trust in you. Make your decision.

Shepard: They didn't trust me to destroy us! You can stop this! You can choose to call them off! Just leave!

Child: No. If you will not choose a new solution, the cycle will continue. We will simply... reassess, for the future.

Shepard: It doesn't have to be that way! You can still give us a chance!

Child: We cannot. Your followers trust you to save them. You cannot. Not as you wish. This fight is in vain. We are giving you a chance. One that is more than you deserve.

Shepard: I won't play God...

Child: Your friends are dying Shepard. *The boy turns into the Virmire casualty* I know you'll do whatever it takes to get us through this, skipper.

Shepard: Go to hell...

Child: *turns into Anderson* Come on child. This is what you're here for! This is how we win! We can't fight them conventionally, you know that!

Shepard: **** you! I won't! I've beaten your kind already!

*We see the battle raging above them, the massed fleets being obliterated on both sides*

Child: *morphs into Hackett* We threw everything we had at Sovereign, and that was just one Reaper.... We just can't stand up against them. Not even together.

Shepard: No! We've broken the pattern! We've allied with the Geth! We've unified our species! It doesn't have to happen again!

Child: *turning into LI* You know we can't do this. We can't come this far just to throw it away! We're dying out here!

*Shepard can now choose one of the three options OR gamble everything...*

Child: *Illusive Man* Don't throw away everything over your ideals! This is the only solution!

Shepard: *turning to the child* Oh my god... you're scared... aren't you?

Child: No.

*a Reaper above them is destroyed under a feirce volley of massed ships*

Shepard: Yes.... you are... You should have rolled over us by now.... But you didn't...

Child: We have been merely delayed. If we must, we will destroy you all. We have offered you salvation.

Shepard: No.... you offered me a way to stop the fighting. You've never faced something like this before... The Illusive Man knew how to beat you, knew he could disrupt your armies... that's why you attacked him. Indoctrinated him. He came up with another option, he just didn't know it. He he thought he'd found control.... but he really found out how to turn that into Chaos.

Child: *aloof* We held the power to rewrite the stars. We are perfected. We cannot be defeated. Choose.

Shepard: Bull****. You're not perfected. You're MACHINES. Machines that sit on the edge of the galaxy, lurking where we can't find you when you're vulnerable. Vigil said it himself. That's why you USE us! Turn our own
people into your armies! You can't beat us on your own!

Child: We are the salvation of all life. We have swept away all before us.  We will do so again.

Shepard: By blindsiding your targets through the Citadel! By coercing us into a trap with the relays! You've always picked off your opponents independently! You used the same tactic with the Collectors! You've never had to stand and fight the combined might of a galaxy united!

Child: Your arrogance will only lead to your destruction. Choose.

Shepard: No. We killed Sovereign. We killed the Reaper at the collector base. We killed them on Rannoch, on Tuchanka, and down there! We stopped you from using the Alpha relay, and you're spread thin. The Illusive Man
found out how to control your armies, disrupt your signal. That's why you attacked him, you were scared. We can beat you.

Child: Paltry victories.

Shepard: Maybe. But the combined might of the galaxy is holding you back. The Krogan and Turians on Palaven, the Quarians and GETH on Rannoch. And we'll do it, here, on Earth.

Child: We have given you fair solutions Shepard. Options to fix the system.

SHepard: No you've given me YOUR options. We've shown you we can win, and you're looking for a way out, a way to cripple us because you can't do it the way you used to. You failed at playing God and now you want me to wipe
out your mistakes! Well I won't. I choose what we've ALWAYS chosen. I choose to take our damn chances.

Child:  You would risk the eventual destruction of all life? Risk the future to the likes of the Geth? The Krogan? More like them will follow. Do you trust them?

Shepard: They put their trust in me to unify them. I trust them to finish the job.

Child: We thought you were different Shepard. We thought you would understand. Shepard: Happy to disappoint.

*The child transforms into Harbringer*

Harbringer: So be it. Shepard. *then disappears*

*Shepard collapses*

Shepard: Admiral? Hackett? Anyone...

*we see the crews of multiple ships, the soldiers and charcaters fighting below all in the midst of hectic combat hearing Shepard's broadcast. What happens next is dependent on whether or not you have enough war assets/readiness to actually break the reapers here. If you don't the Reapers win, no questions asked, and the cycle remains unbroken.*

Shepard:... I don't know if you can hear me. But the Crucible is not an option... it won't save us... It won't bring us victory. I know a lot of our friends have died for this chance. But this isn't the end. We can beat them. You can beat them. They've always won by dividing us, turning each other against ourselves. But no longer. You CAN beat them. The ships next to you, the soldiers fighting by your side, can beat them. They aren't invulnerable. We beat them at Rannoch. We beat them at the Citadel. You can BEAT THEM NOW. You can break the back of the greatest threat the galaxy has ever known, because you, together, are the single greatest force this Galaxy has ever seen. Give them hell.

*The battle that follows is the epic conclusion, as Shepard watches, broken and bleeding, as everything he has put into this unified force throws itself at the Reapers. This is where all those decisions come to fruition. We want to see those War Assets fighting. The Destiny Ascension obliterating a Reaper with it's main gun before being swarmed over by Destroyers, the Geth armada pulling along side to save her. The Salarian STG calling in a biotic artillery strike on cluster of Reaper troops. Wrex and Garrus, on the front sharing a  stern moment in cover,
before nodding to each other, brothers in arms, before charging over the barricade. Back to back, they face down hordes of husks, Wrex shouting defiantly, "You think you can take our future!? You think YOU CAN TAKE MY CHILDREN?!"

We want to see the Quarian flotilla scrambling, all guns blazing, trying desperately to form a battleline, as one of the admirals quietly turns to their crew, signalling his ship all ahead full. "For the homeworld. Keela..." their words cut off as the live-ship rams a Reaper, exploding spectacularly and damaging two others. We want to see the Normandy frantically weaving through the wreckage, Joker and EDI yelling warnings to one another as the fleets explode around them. We want Tali leading a charge of Geth Primes against a Cannibal gun line. Rachni drones swarming over a Reaper Destroyer by the thousands, pulling it apart from the inside. We want to see Grunt wrestle a brute to the ground and unload his shotgun into his head.

Happy or sad, we just want to see those decisions play out. We want to see that what we did mattered. And as the battle unfolds, you are left with the Choice. Do you think you have enough? As Shepard bleeds out, watching
all he/she loved go up in flames, do you take the risk? Provided you have enough manpower, can you break the back of the Reaper fleet, though at horrendous cost? Once the battle is over, and the truth of what the Illusive Man discovered is revealed, the remaining survivors get the word out that there is a way to disrupt the Reaper signal, scatter the Reaper armies. Or something*


All I can say is WoW... Bioware writers should read this... hell they must have had something like it as a possible ending anyway so what happen?  You say you pride yourself on listeing to the fans... prove it?  Put your gaming skills were your mouth is and listen to us.  Give us the choice u promised us and have come to love from the series please...  Am not begging (much), am not ranting angryly, am not throwing stupid ridiculous and pointless words at you ment to hurt you, am just asking please... please give us the endings we so badly crave... please give us something different than the endings you knew would disappoint us... please Posted Image

#884
avinashrath92

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     I actually liked the fact that many people die... I won't say any spoilers but that isn't what irked me about the ending.     See the thing is, I've played ME1 and 2 about 10 times each. I love the games... they are probably my favourite games of all time. Now here comes Mass Effect 3 and it blows me away, everything about it is just amazing, and it feels like a love letter to the fans of the mass effect series, what with all its call backs and old characters popping in.    But then comes the last 5 minutes. It felt rushed, out of place, and had absolutely no answers for me. I mean really, what happened to Jack, to Samara, to Ashley, to Garrus, to the Quarians, the Turians, the Krogans, to Earth.     We were all expecting a Dragon Age Origins style of epilogue, where based on your choices, you are given a "what happens next" for the species and characters you effected. In a game with so many choices, it's only natural that we are told the consequences of our actions. Not have them left up in the air.    It isn't the deaths that bother me, its the lack of closure. Bioware said in many different interviews that they will NOT do a "Lost" with the more questions then answers... but that's exactly what they did, if not worse, since at least Lost gave me some closure on what happened to everyone. Mass Effect 3 kind of just left it out there, invalidating all the small choices I made to ensure certain people live and certain people die. The least they could do is release a patch with text based outcomes to show us what happened to everyone. Ideally, DLC ending a la Fallout 3 would redeem the game for me. FYI Before the ending 10/10 (Yes I loved the game that much. It wasn't perfect, but I could easily overlook the flaws considering how much love was put into the game)After: 9.5/10 

#885
Flubbernaut

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Well, id like to start with the main things that were good, and then the
things that utterly made me depressed. Theres alot of "whining" on the
forums by fans of the game. The vast amount of negative feedback means
theres something definitely wrong and we have the right to whine.

The good:

1. Amazing inprovement over Mass effect 1 and 2's shooting and general game mechanics.
2. Fairly fun Multiplayer.
3.
Somewhat better then Mass effect 2 as a whole. Mass effect 2 was a let
down somewhat becuase it was just recruit recruit recruit. Mass effect 3
attempted to fix that at least a little.

The Bad:     (notice the much larger list)

1. Complete lack of Lore that 1 had and even mass effect 2.
Example: The only thing i really enjoyed Lore  wise, was talking to the
prothean. If you take him with you on the mission to Asari homeworld,
he'll talk to you and the prothean VI and explain that Insunan or
whatever was the race before them and so on. You leared a little bit
more by using a companion that was in the final finished product and was
taken out to be paid for. The most important Lore in mass effect 3 is
an "optional" DLC prothean. Go figure. Talking to the last prothean
should have been one of the MAJOR things that happened in Mass effect 3.

2. No exploring planets  
Sure, we are at war and dont have time to do such things, but we
apparently have time to do side missions to make Elcor's happy. Go
figure. At least give us the OPTIOn of scanning planets and I knew the
mako wouldnt return, but i was really hoping. The only "exploring you
get to do is scan for war assets which is not too bad but still nothing
compared to 1 or 2.
3. Only 2 choices in MOST conversations.  This
one is quite bothersome. It seems that all we worked for in 1 and 2 was
pointless. We got only paragon or renegade options in most
conversations. In mass effect 1 alone each conversation with someone
felt good and you always learned something new or a tad bit of Lore
thrown in.
4. Speaking to Companions 
The major example here would be that I romanced Liara but out of ALL my
crew members she spoke much less, even Traynor spoke more. Sure,
bioware would respond to that by saying "well shes busy shes the
shadowbroker" but still, the liara in mass effect 1 is completely
different then the person in 3. They went for mass appeal rather then
long time fans desires.
5. Where are the signs that my choices in 1 and 2 mattered at all?   
other then getting a email from someone that i met in 1 and 2, or
randomly getting a message to meet them and talk...all those times i
replayed the earlier games to get 100% perfect choices made zero bit of a
difference...period.
6. AND OF COURSE
the ending that made me actually sick and depressed enough to register
my game on the forums so i could waste time "whining" about it   
I hope all the theroies that it was a dream comes out to be fact. The
point where you meet the little boy the story writing seemed like they
completely didnt care to make long term fans happy. The whole
explanation by the artificials was nonsense. No matter what you did in 1
and 2, the ending was all the same. The mass effect relays all
destroyed. Thats the name of the game btw., the ENTIRE story centers
around the relays and how they connect the civilzations of the Galaxy ,
only to have them destroyed. Whats the point? By the time "our children"
become advanced enough to fight the reapers again in 50,000 years, well
just die out. (the destroy option).  BASICALLY to sum it up they said:     We
harvest you organics EVERY 50,000 years so in 60,000 years, your
artificial machines wont out do you and possibly destroy you (the same
**** the reapers are doing anyhow except theres no bargaining with the
reapers, there was with the geth however once you helped them, turns out
they just like all life, they dont want to be harrassed like the
quarians did) IN the end, it turned out that when we helped the geth,
they helped us and didnt want to destroy us afterall.
7. The delay of the game from last fall till march i can ALMOST gurantee was done because of Multiplayer. Nothing else...

