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Mass Effect 3 Fan Reviews (May Contain Spoilers)


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#1101
4ut0b4hn5child27

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Without thinking or having Grude about the ending I'd say, it was 95/100

many of scene that makes me Feel misunderstanding about some races.

example

The Krogan and The Geth.

And entering the virtual world of geth is the most thrilling ever in ME3.

nice works Bioware, this is my Favorite game now.

As i said i don't care about the ending, STILL I'm curious what happened after the ending. I hope Bioware making DLC about this.

Still I sense about illium and Omega DLC

this is GREAT series, don't make this series become a big failure because of the ending.

I SUPPORT YOU !!!

Modifié par 4ut0b4hn5child27, 14 mars 2012 - 11:39 .


#1102
jdj66_9922

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Hi Chris, first of all thanks for all the hard work from everyone, this series has by far been one of my favorites, no other game has got me so invested in the characters and their story, so kudos for that. ME3 just continued that tradtion without fail. I reserved this until I actually finished the game and could take a few days to digest it.

The good:
Storytelling during the majority of the campaign was AMAZING!
Character development seemed more personal and enjoyable this time. I loved all the references to previous games.
Combat system was fun and exciting.
Upgrades, Skill trees, and Weapon Modding were alot more fun to change and tweek.
Garrus' bro moment was the best ever!
Geth/Quarian, Krogan/Salarian/Turian missions were very memorable. (Wrex is awesome)
Enjoy Multiplayer as well, it is a fun way to help get your readiness up

The Bad:
Endings in general were a pretty huge let down after playing literally hundreds of hours between ME, ME2, and now ME3. (This seriously hinders my ability to play again, and enjoy the previous games at all).
Load times on Armor Customization screen, sometimes it would just spin and not load the actual armor I was trying to customize (Might be my xbox though).
Occasional scene glitches and pausing during the game ruined some of the moments.

Score:
ME3: 80/100. Good game, but the bad parts really did take away from the overall impression I have.

#1103
ajaxbr

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Great game, but a tad buggy on my XBOX. Cut scenes often had 'ghosts' speaking to my Shep. The tone was great and the darker lightning reminded me of ME 1. The blend of ME 1's tone and ME 2's mechanics was awesome. But when pursuing perfection the missteps are more remembered than the masterstrokes. Overall, great gaming experience. However, the ending is lacking. Currently, ME 3 stacks up close to the Metal Gear Solid Trilogy but the ending will prevent it 'Game of the Year' honors. Bioware Make It Right.

My Thoughts on DLC
Aria's Revenge DLC
The Shepard DLC [Bioware - Make it Right]
Galaxy at War [Multi-player Maps] DLC
Round 2 [More Armor and Weapons] DLC

#1104
VakarianSpectre

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The last 15 minutes of this game ruined an otherwise incredible series ive been emotionally involved in for 5 years now. All those hundreds of hours and money invested into it only to find that none of it mattered and im left with the same disappointing ending.

Thats all there is to say at this point.

Modifié par VakarianSpectre, 15 mars 2012 - 12:10 .


#1105
Bulgaroktonos

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So, if I'm going to try and be fair to the game itself, and the hard
work that was put into what was, for 98% of it, a very emotionally
engaging, epic, throw down, I've got to say it was pretty close to
technical perfection. But that remaining two percent of the game is so
horrendous that it defies explanation. It ruins the game, and the two
previous games completely and utterly, and there in lies the conundrum; I'm
of two minds about the game.



The first mind, and the one that I think is the correct one, is that
Mass Effect 3 was, in the end, a huge let down. Not just the ending,
but the overall railroading of the game. No matter what I had done
previously, it all came down to roughly the same thing. If I appointed
Anderson as the Councilor, Udina takes over, and launches the coup. If I
killed the rachni, they come back. If I destroyed the genophage
research, it came back. If I sold out Tali in ME2, the Quarians still
went to war. I didn't even need to play the previous games to get
essentially the exact same situation. Nothing I did EVER mattered.  Not just at the endThroughout the entire course of the game.



Particularly frustrating about this is the relative ease with which one
could keep the larger path of the third game very similar, and simply
close off a few doors to make those choices have an impact. For
example, if you killed Mordin, and destroyed the research, then the
genophage can't be cured. You can still go to Tuchanka and do all the
other stuff there, just simply have Tuchanka under light reaper attack.
Shepard can give a rousing speech, or the Turians can commit some token
forces or something, and the krogan agree to help the Turians after Shepard and the Turians save Tuchanka. Thus,
the deliberate choice to close of the genophage cure you made in the
second game still matters. The programmers and designers would only
have to do a few extra minutes worth of game, and a few minutes of
dialogue to make that decision matter. That was not done here. Simple
fixes that would provided the constant player with the sense that their
decisions had played SOME impact on how or why the same events happened
across multiple plays, not what is ultimately an "on the rails" experience. Thus, the inevitable conclusion of the first mind, is that Mass Effect 3 was not a very good Mass Effect game. Maybe a 6/10 at best.



But my second mind readily admits that the game was executed almost
flawlessly. While there are certainly story telling aspects that I
would have changed out of preference, that's not really a fair standard
to hold. One has to judge it by what was presented. And on this level,
the game was outstanding. My biggest complaint was that I couldn't
holster my gun when I wanted to, which says a lot. It was emotionally
engaging. I almost cried a couple of times, and in my discussions with
Garrus, I definitely held back the tears as the game came to its
conclusion. The combat was largely seemless. A few cover issues, but
that is always going to be a problem. It can't be fixed in a cover
game. It was challenging. There are few games where I was both
constantly frustrated by the difficulty of various situations, but at
the same time, eager to keep trying, determined to beat the part and
move on. When the action is getting in the way of you hearing more of
the story, you know you are hooked. If Mass Effect 3 were its own game,
standing on its own merits, without any prior history, I'd have to give
it a 9+/10. It was simply fantastic.



The ending(s) was actually pretty bold in this regard. It tells a very
tragic story that sometimes, there are no choices, or that all the
choices suck. It's a gutsy message.



Of course, the problem with this message, is that it is not a very Mass Effect-y
message. It belongs in another game. Any of my Shepards would have
told the Star Child to get bent, and walked away, determined to die
fighting, preserving the knowledge in one of those things that Liara was
setting up in case we failed, so that future civilizations wouldn't
make the mistake of the Crucible. But that wasn't an option. Instead, I
had to choose one of three utterly non-sensical choices that don't
offer resolution, and invalidate the 100+ hours of time I dedicated to
these games. It's a pretty ****ty way to end the series.



So, I don't know what I'm going to do about it. If the "indoctrination"
theory is right, I'm going to be furious, as its bull****. That is not
how you end a series like the Mass Effect series. You don't cut ME2
off right before you storm the Collector base. To borrow the
catchphrase of Halo 3, you finish the fight. Right now, if the
"ending" is what it is, I'm never buying a Bioware game again.
Everybody has a line, and Bioware has crossed mine. Like LOST and the
Dark Tower, they wasted my time with promises they didn't keep, which I
cannot, and will not, forgive. They can join Activision, the other
company on my do-not-buy-list.



But, if there has always been an expansion pack on the way, in which I
get to stand, gloating, over Harbinger's corpse, and look into his "eye"
and show him that he was wrong, then I might be persuaded back into the
fold. But not if I have to pay. I'm not paying for the ending to a
game I already bought and played. Endings are supposed to come with the
****ing box.


#1106
seedubya85

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i love it. i liked the ending, now i don't, that doesn't effect the 30+ hours of an amazing game, i would've liked a bit more from some of the characters though, 9.6/10.

#1107
fdpc.eYes

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90/100 (95with patch) during 99% of the Game, 70/100 during the last 10 Minute

Let me first start off by saying that I actually love the game. The Game Mechanics are just right, not too much FPS likes ME2, but you don’t have the insane number of weapons like in ME1. At the end, you get the best of both world, different weapons that can be upgraded and modify the way you wish. The Powers follow a similar path.
While playing, you actually can enjoy the different level of difficulties. I always play my first playthrough in easy to be able to only concentrate on the story. Next, I increase the difficulty during my following play through. For now, I only play the game twice (with a third time coming really soon), and both time I have really enjoyed it.


Finally the story (putting aside the ending), both in term of scenario and presentation, is just damn good, and the voice acting just superb. Perhaps it’s just me (but I don’t things so), but I just fell for it. Don’t even bother pull me out of the game for 5 straight day, I was too into it. I just wanted to kick some butt when the Reaper arrive on Earth, way too happy when I sought Liara (my LI in 9 out of 10 play through of ME 1&2) on Mars, got sad at the end of the Krogan story line. Wanting to punch someone after the Geth Dreadnought (and having the possibility to do so, was just so satisfying, thank you so much Bioware for that) and after the Asari world, I just wanted payback at all cost.
And since it’s the moment to give thank, the reporter moment was so funny!!! When I sought her, I just went to her with the only idea to win round 3 by KO, not really interested about the interview (was already mad about her anyway), and….

I could go on (and I probably already have) but never before in a game (movies or any other kind of media for that matter), I have been so invested into a story, feeling it and going through so diverse emotion. Not the Dragon Age series, not Deus Ex (1 & 3, forget the 2), or Skyrim, and by a long shot.

