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Mass Effect 3 Fan Reviews (May Contain Spoilers)


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#901
Flammenpanzer

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My Review on the Game:

Gameplay: 10 / 10
Best gameplay of the series. Fluid movement and combat, makes a great RPG shooter. Quite a few epic scenes.

Story: 9 / 10
Awesome story, loved every bit of it. Great voice acting...really set the tone of the game.

Ending: 3 / 10
Hated ending, due to teleporting / revived crew members and stargazer scene. Only negative part of the game.

Overall: 9.5 / 10

You will love every bit of this game up until the last 5 minutes. If you can look past the last 5 minutes, this game will not disappoint.New composer is a great asset to the soundtrack. With good headphones / speakers, the audio is amazing.

Modifié par Flammenpanzer, 13 mars 2012 - 08:16 .


#902
krthomps1

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Pelorn wrote...

I believe the score out of 100 system is flawed, if you want my review, read it:


Maybe as a system, a score out of 100 has its limits. But provided we give our standards and our justification, it certainly has its uses, I think.

I judged Mass Effect, as I judge all things, by essentials.  Everything can be improved in little ways with hindsight and more time.  A 100 score, to me, means that in every essential respect, Bioware nailed it.  The only reason I would have taken a few points away was if there was something (or enough things) bad enough to take away from the overall experience.  I didn't believe this was so.  I could have listed off a bullet-point list of issues (provided I could have remembered enough of them), but it wouldn't have been pertinent. 

No one ever claimed that Ridley Scott's "Alien" wasn't a masterpiece because that planet at the beginning looked strange, or because the alien drooled too much, or because the dvd menu wasn't as streamlined as it could have been.  "Alien" deserved a 100 for being visionary, for delivering something groundbreaking and wonderfully executed, and so does this. 

Modifié par krthomps1, 13 mars 2012 - 08:31 .


#903
crazychris153

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my rating is 85/100
I liked the game in almost all aspects as i found myself playing it way more than I should have and finishing it in 1 weekend. I thought that the from ashes DLC did much better than equivalent DLC in mass effect 2 as Jarvik (i think that's how you spell his name) was more actively involved in the story.

However I do have 3 problems with the game.
1. I was annoyed at how you could not talk to your squad most of the time, I found that was quite annoying as I enjoyed being able to chat with squad members in the first 2 games whereas in me3 it felt like there was little point in talking to them most of the time.
2. I found that the romances did not contain much as you got only 2 conversations in most of them. similar to my first dislike/problem
3. I hated the endings as they seemed to take all the choices I made in the previous 2 games and ignored them. It felt as if the story from Me1-Me3 started appropriately narrow branched out to include my choices then snapped shut. also the ending left me unwilling to play the series any more as it felt like I was just working back to the same end, not my own ending. I have to say that until the last part even though I had heard the ending was bad I just wanted to defend the series which I had enjoyed so much then the end just left me unsatisfied and annoyed. I desperately hope you have something too add which will fix the end and provide a decent conclusion to this great series. the ending seemed to be like a sudden change of plan in an attempt to make the series something completely different to what it has been. like you got bored and wanted to do something new.

Modifié par crazychris153, 13 mars 2012 - 08:35 .


#904
JawmuncherX

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I gotta say i loved every second of it, Ending Included.
I haven't played a game that had me emotionally connected for quite some time, so that alone made it special. I'd definitely say this game is in my top 10 of all time.

#905
Firnwind

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Before the ending: 95/100
After the ending: 15/100 (the same with the previous mass effect games, after that it makes no sense to replay that story parts...)

I really wonder why Bioware hates all their lore and effort they put into building a believable sci-fi universe and then destroying it all with this ending...

Of course they could make DLC and other games in this childrens fairy tale universe or start in a new universe that has nearly nothing to do with what they have built.

I was amazed at this games and was looking forward to see more and more of this universe but now there is nothing left for me but to be disappointed.

I am glad that some are happy with the ending as they can still enjoy it now and in the future and it might be the crazy disappointment speaking to me but I don't see how I can ever enjoy it again.

I got 45 hours of fun (+several hours multiplayer) out of it so it was a fair deal and I have no right to feel betrayed but thats the funny thing as this is exactly how it feels and what makes it so hard.

Perhaps in a few days/weeks I can see things different...

#906
wright1978

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Overall impressions are very negative. If this is the direction Bioware is heading in i'll be picking up future games from the bargain bin once they drop in price. I've loved their games for the immersive roleplaying experience they used to provide but they seem to have removed that in favour of railroaded interactive storytelling.


Positives:
The Prothean. A great character. Find it shocking he's not in the standard game.
Combat. I'm story fiend not a combat one but the combat seemed solid


Negatives:
Auto Shep/canon shep: Whatever you want to call him. Shep speaks all over the place.There's so many times i expected a conversation choice to pop up but instead Auto Shep starts spouting some nonsense. Full decisions my ass.

Character import: Doesn't import Me1 faces. Very poor.

The Kid/dream sequences: Despise every second that kid is on screen and those stupid dream sequences.

ME2 Characters: A couple of them(Mordin/Legion) got decent content but lots of the others very little attention.

Romances: I romanced Miranda. I get a fade to black scene and Liara's face popping up at the. Very disappointing at such lack of effort.

The endings: Truly awful. Zero variety. Mass relays always destroyed, Normandy always crashing.

#907
sammcl

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 I can't put a score on this game, lets just say I loved 99% of it and was disappointed with some story choices, here are my thoughts:

Gameplay
I don't think I can find a problem here, The weight system allowed for faster cooldowns which felt better than ME2. Not once did I run into an enemy with two defense layers plus health, I hated that in ME2, it made Warp and Overload too necessary. They should be used but not to the exclusion of almost everything else, and here the balance felt right (at least on Hardcore difficulty, I've only just started Insanity).

Skill trees felt good, there was enough customisation and you started out with a couple of filled skills. Controls were great for the most part, being able to roll in all directions is a nice bonus. The only hiccup was sprinting into cover, sometimes I'd pop into cover then immediately out, I guess it was by holding spacebar too long, should have required registration of a second keypress to exit cover.

Sound
Didn't feel quite as strong as ME2's soundtrack but it was good. "An End, Once and For All" the quiet piano track is amazing, totally fit the situations it was used and is very powerful, it really saddened me. 

