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Mass Effect 3 Fan Reviews (May Contain Spoilers)


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#1001
Guest_jojimbo_*

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I am with everyone here I think,Mass Effect 3 (up until the end) was a rollercoaster of a game, I loved every minute,it was a fight for survival, and I got that feeling of immersion, the ending wasn't that bad,but it left you feeling really ...i dont know, depressed? confused? no, i think the feeling was Concussed, yes, like a blow to the head.
I left me feeliong BAD in my heart and soul, and although an epic game, I dont really think you guys wanted that did you? because if you did, well, why make games eh?
There should have been a better feel good ending out there, and It makes me wonder about BW future, because you cannot keep making these awful epilogues, such as witch hunt for DA:O

on the whole, the main points i wouyld like to mention was:

1.only the citadel and no omega and illium was a real downer
(really hoping for some "take back" omega DLC, featuring Morinth before she was converted)
2. the way you nonchalantly handled Morinth was just FAIL
(some dlc, featuring Morinths story would be cool, but just a dream i guess)
3.the end, is like a rainy day that still hasn't lifted,please BW you can't leave it like this!!! :(


there is also a secret clip i hear, that with 100% assets you see "shep" alive in the rubble
but apparently you can only get 100% if you play multiplayer? that is not fair and lame for SP players.
this cut scene as default for people that chose the " destroy" instead of the "happy paradise normandy" and the "old grandpa tales end" woulds have been the best ending ever,you got it all in there, why not make it so, or is the game bugged.

1. decide to control, you die, reapers live "happy paradise" fake end
2.decide to meld together, you die, reapers live "happy paradise" fake end
3.decide to destroy, you live, rubble, no paradise and ending left for more DLC

seriously, having the sheperd lives "breathe" scene in the game by default and not a MP treat  would have
saved you the millions of complaints about the ending to be honest

Oh well, if you meant to end the franchise, you did it good.
total score = up til the end a whopping 8/10 , with the ending as it is 4/10

the end left me like this  :(
thats not good business for the hours i invested in ME

Modifié par jojimbo, 13 mars 2012 - 11:34 .


#1002
TcomJ

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"In the end, it doesn't even matter" by Linkin Park



#1003
RedTail F22

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Ok by now everyone knows the ending not only killed the Mass Effect Universe but also a little bit in all of us died. I just felt that after everything I accomplished in ME, ME2, and ME3 was all just thrown out the window. Playing through those games I had high anticipation for the end result AFTER Shepard beat the reapers. But to just destory all of that left me feeling that I still havent beaten anything. It made me feel the game was still unfinished. If Shepard cant think of a solution better than what the options that were at the end of the game then... well idk. He's been able to do the impossible many times before. Why not once more? Had the ending been better and gave me the triumph I was looking towards I would've easily given this game a 9/10. I'll explain why not a 10 later. With the current Ending the score is much lower.
But that was the big one for me. Besides that Mass Effect 3 hit on nearly every note. The emotional toll on Shepard was amazingly done and I felt everything he was feeling. With each character sacrifice I felt so incredibly sad which I wasnt expecting at all.  Frst Mordin, then Thane, legion, and then Anderson.Image IPB Not crying was extremely difficult. While I wanted these characters to live, their deaths really put into perspective how terrible this war was. It was necessary. Also I have never hated a make believe corporation as much as I hated Cerberus towards the end. Shepards decisision to turn our assaults towards Cerberus after Thessia was intune with how I was feeling.

Another smaller issue with the game I had was with all the characters we got to meet and add to our squad in ME2. Miranda, Jacob, Mordin, Thane, Legion, Grunt. None of them were able to join us in ME3 which really dissapointed me. Were they not as important as the Characters in ME1? I felt they were and not being able to use any of them really sucked for me. I was REALLY dreading and excited for the moment when I would have to choose between my ME romance( Ashley) and my ME2 romance(Miranda). The pressure and tension on my Shepard for wanting to be with 2 different women should have been somethin Bioware really stressed until it was finally time to make that decision. Actually that tension was non existant leaving me feeling as though my Shepard could be the player he wanted to be, which is not OK. So tht along with a few bugs, annoying scanning, and an even more annoying mission log/ journal, I would've dropped the score down to a 9/10 (WITHOUT ENDING).

Im really hoping anymore DLC is not to add new content to the game but to fix what is already there. Especially the ending!! Im still dissapointed on the lack of romance tension though (not the scenes however). Really wish they put some effort into that. Sorry I wrote more bad then good but the 2 main issues I had were some of the things I was looking forward to most in ME3. If I have to wait a little while longer to get the game Mass Effect fans deserve then so be it. But PLEASE Bioware, dont leave us with this.

Summary: Finish the game because that was not accomplished here. Image IPB

#1004
Mizar_Panzar

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My critical review: *Contains Spoilers

Combat: 7/10

+ More guns and the improved gun upgrade/customisation is great.
+ More skills and variation of them
+ Combat is still fun and chanllenging especially on higher difficulties
+ Multiplayer is chanllenging and a nice new addition.

-You seriously can't get mo fore than 9/10 for using mostly the same thing as the last game. It is faster but more intense, but the same old flaw remain.

-Squadmate AI is crap (they are as useful as 2 extra hp bars and their powers) as usual as you painfully see them walking into obvious traps, hiding cowardly when they can obviously finish a enemy, stand in the open and get shot to smitherines, and so on. In fact, I feel squadmate AI is even worse than ME2, and ME2's squad AI was not great to start with. Hell, I even think the enemy's AI is better than my squadmates who are supposedly battle-harderned well-trained veterans.  

- What also baffles me is that the great feature of ME2, where your squadmates shouts when they use a power, spots an enemy flanking attempt, or kill an enemy, is almost completely gone.

Story: Before the ending: 8.5/10, after the ending, 5/10

+Some nice moments, rescuing Jack, some old reunions.
+Some nice humor.
+Some good representations of ethics.

- Painfully familiar and similar. ME3's main story reminds me of Dragon Age, Origins:
In Dragon Age: Origins, the hero and his group needs to unite the races of Feralden to defeat the Darkspawns.
In Mass Effect: 3, the hero and his squaddies need to unite the races of the Milky Way to defeat the Reapers.
Sounds familiar? You bet.

-The ending.
I'm not angry about the lack of logic in the ending, or the fact that it is bittersweet. It could all just be a reaper indoctrination attempt. I hope so. What I am angry about, at the moment, is the incredible lack of effort Bioware put into this ending. This is the end of a wonderful triology, this is the end of an epic story, it deserve more than a 30 second short movie of nosense.

Hell, I would gladly pay 10 bucks for a 10 minutes epilogue DLC movie that details what really happend with the Normandy, the surviving troops, and the plans for the future without the mass relays.

Sound and Music: 8/10

+Music is still great, although a lot more dark and sad for most part of the game, compare to previous titles.
+ Reworked sound effect is good.

- Why do you remove the squadmate power usage barks? :-(

Graphics: 8/10
I dont have a high-end computer so that I can't comment on some of the issues. Overall, rendering looks good.

Final Verdict: 7/10

It would've been a great game, but again, the ending is a BIG letdown. I repeat, I'm no philosopher, I don't care how nosensial the space-kid is. I repeat, what make me angry about the ending is the apparent lack of effort. I repeat, the ending of a great triology deserves a little more than a stupid 30second cutscene.

Overall, a good game, but unfortunately falls below my hype and expectations for a grand finale for a great series.

#1005
red_llama

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Right. Here we go.
So when I first finished the game, I took a couple of days to sit back before writing this review. Mostly because I wanted to think about the ending. Let me say the Mass Effect 3 was fantastic and succeeded more than it failed. I’ll break it down.

