was the last 10+ minutes of the game, and thought I would try to put a review
that would be a more thought out and not emotional rant.
To harp on the ending alone is not imo a review, so I will
start with what I thought was good and then look at what I thought was bad.
The GOOD:
1. Game play was awesome for the most part. Sure the one button does all blew chunks, but the rest of it was so nice. I tried a couple of classes in the OC and dabbled in Multiplayer a bit. I enjoyed every one I tried. I found that, while I am normally an Adept, I loved the Engineer in the single player game. Being able to throw a turret behind the enemy, hack their turrets and then mop them up in the mass confusion crossfire was just a blast. I enjoyed the adept being a warp explosion
machine. I loved sniping the shield wearing guardians through the eye slits. Every part of the game play just seem to be spot on. 9/10
2. Story (as opposed to plot) was very nice. There were awesome moments of pure excellence in there. I laughed, cried, screamed in triumph, etc. This was an awesome ride for story moments. There were background conversations that were
quite touching (commando, Alzheimer's lady, young girl, etc.) and the former companion stories were, for the most part, quite well done. The Main huge choices you make regarding entire species were nicely done, and had awesome dialog. 9/10
3. Companions. The companions were both a win and a loss. I say this because apparently the companions in ME2 did not really count (except for a few side missions). None of the ME2 original companions would stay with you. It was always "oh you are out saving the galaxy but I have some personal business to attend to, etc. yet in ME2 they were all "We are here to save humanity, IF you get some free time I have some personal issues to take care of" That seemed to me a rather
sharp change that did not make much sense. I enjoyed the 3 new companions (EDI, Vega and Javik), but it was a step
down to have so few companions after the awesome job that was done in ME2. I also wanted to put a bullet in the VS's
face during the Mars Mission so that was a good thing I guess. So I guess companion wise I would give a 8/10.
The BAD:
1. The Plot. The plot was lame to me. I was looking forward to a united galaxy fighting off the reaper invasion. I had years to think about how awesome this game could end up being . Would there be RTS space battle? Would shep fly a
fighter into battle to take on the Reapers? So many possibilities lost.
Suddenly we were just not able to fight Reapers. It did not matter that in the previous two games we had found Reaper tech and had better shielding, ship armor and reaper grade cannons (Turians did reverse engineer the main guns on Sovereign). Suddenly we had to build the super space gun if we were to have any hope. Still I had hope. Perhaps the super space gun would simply shut down the Reaper network, causing them to stall for a bit and no longer be in perfect sync anymore. This would allow our ships to take them out, our ground crews could do the same, etc. Maybe it will work out. I was hopeful until the end. 4/10
2. The Ending. Dark endings are okay just as light ones are. Even in "The Empire Strikes Back" there was hope at the
end. The endings were so unfulfilling that I sat dumbfounded as I discovered that no matter what I had done, no
matter what fleet I had amassed, it came down to super space gun and 3 'buttons'. The endings play virtually the same no matter what 'button' you choose. The ending was not realistically dark, just more like some space magic pimp slap to the face dark.
Where was option 4? Where was fight and win? Even if the Earth fell (which it should have before Thessia fell), if the Normandy was destroyed, if all of your companions died in a blaze of glory, if we had won - if the ending was something to the effect of "and the fleets eventually destroyed the last reaper. The threat to our cycle was ended." I would have been okay with that (not happy, but okay). Why not have had an 'optional' good ending? Where you win and have a party? Would that have butthurt the grimdark people that bad?
SO many things were bad about the ending it just leaves me boggled. 2/10
3. War Assets. I was told that I could get the BEST ending by playing single player alone. This seems to be a lie. Maybe it was a mistake? Maybe you guys did not do the math right? But I have yet to talk to ANYONE who got and EMS of 5K or more who did not play Multiplayer. I was sitting at around 3700ish when I was about to go on last mission. I ended up doing Multiplayer just to get it over the hump so I would have the 'option' for all endings. A single player franchise should not
suddenly require multiplayer in order to complete the single player game with the 'optimal' ending. 4/10
4. Choices Mattering (or its YOUR Shepard). I felt over and over that for this game it was no longer *my* Shepard. I felt like I was playing a splinter cell or something. SO few choices in conversations, so much auto dialog coupled with an
ending that pretty much nullified almost every choice I had made in 3 games pretty much sunk that ship. Not *My*
Shepard anymore. 2/10
Overall I can say the journey to the end of the game was quite fun, but the ending pretty much sucked it dry of the joy I felt from playing your other games. ME1 and ME2 ended with me saying "Hells YEAH!" ME3 ended with me saying "WTF?".
Overall: 5/10 Rent it if you want to play it, but skip the ending if you want to fully enjoy it.
Modifié par RazorrX, 13 mars 2012 - 05:35 .





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