Story
Now, I'm about to have a big negative section, so lets preface that with positive. The entire story felt really bleak which was appropriate. There were fantastic moments and overall, I loved the story (at least the gist of it) and especially the characterisation. I was very disappointed with the ending and a couple of lame story devices but 95% of the story was outstanding.

The Highs
Mordin's Death: Mordin was an incredible character, I loved his mannerisms and has songs, I loved talking to him about the ethics of the Genophage, his death was handled perfectly. For a  worthwhile cause and while singing.

Legion's Death: Similarly Legion was a great character, discussing the Quarian-Geth conflict from the Geth perspective, similarly his death was handled well, again for a good cause.

Continuity of prior choices: This was good, the choices I made in ME1 finall came to fruition less emphasis on paragon/renegade dialogue choices was good. 

The Lows
Sidelining ME2 Characters: This was an odd choice considering it was the more successful game, I loved what happened with Mordin and Legion but being unable to recruit romancable characters was a bit annoying. Thane's exclusion made sense given he was terminal, Miranda, Jacob and Jack...not so much. They were portrayed well enough but shouldn't have been brushed to the side, shoulda been in your squad.

The Kid: I hate when people try to force you to care about someone and think that using a kid will do it. I couldn't care less about this little fella and being forced to dream about him 3 times didn't help. If you really wanted to have us lose someone we cared about you should have used an established character and the cause of death should have been more directly linked to Shepard's actions than "The kid got on a shuttle but it was destroyed." Why not have Anderson in a death situation and Shepard being forced to leave him or die himself?

The Miracle Device: Ahhh, the hidden plans on Mars that conveniently show up precisely when the Reapers arrive...total cop out. When this was presented to me I was quite disappointed. There could still have been a special weapon, just not like this, maybe link it to the Collector Base from ME2, if you save it, Cerberus finds tech that is powerful enough to destroy Reapers but of course causes collateral damage in creating it. If you destroyed the base, you have to fight the war conventionally, High losses for the ethical choice or low losses for the Cerberus route.

The Ending: Every choice I've been presented with thus far had clear parameters, this one was muddy. I've always been able to make the choices and clearly see upsides and downsides, this one stumped me.
  • Why Ghost Boy? This is a really weird representation and as far as I know it wasn't explained, this says to me that the whole sequence is in Shepard's mind since he's been obsessing over the kid for the whole game. And if that's the case, nothing matters.
  • Three crappy choices: This is something I hated about Deus Ex Human Revolution as well, this is the end of the story, don't give us three crappy choices, especially when prior actions have only arbitrary influence. Especially when self sacrifice is involved, self sacrifice for rubbish results does not feel good.
  • Control: Shepard dies to control the Reapers, could make sense I guess, but does he do this indefinitely? What ramifications does this have for the Galaxy? This feels like the tacked on choice that nobody really considers but might re-load a save to see what would happen.
  • Destruction: After that beautiful mission reuniting the Geth and the Quarians and getting to know EDI throughout the whole game, this is a bit of a kick in the teeth, what's more this is the only option where Shepard doesn't expressly die.
  • Synthesis: This is just weird, it seems like it's meant to be the happy ending choice, the Reapers leave and everyone lives but what exactly does the synthesis mean? We've been told it results in peace but this is coming from "ghost boy, lord of the reapers" who thought peace could only be achieved by killing everything intelligent each cycle. Does this really mean it alters brain function to make organics less chaotic or something? BAH, it's weird.
  • Choices not influenced by prior actions: This one's the nail in the coffin, not only are you presented with 3 bad choices, they aren't linked to your previous actions in any intelligible way. Your galactic readiness level unlocks access to the endings but why? Why do more fleets allow you to destroy rather than control the Reapers? Why do yet more fleets allow you to synthesise life? It makes no sense, this was completely mishandled. The galactic readiness should have influenced the extent of the losses in a similar fashion to the suicide mission from ME2 and even your readiness for specific tasks, Krogan makes a good ground team, Turains in the air etc... That at least has a direct link, your military strength was super low, so we beat the Reapers but Earth got destroyed, mid readiness could have Earth saved but meaningful characters dead, complete readiness would be the happy ending.
  • Feeling upon completion: At the end of the previous games I felt really satisfied, especially in ME2, the suicide mission was superb and very heroic, bolstered by amazing music. This game had the powerful music in "An End, Once and For All" but not the powerful ending. I didn't feel like a hero, I felt like I'd failed. The galaxy was saved from the Reapers but it all came down to that final choice, nothing before really mattered, very anticlimactic.


#908
Samuel_Valkyrie

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I loved the game. I felt that, because I played a savegame from part 1 through 2, I had a lot of added value. A lot of quests where open to me, that I feel I only had because I played ME1 and ME2. And the culimination of all those people I helped joining me in the battle for Earth? yes, that felt good. And after that, the long, huge fight storming to the Conduit in the centre of London...yes, that was a rush.

Then, the ending.

I can see what they were trying to accomplish. I can see how it may be indoctrination. I can see how it ties together with the rest of the story, ever since ME1. I can see all that.

My greatest problem? It is a false choice, set by parameters, underlying assumptions, to which neither I, or my Shepard, agree. namely, that war between synthetics and organics is inevitable. I simply do not agree with that.

Furthermore, suppose the indoctrination interpretation is true, it is still completely in line with what the Reapers/Catalysts want and/or expect from us.

Option 1: Control - All humans want is to control synthetics, to rule over them, use them as instruments. Peace is not an option. / Alternatively, Shepard is not strong enough to withstand indoctrination, just as TIM wasn't.
Option 2: Destroy - All humans want is to destroy that which they do not know. Peace is not an option. [Only scenario where he is, but **** it because it is forcing a renegade option on me, just as TIM forced me to a Renegade interrupt.)
Option 3: Synthesis - Shepard is not strong enough to withstand indoctrination, and, in fact, is so much indoctrinated already, that he actually believes it's for the best of the entire galaxy. (Also, a true Paragon would never chose this option, because it forces a fundamental change on people everywhere. A true Paragon fights for peace, but doesn't destroy people for it.

Beyond the lack of closure, those are my gripes. It's a false assumption the choices are based on, and each choice can be seen as forced, influenced by indoctrination.

#909
Amratis

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SciCurious wrote...