The Excellent:
Character interactions were done with some of the best care I’ve ever seen in a videogame. Even the cameos were amazing in their own right (some exception). I loved the banter, I loved that squad mates talked all over missions, with each other on the ship and, of course, with me. Also, I loved that there were characters I could easily love and characters I managed to full on hate (I’m looking at you, Kai Lang), even when I hadn’t expected too. This goes for the majority of the NPC that just hung out on the Citadel. I seriously loved running by a pair of people and listening to their entire conversation continue to evolve each time I passed. Some had four or so bits – it really made for better immersion.
Combat was much more engaging that the first two games. I loved the better ease of movement, the seemingly better AI of the non-player characters and the diversity of the battlefields.
The main story quests were, for the most part, freakin’ amazing. I will NEVER forget Tuchunka – all of that planet was a hell of a ride. There were meaningful choices, and more than once something unexpected happened (personally, I love being surprised and often find too much is easily predicted these days. So good job there.)
Background graphics were an up grade too. Also the music was lovely.
The romances that are good are fantastic (I’m looking at you Tali/Garrus/Liara).
Kai Lang’s death. Period.

The Good:
Beginning didn’t grip me as much as I thought it would, and felt kinda slow until after Mars. Then it got loads better. Still, the beginning was emotional, so there was something going right there.
The interactive ‘support this person or this one’ conversations on the Citadel. Added to the immersion, effected my war assets in some places and yet didn’t take up a lot of time. Very nice.
The Virtual Download Geth mission. This one deserves it’s own spot. I want to say it was hands down my favorite side mission, but it did drag a bit with the time it took to destroy any piece of code, which is why it only got a good marker in the end (a bit, a very high good). It had tons of lovely lore, and put a whole new twist on the Quarian/Geth conflict.
The new ship design. All very well done, except standing in that security scanner thing for ages.
Ashes DLC. A great addition to the game, though I thought it was a little limited in conversations you could have with mister Javik. I would have liked to learn more about him, not just his race.

The Meh:
A lot of the CE content fell under here. Having a mechanical dog is awesome – except it doesn’t do anything. Weapons weren’t bad though.
The scanning. Vast improvement over ME2, but got tedious rather quickly when you had to continuously go back a system to find that last assets that you could never find and turned out only to be a bunch of fuel.
Diana Allers.
That I only got to explore the Citadel and the Normandy. Granted, I know that the galaxy was at war, so it would be hard to sip tea on Thessia, but I wouldn’t have minded getting to visit more places on these planets (maybe a multi layered Command Center on Palaven after getting the Krogan’s help where you could do a side mission or two, or something. I know, I’m fishing here, and really, although I was sad about the lack of exploration, it wasn’t a major hit to the game in my opinion.) I love exploring. :(
Would have liked more missions on Earth at the end – it felt rather short after all the ‘Take Back The Earth!’ hype.

The Bad:
Why the lack of choices in dialog? I felt extremely unhappy when all I got to do in some of the longer cut scenes was wait for one, maybe two chances to choose what Shepard said. It felt like I was no longer in control whenever a cut scene came up. I’ll grant that there were cut scene that had more choices than others.
The glitches. One had me running the same mission repeatedly as I kept falling through the floor after a cut scene ended. Very frustrating.
Romances: Thane and Jacob. At certain points in the former, I would have never known he was romanced. And why did no one (other than Kai Lang), acknowledge his death to me? I loved a man, he died and no one seemed to care at ALL. And not much to say about Jacob – that was just a slap in the face to those who romanced him. Just saying. (Might have stung less if Shepard had gotten to sock him). [I should note fairly, that I only ran through Kaidan/Thane, myself. Everything else was youtubed, so I actually should wait doing the others before judgment.]
The lack of side mission that weren’t ‘go find this ‘X’ somewhere in the galaxy via scanning. I would have liked more time ground side, and not just scanning. Maybe not combat, but still, overall the fetch side mission became tedious very quickly.
Lack of the War Assets being seen in battle – I, as a paleontologist was super excited to see the extinct mounts of the Krogan that were cloned. Nothing. Just one of many examples.
Multiplayer feeling necessary to make the needed EMS to get a good game. I played single player, did everything I could find and went to the final battle with around 3500. I didn’t find out until after I hit the forums that I would need 4000 to get the ‘good’ ending, yet I know that I couldn’t have done that without Multiplayer, or that I would had to pull another 500 from somewhere (but I did all the side missions! Everything. Why? I checked – I didn’t screw up any mission badly enough to not get those 500 points.).


The Horrible:
The journal. Seriously. Why did it never update? Why did it never actually help me find anything? (I lie, sometimes it listed the cluster). Made me run around forever, never finding things or thinking I had them when I didn’t. Grrr.


The “What the Hell?”:
Beating a dead horse here, but I can’t get past the ending. All three ‘choices’ get the exact same cut scene, leaving out any feeling of proper choice, and all basically screw over the entire galaxy – even the ‘good’ ending. (A massive portion of every race is in Sol, stuck there, with only one planet – that has just been heavily attacked – to support ALL of them. No way Earth can support them. Statistically, they are doomed to all starve, run out of medicine, and/or repair materials in no time. Doomed. Ugh). It felt rushed, left me confused and actually made me have more questions than answers. I don’t mind sad – I always figured Shepard would end the series dead, but hell, I thought it would a)make sense, B) tell me what happened to everyone else, c) make sense, d) have many different options [as stated by Bioware many times!], e) MAKE SENSE (seriously, why was Shepard so accepting of the ghost kid and what he said? I sure as hell was going huh? What? Since when? But the geth are friendly with the quarian! And EDI! And so on…as soon as the ghost kid was speaking.) I could go on, but I don’t want to rant [apologies for doing so a bit anyway – the ending really is, well, unsatisfying which doesn’t sit well at all.] I'm sure you've heard some version of it repeatedly. But it was a major slap to the face moment and really, really cop out feeling. I'm still going "WTH. That can't be it. Something I must have missed - somewhere, somehow..."

Overall, a great game, really, really amazing until right after the last Anderson/Shepard interaction. I’m not sure I’ll ever be able to play it fully through again, which just sucks, though. Hard to even think of running up to Earth, even, knowing that ending is waiting. I'm not so good at giving number scores, but I'll try to sum it up.
9.5/10, pre-ending
7.5/10 post-ending

Modifié par red_llama, 14 mars 2012 - 12:13 .


#1006
Exodusith

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A little preface. I am a huge fan of the ME series, and regard ME2 as my favourite game of all time. I have played all three games on Xbox 360.

Mass Effect 3 is a brilliant game. Up until the last 5 minutes, I would actually rate it as the best game I have played. But my word, that ending.

I'll do a breakdown on things.


The Good

Combat is the most refined it has ever been. I love the reaction speed, and feel of weapons. Cover system is still a little clunky, but works.

The story (excluding the ending) was great. I loved that we got to see alot of the homeworlds of the other races. I had no idea we'd end up being on the Quarian homeworld, and really wanted a scene with Tali setting foot there. So that was one fanboi wish fulfilled.

EDI. I was totally surprised how much I liked her new robot body. Excepting the visor, I love the design and slight nod to both Irobot and Metropolis. Sure the concept is leeched from the likes of Andromeda, but I really liked how her speech in game was tailored to the surroundings. "Picking up auditory. Inbound hostiles." It's great. I also enjoyed seeing her try to become more human. Would love to see more of the 'synthetics' in future games, as exploring AI and it's impact on humanity is the hot topic these days. Mixing that in with romance too is really refreshing. More of this please!

I like the multiplayer being a co-op game. It's a nice change from the expected deathmatch games you generally get with shooters.

The music was excellent. Props to Clint Mansell and co on being faithful to the other games yet putting their own spin on things. some real emotion in there. Oh and the Purgatory theme! Awesome bass.


The Bad

Where was Harbinger? After beefing him up as such a villain in ME2, it was very sad to see him not included in anyway. I was looking forward to some more counter punching dialogue with him. Alas...

