Part of the problem I see with all these calls for "better endings" is that, while I wasn't thrilled by the ones we got, I have seen plenty of fan suggestions that I'm not crazy about either. And I doubt that saying, "Just make up an ending that doesn't suck!" is really going to help the ME team come up with a new ending even if they're inclined to create new ones.
Mass Effect 3 Fan Reviews (May Contain Spoilers)
Débuté par
Chris Priestly
, mars 06 2012 04:24
#1026
Posté 14 mars 2012 - 03:23
#1027
Posté 14 mars 2012 - 03:23
This isn't gonna be long, Bioware.
This is one of the greatest, if not the greatest, games I have ever played. Its storyline, gameplay, sense of scale, emotional depth, themes, soundtrack, and universe were all fantastic, and I would give this game a 9.5-10 out of 10.
Until the endings.
Please, as a loyal Mass Effect and Bioware fan, whose first real video game was KOTOR and whose first XBOX 360 game was Mass Effect...please please please, just fix the endings. Something that gives us closure and recognizes our choices. Or add in a text epilogue. SOMETHING.
This is one of the greatest, if not the greatest, games I have ever played. Its storyline, gameplay, sense of scale, emotional depth, themes, soundtrack, and universe were all fantastic, and I would give this game a 9.5-10 out of 10.
Until the endings.
Please, as a loyal Mass Effect and Bioware fan, whose first real video game was KOTOR and whose first XBOX 360 game was Mass Effect...please please please, just fix the endings. Something that gives us closure and recognizes our choices. Or add in a text epilogue. SOMETHING.
Modifié par Warlock Adam, 14 mars 2012 - 03:28 .
#1028
Posté 14 mars 2012 - 03:27
They need a DLC add on like was made for Fallout 3 and have it lead to another battle that is more fitting and maybe other DLC options.
#1029
Posté 14 mars 2012 - 03:53
As a game, I would give it a 9.5/10 up until the final scene. It is generally fantastic. Only minor complaints account for the half point loss. Things like:
- The mission log. Its a bit slapdash, and more than a little unhelpful. However this is a very minor issue thanks to the missions themselves being intuitive and the objectives being clear.
- The slight Macguffin nature of the crucible. It wasn't a true macguffin because it was fairly well established early on why people considered it important, but towards the end it was being treated as an I win button which felt odd since they still didn't know what it actually did.
- Not seeing Quarian faces. Hardly a dealbreaker, but I was expecting this and was disappointed they neglected to deliver on this front.
- Handling of heavy weapons. I think I may have whooped for joy when I used the M920 Cain in ME2 to obliterate a roomful of mercs, in this half of the heavy weapons you encounter feel like a burden rather than a pleasure to use.
The rest of the game was superb. The combat is even more refined than ME2, especially the biotics, and some of the missing RPG elements from ME1 made a welcome return. Overall it has fairly unquestionable in my eyes the best gameplay of the ME trilogy.
it was also a masterclass in storytelling. The game managed to create more than one hugely emotional scene thanks to the stellar writing and voice acting of the characters. It conveyed Shepard's own state of mind extremely well, and managed to carry my emotions along with his. I felt triumphant after Tuchanka and Rannoch, dejected after the failure on Thessia. The various set pieces you see are brilliantly set up: the thresher maw owning a reaper, the incredible backdrop during the Palaven mission, fighting the reaper on Rannoch - all great. The opening moments of the assault on Earth with the combined fleet was fantastic to watch - an entire galaxy coming to bear.
But then there comes the ending.
I think every post in this thread has gone here already but... I just can't get past it. My complaints with the ending come in two parts. The first is that we do not see enough of our assembled strength playing a part in the assault on Earth. I wanted to have Grunt and a squad of Krogan show up and break a reaper flank threatening team hammer; Jack and her biotic students help another; Samara show up and own face, etc etc. I wanted to see all the fruits of my labours come to pass in that apocalytpic final battle, but alas. I can forgive this however, because the scenes and the narration during this final part was all so perfect until you rise up on that stupid elevator.
The Catalyst scene made me lose my ****. The reasons why can be found in basically every reply in this thread before this one. Long story short, its an awful way to conclude what has been I believe the best, most emotionally investing game IP I have ever played, in fact probably an amazing story viewed in any medium, further enhanced by the player's Shepard becoming unique to them. The ending flies in the face of everything Mass Effect stood for, and the post credits scene of the Stargazer - what should have been a beautiful send off - felt like being kicked while I was already down.
I can only hope Bioware gives us an ending we, and more importantly THEY, and the trilogy (Shepard) deserves.
Final score is a 7/10. Yes it's that big of a thing.
- The mission log. Its a bit slapdash, and more than a little unhelpful. However this is a very minor issue thanks to the missions themselves being intuitive and the objectives being clear.
- The slight Macguffin nature of the crucible. It wasn't a true macguffin because it was fairly well established early on why people considered it important, but towards the end it was being treated as an I win button which felt odd since they still didn't know what it actually did.
- Not seeing Quarian faces. Hardly a dealbreaker, but I was expecting this and was disappointed they neglected to deliver on this front.
- Handling of heavy weapons. I think I may have whooped for joy when I used the M920 Cain in ME2 to obliterate a roomful of mercs, in this half of the heavy weapons you encounter feel like a burden rather than a pleasure to use.