*snip*

It’s not the lack of a tidier or happier conclusion: it is the fact that none of the potential endings make sense in the world, as presented, and moreover resort to a bizarre deus ex machina in their execution. I can think of no example in which the introduction of a new character at the eleventh hour has been of service to a story, especially when central to the main conflict’s resolution. Regarded in conjunction with the arbitrary nature of the options given (in particular: the fact that the Catalyst is suddenly willing to simply throw over its millenia-compassing plan for ‘saving’ organics with the proviso that all current synthetics be destroyed along with the Reapers, and the concept that Shepard jumping back into the same light beam she just rode up will now trigger synthesis between machines and organics Because The Catalyst Says So)-- I follow why it is people feel the endings are a punishment, cobbled together less for the sake of resolving the story than for generating a negative emotional response. No, I don’t think it is part of a Machiavellian plot to spread despair, but it does look to me like there was panic on how to wrap up the series in an unpredictable way, and instead of taking a comfy route that has Shepard zapping the Reapers, throwing a big memorial parade for the fallen, and riding off into the stars on the Normandy, they threw everything they had at contriving a costly, emotional ending, without working backwards to justify it. The result is upsetting but also perplexing, failing signally to provide a sense of resolution to Shepard’s story. It doesn’t make enough sense. The conspiracy theories that spring up around the finale should not be better grounded in the lore than the story’s overt ending is. And following up such a big, beautiful, and often genuinely gut-wrenching story as Mass Effect 3 otherwise is, it’s an enormous disappointment, because there’s ample proof the team can write to earn and justify emotional responses, without tearing down everything they have built to do it on the cheap. And I do believe they tried, and I support the effort: it does not diminish their previous successes. But the bottom line for me is that this ending was ultimately a failure, and a failure at the end of a story is apt to affect perception of the whole.


Dude, this is IT, exactly it. Thankyou.

#910
Mandemon

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 This the review I wrote on other forum. I opt it as it in here.

DON'T BUY THIS GAME.

Now that I got your attention, allow me to expand above point: If you are fan of Mass Effect 1 & 2, don't buy this game. If you haven't played either, then go ahead and buy it. Ruin 3 games for price of 1.

Now, on to reasons.

The game is good[/i]. That's the paradox here. Game play is solid, story had me in hold until last 5 minutes of the game(which is why you shouldn't buy this if you are a fan) and in general I enjoyed the game. I felt "This is it, this is the final act", running around trying to build large enough alliance/fleet to finally take on the Reapers.

Graphics are same as ME2, same engine although better optimized, runs better than ME2. However, I saw numerous clipping issues and other small graphical problems that weren't in ME2. Also, voice sometimes cuts out with lines, good thing I had subtitles on.

Side missions are mainly simple fetch quest, go to System X, scan around, elude reapers and find Object Y, return it to Z. I was midly disappointed that full blow side missions are rare, although they have more direct impact on the story now.

Now, the finale and reason why you shouldn't buy this game. Skip this if you don't want spoilers.

SPOILERS START

You fight trough war torn London, Reaper forces everywhere, your allies getting over run everywhere. Finally you reach the portal to Citadel , but Harbinger then Harbinger hits you, leaving everyone except you dead. You too are nearly dead, pretty much only alive because you are too stubborn to give up now[/i]. You get to the Citadel with Anderson and indoctrination hits in, trying to make you and Anderson to give up. The Illusive Man comes up and... acts just like Saren from ME1[/i], claims he can use Reapers for his own uses. You can even make him commits suicide with high enough Paragon/Renegade score!

But it gets worse.

All your actions are ignored and you are presented Deus Ex: Human Revolution ending. That is correct, nothing you did matters anymore. There are three options with no changes except what color the ending is. Nothing matters anymore, you don't even get epilogue! Endings are officially Control/Destroy/Synthesis. To me, they are Lose/Lose/****ing Lose. 

For Shepards sake I didn't save Rachni for nothing, I saved them to give them a new chance! I ended Geth-Quarian war with both sides alive! Worked my ass off to keep everyone alive on Suicide Mission. I didn't kill Wrex and I even cured Genophage, sacrificing one of my favorite characters. During the game, I lost several characters I liked, Thane, Mordin and Legion, all which where interesting and someone I had grown to like.

And all that is thrown out. Choose you ending color, Blue, Red or Green. In two of them, Sphepard dies. In the only one, where we even have hope for Shepard surviving, EDI and Geth are wiped out.

Worst part is, that the thing that forces is choice on you, you are not allowed to argue with it. It claims that Synthetic and Organic life in will go to war and Synthetic will wipe out all Organic life. BULL****, EDI hates Reapers for what they do! Geth and Quarians were in war short time ago, now they are here to kick some Reaper ass! THERE IS NO NEED FOR THIS!

Whole thing is nothing but Deux Ex Machima, a cop out. Or more precisely, Diabolus Ex Machima. This thing comes out of nowhere in last 5 minutes of the game and invalidates everything you have worked for 3 games.

END OF SPOILERS.

There we go. Horrible ending ruins entire trilogy. I originally planned to play whole series again, just to see how things changes but I don't anymore. It doesn't matter.

Modifié par Mandemon, 13 mars 2012 - 09:51 .


#911
adp10390

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It's hard to give this game a single score because so much of it was spot on. Up until the final 10 minutes, it's a solid 90/100 for me, then... it feels like it was taken over by a different set of writers or something.  Prior to that, there are so many engaging, cinematic, evocative scenes.  Even the ambient dialogues were fantastic.  I remember being particularly moved by the sense of mounting desperation of the Citadel refugees.

Plenty of people have voiced their opinions about the ending and the fact that it doesn't adequately incorporate player choice the way the rest of the series (and the rest of BioWare's games) does so well.  It bothered me a lot, too, but there is one thing that not as many have mentioned, and it's the explanation given about the reapers.  Not the explanation itself, but the fact that one was even offered.  The reaper threat has so much more power and mystery when we don't know what the driving force behind them is.  What's scarier than an immortal race of sentient squid-machines who want to exterminate all life in the galaxy, when their reasons are fundamentally incomprehensible to us because they're so far beyond us in terms of intelligence and experience?  No backstory or explanation is going to be satisfying as much as fear of the unknown is going to be compelling in this case.  It's like reducing the Force from a mystical cosmic energy brimming with poetry and elegance to some contrived, nonsensical midichlorian count.

#912
Silver77nz

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The Good:
I will give you props the game was amazing up until the last 15 minutes. The game made me laugh and made me cry. I felt the pressure and urgency. The relationships were fleshed out and amazing. Amazing love scenes and dialogue. The cameo's were great. The combat system was great. Weapon and armor mods were wonderful. Going to different races home planets was amazing and every home planet was unique and beautiful. Graphics were beautiful and the music was beautiful.