Some animations in cutscenes bugged out. Okay, minor thing. But after the previous games had not a single issue here, it was sad to see simple thing as characters facing the wrong way and looking off to other directions. Also sad to see many companions using weapons that they generally cannot use. (saw both Tali and EDI with assault rifles in many scenes.) Other oddities included my quest log bugging out and centering on a grey quest that was completed 20 hours earlier. Also parts of my galaxy map would glow blue as if there was a quest to do there, yet there was not. Some of the rendered cutscenes seemed to render wrong, and I had some pretty horrible green and red static over them. (corrupt files?) Finally, I had one point where the game literally would not continue. (Turret on Thessia) I had to restart the level. Annoying.

Whilst the multiplayer is great fun, I do feel it could have had way more content in terms of game modes. The basic wave model will get old fast. Thankfully this is an area they can improve with DLC easily. I think it really needs some kind of competitive mode too, if only for the option. They also need to tie up the connection issues, as the host disconnecting at wave 10 and everyone being kicked with no reward is irritating. And don't even get me started on the random unlocks. A store should be a store... let us choose what we buy.

The war assets system was badly handled. I feel it could have used a lot more explanation. Why else were so many people, myself included, having to look up how much resources we needed to get a 'good ending'? This in turn brings me to the delivery quests. Why are there so damn many? I got horrible flashbacks to Dragon Age 2. They are not particularly fun or interesting.

Disc swapping. Ok, this is more a problem with the Xbox piracy rules, but it was handled so much better in ME2. Namely, keeping the game roughly split in half over the discs. I must have swapped discs 10 times in the opening few hours of ME3.


The Ugly

The ending. There is no getting away from how much of a letdown this was. After spending three games making every decision and building up my character, I was pretty mortified to find I could change nothing about the ending. I even replayed the ending three times to do each decision to find it all pretty much the same. My choice made no bloody difference. Everything ended in my beloved sci-fi franchise. Now I know there are theories out there that this is in fact some hallucination, and that Shepard is still in London. But if this is the case, why? Other than cutting the ending out and trying to sell us a DLC of the true ending, the conclusion in it's current form is terrible. No closure whatsoever. Where was our great victory? Or great failure? It was left in some weird limbo where no-one really won or lost? Instead of celebrating the fantastic journey I had with the three games, I felt disappointed and a little depressed as it all came crashing down with this awful finale in that ultimately nothing really made any sense and was littered with humongous plot holes. (How did the Normandy crew get back to the ship? Why was Joker flying away? What happened to the Reaper's building the citadel? How come the Citadel now built the reapers? Where was the conclusion to the dark energy stuff outlined in ME2? How come the reaper's are no longer the "pinnacle of evolution"? How come reapers are no longer "independent nations" and are apparently puppets of this starchild?) It really does feel like it undermines everything the games have carefully crafted, and if this is a true ending I despair at Bioware's writing team. Frankly I wanted more ME games, specifically an MMO like SWTOR, but such a story could not exist if everything has ended in this way with all the races stranded around earth with no mass relays. And what was with the strange child and grandfather part after the credits? That just further annoyed me. It's hard to see how Bioware can get out of this without annoying a hell of a lot of fans. Hell, they already have. If that is the true ending, I am truly glum and gutted as I wanted to see the series expand. If it wasn't, and they are intending to release a DLC, I hope it is free. As trying to sell an ending to a supposed complete project is going to be an absolute PR nightmare for them. (Never mind the day one DLC storm) They may get away with it this once, but it will hurt them. As people will think twice about buying games that have no ending. "I'll just wait for the game of the year edition. If at all." Sales will be hit, and of course the series will die. Bioware, please be very careful with your fanbase. This uproar is justified, and is a serious wake up call for your business practices. This obvious silence on the subject is painfully upsetting too. If you have some wonder plan, please let us know.

Speaking of business practices. Day one DLC. Really? "Made outside the certification period." Please. The uproar on this is justified also.

I'd also urge a rethink on pre-order deals. What happened to the days when you had one pre-order, and one game? In the UK, I had a nightmare getting hold of the Collector's Edition, as a true bungle between EA and GAME resulted in my pre-order being cancelled. Then I had the stress and worry of trying to obtain another copy just a week before release. Why was GAME given the exclusive anyway? Surely getting your game to as many retailers as possible would be best for consumers? Clearly, you felt this was the case as about 6 or 7 chains ended up stocking it. Pre-ordering a game should be a painless process. In this case, demand clearly out did stock. Why not produce more than the limited amounts? There was more profit to be made. Now that will just go to the profit sharks selling copies on ebay for hundreds of pounds.

Jessica Chobot. She cannot act. And her in game model is horrid. Why oh why was she put in? Some strange publicity stunt to get a great score on IGN? Regardless, I'm just peeved at the amount of effort that evidently went into making her while Tali gets a stock photo for a face - which was probably one of the most oft requested items fans wanted to see in ME3. Myself included.

My face import failed. Not only that, I apparently romanced Liara in ME1. I did not. Seriously, getting the import facility to work perfectly should have been a launch priority...


Conclusion

It's a great game. It's a great series, and in my thirties now, it's the only IP I have ever encountered that I feel beats my beloved childhood obsession with Star Wars. That is high praise indeed. I'd like to thank Bioware for such a great journey. I think it's safe to say the passion and emotion that is flowing through the forums regarding the ending is indicative of how much the fans care for the IP.  I'd hate for this to be the last ever game. Sure, it may be the end for Shepard and Co. But there are so many cool races and other stories that we could follow. It would make for a great TV series and a great MMO in my opinion. I'd love to start out as a level 1 Quarian Engineer on Rannoch and work my way around the universe and experience the stories with others ala SWTOR.

I will be keeping my eye out for the inevitable merchandise that is coming (EDI figure please!), and eagerly await for news on the direction that the license goes to next. I cannot believe this is how it ends.

Take earth back?

Seems we couldn't. :(

Modifié par Exodusith, 14 mars 2012 - 12:31 .


#1007
Kali073

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SLPr0 wrote...

In this post I've tried to simply line out what the core issue of the
endings of Mass Effect are, to me, and to many people I know. You spend
three games trying to save the galaxy, only to pretty much destroy it in
the end.
The galaxy after Shepard's decision with the Catalyst, is
effectively no longer the galaxy we've come to love since 2007. And the
chances of it regaining any sembelence of the galaxy we grew attached to
are slim.

In short, there is no Mass Effect, without mass
effect relays. There is no large, interconnected galaxy of races and
imagination to explore.
There is simply the empty void of space which we
cannot cross even now, because of a lack of technology to do so, and
thats not a science fiction premise to base this franchise on further,
its a reality simulator that we very much live in today.

So its
not that Shepard dies, its not even that everything you do boils down to
nothing in the end (though that in and of itself is horrible) its the
simple feeling a lot of people get from the end which pretty much leaves
you punched in the gut realizing that no matter what your intentions
were, you just doomed the entire galaxy. And thats not how Shepard does
things. Shepard saves the galaxy....thats what we bought into...even
with the nearly guaranteed chance of his death, we bought into that.
And
while its safe to say that organic/synthesized life goes on after the
end of ME3, the end of ME3 simply precludes any conceivable notion of
the Mass Effect Galaxy ever being the same, or even viably being similar

enough to produce another good game on.


^This.


If I were to rate the game from the start until Anderson died I would give it 8/10, maybe even a 8.5/10. If I were to include the ending I would give it 5/10 and that's only because the rest of the game was so incredibly good.