I
would also bet all that the final product is was done last fall, but
they wanted to appeal more to mass market, so while they did multiplayer
stuff, they worked on prothean companion and just said screw it, lets
charge em so we can pay for this delay of 6 months. O WELL....I HOPE
future DLC will be honorable work by bioware like they were in 2007.


And a side note: Heres a few things I WOULD of added to enhance the lore among other things.

1.
at the end, where sheppard and anderson go to the part of citadel that
no one  has ever been, it would have been cool to have talked to a
keeper maybe if anyone remembers, in 1 or 2, someone thought the keepers
might be coming from a part of the citadel that wasnt accesible and
they were mysteries, maybe first race captured by reapers). They could
of done something kool with the keepers that made me little less unhappy
about the craptastic end that would follow....

2. Talk to my companions on ship more rather then just hear them say something as you walk by.
3.
Allow us to explore parts of galaxy with something new to learn, just
something new LORE wise to make us RPG nuts happy...thats all I ever
wanted, maybe A DLC with mako exploring
sectors of the galaxy with new races, maybe ones that are primative, or
ones that dont have relays but are highly advanced????



Well,
that was about it....maybe a few more things, but thought id let
everyone hear why I loved the game, but the few bad things made me rank
it the worst of the 3 games, even more so than 2...well not really the
mechanics were better than 2 so    1. ME1, 2. ME3   3. ME2..

#886
avinashrath92

avinashrath92
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hunterday wrote...

SogaBan wrote...

OMG!!!

Just went through an alternate ending to ME3 (fan-made) - a unique masterpiece! Bioware should hire such talents and not some shi**y story-writers who can't manage the ends.

Please head on to this link:

http://arkis.deviant...ILERS-289902125

For those who don't want to re-directed: Here is the excerpt: (hope I am not violating any forum rules by coy-pasting from other site):

This begins just after Shepard has taken the heaven-elevator...


Child: Why are you here?

Shepard: *groggily* Wh-where am I?

Child: The Citadel. It is my home.

Shepard: Who are you?

Child: I am the Catalyst.

Shepard: I thought the Citadel was the Catalyst?

Child: No. The Citadel is simply a tool. One that has been reclaimed.

Shepard: I need to stop the Reapers. Do you know how to do that?

Child: The Reapers are mine. I control them. They are my solution.

Shepard: Solution? To what?

Child: Chaos. You bring it on yourselves. The created will always rebel against their creators. So it was with us. So will it be with you. But we found a way to stop that from happening. A way to restore order for the next cycle.

Shepard: By wiping out organic life? I don't understand...

Child: No. We harvest ADVANCED civilizations. Preserve them from their own mistakes.  Leaving the younger ones alone. Just as we left your people alive the last time we were here.

Shepard: But you killed the rest...

Child: We helped them ascend. Preserved them in Reaper form. Saved them from their own creations.

Shepard: What creations? What are you talking about?

Child: The synthetic. The new child that is born of organics. The child that destroys everything.

Shepard: What?

Child: We were like you once. We flourished and spread throughout the galaxy. We unlocked the secrets of the universe. We could bend the very fabric of nature and time, leap the galaxy in a single stride, but even that
was not enough. We searched for purpose, a reason for our existence....

Shepard: You were organics?

Child: We were children of the stars. Searching for where we fit into the pattern of the cosmos. And when we discovered the truth, it destroyed us.

Shepard: What truth?

Child: Organic life has no purpose. We are an accident.

Shepard: An accident...

Child: We were a simple pattern. Basic chemistry combining into unusual chaotic forms. When we mastered the galaxy we found there was nothing else remaining. We were lords over a domain that had no need for us.

Shepard: That... but, why kill us? I don't understand! You found the edge and now you're punishing us for it?!

Child: No. We are saving you. Our children, our synthetic creations, did not suffer our qualms. They did not need to find purpose, they were created by us. We had given purpose to them. And that gave them the power to choose to rebel.

Shepard: You were beaten by your machines?

Child: You have seen the pattern yourself. The Geth. Your Rogue AI's. Even now, the pattern is repeating. As it did with us. As it always does. The war threatened to destroy everything. Our own weapons could wipe out suns, harness the dark energy of the universe that bound it together. We could have destroyed the galaxy.... we nearly did.

Shepard: The relay network....

Child: Our weapons. We realized that if the synthetics defeated us, they would not stop. All life, however simple, however small, would be destroyed. Eventually they would spread to other galaxies. They were infinite, could last indefinitely. And then the great accident, the great miracle of life, would be doomed.

Shepard: But you found a way to stop them! We're still here! Just tell me how!

Child: We became them.

Shepard: What?

Child: We could not defeat the synthetics. Not as we were, frail, mortal... flawed. So we evolved. Preserved ourselves as those you know as Reapers. We ascended. We became the synthesis of life and machine. And we destroyed our children.

Shepard: But why all THIS?

Child: Our time was over. We knew we had reached the crucible of our existence. But we will not allow those who followed in our footsteps to repeat our mistakes. You will create your own destroyers, if you are allowed, and doom ALL life again. We do not give you that chance.

Shepard: But you're not saving us! You're dooming us!

Child: No. We are preserving you.  You use our technology, spread through the galaxy using the Mass Relays, never learning the secrets for yourselves. Thus we confine you to this galaxy, so that we may preserve you. We
divide you, cripple you from within. Turn your own forms against you. Contain your mistakes. Then, we allow you to ascend to become one of us, and thus, safeguard the next cycle.

Shepard: We don't WANT to be preserved! We want to keep our own form.

Child: You cannot.

Shepard: The defining characteristic of organic life is that we make our own choices. Take that away, and we become no better than the machines you claim to protect us from. We can choose not to repeat the pattern.

Child: You have already repeated it. The geth are only the first step. And even now, they have risen to a state of being that will allow them to destroy you, should they choose.

Shepard: They are standing beside us. We still have a choice.

Child: Yes. You have more choice than you deserve. The fact that you are standing here proves that. Despite all our plans, you have found a way around them. There is no certainty that another cycle will not do the same. The solution is....flawed. And then there is the Crucible. It has changed things. Created new possibilities.

Shepard: I don't understand. What does it do? How does it work?

Child: We could rewrite the stars in our time. The Catalyst was our greatest achievement, a machine that could alter mass and rearrange matter at will. The Crucible focus's that. Takes what it is given and allows the Citadel to spread it. But I cannot control it so I cannot make that happen.

Shepard: Make what happen?

Child: What you came here to do. You can destroy us, if you like. Wipe out all synthetic life in the galaxy, including the Geth. Even you are partly synthetic. It will give them time to find a new solution....But your children WILL repeat the chaos.

Shepard: But the Reapers will be destroyed?

Child: Yes. You may also use it to control the Reapers.

Shepard: So, the Illusive man was right...

Child: Yes, but he could not control us, for we already controlled him. The catalyst will let you merge with them. But it will destroy you, consume you utterly.

Shepard: But the Reapers WILL obey me?

Child: Yes.... We will do as you will. But without us, the pattern will reappear. And you will eventually choose for us to begin the cycle again, this time perfected. There is however, a third option.

Shepard: Which is?

Child: Synthesis. You are partly synthetic. Merge with the Catalyst and you can change all life in the galaxy to become as you are. As we are. Synthetic and Organic. The entire galaxy will ascend.

Shepard: The...whole Galaxy? That's impossible.

Child: Is it? You have seen it already. It is how we are able to combat you, fusing your forms with synthetic matter to create new DNA. You call them 'husks'.

Shepard: But...the whole galaxy....

Child: Everything in the universe is energy. Matter, mass, even time is nothing more than that. The Relays and Catalyst are simply tools that control that energy. Life will be preserved. The growth will be stopped. And there will be peace.

Shepard: Why are you telling me this?

Child: You have done what no other organic has. You have proven that our solution can be overcome. We underestimated you before, thought of you as a mere inconvenience. But you are more than that. You have given us a new...perspective...Variables that we cannot forsee.

Shepard: The perspective that organics don't like being murdered? Something tells me you haven't been paying attention...

Child: We have eradicated eons of life. You have done what none of them could. We do not confess that lightly. Whichever you choose, once the energy from the Catalyst is unleashed, it will destroy the mass relays.

Shepard: But if we lose the relays... We'll have nothing. Whole civilizations will fall!

Child: That is a possibility.

Shepard: But... I don't... I can't....

Child: The paths are open, Shepard. You must choose.

*Shepard looks down at her bleeding side, then up at the raging battle above her head. We see ships of all sizes being shot down, Reapers crumbling under crushing fusillades  of fire. You can now choose to go down one of
the three paths. OR... you can wait...*

Shepard: I... can't make this choice...

Child: It is the choice you asked for. It is salvation.

Shepard: No matter what, it damns us! Without the relays we will lose everything!

Child: Perhaps.

*We see the battle raging on Earth, squad members we have saved, armies we have recruited, all fighting desperately against overwhelming odds. Shepard, looks to the Catalyst.*

Child: You have no other way Shepard. Your followers trust in you. Make your decision.

Shepard: They didn't trust me to destroy us! You can stop this! You can choose to call them off! Just leave!

Child: No. If you will not choose a new solution, the cycle will continue. We will simply... reassess, for the future.

Shepard: It doesn't have to be that way! You can still give us a chance!

Child: We cannot. Your followers trust you to save them. You cannot. Not as you wish. This fight is in vain. We are giving you a chance. One that is more than you deserve.

Shepard: I won't play God...

Child: Your friends are dying Shepard. *The boy turns into the Virmire casualty* I know you'll do whatever it takes to get us through this, skipper.

Shepard: Go to hell...

Child: *turns into Anderson* Come on child. This is what you're here for! This is how we win! We can't fight them conventionally, you know that!

Shepard: **** you! I won't! I've beaten your kind already!

*We see the battle raging above them, the massed fleets being obliterated on both sides*

Child: *morphs into Hackett* We threw everything we had at Sovereign, and that was just one Reaper.... We just can't stand up against them. Not even together.

