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Mass Effect 3 Fan Reviews (May Contain Spoilers)


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#1051
SogaBan

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ShepGep wrote...

The game deserved a 10/10 until the ending.

http://www.google.co...iw=1113&bih=829

I think we were just trolled, guys.


More: http://www.escapistm...n-Mass-Effect-3

Modifié par SogaBan, 14 mars 2012 - 12:14 .


#1052
aya001

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I'll give it a 9... until the end, that doesn't deserves a 2 ¬¬.

I don't know what you plan to do Bioware but I really think you should be thinking about doing a DLC with a REAL ending, because I still think that those endings where some kind of joke, because it doesn't matter what decissions I make you just let me chose those crap 3 options ¬¬?

#1053
DonJuan2000

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As I was saying over there http://social.biowar...23159/1#9925691
there are some criticals missing in ending part of the game. The game itself is very good but not completed, thats all.

The ending part was badly fast written and miss important things.... such delusion to me. LIke said there:


Well I'm glad I'm not the only one to have noticed a final rough, inconsistent and cursory. And thankfully you said did not have to remove resources from single for multy .......

The problem is that I do not know whether it is sufficient to make a DLC for a worthy end.

The final portrait of the Illusive Man is totally inconsistent with even the same story in ME3! Maybe my choices made him indocrinated by reapers, but he deserve to have a much better choice and ending. For example TIM talked about how long he fight against reapers and at Protean Age there was some peoples like TIM wanted to control reapers. TIM was definitely a main Character and deserve better ending and choices.

Completely lacks a minimum of tactical or strategic part choices of Commander Shepard in assigning tasks and roles in the final battles ( to our squad members but also to Space Ships ), as well as lack of participation of all Normandy to a beautiful space battle as everyone expected .... ME2 style for exampple, but much larger scale. The final part battle become chillingly linear FPS so disconcerting to say the least, even if there is a nice battle to the ground, but in short ....

Also missing altogether a space battle with the Harbinger damn ..... !! Which incidentally is not clear who the hell is .... you know nothing or little more of his history, etc.. etc.. Final AI on Cittadel also one understands very little about him and quite frankly I was a bit disappointed with the epilogue.

Am Ending open a little is good, I think the concept of the potential threat of reapers or their representatives should remain, but those events were completed better and better explain several issues which remain very uncertain and hastily addressed.

Surely some end depend on the choices made ​​and I accept responsibility, but it is clear that some have complained so all is not only noticed one thing from me.

Shepard dont need to die.... it can be endend this trilogy without killing him. You can even make more stories with him, like Captain Kirk or whatever.

You can make further episodes about him or next generations with some consequences about galaxy situations from ME3 final battles choices. Huge ? Ahah it could be so nice :P

#1054
DonJuan2000

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P.S. about TIM: his history is also unknow, as i wrote see the protean age connections for example and so on. A main character so badly fast written in the ending part deserve better ending and possible presence in future episodes.

#1055
OriginalTibs

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Mr. Priestly I have admired the wonderful artistry of the Mass Effect series, but am so incensed by the endings I am considering even cancelling my SWTOR sub in protest, let alone providing further patronage of Mass Effect.

That I would even think of nudging the elbow of the artist has me conflicted, but these documented endings, and how they have been handled, no matter what masterful tricks you have prepared for purchasable DLC, violate your own artistry and have me quite close to an EA-wide boycott.

Strongarming DLC sales from your customers is bullying them.

"Bullies have no friends when they really need them." ~The Salarian Dalatross

One guy is as nothing, it is true. Yet I have been a stalwart Bioware patron.

If many of us do similarly, then you will discover that the artist also has responsibilities.

Modifié par OriginalTibs, 14 mars 2012 - 01:53 .


#1056
Hibernating

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So I've been thinking about how to do this and so I decided
to divide it into two parts, the first 35 hours plus multiplayer and the last
30 minutes

First 35 hours 97.5/100
Last 30 minutes 75/100

The first 35 hours and multiplayer

Wow, I’m one of those people who would religiously Google Mass Effect 3 at
least 3-4 times a day in the months coming up to the game while also
desperately trying to avoid spoilers and I have to say you met every one of my
expectations and then blew them out of the water.

I have always found the greatest strength of Bioware to be in its characters
and you surely delivered on this game, the interactions between party members,
whether over comms or in person (as well as finding them crew in different
rooms), really added to the immersion and made characters I was already in love
with even more real. While initially hesitant over Vega I decided to see what
he was like and truly grew to love him. The dialog between him and Garrus in
the mess hall I shall cherish for a long time.

Other moments that made my soul dance with happiness would have to be shooting
with Garrus on the citadel and the amazing friendship that was portrayed, Liara
up at the cabin talking about the data she wanted to leave for the next cycle,
Tali drunk (emergency induction port!) and the moments with the new crew
(playing chess, grabing a drink on the citadel etc). 

These scenes were done so perfectly I can’t think of anything else that can
compare in any other game or book I have read or played and would have defined
this as the greatest game I have ever had on their own merits.


Another thing I thought was masterfully executed was the reunions with all the
crew from ME2, 12 characters would have been far too many to have aboard the Normandy
but I had created so much emotional attachment to all of them that I was
concerned that they would be neglected or forgotten, but you pulled through :D and I
found myself happy where it all ended up. Dancing with jack on the citadel,
finding resolution for Miranda and Jacob and the other cameos all were done
perfectly (also, cudos for actually including the DLC characters rather than
having them as a side note/email)

Now onto the sad stuff, but in a good way!

I could probably count on 1 hand non-Bioware games that have made me feel so
attached to something I could feel loss associated with it, but ME3 just kept
the tears flowing:crying:.

Mordins death I feel will remain one of the most masterfully done scenes in
gaming history (I was pure paragon, but having seen the renegade options later
this scene was no less powerful), I know I’m not the only one who whispered
".... a scientist salarian" tears streaming down my face.

Thanes death deserves so less credit, heartbreaking in a completely different
way as the slow end of an amazingly brave soul. A heroic fight followed by
peace left me with a feeling I had not felt outside of my cancer ward, and
"the prayer was for you" totally got me.

More moments that tugged on my heart strings.

-When Legion finally referred to himself as I, oh my god. His final dialog with
Shepard and Tali was beautiful.
-The deaths off camera that we hear about, Emily Wong and Kal Regar, these not
being pushed in your face but silently acknowledged really showed the Galatic
scale of the conflict and being characters you cared about gave it that much more
emphasis.
-The stories you had to put together yourself, the traumatised Asari in the
hospital and jokers family, when that connection finally hit me later in the
game I was blown away. Similarly with the death of the Quarian engineer on the home
world, suggesting that the child has now lost both their parents.