Also, (I play the PC version) bugs were really limited. I got no crash, or bug in general. The only bug that really bothers me was during my second play through, the Kasumi quest didn’t set up correctly (to bad she wasn’t on the Normandy). Anyway for a game in version 1.00, that not bad at all, especially in view of the competition this day. Technically, the game look good (it’s not BF3 but still) and you are able to fire through a ladder for example (which is still a rare things this day).

At the end of the day, ME3 (solo) is just one of the best game, and the series one of the best story across all media, especially when you take into consideration all the background intel and history that go way beyond just the 3 games.

Concerning the Multiplayer, it was between ok & good, but at the end, I won’t play it much more, unless I don’t have a 100% readiness around the end of a play through. Only 1 mod, the waves are most of the time the same, too few map and the infiltrator is just too good. The purchase system is just wrong, since you can’t develop one personage the way you want, which it’s kind of the point of a RPG. And the “real money” purchase are just a “joke” (and I’m being nice), because buying the same things with fake credit is one things, but with real? For a studio like Bioware (and EA is not supposed to be Activision recycling the same graphic and gaming mechanic over and over), it’s more than limit.
Personally, since ME1, I would have preferred being able to play the solo with my friends even though only one of the players chooses the dialogue (which in the end doesn’t really matter, since it’s the combat mechanics that are really important in that case). Actually, I have never really understood (beside the story point) why a game where you are always with two other peoples, that at least one of them couldn’t be controlled by a friend.

Just a side comment, I know I said that the multiplayer wasn’t developed enough, but please Bioware, no need to focus your effort in developing multiplayer DLC (unlike what the rumor seems to indicate). The solo needs badly a big DLC to cloture the story (and a little patch but more on that just below).

Now, let’s talk about the downside. Overall, I got the feeling that the game needed a couple month of additional development. Not to the point of ME 1 (remembered the empty Liara mission), but I mean, if you go to the main problem
  • The
    Journal is way too incomplete and lack the intel needed especially for a RPG, with multiple Main/Secondary/Other quest. This is particularly a problem for the “Citadel” quest since you don’t know where to find the damn things they (always) want or if you already have it
  • The Map sometime doesn’t show objective correctly
  • The number of dialogue without a wheel or “cinematic”.  I realize how many dialogues I missed during my 1st play through, because I thought it was another “elevator” discussion
  • The lack of possibility to ask further information before making a choice, in (not most but many) conversation
All those relatively small problems just scream they haven’t had the time to finish it, but because of a dateline they went with it.

For the big one, the choice made in the previous ME doesn’t feel like they matter that much. I mean, the difference between letting the council die or destroying the collector base or not, doesn’t really change a things. Also, what the hell is Udina the ambassador? Seriously, I just wanted to kill him since the first time I sought him, so for sure I didn’t choose him.
At the same time, the problem is way too much expectation on this front. I mean, how to you develop a game that long, with already 2 other game behind it, taking into account all the choice possible? Besides adapting the War Asset you get, there isn’t much you can realistically do.

Time to talk about the problematic ending. If the ending is actually the ending, then it’s kind of a big disappointment. I don’t care that Shepard die. You hope to make it but at the end of the day you expected to die since day one. The problem is more how or more precisely with whom. Seriously die next to Anderson and TIM. Seriously!
I wanted to die next to Liara. She was just behind me when I charge the last objective, and apparently she went back, took a shuttle, and leave with the Normandy? Or at least, give me a little Shepard Asari (actually that would have
made me so happy, after all the talk of Asari melding and the long term relationship). I mean, either we both die together (the tragic way) or Liara with the baby live (the somewhat hopeful way). But dying next to Anderson? Really?!

Next to that, there are the inconstancies. The Normandy leaving somehow with your team, enter the Citadel without your armor while you “survive” later with it, the strange choice propose by the crucible (which look a lot like the end of Deus Ex 3 by the way), everyone dead in the Citadel except somehow TIM…. You could go on for a while, but anyway there is already a list on the forum. And there is the fact that for a game that is supposed to close a trilogy, so many things are not answer, and overall it doesn’t feel like the end.

However, if the ending is actually a hallucination, in a way I’m all for it. Oki the fact after paying 70€ for a game only to have to buy a DLC to finish the story leave a bad taste. However, at the end it won’t really matter, since the minute the DLC came out I will be there, hitting the download button (like for the Shadow Broker DLC). Perhaps I don’t like the idea, but I will live with it without thinking twice about it. Like I will never play ME2 without the Shadow Broker and in a less measure the Arrival DLC, it will be the same for ME3.

At the end of the day, the game is just one of the best right now, or simply one of the best ever produces, period. Beside some small detail that can be fix by a patch, a big one that is more related to player expectation, the only real problem is the ending. Those last 10 minutes in a 24-30h game are just so “strange”, don’t really make sense and overall doesn’t cloture a game and even less a trilogy. But, until we get some clarification on that front from Bioware (DLC or not), the only things we can do is wait & see and hope for the best.
The point is that after 24h of gaming, you just don’t feel you got rewarded for you “effort”, contrarily to ME1 and ME2 (even without DLC). That a strange things going through 24h of gaming feeling that the game is a 10/10, until the last 10 minutes arrive and you start to feel so bad and so frustrated that for the rest of the day you feel it has become a 6 or 7/10. Anyway, the next day you remember all those fantastic moment you got during the game, and so you settle for a 9, because at the end of the day, this game is great but needed at least 2 more month of development, and that the main problem.

PS: Sorry for the very long post

Modifié par fdpc.eYes, 15 mars 2012 - 12:40 .


#1108
The Edge

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I'll try to keep this brief:

The game was amazing in many respects. The major conflicts looked and felt completely epic, the gunplay is the best it's ever been, and the choices leading up to the finale are tough and thought provoking. Closure with your squad, too, was handled great. Sealing your romance (Liara for me) was drawn out and fulfilling, interactions with party/previous party members were usually deep (Garrus was especially well done), and the final interactions before the very end were what made the game for me.

With all this said, the last 10 minutes were extremely painful to watch. Player choice was wretched out of my hands and was replaced with 3 similar endings that I had no control over. I understand how it needs to come together in the end somehow, but saying that your choices mattter for years on end only to have them mean nothing? Something is wrong that, and it's a shame that it had to end this way.

The game as a whole was great (9ish out of 10, almost a 10/10 because it was so close to fulfilling the statements previously made), but that ending... that ending was unexpected in all the wrong ways.

#1109
BigBad

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My Mass Effect 3 Score: 75/100

My thoughts on just finishing ME3 with an imported Shepard who has now been through all three games. SPOILERS!

The beginning is, as in the demo, marred by clunky writing, seriously bad/cheesy dialogue, and and a whole lot of auto-dialogue. On the plus side, M!Shep's VA is knocking it out of the park, and this stays true throughout most of the game. I've always felt the voice acting for male Shepard has tended towards the bland and uninvolved, but ME3 definitely delivers in this aspect.

It was nice to see the Virmire Survivor again (Ashley, in my game), just as badass as ever. I have no opinion on Vega, as I never once voluntarily used him in my party, but I actually liked Ash's trust issues. Anything that makes these characters feel more like people than NPCs is great, even when they disagree with me. Especially when they disagree with me.

It was really great and satisfying to see so many of Shepard's friends and colleagues coming into their own and finally getting the respect they deserve. Garrus, Tali, Liara, Ash/Kaiden, Wrex . . now that their credibility is proven beyond doubt, they've finally gotten their dues. Meeting up with ME2 Squadmates was cool. Thane and Mordin, of course, completely stole the show, but Samara, Jack, Grunt, Kasumi, Legion, and Miranda were also very memorable. Jacob was pretty forgettable, which is perhaps unfortunate but undeniably appropriate. The DLC character was also pretty cool, although I only used him for a single story mission (Thessia). The interactions with other characters are better than ever. I absolutely loved that your squad and crew interacted with each other even when not in your active party. Walking in on Javik and Liara discussing the Collectors over the com, or Garrus and James trading war stories in the mess hall really made the ship come alive.

EDI is flat-out awesomesauce in a can, although I think the model for her robot body is a little too Jetsons for the Mass Effect universe. Also, there seems to be very little buildup to her romance with Joker. It's hinted at in ME2, but in ME3, it's just taken for granted that they're in love.

The environments in this game are spectacular. Earth looks appropriately familiar yet futuristic. Mars is very Mars-y, and cool. The Citadel is more awesome than ever. The Presidium actually looks like the peaceful utopia that it is supposed to evoke. The Spectre office is great, after two whole games of having your Spectre status either ignored, revoked, or trivialized. All the planets we visit in the game are pretty damn cool and I was never disappointed by the environments. Even better, sometimes you're in the dark and relying on a flashlight for visibility, which really amps up the evocative factor. One of the most awesome planets and sequence of missions in the game happens on Tuchanka. The ancient krogan city, the Shroud, and Kalros are particular highlights. Rannoch is another cool planet, but the environment is really kind of generic and it's better to focus on what the planet itself and the events that happen there mean for the galaxy.

But seriously, I consider the game well worth the money for the Tuchanka part alone. It doesn't get any more epic than the conclusion of that plotline. Not even doing the peacemaker thing on Rannoch feels as badass as curing the genophage.