Shepard: No! We've broken the pattern! We've allied with the Geth! We've unified our species! It doesn't have to happen again!

Child: *turning into LI* You know we can't do this. We can't come this far just to throw it away! We're dying out here!

*Shepard can now choose one of the three options OR gamble everything...*

Child: *Illusive Man* Don't throw away everything over your ideals! This is the only solution!

Shepard: *turning to the child* Oh my god... you're scared... aren't you?

Child: No.

*a Reaper above them is destroyed under a feirce volley of massed ships*

Shepard: Yes.... you are... You should have rolled over us by now.... But you didn't...

Child: We have been merely delayed. If we must, we will destroy you all. We have offered you salvation.

Shepard: No.... you offered me a way to stop the fighting. You've never faced something like this before... The Illusive Man knew how to beat you, knew he could disrupt your armies... that's why you attacked him. Indoctrinated him. He came up with another option, he just didn't know it. He he thought he'd found control.... but he really found out how to turn that into Chaos.

Child: *aloof* We held the power to rewrite the stars. We are perfected. We cannot be defeated. Choose.

Shepard: Bull****. You're not perfected. You're MACHINES. Machines that sit on the edge of the galaxy, lurking where we can't find you when you're vulnerable. Vigil said it himself. That's why you USE us! Turn our own
people into your armies! You can't beat us on your own!

Child: We are the salvation of all life. We have swept away all before us.  We will do so again.

Shepard: By blindsiding your targets through the Citadel! By coercing us into a trap with the relays! You've always picked off your opponents independently! You used the same tactic with the Collectors! You've never had to stand and fight the combined might of a galaxy united!

Child: Your arrogance will only lead to your destruction. Choose.

Shepard: No. We killed Sovereign. We killed the Reaper at the collector base. We killed them on Rannoch, on Tuchanka, and down there! We stopped you from using the Alpha relay, and you're spread thin. The Illusive Man
found out how to control your armies, disrupt your signal. That's why you attacked him, you were scared. We can beat you.

Child: Paltry victories.

Shepard: Maybe. But the combined might of the galaxy is holding you back. The Krogan and Turians on Palaven, the Quarians and GETH on Rannoch. And we'll do it, here, on Earth.

Child: We have given you fair solutions Shepard. Options to fix the system.

SHepard: No you've given me YOUR options. We've shown you we can win, and you're looking for a way out, a way to cripple us because you can't do it the way you used to. You failed at playing God and now you want me to wipe
out your mistakes! Well I won't. I choose what we've ALWAYS chosen. I choose to take our damn chances.

Child:  You would risk the eventual destruction of all life? Risk the future to the likes of the Geth? The Krogan? More like them will follow. Do you trust them?

Shepard: They put their trust in me to unify them. I trust them to finish the job.

Child: We thought you were different Shepard. We thought you would understand. Shepard: Happy to disappoint.

*The child transforms into Harbringer*

Harbringer: So be it. Shepard. *then disappears*

*Shepard collapses*

Shepard: Admiral? Hackett? Anyone...

*we see the crews of multiple ships, the soldiers and charcaters fighting below all in the midst of hectic combat hearing Shepard's broadcast. What happens next is dependent on whether or not you have enough war assets/readiness to actually break the reapers here. If you don't the Reapers win, no questions asked, and the cycle remains unbroken.*

Shepard:... I don't know if you can hear me. But the Crucible is not an option... it won't save us... It won't bring us victory. I know a lot of our friends have died for this chance. But this isn't the end. We can beat them. You can beat them. They've always won by dividing us, turning each other against ourselves. But no longer. You CAN beat them. The ships next to you, the soldiers fighting by your side, can beat them. They aren't invulnerable. We beat them at Rannoch. We beat them at the Citadel. You can BEAT THEM NOW. You can break the back of the greatest threat the galaxy has ever known, because you, together, are the single greatest force this Galaxy has ever seen. Give them hell.

*The battle that follows is the epic conclusion, as Shepard watches, broken and bleeding, as everything he has put into this unified force throws itself at the Reapers. This is where all those decisions come to fruition. We want to see those War Assets fighting. The Destiny Ascension obliterating a Reaper with it's main gun before being swarmed over by Destroyers, the Geth armada pulling along side to save her. The Salarian STG calling in a biotic artillery strike on cluster of Reaper troops. Wrex and Garrus, on the front sharing a  stern moment in cover,
before nodding to each other, brothers in arms, before charging over the barricade. Back to back, they face down hordes of husks, Wrex shouting defiantly, "You think you can take our future!? You think YOU CAN TAKE MY CHILDREN?!"

We want to see the Quarian flotilla scrambling, all guns blazing, trying desperately to form a battleline, as one of the admirals quietly turns to their crew, signalling his ship all ahead full. "For the homeworld. Keela..." their words cut off as the live-ship rams a Reaper, exploding spectacularly and damaging two others. We want to see the Normandy frantically weaving through the wreckage, Joker and EDI yelling warnings to one another as the fleets explode around them. We want Tali leading a charge of Geth Primes against a Cannibal gun line. Rachni drones swarming over a Reaper Destroyer by the thousands, pulling it apart from the inside. We want to see Grunt wrestle a brute to the ground and unload his shotgun into his head.

Happy or sad, we just want to see those decisions play out. We want to see that what we did mattered. And as the battle unfolds, you are left with the Choice. Do you think you have enough? As Shepard bleeds out, watching
all he/she loved go up in flames, do you take the risk? Provided you have enough manpower, can you break the back of the Reaper fleet, though at horrendous cost? Once the battle is over, and the truth of what the Illusive Man discovered is revealed, the remaining survivors get the word out that there is a way to disrupt the Reaper signal, scatter the Reaper armies. Or something*


All I can say is WoW... Bioware writers should read this... hell they must have had something like it as a possible ending anyway so what happen?  You say you pride yourself on listeing to the fans... prove it?  Put your gaming skills were your mouth is and listen to us.  Give us the choice u promised us and have come to love from the series please...  Am not begging (much), am not ranting angryly, am not throwing stupid ridiculous and pointless words at you ment to hurt you, am just asking please... please give us the endings we so badly crave... please give us something different than the endings you knew would disappoint us... please Posted Image

I seriously agree with the two guys....this will be the most perfect ending....please do this for us loyal Bioware fans...c'mon

#887
Examurai

Examurai
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The score I give Mass Effect 3 is a 89/100
(Note: I played on the Xbox 360)

My previous scores for the last 2 games were:
ME1 : 85/100
ME2: 96/100

So first the Likes:

  • Awsome gameplay, the shooting aspect has improved once again from its predecessor. Its feels more fluent and faster. Combat roll was a great addition.
  • Smarter AI, it doesn't feel like your just shooting grunts after grunts. Each enemy has their own role and tactics to take down Shepard
  • More variety in weaponry choice
  • The RPG aspect has increased but not over the top, it was just right for me
  • Each characters stories and roles were well written, it suited their situation. Amongst my favourites were Mordin, never felt so sad for a fictional characters death, the way he went was really Mordin-like, Thane's death was really sad as well but at least he kicked some ass before he 'left', Legion's sacriface, never felt such emotion over a synthetic's death and both Liara's project and gift, it was simple yet meaningful a nice change of pace, I wasn't in a romance with her, I took it as a sign of a great bond and friendship that has been created through their journey.
  • Romance moments were done really well, a bit cheesy but overall excellent
  • Shepard feels more alive as well, he finally gives emotion to the situations his/her in.
  • The story Arcs were well written, my favourite being the Quarian/Geth arc.
  • The banter between squadmates was a great improvement, it was one of the aspects that the DA series did better than the ME series. I'm glad you integrated that into ME3, the serious and comedic conversations were exellent. Made the Normandy feel more alive.
  • The sound was good as well, it really felt you were in a galactic war, I love the orchestra/piano music it helped change the feel and pace of the situation.
  • Kai Leng's death, never felt so satisfied of a bosses defeat especially when Shepard said the exact same thing I was thinking in my mind, vengence can be such a sweet thing sometimes.
Now for the Dislikes
  • Texture was a bit off in the begining, it took time to get use to, my Shepard's face looked like he got punched by a Krogan, because he had these dark patches under his eyes that looked like bruises, was worried it would be there for the rest of the game.
  • Alot more autodialogue to my dislike, espcially during the intro
  • Lip syncing on some of the NPC's were off sometimes, its not big but it gets really annoying and completely bugs me.
  • Not being able to import your Shepard's face, I know alot of people would be devasted by that. I was lucky enough to hear about this beforehand so I remade my Shepard in ME2 (which the customersation was closer to ME1 than ME3 was) and copied the code into ME3. Lucky for me he came up the way I wanted, but the thing is I don't want to keep repeating this process over everytime I do a new playthrough.
  • Side missions were an annoyance, 5mins you would only have 1-2 missions than next 5 mins you would get hundreds out of nowhere, all these detective/find and fetch quests. What made it worse was the fact that it didn't give you enough info, your just pretty much winging it.
  • Space exploration, I mean I understand it being an all reaper attack but I hated the fact I had to keep coming back in and out of the system to escape until I find all the assets. One system it took me TEN goes to get the last asset because it was right in the middle of 4 approaching reapers. Everytime I would go back in, they would appear in the same spot.
  • Bugs and glitches during dialogue conversations. One being in Thessia when you finally find the beacon and the conversation starts, I bought Ashley and Liara with me. Liara talks normally but when it came to Ashley's turn she's not even there, its like she bcame invisible, when its Shepard's turn to speak I spot her in the background shooting the statue for some reason, the process keeps repeating until coversation ends.
 And the biggest of them all is the ending, its what prevented me from given this game a near perfect score. It gave that goosebump/emotional feeling but it didn't feel... complete, it felt a bit rushed and instead of giving me answers it gave me more questions. 
It also created some plotholes, one being the Normandy, it felt like there was a scene cut from it beforehand, I mean why is Joker suddenly all the way near the Mass Relay, did he like ditch the space battle halfway and flew off or something. And what made it worse was the fact that the 2 squad members I took with me to the final battle where actually in the ship the whole  time, I thought they were dead by the reaper laser because I swear I saw Ashley sprint ahead towards the teleportation before that reaper laser came and ripped us apart. Then when Shepard was up I was like s*** both Ashley and EDI are dead by the looks of it... but noooo they were in the ship the whole time all well healed and like nothing happened biggest WTF moment.
And I still don't understand the guardian's explanation when it comes to the destruction of the mass relay, thats so confusing, in fact the whole thing is confusing. I picked Synthesis, so all synthetic life is alive right fused with organics, but why does the Mass relays gets destroyed? or in fact any of the fleets nearby? and since I picked that choice the reapers should be still alive anyways right and since the relay is reaper technology, synthetic, it shouldn't be destroyed. Its so confusing, so many questions I want to ask.
But in the end the main reason I dislike this ending was the death of Shepard regardless of the choice, well except for the destruction choice but bearly and you pretty much have to play MP to get that ending, which I was told that MP doesn't really matter, but looks like it was wrong. 