My praise for your teams on the story goes on and on with so many aspects but
if I write about them all it would fill pages and pages, know that you
delivered the story of my lifetime.


Onto combat/gameplay!

The higher level cap, more item and armour customization, bigger skill trees and
choices over what upgrades do (the console in Liara’s cabin) really allowed me
to create my own Shepard. I played a Vanguard on Hardcore/Insanity which was
amazing fun, one problem I found was that with upgrades and low weight you
could get the charge cooldown to around 1.5 seconds, which when mixed with nova
made many of the fights a bit easy.
One fight I think deserves mention is the final big fight on earth around the
missile launchers, I felt this was perfectly done. Enough enemies that you felt
swamped but with a glimmer of hope, I had huge satisfaction defeating those
waves.



Multiplayer!
Great fun, was concerned about how it would tie in but what you did fit
perfectly. I thought perhaps that participation effectively doubling your war
assets was a bit much (maybe 40-25% would have been more balanced) for those
who didn’t want to play it, but as a huge fan of it myself I had no problem.
Main problem I have had with multiplayer is my inability to play vanguard due
to the frequency of the glitch that occurs when you get off a biotic charge
after you have fallen :unsure:.



Final 30 minutes

When I first finished the game I was in a terrible rage, followed by several
days of black depression. I had originally sworn off ever buying another Bioware
game! But I thought about it and calmed down and here are my thoughts.

I thought the period between getting hit by the laser to the illusive man’s
death was amazing, if Martin Sheen does not win an award for his VA there then
there is no justice in the world. I liked it that Shepard was so badly hurt, he
has been through the most dangerous places and fought the most dangerous beings
in the galaxy and has come out remarkably unscathed (except for dying that one
time :P) and I thought that was done well. Sitting on the citadel looking out
over earth as Anderson slowly passed away was once again masterfully done and I
felt like this was a fitting end to the series.

It sort of went downhill after that, my original thoughts were too horrible to
put into words but after a few days thinking about them I didn’t mind them so
much, I think my main problem was how they were delivered. I felt not enough
explanation was done about the being who assumed the child’s form, or why these
were the only options. I felt my Shepard didn’t get a chance to argue his side
enough or argue over EDI or the Geth in a way that fit with how paragon Shepard
viewed the galaxy.

Other things that bothered me were that there was no explanation of how/why all
the crew got aboard the Normandy while they were all stationed on earth (through
this bothered me slightly less when I learned that they can die if your assets
are low enough) and why they were leaving through a relay. I also didn’t understand why the relays needed to be destroyed
in every ending, I might have understood it in the “Destroy” option as the “beam”
might have targeted all reaper tech, but in “synthesis” and “control” I didn’t really
understand.

The thing that bothered me most about the ending through had to be the scene
and dialog after the credits, it felt totally out of place and random. The
dialog seemed poorly written and the voice acting seemed to be very poorly
done.


Sorry this is a long review but I had so many feelings about the game I just
wanted to share them with the creators and let them know they are appreciated
despite all this hate going around, and despite my own mixed feelings about the
end you still delivered GOTY in my eyes. :lol:

(Edit: also, dont change the end. I would buy a DLC which added an additional end or was an expansion but giving into the trolls on BSN who feel you owe them something in a universe you created is silly)

Modifié par Hibernating, 14 mars 2012 - 02:15 .


#1057
kuroe

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This was one hell of an emotional roller coaster - I applaud you, Bioware.  Every instalment of this franchise gets better and this certainly was even more engaging than its predecessors, thanks to some awesome screenplay and events during the missions.

The gameplay was slick, and although there were moments where the cover system got annoying, it didn't derail the entire combat experience.  The equipment/powers upgrade system was fairly standard, but weapons customization was fun.  This was a good change from ME2 which lacked these basic elements. 

In terms of character interaction, I enjoyed the number of unique dialogue coming from the squad and crew after almost every mission.  What I thought was a bit of a shame was that most of the time, we just watched these interactions unfold, without the conversation wheel.  However, given the scope of the game, that is understandable.

As for the story from Shep's side of things, I just finished my first run on femshep and the top notch voice acting made it unforgettable.  I laughed, I sighed, and I teared up.  Seeing the final mission goodbyes and femshep's reactions were heartwrentching.  While I'd romanced Kaidan, I found the friendships with Garrus and Liara most touching because I felt the characters have come so far and had really grown close, compared to where they started. 

The romance aspect was also handled with finese, and though I thought femshep was a little too quick to warm up to Kaidan on Mars (I kind of wanted to slap him at least once), it played out very nicely with an appropriate amount of tension, relief and tenderness.

The moment I really had a lump in my throat was when femshep was sobbing while sitting next to Anderson.  The way she sounded so so tired when Hackett called on her again... I just wanted the entire world to give her some rest already. 

Then came the ending.  Don't get me wrong - it was powerful, and unforgettable in its own way.  It made me think; I stuttered, paused, took a few steps back and changed my mind a few times.  All 3 options were terrifying.

1. Control: who knows if I'm just being played by the guardian who thought creating the Reapers was a good idea in the first place?   The hubris of the idea was what brought the Illusive Man to his doom.  What exactly did the guardian mean when he said I would 'lose everything'?  Would I become part of the Reapers, would I even be able to really control them or would I just be indoctrinated as soon as I stepped up to the plate?  Too many questions, and no opportunity to ask for clarification on anything (points taken off there).

2. Destroy: this was what Anderson would have done.  But it would destroy most technology, as well as the Geth who are now living in some kind of peace with the Quarians.  I owe them (and EDI) a chance.  A selfish part of me also reminded myself that since femshep was partly synthetic, and had taken substantial damage, she would likely also die shortly, if not immediately, after.  Plus, everyone would be screwed over without most of their tech because the Relays would go.  Leaving tech in place would give them a fighting chance.  If they chose to destroy themselves again, at least they had that choice.

3. Synthesis: at first glance this seemed like the best choice because there would be peace (or so says the guardian).  At this point, I had assumed that Kaidan and Garrus were both dead because they should have been with me on the final charge (though I didn't see them when I looked around), and if they survived, would have climbed into the beam after me.  My Shep probably would be ok with performing the ultimate sacrifice since her LI wouldn't be waiting anyway.  Plus, Garrus would be shouting drinks at the bar.  Synthesis might also give everyone a better chance a surviving without the Relays, and consequently a mean of getting home (this part is just downright depressing - thanks for helping Earth guys, sorry but you'll never seeing home ever again).

So I staggered towards Synthesis.  When femshep straightened up and started running in her final act, I teared up at her resolve.  Goddamn hero.  That was possibly the BEST bit of the ending sequence after Anderson's chat.  Perfect use of music - because it was very similar to the track used during the more poignant parts of Shep's interactions with her friends and LI, this brought everything rushing back during the flashes of faces.