Now the bad:
Straight femshep had 2 options Kaidan or continued Garrus romance. ME2 romances got the short end of the stick. The endings made no sense what so ever. I have no idea what the hell happened to me or my crew. The ending left me with so many questions it is disturbing! How did the people I had with me in battle magically end up on the Normandy? How did the Normandy get away from the battle with those people who were with me on the battlefield? Where is this island? At the destroy ending where I'm alive where am I? Was I on London ground zero or on The Citadel somewhere? Was I knocked uncounscious? Did I even do anything at all? Was I hallucinating? Was I indoctrinated? Were the Repears trying to indoctrinate me? Why is the ghost child that has been haunting me the Catalyst? What was with all the weird black wisps? What is up with the bald men, women and Keepers in the strange long hallway? How the hell did the Illusive Man control me? Did he install Repear tech in me? How did Anderson get ahead of me when he was behind me? How did I magically no longer have blood running down my arms when the child beams me up to the magical area where I have to choose Door #1, Door #2, or Door #3. Those explanations didn't even make sense. I have no idea what happened to any of my friends. I have no idea what happened to all the other planets because of no epilogue. Why did I play ME1 and ME2 so many times just to play ME3 just to have an ending where I felt like nothing I did mattered and left me with more damn questions. I feel so damn frustrated. I thought ME3 was suppose to tie up loose ends and all it did was leave me with a feeling of emptiness, anger and frustration. I don't think I will play the other 3 Shepards I have because it just emotionally is too draining and their is absoultely no payoff in the end. No description what so ever of what happened to anyone. All I get is an Island with different team mates and a child with a older man that is it. Which then leaves even more questions.

#913
Khran1505

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I honestly loved the game. It was one of the best games I've played and definately the best of the entire Mass Effect series. It had great character investment, great interactions and great story telling. The combat was fun and challenging and the amount of quests and side quests really kept me going in game. The visuals were amazing and the final battle against the Reapers was on a scale I've never seen before. It was all fantastic and I love it.

However, it's not perfect. We already agree the endings were absolute horsesh*t and really felt like a slap to the face out of left field. To me, it all felt rushed and completely pointless. You could easily replace it with the supposed original "dark energy" ending and it'd make so much more sense, even if you'd agree or not whether that ending is good at all. I felt no closure and the ending truly was absolutely horrible. No post-epilogue DLC is going to wash this bad taste away, it was an awful ending to an epic trilogy.

On a minor nitpicking note, though awfully distracting, the laziness of BioWare with the google image rips such as Tali's face and that wintery background thing at the post-credits scene really shows. I don't know what caused BioWare to just photoshop this crap together but shame on you. We deserve better than this and you are better than this.

Yeah, a brief review but those are my thoughts. It's a fantastic game and I still love it to bits, I just choose to ignore the final 10 minutes and go on as is.

#914
EmGo

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EmGo wrote...

 My Mass Effect Score: 50/100  (-50 for endings... only for that, the rest is epic)
(I am trying to be as objective as I can)
First of all I wanted to thanks everyone who created Mass Effect Universe and Mass Effect 3. You did an amazing job, you created characters that became my friends and I laughed with them and cried with them. You gave me this beautiful world with amazing planets, fantastic music and the most important thing: unbeliveably amazing and fantastic characters :)

POSITIVE:wub:
- great story, you didn't dissapoint in making the third game
- beautiful graphics
- great music
- continuation of fantastic characters who I think as friends mostly :) and I am incredibly attached to them :) (all those tragic scenes of death - oh man, I was crying and hiccupying)
- heart-wrenching moments that made me cry (tali and legion etc., thane's death etc.)
- romance: well I romanced only Garrus in all my 30 playthroughs and must say that you didn't dissapoint in the romance department :lol: I had so much fun on a date with Garrus, I love conversations with him, all those hugs and kisses. I am pretty sure that the most of Garrus' fangirls are pretty happy with ME3, I know I am and I am Garrus fangirl ;) But of course there could be more... (conversations etc. oh well :D:wub: But still great job! 
- I just LOVED how all those popular quotes found their way back in ME3. That was so funny! I loved all those hints about calibrations or Tali having a shotgun etc. For someone who played ME1 and ME2 more than 30 times it was really great :)
- I like what you did to planet scanning
- I like what you did to Citadel
- I like conversations around the CItadel when you can sided with someone - great!
- I love that EDI got a body
- James Vega: when I found out about him few months ago I was furious ("where is my Garrus?!") but suprisingly he is a great character and I had a lot of fun with him :)
- Liara: I didn't have an opinion about Liara in ME1, in ME2 I started to dislike her, but in ME3 you made me look at her in some other ways, I don't even know how and right know I really like her and I have one heart-wrenching moment with her  0.o you made me emotionally attached to her and I didn't know that was possible!!
- Genophage and the Geth: great conclusions to those big galactic problems - it was perfect
- turian councilor admitting he was wrong and trying to help - yep, I like it very much
- talking with Kaidan about the Horizon - you really DID listen to your fanbase - love it :)
- war room, gathering the army - love it
- difficult choices - no matter what you do you will lose someone - fantastic! I cried so much...
- the moment when the assassin temporarly wins - showing us that sometimes we can't  win, I felt so much anger and hopelessness - love Shepard conversations after that (I am trying to ignore the endings, so when you ignore them, that moment is great, give you so many emotions)
- combat - I SOOO love the omniblade and all that rolling around ;)

NEGATIVE - minor issues:
- Citadel quests - I didn't know where to go, to whom, with what and what was going on really... (also: quest with rescuing the elcor? a lot of people had problems wth that one, me included)
- in some conversations characters are moving wrongly - twisting their heads etc. but fortunately not in essential conversations
- Normandy - I understand about the remodeling thing, but as in ME2 she was a place where you can feel relatively safe and homey, in ME3 she is unfinished and I didn't have much fun running around her. I don't understand why later in the game her state couldn't change 0.o