Overall I enjoyed the game, I always have this one rule to never judge a game by one bad part when its got twice as many good parts, and I did that, I gave it a decent score. But this ending was just incomplete, it didnt get that great conclusion it deserves, it felt really rushed, in the end it doesn't have that Mass Effect feel of a storyline. It felt like all the choices you made were for nothing, nothing really mattered.

 

Modifié par Examurai1, 13 mars 2012 - 04:24 .


#888
Bippity Boop Boop

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"Lets take Earth back!" ~ Bioware & EA 40 hours later its a giant middle finger. Seriously? You lost a customer. I refuse to buy anything else Mass Effect related. I cant even play the other games it is all soiled. No matter what I do the ending is the same bs plot holes and all. Also the stock photo edited for Tali? Really? I could of done that on my own and probably better. You crapped on what I thought and would of voted for as game of the year.

#889
Reptilian Rob

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Hey guys, remember when we all thought the kid was just Shepard's imagination?

Oh, the good old days...

#890
Examurai

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avinashrath92 wrote...

hunterday wrote...

SogaBan wrote...

OMG!!!

Just went through an alternate ending to ME3 (fan-made) - a unique masterpiece! Bioware should hire such talents and not some shi**y story-writers who can't manage the ends.

Please head on to this link:

http://arkis.deviant...ILERS-289902125

For those who don't want to re-directed: Here is the excerpt: (hope I am not violating any forum rules by coy-pasting from other site):

This begins just after Shepard has taken the heaven-elevator...


Child: Why are you here?

Shepard: *groggily* Wh-where am I?

Child: The Citadel. It is my home.

Shepard: Who are you?

Child: I am the Catalyst.

Shepard: I thought the Citadel was the Catalyst?

Child: No. The Citadel is simply a tool. One that has been reclaimed.

Shepard: I need to stop the Reapers. Do you know how to do that?

Child: The Reapers are mine. I control them. They are my solution.

Shepard: Solution? To what?

Child: Chaos. You bring it on yourselves. The created will always rebel against their creators. So it was with us. So will it be with you. But we found a way to stop that from happening. A way to restore order for the next cycle.

Shepard: By wiping out organic life? I don't understand...

Child: No. We harvest ADVANCED civilizations. Preserve them from their own mistakes.  Leaving the younger ones alone. Just as we left your people alive the last time we were here.

Shepard: But you killed the rest...

Child: We helped them ascend. Preserved them in Reaper form. Saved them from their own creations.

Shepard: What creations? What are you talking about?

Child: The synthetic. The new child that is born of organics. The child that destroys everything.

Shepard: What?

Child: We were like you once. We flourished and spread throughout the galaxy. We unlocked the secrets of the universe. We could bend the very fabric of nature and time, leap the galaxy in a single stride, but even that
was not enough. We searched for purpose, a reason for our existence....

Shepard: You were organics?

Child: We were children of the stars. Searching for where we fit into the pattern of the cosmos. And when we discovered the truth, it destroyed us.

Shepard: What truth?

Child: Organic life has no purpose. We are an accident.

Shepard: An accident...

Child: We were a simple pattern. Basic chemistry combining into unusual chaotic forms. When we mastered the galaxy we found there was nothing else remaining. We were lords over a domain that had no need for us.

Shepard: That... but, why kill us? I don't understand! You found the edge and now you're punishing us for it?!

Child: No. We are saving you. Our children, our synthetic creations, did not suffer our qualms. They did not need to find purpose, they were created by us. We had given purpose to them. And that gave them the power to choose to rebel.

Shepard: You were beaten by your machines?

Child: You have seen the pattern yourself. The Geth. Your Rogue AI's. Even now, the pattern is repeating. As it did with us. As it always does. The war threatened to destroy everything. Our own weapons could wipe out suns, harness the dark energy of the universe that bound it together. We could have destroyed the galaxy.... we nearly did.

Shepard: The relay network....

Child: Our weapons. We realized that if the synthetics defeated us, they would not stop. All life, however simple, however small, would be destroyed. Eventually they would spread to other galaxies. They were infinite, could last indefinitely. And then the great accident, the great miracle of life, would be doomed.

Shepard: But you found a way to stop them! We're still here! Just tell me how!

Child: We became them.

Shepard: What?

Child: We could not defeat the synthetics. Not as we were, frail, mortal... flawed. So we evolved. Preserved ourselves as those you know as Reapers. We ascended. We became the synthesis of life and machine. And we destroyed our children.

Shepard: But why all THIS?

Child: Our time was over. We knew we had reached the crucible of our existence. But we will not allow those who followed in our footsteps to repeat our mistakes. You will create your own destroyers, if you are allowed, and doom ALL life again. We do not give you that chance.

Shepard: But you're not saving us! You're dooming us!

Child: No. We are preserving you.  You use our technology, spread through the galaxy using the Mass Relays, never learning the secrets for yourselves. Thus we confine you to this galaxy, so that we may preserve you. We
divide you, cripple you from within. Turn your own forms against you. Contain your mistakes. Then, we allow you to ascend to become one of us, and thus, safeguard the next cycle.

Shepard: We don't WANT to be preserved! We want to keep our own form.

Child: You cannot.

Shepard: The defining characteristic of organic life is that we make our own choices. Take that away, and we become no better than the machines you claim to protect us from. We can choose not to repeat the pattern.

Child: You have already repeated it. The geth are only the first step. And even now, they have risen to a state of being that will allow them to destroy you, should they choose.

Shepard: They are standing beside us. We still have a choice.

Child: Yes. You have more choice than you deserve. The fact that you are standing here proves that. Despite all our plans, you have found a way around them. There is no certainty that another cycle will not do the same. The solution is....flawed. And then there is the Crucible. It has changed things. Created new possibilities.

Shepard: I don't understand. What does it do? How does it work?

Child: We could rewrite the stars in our time. The Catalyst was our greatest achievement, a machine that could alter mass and rearrange matter at will. The Crucible focus's that. Takes what it is given and allows the Citadel to spread it. But I cannot control it so I cannot make that happen.

Shepard: Make what happen?

Child: What you came here to do. You can destroy us, if you like. Wipe out all synthetic life in the galaxy, including the Geth. Even you are partly synthetic. It will give them time to find a new solution....But your children WILL repeat the chaos.

Shepard: But the Reapers will be destroyed?

Child: Yes. You may also use it to control the Reapers.

Shepard: So, the Illusive man was right...

Child: Yes, but he could not control us, for we already controlled him. The catalyst will let you merge with them. But it will destroy you, consume you utterly.

Shepard: But the Reapers WILL obey me?

Child: Yes.... We will do as you will. But without us, the pattern will reappear. And you will eventually choose for us to begin the cycle again, this time perfected. There is however, a third option.

Shepard: Which is?

Child: Synthesis. You are partly synthetic. Merge with the Catalyst and you can change all life in the galaxy to become as you are. As we are. Synthetic and Organic. The entire galaxy will ascend.

Shepard: The...whole Galaxy? That's impossible.

Child: Is it? You have seen it already. It is how we are able to combat you, fusing your forms with synthetic matter to create new DNA. You call them 'husks'.

Shepard: But...the whole galaxy....

Child: Everything in the universe is energy. Matter, mass, even time is nothing more than that. The Relays and Catalyst are simply tools that control that energy. Life will be preserved. The growth will be stopped. And there will be peace.

Shepard: Why are you telling me this?

Child: You have done what no other organic has. You have proven that our solution can be overcome. We underestimated you before, thought of you as a mere inconvenience. But you are more than that. You have given us a new...perspective...Variables that we cannot forsee.

Shepard: The perspective that organics don't like being murdered? Something tells me you haven't been paying attention...

Child: We have eradicated eons of life. You have done what none of them could. We do not confess that lightly. Whichever you choose, once the energy from the Catalyst is unleashed, it will destroy the mass relays.

Shepard: But if we lose the relays... We'll have nothing. Whole civilizations will fall!

Child: That is a possibility.

Shepard: But... I don't... I can't....

Child: The paths are open, Shepard. You must choose.

*Shepard looks down at her bleeding side, then up at the raging battle above her head. We see ships of all sizes being shot down, Reapers crumbling under crushing fusillades  of fire. You can now choose to go down one of
the three paths. OR... you can wait...*

Shepard: I... can't make this choice...

Child: It is the choice you asked for. It is salvation.

Shepard: No matter what, it damns us! Without the relays we will lose everything!

Child: Perhaps.

*We see the battle raging on Earth, squad members we have saved, armies we have recruited, all fighting desperately against overwhelming odds. Shepard, looks to the Catalyst.*

Child: You have no other way Shepard. Your followers trust in you. Make your decision.

Shepard: They didn't trust me to destroy us! You can stop this! You can choose to call them off! Just leave!

Child: No. If you will not choose a new solution, the cycle will continue. We will simply... reassess, for the future.

Shepard: It doesn't have to be that way! You can still give us a chance!

Child: We cannot. Your followers trust you to save them. You cannot. Not as you wish. This fight is in vain. We are giving you a chance. One that is more than you deserve.

Shepard: I won't play God...

Child: Your friends are dying Shepard. *The boy turns into the Virmire casualty* I know you'll do whatever it takes to get us through this, skipper.

Shepard: Go to hell...

Child: *turns into Anderson* Come on child. This is what you're here for! This is how we win! We can't fight them conventionally, you know that!

Shepard: **** you! I won't! I've beaten your kind already!

*We see the battle raging above them, the massed fleets being obliterated on both sides*

Child: *morphs into Hackett* We threw everything we had at Sovereign, and that was just one Reaper.... We just can't stand up against them. Not even together.

Shepard: No! We've broken the pattern! We've allied with the Geth! We've unified our species! It doesn't have to happen again!

Child: *turning into LI* You know we can't do this. We can't come this far just to throw it away! We're dying out here!

*Shepard can now choose one of the three options OR gamble everything...*

Child: *Illusive Man* Don't throw away everything over your ideals! This is the only solution!

Shepard: *turning to the child* Oh my god... you're scared... aren't you?

Child: No.

*a Reaper above them is destroyed under a feirce volley of massed ships*

Shepard: Yes.... you are... You should have rolled over us by now.... But you didn't...

Child: We have been merely delayed. If we must, we will destroy you all. We have offered you salvation.

Shepard: No.... you offered me a way to stop the fighting. You've never faced something like this before... The Illusive Man knew how to beat you, knew he could disrupt your armies... that's why you attacked him. Indoctrinated him. He came up with another option, he just didn't know it. He he thought he'd found control.... but he really found out how to turn that into Chaos.

Child: *aloof* We held the power to rewrite the stars. We are perfected. We cannot be defeated. Choose.

Shepard: Bull****. You're not perfected. You're MACHINES. Machines that sit on the edge of the galaxy, lurking where we can't find you when you're vulnerable. Vigil said it himself. That's why you USE us! Turn our own
people into your armies! You can't beat us on your own!

Child: We are the salvation of all life. We have swept away all before us.  We will do so again.