And then it hits me.  I'd 'ascended' the entire galaxy, just as the guardian wanted, albiet by different means.  They had absolutely no say in it - I just imposed it on them without knowing the consequences at all because the guardian simply never explained the details.  I had taken their free will and robbed them of their original forms in order to 'protect' them.  That sounds awfully familiar.  Bugger.

Oh, and then while Joker was getting snuggly with EDI in all his greenish glory, Kaidan walks out of then SR2.  Wait - what?  Why Joker was even trying to escape from the battle in the first place is a little mind boggling when the war was still fully raging on as femshep made up her mind.  The old man and child at the end, standing on what appears to be the same planet as the one my crew landed on, was a strange ... twist.  Perhaps the old man was telling a creation myth of The Shepard who'd herded them all into this new evolved form... who knows.  I don't actually mind that addition; it just feels a little out of place.

But what gets me (and this has been expressed many times on these forums already), is that the consequences aren't fleshed out at all (no epilogue), which then makes all 3 choices seem pretty much the same in the end.  While I kept hoping that if I played my cards right, Shep will somehow miraculously survive with her crew intact, I know this is just the sappy part of me talking.  But it sure wouldn't hurt to have had that as one of the alternative endings.  Lastly - is it really possible to achieve the best ending without touching multiplayer?  It seems quite impossible to scrounge up enough war assets to reach a decent effective military strength otherwise.

Overall, this was a fantastic game; few have made me get this emotionally attached.  Pity about the ending.

Modifié par kuroe, 14 mars 2012 - 04:02 .


#1058
Getorex

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Until the "end", such as it was, I would give the game an 8/10. I set there because while the combat and sound effects for it were great, the vast majority of times I got killed was because the damned space bar didn't do what I expected (or NEEDED) it to do. You simply do not heap so much on one key. I'd be running for cover and instead of taking cover I'd vault over it and right into the enemy I'm trying to get cover from. Or I am trying run from point A to point B only to get firmly stuck to cover in between. Or I am trying to make a run for it and instead get stuck to cover with my back facing a hoard of bad guys who proceed to blow me away.

Keyboards/PCs. We have 128 keys. USE SOME OF THEM!

With the endings...first, making it a REQUIREMENT to play MP to get some of the full "good" ending (Shepard breathing after it is all over) is BULLCRAP. I have family who play these games and they never play MP and never ever will no matter what. They don't like MP but you try to force it on them if they want the least crappy of the crap endings?! Go to hell. As for me, I NEVER play a game's MP until I complete the SP part. Always been that way. MOST people play that way. You do the SP and then you go on to play MP. And what of people who would otherwise be OK with playing MP but don't have the connection to pull it off? Slow or laggy connection and you are SOL as far as galactic readiness score. That there puzzled me during play until I learned that I was expected/required to play MP while I was still in SP to jack up the rating. I was most of the way through the game, had managed most of the side quests, got the Geth and Quarians holding hands, saved the Krogan female and got their genophage cured, etc, etc, and I would STILL see a Galactic Readiness of only 50%! WTF. Then it comes out that to get it any higher REQUIRES MP!

With that, I give a final rating for the game of 5/10. You earned that score.

#1059
Mtcool

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First off, I wonder if the devs had any idea when posting this thread that it would incite such a torrent of negative feedback.

I can't honestly blame them for feeling slighted by a game that promised so much and delivered so little in regards to a proper ending to an otherwise amazing series. A game that in the last ten minutes managed to invalidate, undermine, and contradict everything the story and the player had been working towards. There is one thing to be said about twist endings, but a complete derailment of the story doesn't fit. Also to pull off such a twist ending all questions must be answered in the reveal but only more questions are raised.

So as to rate the game, up untill the last ten minutes I would have rated it 98/100 but after the debacle that was called an 'end' I would have to say its maybe 20/100 and I think that's even being too kind.

Many have claimed that the end might have been actually a hallucination, indoctrination, or a dream. Now this may or may not be true however it did definitely feel like a dream, a bad one.

#1060
taymorr

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mass effect 3 is a great game the character interaction is amazing the missiaons are excellent and the overall story is good ther e are only a few minor problems then you get to the citadel at the end you face off with the elusive man the crucible docks anderson dies then the ending happened and a game that would have gotten a 9.8/10 goes to a 6/10

must try harder

#1061
Dr_Hello

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"Mass effect 3 ending-hatred: 5 reasons why the fans are right" according to gamefront.com
www.gamefront.com/mass-effect-3-ending-hatred-5-reasons-the-fans-are-right/

however,
Some of us are hoping that the endings were actually products of hallucination as Shepard was going through an indoctrination trial and therefore the true ending whereby Shepard wakes up in the rubble to resume the fight is yet to be revealed in the DLC... Because that would make a lot of sense therefore and that would be ingenious game writing, a truly-felt indoctrination experience. A bold and brave move, never been done before by any game company. See thread about indoctrination theory:
social.bioware.com/forum/1/topic/355/index/9861052/1#9861052

Modifié par Dr_Hello, 14 mars 2012 - 03:21 .


#1062
Siven80

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Enjoyed the majority of the game.

Gameplay and combat was fun and much improved from an already good outing in ME2. Quicker more fluid movement and rolls was great.

A little too much auto dialogue. There were several times i expected unput on how i was to repsond yet never got the chance too which was odd. Only having 2 reply options most times was wierd after playing the whole series, but honestly i rarely used the middle options anyway.

Companions were great, though the VS seemed more like a DLC character with how little interaction we had with them. Having the odd comment from companions when there was no full dialogue available was a good idea too. Much better than entering the dialgue wheel and them saying not now.

The ending/last 15-20 mins is bad.

I'm confused. To me the ending was a cluster**** of "WTF just happened" and "i dont understand".

I dont mind if Shep died or whatever at the end as long as i can understand the ending and its shown/told clearly...which ME3 doesnt do.

So i am unhappy.....but i still liked the rest of the game.

#1063
Guest_PurebredCorn_*

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PurebredCorn wrote...

I finished the game about three days ago. And have been processing my feelings since then. I've realized that what I feel is mostly sadness that this awesome series and Shepard's story has come to an end. Of the three endings offered I chose the one that I felt was most appropriate for that Shepard, Synthesis, and I was pleased with how that played out. That decision allowed Shepard to preserve everything she fought so hard to defend, including the geth (and the resolution to the quarian and geth conflict). Most of her friends came out alive and earth was apparently saved because I got the Stargazer (Buzz Aldrin) ending. That is what I wanted for my paragon Shepard and I was happy she was able to get that kind of an ending.