The good

+ There are a lot of interaction between the npcs on the normandy. The characters felt more alive then before. This game even almost made me like Liara.
+ I like going around the Citadel eavesdropping on conversations and getting a little bit more of the conversation each time.
+ The romance was utterly fantastic (although I've only romanced Garrus yet). I don't have words to express how
much I loved it. I loved that the LI continued to talk and interact with you throughout the story. The romance touched me much more than any other game, including Bioware games, that I have previously played.
+ The combat was fun and I really liked the biotics much better in this game than in ME2, although it was sometimes a little bit frustrating when there was just wave after wave after wave of enemies. Despite that Combat was really, really fun.
+ The mood of the story was phenomenal, it really feels like there is a huge war going on. Showing the effect the war has on that galaxy and the psychological toll it takes on everyone involved, Shepard included, was very interesting. The game was great, full of suspense and excitement until the... unfortunate 'ending'.
+ Palaven, Cerberus take-over attempt of the Citadel, Rannoch... I loved these quests so much.
+ The scanning wasn't as tedious as in ME2. It was kind of interesting to see what you would get every time you scanned a planet
+ I loved talking to the reaper on Rannoch and only wished we could have talked more with them.
+ I liked running into people I knew from previous games.

 
The bad

- There was much more autodialogue than I would have liked. I would have enjoyed customizing my Shepard's answers more than was possible. Also what happened to paragon interrupts. I only received a few of them even though I played as 100% paragon.
- The various fetch-quest related to scanning were difficult to keep track of in the journal. I found it hard to see which ones I had found the object and those I hadn't since I often scanned as many planets as possible at once before returning to the Citadel. 
- I wanted more sidequests that involved actually going to a planet an landing there. Far too many of the sidequest were just fetch quests.
- I wanted more hub areas than just the Citadel.
- There were too few LI for straight female Shepard.
- I really liked Harbinger and the reapers and was disappointed Shepard couldn't interact with them more (other than killing or fleeing from them) than she did.
- Unskippable cutscenes. Sometimes I would press confirm by mistake when selecting weapons, or would regret starting the mission because I hade forgotten to buy upgrades for the weapons, or changed my mind on what party member I wanted to bring etc.


The horrible

- You guys said there was enough war assets in the single player but I scanned every single star cluster 100% and did every single sidequest I could find before I went on each priority mission (I even checked on the internet if I had missed any), talked to every single character that would let me, made my rounds around the ship talking to everyone after every single mission and yet my EMS only rose to 3550 before the final mission. Whenever I pressed info it only said that my chances were "even". I don't think it's fair to let the multi-player influence the single-player experience to such an extent. I hate multi-player with the passion of a thousand suns but I was ok with the ME3 multi-player as long as I thought I wouldn't have to play it.

- The ending.

I was so disappointed even though I had heard there was no 'happy ending' before I played (though I didn't know the details. I don't mind dark endings or bittersweet ones but I want at least the option of a happier ending. Even if Bioware had let Shepard win and really win the battle and left the mass relays intact the ending would still have been all sunshine and roses. Millions upon millions of people from almost every civilisation have died, the economy was put under serious strain by the war and will probably take years to fully recover, there is a huge need for rebuilding and restoration of practically every planet in the galaxy that supported 'advanced life' etc. They didn't need the depressing three paths.

I guess what I wanted from ME3 was a sense of hope, of renewal, at the end. I wanted a ray of light at the end of a long dark night - or at the very least the ability to achieve it.

Nevermind that the catalyst came out of nowhere when I would rather have a familiar villain such as Harbinger, but with the bleakness of ME3 endings I wondered what my Shepard had been fighting for all these years. All the effort I had put into getting the perfect endings in the previous instalments of the series, the time I took to do every mission I could get my hands on and talk to every character I could as often as I could... all that effort... and ME3's ending made it feel pointless, hollow.

I wouldn't have minded Shepard sacrificing herself as much if it meant I got a truly good ending for the galaxy, perhaps with a cutscene showing a big funeral held by the galactic government with people showing up to honour Shepard and discussing what has happened since her death and how she affected the world.

 But I couldn't even understand what happened in the ending that I got. Did the people at earth die in that blast? Why was Joker suddenly fleeing through the mass relay when he was just on the thick of battle? How come Garrus and EDI were on the Normandy when they had been blasted by Harbinger along with my Shepard in London? What happened to all the other races and the armies at the battle for earth at the end?

The endings were so bad that I'm going to ignore them. They're going to be erased and replaced with headcanon unless it's fixed by DLC.


The technical difficulties

- My face wouldn't import.
- I can't talk to Cortez when he's in Purgatory
- My Shepard would freeze in place sometimes when I went into the cockpit to talk to Joker and I would have to reload.
- the Map wouldn't always appear when I pressed M (I'm on PC) unless I went esc -> map in the area. Only then would pressing M work.
- Sometimes when I paused the game with left sift aimed, and pressed a power (both with Shepard and party members) it wouldn't work and I would have to do it again.
-My disc copy wouldn't install and instead started downloading the game instead. It shouldn't take 5 hours to install a game nor should it be a almost impossible for us less tech savvy people to do it.

Modifié par Kali073, 14 mars 2012 - 11:46 .


#1008
seven188

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Ok, do not read this if you don't want any spoilers as it's full of them I am posting my thoughts on my gaming experience so things may have happened in my game that did not happen in yours! If your not bothered read on.. 

Firstly I would like to say thank you to all of Bioware's hard working team members involved in the Mass Effect series and congratulate them on finishing the series (without pointing fingers an achievement that not all game developers can claim)

I have played all three of the Mass Effect games on the PC and although I had technical issues with the first (this being sorted out with a patch) the other two have been fault free from the minute they were installed again something not all PC games can claim, this shows the amount of polish that has been applied to the coding since the first iteration and again I congratulate Bioware on their hard work in this area. Especially as my system is getting on for 8 years old and can still run this game at max detail settings with a creamy smooth frame rate!

As for my gaming experience this will have to stand out as a bench mark as one of the greatest gaming trilogies and in my humble opinion stands as one of my favourite series alongside the likes of Half-Life, Portal, Max Payne and the Starcraft series.

As a shooter the controls were incredibly sharp and once I was used to the movements of the character it was great fun diving around in and out of cover the shooting mechanic's were incredibly smooth and dynamic. The addition of a heavy melee was very satisfying and it felt like there was real force behind it. 

What really stood out in ME 3 was the theme that ran throughout the story. In ME1 it was a classic chase the bad guy where until the final confrontation your always one step behind, ME2 was all about beating the odds and ME3 was about sacrifice; what or who are you willing to give up to try and stop an unstoppable enemy. Do you save the Quarian civilians or the Admiral who may help broker a cease fire between their people and the Geth? Or do you sacrifice the Krogan commando's to save a creature so incredibly alien but potentially alot more valuable? 

This is the core theme of the game as discussed in the game dialogue with Anderson where Shepard can actually state: "not everyone can be saved." Also there is a discussion with Garrus in the game where
he quotes "It's the brutal calculus of war, do you sacrifice a million so that a billion can be saved." 

Of course these sacrifice's would not matter without the people who work on the game capturing your imagination with the characters you meet. For example when I decided to save the Rachnii queen over the Krogan commando's the disapproval in the one utterance of  "commander!" from EDI a fancy computer no less at my decision made me wonder if I had done the "right" thing. I really thought I had made yet another decision that doomed one of my favourite characters Grunt and was incredibly relieved when he emerged batter and bloody. After all a few overgrown house fly's couldn't put him down!

The last mission of Mordin Sollus was also very dramatic and I just sat and watched in disbelief as once again I couldn't save everyone.


It was these moments where without even realising it until then Mass Effect had drawn me in and it did genuinely bother me whether these fictional characters lived or died and what they thought of my character through the course of the game.

Another one of these instances was my characters interaction with what had been the love interests from the previous two games In this case it was Ashley and Miranda. I understand a few people felt short-changed regards love interest continuation from ME2 to ME3. On an aside I did try to reject Miranda at the first encounter but again showing how much work has gone into these characters I couldn't bear the way her face dropped and the subsequent sobs as she walked away, and so reloaded! (There is a youtube clip of this with a comment from
one user: In the voice of Glados "You Monster" and that describes exactly how I felt!)