NEGATIVE - BIG ISSUE:
- THE ENDINGS! - I love the whole game: beautiful, heart-wrenching, inspiring... except the last 10 minutes. I only recently logged to forums here, but I have been a great fan of the Mass Effect Universe since ME1. I was always defending the games with teeth and nails :) I played in ME1 and ME2 with ALL extras and DLCs more than 30 times. that is more or less 1500 hours. I grew so attached to all characters, I loved them, I cried with them, I was angry with them. After the ending I feel completely defeated in a wrong way, like if someone just gutted me. I didn't expect one of those happy endings where everyone survives with rainbows and bunnies. No, I understand the deaths of Wrex, Mordin, Legion or Tali and more. It is a war there are sacrifices and victims. Ok, I understand. But I feel like you just took away all those great emotional moments with my crew, with my LI, all of my choices because at the end none of that was important - no matter what I did in ME1 and ME2 the ending is the same in three subtly different versions. I feel so defeated and sad. I don't want play it, I have 30 characters created for ME3 and I don't want to play it again because I know that in the end nothing will matter. Galaxy is doomed, all the races are doomed. I feel cheated, because after all those great possibilites, choices, you gave us the only one ending that is sad, doesn't fit with ME Universe and show me that those 1500 hours I spent making my "perfect" saves are for nothing because no matter what, everything will be doomed and everyone will die, mostly from starvation or in fight for food. What's wrong with you Bioware? Please, please! Make DLC that gives us another endings worse and better. I don't care, I will pay, I won't be yelling about the price. I am so emotionally connected to this Universe that I really don't care at this point. But right know I don't think I will play ME ever again with those endings. It is too much.




I am sorry,. but I forgot about one very, VERY IMPORTANT person;
POSITIVE:
Javik! - he is as awesome as he can get, please consider giving us more extras about him :D He is too cool ;)

#915
Toninator808

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 I for one enjoyed the game. The storyline was extremely solid, and the character development was well thought of. The connections you gain through Shepard and the other companions are practically flawless.

A couple of drawbacks though,

-I would've liked to see more of the choices you make in ME1 & 2 play a role in ME3 and have a deeper involvement in those such as side questlines that dont just revisit old companions, but have some sort of resolution since ME3 was supposedly the "end" of the trilogy. Interesting twists in the first two games would've been cool to incorporate also. For example, Haestrom. I was intrigued by that notion and would've liked to see some investigation of that and other interesting things that happened before.

-In the menu, and more specifically the journal, I would've had an easier time finishing quests if I had some sort of marker that shows an active quest or whatnot. Roaming throughout the Citadel picking up random quests makes for a clogged up journal...and since I like to try to do everything in the game, this becomes mentally fatiguing. 

-The storyline was extremely predictable. Don't get me wrong, it was amazing, but predictable. For one, I figured that the Citadel was the catalyst for the crucible once it was mentioned. What else could it have been? I also figured that I would have a major choice to make in the end to make the crucible work. I kept thinking, "How much do you wanna bet that this gun isn't even gonna work without me dying?" Turns out this was true. Predictability could be a downfall, but even though I could kinda figure out what was going to happen, I still enjoyed playing the game. 

-I got basically 3 feelings from this game: sadness, despair and hopelessness. This isn't really a drawback, but I still think it should be mentioned. There wasn't much more to feel. Everything was either getting bad or worse. Old crew menbers slowly died off.  There were some spots of hope and resolution, for example, when the genophage was cured, or when I retook Rannoch, but when it came to emotional integration i would've liked feeling a little happier during the game. I think this is why I stuck with my LI for the entire game (who was Ashley for me). I kept finding myself going back to the hospital or to the observation deck just to see if she had anything to say that would lift my spirits. If this is how you wanted us to feel, then great job. haha

-I would've liked to see more cinematic convo between Shepard and the crewmates and especially with the LI. Standing there listening to them talk for the entire time with Shepard having uncontrollable responses wasn't really engaging for me.

-Lastly, the ending.

I saw a lot of potential here, and it felt like the ending was rushed. I was confused for the majority of the time. You are given a choice between cotrolling the reapers, destroying them, or synthesizing with them, and I have many, many questions.

What I couldn't grasp was why Shepard had to die for each choice? Could it have been because he was the only one there? If someone else had gotten tho the Citadel, would they be able to do what Shepard did? Did he need to die because he had a connection to the Protheans?

How is electrocuting yourself to death controlling reapers? Why couldn't Shepard shoot the thing to destroy the reapers from a distance instead of charging it with his pistol and getting engulfed in the blast? How does the synthesis work, and why does Shepard need to die in order for that to happen?

What ever happened to Harbinger?

The mass relays get destroyed, so how do the fleets that were fighting the reapers return home? What happens to Palaven? Is the planet the Normandy crash lands on Earth? What about Thessia? Rannoch and Tuchanka were the only planets that I got some resolution from. 

My Paragon or Renegade level had no effect on the ending whatsoever (as far as I could tell...). The fleets I gathered didn't really play a major role in the ending either, despite the fact that depending on how much you get affects how many choices you have in the final conflict. This made me very sad face, and could affect the replay value for me knowing that all these quests I finish during the game won't really matter in the end.

I would've gladly waited a couple more months for this game if these things could've been fixed or resolved. Hopefully a DLC comes out that gives some resolution. 

Positives:

-Character integration. Excellent job making me feel like Shepard. I felt like I was him. Standing in his shoes. With the fate of the galay on my shoulders. If I had a Kinect system, it would've been even more so.

-Mechanics. Combat was revamped and faster paced. Huge plus. I also liked the integration of the heavy melee. Badass.

-Levelling. Brought back the old ME1 levelling system, but balanced it out with ME2 and came up with this great hybrid. It works very well.

-Cinematics. I for one like story better than gameplay, and like the fact that it can feel more like a movie. Many people dont like this, but I do.

-BG Graphics. Stunning. Absolutely stunning.

-Talking with teammates on earth before going to the Citadel in the end. It was so sad that it was good. I've honestly never felt such a connection to videogame characters than I have in this game. Especially talking to Liara, Ashley and Garrus. Holy **** that was sad.

-EPIC BATTLE SEQUENCES. What more can I say?

Overall, I would give this game a 9/10 despite my blatant negative-ness.
Excellent game, but could've done things differently (like in the end) to cater a little more to the audience.

On a side note, I believe music can make or break a game. 100/10 (no, that's not a typo) on the music.
Lennertz, Hulick, Velasco, Mansell, Dikiciyan and Faunts make for awesome music. HUGE props to them. 

I have a feeling that this is not the end of the Mass Effect franchise. This whole "indoctrinated" ending sounds plausible and I think it would be cool if Bioware could incorporate that into the game somehow and possibly get an ending without Shepard dying and having him rejoin his LI. I'm a sucker for happy endings.

Modifié par Toninator808, 13 mars 2012 - 11:12 .