Over all I think this game had some of the best moments of all three games especially in regards to the squaddies. Having dinner with Kaidan, shooting cans with Garrus, and Liara's time capsule (moved me to tears) were so emotionally engaging and a fine wrap up for those characters. Liara's character development in particular was delightful and until this game's release, I had never really found her to be a very engaging character but I can honestly say she was right up there with Garrus in this game.
 
Walking around the Citadel and hearing the interactions between NPCs added so much flavor and I found them really intriguing. That poor asari in the hospital, and the nurses in the commons that were talking about her was an interesting touch. The turian and asari couple in the normandy docking bay... I was worried for them. Little touches like that really added to the experience for me personally.

I also found the gameplay to be much improved, and the multiplay has been an unexpected HUGE bonus of funtastic proportions.


Other things I really enjoyed and believed added to my experience of the game:

-Tali's and Garrus' affair was a lulzy and pleasant surprise.

-having the crew move around and converse and interact with one another was such a bonus!

-sound effects, especially for guns, were awesome.

-music was moving, though I would have preferred more of a selection for Sheps quarters.

-maneuverability in combat is such an improvement.

-voice acting was the best in this game over ME1 and 2.

-Kai Leng was a great bad guy, and I loved his look.



Things I felt needed more improvement:

-journal was baaaad. There were no updates, and the endless scrolling was yuck. I missed completing a few side quests because I wasn't sure what I was supposed to do next.

-my original face for Shepard didn't make it in the game, so I had to make a new one. No biggie for me because it was easy enough for me to make one similar enough to satisfy, but I can see how this could be a real downer for some people.

-I would have liked some sort of confrontation with Harbinger. He never even showed up once if I remember correctly. It would have been nice if maybe Harbinger turned out to be the Reaper we defeat on the quarian home world.

Overall I really enjoyed the game and found the ending to my Shepard's story to be satisfying in a bittersweet kind of way. I'm kind of surprised at how sad I am to see this series, and Shepard's story, come to an end and I am going to miss the hell out of the squaddies. 


I just wanted to add a few things to this now that I believe I have a better understanding of the ending, thanks to Tiax Rules All. If the ending does indeed turn out to be about Shepard's struggle with indoctrination, and I believe it does because it's the only explanation that ties everything together, I just want to say... BRILLIANT! What a daring and unexpected thing to do! I'm saying this even though I understand that my Shepard was indoctrinated, at least her efforts at preparing for the war still helped her allies defeat the reapers. You tricked me and I love it! Does this mean I've been indoctrinated by Bioware? =]

#1064
Rom22

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I'll make this quick.

Good:
- Improved combat system: weapons, movement, powers. all of it.
- Extremely well-written Krogan and Quarian subplots. Playing those missions felt epic and rewarding
- The little details that pop up from previous ME playthroughs
- some of the most epic boss fights ever

The Bad:
- Normandy ship design. I don't mind spawning in the war room after every main quest. However, I don't like having to pass by that stupid security gate, take one second while my Shepard baby-steps through it, before I get to the CIC.
- glitches. Bad camera/actor placement, texture pops, missing dialogue. Understandable since we don't have a patch yet, but still annoying.
- auto-dialog. Not enough Renegade/Paragon interrupts. Thanks for letting me punch Gerrel, though.
- 1-hit melee kills from elite mooks. Yeah, nobody likes getting up close and personal with a Banshee and auto-dying, especially Vanguards. At least give us an interrupt option.
- The earth mission. Felt too "Modern Warfare" for my tastes.
- nightmare scenes with kid. Took too long, obvious cheap attempt to tug at my heartstrings. Failed.

The Ugly
- the 2 chase sequences. A lot of gameplay and story segregation had to be implemented to make said scenes "exciting", and ultimately falling flat. You gave me the power to teleport to my opponent and subsequently blast them with a biotic explosion, why the hell would I bother chasing down Kai Leng on foot? Speaking of which:
- Kai Leng. Poorly written, poorly executed. His boss battles were tedious, and he's obviously given plot armor for most of his appearances.
- The ending. Didn't provide closure, and if the Arrival DLC is canon, means that Shepard just nuked the Galaxy.

Overall, I enjoyed most of it. Will have one more playthrough for the "good" ending, then will restrict succeeding playthroughs to raid on TIM's base. At least I can enjoy stabbing Kai Leng over and over again.

#1065
Fredvdp

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Gameplay

I like many of the gameplay enhancements but with every new ability, there is one more function of the space bar and it already had enough of those in ME2. I want to revive a squadmate, not roll, dive, take cover or anything else. Map this to a different key. I like my increased mobility, like sharper turns when sprinting and the ability to keep sprinting for as long as I want.

You still have to take notes from Demiruge's fantastic work with console to PC gameplay conversion. We asked for menu shortcuts since ME2 was released. Going to the journal by pressing J was easy. ME2 and ME3 require you to go to an unnecessary menu and then move the mouse all the way to the journal button. This may seem trivial, but PC gaming is about convenience. I don't agree with your philosophy that just because a console can't do it, no platform should do it. (This also applies to texture quality, see below.)

RPG Features

BioWare told us early on they'd improve RPG features and they did increase the complexity of levelling and customization overall. They did, however, decrease the quality of the most important RPG feature of all: choice. The amounts of auto-dialog are absurd and when you do get a dialog wheel, it's usually one investigate option and two choices. My guess is Kinect is the culprit. A speech engine is more accurate when you have a limited vocabulary. Was freedom of choice limited so you could advertise a gimmick or was it simply that you didn't have enough time to write it? In case of the latter, consider Miyamoto's advice: A delayed game is eventually good, a bad game is bad forever.

Audio

No complaints here. The sound effects of guns and biotics are excellent and so is the musical soundtrack.

Story

I like some of the new revelations, including the Origin of the godess Athame and the purpose of the Reapers (even though that one was quite predictable). I like the ending but the plot holes need to be cleared up. Shouldn't the destruction of all mass relays cause the destruction of all home planets and therefore the genocide of every advanced species in the galaxy? Why was Joker not at his post? And when I raced to the Conduit, I brought James and Javik who in no way could have survived. How did Javik walk out of the Normandy unharmed? Why was he even there?

Now on to sidequests: In ME1 and ME2 we had sidequests that didn't tie into the storyline but it did give the player a sense of scale. Scanning planets, while tedious, opened up new quests in Mass Effect 2 and this was a satisfying reward. In ME3 scanning at most gives you a fetch quest. This is not rewarding and it reduces the scope of the galaxy.

I absolutely hated the dream sequences. My Shepard discussed the cold calculus of war with Garrus and doesn't care one bit that some nameless kid died. Why does it keep haunting him? I would have preferred a different character model for the Catalyst or no character model at all. Just hearing it speak without giving it a face would be more mysterious.

