Mass Effect 3 Fan Reviews (May Contain Spoilers)
#1126
Posté 15 mars 2012 - 04:40
audio: great as ever. fitting soundtrack and score, sfx. no comment overall.
game performance: the game bugged out at the same point twice for me. in the scene where you find jacob (ex-cerberus scientists mission), if i had liara in my squad, she would "disappear" in their short conversation (xbox 360). also, the appearance editor left a lot to be desired. the rendering engine of facial expressions for ME3 seemed a little weaker than ME2's. and the inability to import a look accurately was a little disappointing.
equipment/skill system: having to confirm the weapon selection every time shepard boarded off the ship was a bit tedious. still, it was much better than the clunky and complex system from ME1. also, the point assignment and skill system is an incredible improvement. the simplicity was appreciated.
combat: while it felt a bit excessive and lengthy to me - without altering the defaults from the game -, the seamless transition between cutscenes and combat was really nice and refreshing. it transformed the mood of the game into something more immersive than having hard cuts from one angle to another. the panning and over the shoulder camera behind shepard to zoom into combat was definitely a positive aspect of the game.
that's it for my likes. my dislikes are primarily writing oriented. they are:
1. in my first playthrough, i accidentally romanced specialist traynor (thinking she was going to be more like kelly chambers). i'm a liara fan through and through - and intended to keep liara as shepard's LI for ME3. having invested the effort into keeping shepard with liara in the previous two games, it was very disappointing that liara's reaction upon finding out about shepard and traynor wasn't even dealt with through an interactive scene. all i got was "i've heard about you and samantha, shepard" in one of those over-the-character dialog lines. i couldn't believe that after all the work of two games that was all i got, especially after the "lair of the shadow broker" dlc. seeing as liara and shepard bickered like a married couple in the add-on, and even discussed having "a bunch of blue children", i expected to see more between them if there was going to be a break up. with all the attention they received in the dlc, it almost made no sense that it was done just like that between them.
2. traynor saying "i love you" to shepard. that actually made me angry. as an avid ME player, if any character should demonstrate honest feelings for shepard, it should be one of the ones who's been through hell with the character from the beginning. to me, it felt like traynor being that "into" shepard was more of a joke than anything. just bothered me because specialist traynor hasn't been around long enough to "earn it", i suppose.
3. kai leng. so... suddenly there's this guy who's written in to come and stop you. and who is he again? it would have been a lot more interesting if miranda had been the indoctrinated one, and shepard had to fight her despite their friendship. or maybe even ashley, if irony were taken into consideration. with so many cameos of previous characters, throwing in this new card made no sense to me.
4. javik. while it's cool to have a prothean, it's also... not. it took away from the mystery of who the protheans were. and while i did get "from ashes", i don't think the content was dlc material. it should have been part of the main storyline, despite the cheesiness of there being one single prothean in the final game of the trilogy. almost predictable. also, i particularly enjoy getting dlcs awhile after the new game novelty has worn off just to keep it going so this one didn't do it for me. same goes about meeting the illusive man. it kind of felt uncalled for... and very reminiscent of albert wesker's final moments with chris redfield - especially since the illusive man had that reaper-like mutation going on.
5. the ending. i'm undecided whether it was the worst game ending i've ever played, or if it was brilliant. the latter, however, relies mostly on the hope and speculation that this was a set up to be concluded on the revelation that shepard was indeed indoctrinated. otherwise, the ending was unbelievably weak and blank - and predictable. it was one of those "spotted from a mile away" situations; it became evident that shepard would play a hand in the catalyst as soon as the talk of the crucible began. i knew that shepard was going to die at the revelation of the catalyst being unknown and having to search for it. yet, i kept playing in hopes that i was wrong and that the writing would surprise me with a far more appropriate storyline that accurately matched the nuances and choices of my ME and ME2's gameplays. not so. but what bothered me the most was how after over 100 hours of gameplay between three games combined, and several thousands of lines from shepard about how horrible the reapers were, seeing the most strong-willed character of the series lose all convinction in the blink of an eye to an AI child by agreeing with the reapers and the illusive man squeezed an aloud "are you kidding?" out of me. the resolution - which didn't really solve anything but dug up more holes in the field instead - took the game from a 10/10 to a 4/10 at best, for me. as it stands, the ending jeopardizes the trilogy for me entirely. the inconclusive writing of the final scenes offers no replay value to the whole bundle, for me.