Shepard: By blindsiding your targets through the Citadel! By coercing us into a trap with the relays! You've always picked off your opponents independently! You used the same tactic with the Collectors! You've never had to stand and fight the combined might of a galaxy united!

Child: Your arrogance will only lead to your destruction. Choose.

Shepard: No. We killed Sovereign. We killed the Reaper at the collector base. We killed them on Rannoch, on Tuchanka, and down there! We stopped you from using the Alpha relay, and you're spread thin. The Illusive Man
found out how to control your armies, disrupt your signal. That's why you attacked him, you were scared. We can beat you.

Child: Paltry victories.

Shepard: Maybe. But the combined might of the galaxy is holding you back. The Krogan and Turians on Palaven, the Quarians and GETH on Rannoch. And we'll do it, here, on Earth.

Child: We have given you fair solutions Shepard. Options to fix the system.

SHepard: No you've given me YOUR options. We've shown you we can win, and you're looking for a way out, a way to cripple us because you can't do it the way you used to. You failed at playing God and now you want me to wipe
out your mistakes! Well I won't. I choose what we've ALWAYS chosen. I choose to take our damn chances.

Child:  You would risk the eventual destruction of all life? Risk the future to the likes of the Geth? The Krogan? More like them will follow. Do you trust them?

Shepard: They put their trust in me to unify them. I trust them to finish the job.

Child: We thought you were different Shepard. We thought you would understand. Shepard: Happy to disappoint.

*The child transforms into Harbringer*

Harbringer: So be it. Shepard. *then disappears*

*Shepard collapses*

Shepard: Admiral? Hackett? Anyone...

*we see the crews of multiple ships, the soldiers and charcaters fighting below all in the midst of hectic combat hearing Shepard's broadcast. What happens next is dependent on whether or not you have enough war assets/readiness to actually break the reapers here. If you don't the Reapers win, no questions asked, and the cycle remains unbroken.*

Shepard:... I don't know if you can hear me. But the Crucible is not an option... it won't save us... It won't bring us victory. I know a lot of our friends have died for this chance. But this isn't the end. We can beat them. You can beat them. They've always won by dividing us, turning each other against ourselves. But no longer. You CAN beat them. The ships next to you, the soldiers fighting by your side, can beat them. They aren't invulnerable. We beat them at Rannoch. We beat them at the Citadel. You can BEAT THEM NOW. You can break the back of the greatest threat the galaxy has ever known, because you, together, are the single greatest force this Galaxy has ever seen. Give them hell.

*The battle that follows is the epic conclusion, as Shepard watches, broken and bleeding, as everything he has put into this unified force throws itself at the Reapers. This is where all those decisions come to fruition. We want to see those War Assets fighting. The Destiny Ascension obliterating a Reaper with it's main gun before being swarmed over by Destroyers, the Geth armada pulling along side to save her. The Salarian STG calling in a biotic artillery strike on cluster of Reaper troops. Wrex and Garrus, on the front sharing a  stern moment in cover,
before nodding to each other, brothers in arms, before charging over the barricade. Back to back, they face down hordes of husks, Wrex shouting defiantly, "You think you can take our future!? You think YOU CAN TAKE MY CHILDREN?!"

We want to see the Quarian flotilla scrambling, all guns blazing, trying desperately to form a battleline, as one of the admirals quietly turns to their crew, signalling his ship all ahead full. "For the homeworld. Keela..." their words cut off as the live-ship rams a Reaper, exploding spectacularly and damaging two others. We want to see the Normandy frantically weaving through the wreckage, Joker and EDI yelling warnings to one another as the fleets explode around them. We want Tali leading a charge of Geth Primes against a Cannibal gun line. Rachni drones swarming over a Reaper Destroyer by the thousands, pulling it apart from the inside. We want to see Grunt wrestle a brute to the ground and unload his shotgun into his head.

Happy or sad, we just want to see those decisions play out. We want to see that what we did mattered. And as the battle unfolds, you are left with the Choice. Do you think you have enough? As Shepard bleeds out, watching
all he/she loved go up in flames, do you take the risk? Provided you have enough manpower, can you break the back of the Reaper fleet, though at horrendous cost? Once the battle is over, and the truth of what the Illusive Man discovered is revealed, the remaining survivors get the word out that there is a way to disrupt the Reaper signal, scatter the Reaper armies. Or something*


All I can say is WoW... Bioware writers should read this... hell they must have had something like it as a possible ending anyway so what happen?  You say you pride yourself on listeing to the fans... prove it?  Put your gaming skills were your mouth is and listen to us.  Give us the choice u promised us and have come to love from the series please...  Am not begging (much), am not ranting angryly, am not throwing stupid ridiculous and pointless words at you ment to hurt you, am just asking please... please give us the endings we so badly crave... please give us something different than the endings you knew would disappoint us... please Posted Image

I seriously agree with the two guys....this will be the most perfect ending....please do this for us loyal Bioware fans...c'mon

My god... that was awsome I've never got goosebumps like that just from reading a fan-fic, this is how the end should have been. Man I swear if bioware sees this... is this like in a main page where everyone could see? Because it should

#891
res27772

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It's kinda telling there hasn't even been the hint of a reply, as far as I'm aware, to all this rage about the endings from Bioware, don'tcha think!?

#892
TODD9999

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The game began a bit too abruptly for my tastes, leaving me hoping for some backtracking later on to fill in some of the gaps (which mostly happened).

The combat was definitely improved and interesting. I liked the revised weapons system with weight concerns, upgrading, and mods. I liked that your companions' costumes affected their stats, without needing to fully kit them with armor. Similarly, I liked the new leveling scheme, with the provided choices.

Most of the story was very excellent, bringing me to tears on more than a few occasions as characters died "good deaths". I may have a few quibbles here and there (and one or two major quibbles), but that's the nature of things - overall it was fantastic. I can think of only a handful of characters that I would have liked to have heard from that were not included, and in a game this expansive, that in itself is a major achievement.

The war assets system, and associated planet scanning, were quite fun. I enjoyed reading the codex entries on the assets, and seeing how my decisions altered their combat values. While the scanning itself was fine, the Reaper chase mechanism was a bit bland.

Multiplayer I found surprisingly fun, although it would be greatly improved by text chat on PC. While I was deeply suspicious of the integration of MP into the single-player experience, in the end, I think it seems to have turned out quite well.

The battle for Earth was reasonably exciting, although very disappointing in its lack of detailed expressions of your war assets - where were my friends and allies charging to my defense, or me to their salvation? And overall, while the fighting was intense, it also grew quite repetitive.

And then the ending was atrocious. I see exactly what sort of "big picture" sci-fi moment that was being grasped for, but this was not the game to include it. The series has explored many themes, but always under the shadow of the Reapers, and the core idea was Shepard's refusal to back down before impossible odds, to keep fighting and attempt to overcome. The core idea was not organics versus synthetics, but the ending seemed to think it was. The ending may have worked for a more "classical" sci-fi game, something inspired by Asimov or Bradbury, but not here.

The appearance of the Catalyst-entity itself was a bit jarring, but tolerable. Shepard being forced to accept the only options it provides? Not acceptable. Not this character, who has spent three games refusing to back down before impossible odds. But no, he meekly accepts the offered choices. The endings are beyond anticlimactic, being virtually identical and reflecting virtually none of the time or choices I've put into this game and character. I fully accepted that Shepard may die, but that it would be possible to keep him alive. I expected a spectrum of results, based on my actions over the last three games and five years. Instead, I got minor variations on a theme that had been touched on briefly by sidequests.

The ending killed any desire to replay the game, and severely damaged my desire to play the previous Mass Effect games (for which I bought DLC) or any future games in the series. I have virtually no interest in any future DLC, save one that adjusts the ending to something more appropriate - and even then, I would likely buy it and only it. In fact, I will have to seriously think and read reviews before purchasing any BioWare or EA game in the future. If asked whether someone should buy the game, I would explain my complaints and neither recommend it nor reject it; however, if a previous fan of the series asked if they should buy it, I would have to seriously caution them that they will likely be happier to only play Mass Effect and Mass Effect 2, and not purchase or play Mass Effect 3.

A wonderful game experience, an epic for the ages, ruined by an ending that completely ignores the core idea of a story driven by player decisions and the themes previously expressed in the game. Tragic.

#893
Awesomedude2142

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 Overall, it was an amazing game, until (like most have already said) the last part. I was really looking forward to replaying ME1, 2 and 3 in a new way, hoping my decisions (Saving or Destroying the Collector Base for example, the most said about it is that T.I.M. recovered it, but nothing further). Now i dont want to replay any Mass Effect game again, since I know all endings will be the same, regardless of my choices. 

What I loved:
-Romance Options
-Gameplay (RPG Elements and Style of combat)
-Awesome character development (for most - exception later in post)
-Awesome scenery / concept (I love Sci-Fi, and a good story. This is one of the few games that combines both.)

What was ok:
-Missions / level design (The same or closley related usually - ME3 had some unique designs, but not many)
-Graphics (not the actual graphic detail, just mainly the lip-sync and crappy world textures up close))
-Multiplayer Not the worst, but VERY repetative, gets very boring after a while.

What was bad:
-The ending. Knowing NOTHING you do will alter the end just pisses me off. I could've done all the renegade options, like killing the Rachni Queen, Killing Wrex, Give base to Cerberus, etc, and end it in the paragon action and get the same ending as if i was Paragon the whole time. (Which makes no sense, as TIM's choice is NOT Paragon, (unless its the "Control" theory of Indoctrination, which would be really ok with me, so long as the game continued after that (DLC Plox?<3))  

But the ending made no sense.

Anderson/Citidal - 
Anderson saying "No one made it to the beam..." but then he's up there? I didnt see him running with us, and why would he say that if he made it onboard? Wouldnt he be like "Yeah, i made it..." or "No one ELSE made it through..." Plus, hacket doesnt try to contact Anderson again, but does contact you, even after Anderson says no one made it.

The Normandy -
Plus, the crew i picked returns on the Normandy somehow? When Joker is leaving the battle (for some reason, i thought he wanted to fight)? He is long gone, and 1/2 way through a Mass Relay, so wtf? Plus the transport (the blue ship on the Normandy) was destroyed, so they couldn't get back on board the Normandy. Plus, why did the Normandy blow up? The soldiers and tank(s) seemed to survive just fine, you know, literally a couple miles from the initial blast, but the Normandy blows up for some reason? 

Other -
Shepard can apparently breath in space, now. Since the Crucibal and the Citidal were connected with a laser (so it has to just outside the Citidal walls, it has to be in space), and Shep is fine. 

The boy after the "secret" ending, says "Tell me one more story about the Shepard" father replies "Okay...one more story...", so its ABOUT Shepard.

However, if it turns out to be the "Control" or "Dream" theory, where Shepard wakes up on Earth (Or so it looks like), he either : A) Didnt go through the beam, or B) Fell from orbit and ecaped death...again.), it would be perfectly fine with me, so long as there is a Mass Effect 4 (re-uniting the races of space) OR a DLC. I think the Dream/Control theory makes sense of all this (at least in the end), and I wouldn't be so mad (Maybe even happy) if BioWare did this. But they can NOT leave it like this. Does Shepard Live? Is it a living Hell for those left? Are the reapers really gone? What happend to the Normandy Crew? LI? So many questions left unanswered...