Graphics

I know this game was made for consoles but you chose to release it on PC and I will judge the graphics by PC standards. When I played the demo I was very worried about the graphics, but it seems they get better after this. Stil, the textures are low-res and need to be updated to the current-gen standard. Normally they wouldn't bother me, but this is a cinematic game with many close-ups. At least upgrade the textures that you plan to show up close.

One aspect about the graphics is unacceptable: The field of view. It's too narrow to give the player a good view of his surroundings and in some cases causes motion sickness. I think no developer should release a game that induces illness, wouldn't you agree?

Overall

I'm not gonna give a score because I think it's useless information if you can't judge my scale. Mass Effect 3 is a great game but not as great as the previous two entries. It's also much too short due to the lack of sidequests you find by exploring, fetch quests of course not taken into account.

Modifié par Fredvdp, 14 mars 2012 - 04:18 .


#1066
Vralenalien

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When I got the game I was excited. This was what I've been waiting ever since I finished ME2 two years ago and it really seemed that everything was even better than I'd hoped it would be. I loved the feeling of the game and all the emotional turmoils it gave me.

Seeing characters I'd known from previous games die in meaningful and heroic ways made me cry and made me respect their sacrifices.

And there seemed to be more depth in Shepard as well. All the weight of the galaxy on her shoulders. Little doubts, fears and all those surfacing. Voice actors bringing it all to life better than ever.

Then I arrived at earth and battled my way to the citadel just to meet some ghostly little kid who tells me that in order to protect organic life from synthetic it created synthetic that killed all organic life. I was like "Huh! What mushrooms this AI had eaten.", but I thought well, okay lets play along, but apparently I'm not allowed to ask anything from the stupid little thing and it only gives me 3 choices, which all apparently kill me.

Now, I was prepared for the fact that Shepard could die and it was all good. Heroic death would be good way to end her journey. At least her friends would be safe and I would get to see what happen to them after her sacrifice. So I chose the destroy option and then I'm presented with cutscenes how Citadel pulses with energy that destroys synthetics. I did feel bad because that just made Legion's sacrifice meaningless and it would kill EDI as well, but I thought I can play the end again to see the other ends.

All was relatively good until I get another cutscene where Joker is flying away from the energy and I was like what. How the hell did he got away that fast. I watch as the Normandy crashes and then I am presented with another "Huh!" moment. Joker steps out of the crashed Normandy and then Liara follows. She should be in London since she was running behind me to the beam. How did she get to the Normandy? My crew has apparently learned to teleport to Normandy at will. Nice of them to withhold that information from me.

This whole ending made less sense the further it went and I was waiting the epilogues that would tell me what happen to my friends, other worlds I've saved. How did Krogans do now with genophage cured. What does Quarians do, but instead of that I get end credits.

I mean what's with that? This should be the end of the trilogy and give closure, but I'm handed some really stupid cutscene that doesn't make any sense and after end credits some old geezer talks with his kid about The Shepard and then get little text window telling how Shepard had become legend.

Hurray I'm a Legend. So freaking what? I already knew that, but what about the rest of the galaxy? What happen to them?

I did play the final events again to see what other ending would bring, but aside from seeing Joker and EDI happy there was nothing different in it.

I was expecting multiple endings, but I'm stuck with 3 that only gives different colors on explosions. Very disappointing and saddening.

My final score for the ME3 I have to give in two parts. Start of the game all the way up to the point where you start to run to the beam in London. 95/100.
And then there's the final 15 minutes of the game. 10/100 and that's only because it was nice to see EDI and Joker happy. I wished then that I could be happy instead of stunned in shock of how 15 minutes can destroy so much good.

I am still playing the game, but I will be stopping at the part where the final push to the beam starts. It's just too depressing to continue after that, but I do want to see how all my different Shepard's do on the rest of the game.

#1067
CorThor

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I thought long about how I would review Mass Effect 3.. in the end I decided to split it into 3 parts.
(I loaded a paragon ME1/ME2 save with all DLC´s and perfect (all side quests done) playthroughs.)

Technical: The graphic was not that great but it did its job. The talent system was a nice improvement of ME2 as was the cover system. I got the feeling that the damage my teammates did was a bit low but nothing to drastic. I also encountered only a few bugs.. the most drastic forcing me to reload a mission but nothing extreme.

The Beginning:
The start off the game was a bit weak... I would have liked a summarization off the last 2 games (like at the start off ME2) because that would have cleared a lot off open questions (where are my old teammates, why is Anderson no longer on the Citadel ,who is James and why is he my friend etc,) The dialog with Liara was also a bit strange if you consider that I helped her and romanced her in the DLC, and that the Crucible plans were on Mars was also a bit unbelievable. But it was nothing too bad and the the positive sides like the dramatic escape off earth showed that there was hope.

The Mid
And you delivered. The mid part(from Mars to Chronos Station) of ME3 was a testament to your skills as writers and programmers. The dialogs with your old and new teammates, the great story arcs (the Quarian one probably the best in all your games) and the great cinematics gave me the feeling that I was playing an epic game. And while there were some weak points like most off the Citadel mission and the scanning off the systems for war assets I always had the feeling that I was helping the galaxy to fight off the Reapers. And when the time came to attack Cerberus I thought that I was ready for anything. I had united the Galaxy and had the command of the greatest army there ever was.. Batarians, Krogan, Turian, Geth, Volus, Hanar, Drell, Quarian, Salarian,Rachni, the Terminus systems and the humans were all united in a single army with the goal to reconquer Earth and defeat the Reapers. I felt like the hero, the savior.

The End:
It started ok.. the fight with the assassin was ok but for someone who didn´t read the books also a bit confusing.. a bit more info would have been nice. The cinematics showing the fleet attacking the Reapers were nice even if I wished for a bit more ( A scene with Aria, a battarian etc would have helped to build the feeling of a dramatic showdown) The same is true for the one the ones showing the attack on London... a bit more diversity or better a few old comrades (Jacob, Samara etc.) would have been nice.. but even without it I had the feeling of an epic endfight.. The last dialogs with friends and allies are a tradition in Bioware games and were also nicely done)
The the attack on the beam... It was dramatic and full off action and I don´t think that i ever enjoyed running down a hill as much as here.. it reminded me at ME1.

But the less said about what happened after I got to the beam the better.. never in my long time playing games I have felt more betrayed, more angry then in the minutes and hours after that. It destroyed the trust Bioware had build over 15 years with great games like KotoR, Dragon Age in less than 1 hour. Even now I hope that it was a nightmare. Till now i bought every game and every DLC you had.. after that I nearly canceled my SW:ToR subscription. You can be sure that the chances of me buying another EA/Bioware game or DLC (Even one with an alternative end.. because that would just feel like I promote what you did) are really low. I always defended you guys against the critics but now I just don´t care anymore. I wish you good luck with you future even when I am pretty sure that our paths will never cross again.