I though that the Shepard / Miranda story line was well done without being tacky the pay off being emotional rather than a PG-13 fumble with how Miranda reacts to Shepard after storming through the facility on Horizon and having saved Miranda and her sister and towards the en of the game with the line of "after this is over find me." to Shepard just before the final confrontation. It's actually believable that these two fictional characters share an
emotional connection. 

I also found the other potential love interests reactions to this relationship hilarious, Ashley's insinuated drunken one night stand with Vega and Tali's drunken rant as well as the relationship developing between her and Garrus. These are a few welcome moments of humour in an otherwise dark war story.

I also loved the confrontation with Cerberus and that after the mission on Thessia I became so annoyed (again the story drawing me in) with Kai Leng that I tooled up my Shepard with the N7 Defender heavy suit and an heavily modified cover piercing Revenant LMG and obliterated everything Cerberus in my way and loved every second of stabbing Leng through his indoctrinated heart in that final scene in the Illusive man's office. (I think I actually cheered!)

I have read a lot about the ending of ME3 did I feel like I had taken Earth back? well not really. However did I feel short changed? No.

The reasons for this are simple I read, watch and play alot of sci-fi as it's something that has always captured my imagination and ambiguous endings are a staple of sci-fi, about 2/3rds of the way through the game I geniunely thought that my Shepard would die sacrificing himself at the end of the game to save as many as he could or it would be one of the possible outcomes, since with this being no.3 in a trilogy nothing is sacred.

Is it the ending I wanted for my Shepard? Did I have in my minds eye a future where Mordin collected sea shells on a beach, where Garrus retired somewhere tropical to live on the royalties of "vids" of his adventures, where Jacob and Shepard had drinks in that bar in Rio and of course where Shepard found Miranda said those three little words and had a cookie cutter ending? Well considering the theme of the game: sacrifice it was always unlikely to end that way. 

Did my Shepard go down trying to save as many people as possible against insurmountable odds? Yes he did.

Thats what matters.

So on a final note thank you Bioware for an experience that has stayed with me long after I finished it and a game I will play again. It is on the not to be uninstalled list and gets a thumbs up from me.



 

Modifié par seven188, 14 mars 2012 - 02:05 .


#1009
Tomeran

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(this review contains major ME3 spoilers)

Mass Effect 3(PC)

Im fresh off my 1st playthrough, and I have mixed feelings. This feels
strange, the end of the Mass effect trilogy. It has been the greatest
game trilogy I've ever played, and I grew very attached to the story of
"the shepard". I have never spent as much time on a purely
singleplayer(up until me3) series as I have on the mass effect series.

So, mass effect 3.

Story

Well, to make a good review in terms of the story, it feels neccecery to start in chronological order.

The beginning, taking place on Earth, makes some big jumps from commander
Shepards position in ME2. But the connection is there, especielly if you
played the "Arrival" dlc pack.
It starts off a little odd, and im
not sure I agree with the Vega character pretty much being forced down
your throat with little to no background whatsoever. 
But then the reapers arrive, and boy, does the game kick off then.

Most of the game, which is primarily based on gathering war assets for the
great attempt to retake Earth from the reapers and deploy a mysterious
prothean project called the "Crucible", is out-bloody-standing.

In terms of gametime singleplayer, this part of the game is maybe 90% of
the content, and it is a major step up from the already excellent story
of ME1 and ME2.
The amount of attention given to your companions, mostly Liara, Garrus, Tali, Kaidan/Ashley,
Javek(if you have the dlc) and EDI is staggering, and very VERY well
done. It far outshines anything Bioware has even attempted in this field
before, and you can tell they've put a lot of effort in it.
The main story itself is also fairly good, with a lot of older companions in ME2 tying in neatly in the main quests to gather war assets for the "main plot". Some
of the encounters and fights here left me in a gleeful state where I
wanted more and more, and when I was drawing closer to the end I was
ready to slap "perfect" on the game in total, something I am generally
-very- conservative to do in game reviews.

But then there are the flaws. And in terms of story, there is one -major- flaw that alone eats
away at the grades, because it is completly unforgivable,
down to the point where it is almost mysteriously unforgivable.

First the smaller ones.

-0.2: Bioware stated earlier that ME3 was supposed to be friendly to "new
players", but as great as the ME3 storyline is, it is not very friendly
to new players. They dont know who Garrus or Liara or Tali is, they
dont have the same connection to these companions you have formed a bond
with, and they are never really given the chance to properly develop
that. The game frequently plays through the
experiences of ME1 and ME2, and although that is good for veterans, it
is not good for fresh people just joining the ME experience. I fear many
of them might feel rather detached from the mass effect experience. 

-0.1:
There is also the question of many choices from ME1 and ME2 having
little to no impact, which is a predictable affair, but ME3 handles that
still relativly well, even if it just notes down many of the choice
consequenses as numbers in war assets.

-0.2: Another fairly  troublesome aspect of the storytelling of ME3 is the way it is told. It
is somewhat linear in the sense that certain key characters are given
different priority in the chronological storytelling, and this puts
certain people, Tali in particular, in a troublesome spot of being the
last "main" companion introduced to the Normandy.
If you have had romances with say kaidan/Ashley or Tali, you are drawing a much shorter
straw then if you have romanced Garrus or Liara, because these people
become accessable as squadmates very early in the game.
Kaiden/ashley is something of an exception because they join you right away, but are
then almost immidietly pulled away for a third of the game. Also, if you really liked some of the characters introduced in ME2 ahead of the ones in ME1, you'll probably be in for a loss as they are given a lot less attention in this game. It becomes clear that certain characters, such as Garrus, Tali and Liara, are "core" companions whereas others are "secondary."

Then to the big "wtf?" moment I had with this whole experience:

-6.0: The ending(s). Yes, the ending. Its not the storytelling part you want to screw up, but
Bioware REALLY dropped the ball on this one. And then stumbled on it,
and bloodied their nose. It bounces into the entire ME storyline and
does as much damage to the entire ME story as an enraged krogan would in
a china shop.
Fans are in a frenzy over this one, and it is not a surprise, it is fairly justified.
The player is granted three endings at the crucible, and although there's
nothing wrong with that presentation of alternatives in itself, the
endings THEMSELVES are by any reasonable standards NOT satisfactory.
In terms of quality, they are such a mile away from the rest of the
amazing ME3 story and content that it is staggering and surprising. All
three endings leaves with massive plot holes and -way- too many
questions unanswered, and appear very lazy and hastily put together, and
although there may have been worse endings in gaming history, this one
diminishes the entire mass effect storytelling experience to the level
that it stunned me, shattered my fairly rock-solid faith in Bioware and
made me question if I ever wanted to play through this game series
again. This could have been easily avoided.

Final "story" score:
3.5


Gameplay

Mass effect 3 is still a shooter, and it has evolved from ME2's design in quite different ways.
It has been refined, and in most cases, it works really well. All in all,
I'd say the game is a much better shooter experience then its
predecessors, and it is difficult to find major flaws in this highly
effective gameplay.
But there are a few.

-0.5: Balance.
After having tested several classes in single and multiplayer(do note
I've only finished single with the soldier one, though), I've come to
the conclusion that class balance in ME3 is fairly poor. In single that
does not matter much, but it matters more in multiplayer. The class I
find by far more effective then others is the vanguard one, who's combos
of biotics I find highly superior to the abilities of most other
classes.

- 0.5: Mass effect 3 is not
particulary more glitchy then other freshly released games, but it has
bugs. The most notably one that could ruin peoples experience is the
import faces from ME1-bug. This is a fairly severe bug for the people
affected due to how personal mass effect is as a game series, but it is
being worked on, and hopefully should not be an issue for long.
There are other glitches too, but mostly minor in nature, and most of them are bareable.