#916
diepiesang

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Score: 70/100

A bit long but bear with me please.

Mass effect 1 was an incredible game for me, Mass Effect 2 took the game to new heights, the people the characters the interactions the gameplay and the romance was really a step up. In the end I could not say anything other than WOW. THAT. WAS. EPIC. So that set a pretty high bar for Mass Effect 3 to beat :-)

My first impressions were, my word EA really screwed this game up in one go with Origin, the thing is absolute crap. Dodgy and difficult to get up and running. I had real difficulties resetting my password as the servers were constantly down until on a whim I tried a longer password and it worked. Who knew, oh wait why not give me a message stating why it was declined! Bah. Then the infamous "Oh I see you have a dvd but I will just download the game again" problem, that was really bad form seriously. Now this is not Bioware's fault but it put a bad taste in my mouth for the game. After a bit of a rest I calmed down and played the game.

The gameplay and action was really well done. When I started the game and got into it I thought to myself this is really epic. However after a time it felt hollow and rushed I think. Don't get me wrong some things are incredibly polished but others not so much. Character interactions were sometimes great and sometimes not. The emotions this game can bring out in someone is really the main draw of the game for me. The pang of dread you feel when someone dies because of a choice YOU made is just, wow. This is what makes bioware games worth every cent. They always bring a depth and a flair to their games that other devs could really learn from.

The ending for me was rather interesting in the fact of Shephard being likened to Jesus who died on the cross (Crucible) for our salvation. Don't know if that was the intented idea but thats what I read into it. I did not like any of the endings though. None of them completed the game for me. I do not feel closure. I do love some fan ideas of another ending.

Quite a few things bothered me though. Primary being Tali. The romance in ME2 was one of the biggest highlights for me. Her accent, her ways, everything about her was just awesome and the whole thing was handled wonderfully. Now in ME3 she seems so rushed, I mean in the artwork book she does not even appear under the list of intended romantic interests. So much more could have been done with this story arc. You have an observation deck for instance, why not let me spend a time with her there? It felt so hollow. I know I am not alone in this as the threads of Tali would seem to indicate she is a popular choice. I think Bioware should have spent a lot more time on character development and interactions between Shepard and his/her crew. These are people he knew for years. How about a friendly game of cards on the crew deck. A party? It feels like the RPG elements were an afterthought more than the core of the game which I would have liked it to be.

The bugs in the game was also annoying, shephard could be stuck for no reason by a fleck of dust and just stand there unable to move sometimes. Had this with the normandy as well at times. I had the game crash a number of times in Horison. Some textures just AWOL, like the rock handed to Tali, even whole characters would be invisible at some stages (very seldom though but should have been caught in testing).

Why are there no updgrades for the Normandy? Fuel capacity would have been nice... The upgrade screen for weapons in the shuttle bay was clumsy to say the least, I would have liked it to display information on the weapon in a manner similar to the equip screen. I also would have liked to see who is currently using a weapon so that I could easily see what I need to upgrade. Same in the store window, its impossible to tell if a weapon is an upgrade or not.

Overall I did enjoy the game but I wanted so much more from it. It is very short and a bit too shallow for my liking. This game could easily have been game of the year if it built on ME2 just like ME2 took ME1 and enhanced it, deepened it and polished it. ME3 needed to be bigger in a way.

Great game none the less.

Modifié par diepiesang, 13 mars 2012 - 11:11 .


#917
macarius5

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the game was great! but it was all ruined with a very bad ending :(
yes it has similarity to dues ex human revolution ending. my problem is, it misses some key aspect which the paragon shepard has been advocating for, saving all without the math (killing a few so others may live). the resolution of the geth & quarian war was great, the message was co-existence. symbiotic relationship. it was a letdown shepard has to die. i can agree on the reaction to a lot of fans here (bad ending) since we have connected to the main character, invested time and it was heart wrenching to see that character to be the sacrifice.

#918
LukaCrosszeria

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Edit because it needs a score:

game: 95/100 right up until the gainax ending. Can't rate that until I'm sure it is what I think it is. If it, then BioWare pulled off something incredible and the game gets 110/100.

Cons:

* hard to build up dramatic tension when the Reaper attack on Earth is used as a background for a tutorial. Would have been better to do it like ME2, a short intro story which sets up the events of ME3, maybe a sinister build up, then the invasion. Moreover, for the drama of the attack to hit home, you need to see a lot of people. A child and two officers is all the people you see, until you get a few more during the evacuation scene. Now staying put when there's a giant Reaper looking around for the next target to shoot is not safe, but neither is taking off in bright blue shuttles right in front of it and flying directly into his line of fire. This was what I was thinking instead of feeling horrified at the destruction of the shuttles.
* wildly varying animation quality: some animations were fantastic, others like basic running had me move the camera up so I wouldn't have to see it.
* wildly varying texture quality: lots of scenery porn and fantastic architecture contrasted with low res clothing, zombie hands and even pixelation (one of the scenes of Shepard visiting an unconscious Kaidan in the hospital shows his highly textured face and then a blur that passes for a neck)
* bit more "secondary" missions would have been nice: DA2 system had primary, secondary and sidequests, ME3 has the side missions reduced to scanning in favor of fleshing out the secondary missions where Shepard actually lands with a team, with Hackett providing dialog before and after which makes. Good system, makes the missions feel more tangible, that's why a few more would have been perfect. (would have loved to see the Elcor warriors).
* No map: I admit I can't navigate to save my life, the majority of gamers may not need an in-game map to get around, but the option to display one with optional plot markers should be possible. It was frustrating for me finding my way through new terrain with only a little blue arrow giving confusing directions.
* not being able to holster your weapon: I'm already trying my hardest not to treat this as a third person shooter, the fact that I can't see anything unless it's down the barrel of a weapon is not helping.