Udina's coup attempt seemed to come out of nowhere and is never really explained to my satisfaction, and I kind of hate that I am forced by cutscene power to be punked so often by Kai Leng, especially on Thessia. I've taken down gunships, Thresher Maws, Harvesters, krogan battlemasters, asari commandos, and Reaper larvae on foot, and this future ninja thinks he's a badass because he's got a sword and some cybernetics? Please.

Some things I am less impressed with:

Your Journal sucks horribly, especially when it comes to sidequests. It is almost no help at all in remembering the where, who, or what of the dozens of sidequests you may have open at one time.

I still feel penalized for not playing multiplayer. I don't care how you justify it, every single time I see that 50 percent modifier halving all of my war assets, I get irritated. That is a penalty, no matter how you phrase it. All of the assets I've collected are flat out halved in effectiveness because I don't play multiplayer, and there's no way for me to rectify this.

Also, there's not enough war assets in the game to make up for this. I've taken the same character and save files through three games, a mostly pure Paragon run of building allies, gaining loyalty, and strengthening ties, and no matter what I do, I cannot reach the 5,000 EMS mark without multiplayer. This really feels like a slap in the face.

Also, a note on the endings. It's not the complete genre shift in the last ten minutes that gets me, it's how this is supposed to be the final chapter and it doesn't bring any closure. I have more questions than answers. Where did the Catalyst come from? Who really built the Citadel? How did my party get back onto the Normandy? How did systems containing a Mass Relay survive having them blown up? What exactly were the effects of the Synthesis end? How do all the surviving fleets that are now stranded in the Sol system make do? Do they divy up Earth? There's no sense of closure whatsoever. It's all just left hanging. That's pretty crappy for a 'final installment'. Where's our definitive ending?

#1110
bdiddy2012

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every moment up to the last 20 min 9.5/10

last 20 min 0/10. made me want to throw my controller at my tv and break everything around me. nothing made sense what so ever like the fact in arrival when a mass relay blows up eveything dies, but lets put aside that fact. eveyone you brought to the fight is now stuck at earth so bringing the galaxy together just so they can all die thats awesome im so glad i could save eveyone from the reapers but then make everyone die a slow and painfull death by starving to death or even  more war because there are not enough resources for everyone. so yea eres more but i would probley be wirting a novel on why the ending sucked. so thanks bioware for a crapy ending.

#1111
ragedog4

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First. I love mass effect 1, 2, and 3 overall. Since I enjoy mass effect so much I've been diving deep into the endings trying to figure out why they/bioware/etc made it so...well we all know. And I can only come to 2 conclusions. Either its is what I dread and they did screw up big time by not giving detail on what your actions did (which I hope not), or they set this up as a indoctrination for a DLC to conclude what will happen, (or another game which is almost as bad as the first conclusion). My hope is they are trolling us and after a months time since the game release they come out with DLC that shows it was all part of some diabolical plan to see how bright/lost/confused/etc we would react to these endings...and its free cause that would be messed up to do that to us if the such said was true that they did it as a type of surprise.

Example: "Surprise! You were indoctrinated and you just woke up from overcoming the indoctrination and you are still on the ground from being blasted from the reapers big bad beam!" I just don't to see after that phrase "but to REALLY complete the game you have to pay us another ten dollars." That would be kinda mean, (not to be confused with me not understanding the great sale purposes of DLC cause I understand and accept why companies do such). A good DLC is like buying the special edition of a movie to get extra/deleted scenes. A bad DLC is like going to a movie theater and they give you a ending and then later that week they announce that in a few days you can go back to the theater to watch a better ending.

But don't be confused thinking I want a "happy" ending, only information on what actions Shepard did through out the game(s) played on the universe instead of a extreme small part which you did not have to worry about anything else but getting enough to fight for you either by multi-player or story mode. What do you think?

#1112
Wargram

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its to short! it went to fast? im done and gone awwww.. and still miss my Mako vehicle hehe

#1113
zenat

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My Mass Effect 3 score: 90/100
Number of times I started crying: 5 (Mordin, Thane, Legion, last convo with Garrus. And finally one more time an hour after finishing the game when it all started to sink in)

Cutscenes: Should always, ALWAYS be skippable. The previous games had this issue too, and in the end you just start a new game and leave the computer for a while, to let Miranda and TIM do their thing and come back when they are, hopefully, done saying the same thing they did last time. The entire intro demanded that I choose conversation options a couple of times this time around though, which prevented that further. Not ok.

Face bug: It took me 2-3 hours to rebuild my Shepard's face. I could not find the code in neither ME1 nor ME2. I had to sit through the unskippable intro three times, realizing that there was something horrendously wrong in an angle I did not quite notice when I was building her about three seconds in. I realize that it's a bug, but it's a pretty big one - if I started playing my personal Shepard in ME1, continued her story in ME2 and then want to finish it in ME3... and suddenly she's got the wrong face? No. Nonono.
I would also have liked to see the addition of more scars, not just the renegade ones (though they are lovely).

Life on the Normandy: The characters move around, don't end the conversations the same way over and over, have two different kinds of conversation (interactive wheel type, and the non-interactive comment type) and it works very, very well. You don't feel 'talked to' because Shepard often replies to the non-interactive conversations, you don't end up frustrated by the insane amount of calibrations because there's variation, the characters feel alive *because* they move around and interact with each other. The Garrus-Joker human-turian jokes were a clear highlight.
The map telling me where the characters are (on the ship and elsewhere) is, due to the wandering around in particular, very welcome.
The memorial wall also gets a massive plus.
Furthermore, it was definitely worth 25k to keep those poor fish alive :I What Boo eats I don't know, nor does it matter as long as he stays and Shepard doesn't accidentally starve him to death.

Mortality of the crew: Is a very, very good thing. Even if it meant that I cried like a baby during the game. I always want a chance to save them though, which there seems to be here (in most cases) which makes it leaps and bounds better than DA2.
I kinda wish that there was an option to tell Vega to lay off the flirting/sexual harassment from the very beginning. I was never interested; it made me want to give him a black eye and leave him at the Citadel to rethink how he addresses his superiors.
But really... Kal'Reegar? Dies and all you get is an email? Ouch, my heart, my Tali/Kal shipping D:
Another character of note is Kai Leng, who came off as a rather 2D typical villain and a bad assassin besides. Stopped by a terminally ill drell who he mortally injures rather than kills (cue villain mocking about his death) and Miranda who he, yet again, mortally injures but does not kill. Plus the email. It didn't intimidate me, instead I found it to be a rather sad attempt at getting me wound up... which failed horrendously. His final battle was difficult, but not because of him but due to the constant supply of backup, which further made it difficult if not outright impossible to be impressed by him.

Gameplay: Flows nicely, and I really enjoyed the charge-nova combo as a vanguard.
There's the small issue of Shepard getting stuck in a few places though (at the edge of a minor ledge in the Turian bomb on Tuchanka mission, and a spot in the cockpit behind Joker towards EDI's side that has been a repeated offender).
The lack of Mako and Hammerhead is a massive plus in my book. Especially the Mako (the mere sight of it in ME2 left me tense and horrified).
Overall, it feels as if ME3 has corrected all the issues ME1 and ME2 had in this aspect, making it a much more playable game. However, notably more streamlined than the previous games, which is never a good thing.

References to the previous game/fandom: Though it is fun to see them, it reached a point where I felt that the fandom and its 'no mentioning Shepard's name EVER', 'Garrus and his calibrations', etc jokes were a bit too present in the game. The fourth wall was, if not broken, then at least cracked at times.

Shepard running: Hooray! At last I believe Shepard is in a better condition than I am, which was certainly not the case for the previous games.
However, FemShep still walks like a man, elbows out, and it looks really strange.

Romances: The day Garrus takes off his clothes is the day Shepard marries a Reaper, huh? XD
I would like to know more about Turian relationships (or the equivalent for any alien romance), because as it is it seems that Garrus is making more of an effort to learn about human customs than vice versa. And if there was one thing that really got me in the end then it was how badly I wished I would have been able to meet his family. Of all the things to regret when talking to a god-child-reaper-thing...
Other than that, I think the Garrus romance was handled very well (I cannot say much about the others), aside from, perhaps, the option of purposely missing your aim for the sake of his ego. It felt very... 1920s.
(Also, Shepard needs a blanket. It looked very cold, sleeping like that.)

Ending: I am not one who feels that the ending should be super happy. In fact, I'd feel cheated if everything turned out perfect (but considering the body count at this point, no danger of that happening). That being said, the god-child bit came out of nowhere and felt really, really strange and not quite... Mass Effect (the magical gun, etc, certainly didn't help). To then see Garrus (who, with Tali, went with me in the end and supposedly died off screen much to my horror) pop out of the crashed Normandy on some lost world... it made me feel that the game was buggy. Or worse, that Garrus/the rest of the crew would starve to death/be poisoned by whatever food they would find.
Let's just say, that I really, really hope that there's more to it than what meets the eye.

Multiplayer: The missions are usually ca 20 minutes on Bronze, which frankly is too long and a bit tiring. Finding other players/a game to join is also a slow mess that can take ages. Reaper forces are also notably stronger than Cerberus and Geth on the same level. Nothing like a Banshee's shriek to make you flinch though.