Final "Gameplay" score: 9.0


Graphics and Audio

ME3 has had a visual upgrade and it shows, but it is not massivly
significant from its predecessor ME2. In terms of audio, it becomes
clear most weapons have had a complete sound rework and almost all of
them sound different and better when fired. There should be a major
positive note here however of the work Bioware has put into the
background of some planets. Inspiration taken from the "Lair of the
shadow broker" dlc, perhaps?

-0.3: There are graphic glitches throughout the game, and a few of them can become
fairly annoying at times. At one point my Shepard started blinking like
he was a high-frequency lighthouse, and another every person I talked to
had strange red smears in their face. Falling through the world also
happens on occassion. In the end however, most of these glitches are
fairly negligble and the game is smooth enough to be tolerable.

-0.5: Apart from above mentioned glitches, there are no massive faults with the
graphics. But they are not that significantly updated from ME2 either.
Mass effect 3 is thus not a graphical masterpiece, but maybe that's
because it doesnt have to be. The graphics could at times be better, but
most of the time, they are good enough.

Final "Graphics and Audio" score: 9.2



Other things of note

Multiplayer:
Multiplayer is a bit of a new feature in mass effect, and I had my
doubts introducing this aspect into perhaps the most personal game ever
made. But multiplayer only affects the single player through "galactic
readiness", a feature which improves the combat capabilities of your war
assets. And it is completly voluntary.
Also, more importantly, the
multiplayer works. It is fun to run around with some friends and blast
the living bejeezus out of waves upon waves of cerberus, reapers or
geth. That is, until those damned banshees corner you and snuggle up
with you. (+0.5)

"Smoothed out" conversations: A troublesome part of the game to some, Mass effect 3 has at some points seen some changes in the way Shepard interacts with people. The "neutral" options seen in the predecessing games have been removed and in some cases Shepard goes "full auto" in conversations and speaks without the players control. Although I had no major issue in the way this worked, I can imagine some people having problems with it, especielly if they took a more neutral path with their Shepard, and if the "auto" conversations trail off to something their Shep would never say. (-1)

Gameplay length: Not much to say about the gameplay length other then that I found it rather satisfactory. I did all sidequests, the "ashes" dlc and walked around to do a fair bit of talking, and I probably burned 30-35 hours on my 1st playthrough, not counting the hours I spent on multiplayer. That is roughly similar to my Mass effect 2 playthroughs, hours upon hours of boring drilling for resources included, so I am quite satisfied. (+0.5)

Resource/war asset gathering system:
Apart from vechile controls, resource gathering has arguably been considered one of the ME series "achilles heel". It was tedious and troublesome in ME1(getting the mako over those steep hills..uugh), and it was outright boring in ME2. But here comes one of Mass effect 3's breakthroughs: They got rid of a tedious, boring and quite time-consuming gathering system. The new "scanning" system works well, where you quickly can gather up various resources and assets from reaper-infested systems at the risk of reaper detection. Its not perfect, and might become slightly tedious after it has been repeated fifty times, but it is a -major- improvement from the predecessing systems. (+0.5)


CONCLUSION:                           7.7/10 - Great

Mass effect 3 is an amazing game, there is no doubts about it. The gameplay and the main game's storyparts are enough to warrant a purchase. Gameplay, graphics and audio has its flaws but they have largely been improved from its predecessors and its all a plus. This game may well warrant a "game of the year".

But!

The ending ruins the overral score and an otherwise flawless grade. Without the awful AWFUL ending, the game would grade 9,7/10, which would be close to perfection. This abomination in mass effects storytelling has rippling affects across the entire series, as it is the most important plot point of the entire series: How it call comes together. Bioware has done an amazing job putting 99% of this trilogy together, but the last 1% badly needs a bandaid, otherwise it will remain a big black stain on this game.

It deserves better.

Modifié par Tomeran, 14 mars 2012 - 12:35 .


#1010
ebonygirl116

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Bioware,
                 Congratulations and a big thankyou for completing the third instalment of the Epic Mass Effect Series. On finishing 40hrs of gameplay, I would like to say the journey was truly amazing, with many highs and lows. Unfortunatly the conclusion and the lack of a good epilogue, was as most people have already stated in these forums truly disappointing. For someone who has followed the series from day 1 and invested alot of  time and effort into the hope that their "Commander Shepard" would have at least One Chance of a Happier outcome after sacrificing so much through the entire series. These hopes were made even stronger when listening to some of the dialoge spoken by my Shepard in the last few levels of the game asking "why me?" and talking about retirement.. I disagree with your statement that " The journey is the most important part",  and would like to say the conclusion is equally as important if not more. The conculsion is the summation of the entire series and the definitive moment that can make or break a great story and leaves the player with lasting impressions. Like so many others, I hope for an Alternate ending sequence that is more fulfilling in future DLC.Image IPB

#1011
MadMax3395

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Fix. Endings. NOW.

#1012
Rocktel

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Story:
The overall narrative is great and something which I greatly enjoyed. In particular I like the attention paid to integrating squadmates. My largest complaint about it was the number of conversations that take place in the Zaeed and Kasumi style. Even if Shepard had no options I still would have prefered to get the camera to pan around like in the main storyline dialogues. Other than that, the amount of auto dialogue was annoying. Narratively the opening was far too generic an Michael Bayesque, but was easily forgiven considering the rest of the game is much better. This lasts until the ending sequence in which the the tone undergoes a rather jarring shift with the Starchild and left me with the feeling of "WTF did I just watch?!" Havn't been able to bring myself to play again as I feel like its just not worth it anymore. Previously I had already been planning my second and third playthroughs.

Gameplay:
Greatly improved on most to all fronts, the inability to put down my gun was annoying but easily forgotten. I loved the new upgrade and weapon system and how it took the best of ME1 and ME2. In particular I like the weight system so the more overpowered weapons aren't necessarily the best. What I missed though was heavy weapons. I didn't like the heavy weapon ammo scarcity in ME2, but I would have prefered it to just finding and using them once or twice like in ME3. I only got to use two in the whole game, mostly because it didn't seem like a good idea to run around working for them in the middle of every battle, especially when they probably wouldn't be there. They just seem to have been wasted.

Modifié par Rocktel, 14 mars 2012 - 01:08 .


#1013
ultra_99_designs

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Gotta say I agree with most here, 95% of this game was one of the greatest experiences of my life. I enjoyed the story line, the graphics, the new more aggressive AI (out flanking the enemy as an infiltrator felt so much more satisfying ;p). I even teared up a few times (studying sea shells *sniff* Q_Q).

There were a few bugs though, such as rolling past cover out into the open, male shep not having his voice match the facial animations (and one disturbing little scene where his eyes were bulging haha) . Nothing I couldn't ignore though, it was great!

Then the end... First off I'm totally find with shep dieing (it seems like this was almost a necessity in a couple of my run throughs). but first I ran down the hill toward the teleport thing like three times cuz i thought getting hit by the beam must have been part of a horrible ending. and then at the very end I literally just sat there not knowing what to do. Fighting the illusive man for three games just to finish what he started seemed wrong... and i wasn't gonna kill the geth after legions sacrifice and tali and her people getting help from them, so I chose synth. Which i assume means everyone is a borg/strogg now. And then the backbone of the series, the 'stargate' of the mass effect universe is destroyed. Most of the brightest minds in the galaxy seem to have died in a fiery explosion on the crucible, hundreds of thousands died on the citadel, even more would seem to have been stranded in the sol system, including turians and quarians who will have no way to produce the food they need.

I've read a lot about how people want a change or that there is a new true ending that will be released, mostly because shep just doesn't act like shep in the end. I don't know though, I'm kinda ruined on the whole thing. This ending is way to final for me (they pretty much blew everything up that they could), I saw what they wanted us to see and then to just have it change.... I don't think it would help me much. And if there was some secret ending to release later so everyone gets it at once... oh that would just infuriate me.

just my .02, and I honestly did love the series! I just had so much tied up into my paragon infiltrator, my badass chick vanguard, and my renegade soldier boy for it to end this way.