I am off playing The Witcher 2 because these guys at least understand how choices can affect a game and its ends.

PS: I am from Germany so I hope you could understand what i wrote.

#1068
shadesinbetween

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http://www.facebook....ngToMassEffect3

If you were upset with the ending, we could use more supporters. Doesn't hurt to like the page and support.
If you enjoyed the ending this doesn't apply to you, I'm glad you got the experience you wanted from it :D

#1069
Butane9000

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I've already written my review and e-mailed it to Bioware but I'll give a short review here.

Story - Strong story that continues the games feel and increase atmosphere. 10/10

Characters - The cast stays strong, though I wish I would have had the option on who could be in my squad 9/10

Multiplayer - Strong MP based off GoW Horde mode. Only things it's missing is communication tools which are non existent. 8/10

Ending - We all have our grievances with the ending. My biggest qualm is the lack of closure to our own story. Knowing the end result of our decisions and the fate of our friends. this is the biggest problem with the game next to controls/game play. 5/10

Game play/Controls - Game has some issues with game play such as the cover system being extremely bad at times. The control scheme on PC leaves some things to be desired as well. While the game remains fast paced I died several times to poor control scheme and level design. 7/10

Bugs and Issues - I had the game crash at random times. Once during the ending! the ending ffs! luckily the game auto saved it recently and I didn't loose that much. Overall it ran smooth but I noticed intervals with no combat the game slowing down which was odd. 7/10

Score - 7.7

#1070
eternalshiva

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Here is my review:

I scored the game a solid 95/100 on game mechanics
- the spacebar had too many commands, it ticked me off a lot
- I had trouble unsticking myself from walls or corners and would end up getting gang raped by mobs all the time, which was kinda funny and infuriating at the same time.

Story wise: 90/100
- I had issues with the LI once they were on board the Normandy
- The infamous endings had me beyond confused.

Here's my wall of text in details:


Mass Effect 3 was a beautiful game, very emotionally engaging. The music was amazing. I cried, I laughed, I squee’d right up until Harbringer. The development of the VS Love aspect was very well done, the fanservice on Kaidan was thoroughly appreciated by me and the Tumblr fandom (oh dear, don’t look at that Kaidan Alenko Tag, so much [censored]) and I replay JUST for all the butt shots, the flirts and that amazing love scene.
 
Then something got buggy at the very end, I think. Maybe I blinked and missed something important or maybe the code is screwing the game?
 
I always expected Shepard to die, that was obvious to me from the start but in ME2, if you worked hard enough, you could walk away unscathed, bro-fisted your crew and ended the game with such a feeling of accomplishment, you wanted to replay the game over and over. ME3... not so much. As beautiful as the game played out, the end left me completely empty and devoid of hopeful emotion.
 
I played it once through the ending and that’s probably all I’ll do, probably stop my games as we prepare to take Earth Back for future plays because I am so heart-broken. I haven’t been this depressed since my grandfather died a few years back. There’s nothing “good” about the best ending, it’s like a punch to the gut and there’s so many unanswered questions and illogical conclusions that I’m heart sick to even try to head-canon the solutions.
 
Don’t get me wrong, the game was mind blowing, epic in all aspects, I was satisfied to see all my past decisions play out right in front of my Shep, good and bad but then I think I went into shock where Shepard is space magiked up to the Citadel because nothing makes sense at that point.
  •  How is Anderson there before me when he just finished saying he went in after Shep?
  • TIM just appears in the room out of nowhere, it’s a big empty room with one door. Where’d he come from?
  • Communications are still working, why didn’t Shepard warn the fleets of his options and allow the people to warp back home in their respective worlds so they’re not going to be stranded around a devastated earth that can’t support their biology needs.
Everything is too convenient from that point, too simple, there are no hard decisions to make, no real dialogue wheel. It makes me question if this is actually happening because once Shepard comes face to face with the caretaker of the Reapers, she pretty much just shrugs off all red flags and accepts the three options as finality.
 
Which made me angry, beyond logical reason.
 
Shepard would never just accept that and casually converse with the LEADER OF THE REAPERS. Did someone forget what her character was supposed to be? Shepard doesn’t take **** lying down and in the last 15 minutes, she’s completely submissive, even agreeing with TIM. What?
  •  How was this acceptable?
  • How did Shepard go from barely being able to talk, walk, breathe to running, having a calm and collected conversation with an AI that looks like a dead kid from the start?
  • How did the AI know to use that form to play on Shep’s feelings?
  • Is Shep actually just plugged in like the Legion Mission?
  • Is this actual reality?
  • I’m thinking it isn’t because the visual and audio clues point to indoctrination of Shep.
  • Is that what happened to Harbringer? Where did he go?
  • Am I on a collector ship getting melted and this is an illusion?
  • WHAT IS HAPPENNING? NOTHING IS MAKING SENSE!
  • Where’s my dialogue wheel to question, to explore my options to arrive to the right conclusion of the A, B, C choices? There are no paragon / renegade options. I want to tell the AI to go eff themselves and blow **** up.
It’s all linear. It felt so wrong compared to the other ME game endings. 

There’s far too many questions that are left unanswered that I truly believe shouldn’t be left to the imagination of the player and that the devs need to show the players that, although Shepard died, the Commander didn’t f*ck the galaxy over and everything we’ve done up to that point was coming to full circle in a meaningful and clear epilogue of sorts, like in Dragon Age: Origins.
 
First point: Is the ending with the Normandy bugged?

This really needs to be answered – My team, consisting of Kaidan and Liara, were clearly dead in the rubble of London before I was beamed up a la Star Trek when Harbringer slaughtered the resistance.
  • Why are they on the Normandy when they crash on the two moon planet?
  • Why are they in their BDU’s, healthy and unscathed?
  • How did the Normandy pick them up?
  • Why are they so bloody happy to be stranded on Gilligan’s Planet?

    Kaidan was my Shep’s love interest in this play through and seriously, he doesn’t look like he could give two craps about what happened to her or how he’s stranded from her if she does survive.
 Second Point: Why was the Normandy all the way out to the Pluto Mass Relay?

This really knocks me for a loop.

The whole game Joker is adamant about not leaving Shep behind, taking care of getting **** done – don’t worry, I got your back and suddenly he’s all the way across the SOL system, using the mass relays to warp out? What? He’s abandoning Shep, earth and the fight? No explanation?

I’d understand if Shep sent out a message saying “Get the hell out of here, I’m gonna blow this place sky high!” but Shepard just says nothing. Not a single warning to even warrant The Normandy to be trying to escape the blasts.

