(this review contains major ME3 spoilers)
Mass Effect 3(PC)
Im fresh off my 1st playthrough, and I have mixed feelings. This feels
strange, the end of the
Mass effect trilogy. It has been the greatest
game trilogy I've ever played, and I grew very attached to the story of
"the shepard". I have never spent as much time on a purely
singleplayer(up until me3) series as I have on the
mass effect series.
So,
mass effect 3.
Story Well, to make a good review in terms of the story, it feels neccecery to start in chronological order.
The beginning, taking place on Earth, makes some big jumps from commander
Shepards position in ME2. But the connection is there, especielly if you
played the "Arrival" dlc pack.
It starts off a little odd, and im
not sure I agree with the Vega character pretty much being forced down
your throat with little to no background whatsoever.
But then the reapers arrive, and boy, does the game kick off then.
Most of the game, which is primarily based on gathering war assets for the
great attempt to retake Earth from the reapers and deploy a mysterious
prothean project called the "Crucible", is out-bloody-standing.
In terms of gametime singleplayer, this part of the game is maybe 90% of
the content, and it is a major step up from the already excellent story
of ME1 and ME2.
The amount of attention given to your companions, mostly Liara, Garrus, Tali, Kaidan/Ashley,
Javek(if you have the dlc) and EDI is staggering, and very VERY well
done. It far outshines anything Bioware has even attempted in this field
before, and you can tell they've put a lot of effort in it.
The main story itself is also fairly good, with a lot of older companions in ME2 tying in neatly in the main quests to gather war assets for the "main plot". Some
of the encounters and fights here left me in a gleeful state where I
wanted more and more, and when I was drawing closer to the end I was
ready to slap "perfect" on the game in total, something I am generally
-very- conservative to do in game reviews.
But then there are the flaws. And in terms of story, there is one -major- flaw that alone eats
away at the grades, because it is completly unforgivable,
down to the point where it is almost mysteriously unforgivable.
First the smaller ones.-0.2: Bioware stated earlier that ME3 was supposed to be friendly to "new
players", but as great as the ME3 storyline is, it is not very friendly
to new players. They dont know who Garrus or Liara or Tali is, they
dont have the same connection to these companions you have formed a bond
with, and they are never really given the chance to properly develop
that. The game frequently plays through the
experiences of ME1 and ME2, and although that is good for veterans, it
is not good for fresh people just joining the ME experience. I fear many
of them might feel rather detached from the
mass effect experience.
-0.1:
There is also the question of many choices from ME1 and ME2 having
little to no impact, which is a predictable affair, but ME3 handles that
still relativly well, even if it just notes down many of the choice
consequenses as numbers in war assets.
-0.2: Another fairly troublesome aspect of the storytelling of ME3 is the way it is told. It
is somewhat linear in the sense that certain key characters are given
different priority in the chronological storytelling, and this puts
certain people, Tali in particular, in a troublesome spot of being the
last "main" companion introduced to the Normandy.
If you have had romances with say kaidan/Ashley or Tali, you are drawing a much shorter
straw then if you have romanced Garrus or Liara, because these people
become accessable as squadmates very early in the game.
Kaiden/ashley is something of an exception because they join you right away, but are
then almost immidietly pulled away for a third of the game. Also, if you really liked some of the characters introduced in ME2 ahead of the ones in ME1, you'll probably be in for a loss as they are given a lot less attention in this game. It becomes clear that certain characters, such as Garrus, Tali and Liara, are "core" companions whereas others are "secondary."
Then to the big "wtf?" moment I had with this whole experience:
-6.0: The ending(s). Yes, the ending. Its not the storytelling part you want to screw up, but
Bioware REALLY dropped the ball on this one. And then stumbled on it,
and bloodied their nose. It bounces into the entire ME storyline and
does as much damage to the entire ME story as an enraged krogan would in
a china shop.
Fans are in a frenzy over this one, and it is not a surprise, it is fairly justified.
The player is granted three endings at the crucible, and although there's
nothing wrong with that presentation of alternatives in itself, the
endings THEMSELVES are by any reasonable standards NOT satisfactory.
In terms of quality, they are such a mile away from the rest of the
amazing ME3 story and content that it is staggering and surprising. All
three endings leaves with
massive plot holes and -way- too many
questions unanswered, and appear very lazy and hastily put together, and
although there may have been worse endings in gaming history, this one
diminishes the entire
mass effect storytelling experience to the level
that it stunned me, shattered my fairly rock-solid faith in Bioware and
made me question if I ever wanted to play through this game series
again. This could have been easily avoided.
Final "story" score: 3.5GameplayMass
effect 3 is still a shooter, and it has evolved from ME2's design in quite different ways.