#1127
Posté 15 mars 2012 - 04:45
Modifié par efive, 15 mars 2012 - 04:45 .
#1128
Posté 15 mars 2012 - 05:07
SyyRaaaN wrote...
***CONTAINS SPOLERS****
Score: 4/10 (More bad than good) . (Very conservatie rating. I'd rate Starcraft2 a 5/10, GTA IV for PC a 6/10, and ME1/ME2 8,5/10)
The good.
+ Combat was fun
+ Geth and Quarian story arc was excellent
+ Genophage story was excellent
+ Some of the side quests were excellent. They relate to the story and to the lore. Definitely a strong part of the game. But the citadel fetch quests? Please...
+ Liked the Turian/Krogan/Salarian drama
+ Love intrest. Well done.
+ The engine. Runs good. Low loadtimes on PC. Very nice.
+ The dramatic endings of the ME2 crew. I actually liked it.
The avarege.
+- The Citadel: Looks great, feels great, is great. But like the IGN preview said, actually u get loads of quests without any context... I opened up my quest log and it was... Overwhelming. And the questlog does a really bad job of explaining where to go, which annoying. I personally hate detective quests where i have to run around searching for clues. Also it was the only visitable "hub area". I enjoyed the different settings in ME1 and specially ME2.
+- The autodialogue. Some of it was good, other things weren't so good. Was a big mistake to remove the wheel.
+- The multiplayer simply doesn't add anything to the game. And I assume it does'nt remove anything neither, so...
The 100% crap
-Very underwhelming intro. No music, no drama, no nothing. Just boring and very very badly done. Almost unforgivable, but not nearly as bad as the ending.
-The questlog sucks and should have had the split like it always had, main quests and side quests... In this game it should have been splitted in 3: Primary Quests, Side Quests, Timed Quests.
- Kai Leng is such a ridiculous character and really takes away from the game. This alone lowers the score significantly and is in my opinion equal to the role of Jar Jar Binks. Good thing he only shows his nerd face 2-3 times.
- Very hard to control Shepard because to much stuff happens on the space bar.
- The story with the Crucible... In my opinion it wasn't very well done.
- Almost no dialogue-wheel = I'm playing your Shepard, not mine and it showed. Which is okay since the dialogue is so well written. But still, this is in my opinion vastly inferior than to how it was in ME1 and ME2.
- The dreams...
- Kaidan Alenko, the second most annoying character after Kai Leng is such a douchebag and i can't kill him, or tell him to ****** off? Nono, i cry like a baby over him. Gosh, just wanted to smack his face after his ugly comments on Horizon. Thats the problem with Rail-roading a series like ME :/
- The amount of backtracking and rewriting story, or retrostory. EDI was the VI on Luna? Yea, cool thing. Really cool. When did you come up with this idea? November 2011? Now im hard on you, but there is very much of this.
- Lackluster end mission. Not epic, rather boring. ME1 was tense, ME2 was one of the best final missions i've ever played, such a good ending to a long buildup. ME3 ending mission was pretty boring. Lacked that rewarding feel.
- The first 3-4 hours of the game was quite boring and dissapointing. Hard to specify exactly what was wrong, but there was no intromovie or anything. No context, no nothing.
- Wow, the many sidequests were scanner quests...
- Some ME1 and ME2 decisions and stories are almost completely ignored. The star on Haestrom was one of the coolest story arcs that i 100% thought we would have a solution too. Why was it ignored?.
- The game is pretty short.
- Cant import my ME1 face. Tragic.
- The vast amount of plot holes.
- Where did Harbinger hide all game long? No dialogue with him?
- The DLC was only 1 mission and some banter.
The 200 % crap.