The rest of the game was superb. The combat is even more refined than ME2, especially the biotics, and some of the missing RPG elements from ME1 made a welcome return. Overall it has fairly unquestionable in my eyes the best gameplay of the ME trilogy.
it was also a masterclass in storytelling. The game managed to create more than one hugely emotional scene thanks to the stellar writing and voice acting of the characters. It conveyed Shepard's own state of mind extremely well, and managed to carry my emotions along with his. I felt triumphant after Tuchanka and Rannoch, dejected after the failure on Thessia. The various set pieces you see are brilliantly set up: the thresher maw owning a reaper, the incredible backdrop during the Palaven mission, fighting the reaper on Rannoch - all great. The opening moments of the assault on Earth with the combined fleet was fantastic to watch - an entire galaxy coming to bear.
But then there comes the ending.
I think every post in this thread has gone here already but... I just can't get past it. My complaints with the ending come in two parts. The first is that we do not see enough of our assembled strength playing a part in the assault on Earth. I wanted to have Grunt and a squad of Krogan show up and break a reaper flank threatening team hammer; Jack and her biotic students help another; Samara show up and own face, etc etc. I wanted to see all the fruits of my labours come to pass in that apocalytpic final battle, but alas. I can forgive this however, because the scenes and the narration during this final part was all so perfect until you rise up on that stupid elevator.
The Catalyst scene made me lose my ****. The reasons why can be found in basically every reply in this thread before this one. Long story short, its an awful way to conclude what has been I believe the best, most emotionally investing game IP I have ever played, in fact probably an amazing story viewed in any medium, further enhanced by the player's Shepard becoming unique to them. The ending flies in the face of everything Mass Effect stood for, and the post credits scene of the Stargazer - what should have been a beautiful send off - felt like being kicked while I was already down.
I can only hope Bioware gives us an ending we, and more importantly THEY, and the trilogy (Shepard) deserves.
Final score is a 7/10. Yes it's that big of a thing.
Modifié par Noatz, 14 mars 2012 - 03:55 .
#1030
Posté 14 mars 2012 - 04:04
I won't be saying anything new here, but I feel like I need to add my voice to the growing cacophony of outrage over this. I started playing Mass Effect years ago. By this point, I have invested hundreds of hours playing Mass Effect. By this time, I have spent over seventy-five hours of my life on ME3 alone. If I include ME1 and ME2, this number jumps to about three hundred hours. Not only has this been a tremendous investment of my personal time, but also an intense emotional investment. Mass Effect seemed to only ever grow better with age, getting better with each game. After ME2, I didn't think that ME3 could improve dramatically on what I felt was already nearly perfect gameplay and storytelling.
And then I, along with a very large number of people, waited for midnight to roll around on March 5th and happily paid a significant amount of money for a collector's edition of the game (something I have never, ever done for a video game before, despite gaming being my hobby). I happily leaped in to the game and was immediately immersed in smooth gameplay (I experienced extremely few, if any, bugs) and a storytelling system that felt not only deeper, but much more personal. Everything was more meaningful, it was easier to invest yourself in the believability of the characters. Not only the romances, but even just the deep friendships that had been built over the game.
The story was growing to a fantastic crescendo, somehow topping ME1 and ME2 in every category. This was money well spent. I truly, honestly feel that I would have played a better game if I had simply stopped playing when Shepard was drawn upward into the Crucible on the glowing white platform. I was stunned, totally stunned, at how completely and totally unbelievable everything was from that point. Numb, I went through the motions and "finished" the game. Everything I had done in ME1, ME2, all of the hard work I put in to ME3, and it felt like none of it changed anything. There was no variation in the endings. It was 'push this button for this color of space magic', and it was an empty ending. It broke my heart, honestly.
No closure, no resolution. No explanation. I felt trolled, and more than a little disoriented at how rapidly things had gone from being the best video game, one of the best stories, I had ever experienced to something completely unrecognizable and unintelligible. I want to believe the best about Bioware here, I really do, but they're remarkably silent on the matter (this may very well have to do with the game's newness and not wishing to spoil anything for people), but I do feel betrayed. They did such an amazing job on every other aspect of the game, only to fail at the end? That part is the hardest to follow. My friends and I have discussed this for over a week now.
In particular, a friend of mine who used a completely new save for ME3 (no imports from ME1 and ME2) got an identical ending to me, despite the vast differences of work involved (he lost many people, was not able to ally everyone together and so on as I had been able to), he was given the same ending. And the shame of it is that they're all essentially the same ending. We were expressly promised the opposite of this. But, again, none of this is news to us or Bioware, who is very aware of the issue at this time.
I will gladly pay for DLC that "fixes" things or gives that amazing DLC they've been hinting at. And if they can pull it off, it'll restore my faith, but I'm now having very serious qualms about investing any more of my money or time in their games. I've been considering ignoring the release of DA3, despite the fact that I have my imports already ready for its release. Sigh.
And then I, along with a very large number of people, waited for midnight to roll around on March 5th and happily paid a significant amount of money for a collector's edition of the game (something I have never, ever done for a video game before, despite gaming being my hobby). I happily leaped in to the game and was immediately immersed in smooth gameplay (I experienced extremely few, if any, bugs) and a storytelling system that felt not only deeper, but much more personal. Everything was more meaningful, it was easier to invest yourself in the believability of the characters. Not only the romances, but even just the deep friendships that had been built over the game.
The story was growing to a fantastic crescendo, somehow topping ME1 and ME2 in every category. This was money well spent. I truly, honestly feel that I would have played a better game if I had simply stopped playing when Shepard was drawn upward into the Crucible on the glowing white platform. I was stunned, totally stunned, at how completely and totally unbelievable everything was from that point. Numb, I went through the motions and "finished" the game. Everything I had done in ME1, ME2, all of the hard work I put in to ME3, and it felt like none of it changed anything. There was no variation in the endings. It was 'push this button for this color of space magic', and it was an empty ending. It broke my heart, honestly.