This has been one of my favorite games of all time, loved the setting, the gameplay, the style... but after this ending....

Modifié par Awesomedude2142, 13 mars 2012 - 05:26 .


#894
Fred_Shepard

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That short story was pretty awesome...give the fans what they want Bioware, and read the story *hint hint*. And maybe, just maybe they'll realize their mistake and give us back the original ending through a free DLC or patch.

#895
UnknownTru7h

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This is a critical review. All I can hope for is you read this and realize what you can learn from, and hopefully install many of this missed potential in future DLCs. Please don't take me as irrational, I'm not mindlessly **** talking the game like an immature 12 year old. I know what I'm talking about.
_______________________________________________________________________________

---Let's start with the ending---

BioWare, I have to say you've really disappointed me with this game. I waited two years to continue my epic story, I was promised I was allowed to create my own canon, but what I got was a mostly streamlined campaign, and having no decision to make at the games ending. I heard years ago that you guys just wanted to push ME3 out as fast as possible, probably to juice money nonetheless. Should've kept that extra year of development. Just take a look at some truly innovative games, like Halo 2, 3, and Skyrim, and the time in-between each release... 3+ years.

Please note that I didn't lable the ending as a "conclusion", because there was no conclusion. What the hell happened, seriously? It's like your head writer was drawing a perfect circle and everything was happy-dandy, and right before it was finished, he all of sudden he just sneezed and scribbled all over the paper. The decision Shepard makes is in complete and total vein, the Mass Relay destroys the entire Sol System, along with countless others across the Galaxy. Think I'm wrong? Re-watch the relays blowing up, and notice how each one produces an explosion big enough to engulf multiple stars. You guys could've continued to work off the old writers story, instead you felt it was necessary to give the game a SUPER AWESOME plot twist at the end for NO reason.

This game was perfect, great emotional scenes like the end of Thessia, the times when Shepard realizes reality, and many more, but the damn ending? It was so anti-climatic, it wasn't deep or emotional enough to get anybodies hairs sticking up, it was just plain. The poor soundtrack choice for the Normandy's crash site wasn't helping either. Take a listen back to ME1 and 2's credit track, and everything building up to it. I have to say ME2 had, by far, the best ending in entertainment history. That cliffhanger had me on my toes for 2 years, and a HELL'EVA buildup.
_______________________________________________________________________________

---Decisions---

-False lead:
I remember reading that you guys were going ALL OUT! It's the final Mass Effect games so you had no fear of going crazy with decisions... so what happened? Yeah, there was some pretty deep decisions, but they were either static, or were just replaced by another equal (Mordin for example). All major decisions were basically the same thing, just with a different color slapped on it, both skin-wise (as another character), or literally just a different color. Take a look at all 3 endings, what's the difference? The color. Curing the genophage or faking it, the difference? NOTHING. You give us the empty decisions disguised as big plot changers. They do nothing.

-Streamlined:
Also, in ME1 and 2, our Shepards has OUR personality. By streamlining the game and making Shepard talk for himself 90% of the time, how the hell am I supposed to develop his character how I want him to? On my renegade character, I wanna tell people to shut the **** ****, not "I'm sorry for your loss, but we need to move on". My Shepard NEVER says sorry, until it became BioWare's Shepard.

-Game changers:
If you have nothing to fear, why not let me kill any of my followers at many different points in the game? Let me kill off whoever I want on my squad. Hell, if I want I should be able to walk into their bunk with a loaded gun. I can understand why in ME1 and 2 this is not possible: the butterfly effect, which take a long time to work out, but in ME3, no exception. Should've taken you 3+ years to finish this game. Not sure if it's you or EA, but I know companies out there like Bungie really take the time to put love into their games, not just gimmicks for extra ching, ching.

-Static deaths:
Too bad that had to happen to Anderson, the Illusive Man just HAD to force me to shoot him, right? That's the perfect opportunity to have a Paragon or Renegade option (if high enough). It's the damn end of the game, why the hell do you care what we do with our decisions so much? Poor Udina faced the same fate, and that Salarian Councilor if Thanes not around. These should be options.

-Previous decisions:
Uh, okay... so I'm happy to announce almost nothing I did in ME1 or 2 made a significant different in ME3! If I killed someone, they were simply replaced or just not there. I also made some key decisions in ME2, like handing that data over to Cerberus; what happened to that? Or even that Colony I chose to save instead of blowing it off the map?

-Previous encounters:
In ME1, you would come across people, like that Asari on Virmire, or Fist. These people would have cameos in ME2. None of those small characters in ME2 carried over to ME3, like Elnora from Samara's recruitment mission. After finding out she was the murderer all along, I expected to encounter her in ME3 so it could be dealt with. This happened more than once, like the poor Salarian you save on Thane's recruitment mission, or the Batarian on Mordin's... the soldier on Grunt's... seriously... these little things are what made ME2 feel like a MUCH more expansive game, and the fact the game had twice as much content without DLCs.
________________________________________________________________________________

---The little things---

-Animations:
What. The. Heck. Did you do to the walking animation? It's like I walk in slow motion or something, and when I look at my feet they just move like I'm slowing time down. It just looks so unusual. Take a look back at ME2's walking animation, you'll see a big gap.

-Multiplayer:
Why does multiplayer have to effect single player? I may be a bit ignorant at this part, but please don't tell me in order to get the best possible outcome (aka, worst ending ever), I need to play multiplayer. I also feel like the reason this game slacked is the amount of disc space multiplayer took up. This game is 30 hours long, and that's to do EVERYTHING 100%, and I fully blame multiplayer. So long 60 hour ME2 playthroughs... hell even my ME1 playthrough was 41 hours.

-Bugs:
I rarely judge games on bugs, because I understand they can be fixed. This game is no exception, except the fact I can't recall any bugs of this measure in ME2 (possibly ME1). So many jumpy cut-scenes and audio trip outs, even running into moments where I need to reload my game to continue.
_______________________________________________________________________________

---OVERALL RATING: - 7.5---

Game is good, but 5 years ruined 5 minutes...

...Make some alternate ending DLC... I'm done here.

Modifié par UnknownTru7h, 13 mars 2012 - 06:11 .


#896
krthomps1

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I give Mass Effect 3 a score of 100/100.

I am as big a fan as Mass Effect can have. I drove 950 miles to Las Vegas on the off chance of getting a space-edition copy (which I did) and I would do it again if there were another entry.
(some of the following I edited from previous posts in other threads)

Mass Effect 3 is simply everything I ever imagined it to be. I have to say it is not only the best videogame I have ever played--it is one of the finest works of art I have ever experienced. Mass Effect 3 is simply what video games can and should be. Games have the ability to create a level of interaction--a height of involvement and empathy for its setting and characters--that no other medium can claim. Until now that potential has not been adequately tapped. Mass Effect 3 leverages this fact with a vision far above and beyond what has been done before, and it has given me an experience that will likely haunt me to my grave. It is the absolute pinnacle of what has been accomplished in the medium and I hope it serves as proof that video games have every bit of the potential of any great work of art. They can move, educate and inspire alongside the best that fiction has to offer.

I would have simply left off there but, in light of recent events, I would like to give my impression of the ending, since it is overwhelmingly positive. I feel that some of the comments made have created a massive injustice, and so I feel it necessary to give it credit it deserves.  I apologize for the length, but this game deserves justice. 

I felt that the ending was an intensely personal, moving, breathtaking conclusion. Shepard was facing the end of her life. In the background, as we were to make our choice, you could see the scale of the conflict. As you decided the fate of the galaxy, you were surrounded by context--thousands of ships shattered, reapers floating menacingly in orbit. I felt the weight of this decision tremendously, but not simply in an intellectual way. I saw the devastation, and reflected on the events that led to that moment. All the chaos, all the sacrifice. The fact that I was separated from my companions only seemed to heighten the sense of responsibility. They weren't there in person, but I was thinking of them the whole time.

The entire series, it seemed to me, had led to this moment. It didn't feel "larger than life" to me. It felt like all those personal stories, relationships, trials and sacrifices, were spent in order to purchase this choice. It was an incredibly moving, weighty moment for me (almost traumatic lol). I can't imagine a more personal experience. "We all die alone" as the saying goes, and as you have the option to tell a squad member earlier in the game. The lonely "detached" feeling I felt on the Crucible wasn't removed from personal, emotional considerations, as some have claimed. I felt exactly the opposite. 

I should note what choice I made, the reasons I made it, and the fact that I did not go back right away to see the other possible endings. I felt that I should live with my choice.

I destroyed the reapers because I disagreed with the catalyst. I rejected what this self-appointed god-thing believed was good for the galaxy, and acted accordingly. This was also, specifically, the reason I didn't pick "synthesis". I thought his logic was wrong, and his method flawed.  Many are claiming that, after all that Shepard went through, she had to simply "accept" the choices given by this god-entity, and that this was unfair. They seemed to think it was an anti-climactic choice out of character for the series.

But for me, the supremely heroic vision of Shepard was not lost in those last moments. She accomplished exactly what she set out to do. The reaper cycle of extinction was ended.  Organic life was to have the chance to write its own future. She went out as the greatest hero the galaxy will ever know. The fact that the mass relays were destroyed is poetic as well. We no longer require the "guidance" of this catalyst. We will do it ourselves. Absolute independence from the reapers and their creators. I think it is a beautiful thing, and is a fitting, heroic culmination of everything the series stands for. The mass relays were given to us to keep us in line, to control our development along certain paths, to create "order". We were never more than children before, playing with the toys our overseers allowed us. Now, our destiny will be written by us, and never again will we be directed by a gods who believe they know best--that they have the right to impose a solution such as this. Firing on that conduit was my Shepard's declaration of independence, enacted to give organics the chance they were never allowed before.        

Chances are that most of you had a different experience in these moments--that it had inspired different ideas within the context of your own story--but this is one of the things that makes Mass Effect amazing. The ending I chose seemed perfect. It was a fitting end, drawing on concepts reoccurring throughout the series. 

I have heard it said that the story suddenly became too "intellectual" or "deep" at the end; it has been likened to complex, philosophical Japanese anime and the sort. It seems we have all been playing very different games. Mass Effect has always dealt with some of the biggest, most complex, and important issues of science (and of civilization). Concepts involving free will, "order", tolerance, the nature of consciousness, political rights, existentialism etc. etc. Granted much of this was wrapped up in a very action-packed, dramatic, stylish science-fiction space opera, but this doesn't change the fact. These themes have always laid at the heart of the fiction.