0 replayablity
- The game actually doesn't differentiate much regardless of your choises from ME1/ME2. This is a disaster. I didn't think i would start a NG. But i thought that i'd try my paragon Shep out (why not? I burned 699 SEK on this, $104). Well, the game played out basically the same... Council choise had almost no impact? Played 2-3 hours and shut down the game. Really really boring. This game has 0 replayability and it isn't because of the endings, its all of it. Won't be importing any of my other Sheps nor finishing my second. One of the reasons is the lack of Dialogue wheel. I simply don't care anything about dialogue choises anymore. All Shepards feel the same. If i wanna kill off Mordin or Tali or whatever, i might aswell watch it on youtube. You streamlined our Shepard way off to much. Seriously, this series took a heavy hit from this. Also choises like Rachni Queen/save the Council/etc doesn't seem to impact the game enough. This is problematic to say the least. So the game is basically 20-25 hours of gameplay including the DLC... Thats bad. Really bad.
The Ending - I changed my mind - it is really bad. (Sorry for the hard words, wrote this when i was tired)
- The execution of the ending was horrible in my opinion. A wounded TIM, wounded Anderson, wounded Shepard coughing lines makes me very sad. The ending itself was 100% crap. It sucked so much donkey ass that i cant comprahend that you went with that. Also as a total testemony of how bad the endign was you dont even let me ask the AI-kid anything. Why cant i dialogue wheel with it? Its the final chit-chat. I had a billion questions i wanted to get answered. This is such a missed opportunity... Unforgivable and takes away from the score. The more i think about the ending the more i realise that it sucked as an ending for the Mass Effect series. Why?
I mean, I love science fiction, this ending would have been perfect for a slow non-action oriented sci-fi series. It somehow reminded me of the Babylon 5 ending for the Shadow War, which was excellent I might add . The reason it doesn't work here is because this game ditched "the mystery" story arc and became an "action" story arc instead. The only way this ending would have worked is by keeping a slow pace, deep story around the galaxy and the mystery of the Citadel/Relays and thus doing a deep Sci-fi-RPG story. ME1 and ME2 are Action-Scfi-fi and the more "natural" ending would have been to let us kick Harbingers ass out of the galaxy with the combined fleet, losing some races depending on choises while using the Prothean tech. Also you would add a moral twist like choosing to save the reapers based on some new knowledge; Maybe that the Reapers in fact are good or blababa. This would also have added replayabilty, try to save different races, maybe save them all or suicide all... Instead... We get stuck with a deep, almost filosophical ending to a very un-philospichal game. Also, this game has very much a charachter driven story which you totally overlooked in the ending. Or you should have made ME2 much more about the Citadel/Relays and made the focus on a mystery, and not so much about charachters and action. Sorry Bioware, you blew this one.
Yes, you destroyed it tbh. And yes, it needs a good DLC with a more action oriented end that is true to this series gist. Mass Effect never was a Battlestar Galactica, Star Trek (original) or Babylon 5. It was a action story with good elements from many different sci-fi stories. Sure, you could have made it to one of those slower sci-fi sagas, but you didn't. And if you mean it is one of those slower (but good) sci-fi sagas, then lets start deconstructing the story... Ouch, we wouldn't want that now, or? I mean look at the problem explaining a thing like this within the ending:
I saved Rannoch for the Quarians, but their fleet is helping me on Earth. I destroy relays - gg Tali. Forget that homeworld i saved for you since your not going home for a million years or two, or a xxx years with ftl drives. 2 bad. The only way to save stuff like this is to start bs:ing like: "Hey SyyRaaaN, dude, they used the relays BEFORE they exploded to get to Rannoch". Yeah, right.
Even a Reaper wins ending would have been better than this.
I even made a thread about why the ending was bad:
forum/1/topic/347/index/9681108/1#9684129
This guy said it all for me
Im done with EA and Bioware they #$%& up dragon age 2 and now mass effect 3.
This was the last game i will EVER buy from them
Thank you EA for taking over another company.
Yup thats about it![]()
#1129
Posté 15 mars 2012 - 05:10
#1130
Posté 15 mars 2012 - 05:16
efive wrote...