Equality: Seeing, even here in Sweden, FemShep on the cover of Metro made me very, very happy. The dual marketing and a standard face for FemShep available in game has done wonders for making women feel more included in a game that could easily have been very male dominated. That she has lines in her face and is allowed to age further warms my heart.
Additionally, discovering that there are all-out gay characters on Shepard's ship, Cortez in particular due to the standard treatment of male homosexuality, made me very VERY happy. Thank you Image IPB

#1114
Wargram

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yeah this all smells like a new ME.. A new line will come as the old has just been closed. Thats how it felt to me when I finished the game. so this end means a new oppertunity into the new world!

#1115
SogaBan

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Samzo77 wrote...

To clarify, I didn't dislike the endings, nor did I think they ruined the game, I just didn't feel they matched up with the quality of writing you become acustomed to in the ME series. But it was a great attempt.
- I will replay this game, but in order to do so, I must start at ME1 for each play through to feel like I got the best experience. The addition of an interactive comic may have been a great way to help players jump in, or see different outcomes without going all the way back.


In that case can you please explain the discrepancies?

And well, other than minor changes in the war assets and LI, what's the point of replaying the series? Because you get the same three endings - Destroy, Control and Merge.

BUT I am glad, to see there are person(s) who found a closure to the saga.

#1116
CrazyBirdman

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Overall an amazing game. Sadly the moments on earth at the beginnning seemed forced. I liked how the game did not tried to prepare you for the ending of the trilogy but WAS the ending. In every but of the game I thought: "This is it, isn't it". With great emphasis oon the "side"-story you introduced in the previous games, erverything I did felt meaningful, espacially considering the final in which I gave the galaxy a freedom they never had and released it from control. It brilliantly lined up with my experiences on Rannoch and Tuchanka.
Things that annoyed a bit were the railgun sequences which did not fit into the role Shepard has in the galaxy. Additionally I would have actually liked it if my crew would have gone down with me and not survived mysteriously. My biggest wish for future BioWare games would be an emphasis on storytelling within gameplay. Valve for example is great in it and it is never bad to learn some tricks from Valve...
The crew interaction all game long was great and really made it hard for me to let go after I finished the game. Also this game was the first I ever played from you that had some cute leveldesign ideas like the levator on the citadel. More of this and less generic "cover-arenas" would be great.
All in all it was a great experience which actually made me think about story, characters and the infamous ending which I really enjoyed but only after thinking about what it truly meant for me and the galaxy.
If I had to rate the game it would be easily a 10/10 but ratings are irrelevant if you got so invested in a world that it hurts to leave it. To me this series is mire than a game but an experiences that I am happy I did not miss, thank you BioWare.
If you implement an alternative ending please let the old ones in because after thinking about it they would be my choice. You could remove the scene after the credits, it killed the chills I got from the credits.

#1117
Wargram

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crzy birdman thats because there is not really a end.. Its all open! shepard died and was rebuild in ME2. I dont believe this is a trilogy as well.. there will be a new ME. Atleast thats how it came to me.. still I enjoyed the ME games.. though still miss the Mako vehicle hehe

#1118
Whiskey Jay

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Mass Effect 3 earns a 60/100 from me.

Let me start by saying I love Mass Effect 1 and 2.  How the games built on each other and allowed you to create your Commander Shepard and shape his career and life was amazing.  I couldn't believe how well done they were.  There was so much detail and care put into the characters and plot.  A lot of weight was put on your decisions and you took ownership for those decisions.  The Mass Effect series became my favorite game series of all time.  I have been playing video games since the mid 1980s.  

Mass Effect 3 got my attention quick.  The game was extremely well done.  It was absolutely outstanding.  The gameplay was superb.  The graphics were great.  The storylined seemed to be living up to the lofty standards Bioware had set. They added co-op and surprised me because it was so fun and addictive. I thought it really would be the best game in the series.  From the beginning to almost the very end, it excelled and I was ready to call it an instant classic.  Then I beat the game.

Shepard dies.  There is nothing you can do about it.  Bioware made everything you did in 1, 2, and 3 completely irrelevant.  They took the power away from you to change the game based on your actions.  You get 3 choices with near identical outcomes and results.  All those hours of playing Mass Effect 1, 2, and 3 become pointless when you finish Mass Effect 3.  Nothing matters.  They cheapened Commander Sheppard and his sacrifice.

There are so many plot holes its insulting.  You don't find out what happens to most of the Normandy's crew.  Somehow the people you take into the final battle pop out of the Normandy even though they were right there with you.  Joker survives the crash of the Normandy just fine even though he has brittle bone disease and every bone in his body would've likely shattered on impact.  You don't find out what happens to the surviving Humans, Asari, Krogan, Turians, Geth, Quarians, or Salarians.  You don't find out how they get home with all the Mass Relays destroyed.  You don't find out what became of the Citadel.  You don't find out how your love interest from ME1 deals with your death.  You don't know how Shepard is thought of throughout the galaxy after his sacrifice.  Seriously, if some guy conned your race to go save his species home planet and then he "saves the day" and ensures that due to travel time and fuel limitations that you will never see your own home again how would you think of him?  What about the mass relay destruction?  In ME2 one was destroyed and it wiped out the entire solar system.  All of em got blown up in this one.  Did Shepard really save the day or did he wipe darn near everyone and everything in the galaxy out? 

All you get is a dead Commander Sheppard and a poorly done ending.  All of your time maiking your Shepard, all of the time with your crew, your Mass Effect friends who you grew to care about, everything you ever did while playing Mass Effect games...was pointless.  

Mass Effect 3 looked like it was going to be incredible.  It was so well done.  The ending ruined it.  The problem is, the ending of Mass Effect 3 didn't just ruin Mass Effect 3.  It ruined all of the Mass Effect games.  Rendering our choices and relationships meaningless in the grand scope of Mass Effects plot...well, it's unforgivable.  Bioware may have made the games.  The fans who bought the games made their Shepard though.  Bioware killed him or her and didn't even show us why it was necessary.  What did it accomplish?  

It accomplished me boycotting any and all Bioware products.  I won't even download free DLC unless they announce they are fixing the ending.  If Shepard has to die...I want closure.  If there's another way and he can live that would be great.  I just want closure.  I wanna see what happens as a result of all my choices.  I want them to matter.  I don't want Bioware giving me a one-size fits all ending that just leaves me depressed, frustrated, upset, and wondering why I spent so much time learning to care about the characters, races, sub-plots, and all the other things that made Mass Effect such a great series.  

I was a die hard Mass Effect and Bioware fan until the last 15 minutes or so of Mass Effect 3.  I don't even care if they release another Mass Effect game at this point.  Why invest in another hero, learn to actually care about his team, and decisions, just so when they end that particular triligoy they can take away the meaning in everything you ever did with that character too?

I will be watching the news.  Admitting you made a mistake as a developer, showing that you care enough to try and fix it, that will regain my loyalty.  If I don't like the new ending so be it.  They will have tried to fix it and that is all I want.  I want them to listen to me and everyone else who voiced their displeasure.  Try to make it right and I will gladly give the next game a shot.  If they don't I really don't care how amazing their next game is.  I won't play it.  What they did to Mass Effect 1, 2, and 3 with that ending straight up killed it for me.  

#1119
Boceephus

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Sorry to repost, but after having some time to think, I have to amend my previous review:

Boceephus wrote...

I know no one at Bioware will actually read this, so I don't know why I'm typing this. I think I just need a moment to vent. I don't know how I could possibly rate this game as I loved it, up until the end (as with most people it seems).

I'd probably give the game (minus the ending) a 90. All my gripes are minor such as the X button doing too much cover/run wise and the way the ME2 crew (my favourite of the trilogy) are pretty obviously swept aside to focus on the ME1 crew (especially LIs).

But I can't rate the ending. If I did, I'd have to rate it a 2 or something and then I just seem like an alarmist. This ending failed me so grievously that Bioware actually managed to take something away from me:

I no longer want to finish my other 7 playthroughs.

That's how much this ending(s) hurt and disappoint me Bioware. I see these endings and there's nothing there I want to fight towards. There's nothing here that I want to append on the end of the saga of my Shepards. All my choices from the previous games and this game have been negated. I didn't think it was possible after how much I was looking forward to the game but I'm done with it. I'd rather have my own endings in my head then impose any of the 3 offered onto my Shepards.

I'm sorry if I sound accusing, but this franchise is done to me and my other playthroughs will remain untouched. Thank you for Mass Effect 1, 2 and 95% of 3, they have been incredible experiences and I'm sorry it had to conclude like this.


I'd like to add that (for me) the lack of closure/contact/story time with my LI was as equally crushing as the ending. The ending is a more universal disappointment, I don't see how people would ever be satisfied by it. On a more personal note though, I know it won't matter to some, but to me the lack of LI content (mostly for ME2 crew) really hurts the games standing for me.

As I mentioned, I have 7 other playthroughs I have no impetus to finish now. The reason for this is partly because I feel like the choices I make don't matter and I don't want either of the given endings attached to my file; and also because I feel such a lack of attention was given to LIs in this game. I know I haven't experienced the other LI stories yet, but from what I've read you only really get a payoff if your LI is from ME1, whereas all my playthroughs are almost exclusively ME2 LIs.