No closure, no resolution. No explanation. I felt trolled, and more than a little disoriented at how rapidly things had gone from being the best video game, one of the best stories, I had ever experienced to something completely unrecognizable and unintelligible. I want to believe the best about Bioware here, I really do, but they're remarkably silent on the matter (this may very well have to do with the game's newness and not wishing to spoil anything for people), but I do feel betrayed. They did such an amazing job on every other aspect of the game, only to fail at the end? That part is the hardest to follow. My friends and I have discussed this for over a week now.
In particular, a friend of mine who used a completely new save for ME3 (no imports from ME1 and ME2) got an identical ending to me, despite the vast differences of work involved (he lost many people, was not able to ally everyone together and so on as I had been able to), he was given the same ending. And the shame of it is that they're all essentially the same ending. We were expressly promised the opposite of this. But, again, none of this is news to us or Bioware, who is very aware of the issue at this time.
I will gladly pay for DLC that "fixes" things or gives that amazing DLC they've been hinting at. And if they can pull it off, it'll restore my faith, but I'm now having very serious qualms about investing any more of my money or time in their games. I've been considering ignoring the release of DA3, despite the fact that I have my imports already ready for its release. Sigh.
#1031
Posté 14 mars 2012 - 04:07
7/10 until the ending, then 3/10.
#1032
Posté 14 mars 2012 - 04:11
You want the actual review right? The review from the person who actually PLAYED IT and UNBIASED.
Here:
Here:
#1033
Posté 14 mars 2012 - 04:37
I liked it. Aside from a few glitches and the whole "spacebar does everything" mechanic, it was good. I would have liked to see more dialogue options, but most of the auto dialogue was fairly well written. I enjoyed the multiplayer, but more modes and maps would be nice, and I appreciated the way the multiplayer affected the main story. The ending is where most of the complaints seem to be. I must have gotten a different game then the rest of you. Though it was fairly predictable, it was beautiful. I found myself applauding at the end. All in all, it was a great game with too little dialogue and too many glitches, but it was a great experience. I'd say 8/10.
EDIT: I would also like for the choices from previous games to have a bigger impact.
EDIT: I would also like for the choices from previous games to have a bigger impact.
Modifié par JMShelton, 14 mars 2012 - 04:46 .
#1034
Posté 14 mars 2012 - 04:40
Collaborative project between "Lucir" and I.
Alternative Paragon Ending with Tali Romance
Alternative Paragon Ending with Tali Romance
#1035
Posté 14 mars 2012 - 05:08
#1036
Posté 14 mars 2012 - 05:32
I want to make this comprehensive, yet still digestible, so my overall feeling may be lost in all of this. But let me just say that this is one of the best pieces of entertainment that I have ever consumed. You should be damn proud of this accomplishment.
Positives:
- Characterizations and sharp dialogue.
- Characters interacting with other characters.
- Characters appearing in other places than their assigned position.
- Character "moments"
- Sheperd's N7 jacket.
- Walking around the Citadel in the N7 jacket.
- The citadel as a non-combat hub.
- The Citadel's visual progression.
- Ambient conversationts have excellent sound design.
- Humor.
- Music.
- Multidimensionality of events.
- Mission design.
- Places feel like places.
- Combat sequences broken up with non-combat sequences.
- Reputation system.
- Gray moral desicions.
- Smooth and nimble combat movement.
- Art and design.
- Being able to purchase items that I missed in levels.
- Auto fish feeder.
- Romantic status affecting dialogue throughout the game.
Negatives:
- Sniper scopes disorientingly and frustratingly snap to tagets well outside the intended focus.
- Sniper scopes do not aim properly when Sheperd is on a moving platform.
- Sheperd's relative modement is not accounted for by sniper scope aiming.
- If Sheperd is traveling upward on top of an elevator, it is slow to move the reticle upward while scoped.
- Linear roman numeral weapon upgrading feels like a pointless money sink.
- Weapons are either level 1 or level 5 in my armory.
- Swapping your fully upgraded weapon for a new, unupgraded battlefield weapon is not an appealing option.
- All or nothing: No reason to upgrade weapons to level 2-4 unless completely out of cash.
- Weapon upgrade gains are unclear.
- Limited selection of weapon stats do not provide the entire picture.
- Missing reload speed and recoil.
- Weight system limits options too drastically.
- Should not gain positive power recharge bonus for being under the carry limit.
- Encourages players to abandon guns in favor of homing, fire-and-forget powers that cool down almost immediately.
- Tactical roles of weapons are not well balanced.
- Can lean on sniper rifle (Valiant) with abundance of ammo.
- No reason to switch to or carry anything else.
- Pigeonholing weapon selection discourages variety and improvisation.
- Turrets and mechs turn and aim too sluggishly.
- Journal is poorly done.
- Quests aren't sorted by type,
- Descriptions do not update to reflect whether you have an item to turn in or are still looking for it.
- Opening the journal late in the game lands you in the middle of a sea of completed quests, requiring the use of the Sort by Name button to get to the active missions quickly.
- Characters are difficult to find in the Citadel.
- Too much reliance on the map in the citadel to figure out where to go.
Bugs:
- On the mission to find Leautenant Victus, I destroyed the first two Harvesters and subsequent encounters would not spawn, the level would not complete until I restarted and let the second harvester escape.
- Sometimes objective markers for Citadel fetch quests do not work properly.
Positives:
- Characterizations and sharp dialogue.