Bioware is officially dead and EA is blacklisted.
I liked what he said too.
#1131
Posté 15 mars 2012 - 05:23
Combat was fun but no real changes from ME2 especially for solders. New weapon system was nice and easy to use, armor looked good as well.
Melee sword thing was kind of pointless, never used it. I mean I can buy a awesome bayonent for my shotgun but I can still only use that stupid omni-sword?
One word: female shepard walking animation – did someone drop the ball on this one? It seriously was horrible, I mean games 6 years older had better female walking animation, Fallout, skyrim, pick one.
Control at times was very clunky, especially the new cover system, kept rolling right and left to cover, until I figured out I had to hold “forward” and then cover key to move to next cover position.
Environments were well done, reapers felt “real” and oppressive, planets were well done as well.
Quest system was broken as hell, I mean cmon what happened to sub-quests and maybe some small markers to show people where to go for stuff that you had in ME1 and ME2? ME1 and ME2 both had small synopsis of where to go, what planet, what to look for etc..
Planet scanning thing was a joke again, all I did was run into a system, scan around until the reapers chased, then run out do a mission come back and collect artifcats. I mean I rescued some sacred relic of the asari and I run back to the citadel to have them say “thank you” and 2 lines of dialogue.
Soundtrack was okay, nothing new again from ME1 or ME2.
Personal interactions with characters just felt like you were preparing for death the whole time. Just seemed like all you were doing is wrapping up all the plot endings for the characters, not defining these characters in the worst circumstances of their lives.
Kai Leng – the Asian assassin guy was horrible – final combat was him standing in one spot and me gunning him down in the same spot, while he did some weird backflips. Kind of pointless and not even close to Saren combat intenseness. Also as a “villain” was kind of reminiscent of a cheesy anime villain than something to expect from the ME series.
Why did you implement an entire system to show where reaper forces, but you can’t do anything about it? Wars are not won by massive assaults; you take a system by system. I was hoping you would allow something like that but nothing.
The crucible superweapon didn’t make sense. Sheppard showed they could take out reapers conventionally, did it 3 times before the crucible. So instead of re-grouping and attempting to build better ships they build this super-weapon they won’t know if it will work, and then throw 100% of military force protecting it. Did you do any consulting with real military or read a single military strategy book before writing this game? No military in the world would rely on un-tested tech to win a battle.
Why why did you add networking game play to a RPG shooter that had no benefit to the game. If I want to play an network shooter I will play team fortress or any of the hundreds of other out there to do that. It made zero sense, I mean did someone from marketing walk in one day and suggest this?
Ending was god god god awful, I could write 3 pages on why the ending was bad and made 0 sense to all the stuff in ME1 and ME2. Pretty much left me with an incredibly hollow empty feeling and made me never want to touch ME again.
Also in the end cut scene, how did the crew of Normandy all get back together and then start running from the pressure wave? Wouldn’t they be attempting to contact shepard and rescue?
Overall this was the worst in the ME series, the whole game felt rushed and poorly put together. Combat and environment was the only plus, plus the new armor and weapon systems were well done as well.
Please if any of the original developers of ME1 are around please make your own company and leave EA or something. Something is destroying Bioware and it’s become really evident in your flagship games.
#1132
Posté 15 mars 2012 - 05:25
... So many different endings.... NOT xD
#1133
Posté 15 mars 2012 - 05:46
#1134
Posté 15 mars 2012 - 05:52
The good stuff:
All of the references to the previous two games
Allowing us to learn more about what the Protheans were really like
The music was just epic, hints of remixed themes from both games were present along with some new stuff. Leaving Earth sends chills down my spin every time I hear it
The addition of a roll mechanic. It adds an extra level of difficulty and tactics to fighting as enemies can also take advantage of the mechanic and also the cover moving.
The weapon system was pretty good and I liked that we had so many weapons to choose from, many more then in ME2, less then ME1 I think though. Mods make a less then spectacular comeback though, there should have been more of these that had differing effects. Inferno and Snowblind rounds were represented but there should have been more then just 5 types of mods for each weapon class. I like ME1's mod system much more then this one.