Please don't mistake this as "I want a scene where me and my LI get married in Hawaii after the finale". While that might be nice, I would have been content with at least one mission with them as a squadmate and 5-10 more minutes of meaningful story progression with them. What was offered instead almost took me out of the game before the terrible endings. I kept hoping that Bioware had more in store, that they wouldn't let me down. That right when I was surrounded by Banshees and all hope was lost my LI would come racing over the rubble and mow them down to be a selectable squad mate the rest of the journey. What I got instead seemed like an afterthought, a check on a lengthy list of things hapazardly stuffed into a game.

I began with my first playthrough where I romanced Ash in 1 and Miranda in 2. There were loading screens in 2 which literally told me there would be consequences in 3 for "cheating" on Ash. I braced myself/looked forward to the coming conflict in ME3. Why would I expect anything less when Bioware told me specificaly to expect this? I consider the character interactions as important as any gameplay function in this series, it's what made me cherish the franchise so much. Having plentiful LI content in a game such as ME adds to the list of things that your Shep is fighting for. What am I rewarded with in ME3? Ash asks if things are different between us now, I say "yup". Miranda asks if things are still the same between us, I say "yup" and then there's NO CONFLICT WHATSOEVER.

Ash becomes bestest good buddies with me, I have a woefully short 20 second rendezvous with Miranda that feels like it means nothing (did they even kiss or did it fade out first? I don't even remember, it was all so meh) and then I get a vidcall from Miranda asking me to come back to her but I have no idea what happens to her or Ash once I ride up the magic elevator.

From what I hear, people who romanced Jacob have it even worse and to me that is just unacceptable. If you bit off more then you can chew with too many LIs, you shouldn't try to imply that one romance is more worthy of attention then the rest and try to force the ME1 LIs down our throats. You just shouldn't have promised us so much if you knew you couldn't deliver satisfying conclusions.

I know to some the neglect of LIs (especially from ME2) may seem like small potatoes compared to the endings, and I don't begrudge them that one bit, this is just me sharing my own personal disappointment with you since you created this thread and why I have to give ME3 6/10 overall. You might be able to put out some fires with ending DLC, but a solution to this seems unlikely (I doubt you'd hire the voice actors for meaningful DLC), so I guess this is what I take away from my ME experience.

Thank you for ME1 and 2 though, I think I might play those over again because 3 just didn't meet my expectations.

#1120
Neria Surana

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My Mass Effect 3 score is: 50/100

So, let me first start off by saying that I didn't really become a gamer until I played Knights of the Old Republic. That game just blew me away and I decided to try out some of Bioware's other games. I was stunned with those too and Bioware became my favorite gaming company ever. For me, if it was a Bioware game then I knew that it'd be an excellent game. Mass Effect 1-2 and DA:O only reinforced this belief. It isn't until recently (DA2 & now Mass Effect 3) that my views on Bioware have drastically changed.

Positives:

-Better graphics.
-Art and design
-An excellent soundtrack. (My favorite out of the three games)
-Better combat and abilities. (I loved that I could run long distances without having to slow down to a jog/walk.)
-The Garrus romance is wonderful. (I can't speak for the others because I haven't played them and I doubt that I ever will.)
-The Virtual Geth Mission. (I had to mention this because it's my favorite mission in the whole game.)
-Great Party Banter.
-Squadmates leave their "designated spot" to interact with each other/crewmen.
-I can purchase important things that I missed.

Negatives:

-I felt really "disconnected" from Shepard and it was like she was no longer MY Shepard, but Bioware's Shepard (This feeling only increased throughout the game). Does that make sense? I'll try to explain/post examples.
-Lack of choices in dialog. For example, Jacob mentions something about Shepard not being the type to settle down and that the Normandy comes first or something like that. There was no choice to disagree with him/deny this so I felt like well, this is how Bioware wants their character/Shepard to behave/feel. And don't get me started on StarChild...
-Lack of romance choices for female Shepard. I noticed that unless Kaidan is the VS or you romanced Garrus in ME2, hetero F!Shepard will be forced to stay/die single. This isn't true for M!Shepards if Ashley died in the first game. Liara does not count because despite the whole Asari having no gender or whatever, it's obvious that they're female. If it looks like a duck and sounds like a duck... Anyways, James had great potential but it was wasted. This here only reinforced my "disconnection" from Shepard. Again, it was like Shepard is Bioware's character and to them Shepard is male, who I have a sneaking suspicion romanced Liara...
-Fewer squadmates and treatment of ME2 characters. To me it felt like they (minus Garrus & Tali) did not matter at all. One of the major reasons that I like ME2 better than ME1 is because of my squadmates. In the first game I only like half of my squadmates (the half that wasn't romanceable). In the second one, I loved them all. So to not have them recruitable and to see so little of them in the game... yeah, that was a major deal-breaker for me. And if you romanced Thane or Jacob... yeah, more irritation. Despite hints of Thane having hope in LotSB that hope's completely smashed in the game. Still, I'd have been okay with him dying if he'd gotten more romance recognition for FemShep's who romanced him. As is, everything is almost completely the same for a FemShep who didn't romance him. And Jacob got it even worse than he did. I'll be honest, if I had to pick one ME2 character who I didn't care for, it'd be him. However, even if only a small portion of people liked him and romanced him, they shouldn't be punished because he wasn't a popular character like Tali or Kaidan (who I really wanted to punch/shoot on Mars). Again, there was lack of choices here and I'm pretty sure FemShep's couldn't deck him or yell at him. Add more "disconnection" and reinforce the belief that Shepard is Bioware's character who they view as male. Which isn't surprising since male gamer outnumber female gamers. However, it seemed that Bioware was doing a better job with making fair/equal romances for both genders. I guess they just dropped another ball with this game...
-The Journal. It just felt really cluttered and vague. It never updated to say if I got the item I was looking for or if I still need to find it. Yeah, it was just poorly done.
-So many glitches. I lost count of how many times I got stuck to the floor in the Normandy's cockpit and had to reload. And then when someone was speaking/commenting (the ambient ones), about 70% of the time they'd just stop/go silent midsentence. I had to turn on subtitles just so I could read what they had to/were saying...
-Conversations with squadmates. The ones that were there (and I mean the ones with cutscenes/dialogue wheel) were good, but it felt like there were very few of those. I feel like the majority of the conversations with your squadmates are ambient conversations, which, again, reinforced the disconnection from me and my character/Shepard.
-Consequences with cheating on ME1 LI. Bioware said that there would be consequences if you cheated on your LI from the first game. I cheated on Kaidan with Garrus and there was nothing but him in the hospital saying "so is it true about you and Garrus?" Uh, how did he even find out about that in the first place? Then on the lunchdate there was just him basically saying "I understand why you cheated, wanna get back together?" Where are the consequences that I was told would occur?
-Multiplayer & EMS. EMS took away any emotional feel of uniting a galaxy. It pretty much numbed it down to numbers. In other words, if you want the GOOD ending (I laugh at this) then you have to have this NUMBER or higher for it. As for multiplayer, in the beginning I had no problems with Mass Effect 3 having it. Why? Because it was said in countless interviews that it would be possible to achieve the "best" ending (and again I laugh at this...) through single-player alone and it wouldn't be forced down anyone's throat. Yeah, right. I feel like if you don't play it, you get punished for it and apparently I'm not the only one who feels this way. There should have been more sidequests/missions in SP if you wanted to put in multiplayer. I've heard that it IS possible to get it if you did every single minor decision correctly in the previous two games, but I'm not sure if that's true. Still, even if it is, all the endings basically show that EMS doesn't matter. Actually, after seeing all the endings, multiplayer should have just been scrapped so you could work on EPIC, vastly different endings. Maybe if Mass Effect 3 didn't have MP, fans wouldn't have been punished with the current endings...
-The Reapers. I had no problems with them until I spoke with ReaperGod/StarChild/SpaceHitler (and why the heck does he resemble the child in the beginning/dreams?). So... in order to keep organics from being killed by synthetics let's create THESE synthetics (Reapers) to kill organics every 50,000 years so they aren't killed by synthetics... Yeah, so basically all along the Reapers are these GOOD guardians of organics? Okay...
-Not enough gameplay variety. As I said before, my favorite mission/sidequest was the Virtual Geth one. Why? Because it was *different*. Almost all of the sidequests you could get on the Citadel were fetch & bring back/scan. They weren't fun and what's worse is that the War Assets you can receive from these boring quests just... don't matter in the end. If you knew that they weren't going to matter, couldn't you have at least make them fun and less tedious?
-Choices Mattering & Shepard is the PLAYER'S character. As I've said before, I felt disconnected with Shepard in this game. In the previous two I felt like Shepard was MY character, but in this one it was obvious that Shepard was now Bioware's character and he/she no longer belonged to the player. As for the choices... well, what very *few* there were in the game, neither they or the ones from the previous games matter at all in the end.
-That little pop up in game that occurs after the ending/credits. Buy more DLC. Really, Bioware? You give me an ending like *that* and then say buy dlc from you? It's like kicking somebody when they're down.
-The Ending. What can I say? It was just the most horrible ending I've ever had in ANY game. And that includes the ending for Dragon Age 2. I can't believe I'm saying this, but I think DA2 is a better game than ME3. It's not because that there was no "Disney" ending or whatever. No, it's just a really bad ending to a great franchise. It did not reflect any of the choices made previously (in this game and the last two) and left myself and a lot of other fans going "what the hell?" How did Anderson beat Shepard (or does he arrive after?) to the Citadel/beam? How did the Illusive Man get there? Why did Joker and the crew abandon the battle and leave Shepard to die? How did my two squadmates (Garrus & Vega) get on the Normandy so that they can be marooned on some random planet? Did Harbinger just brutally injure Shepard, kill everyone else and beam them up to the Normandy unscratched? And why did Harbinger just suddenly disappear? Then we have SpaceHitler/StarChild/ReaperGod. Who the heck is this and WHY is Shepard believing everything SpaceHitler (who is apparently the creator of the REAPERS) says at face value? Why does it take the form of the kid Shepard has been dreaming about? You get no choices to question/interrogate it which made Shepard feel very out of character. That's especially true if you have a Renegade who goes from "We defeat the Reapers no matter the cost" to "I don't know what to do." In the other two games, it seemed like if someone told Shepard that he/she can only do this, this and this, Shepard (Paragon & Renegade) could always say “hell no, I'm doing the fourth option.” And if what ReaperGod says is true, then why couldn't he just go ahead and let the Reapers in during the first game? Why did he/it need Sovereign? There's a lot of other questions, but I hope you get the picture.