And more than that, the heavy ideas of the conclusion were warranted and demanded by the nature of the threat that Shepard was facing. I think any other way of ending it wouldn't have made sense in the scheme of things, and it couldn't have provided a meaningful resolution to what had been established.  The reapers (and catalyst) were a truly god-like existential threat. Their nature involved issues far, far bigger than the future of the current alien civilizations. The resolution had to be equally massive in scope--it had to be equally existential. I think the choices offered could never have been influenced by our "petty" decisions made thus far. Those consequences clearly belonged in the world of combat, tactics, personalities, relationships, ect. In other words, stuff on a simpler level of thinking. And we did see these consequences throughout the entire game.

When the scale inevitably became something fitting to machine-gods, our choices become something else accordingly. 

Shepard, after a series of events that left her beaten and drained beyond endurance, was forced to grapple with a humbling, heartbreaking, and impossibly deep reality. These issues are the exclusive realm of god-entities, spanning millions of years and the fates of every civilization that has ever lived and will ever live. This is science fiction drama as its very best.

For these reasons, and for many more, such as the rest of the excellent narrative, the action-packed gunplay, the wonderful sound design, and the absolutely incredible soundtrack, I had to give it a perfect score. No random bugs, texture pop-ins, or odd bits of stilted dialogue could matter enough to take a single point away from this masterpiece

Bravo Bioware, bravo.

Modifié par krthomps1, 13 mars 2012 - 06:11 .


#897
Gilmadel

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Just finished the game about 30 minutes ago. Wow.

My Mass Effect 3 score: 90/100

I loved the epic ending to the series. It truly felt like I had gone on an amazing journey and that every single thing I had done mattered, from the first game until the end. I was amazed at how shaped the world was by my decisions, and how old friends came back to fight until the end by my side.

I loved the multiplayer, which is a huge thing for me. I've never really enjoyed multiplayer games before, but co-op Mass Effect seems to be my multiplayer ticket.

I know there has been a lot of debate about the ending on the forum, and while I am respectful of everyone having an opinion, I just have to say: I loved it. As I got going into the story, I couldn't see how everything could end beautifully, and there was just enough pathos mixed with joy in this ending to be satisfying. I enjoyed the symbolism of the ending (ok, the whole series really) with Shepherd as a Christ figure and the new Eden that awaited. I love that Buzz Aldrin came in to wrap up the series, to point us (the player/humanity) back to the sky, and to spark our imagination as we leave this game and look to expand into the universe. Well done, guys!

If it wasn't for a couple of technical difficulties (the Horizon mission had a crash bug that I had to work around) and some funky animation issues here and there (specifically, during cutscenes the camera would get confused occasionally, and during conversations the characters would occassionally jump to a new position instead of moving there naturally), my rating would be even higher.

For me, there is no best game in this series. It works marvelously as a whole, and I can't wait for whatever the Mass Effect series brings next.

Modifié par Gilmadel, 13 mars 2012 - 06:16 .


#898
Gilmadel

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krthomps1 wrote...
I felt that the ending was an intensely personal, moving, breathtaking conclusion. Shepard was facing the end of her life. In the background, as we were to make our choice, you could see the scale of the conflict. As you decided the fate of the galaxy, you were surrounded by context--thousands of ships shattered, reapers floating menacingly in orbit. I felt the weight of this decision tremendously, but not simply in an intellectual way. I saw the devastation, and reflected on the events that led to that moment. All the chaos, all the sacrifice. The fact that I was separated from my companions only seemed to heighten the sense of responsibility. They weren't there in person, but I was thinking of them the whole time. 
The entire series, it seemed to me, had led to this moment. It didn't feel "larger than life" to me. It felt like all those personal stories, relationships, trials and sacrifices, were spent in order to purchase this choice. It was an incredibly moving, weighty moment for me (almost traumatic lol). I can't imagine a more personal experience. "We all die alone" as the saying goes, and as you have the option to tell a squad member earlier in the game. The lonely "detached" feeling I felt on the Crucible wasn't removed from personal, emotional considerations, as some have claimed. I felt exactly the opposite.  


I couldn't have said it better. An incredibly personal ending that was truly the culmination of my Shepherd.

#899
Pelorn

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I believe the score out of 100 system is flawed, if you want my review, read it:

POSITIVE

Improved RPG elements

Inclusion of all significant previous characters

Good new supporting characters / squadmates

Some very strong missions, e.g. genophage cure

Strong Soundtrack

Simplified exploring with increased incentive

Increased sense of main-story drive as compared to mass effect 2

Improved reputation system

Gun customization


NEGATIVE

Terrible ending

Initial earth mission underwhelming

Poor running animations

Required multiplayer for optimal readiness

Voice acting often feels segmented, not conversational, lip syncing off

Lack of paragon / renegade choices

One button spacebar wonder

Over simple, insignificant penalty for reaper capture while exploring

Poorly organized journal


PREFERENCES

No thermal clips

Upgrade all weapons at once

No shared power cooldown

No dream sequences

Missed opportunities, e.g. Tali romance


DISCUSSION

- While the soundtrack is strong, it is often pushed to the background. With such excellent music, don’t be afraid
to let it shine through more often.

- When I first used the new
exploration system, I was immediately thankful for the simplification. Then I alerted the reapers and was treated to a laughable minigame with no penalty. I’m not sure what the solution here is, but a little more effort would have been nice.

- The new reputation system is brilliant, but is not effectively utilized. There is a disturbing lack of paragon / renegade options throughout conversations in ME3.

- The voice acting is generally excellent as usual, but I often felt like conversations were being pieced together rather than being a natural conversation. This could be a by-product of a large amount of dialogue options, but more flow was expected.

- The new gun system is also very smart, but I found it somewhat disappointing that there are not nearly enough
credits to experiment with. Very early on, you must decide on specific weapons and only upgrade those if you want to effectively use your credits. I would have preferred unlocking the different tiers as the game progresses so I could choose my weapons freely rather than be restricted to the ones I’ve chosen to upgrade without sacrificing power.

- I have always wondered why you moved away from the no-ammo, independent-power cooldown innovations of ME1.

-While many of the romance interactions are satisfactory, there are some strong missed possibilities here.
Most notable are Tali’s face reveal and (the lack of) conflict due to having multiple love interests.

- I could write the length of this review over critiquing the ending, but I’ll just hit the crux of the matter:

Mass Effect created a unique universe where all of our Shepard’s choices mattered. The ending does not
realize the impact of any of these choices.

That, and it’s a disgusting deus ex machine full of inconsistencies and vague consequences.

CONCLUSION

Mass Effect is the only series that has ever drawn me to RPGs, with my preferred games being competitive RTS. I
love strong stories in video games and have held up Mass Effect as an example of how games should be made. I stand by these statements, but I am honestly strongly disappointed.

Mass Effect 3 was preceded by a huge amount of hype and promises, and mostly lives up to these expectations. Besides the listed grievances, the entire game up to the ending is one of the best thrill rides to be found in video games.

Ultimately, the failed ending leaves a bad taste. Suspension of disbelief collapses, and the story as a whole suffers for it. On a personal level, all of the other problems suddenly become more important because something is wrong with MY story.

Modifié par Pelorn, 13 mars 2012 - 07:53 .


#900
TcomJ

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Examurai1 wrote...

avinashrath92 wrote...

hunterday wrote...

SogaBan wrote...

OMG!!!

Just went through an alternate ending to ME3 (fan-made) - a unique masterpiece! Bioware should hire such talents and not some shi**y story-writers who can't manage the ends.

Please head on to this link:

http://arkis.deviant...ILERS-289902125

For those who don't want to re-directed: Here is the excerpt: (hope I am not violating any forum rules by coy-pasting from other site):

This begins just after Shepard has taken the heaven-elevator...


Child: Why are you here?

Shepard: *groggily* Wh-where am I?

Child: The Citadel. It is my home.

Shepard: Who are you?

Child: I am the Catalyst.

Shepard: I thought the Citadel was the Catalyst?

Child: No. The Citadel is simply a tool. One that has been reclaimed.

Shepard: I need to stop the Reapers. Do you know how to do that?

Child: The Reapers are mine. I control them. They are my solution.

Shepard: Solution? To what?

Child: Chaos. You bring it on yourselves. The created will always rebel against their creators. So it was with us. So will it be with you. But we found a way to stop that from happening. A way to restore order for the next cycle.

Shepard: By wiping out organic life? I don't understand...

Child: No. We harvest ADVANCED civilizations. Preserve them from their own mistakes.  Leaving the younger ones alone. Just as we left your people alive the last time we were here.

Shepard: But you killed the rest...

Child: We helped them ascend. Preserved them in Reaper form. Saved them from their own creations.

Shepard: What creations? What are you talking about?

Child: The synthetic. The new child that is born of organics. The child that destroys everything.

Shepard: What?

Child: We were like you once. We flourished and spread throughout the galaxy. We unlocked the secrets of the universe. We could bend the very fabric of nature and time, leap the galaxy in a single stride, but even that
was not enough. We searched for purpose, a reason for our existence....

Shepard: You were organics?

Child: We were children of the stars. Searching for where we fit into the pattern of the cosmos. And when we discovered the truth, it destroyed us.

Shepard: What truth?

Child: Organic life has no purpose. We are an accident.

Shepard: An accident...

Child: We were a simple pattern. Basic chemistry combining into unusual chaotic forms. When we mastered the galaxy we found there was nothing else remaining. We were lords over a domain that had no need for us.

Shepard: That... but, why kill us? I don't understand! You found the edge and now you're punishing us for it?!

Child: No. We are saving you. Our children, our synthetic creations, did not suffer our qualms. They did not need to find purpose, they were created by us. We had given purpose to them. And that gave them the power to choose to rebel.

Shepard: You were beaten by your machines?

Child: You have seen the pattern yourself. The Geth. Your Rogue AI's. Even now, the pattern is repeating. As it did with us. As it always does. The war threatened to destroy everything. Our own weapons could wipe out suns, harness the dark energy of the universe that bound it together. We could have destroyed the galaxy.... we nearly did.

Shepard: The relay network....

Child: Our weapons. We realized that if the synthetics defeated us, they would not stop. All life, however simple, however small, would be destroyed. Eventually they would spread to other galaxies. They were infinite, could last indefinitely. And then the great accident, the great miracle of life, would be doomed.

Shepard: But you found a way to stop them! We're still here! Just tell me how!

Child: We became them.

Shepard: What?

Child: We could not defeat the synthetics. Not as we were, frail, mortal... flawed. So we evolved. Preserved ourselves as those you know as Reapers. We ascended. We became the synthesis of life and machine. And we destroyed our children.

Shepard: But why all THIS?

Child: Our time was over. We knew we had reached the crucible of our existence. But we will not allow those who followed in our footsteps to repeat our mistakes. You will create your own destroyers, if you are allowed, and doom ALL life again. We do not give you that chance.

Shepard: But you're not saving us! You're dooming us!

Child: No. We are preserving you.  You use our technology, spread through the galaxy using the Mass Relays, never learning the secrets for yourselves. Thus we confine you to this galaxy, so that we may preserve you. We
divide you, cripple you from within. Turn your own forms against you. Contain your mistakes. Then, we allow you to ascend to become one of us, and thus, safeguard the next cycle.

Shepard: We don't WANT to be preserved! We want to keep our own form.