War Asset scanning was interesting and a refreshing change of pace. It adds a bit of adrenalin raising moments while you scour the galaxy for assets.
Tali's face, nough said.
Non-playable main character cameos were almost all entirely awesome. Jacob got the short end of the stick though.
Being able to kill Udina and the Illusive Man, Some mistakes require violence to fix.
The writing exluding the endings was as good as it has always been. There were actually many more hilarious areas in this game then in either of the previous ME games where Joker was usually the comic relief. It was good to see both Ashley/Kaiden, Tali, Karin, and Garrus get in on the one liners business.
The Middle Stuff:
Dialog choices. Yep I actually am mad that you decided to completely ruin the experience of the ME universe. We are supposed to be able to control nearly every dialog choice and get a dialog where/close up in any conversation e have with series regulars and important non-regulars. In this game you completely destroyed that part of the ME immersion. I know why you had to do it too, because of the endings, which I will get to later.
Day 1 bugs. I know there will be some bugs but the state ME3 is in leads me to believe you hired a bunch of speed running morons to do your testing. There is no way that no one should not have found all of these dialog movement destroying places that happen when talking to EDI and Joker. There are several throughout all sections of the game. There is also the Shadow Broker monitors being tied to your movements so they swivel around like mad and the Glyph/character head issue as well. Competent testers would not have missed any of these.
Multiplayer (for now). The multiplayer seems half-****ed to me. There is a large lack of maps and game modes and instead it boils down to only being different in who you are fighting. Everything else is always the same no matter which map you are on. There are no enemy specific tasks, areas, or anything like that. Top that off with the reset bug and MP is medicore at best.
No exploration. We went from ME1 where we could fully explore many planets to ME2 where planet exploration existed but was severely linear and now to ME3 where it is non-existent.
No access to some systems. There were some systems that we could not access at any point in the game. Seeing as this is the last one in Shepard's saga I thought you would at least completely open up the galaxy and Citadel instead of restricting us to a few locations. That was a let down but not enough to go in the "bad" section
The Bad:
Some Character redesigns. Specifically Baily. There was no logical rational for what you did to him and frankly I think it took the game down a peg because he looks so damn stupid. At least hire a different voice actor so that his voice at least sounds age-appropriate.
The Endings: I am now on the bandwagon, but for a different reason then most. The endings in conceptualization were fine. I have no problem with the different possibilities except that we should have not been able to choose. The game should have looked at all of our actions from all three games and formulaic-ally chosen and ending. Giving us the choice of what to do nullifies everything we have done in all three games because int he end it did not matter if you chose to keep the collector base, it did not matter if you chose to not rewrite the Geth. In the correct ending certain choice would lead you to a certain ending. If you kept the base and did not rewrite the heretics then you would most likely get the control ending. If you made peace between the Geth and Quarians that would add a chance to getting the synth ending and so on.
The part that was really the most disappointing was the lack of continuity in the ending. You guys spent all the time you did working on the story so how did you end up with this train wreck of an ending sequence? Seriously I want to know how people doing the writing for the entire ME series, which has been the most epic part of the game, go from being ace to suddenly writing an ending so full of holes it might as well be ignored. It does not seem possible that you had the same writers that made the rest of the series make the ending.
Smoke bombs: The smoke should not have been as obstructive as it is. It should have clouded the battle field but only enough to muddle your view and not so dense that it completely blocks out everything behind it. The smoke should have been more wide spread as well.
Weight system: This was a bad edition. You should have stuck with the previous system where certain classes can only use certain weapons, like in MP.
I hate that the collector base was not utilized in the game though. Why would we not see anything of it if it was kept? Before you say it the Human Reaper is not enough, we should have had a mission that took us to the base or at least had to deal with something dealing with it that Cerberus was using to be galactic trolls with.
Audio levels: You guys blatantly made some sections of the game horrendously loud (like the beginning with the Reaper landing in the UK and the Reaper on Rannoc). It was uncalled for.