I felt like it should have been my CHOICES that reflected what endings I got. No, instead it was basically pick a color (blue, red and green). And no matter which one you pick, they're pretty much all the same. Mass Relays get blown up. Shepard dies (I do NOT believe that 2 second clip of him/her taking a breath before it cuts to the credits as proof that Shepard lives). Joker and crew abandon Shepard and the battle and get marooned on some planet. I mean, really, every ending is the same and the Reapers essentially win. If you choose Anderson's approach (red), they win. You choose the Illusive Man's approach (blue), they win. And if you choose Saren's approach (green)... The. Reapers. Still. Win. Why do I say they win? Think about it. Mass Relays are blown up, so none of the fleets can ever return home and are stuck on a ravaged Earth which won't have the resources to sustain them, so eventually they'll all die of starvation. Joker and the crew are stranded on a planet and who knows if it has edible food for Garrus and Tali (given the grim endings, those two will probably die of starvation too). The krogans on Tuchanka can't import resources to keep them alive because the mass relays were blown up, so that race will eventually die of starvation (I mean *look* at Tuchanka). So yeah, besides a few tweaks, every ending is the same: Shepard dies, mass relays blow up, Joker turns coward and abandons his commander with the crew, Normandy and crew get marooned and eventually the majority, if not all, of civilization will die of starvation. And thus, the Reapers win.

Just... WHY would you choose these endings? I mean, couldn't these have just been ONE of the bad endings? Couldn't you have made 16 distinct and different endings and not 16 endings that are the same except for a few tweaks. Did someone want their Renegade Shepard to go out in a blaze of glory? Fine. Let them have that CHOICE. Did someone want their Paragon Shepard survive without dooming the galaxy? Again, let them have that CHOICE. I know some believe that in an epic story like Mass Effect, the hero (Shepard in this case) *has* to die. I don't believe this. Why? Because Mass Effect has always been about choices. If a player has invested countless hours into these games and they want THEIR Shepard to die, then they should have that choice. If they want THEIR Shepard to live, it should be their CHOICE.

Instead of giving me the closure that Bioware promised this game would deliver, it just left me confused, irritated and with a lot of questions. Which is not something you should do when you create a trilogy and this is the third/final installment. To me, this game was like Bioware saying "Well, we let you borrow OUR Shepard for the previous games but now we're taking him back and making him do things the way that WE want him to do. You can tag along and sometimes you'll get the ILLUSION of choice throughout this little journey. Well, you will until the very end. Then we're going to take him right back again, make him destroy the mass relays, have him essentially doom the entire galaxy he's been fighting to save and then have him die with his last thoughts being of Anderson, Joker and his LI Liara. Oh, but we've got to give you the "Ultimate Choice" huh? Okay... then we'll let you pick a color! Do you want blue, red or green? Of course it doesn't matter though because all the endings are the same." Oh yeah, and that last part with Liara (you knowj, her being the last person Shepard thinks of?) is another reason why I'm *convinced* that she's the LI for Bioware's Shepard. I don't know if it's different for someone who romances the VS, but my Shepard romanced Garrus and got stuck thinking of Liara instead of him. *That* made me dislike the ending even more because I really don't like Liara and that last bit should have at least let Shepard think of their LI. Actually you know what? Watch this video: and this one:

They really sum up all my thoughts on the ending and "hit the nail on the head."

Conclusion:

I know that some people are saying that, "oh, well people shouldn't let a few minutes ruin a great game." To me though, the ending is what can make or break a story. And when you spend 100+ hours playing two beautifully written games like Mass Effect 1 & 2 and then get excited/anticipate to see what kind of ending you'll get after making all these different choices, only for them to be irrelevant at the end of the final game... especially if you get such a grim ending that doesn't make any sense, is full of plot holes and leaves the player with a lot of unanswered questions, then yeah that can definitely ruin the entire series for people. I know it did for me because I know that even if go through all the games and make all the "right choices" I'm still going to get the same ending no matter what I do. It's really disheartening and completely ruins the franchise for me when I read quotes like this from Bioware:

-"We want the outcomes to be satisfying to the player. That doesn’t necessarily mean they’re all going to be happy or positive. It’s going to make some people extremely happy. It’s going to make some people angry. But that’s part of it, right? To invoke the emotion putting some of these stories to bed will naturally bring up. I honestly think the player base is going to be really happy with the way we’ve done it. You had a part in it. Every decision you’ve made will impact how things go. The player’s also the architect of what happens.”
-"A lot of the satisfaction comes out of the choices you've made. When a story concludes a certain way, the way it concluded was in part because of the choices you made. And that kind of ups the replayability."
-"Whether you're happy or angry at the ending, know this: it is an ending. Bioware will not do a "Lost" and leave fans with more questions than answers after finishing the game.."
-"There are many different endings. We wouldn't do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets?"

I highly doubt that there will be better endings via DLC. I'm not going to hope for it because my gut's telling me that Bioware is going to stand by their endings and not care about the fans of Mass Effect (and probably blame said fans for not liking the ending) because they now have their money. And when it comes down to it, all Bioware cares about is making money. They don't care if they gave their loyal fans such an unforgivable and insulting ending. My gut instinct is telling me that won't change a thing about the ending, or even apologize, and my instinct was right about DA2 and this game. I may sound cynical, but can you really blame me after Bioware's most recent games? If they do make ending DLC, then I will get it and any other DLC created. If not, then I won't purchase a single bit of DLC and never subscribe to SWTOR again. I didn't like Dragon Age 2 and I haven't purchased a single bit of DLC despite how great it supposed to be. Still I guess there's always headcanon and fan creations. It's kind of sad when fans can create better endings that make more sense than the creators/developers of the franchise...

Overall, I had high hopes for Mass Effect 3. And I mean *really* high hopes on it. Why? Because after Dragon Age 2, my faith in Bioware was severely shaken and I was hoping that this game would restore it. Instead, it just completely shattered it. With DA2, I came to believe that Bioware cannot make decent sequels. With ME3, I now believe that Bioware cannot make a trilogy (Baldur's Gate was the first and only, I guess). Maybe you can make standalone games, but... I'm not holding my breath. No. I'll no longer go with the belief that if it's a Bioware game, then it'll be a great game. Instead, I'll just expect the worst and if it turns out differently, then I'll be pleasantly surprised. Actually, if the next game turns out to be *another* disaster, I'll just wash my hands of Bioware.

#1121
Spectre Impersonator

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I loved most of Mass Effect 3... all of it in fact, except the last five or ten minutes. I shouldn't even have to explain why since the ending cinematics are NOTHING like the rest of the game. No depth, no closure, no effort, no emotion other than disappointment. I'll put up a video review within the week.

#1122
Terror_K

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Okay, I've given Mass Effect 3 a fair blast now, and to be honest it's been a rather polarizing experience throughout. This goes for both how the storyline was an emotional rollercoaster with things getting more dire as time went on, with brilliant moments mixed with not-so-brilliant ones, and how the game itself felt. ME3 in some ways felt very different to its predecessors, but often also felt very much like them, sometimes more like ME1, other times more like ME2. But throughout much of the game I had a hollow feeling in my gut, and this came about for two reasons: 1) the emotional impact of what was going on and what could be, and 2) the fact that something just felt... off about ME3. So, now after it all, I'm posting what I consider more of an analysis than a review of ME3.

