Chris Priestly wrote...
We also want to hear from you, the Mass Effect Customer. What did you think about ME3?Waht score would you give it?What were your likes? What were your dislikes? Please post in like the below:
(Start with) My Mass Effect 3 score: X/100 (where X = your score. 95, 67, 42, 6, etc)
(And then why you gave it that score) I really liked/disliked ME3 and here is why....
Out of 100 breaking it down into five groups of twenty points each. - Gameplay, Sound, Video, Characters, Ending
Gameplay
[20/20]
Gameplay was amazing. All the descisions leading up from way back in the first game I kept seeing popping up throughout the three. Saving Wrex was obviously a big one, the Kaidan Ashley desicion, even the dlc from
Mass Effect was present with Balak showing up. Two threw in it's own assortment of past affecting present and those were all major breadwinners here.
But even if you didn't play one and two, three had so many unique points of its own. The support random people options, galactic readiness, the mini quests to go out and help random people. Even taunting the reapers with my pulses before escaping the systems was a great joy to me. (Very childishly, I would run away from the reapers in a system and upon escape have a laugh and flip them the bird while I zoomed off elsewhere.)
Combat dynamic was great. Mind you I do not have a kinect, I tried it at my friends out with kinect, and I am still of the opinion, it is completely fine without Kinect. It was neat sure. But certainly not better with or without it. Beyond that little push for gedgetry, fighting with all the available weapons, combat styles, and abilities was great. Absolutly loved it.
The story was great, and I was personally able to feel the struggle when I entered a planet like Palavin or Thessia and saw each time the magnitude of what was being faced. The fight felt worth it to me, and each objective had it's own urgency about it.
Sound
[19/20]
To me the soundtrack was in well kept pace with the game. No problems with music, voices, or the rat tat tat of gunfire. The first mission as you flee from earth, Shep watching the people trying to flee the planet only to be stopped by the reaper, the music was so on cue for that, the first time I watched it I was amazed after picking my jaw off the ground from watching those people get vaporized. Quite a bit of shock value there.
However! - One point off for every time I jumped into a
mass relay and had to turn my volume down. It always seemed that the volume went up way too high on those jumps. Things rattled in my house when the speakers didn't get turned down for those moments.
And for the last few missions where you end up using the Cain. The little mini nuke made my Shep (or at least my speakers) deaf. After firing it, I went up to talk to people and couldn't hear what they were saying. Although standing next to Wrex while he addressed the Krogan shouting what was presumably "Raugh grugh urgh burr argh rgaugh!" was worth a laugh or two. A quick mission restart after turning off my xbox fixed that though.
Video
[20/20]
Again with the technical reviews, video was pretty awesome. Crisp, clean, and from what I saw, no random area glitches or missing zones. The environments were awe inspiring, and the effeicency of load times left little to be desired. Cutscenes were well done and I never had any problems with them loading or playing through. No points off in this department.
Characters
[19/20]
Many of the characters were as amazing as they had already been evolving to be. Getting to go in depth with several of them such as Miranda was just gravy after excellence. Recruiting each of your squadmates back onto your team was wonderful and the missions for them individually were certainly attention grabbing.
Having said that. I had become used to talking to my squadmates on my ship and getting the dialouge options to revisit old subjects. The "Hello Shepard" and "Busy right now, come back later." responses irked me a bit, but they were useful in their own right for seeing what needed to be done.
Some characters weren't as in depth as I had originally hoped for. Even delving deeper into old friends would have been personally fun for me. But in the immediate problem were characters like Spc. Traynor, Lt. Cortez, and Diana Allers who all felt like they were thrown in with little to no depth in them. Traynor had the most background that I felt, but Cortez really did feel like he was there to be a sideline gay romance character. Allers was in all
effects to me "Eye-candy" or was presented as such and once again didn't have the dialouge necessessary to feel like a good developed character for Shep to have a relationship with. Not a huge issue considering all the other depth in characters.
The romances were all special in their own certain ways, and many of them had the heartwarming feeling of two lovers lost in the big galaxy. It was easy to attach ourselves to the people that Shep came to love and care for. Whether it was the slightly socially aqkward Liara, rough and tough Garrus, survivors Ashley or Kadian, psychotic Jack, or any of the other many many characters Shep pursued a relationship with. Even Kelly had a chance to come back, which was amazingly wonderful in it's own right! But for this reason especially, the final category takes a big hit.
Endings
[5/20]
It took quite some time for me to simmer down after finally "beating" the game. After time to think, and reflect on the ending, I can say I am more disappointed in the way the developers have presently ended this triology than I have been with any other game I have ever played. As a long time enjoyer of video games as both a social hobby and personal enjoyment, that's a pretty bad state of affairs.
Thusly, the list of issues I found with the ending is as follows -
Three endings - One outcome.