Last but not least use of crappy shaders. The shaders used in ME3 suck pretty badly because they impose 16-bit shading on any shadow. The darker your screen is the less you can see it but if you set brightness to 0 or higher it is easy to spot.
All of that said ME3 is still epic, not as good as ME2 but close.
Modifié par Geowil, 15 mars 2012 - 05:56 .
#1135
Posté 15 mars 2012 - 06:47
These have been some of the best games I've ever played. I think the production values, the quality of the writing and the sheer crazy ambition that went into these games represent a unique achievement. I won't pout and say the game was bad because of the endings alone.
They do leave the franchise diminished, however.
I didn't expect ME3 to have a lot of replayability, regardless of what Bioware did. That's on me; in good RPGs, I connect with characters in a certain way and just don't feel right playing outside certain parameters. I could never bear to not have Minsc in BG2, I could never bear to leave Zevran alive in DA:O, and I can seldom bear to support Meredith in DA2. This is my hang-up, but also a compliment to the games' compelling narratives and characters.
Similarly, I didn't expect I could drift far away from a predominantly Paragon, perfectionist Shepard. I expected one or two endings (I avoided spoilers before release of ME3) would resonate with me and I'd have trouble supporting the others. Even if I didn't replay the game often because of this, I would have felt satisfied with the trilogy.
I do not, however. Let me pose you a simple question:
Why should someone who just plays multiplayer enjoy the same endings as someone who played the first two games?
Where's the storytelling integrity and respect for customers? You have fans that poured a lot of money and meticulous care into their foundations for ME3. They built alliances or destroyed opposition, chose who lived and who died, and decided how fractured or united the galaxy was prior to the Reapers' arrival.
These decisions all carried great implications for the post-Reaper galactic order, if there was one.
Instead of these decisions creating unique outcomes only available to loyal and established customers, you converted all of them into cut scenes and "war assets."
These decisions deserve more than being converted into a number! Instead of allowing our prior decisions to shape logical outcomes unavailable to ME latecomers, you made them a number. A number that comes with poignant dialogue, true, but a number nonetheless, and a number people can circumvent with a multiplayer grind.
ME1 and ME2 players have earned more than a reduced multiplayer grind. (Hell, at minimum we shouldn't have to do any multiplayer for the best, "Shepard survives" ending.)
You want people who turned to you for unique storytelling and excellent single-player gaming to play multiplayer. I know you want to keep making money off this immense investment, but this is cynical and illogical. You're doing less of what you are best at; you're not Blizzard, and ME is not WoW.
Endings should have run the gamut from Reapers succeed to humanity conquers the galaxy to inter-species galactic utopia. All of the pieces were there, all of the tracks were laid for those outcomes. I can speak best to a full Paragon run.
A complete galactic alliance should have hinged on more characters' survival. No Krogan without genophage cure, no cure without Wrex and Mordin. No Quarian/Geth alliance without Tali and Legion (and only Quarians recruitable without Legion). Additionally, a fully effective Crucible should hinge on beating Cerberus utterly, requiring the Collector Base destroyed and numerous surviving squad members (notably Miranda and Jacob, and I would add Thane and Samara).
We spent two games recruiting the best of the best, and that should count for something. If they're still around, they should achieve more than their substitutes. There should have been more moments when our former squad members showed extra effort or skill that made the seemingly impossible happen. Hard-to-get assets like the Rachni and Geth should have carried a dramatic pay-off.
All of these little moments, for a Paragon, should have culminated in beating the Reapers as fully as possible. If Bioware wasn't coddling the franchise for multiplayer, it could have had radical consequences for missing these pieces. What if the Reapers could wipe out species Shepard has weak or non-existent alliances with? What if Cerberus' interference could slow Shepard down until Earth is a wasteland and humanity barely has a sustainable population? What if destroying the mass relays to defeat the Reapers was a tactic reflecting weakness and desperation, rather than imposed by hamstrung story-telling?
It also should have been possible for an "off into the sunset," happy ending for Shepard and his/her team. The great promise of beating the Reapers was this: civilization was on the cusp of growing beyond anything ever known. It was on course to surpass the Reapers' technological shackles. Shepard does more than anyone to deliver that future. Why not let him/her enjoy it? Even if you only do so in a sentence or a 10-second cutscene...