For the first part of my analysis, I'm actually going to focus on something almost entirely positive: the combat and core gameplay. I'm going to outright state it, here... BioWare absolutely nailed the core combat gameplay in this game. In a system that was too defined by RPG rules in the original to one that was too linear, simple, annoying and bare-bones in ME2, they've finally managed to really perfect the system in this third and final entry. Shepard feels more fluid on the battlefield overall, the powers are (for the most part) more satisfying. Biotics don't feel as nerfed as ME2, while also not feeling too powerful like they did in ME1. Shepard feels tougher now, not feeling so cover-dependent and vulnerable as in ME2 and like he/she can actually take a hit or two. Levels design manages to give Shepard more opportunities and options on the battlefield, not only making them feel less linear and fake, but providing various routes and strategies for both Shepard and his/her squad, but also the enemies the player faces. The places also feel far larger and more real, often with epic backdrops and great set-pieces, allowing epic moments to happen not just in cutscenes, but all around you during play. The longer, wider levels also allows snipers to finally come into their own after ME2's smaller levels mostly restricted them.

This leads to the enemies themselves, who are all very well designed. All feel challenging in different ways without being too cheap, and make you have to think and adapt on the battlefield about what you take down first and how. The way the enemies play and work with each other is great, and the way certain classes can have different advantages and disadvantages against certain enemy types is fantastic as well (e.g. biotics can rip shields out of enemies' hands, while Engineers can mess with turrets). Enemies overall feel challenging and threatening without being frustrating. The weapon variety is far greater than before too, with a decent roster of weapons, and with weapon modding back (and better than ever) we finally have a proper degree of customisation with trade-offs and limitations. The new health system is far better than the regenerating health of ME2 as well.

This is all good stuff, but I have to now question looking at most of the rest of the game what was sacrificed and what has suffered to make way for it. And my main issue is that the stuff that I personally feel has suffered is actually the stuff I liked most about Mass Effect: the actual roleplaying stuff. Sure, I was calling for better, statistical, hardcore RPG mechanics and argued with many people over the years that this is what ME2 lost in favour of more pure shooter ones, and I'm happy that this has come back somewhat. But I wasn't expecting the cinematic, story-driven and dialogue aspects that both prior entries shined at to suffer in the third entry. While I thought ME3 wasn't going to beat the original game for me, I thought at the very least it was going to best ME2. Now, I don't even feel it does that.

For starters, my dialogue choices are severely limited throughout. Ignoring "Investigation" options, Shepard almost always only has two options on the right side of the wheel: the nice one and the nasty one. Where's my third choice? I have so many characters who, while usually going with one of the two extremes in most cases, would still occasionally dip into that middle-ground central choice. Now it's just gone, and we've only got black and white with no hint of grey. I get the strong feeling that Kinect support being added is somewhat responsible for this: too much time spent there, combined with too many options for the Kinect code monkeys to get working, so they cut out the dialogue options to make it simpler for them. The point is, the game has suffered majorly for it in one of the areas I loved most, and while I complained about ME2 often forcing me into a narrow band of dialogue options, it at least gave you more than two binary choices along the way in 90% of cases. There's also barely any Paragon/Renegade Blue/Red Charm/Indimidate options at all. I think there were more chances for that on Noveria in ME1 alone than in the entirety of ME3 from start to finish. On top of this, Shepard just speaks by herself far too much without any input whatsoever, leaving me constantly thinking, "My Shepard would never say that!" and being frustrated at the game for not giving me more control. This not only plagues the many cut-scenes that have barely any interaction at all, but all these moments where you don't even enter a cutscene and Shepard and another NPC just gab back and forth to each other.

Which leads to another major downfall: companion conversations. I was flabbergasted at how much of a dive these have taken. Moments like going to chat with Liara, my love-interest across three games, resulting in no cutscene and just a small amount of banter if I'm lucky is awful. The VS gets even worse treatment, having only a couple of proper chats after getting them back, and there not even being one the first time they return to your ship again. It's especially confounding considering one of the biggest beefs people had with the likes of Zaeed and Kasumi in ME2 was the fact they just stood there without any proper conversations, and now they've basically done it to every single companion for 90% of the time you go and see them. Sure, it's nice that they interact with each other, move about the ship and that they even often have comments about more minor quests, but it all feels hollow and lazy, and again my Shepard doesn't get given a choice in how to chat with them, either just standing there silently or speaking on her own with no input from me at all. Sure, squadmates have loads more to say and do during missions, banter more and there's a lot of dialogue in the game as a whole, but without input and choice and variation it's largely pointless.

Sidequests are sparse and weak for the most part too. Their either massively involved to the point of being almost a main quest and having proper set-ups (e.g. quests involving prior companions and associates), which I like, or it's a case of running around the one hub area (The Citadel) and just clicking on people, who then give you some mission about collecting some artifact or Spectre only item, involving no dialogue choices or cutscenes (with very rare exceptions). I actually have to wonder what people who felt the original Citadel was too tedious to run around think of ME3's, because while it is nice and big, feels more like The Citadel as introduced in ME1 was and is very alive and dynamic, with new content almost every visit, even I as a huge fan of The Citadel in the first game to the point of almost never using rapid transit find the constant marches from zone to zone on ME3's Citadel tedious, repetitive and time-consuming. Quite often I have to visit every location at least twice per visit just to make sure I have covered everything, and while the map can be helpful in pinpointing turn-ins, the Journal is useless and never allows me to properly sort or even track what aspects of all these samey fetch-quests I have done. ME3 actually made me hate The Citadel, and I didn't think that was possible before this. And while it is also nice to see your crew sprinkled around the places there too and to be able to interact with them now and then, it doesn't make up for the complete lack of proper interaction and conversation with them as a whole. Also, having quests unlock on The Citadel but not allowing you to accomplish them because the systems you need to go to are still locked because you haven't progressed the main quest enough is poorly implemented, especially when these systems have little else in them beyond a few other War Assets.

Linearity is the next major issue, and is another something I didn't expect from Mass Effect, especially in the final entry. As if the reasons above weren't enough to limit the replay value of a game where it feels more like I'm playing the Shepard V.I. with it's 7% prediction accuracy than my actual Shepard, the fact that the game sticks you on rails for the most part is unforgivable, especially when there's no real reason for it in many cases. What made prior BioWare games shine was the fact that you had your first two to three places, and then were free to go and and do what you wanted, when you wanted, how you wanted. ME2 changed this up a little with it's split sections divided by Horizon, but overall still succeeded in this aspect. One might say that ME3 had to have a bit more focus after the mess that was ME2's story, but ME1 proved that you can still have a better, clearly and stronger main narrative without sacrificing freedom (as did Baldur's Gate II, KotOR and Dragon Age: Origins). ME3 is a straight line for the most part, and while there's a certain degree of sense to this when it comes to things like the Turian/Krogan situation, there's no reason that the Quarian/Geth situation couldn't have been thrown at you either at the same time as Palaven or immediately after it, since it's pretty isolated. The linearity of the main plot is just going to kill replay value, with only major sidequests being remotely off the beaten path. I thoroughly enjoyed the storylines, and the stuff with the krogan and sorting out the quarians and Geth provided some of the most emotionally strong moments throughout the trilogy... but it's still far too linear.

In fact, the missions themselves are too. It seems my fears of never seeing another Noveria were justified, because there's almost no ways to really handle the situations here differently beyond last-minute choices. There aren't really even any moments on the way where you can deal with little side-quest activities during the main quest. Remember those groups of people you could deal with on Eden Prime, Noveria, Feros, and Omega during Mordin's recruitment mission, etc.? There's none of that in ME3, it's all just focusing on the main battle. I'd have expected being able to help small squads of soldiers and the like on places like Palaven's moon, Thessia, even during the early Earth stuff and perhaps even Mars, but... no. It's all straight-line and one focus. The levels themselves may feel larger and more epic, and be more dynamic and far less like corridors than ME2, but the missions themselves content wise are a straight line until any final decisions are made.

Also, I can see that our decisions really mattering in ME3 are a crock too. Nothing really matters, since it's all weak substitutions or things simply not paying off at all. The missions don't really ever change, it's just the flavour of them that alters slightly. If Wrex is dead, Wreav is there. If Mordin's dead, some other salarian takes his place. If Grunt's not there, another krogan... same mission. Legion is pretty much the same but with less dialogue if he was never woken up and given to Cerberus, which to me makes no real sense, and explanations as to why it apparently does are facile. The new Council just slot right into the old one... same events every time, just different models and voices saying almost always the same stuff. Saved the Rachni Queen? Doesn't matter, because The Reapers still get one anyway. ME3 should have been a bag of Party Mix lollies, but instead it's a bag of jellibeans, and only the colour of them changes for each person. Don't get me wrong, there are some great moments and import-decision related stuff, but it's largely shallow. Even the VS gets shoved right into the background and even taken out of about half the game, just to make sure too many variables aren't dealt with and explored. On top of that, I can't believe how many fan-favourites just never made it in and were never resolved, especially after how they were left in ME2. Top of the list here are the likes of Shiala, Gianna Parasini, Kal'Reegar and Matriarch Aethyta. These along with Conrad Verner (who did make it in and was, admittedly, great) are probably the top five semi-minor fan favourites from the previous two games, and they simply aren't there in person. We never finish the thread of Liara's "father" and never hear Adam Baldwin, and two characters who may have flirted with Shepard in the past are abandoned entirely. Poor form.