- Characters interacting with other characters.
- Characters appearing in other places than their assigned position.
- Character "moments"
- Sheperd's N7 jacket.
- Walking around the Citadel in the N7 jacket.
- The citadel as a non-combat hub.
- The Citadel's visual progression.
- Ambient conversationts have excellent sound design.
- Humor.
- Music.
- Multidimensionality of events.
- Mission design.
- Places feel like places.
- Combat sequences broken up with non-combat sequences.
- Reputation system.
- Gray moral desicions.
- Smooth and nimble combat movement.
- Art and design.
- Being able to purchase items that I missed in levels.
- Auto fish feeder.
- Romantic status affecting dialogue throughout the game.
Negatives:
- Sniper scopes disorientingly and frustratingly snap to tagets well outside the intended focus.
- Sniper scopes do not aim properly when Sheperd is on a moving platform.
- Sheperd's relative modement is not accounted for by sniper scope aiming.
- If Sheperd is traveling upward on top of an elevator, it is slow to move the reticle upward while scoped.
- Linear roman numeral weapon upgrading feels like a pointless money sink.
- Weapons are either level 1 or level 5 in my armory.
- Swapping your fully upgraded weapon for a new, unupgraded battlefield weapon is not an appealing option.
- All or nothing: No reason to upgrade weapons to level 2-4 unless completely out of cash.
- Weapon upgrade gains are unclear.
- Limited selection of weapon stats do not provide the entire picture.
- Missing reload speed and recoil.
- Weight system limits options too drastically.
- Should not gain positive power recharge bonus for being under the carry limit.
- Encourages players to abandon guns in favor of homing, fire-and-forget powers that cool down almost immediately.
- Tactical roles of weapons are not well balanced.
- Can lean on sniper rifle (Valiant) with abundance of ammo.
- No reason to switch to or carry anything else.
- Pigeonholing weapon selection discourages variety and improvisation.
- Turrets and mechs turn and aim too sluggishly.
- Journal is poorly done.
- Quests aren't sorted by type,
- Descriptions do not update to reflect whether you have an item to turn in or are still looking for it.
- Opening the journal late in the game lands you in the middle of a sea of completed quests, requiring the use of the Sort by Name button to get to the active missions quickly.
- Characters are difficult to find in the Citadel.
- Too much reliance on the map in the citadel to figure out where to go.
Bugs:
- On the mission to find Leautenant Victus, I destroyed the first two Harvesters and subsequent encounters would not spawn, the level would not complete until I restarted and let the second harvester escape.
- Sometimes objective markers for Citadel fetch quests do not work properly.
Modifié par SmokePants, 14 mars 2012 - 05:40 .
#1037
Posté 14 mars 2012 - 05:37
I love this game. It is amazing I have never felt so much during a game feeling the sadness of lost friends the helplessness of fighting the reapers but also the strength of seeing all the ships come through the mass relay. I give it a 10/10 until the ending like most people. It must be changed or fixed or extended. It left way too many questions and answered almost nothing. Why did Shepard have to die is the biggest one. For all endings except the ones that is said to lead to the "chaos" the Citadel was speaking of Shepard dies... why? What did Shepard do? does he not deserve a happy ending after everything he has gone through. Everything he has sacrificed. What is the Citadel? What built it? What are Keepers? what was the AI thing that took the form of the child? How did it come to this conclusion that all life must be killed? What built the Reapers? Why did the Citadel cause the distruction of the Mass Relays? What are the races going to do now they are stuck in the Sol system? What was that kid that the Citadel whatever took the form of? was the kid real this whole time or was he a projection of the Citadel? Why was the Normandy running from the Catalyst explosion or whatever? Where were they stuck at? What do all of your squad members and friends do now with the destruction or control of the Reapers? Especially the romanced character. ect. ect. It just wasn't an ending that was worthy of Shepard or this part of Mass Effect (if there is more which seems very likely)
#1038
Posté 14 mars 2012 - 05:37
if the ending turns out the way i think it might be with the rumoured dlc ending then i think it will be pretty damn amazing but thats a big if
#1039
Posté 14 mars 2012 - 05:48
ME3 is not real ME series
Only ME 1,2 is real ME series
Synthetic VS Organic is ME's main story line?
I don't think so
ME is not cyberpunk gmae but aimed post starwars
ME 1,2 tell us that Don't giev up when faced with great adversity and Resolve conflicts for cooperation.
This is banal story but much better vagarious ending.
I heard DA2 writer made ME3 story
I recommend fireing the writer for bioware's future
Only ME 1,2 is real ME series
Synthetic VS Organic is ME's main story line?
I don't think so
ME is not cyberpunk gmae but aimed post starwars
ME 1,2 tell us that Don't giev up when faced with great adversity and Resolve conflicts for cooperation.
This is banal story but much better vagarious ending.
I heard DA2 writer made ME3 story
I recommend fireing the writer for bioware's future
#1040
Guest_Moon Hunter_*
Posté 14 mars 2012 - 05:57
Guest_Moon Hunter_*
I loved Mass Effect 3, seeing everything play out, every choice and every mistake... and then the ending occurred. I tried to think about it in a philosophical way and it worked... for ten minutes. I was downright angry when the game ended... almost screamed at my t.v. "THAT'S IT!?!?!? THAT???? Here's my idea for a ending. You need to have a I choose not to choose and let the untied forces of the galaxy determine this outcome, win or lose, it's out of yoru hands.
Lose:
Stare in horror as I tried my best and failed, the allied galactic fleet burns and I know that the galaxy will fall again, I fail in breaking the cycle. I try to head to one of the choices, but collapse, unable to change my mind. It's over, I know it.