Every single ending results in somebody/something dying that was critically important to us at one time. Two out of three endings see the death of our hero that we worked so hard with for 40+ hours of dedicated gameplay. The only option that we get to see ourself live through is the death of synthetic life. So congratulations, your now very awesome companion EDI, and all of the Geth everywhere that you may have worked your arse off to get a peace with the Quarians, along with every other AI, and probably VI in the galaxy - THEY ARE NOW DEAD. But that's okay, because Shep is alive somewhere in the wreckage of the citadel.
The other two options are good, and while they certainly have boons to them, wind up with Shep dead.
You may be thinking, that's no so bad. He's a self sacrificng kind of guy. He saved the galaxy from the cycle. Yep. Sure. So what about [Romance Interest]? For me, it was Liara. So break it down. Back in two for the DLC: Lair of the Shadow Broker, Liara and Shep start talking about all the wonderful little blue kids they are going to have. I was so eager to see an ending where an older Shep was happily at home with beloved wifey, pushing a little blue child on a swing or something... but no. No. If I don't choose to commit
mass genocide against synthetic life (which really should be a renegade option in my opinion), there are no little blue kids. There is no Shep with whoever he/she loved and wanted to be with. It's just too damn bad. But know what, go control the reapers if that's what floats your boat. Or choose synergy. That seems the least evil of all the options.
Or is it?
My underlining theorey with each and EVERY single option, is that glactic life is presently screwed. Why?
THE
MASS EFFECT RELAYS ARE GONE!
Once again, at first glance, not such a bad thing. People lived right? They will move on? On any of the homeplanets, it's going to take quite a handful of centures to get life back to the way it was. But for a little system called Sol, my theorey is that whoever survived is about to die.
The
mass amount of fleets that gathered for the final battle are now
effectively stranded in the Local Cluster. Let's give a fair estimate that 50% survived the battle. Of those fifty percent a magnitude are now in need of medical attention, food, and shelter. This includes Turians and Quarians, who cannot eat food that most other organics eat.
So we have a stranded fleet scurrying with whatever little supplies they have left, to mount rescue and recovery missions on a planet that just took the blunt of the reaper assault. How much of earth was left fertile for growing crops and even being able to handle life? The reapers set fire to forests, fields, mountains, and valleys. Ashes are raining from the sky, constant debris is falling to the planets surface, and I'm personally wondering whats going on with all the reaper ground forces that were left on the surface. For the sake of this argument I'm going with they were shutdown or simply fell over dead.
In simple form - the earth is now home to how ever many million if not fewer original survivors, all the ground forces that came to the final attack and are planetside, the different navy's, and hundreds of thousands of ships and personell floating high up. With so few resources available, and so much needed at present, order will quickly give way to chaos without a governing body such as a counvil between the races. The only people that have a decent shot at making it home are the Krogan, who are the local clusters next door neighbors. But that is still a trip of months that will need proper planning and adequate resources.
Among the many races in my playthough, I suspect earth is now home to -
Humans
Turians
Asari
Quarians
Salarians
Krogan
Vorcha
Elcor
Batarians
Drell
Geth
All of whom save for the Geth need food and shelter. Shelter shouldnt be such a huge problem. It can probably be managed. But with Earth in the state that it is, food is not going to be a viable option for that many races. People are going to die, most likely the Drell, Batarians, Elcor, Vorcha, and Krogan if they do not make it back to Tuchanka (As they did not bring any females with them). These races are most likely to die off due to lack in viable populations. The salarians might also be aomng them if there were not enough females present to maintain a suitable gene pool.
Even so, the Quarians and the Turians are going to have a hard time of it due to their specialized needs for sustanence. Which leaves the Humans, Asari, and Geth if the other two don't make it. And that is once again provided order can be maintained long enough for a governing body to get things organized and put a relief effort together.
The saving grace though, can be the Geth. With a tireless workforce that is stranded with the rest of the races, by creating more geth and asking them to help with terraforming and rebuilding, each race stands a chance. That is if you didn't destroy all synthetic life.
Now off my little soapbox for that. I have adamantly strong feelings that more actuall endings need to be added to the game. If not replace the ones at present. Not just variations of the same ending three times over based on how much you did or how much multiplayer time you put in. Long time fans want more, and have already expressed those feelings. There are donations, petitions, and even people attempting legal action because the bottom line came down to it - fans are angry.
Shepard deserved better than these hollow excuses for an end to his/her legacy. And so do the fans who have supported Bioware and Electronic Arts throughout the years.
-------------------------------------------------
Final score -
Gameplay - 20
Sound - 19
Video - 20
Characters - 19
Ending - 5
83/100 - Great game, awesome multiplayer, wonderful development. Bottom line - Shepard deserves a better if not happier ending to his legacy, if also to add in sharing with the romantic interest of a players choice. And fans deserve a better memory of a great trilogy than "Yeah, good game, but the ending was so damn terrible."
Quick Edit - Friend brought up another issue with the ending. Where is Harbinger and why do we not get to murder it until it's dead? This was another of the issues that should have been present, because that thing has been screwing with us since
Mass Effect 2 with the collectors. Grab your torches and pitchforks, that reaper needs a reaping.
Modifié par lonewolfassault, 14 mars 2012 - 07:36 .