Peeves:
* too many actions mapped to the spacebar: loved how you could pick up ammo with the spacebar in ME2, but now I've lost count of the number of the times I rolled around left and right like a circus clown instead of entering cover and thus died. Simplifying controls to streamline combat is fine, but this was a little too much.
* Chaotic journal: lumping everything in one page was confusing, worst part was that the quest didn't update once you found something.
* Ashley joining the space babe squad
* EDI becoming Joker's Weird Science project: I think the concept of an AI engaging in a relationship with an organic lifeform is great, but this is how it came across to me.
* Liara the Possession Sue.
* Not showing (even part of) Tali's face. Teasing at it once was fun, twice, no. The picture on the desk is lovely though.
* the Prothean accent switch: nothing wrong with Javik's accent in itself, but found it odd to connect it to the Protheans after hearing the completely different accent of the Prothean giving the warning and of Vigil in ME1.
* ME2 companions relegated to the sidelines: creating a smaller squad was a great idea, there were way too many squadmates, but it would have been nice to make the ME2 companions at least temporary squadmates in segments similar to Lair of the Shadow Broker.
* Traynor and Cortez all but falling silent halfway through the game.
* I couldn't buy into Udina's deal with Cerberus, too out of character for him. The motivation I don't doubt, he's been frustrated with the Council for years for not giving humanity its due, and he probably was growing desperate with the situation on Earth. It's the scale that's problematic. If he'd let a Cerberus assassin in to kill the Councilors, helped set them up even, that would fit into his character, but allowing Cereberus troopers in who slaughter most of C-Sec and gun down civilians? That's ruthless evil, and he never struck me as that.
* Not enough info on Grayson (like, who he is), Kai Leng getting a bit more screen time would have been nice too
* Shep's helmet, dog tags and more importantly, the Prothean relic were gone from the cabin! I like that orb. Can you not patch those back in for pple who did those missions?
* the Normandy not getting cleaned up throughout the game. I liked it in the beginning that there were wires lying around and wall panels not fixed yet, gave it a "new" Alliance ship feel, but as you get used to the Alliance Normandy throughout the game, the ship should've been cleaned up.
* being slowed down at the scanner every time after coming from the war room

Pros:
* opponent AI: fantastic to see enemies dodging, flanking, throwing grenades
* great plot right up until the end, which may turn out to be crazy awesome.
* heck, the entire game was made of crazy awesome, Shep's a bad ass hero and then some
* well thought out varied missions (loved going into the Consensus)
* combat variety: fighting in the Atlas, manning a machine gun turret, target painting a Reaper
* the crew moving around on the Normandy and the Citadel, made it so much more like a story was coming to life in fro
nt of me
* ambient interaction with/among the crew (great banter), I'd just run around the ship listening to people.
* the music, has been so since ME1, it has consistently set the right mood
* fabulous voice acting: the squadmates, the npc's, the one-liners from enemies, everything
* the new squadmates: liked all three, as well as Traynor and Cortez
* epic landscapes and architecture: holy crap, permanent jaw drop since Palaven
* solid villains like Kai Leng (did I want to beat the snot out of him) and the Illusive Man
* ambient npc behaviour and attention to detail make the environments come alive
* good looking armor and weapons for Shep and crewmates, having so many customization options was great
* quality of Shep's romance scenes: very well done, a lot of work was put into making those and they did not disappoint
* heavy implications of Shep's decisions (races can be wiped out, squadmates can die), but also the satisfying possibility of getting races to work together rather than exterminate each other
* the way Shep re-establishes a relationship/friendship with the VS
* tidbits of dialog that show how much Shep means to the squaddies and vice versa

Icing on the cake:
* design of the Protheans
* jellyfish and eels in the fish tank
* fish tank VI: first thing I bought
* EDI's Metropolis look
* Javik's voice has a deep timbre like a beat on a war drum, great for a Prothean
* better casual wardrobe for Shep (the hoodie is awesome)
* the Reaper attack on Thessia
* bigger roles for Anderson and Hackett
* the chance to get the engineers and dr Chakwas back

Just the fact that so many things both big and little cater to a devoted ME player's every whim makes this game fantastic.

Modifié par LukaCrosszeria, 14 mars 2012 - 08:34 .


#919
Unbel1ever

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Well, it's been three days since I finished my play-through and I'm finally ready to write a review.
I'll be looking at the game from four different angles: gameplay, technical execution, design and story.

Gameplay:
While the gameplay is clearly focussed on an action audience, it only partly delivers. As a long time player of Shooters on the PC (>10 years), I still feel the mechanics of ME1 were the most natural to me. ME2 moved in the direction of consoles and their inherent lack of direct control. ME3 is a step further into that direction to a point where PC players start having difficulties. From my experience this is mainly related to the overload of the space bar. Three different actions are mapped to that key by default and quite often you find yourself in situations where a wrong action is executed. This is particularly bad in multiplayer. You're pressing space to run and aid a fallen comrade and come to close to a wall or obstacle and your character takes cover behind it. This is worse when your team member has died next to a wall. The game does not realize you want to heal him, but makes you take cover above him. For this reason ME3 does not work as a shooter as well as say the likes of Crysis and so on. However, ME3 is also an RPG. However, the options to customize your character are very much limited compared to the likes of Skyrim. The game mechanics do not work very well as either Shooter or RPG, but as a mix of the two they're acceptable.
Rating: 7/10

Technical Execution:
Since Mass Effect 3 is primarily a console game it is bound by the limits of that platform. That is especially obvious to a PC user, who is accustomed to great graphics as in Crysis or similar games. Taking that as a given the visual presentation is very solid if not spectacular. Negative points are the often smudgy textures, especially on clothing, bad animation of movement and facial expressions. On the plus side the illusion of wide areals e.g. on Menae is achieved quite successfully. I did not experience any major bugs except for the hair color of my import Shepard being changed - but I could just switch it back.
Rating: 8/10

Design:
Even though I would have liked bigger and more open levels as a PC gamer, I am fine with the design of most maps. They do not offer much in terms of surprises, but they are generally well designed and serve their purpose.
Rating: 9/10

Story:
The story of Mass Effect 3 is very well executed and full of great moments like the Geth/Quarian story arc. That is right up until the end. Interestingly you can pinpoint the moment, when it all went to hell: The moment when Shepard is lifted to the Catalyst on the Citadel. The ending is possibly the worst executing piece of story-telling I have seen in a long time. It is meaningless, out of place, unlogical and completely irrelevant, but manages to ruin the entire experience in a single moment.
Maybe that was intentional, but if so it fails to convince on every level.
Rating (without ending): 10/10
Rating (with ending): 1/10

Overall: 7/10

#920
Pelle6666

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Great game! love it... but wtf happened in the end?! I seriously don't get it. Why destroy the mass relays? Sure they were reaper tech but it kills the entire mass effect universe!
I was really disappointed. =(

#921
Brownfinger

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The journey was as compelling, enormous, and filled with slack-jawed stupefied wonder as I'd hoped. So many dangling threads to resolve, the amount of work that surely went into tying these all together is mind-boggling. I love these characters, I've never cared about any group of fictitious people more. I laughed, and a video game first for me, I cried. The game is a masterpiece. The only reason I deduct the final point to give it a 9 out of 10, is because there were quite a few small hiccups on the technical side. I'd have happily waited longer, to get a perfectly polished work.