#1014
SirBob1613

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2/10 becuase i just heard you whewre releaseing new clarification dlc. So no you werent listening and my choices still dont matter

Modifié par SirBob1613, 05 avril 2012 - 05:32 .


#1015
Sargaz

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best flipping RPG game ever made, hope you don't kill off the franchise with that weird ending...

#1016
SogaBan

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40+ pages and still counting....

Bioware reading? You boast yourself to value your fanbase... what about that?

Mass Effect team we sincerely want that you voice YOUR reasons as to why and how you made that ending...

Till then, let the protest for a "NEAT, LOGICAL and CONSISTENT" endings with a rational epilogue (text or movies) continue...

#1017
SogaBan

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(must see for a true mass effect fan)

This is how exactly we, the fans have been feeling since we have gone through the ending(s) of Mass Effect 3, Mr. Priestly!

::sigh::

#1018
Redban103

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An amazing 9/10 for starters...

until... yep, the ending killed the satisfaction, I'm glad I'm not alone on this and that people are vocal about it.

Gameplay and everything else was great, can't overlook that. The closure on the story however dragged the experience down, making wanting to replay not too intriguing.

Very impressed and satisfied by the game overall, but just like many people I had that experience spoiled by the end. Yea I understand the grim situation where death is most likely an outcome but there must have been a better way to convey that sense of sacrifice rather than leave customers with too many questions like they did. Even the removal of the last scene of the Normandy getting caught between a relay jump would have been more acceptable. It's like an instant reaction to think "WTF WERE THEY EVEN DOING THERE?" which still to this day still makes no sense to me, Not sure how it got by testing without the lead thinking that from our perspective. We don't have the subtext infront of us, there is only so much we can take out of what they give us. Giving us lessons like how life can't always go the way you want, can be the difference of being a great game and best game of all time. There was definately potential, might not be the best time to "try something new"

I think one of the directions they were going with the ending is that they tried to make Shepherd feel like a legend in the end, but most of us don't get that sense that of achievement when things are left off almost just as bad if not worse in some cases. Galaxy left stranded, seeing the crew we've all gotten attached to stranded and lost, never to see civilization again in their lifetimes, doesn't give the feeling of hope when things seem almost worse. It seems touching that maybe all the races will repopulate on a new diverse earth but would some races even survive? adapt to earth? Some essential things some species need to survive may be out of reach, depending if the citadel if left in tact or not really. It just feels like as it was getting interesting, it just gets dropped too suddenly. It's a reality of life where things may change when we don't want them too but I'll just quote Tali, "I wish there was more time." I really do, before that ending comes and craps one me :(

The only thing I could think up that would possibly add some closure for me is that when if I meld with the reapers, I'd use the ability to control them to rebuild the myself a synthetic body and the relays, then set off to rescue my crew and bang Tali again. If you gained the ability to control the reapers and their technology I'm sure it's a possibility. Becoming the supernatural being that controls the reapers seems like an achievement, it's just not portrayed that way. Other than that I feel that no matter what I left majority of the galaxy a slow death rather than the quick one the reapers offered.

In the end, amazing job and hard work with the game in general, I can't overlook that. It's nice when a game can make some people emotional, seems like it's doing its job getting attached to the player's experience. Let's not all become a couple of babies over this for others to laugh at :P but we are entitled to our opinions. I just wish there could have been more thought put into the closing of the series, not a complete butchery. Leaving it at a 6/10 for today.

Modifié par Redban103, 14 mars 2012 - 02:35 .


#1019
synthevol

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Mass Effect Score 69/100.

For me right now the game is just below average but that could easy end up being a perfect 100 if not for the illogical ending, that I am really holding out on just being indoctrination since I really feel that fits the last scenes of the game. I also have somewhat of faith in Bioware to not take the series out like this. It devastated me to see at the end of the game the Normandy speeding away and my love interest on the ship. I was also very confused on exactly how Liara and EDI even ended up on it, but also as to why Joker was speeding away and had absolutely no part at all in the final scenes. The normandy is such a huge part of this game for it to be completely vacant at the end is terrible. My ending was with Shepard waking up, because I felt destroy was essentially telling King Reaper Boy to shove it which is how my Shep would of done it. However I also tried out the other ones and this is where I got really upset because they were all essentially the same. For a game like this to go out with reused scripts from previous Reaper conversations, and to throw some mystical AI/Reaper/God in really makes no sense. On top of that what we saw was so cliched and didn't fit at all with anything this game has been about, it was essentially rehashed Matrix meets Battlestar Galactica meets Lost, with all of the confusing parts of lost jumbled into 2 minutes.

The rest of hte Game however was absolutley amazing, I loved it. I loved seeing the affects my decisions had. I felt that the gameplay was superb probably the best shooter of the series, I played the Infiltrator and it was awesome. I did hate a lot of the scanning that had to be done mainly because we weren't given all that great of info on how to find it leaving us scanning multiple systems, so after the first 3 I just pulled up a guide on the scanning. I also really like the storyline with the Reapers and Cerberus, I have been waiting years just to hear the Reapers Are Here! and Prove the rest of the galaxy wrong.

However the ending has destroyed the Series for me now, I can't even get myself to load up another save, or to play a different ME. I tried to start playing through ME1 again to create a Shep with different decisions than I had made previously and couldn't get past about 5 minutes in, it's truly is heartbreaking considering how much I have loved this serious and especially ME3. My only hope is that I and the probably hundreds of thousands of fans are right and that this is all an elaborate plan and Patch 1.01 adds the truly epic ending with closure that we deserve.

#1020
Selwyn1992

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 Ok then let start with the good point:lol:
  • Story is very emotional
  • Combat system have improved
  • A lot of Guns
  • Level up is far more complex
  • Graphic are great
  • For me multiplayer as well
  • Close combat
  • Further understanding of squadmate
  • The new normandy layout is great
  • the war room is certainly a highlight for me
Now the bad point:(
  • The title did say Take back earth so i was hoping for more action on earth rather than just the begining and the final mission.
  • There is only one area to purchase item and get sidequest i was hoping at least two would be great
  • Felt a little short compare to ME1 and ME2
  • lack of  collectable mission make it less satisfaction apon the whole game
  • Minor glitches and Frame rate problem
:unsure:And now to the last bad point which is the ending of the game, now for me this ending is not as bad as very one think, for me the core of the ending is really good in terms of sacrfice and making yourself a legend which is what the game was about so that fine, the problem for me is the represntation of the ending which is between the line of genius and fool, the genius part for me is making us speculate so as a fan we want more of the story, but on the other hand it could cause confusion and dissapointment, now in my opion i think is slightly tilting towards the fool side.
 
however i do think there are very good reason and possible solution to this problem.

The reason for me is the time of development now as our fans know since ME1 started roughly every one year they will release a new AAA game, so the next one is DA then is DA awakening ( some people might disagree) then ME2, DA2, SWTOR, Then ME3, now the problem lays on after ME2, when ME2 comes out on March 2009 i think the bioware team needed to started to get to the important stage of DA2 and usaully when they finish we DA2 they can focus on ME3, however  the important part of SWTOR needed to be develope first as it already been draging on some time and tiem=money so they do needed to spend more time on that projet rather then ME3, which doesn't mean is ME3 is rubbish because game developer still have the ability to create great game just on a short period of time which for some people might feel rush for me is a stragegic move.

The reason as a strageic move is because of two reason the fisrt one is timing where they might havn't got enough time to develope the game properly so they needed to cut it short, the second reason is financial, i'm not saying the bioware having got any money  i think bioware are trying to prove to EA that this is their flagship gamethe world beat, but more importanly that can sell and make you a lot of money, for me ME3 have 10 time more marketing then ME2 which shows that EA are putting more faith in the ME series but i think is a test rather then a full backing so now they know they can make ME a world beater now Bioware can start ask for more support.