Flash forward, Liara on a ancient Normandy or some other ship, looking much older, her time capsules hidden around the galaxy. She's sitting there as EDI fails and the ship slowly dies, staring at an hologram of Shepard, tears in her eyes. She goes limp, dies after seeing the galaxy burn for 900 years and now the reapers are gone, or they have been for a time and she's been planting the hope of the next cycle, lifting up what races she could. The small hologram lands and it start repeating what she and Shepard had designed them to say. Fade out with a ray of hope in all black, we lost, but the next cycle has a chance because of us.
Win:
You get back to earth after the Citadel, manage to take the conduit back down or have a shuttle sent to pick you up when battle is won. I was think at the end, you would be standing on Earth, a crashed or landed Normandy in the background, depending on your upgrades from ME 2, looking at the ruins of civilization as they burn around you. As people come out of the fox holes, dead Reapers in the background and many falling from the sky as the fleet is achieves victory, you look at your love interest and kiss them, a tender moment at the end of the storm. I want to be able to go back to tali's home world with her and help her build that house, have little blue kids with Liara, settle down with Garrus and adopt... or try and make cross bring work, party with Jack, relax with Ash or Kadin, just be able to relax and smile at my victory and the most costly war of the galaxy and feel like I really won. I want to see how my choices play out, all of them. Sure, we got everyone to play nice, I want to see that off the battlefield.
I want to keep the relay network, I mean yes the galaxy still has the mass effect core and can travel faster than light, but it would take years, if not decades or centuries for the fleets to get back home.
Final Thoughts:
The ending of Mass Effect 3 reminds me of Dragon age 2, where all your choices don't mean **** in the end, your still going to have the church and the mages go to war with one another... only Mass Effect 3 was the CONCLUSION to the series, tie up lose ends. Mass Effect 3 screwed over it's loyal fans, people who have been following it for the entire series... It was a great game with a bad end... that needs to be fixed for the fans sake... and for Bioware's and EA's, they have tarnished their names and gamer's won't forget. As things stand, you lost a loyal fan.
Lose:
Stare in horror as I tried my best and failed, the allied galactic fleet burns and I know that the galaxy will fall again, I fail in breaking the cycle. I try to head to one of the choices, but collapse, unable to change my mind. It's over, I know it.
Flash forward, Liara on a ancient Normandy or some other ship, looking much older, her time capsules hidden around the galaxy. She's sitting there as EDI fails and the ship slowly dies, staring at an hologram of Shepard, tears in her eyes. She goes limp, dies after seeing the galaxy burn for 900 years and now the reapers are gone, or they have been for a time and she's been planting the hope of the next cycle, lifting up what races she could. The small hologram lands and it start repeating what she and Shepard had designed them to say. Fade out with a ray of hope in all black, we lost, but the next cycle has a chance because of us.
Win:
You get back to earth after the Citadel, manage to take the conduit back down or have a shuttle sent to pick you up when battle is won. I was think at the end, you would be standing on Earth, a crashed or landed Normandy in the background, depending on your upgrades from ME 2, looking at the ruins of civilization as they burn around you. As people come out of the fox holes, dead Reapers in the background and many falling from the sky as the fleet is achieves victory, you look at your love interest and kiss them, a tender moment at the end of the storm. I want to be able to go back to tali's home world with her and help her build that house, have little blue kids with Liara, settle down with Garrus and adopt... or try and make cross bring work, party with Jack, relax with Ash or Kadin, just be able to relax and smile at my victory and the most costly war of the galaxy and feel like I really won. I want to see how my choices play out, all of them. Sure, we got everyone to play nice, I want to see that off the battlefield.
I want to keep the relay network, I mean yes the galaxy still has the mass effect core and can travel faster than light, but it would take years, if not decades or centuries for the fleets to get back home.
Final Thoughts:
The ending of Mass Effect 3 reminds me of Dragon age 2, where all your choices don't mean **** in the end, your still going to have the church and the mages go to war with one another... only Mass Effect 3 was the CONCLUSION to the series, tie up lose ends. Mass Effect 3 screwed over it's loyal fans, people who have been following it for the entire series... It was a great game with a bad end... that needs to be fixed for the fans sake... and for Bioware's and EA's, they have tarnished their names and gamer's won't forget. As things stand, you lost a loyal fan.
Modifié par Moon Hunter, 14 mars 2012 - 06:00 .
#1041
Posté 14 mars 2012 - 07:25
Come on BIOWARE!!! Give us people who loved this game a DLC with an end, not this bull****. I don't know who wrote that ending but I would like to tell him a few words... This end was the worst I've ever seen to a game, I actually can't belive that I let BW make me think that mass effect series is the best ever made. I hope for a rewriting of that **** that you call end because it destroyed everything fans dreamed of this game in the last five years.
#1042
Posté 14 mars 2012 - 07:53
Crappy, curt, ending killed the replay value.
#1043
Posté 14 mars 2012 - 08:14
I enjoyed the heck out of ME 3. Sure that the ending was eh and things were left unexplained but the events leading up to it made me speechless. Fighting a Reaper up close on Rannoch was one of the heart-racing moments I enjoyed. I only came across one bug where I couldn't complete or even start the "Investigate Asari Colony" mission due to Shepard not being able to go down the 2nd ladder in the elevator area. Hopefully during my 2nd playthrough, I'll be able to do that mission.
Overall, I'd give it a 9.5/10
Overall, I'd give it a 9.5/10
#1044
Posté 14 mars 2012 - 09:27
Wow - I finished the game 2 hours ago and I'm in shock and can't yet rate this game.