Also, why did the Normandy get damaged from the light wave? Everyone else who got hit with the wave were fine, even the buildings on earth, so... why did the Normandy get so badly damaged?
 
In Game: 

The only thing I would have liked to see (being a fangirl and no shame) is more interaction with the LI on the ship, especially the VS. Once they join up the crew – they have no development, no interaction.
 
I would have liked to have been able to do something like in DA: Origins where you find your LI, and interact with them romantically. I’m hopeless, I know.
 
Is the LI bugged on the ship after Thessia falls?

I found it disappointing that after Thessia and Shepard is having a serious mental break down, the LI does absolutely nothing.
 
Like literally nothing.
 
Garrus, Liara, Joker all comfort you but the LI just Zaeed speeches you?
 
What?
 
That was awful.
 
As nice as Garrus’s speech was about picking me up and dusting me off, I couldn’t give two craps about Garrus and his opinion on my Shep’s mental stated. I was spamming Kaidan, Shep’s biotic space husbando for his comfort and he’s all “I’m talking to Adams about Liara, wow that sucks for her. You should go talk to her, derp.”
 
Miffed is the right expression I’m looking for.

Conclusion: 

Now, the only clear conclusion I can come to terms with is that the future DLC, the extra missions for RP actually change the existing ending or Shepard’s options. Maybe the success of the missions in DLC will actually affect the ending and fill in these glaring and disturbing plot holes, clarify things to the point where in 6 months we’ll look at all the rage in the forums and be all “OH YOU, BIOWARE, YOU PULLED OUR LEG HAHA I SEE WHAT YOU DID THERE.”
 
If this is the purpose of the DLC, then you have me on board to buy it and I will play the eff out of my endings to see how the DLC affects it, easter eggs and all. I will look forward to it. If it isn’t, well. I will continue to play ME3 but I will never finish it again because it’s complete and utter non-sense and I didn’t pay 80$ to be completely depressed and unhappy. If I wanted to feel hopeless and mentally scarred with Post-traumatic syndrome, I’d go join the army and get tours in the middle-east. This is a video game, give us an epilogue!
 
Besides that, the game was great, I’d recommend it to someone who hasn’t invested 100+ hours, 7 Shepards and who isn’t emotionally attached to the universe since the endings will satisfy them. I wouldn’t recommend it to someone who is as tied in to the universe as I am. The last 15 minutes is complety out-of-nowhere without any foreshadowing.

Side note: 

Is the crucible even a solution? Just seems like Reaper tech devised by the Ancients / AI to kill themselves when the race they’re about to destroy out-smarts them or discovers the truth about the citadel. 

I'm just going to leave this here for the indoctrination theories

Modifié par Liedral, 14 mars 2012 - 10:54 .


#1071
happy_diplomat

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The whole game is really 10/10 after calming down from the ending. I can say that aside from the countless other users who have mentioned all the bugs that you all have already stated you are working on, I must say, I can't wait to see where you all go from here. I am in a stagnant state of waiting for some epic news later on, and hope to not be let down.

#1072
Rodia Driftwood

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My review:

.....Conclusion:

Thank the maker!. If it wasn't for the Multiplayer, I wouldn't play again.

#1073
Xstax

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I'm a person that judges a game based on its long term play ability. NFS Most Wanted, Assassins Creed, PvZ, Mass Effect 2 were all games that even with newer and in theory better games out and on the market I continued to play over and over again.

Keeping this in mind Mass Effect 3 has completely failed me. The ending(s) take away any desire to play it again. I had intended to play through all 3 games again after finishing ME3 but that desire is also completely gone.

I will say that if the endings gave me something to look forward to, an ending worthy of all the time and money invested in Mass Effect, I would rate it 9/10. I have a complaint about the space bar mechanics but other than that my play experience was top knotch, until the end.

#1074
RinuCZ

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I felt in love with ME1. I deeply loved ME2. My love afair was flourishing and steady with ME3, until the ending happened and I felt like a girl left lying and trampled on the floor with my heart broken.
Pros:
+ Whole ME verse (ME1-3 specific)
  • The awe stunning diversity was simply superb. It was a pleasure to meet different cultures without immediate "culture indoctrination" which is very common for a majority of sci-fi works. Instead, it was - at least for my Shepard - about a respect and an acceptance that everyone in the galaxy doesn't strive for becoming ahuman or comply to human standards.
+ Complex characters (ME1-3 specific)
  • You managed to make me actually care for a crew of Normandy. I came to like every one of them. I liked to explore their opinions, to witness their emotions, to see them go through the life, to fight for them. Great job!
  • Also, the idea of giving your former NPCs their own lifes was a nice touch (i.e. Wrex, the class leader; Jack, the teacher, etc.). I imagine someone can be sad to see their LI sort of vanish but it gave them a closure and it was nice to see them to build their life (at least in my gameplay).
+ Interactions between characters (ME3 specific)
  • "Different time, different place" - NPCs moving around on their own and constantly "enjoying" themselves made them to step closer to being a living creature with a game. This feature is something I missed in previous installments, the feeling Normandy's crew lives on its own even if you didn't just beat an important boss. High5!
  • Characters are not only defined by their actions towards to Shepard but by their surroundings as whole.
+ In-game dialogs
  • LotSB was a big fun to play partly because of dialogs during a fight or exploring. Here it was fully implemented, good job. (ME3 specific)
+ femShepard (ME1-3 specific)
  • First of all, I have played only as her. This was a person I came to adore. Great personality (tough yet human), great one liners. It is very, very rare to see a female protagonists in any game who has a strong personality, is witty and doesn't eventually use her oversexualized or oversimplified feminity. I guess I have to thank for it to fabulous Jennifer Hale, who delivered such a powerful performance, as well as to game creators. You have my admiration.
  • Basically, I don't tend to care for main characters because of their randomness but here, you got me entirely hooked up. 
+ "Dreamy" sequences
  • Although, I disliked an idea, firstly introduced in the demo, to use a kid as an obvious and cliché attempt to emotionally blackmailing you, in the end I liked these dreamy sequences. It was a surreal window into a protagonist's frame of mind. It achieved something similar to Max Payne, which comes to mind.
  • As for the ending, I was absorbed by the pace chance. Witnessing events under a mixed joint of indoctrination and senses clouded by injuries was pleasantly unusual. In a fact, I started to think a indoctrination had to come into play.
+ Missions
  • This is something I already spotted instantly in Jade Empire or Neverwinter's Nights of yours. Endless locations with identical multi-floors? Not there, not here. You provided more smaller locations which perfectly serve their purpose. The best idea ever!
+ Paragon/Renegade points
  • The twist of this system was interesting. I am a hardcore Paragon, yet I was forced to naturally decide to choose a couple of Renegade options in ME3. Even if I don't think that Paragon equals to being meek par excellence, I was made to act on my instincts.
+ Fight
  • Enemies vary more. It's not just husks and occassionally something else.
  • NPCs were independent. They are able to draw an enemy's attention and survive on their own. I could rely on the fact they will help me.
+ Romantic relationships
  • I give you a massive high5 for involving persons in s/s relationships. A posibility to experience a romance with a fully written person (yes, I mean Liara), a chance to romantize exclusively lesbian character or see other persons to be engaged in relationships of such nature, it was simply a joy. I liked it about Jade Empire, I loved it here.
  • And as I said in a different discussion, I am happy to see M/M got a place too :). You have my respect for that.
+  Cinematic moments/Motions/Graphic tone (ME1-3 specific)
  • To put it simply, the graphic team delivered. Yes, here and there were clitches but this world and its species are also alive thanks to cinematics. Gestures, moves, grimaces, everything. Unique animations were vibrant, a switch between in-game play and in-game animations was gentle.
+ Music
  • ME3 music was more teary in comparison to its predecessors, yet it still fitted. In particular, Grunt's scene in the Rachni's mission got me. I saw what you did there! :D
  • And have I mentioned that the music played in clubs rule? Seriously, someone could make a living just by releasing "What would Purgatory/Eternity" albums.
+ Bioware's forum
  • It's neat to have a place where your opinion can be heard by people at Bioware, a bold move.
I suppose I did probably forget to list all positive things about this piece, you know it isn't easy with so many of them (dubbing in general or Tali/Garrus surprise, for example). 