That was the reason now to the solution of the ending there are three:wizard:
  • Get someone offical from Bioware just to give the fan a true explantion about the ending wether if it is the end or can we expect more from shepard
  • Is the DLC nothing else to add really everyone know the score, essentilly everyone is happy
  • Although they did say is a triligy i think there is nothing wrong of doing a part 1, part 2 thing where biowarewhere SWTOR is out of the way, which now they will have more time to develope a true great game for me this the best way to do it because they will get the full backing from EA,  and also with the Dream thing speculation is true then i think they can develope a 20+ hour brand new game started by taking back earth then save the galaxy then even rebuilding it i don't know nut certaily it make more sense,
  • There is a foruth one but this is sort of like the third one which is simply adding a expanstion like DA awakening which gives us an extra 5 hours of gameplay which i think is enough ti cinclude the Shepard series
So then in conclusion the effort that the developing tem put in is 10 out of 10 no doubt about that with DA2 slowing the development then SWTOR which is one of the most expensive game to be developed in term of cost, so given the tight timing where they can develope so much new mechanics such as movement and close combat i think i would give ME3 a 9 out of 10.

Hope Bioware will make me change it into a 10 out of 10 :D  

#1021
Flamewielder

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OK... just completed my first playthrough and managed the "best" ending. I prudently stayed away from the BSN and any spoilerish news/reviews, so the ending was entirely the result of my completionist approach to computer RPG's and my own paragonish outlook. WARNING SPOILERS FOLLOW

My overall score for ME3 is 9/10, the lost point being entirely due to the ending.

The ending surprised and confused me, in the sense that it was utterly unexpected. I have enjoyed the original Deus Ex tremendously and have always enjoyed sci-fi stories that challenged our notions of what sentience is (Ghost in the Shell and Neuromancer raise the same questions). So the ending by itself is a fine science-fiction ending.

The problem is, the Mass Effect series of games was built as a classic space-opera adventure with mass appeal; it never felt like a film noir or a dystopian vision of the far future. That's what defined Mass Effect for me. I play Warhammer 40,000 games and read WH40k novels and I totally get into it, but when I play Mass Effect I'm not looking for bleakness and doom. I'm looking for an entirely different experience from WH40k (i.e. dystopian sci-fi) or Deus Ex (film noir/cyberpunk sci-fi).

The ending jarred me like a death metal guitar solo finale to what had sounded like an heroic classical orchestral suite. It felt like I had somehow mixed the installation CD's of Mass Effect and Deus Ex. I am VERY dissappointed.Image IPB

Still, I took comfort in knowing that my Shep died saving his LI, who was with him on the final push but was somehow rescued and saved (as she stepped out of the crashed Normandy in the final scene). Symbiosis has apparently preserved individual personalities, as both Joker and EDI symbionts appear to be still in love. I'm OK with that, it's just not what I wanted ME's endining to be limited to.

And there's the rub: most ME players appear to feel the same about that ending. What's the ME universe gonna look like now that the mass relays are gone? It kinda kills the IP for future games, unless they're all prequels... and I can't say I'm attracted to playing some pawn in the First Contact War or such.

Future DLC has pretty much lost all appeal for me: what's the use? I don't like any of the endings, so none of the DLC will make a difference for me, as a story-driven player. I couldn't care less about some appearance pack of firepower pack of other silly nonsense... Unless a piece of DLC offers me the possibility of a classic space opera happy ending, I don't see myself buying it. EA's gonna miss out on some $$$ that I would have given them otherwise.

That's such a shame, as the game was otherwise all that I hoped it would be. Smooth combat, good story pacing, more flexibility in weapons choices (finally got my Infiltrator to used a scoped Vindicator battle rifle and a Black Widow), great dialogue, squadmates that moved around the Normandy, convincing armor, good customization for armor/appearance and weapons, awesome locations and tactically stimulating levels. The ME team really hit all the right buttons, except for the final one. Too bad a final sour note is all it takes to spoil what was otherwise an unforgettable feast.

The ME series will remain one of my top computer RPG's but if EA/Bioware want to sell me more ME DLC, they'd better pull a "Lair of the Shadowbroker" on ME3 and offer more alternate endings.Image IPB


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#1022
Atayla

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I give Mass Effect 3 an 9/10, although it truly deserves a 10. Here are my reasons why I gave this score:

Good:
Upon first playing the game, I was floored by the graphics and overall "feel" of the game.  Buildings had more detail and the characters themselves looked amazing.  The developers managed to create a well-paced action story while finding a balance between 'war', 'love' and 'hope'.  For that alone, this game deserves a 10.

I found the missions to be very entertaining and the improved controls only enchanced the gameplay.  Shepard was more agile, fighting stages gave me more control for how I wanted to approach the enemy and my squad actually felt useful this time around.

While there are many that complain about the Romance story arcs, I find them to be just right. I was upset about Thane at first, but he was given an ending that gave closure. A sweet ending, if you will. Other characters that didn't make it went out in a blaze of glory and it was very well done.

There are many other little things-- like the weapon and armor system and interaction with the crew-- that I love about the game, but those are the top three that I had to express.

The Not So Good:
Like any game, there will be certain things that we may not always like. A problem paramount in ME1 was the loading textures and I saw this happen more often than in ME2.  However, since it wasn't as bad as in ME1, I was not too put off by it. 

Keeping track of the missions certainly took some getting used to since everything was jumbled. I was only able to make sense of them because I had the strategy guide to assist me. The journal was much more organized in ME1 and ME2. Again, it was a change but I was able to get around it.

The only issue that prevents me from giving the game a full score is what has been bothering many Bioware fans. The ending.
I've seen the complaints, rants and petitions but I have to admit the endings would be very nice if it didn't have the history of ME1 and ME2 behind it. To put it quite simply, there are too many holes plot-wise that prevent these endings from truly making sense. It creates a feeling that they were hastily put together. Others have been concerned about a more "happy" ending. With a game themed with war I know that won't be the case, nor would I really want one of those "into the sunset" type of endings. I do, however, want to understand what I just spent over 40 hours trying to get to.
The catalyst and how it miraculously has the power to rewrite the DNA of the universe leaves so many questions. To put it simply, I don't feel that the 100+ hours and dollars I've invested in games and DLC is worth the ending. I truly do love the experience of the game, but the writers managed to wipe out all that excitement and awe in those last ten minutes. I'm sure there is no magic jar where the developers can pull out another ending but I wanted to express my feelings and thoughts about the matter. The very thing that defines a story arc that spans across several games is the ending. I personally feel that it fell short.

#1023
Wargram

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The end seems a open place for something new!  I was wondering if there ever will come a ME4..

As much as I like the game I really wonder if I would buy a DLC since when the DLC comes out the game has been played and Ive been set back before the end which kinda feels like eating old cookies;-) Maybe 3 is ment to be as it is and without any DLC a epic game! ^^  I loved playing it only sad it was a bit to short ;-)

also started playing ME1 again. why do we have more moving possibilities then ME3? even putting away the gun and raising it. As well I think the Powers are more worked out in ME1 then ME3. Though Im not complaining since I enjoyed the game.. I still think the last part could have been worked out a bit better as it came. Still wanna thank the makers for giving me a hell of many great years playing there creation. something I call Movie worthy! If it would be filmed it prob could be as good as george lucass Star Wars.. Epic!!!!!! Thanks!

#1024
DyneEnigma

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http://www.gamefront...fans-are-right/

#1025
ShepGep

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The game deserved a 10/10 until the ending.

http://www.google.co...iw=1113&bih=829

I think we were just trolled, guys.

Modifié par ShepGep, 14 mars 2012 - 05:12 .