I hate the fact that I have to go online to get extra points for a dubiously better ending. I prefer single player games, specially when I'm playing an RPG.
ME 1 was one of the best games I played on PC. I got tingles when Shepard was made a Spectre - the atmosphere created by the music, the npc's looking on made that bit special. The story arc was great.
ME 2 seemed to me like a jumble of things put together for console gamers rather than an RPG.I did not feel attached to some of the new recruits but had to complete their quest if I wanted to survive the mission. Saying that, the assault on the collector base was good. Oh, and probing planets, never mind Uranus was tedious.
ME 3has so many good "decisional" points: cure the genophage or gain salarian support? Is shooting Udina truly a renegade option? My god I just gave Miranda Alliance access codes. What if she's still with cerberus and playing me?
I liked some of the stories I heard whilst on the Citadel, such as the Asari Huntress and was shoked when she killed herself after I authorised her to have a gun, or the teenager talking to the guard on the refugee deck.
The deaths of Mordin and Thane are poignant because the decisions made up to there havegot us immersed in the story and psychologically invested. Seeing Shepard struggle with decisions makes it more real. War is hell, good people die, and some die senselessly no matter what. The endings fit in the scheme of things BUT how it is constructed is appalling. No options to dissuade the child God/ VI and destruction of the relays thereby marooning all species in the galaxy.
Some of the other annoyances in the game were: the poor cataloguing of the quests (main, secondary...), the lack of direction on where quests items are in the galaxy, the disappearance of not only Barla Von but also Ashley when she returned to the Normandy ( I got the message she wanted to see me in the obs but could not be found anywhere on the ship).
Will I replay this game? Maybe in a years time, maybe.
I hate the fact that I have to go online to get extra points for a dubiously better ending. I prefer single player games, specially when I'm playing an RPG.
ME 1 was one of the best games I played on PC. I got tingles when Shepard was made a Spectre - the atmosphere created by the music, the npc's looking on made that bit special. The story arc was great.
ME 2 seemed to me like a jumble of things put together for console gamers rather than an RPG.I did not feel attached to some of the new recruits but had to complete their quest if I wanted to survive the mission. Saying that, the assault on the collector base was good. Oh, and probing planets, never mind Uranus was tedious.
ME 3has so many good "decisional" points: cure the genophage or gain salarian support? Is shooting Udina truly a renegade option? My god I just gave Miranda Alliance access codes. What if she's still with cerberus and playing me?
I liked some of the stories I heard whilst on the Citadel, such as the Asari Huntress and was shoked when she killed herself after I authorised her to have a gun, or the teenager talking to the guard on the refugee deck.
The deaths of Mordin and Thane are poignant because the decisions made up to there havegot us immersed in the story and psychologically invested. Seeing Shepard struggle with decisions makes it more real. War is hell, good people die, and some die senselessly no matter what. The endings fit in the scheme of things BUT how it is constructed is appalling. No options to dissuade the child God/ VI and destruction of the relays thereby marooning all species in the galaxy.
Some of the other annoyances in the game were: the poor cataloguing of the quests (main, secondary...), the lack of direction on where quests items are in the galaxy, the disappearance of not only Barla Von but also Ashley when she returned to the Normandy ( I got the message she wanted to see me in the obs but could not be found anywhere on the ship).
Will I replay this game? Maybe in a years time, maybe.
#1045
Posté 14 mars 2012 - 10:15
Finished the game, just stunned (and not in a good way). Bioware you are more than welcome to check my account, I purchased every last DLC I could get my hands on for ME2, and had no hesitation pre-ordering and buying the collectors edition of ME3. Yet the lack of closure I feel at the end of this game has just made me shelve it, along with the two other save games I kept from ME2 to play through.
Don't get me wrong, you've created a masterpiece here, and it's a creative effort that no company has ever matched in gaming history, period. But I feel that releasing DLC after this... hollow ending, is just pointless, and I can't bring myself to even contemplate purchasing anything more for this franchise. The GameFront article on '5 reasons' by Ross Lincoln just sums it up perfectly. I'm too gutted to invest any more with this game.
As a last point, while my character had Ashley as a RI in my game, the friendship Shepherd had with Liara and the associated scenes throughout the game became deeper and more profound towards the end of the game. The writing for this interaction just nailed it. It's the one thing I really took away from the game as a WOW moment.
Don't get me wrong, you've created a masterpiece here, and it's a creative effort that no company has ever matched in gaming history, period. But I feel that releasing DLC after this... hollow ending, is just pointless, and I can't bring myself to even contemplate purchasing anything more for this franchise. The GameFront article on '5 reasons' by Ross Lincoln just sums it up perfectly. I'm too gutted to invest any more with this game.
As a last point, while my character had Ashley as a RI in my game, the friendship Shepherd had with Liara and the associated scenes throughout the game became deeper and more profound towards the end of the game. The writing for this interaction just nailed it. It's the one thing I really took away from the game as a WOW moment.
#1046
Posté 14 mars 2012 - 11:01
Sums up my reaction to Mass Effect 3.
#1047
Posté 14 mars 2012 - 11:17
I cannot but help to add my voice to the lot. Until the ending we are looking at about a 8.5 out of ten. The quest system lacks any purpose other than a static log. The maps are not current in game - in real time. Some quests are buggy, and the markers that set events in motion are not synched properly. For instance, meeting up with Kasumi sets a chain of events in motion, but no tuntil you return to the citadel..... yet you met her in the citadel. There is some lack of polish in ME3. Time was put into ME2 so that it ran like a smooth and well oiled machine. ME3 lacks that polish.