It has been refined, and in most cases, it works really well. All in all,
I'd say the game is a much better shooter experience then its
predecessors, and it is difficult to find major flaws in this highly
effective gameplay.
But there are a few.
-0.5: Balance.
After having tested several classes in single and multiplayer(do note
I've only finished single with the soldier one, though), I've come to
the conclusion that class balance in ME3 is fairly poor. In single that
does not matter much, but it matters more in multiplayer. The class I
find by far more
effective then others is the vanguard one, who's combos
of biotics I find highly superior to the abilities of most other
classes.
- 0.5:
Mass effect 3 is not
particulary more glitchy then other freshly released games, but it has
bugs. The most notably one that could ruin peoples experience is the
import faces from ME1-bug. This is a fairly severe bug for the people
affected due to how personal
mass effect is as a game series, but it is
being worked on, and hopefully should not be an issue for long.
There are other glitches too, but mostly minor in nature, and most of them are bareable.
Final "Gameplay" score: 9.0Graphics and AudioME3 has had a visual upgrade and it shows, but it is not
massivly
significant from its predecessor ME2. In terms of audio, it becomes
clear most weapons have had a complete sound rework and almost all of
them sound different and better when fired. There should be a major
positive note here however of the work Bioware has put into the
background of some planets. Inspiration taken from the "Lair of the
shadow broker" dlc, perhaps?
-0.3: There are graphic glitches throughout the game, and a few of them can become
fairly annoying at times. At one point my Shepard started blinking like
he was a high-frequency lighthouse, and another every person I talked to
had strange red smears in their face. Falling through the world also
happens on occassion. In the end however, most of these glitches are
fairly negligble and the game is smooth enough to be tolerable.
-0.5: Apart from above mentioned glitches, there are no
massive faults with the
graphics. But they are not that significantly updated from ME2 either.
Mass
effect 3 is thus not a graphical masterpiece, but maybe that's
because it doesnt have to be. The graphics could at times be better, but
most of the time, they are good enough.
Final "Graphics and Audio" score:
9.2Other things of noteMultiplayer:
Multiplayer is a bit of a new feature in
mass effect, and I had my
doubts introducing this aspect into perhaps the most personal game ever
made. But multiplayer only affects the single player through "galactic
readiness", a feature which improves the combat capabilities of your war
assets. And it is completly voluntary.
Also, more importantly, the
multiplayer works. It is fun to run around with some friends and blast
the living bejeezus out of waves upon waves of cerberus, reapers or
geth. That is, until those damned banshees corner you and snuggle up
with you. (+0.5)
"Smoothed out" conversations: A troublesome part of the game to some,
Mass effect 3 has at some points seen some changes in the way Shepard interacts with people. The "neutral" options seen in the predecessing games have been removed and in some cases Shepard goes "full auto" in conversations and speaks without the players control. Although I had no major issue in the way this worked, I can imagine some people having problems with it, especielly if they took a more neutral path with their Shepard, and if the "auto" conversations trail off to something their Shep would never say. (-1)
Gameplay length: Not much to say about the gameplay length other then that I found it rather satisfactory. I did all sidequests, the "ashes" dlc and walked around to do a fair bit of talking, and I probably burned 30-35 hours on my 1st playthrough, not counting the hours I spent on multiplayer. That is roughly similar to my
Mass effect 2 playthroughs, hours upon hours of boring drilling for resources included, so I am quite satisfied. (+0.5)
Resource/war asset gathering system: Apart from vechile controls, resource gathering has arguably been considered one of the ME series "achilles heel". It was tedious and troublesome in ME1(getting the mako over those steep hills..uugh), and it was outright boring in ME2. But here comes one of
Mass effect 3's breakthroughs: They got rid of a tedious, boring and quite time-consuming gathering system. The new "scanning" system works well, where you quickly can gather up various resources and assets from reaper-infested systems at the risk of reaper detection. Its not perfect, and might become slightly tedious after it has been repeated fifty times, but it is a -major- improvement from the predecessing systems. (+0.5)
CONCLUSION: 7.7/10 - GreatMass
effect 3 is an amazing game, there is no doubts about it. The gameplay and the main game's storyparts are enough to warrant a purchase. Gameplay, graphics and audio has its flaws but they have largely been improved from its predecessors and its all a plus. This game may well warrant a "game of the year".
But!The ending ruins the overral score and an otherwise flawless grade. Without the awful AWFUL ending, the game would grade 9,7/10, which would be close to perfection. This abomination in
mass effects storytelling has rippling affects across the entire series, as it is the most important plot point of the entire series: How it call comes together. Bioware has done an amazing job putting 99% of this trilogy together, but the last 1% badly needs a bandaid, otherwise it will remain a big black stain on this game.
It deserves better.
Modifié par Tomeran, 14 mars 2012 - 12:35 .