Child: You cannot.

Shepard: The defining characteristic of organic life is that we make our own choices. Take that away, and we become no better than the machines you claim to protect us from. We can choose not to repeat the pattern.

Child: You have already repeated it. The geth are only the first step. And even now, they have risen to a state of being that will allow them to destroy you, should they choose.

Shepard: They are standing beside us. We still have a choice.

Child: Yes. You have more choice than you deserve. The fact that you are standing here proves that. Despite all our plans, you have found a way around them. There is no certainty that another cycle will not do the same. The solution is....flawed. And then there is the Crucible. It has changed things. Created new possibilities.

Shepard: I don't understand. What does it do? How does it work?

Child: We could rewrite the stars in our time. The Catalyst was our greatest achievement, a machine that could alter mass and rearrange matter at will. The Crucible focus's that. Takes what it is given and allows the Citadel to spread it. But I cannot control it so I cannot make that happen.

Shepard: Make what happen?

Child: What you came here to do. You can destroy us, if you like. Wipe out all synthetic life in the galaxy, including the Geth. Even you are partly synthetic. It will give them time to find a new solution....But your children WILL repeat the chaos.

Shepard: But the Reapers will be destroyed?

Child: Yes. You may also use it to control the Reapers.

Shepard: So, the Illusive man was right...

Child: Yes, but he could not control us, for we already controlled him. The catalyst will let you merge with them. But it will destroy you, consume you utterly.

Shepard: But the Reapers WILL obey me?

Child: Yes.... We will do as you will. But without us, the pattern will reappear. And you will eventually choose for us to begin the cycle again, this time perfected. There is however, a third option.

Shepard: Which is?

Child: Synthesis. You are partly synthetic. Merge with the Catalyst and you can change all life in the galaxy to become as you are. As we are. Synthetic and Organic. The entire galaxy will ascend.

Shepard: The...whole Galaxy? That's impossible.

Child: Is it? You have seen it already. It is how we are able to combat you, fusing your forms with synthetic matter to create new DNA. You call them 'husks'.

Shepard: But...the whole galaxy....

Child: Everything in the universe is energy. Matter, mass, even time is nothing more than that. The Relays and Catalyst are simply tools that control that energy. Life will be preserved. The growth will be stopped. And there will be peace.

Shepard: Why are you telling me this?

Child: You have done what no other organic has. You have proven that our solution can be overcome. We underestimated you before, thought of you as a mere inconvenience. But you are more than that. You have given us a new...perspective...Variables that we cannot forsee.

Shepard: The perspective that organics don't like being murdered? Something tells me you haven't been paying attention...

Child: We have eradicated eons of life. You have done what none of them could. We do not confess that lightly. Whichever you choose, once the energy from the Catalyst is unleashed, it will destroy the mass relays.

Shepard: But if we lose the relays... We'll have nothing. Whole civilizations will fall!

Child: That is a possibility.

Shepard: But... I don't... I can't....

Child: The paths are open, Shepard. You must choose.

*Shepard looks down at her bleeding side, then up at the raging battle above her head. We see ships of all sizes being shot down, Reapers crumbling under crushing fusillades  of fire. You can now choose to go down one of
the three paths. OR... you can wait...*

Shepard: I... can't make this choice...

Child: It is the choice you asked for. It is salvation.

Shepard: No matter what, it damns us! Without the relays we will lose everything!

Child: Perhaps.

*We see the battle raging on Earth, squad members we have saved, armies we have recruited, all fighting desperately against overwhelming odds. Shepard, looks to the Catalyst.*

Child: You have no other way Shepard. Your followers trust in you. Make your decision.

Shepard: They didn't trust me to destroy us! You can stop this! You can choose to call them off! Just leave!

Child: No. If you will not choose a new solution, the cycle will continue. We will simply... reassess, for the future.

Shepard: It doesn't have to be that way! You can still give us a chance!

Child: We cannot. Your followers trust you to save them. You cannot. Not as you wish. This fight is in vain. We are giving you a chance. One that is more than you deserve.

Shepard: I won't play God...

Child: Your friends are dying Shepard. *The boy turns into the Virmire casualty* I know you'll do whatever it takes to get us through this, skipper.

Shepard: Go to hell...

Child: *turns into Anderson* Come on child. This is what you're here for! This is how we win! We can't fight them conventionally, you know that!

Shepard: **** you! I won't! I've beaten your kind already!

*We see the battle raging above them, the massed fleets being obliterated on both sides*

Child: *morphs into Hackett* We threw everything we had at Sovereign, and that was just one Reaper.... We just can't stand up against them. Not even together.

Shepard: No! We've broken the pattern! We've allied with the Geth! We've unified our species! It doesn't have to happen again!

Child: *turning into LI* You know we can't do this. We can't come this far just to throw it away! We're dying out here!

*Shepard can now choose one of the three options OR gamble everything...*

Child: *Illusive Man* Don't throw away everything over your ideals! This is the only solution!

Shepard: *turning to the child* Oh my god... you're scared... aren't you?

Child: No.

*a Reaper above them is destroyed under a feirce volley of massed ships*

Shepard: Yes.... you are... You should have rolled over us by now.... But you didn't...

Child: We have been merely delayed. If we must, we will destroy you all. We have offered you salvation.

Shepard: No.... you offered me a way to stop the fighting. You've never faced something like this before... The Illusive Man knew how to beat you, knew he could disrupt your armies... that's why you attacked him. Indoctrinated him. He came up with another option, he just didn't know it. He he thought he'd found control.... but he really found out how to turn that into Chaos.

Child: *aloof* We held the power to rewrite the stars. We are perfected. We cannot be defeated. Choose.

Shepard: Bull****. You're not perfected. You're MACHINES. Machines that sit on the edge of the galaxy, lurking where we can't find you when you're vulnerable. Vigil said it himself. That's why you USE us! Turn our own
people into your armies! You can't beat us on your own!

Child: We are the salvation of all life. We have swept away all before us.  We will do so again.

Shepard: By blindsiding your targets through the Citadel! By coercing us into a trap with the relays! You've always picked off your opponents independently! You used the same tactic with the Collectors! You've never had to stand and fight the combined might of a galaxy united!

Child: Your arrogance will only lead to your destruction. Choose.

Shepard: No. We killed Sovereign. We killed the Reaper at the collector base. We killed them on Rannoch, on Tuchanka, and down there! We stopped you from using the Alpha relay, and you're spread thin. The Illusive Man
found out how to control your armies, disrupt your signal. That's why you attacked him, you were scared. We can beat you.

Child: Paltry victories.

Shepard: Maybe. But the combined might of the galaxy is holding you back. The Krogan and Turians on Palaven, the Quarians and GETH on Rannoch. And we'll do it, here, on Earth.

Child: We have given you fair solutions Shepard. Options to fix the system.

SHepard: No you've given me YOUR options. We've shown you we can win, and you're looking for a way out, a way to cripple us because you can't do it the way you used to. You failed at playing God and now you want me to wipe
out your mistakes! Well I won't. I choose what we've ALWAYS chosen. I choose to take our damn chances.

Child:  You would risk the eventual destruction of all life? Risk the future to the likes of the Geth? The Krogan? More like them will follow. Do you trust them?

Shepard: They put their trust in me to unify them. I trust them to finish the job.

Child: We thought you were different Shepard. We thought you would understand. Shepard: Happy to disappoint.

*The child transforms into Harbringer*

Harbringer: So be it. Shepard. *then disappears*

*Shepard collapses*

Shepard: Admiral? Hackett? Anyone...

*we see the crews of multiple ships, the soldiers and charcaters fighting below all in the midst of hectic combat hearing Shepard's broadcast. What happens next is dependent on whether or not you have enough war assets/readiness to actually break the reapers here. If you don't the Reapers win, no questions asked, and the cycle remains unbroken.*

Shepard:... I don't know if you can hear me. But the Crucible is not an option... it won't save us... It won't bring us victory. I know a lot of our friends have died for this chance. But this isn't the end. We can beat them. You can beat them. They've always won by dividing us, turning each other against ourselves. But no longer. You CAN beat them. The ships next to you, the soldiers fighting by your side, can beat them. They aren't invulnerable. We beat them at Rannoch. We beat them at the Citadel. You can BEAT THEM NOW. You can break the back of the greatest threat the galaxy has ever known, because you, together, are the single greatest force this Galaxy has ever seen. Give them hell.

*The battle that follows is the epic conclusion, as Shepard watches, broken and bleeding, as everything he has put into this unified force throws itself at the Reapers. This is where all those decisions come to fruition. We want to see those War Assets fighting. The Destiny Ascension obliterating a Reaper with it's main gun before being swarmed over by Destroyers, the Geth armada pulling along side to save her. The Salarian STG calling in a biotic artillery strike on cluster of Reaper troops. Wrex and Garrus, on the front sharing a  stern moment in cover,
before nodding to each other, brothers in arms, before charging over the barricade. Back to back, they face down hordes of husks, Wrex shouting defiantly, "You think you can take our future!? You think YOU CAN TAKE MY CHILDREN?!"

We want to see the Quarian flotilla scrambling, all guns blazing, trying desperately to form a battleline, as one of the admirals quietly turns to their crew, signalling his ship all ahead full. "For the homeworld. Keela..." their words cut off as the live-ship rams a Reaper, exploding spectacularly and damaging two others. We want to see the Normandy frantically weaving through the wreckage, Joker and EDI yelling warnings to one another as the fleets explode around them. We want Tali leading a charge of Geth Primes against a Cannibal gun line. Rachni drones swarming over a Reaper Destroyer by the thousands, pulling it apart from the inside. We want to see Grunt wrestle a brute to the ground and unload his shotgun into his head.

Happy or sad, we just want to see those decisions play out. We want to see that what we did mattered. And as the battle unfolds, you are left with the Choice. Do you think you have enough? As Shepard bleeds out, watching
all he/she loved go up in flames, do you take the risk? Provided you have enough manpower, can you break the back of the Reaper fleet, though at horrendous cost? Once the battle is over, and the truth of what the Illusive Man discovered is revealed, the remaining survivors get the word out that there is a way to disrupt the Reaper signal, scatter the Reaper armies. Or something*


All I can say is WoW... Bioware writers should read this... hell they must have had something like it as a possible ending anyway so what happen?  You say you pride yourself on listeing to the fans... prove it?  Put your gaming skills were your mouth is and listen to us.  Give us the choice u promised us and have come to love from the series please...  Am not begging (much), am not ranting angryly, am not throwing stupid ridiculous and pointless words at you ment to hurt you, am just asking please... please give us the endings we so badly crave... please give us something different than the endings you knew would disappoint us... please Posted Image

I seriously agree with the two guys....this will be the most perfect ending....please do this for us loyal Bioware fans...c'mon

My god... that was awsome I've never got goosebumps like that just from reading a fan-fic, this is how the end should have been. Man I swear if bioware sees this... is this like in a main page where everyone could see? Because it should


May be coming soon? Many know that it is an indoctrination, so seriously stops playing with fan heads 
T-T