Other than the above stuff in my post, the game is wonderful and fun, up until the ending. No credit is given for all of my labor, building and keeping a well geared team with all of these alliances. Zero credit is given to me for all of that effort. Basically, I get raped by an eye-cannon - even while the most powerful fleet the Galaxy has ever seen is over my head. When I retook Rannoch we whooped the Reaper - but on my OWN planet I just sit there twiddling my thumbs and get my armor melted off.
And we get to the very worst part of all three games. For Mass Effect 2, the ending was terribad. Human skeleton looking terminator knockoffs was about the worst ending of any game I have ever seen - hands down. Until ME3. Wow - I can say that you guys honestly blew it out of the water. I'm not happy at all with it. I think it was a non-inspired weaksauce attempt at stealing directly from the Matrix. The ending feels rushed, with a sense of doom and gloom and it lacks any sense of military strategy.
I do not enjoy standing in front of an AI that explains that all AI must kill organics - and that murdering every single soul of every spacefaring race is the answer. Not only do I have a huge Geth fleet under my command, but my pilot is in love with - EDI - and she loves him. Ergo, the machine is retarded, or a liar. I see it more as a murderous SOB that has caused more death and pain than can be imagined. So, the Matrix ending does not fly. All of my choices amount to the same thing - ergo I have no choice. There is also the bafflingly retarded concept of if you were an uber machine intelligence, why would you let an organic decide the fate of everything? Is this a Jack London ripoff of "The most Dangerous game"?
The concepts of the ending are lacking. The outcome is terrible. I rate the ending SO bad that the replay value for ANY of my 40+ mass effect 2 characters is at ZERO. Why would I put any of my other imports through that mess? I guarentee you I will not.
I'm not even going to give an overall rating of ME3 that includes the ending. I will go so far as to say that I will never again buy another Bioware/EA game.
Other than the above stuff in my post, the game is wonderful and fun, up until the ending. No credit is given for all of my labor, building and keeping a well geared team with all of these alliances. Zero credit is given to me for all of that effort. Basically, I get raped by an eye-cannon - even while the most powerful fleet the Galaxy has ever seen is over my head. When I retook Rannoch we whooped the Reaper - but on my OWN planet I just sit there twiddling my thumbs and get my armor melted off.
And we get to the very worst part of all three games. For Mass Effect 2, the ending was terribad. Human skeleton looking terminator knockoffs was about the worst ending of any game I have ever seen - hands down. Until ME3. Wow - I can say that you guys honestly blew it out of the water. I'm not happy at all with it. I think it was a non-inspired weaksauce attempt at stealing directly from the Matrix. The ending feels rushed, with a sense of doom and gloom and it lacks any sense of military strategy.
I do not enjoy standing in front of an AI that explains that all AI must kill organics - and that murdering every single soul of every spacefaring race is the answer. Not only do I have a huge Geth fleet under my command, but my pilot is in love with - EDI - and she loves him. Ergo, the machine is retarded, or a liar. I see it more as a murderous SOB that has caused more death and pain than can be imagined. So, the Matrix ending does not fly. All of my choices amount to the same thing - ergo I have no choice. There is also the bafflingly retarded concept of if you were an uber machine intelligence, why would you let an organic decide the fate of everything? Is this a Jack London ripoff of "The most Dangerous game"?
The concepts of the ending are lacking. The outcome is terrible. I rate the ending SO bad that the replay value for ANY of my 40+ mass effect 2 characters is at ZERO. Why would I put any of my other imports through that mess? I guarentee you I will not.
I'm not even going to give an overall rating of ME3 that includes the ending. I will go so far as to say that I will never again buy another Bioware/EA game.
#1048
Posté 14 mars 2012 - 11:19
(snip) (double post)
Modifié par LukaCrosszeria, 14 mars 2012 - 04:27 .
#1049
Posté 14 mars 2012 - 11:26
9.9
The ending. Thousands of people have already said why it needs to be changed.
The ending. Thousands of people have already said why it needs to be changed.
#1050
Posté 14 mars 2012 - 11:40
The writing for individual characters was really good. My opinion on the ending has been expressed elsewhere, but the characters were rich and I liked that. One exception is that the whole FemShep/Kaidan thing lacked something. I watched my husband play through MShep/Ash and the writing was a lot better for the latter.
The voice acting was usually pretty amazing. The cast was phenomenal.
I grew to like the different interface and the changes in gameplay, even though I still apparently suck at moving from cover to cover without getting sticky on it. I like having grenades on the power wheel, and I like the idea that encumbrance affects recharge time as a way of allowing us customization of our characters however we like but also encouraging more balance between classes.
The graphics... I couldn't decide if they were better or worse. Certainly the clothing didn't look awesome. And speaking of clothing, that dress for FemShep is the ugly. Looks bad on Diana Allers, looks worse on FemShep. Singularity looks a lot better, though.
The journal was an absolute mess. Everyone in the galaxy knows where Dekunna is, but I had to fly around looking for it because my journal did not tell me where I needed to go or what I had already done (and it wasn't in the Codex). I always started out down in the completed quests as soon as I got enough and had to page up every. single. time. It was just... awful.
Kasumi's mission glitched on me and I couldn't complete it. That really made me angry for a little while. There were a few other minor things like that (Barla Von kept showing up on my map for a quest I didn't get done in time and I'm pretty sure he was dead, judging by the bullet holes where he used to be standing, for example.