Cons: One word: Ending
At first, I thought: "Okay, maybe Bioware just wants to give me the best and complete ending after finishing the insanity mode". I said to myself, why not, after all, I was already obsessed with becoming the toughest Commander in the whole universe by eventually completing both previous games on Insanity, lol. Mind you, I've never felt the need to replay a game on harder difficulty just for sake of it. Then horrors came when I discovered it was actually supposed to be THE epic ending. What was the problem?
The answer is here: http://www.gamefront...fans-are-right/
And put it in my words:
  • An absolute lack of choices. You can't literally do anything to affect the outcome. It would be the same if you stood against TIM himself who would tell you he discovered the truth and you have these three twisted options and Shepard was like "Well, sure, if you think so. Duh."
  • Multiple endings are basically just one ending
  • Mass relays as a connection between civilizations are always destroyed; everybody except humans is cut off of their homeworlds; everyone is at the best doomed to live in a cave without resources, technical advances, etc.
  • If you choose the blue solution, you can safely say civilisations are doomed because every machine needs maintenance but where to get necessary resources?
  • If you choose killing geths (yes, I said killing), the first point is valid.
  • If you choose to control, well, I just don't want to go there... Let's say, bad things surely happen soon.
  • Joker and other two will always live and die alone on an odd planet. I mean if you don't plan for them to engage in a twisted version of society with one mother and one father (supposing that remaining crew member is female). Of course, you can say that ships still do exist and they can find them but if we want to play it mature, how high is possibility that in this desolated state of galaxy somebody would care to spare a drop of fuel to find on an unknown planet three persons? I mean in the case there would ever find them in the first place.
  • The whole deus ex machina "explanation" by the kid was crazy. I think the article above sums up my thoughts pretty nicely.
  • Normandy - It's an epitome of everything your crew wasn't about. Joker running away from a battle and crew members (Donelly, etc.)? Plus, how did team members who were in the final fight with me appear on the board? Why was you abandoned by your LI in the middle of the battle to fly a shuttle?
  • I was pretty fine with delivering closures of each story segments across the gameplay (Geth, etc.). It would be absurd to see everything solved an instant after you win but this just said you didn't have to bother to lift a finger at all.
  • I get you wanted to deliver a "mature" game but let's face it. ME verse can be pretty cheesy and silly. The many implemented ideas were over the top. But that's why it was so cool. I perceived ME as an attempt to deliver a beautifully written sci-fi action drama which also managed to intelligently semi-parody clichés across game/movie industries. I'd be happy to have a choice to give my Shepard the we-did-it ending. Geez, at least a logical, dark ending which makes sense. It seems to be a trend to create oh-noes-the-bad-prevails closures nowadays, sadly mostly this attempt lacks a depth. The currect solutions are plainly a drama for sake of drama, not for sake of narrative.
- With the finale in my mind, this point seems so insignificant, yet import face issue was unpleasant. My Shep was imported but she looked like a cousin of my Shepard. I call it "cousin's syndrom" :).

I expected to feel bitter-sweet to see the end of Shepard's trilogy. Although I am not a fan of sequels, right after ME2, I would even welcome it to turn from a trilogy to N-logy, hehe. Or I was thankful for a plan to continue in the franchise. Multiplayers aren't among my interests but while playing ME3, I became more comfortable with an idea to play ME verse online. That's how much I liked it. After the ME3 conclusion, it's suddenly too painful to think about trying an upcoming DLC or an another saga. It would only remind me how everything is going to be wasted. The most sad part is I'd be willing to give you a couple of extra bucks for Ultimate Ending DLC, lol.  

Rating: It's kind of hard to tell. The finale left me torned apart, so I don't think it'd be fair to give any numerical rating now.
Despite of dark emotional legacy of WTH ending(s), I don't forget how you made me feel these last couple of years. And for that, I thank you, Bioware. It was a honor to be immersed into this mind-blowing game trilogy.

Modifié par RinuCZ, 15 mars 2012 - 02:45 .


#1075
xODD7BALLx

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Chris Priestly wrote...

Hi Everyone

We now have a thread collecting the press reviews for Mass Effect 3. You can read all the reviews we collect here.

We also want to hear from you, the Mass Effect Customer. What did you think about ME3?Waht score would you give it?What were your likes? What were your dislikes? Please post in like the below:

(Start with) My Mass Effect 3 score: X/100 (where X = your score. 95, 67, 42, 6, etc)
(And then why you gave it that score) I really liked/disliked ME3 and here is why.....

We want to hear from you. :)



:devil:


"Ah yes, fan feedback - we've dismissed those claims"

My Mass Effect 3 score: 65/100
Why? Well I played ME1 many many times, then I played ME2 many times through, then I finish ME3.......and I've yet to touch it since and because of the "end-game" I have no reason to replay and therefore I have no reason to replay ME1 or ME2(good job you removed any reason for replayability...kudos). 3 endings which are the same as the other and none offer any of the "closure" devs spoke of prior to launch but hey we should learn by now that BioWare will say whatever it has to in order to make money they are a "business" after all, the reason for the score being as high as it is: I enjoy a good horde mode clone anyday.

Modifié par Operative84, 14 mars 2012 - 07:28 .