I have to say too, I'm sick of Cerberus being such a big deal... again. I get that they need to be both a constant thread and a constant threat, but ME3 stretches the already beyond-belief concept that a human splinter cell group in what is essentially its infancy is just better at everything than every other faction, with unlimited-trillion dollars and the best gear while being able to operate anywhere without issue in massive force. After the events of ME2 and Revelation (which I loved because it actually portrayed the group in a more realistic, curbed manner than ME2 and ME3 did) I find it hard to believe they could be much of a threat at all, and here they are, stronger than ever, existing in some anti-backwards universe where the more they spend and the more beaten down they are, the more they seem to have. The idea that they could just take over The Citadel like that in the middle of the game was completely laughable, despite circumstances. I know it's war and all, and pretty much every other faction is busy nursing wounds and fighting The Reapers, but the overall concept is just beyond ridiculous. Cerberus is and always will be a small splinter group gone rogue that's only existed a few years, yet manages to outdo the likes of The Shadow Broker, STG and Salarian Union in a game they've been playing for centuries, somehow staying under the radar completely despite having to have a paper trail a mile long of funding and the fact they slap their logo's on everything they can. On top of it all, they end up seeming to be more of a focus than The Reapers themselves as the game progresses, stealing the limelight from the threat that should be the real focus all the way up until the last 15 minutes or so. The cheap, manufactured "victory" of Kai Leng at the end of Thessia was horribly executed as well. The concept that Shepard needs a defeat after what is (hopefully, if you played your cards right) a lot of success given the circumstances is a good one, but it's handled in such a forced, ham-fisted way. To wail on this so-called "threat" for a few minutes and then him to suddenly "win" just 'cause he needs to is frustrating, but not for the right reasons. Shepard should be frustrated, but the player should not. It quite simply needed to be executed a LOT better.

Finally, we come to the endings. They all suck. They really do. None of them are good, and while much of this is also due to the execution and the fact that it seems to render everything before this pointless, there really should have been a more upbeat, heroic ending for our Shepard's. It doesn't matter what's chosen, it feels like it undoes not only what were my favourite parts of ME3, but everything I've done in the two games prior. It makes all those choices and bringing together races that have had centuries of conflict completely irrelevant because every choice I make is going to kick them in the crotch and screw them over somehow. When Mordin, Thane and Legion died in my first playthrough I initially thought they were good deaths for the characters, but after reaching the end if feels like their sacrifices and hard work was for naught. I don't expect a Disney, all-happy ending, but I expect something that feels satisfying and rewarding, and doesn't feel like I wasted years of my life building these multiple playthroughs. Not that barely having any proper choices throughout the rest of the game helped that much. The fate of the galaxy wrests on my shoulders, and no matter what I do I feel like a ******. There should have been something more akin to the DAO ending, IMO. On top of that, having absolutely nothing to reflect your decisions to that point makes it feel even worse. I want to know what happened to everybody after I did what I did, but beyond seeing Joker, EDI and my love interest crash on a planet (when they were mysteriously going through a relay jump, why?!") just doesn't cut it. Also, as happy as I am to see Liara alive, I'm pretty sure she was supposed to be with me in that final rush. Which also reminds me... talk about building up Harbinger to be absolutely nothing. I spoke to the nobody, pint-sized Reaper on Rannoch, but all I got from Harbinger was a stare-down and some beams. What happened to his taunting and the like? The point is though, the wishy-washy, vague and even pretentious ending just isn't satisfying. It's like it tried ti pull some kind of 2001: A Space Odyssey, but fell flat on it's face. That doesn't work for a game like this, because this is the type of thing where across a trilogy you want to feel an impact from what you did, and not just be tossed three bad options that have no real bearing on what you've done before at all.

Overall, ME3 could have been the best of the three games, and much of that potential is scattered within ME3, but it fails utterly because of execution. I wanted the statistical RPG stuff to be better, but not at the cost of dialogue and choice, and while the core combat gameplay is the best of the three, the price that was paid to do that is far too high, and despite being sure prior to release that ME3 was at least going to be better than ME2, it just isn't. Ironically, as with ME2, the stuff I was most concerned about wasn't too bad, but the stuff I thought wouldn't suffer at all and would be fine has taken a massive step backwards. It's pretty clear that BioWare just don't want me as a fan any more, because the roleplaying elements have just taken such a back seat to the combat now. BioWare don't want to make proper RPGs any more, and they don't want to give players meaningful choice and a protagonist they can call their own: they just want to make story-driven action games, and if ME2 and DA2 weren't indicative of that, ME3 certainly is. The game isn't a complete and utter failure (though the endings come close), and unlike DA2 the universe of Mass Effect hasn't been utterly ruined for me. It still feels like Mass Effect, and until the last moments the writing is still good and there are many satisfying moments, particularly with the krogan and quarian/Geth situations. But the complete lack of proper, varied choice and the final moments put a major damper on this. I'm still a fan of the Mass Effect universe, but I'm no longer a fan of BioWare, and no longer want to play their future games. Near-perfect combat wasn't worth what was lost, and I'd much rather play ME1 with it's broken RPG systems and ME2 with it's shallow, too purely TPS combat than ME3 with it's far better combat, because at least the former two games had plenty of dialogue options and choices to make. Except now because of ME3, I don't feel much like playing them any more either, because it all ends up being for naught from what I can tell. Perhaps time will heal those wounds... I don't know. Hopefully. I'm definitely reconsidering buying the new anime and the Invasion trade paperback now. DLC... maybe, depending on what it is. A new ending DLC I'd definitely get, just to patch the game.

But future BioWare games? No. I'm done with BioWare now. They don't want me as a customer clearly, so I don't want them as a developer any more.

Modifié par Terror_K, 15 mars 2012 - 03:48 .


#1123
Boceephus

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Jaden Firestar wrote...

- Again, it was like Shepard is Bioware's character and to them Shepard is male, who I have a sneaking suspicion romanced Liara...
-Fewer squadmates and treatment of ME2 characters. To me it felt like they (minus Garrus & Tali) did not matter at all.


Well that was fast, at least I know I'm not alone, heh. ;)

#1124
malra

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The following article provides the best comprehensive analysis of why ME3 has underwhelmed the fanbase: http://www.gamefront...ans-are-right/. Unfortunately, what has happened is not as simple or easy as just changing this or that to produce the desired effect. Disappointment goes beyond just not achieving a good or bad ending. I have repeatedly stated I was willing to sacrifice my Shepard because that was the type of character I was playing, others wanted a "happy ending", We all wanted an ending that made sense to the world as it had been explained in game to that point.

The logic presented as inevitable by the reaper god/child are the same arguments presented by the terminator franchise "organics will create synthetics, synthetics will rise up to destroy the organics" or "there is no fate but what we make" (it is inevitable that the created will rise up to destroy the creator). But it wasn't inevitable was it? An entire group of us just spent hundreds of hours in the game proving that organics and synthetics could live and work together; a huge group of us spent hundreds of hours teaching synthetics to what it meant to have a soul. And if that is how you played the game that was not offered as a single one of the 16 wildly different options that were supposed to be based on our gaming actions.The fact that the options ending was just a recanned version of deus ex revolution does not help.

We have just been taken through a rigorous emotional ride, witnessing death and destruction at every turn. Not just based on our actions but in the npc conversations constantly taking place around our characters. From that perspective it was very well written. Everything was designed to create an emotional response from the possible suicide of Tali to last rites by Thanes bed to the mind meld with Liara in the end to the PTSD patient in the hospital or the woman begging to send her child to Thessia at the asari embassy. But there is an expected trade off isn’t there, for that type of emotional intensity. The game pushes me emotionally to the very edge and just at the end, when my character is going to make the ultimate sacrifice he/she is robbed of the glory that should go along with that sacrifice. The darker, bittersweet ending is lost because he/she is robbed of that ‘Armageddon’ moment that makes it all worthwhile. Instead the p.c. is lectured by a child, a plot device. Talk about an emotional letdown. Not to mention the disjointed bizarre cut scenes with the fleeing Normandy, as the mass effect relays explode behind them. And the crash landing on the planet. There is no context for any of this, especially if it is the people who were in your party on the planet who are getting out of the Normandy. Why did they leave Shepard? Why did Joker run from the battle?
Finally, I played ME1&2 repeatedly. I officially had 15 builds for my Shepard characters; those were just the builds I kept. I fully expected to be able to play through those 15 characters to see how the different builds played out across ME3. However, the raw emotion constantly present in ME3 makes it impossible to replay, simply because there is no emotional pay off. There is never that moment of emotional satisfaction that says “I won” even if my character did die, I won. Why subject myself again?
It’s easy to spout platitudes about focusing on the journey rather than the destination, but to paraphrase someone on the forums; everybody cares about the destination when you are driving off a cliff. If the destination didn’t matter there would be no goals and we would all not have spent so much time trying to achieve the perfect build for the perfect game. And Bioware would not have achieved the singular distinction of creating a game that literally emotionally moved thousands upon thousands of people.

#1125
efive

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The article by pcgamer says it...

BIOWARE EAT **** for ruining this game.

I blamed swtor's failure and DA2's failure on EA, cuz EA is the worst of them all and has destroyed many of my favorite developers, but ME3, no excuse. I have lost faith in bioware, unless you do something about me3 and patch it, I am never buying your products ever again.:crying:


Final rating 4/10, because everything wrong about this game took away from my positive experienes in ME1 and 2. How bad can a game be to completely ruin the experience.

Modifié par efive, 15 mars 2012 - 04:42 .