Equipment: I couldn't see what I already had when I went to a store. It was a pain to remember to mod weapons. In general, I just wish you'd either kept the simplified ME2 system or put the in-depth ME1 system back in. Also, the armor wasn't worth shopping around for. If I have to look that hard for armor, I want something that is obviously the best in the game to look for.
Also, magic-card style multiplayer downloads? Really?
Sometimes (many times) the re-use of music got more than a little tedious, although the scene with Grunt where the music tipped me off is an exception.
The music in the captain's cabin sounds like pre-programmed casio keyboard music. You should all be very ashamed of that. I mean it. The rest of the music was mediocre at best. I got the N7 edition with the free download and I'm pretty sure I won't bother getting the soundtrack, despite having the first two.
During a few of the more difficult battles I got really, really bored. Particularly toward the end. Wave upon wave of the exact same thing was really tedious. Also, there were some story moments where it was easy to die. In particular, at the very end before heading up to the Citadel. It totally broke the momentum of the story for me to have to figure out how to fight without any of the weapons or skills I had come to rely on by dying a lot until I got it right. Seriously. It wasn't a right moment for a lot of dying and reloading. I figured it out, but it broke the moment.
I don't know. There were thingsI liked in this game, but even before I got to the end I just wasn't as excited about it as I was the first two. I actually had to make myself sit down and play it. Parts of it were wonderful, but... I dunno.
I just finished it so I'm not feeling so objective about a number rating, given how frustrated I am about the ending still.
Also, on a side note for future Kinect-friendly games: there were a couple of interrupts I missed during conversations because I was using the voice commands and had set down the controller to get up and get a drink or whatever else. I'm not sure if there is anything to be done about it and I'm certainly not blaming you guys for it, but it happened. I was very unhappy with the Kinect voice controls though. Mostly because it had a hard time understanding "Reave" which I use a lot, and it only seemed to set off Shepard's powers when I was discussing them with someone else, not when I told it to. My husband even set of my singularity a couple of times talking about "Singularity Ballet". If I told it to set off a singularity, on the other hand, it ignored me. It would have been nice to have the option of turning the Kinect voice stuff off. That way, if I want to talk while playing, I won't have to worry about tossing my cluster grenades by accident when I mention that the enemies are in a group or that my situation is not ideal.
The voice acting was usually pretty amazing. The cast was phenomenal.
I grew to like the different interface and the changes in gameplay, even though I still apparently suck at moving from cover to cover without getting sticky on it. I like having grenades on the power wheel, and I like the idea that encumbrance affects recharge time as a way of allowing us customization of our characters however we like but also encouraging more balance between classes.
The graphics... I couldn't decide if they were better or worse. Certainly the clothing didn't look awesome. And speaking of clothing, that dress for FemShep is the ugly. Looks bad on Diana Allers, looks worse on FemShep. Singularity looks a lot better, though.
The journal was an absolute mess. Everyone in the galaxy knows where Dekunna is, but I had to fly around looking for it because my journal did not tell me where I needed to go or what I had already done (and it wasn't in the Codex). I always started out down in the completed quests as soon as I got enough and had to page up every. single. time. It was just... awful.
Kasumi's mission glitched on me and I couldn't complete it. That really made me angry for a little while. There were a few other minor things like that (Barla Von kept showing up on my map for a quest I didn't get done in time and I'm pretty sure he was dead, judging by the bullet holes where he used to be standing, for example.
Equipment: I couldn't see what I already had when I went to a store. It was a pain to remember to mod weapons. In general, I just wish you'd either kept the simplified ME2 system or put the in-depth ME1 system back in. Also, the armor wasn't worth shopping around for. If I have to look that hard for armor, I want something that is obviously the best in the game to look for.
Also, magic-card style multiplayer downloads? Really?
Sometimes (many times) the re-use of music got more than a little tedious, although the scene with Grunt where the music tipped me off is an exception.
The music in the captain's cabin sounds like pre-programmed casio keyboard music. You should all be very ashamed of that. I mean it. The rest of the music was mediocre at best. I got the N7 edition with the free download and I'm pretty sure I won't bother getting the soundtrack, despite having the first two.
During a few of the more difficult battles I got really, really bored. Particularly toward the end. Wave upon wave of the exact same thing was really tedious. Also, there were some story moments where it was easy to die. In particular, at the very end before heading up to the Citadel. It totally broke the momentum of the story for me to have to figure out how to fight without any of the weapons or skills I had come to rely on by dying a lot until I got it right. Seriously. It wasn't a right moment for a lot of dying and reloading. I figured it out, but it broke the moment.
I don't know. There were thingsI liked in this game, but even before I got to the end I just wasn't as excited about it as I was the first two. I actually had to make myself sit down and play it. Parts of it were wonderful, but... I dunno.
I just finished it so I'm not feeling so objective about a number rating, given how frustrated I am about the ending still.
Also, on a side note for future Kinect-friendly games: there were a couple of interrupts I missed during conversations because I was using the voice commands and had set down the controller to get up and get a drink or whatever else. I'm not sure if there is anything to be done about it and I'm certainly not blaming you guys for it, but it happened. I was very unhappy with the Kinect voice controls though. Mostly because it had a hard time understanding "Reave" which I use a lot, and it only seemed to set off Shepard's powers when I was discussing them with someone else, not when I told it to. My husband even set of my singularity a couple of times talking about "Singularity Ballet". If I told it to set off a singularity, on the other hand, it ignored me. It would have been nice to have the option of turning the Kinect voice stuff off. That way, if I want to talk while playing, I won't have to worry about tossing my cluster grenades by accident when I mention that the enemies are in a group or that my situation is not ideal.





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