My thoughts on the ending: copied from another thread. I was less angry than most:
I thought it was a beautiful, if not bizarre, way to conclude the series. From tangible science fiction to something a bit more abstract and philosophical. It was interesting.

Though, I opted to destroy. It made the most sense to me, and Shepard lived.

I will say that Gamble's quote referenced earlier:
"Hardest. Day. Ever. Seriously, if you people knew all the stuff we are planning...you'd, we'll - hold onto your copy of me3 forever."

... gave me hope. Not out of disappointment, but because I want to know what happened next. I'm so invested in these characters and worlds, I want to know that what I did benefited them in some way. What are all of those aliens going to do on Earth? I suppose that they're stuck. I hope that those of dextro amino compositions packed a lot of food.

Modifié par Brownfinger, 13 mars 2012 - 11:55 .


#922
JunMadine

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When I first beat the game I was heartbroken.  The ending did not fit mass effect and the destruction of the mass realys not only ended Shepard story but the whole story.  I had the hope that this series would give star wars a run for its money.  It had so much potential.  With the current endings it is safe to assume almost everyone Shepard has met is dead and the galaxy is in chaos.  All the plots were resolved but it doesn't matter without the realys galactic civilization is dead.  Earth is now the most populated and diverse planet in the galaxy.  Too many questions left.  I could go on but in short...

For the past 3 days I have wished I had never played Mass Effect.

However, I will hope and pray for things to get better.  I will start a ME3 import to see if I can stomach the "perfect" ending.

#923
gotthammer

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my attempt at a quick review:

I was initially annoyed that I couldn't get a physical N7 CE (I'm in the Philippines, they only shipped copies of that version for the PS3), so I got it off Origin.
That went smoothly enough. When time to play came, I was quite happy and impressed. Things generally looked better (IMHO, it could be better, tho': please release higher res textures and more graphics options).
Almost everything was great. I was already thinking "wow, this game makes up for DA2"...then the ending. Well, like a lot here, it was quite a letdown.
*votes on that poll requesting for a change of ending/more endings*

Pros:
- visuals, environments/locations, presentation (could be better: hi-res textures and more graphics options, please)
- cinematics and transition scenes (the style of which, for some, reminded me of some older games. very nice)
- amount of gear (I wouldn't have minded more armour options, tho')
- dialogue/banter (some were quite cheesy, tho')

Cons:
- some animations look stiff
- lack of vehicle use (whaaat? after one of those trailers, I was hoping to use a Mako again...)
- lack of more 'hubs' (i.e., being able to visit/explore places like Illium or Omega in ME2. There basically was just the Citadel in ME3)
- some dialogue/portions felt 'forced' (as if the storytellers were 'trying too hard', esp. to generate dramatic impact)
...all the above are, IMHO, negligible. The following, isn't:
- the Ending

As I, too, have no desire to run another playthrough (of ME3 and the other ME games), I really think more options (perhaps ones which reflect actions made by Shepard in the game) in endings should be made available.
After my disappointment w/ DA2, I haven't bought a single DLC for that title...unless something significant is changed for the ending options in ME3, I guess I'll probably forego DLC for this title, too. :(

while stumbling ('cause of disappointment?) through this forum right after finishing the game, I came upon this link, and I really liked it: http://arkis.deviant...ILERS-289902125

#924
JunMadine

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Amratis wrote...

SciCurious wrote...

*snip*

It’s not the lack of a tidier or happier conclusion: it is the fact that none of the potential endings make sense in the world, as presented, and moreover resort to a bizarre deus ex machina in their execution. I can think of no example in which the introduction of a new character at the eleventh hour has been of service to a story, especially when central to the main conflict’s resolution. Regarded in conjunction with the arbitrary nature of the options given (in particular: the fact that the Catalyst is suddenly willing to simply throw over its millenia-compassing plan for ‘saving’ organics with the proviso that all current synthetics be destroyed along with the Reapers, and the concept that Shepard jumping back into the same light beam she just rode up will now trigger synthesis between machines and organics Because The Catalyst Says So)-- I follow why it is people feel the endings are a punishment, cobbled together less for the sake of resolving the story than for generating a negative emotional response. No, I don’t think it is part of a Machiavellian plot to spread despair, but it does look to me like there was panic on how to wrap up the series in an unpredictable way, and instead of taking a comfy route that has Shepard zapping the Reapers, throwing a big memorial parade for the fallen, and riding off into the stars on the Normandy, they threw everything they had at contriving a costly, emotional ending, without working backwards to justify it. The result is upsetting but also perplexing, failing signally to provide a sense of resolution to Shepard’s story. It doesn’t make enough sense. The conspiracy theories that spring up around the finale should not be better grounded in the lore than the story’s overt ending is. And following up such a big, beautiful, and often genuinely gut-wrenching story as Mass Effect 3 otherwise is, it’s an enormous disappointment, because there’s ample proof the team can write to earn and justify emotional responses, without tearing down everything they have built to do it on the cheap. And I do believe they tried, and I support the effort: it does not diminish their previous successes. But the bottom line for me is that this ending was ultimately a failure, and a failure at the end of a story is apt to affect perception of the whole.


Dude, this is IT, exactly it. Thankyou.


I also agree.

#925
madlily

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I have loved almost every single aspect of the Mass Effect franchise and whilst 99% of ME3 was some of THE best gaming ive ever played, once I got to that beam of light, the game became a WTF experience like no other, where was my happy ending, and no I dont mean the fluffy bunny and rainbow's Disney ending, just the ending where I ended up with my LI Kaidan (I played a Femshep) and my crew...
I have invested so much of my time in this truly exemplary series and fell in love with every single one of these characters, I cried and laughed and mourned with the friends in this series that I loved and sometimes lost, its a testament to Bioware that they could tell a story like this and make me invest so emotionally in pixels , but to have it all end on a note of absolute disbelief has made me so heartsick I will probably never play another Mass Effect play through again.

90/100 overall, until you get to the endings then a 10/100 for making no sense what so ever...

Please please please release a better ending DLC that gives those of us who still have faith in you Bioware a chance for their happy end to this phenomenal series

Modifié par madlily, 13 mars 2012 - 12:29 .