Lest I and other fans seem overly convinced of entitlement, I'd remind everyone: other games with divergent endings at least have montages that summarize consequences of our choices. ME3 didn't even give us that. Do the Krogan out-breed everyone and cause more war? Do the Geth dominate the Quarians? Do remnants of Cerberus undermine humanity's rival species? Does trying to control the Reapers tragically backfire? We don't know. We just get a random and nonsensical crash landing scene with Joker, and the unavoidable sucker punch of a galactic Dark Age (I mean, honestly, couldn't Bioware even throw something in about repairing or working around the loss of mass relays?).
Instead of offering logical and earned outcomes for playing ME1 and ME2, we get the callous arithmetic of "war assets" and a shove from "galactic readiness." I can't help to think, with the money they spent on multiplayer, they might have better honored devoted fans of Bioware's story-telling instead of people looking for another shooter. Would that have hampered growth of the franchise beyond Shepard? No, because you'd have more people clamoring for another great single-player ride.
ME3 couldn't satisfy everyone and address every potential outcome of our many decisions. It's admirable Bioware achieved as much as it did with the game, and, again, the characters and story deeply moved me. But it handed us rushed, forced and cheap flavors of one basic ending. This shortcoming was both avoidable and hurtful.
I wish I had not completed the game, and I'm not sure I'll go for any DLC, but I suppose it doesn't matter. You got my money, and I got a good ride. Still, it would have been nice if that ride had taken fans to destinations they deserved.
Modifié par Iron_JG, 15 mars 2012 - 06:48 .
#1136
Posté 15 mars 2012 - 07:01
First, exploration. In Mass Effect 1 you got to visit planets in the Mako and in part two you scanned for hot spots. I here some reviewers saying that this is lacking in Mass Effect 3 and that it is a detriment to the the series. I do not agree. See, throughout my time with the game I continually felt the urgency of the reaper invasion, and every mission was dictated by this. While I do concede that scanning planets looking for some Prothean relic is a bit sterile gameplaywise, it makes more sense in the context of the game than scanning for minerals or exploring planets; there is a war going on and Shepard does not have the time. An astute player can see the theme of this game is control, not exploration.
The side missions. Let me say straight out that I was not not fond of the Mako missions (except fighting thresher maws, kinda). In ME3 every mission felt special, from the ones that had cameos to the ones that were simply multiplayer map introduction. Why? Context. See, every mission had a sense of urgency and a well defined enemy. In ME2 side missions focused on a character's personal struggle or exploration. Here, you were defending some resource or saving some scientists. See, in order to maintain the sense of urgency Bioware had to focus every aspect of the game. This is not a Final Fantasy game where, despite the fact that you have a world to save, for some reason you are breeding chocobo (gameplaywise there are tangible benefits, but within the context of the game there is never any indication of this, except that it's fun).
In keeping with the idea of focus Bioware has removed the minigames and this too makes sense. The combat is the focus here, and I enjoyed every second. While I do dock points for dumb AI (the galaxy's smartest Asari still stands on top of cover in a gun fight), the combat was glorious. I played on hard and every battle was a flurry of shots in conjunction with biotics. I had to think on my feet, and I noticed something: this game had fluidity in the combat. Almost every battle flowed in terms of positioning. You had the option to flank or hold position, create distance, and even add a level of vertical engagement. I love ME2, but that game was a straight cover shooter.
The writing was stellar, and someone made the right decision of giving Garrus more lines. In this game characters interact with one another more (a particular scene with James and Garrus having a pissing contest in terms of who was the most badass springs to mind), and you feel like they really have feelings towards one another, not just Shepard. The game excels at presenting you with charming moments that really make you want to work hard to fight the reapers. And the reapers appear in almost every conversation, kudos to the writers for keeping the focus tight and well integrated. I also think the invulnerability of the reapers is never lost. I remember it being weird in games like Xenosaga where you had this really tough enemy but in cutscenes you see grunts taking them down and in fights regular weapons are effective, not here. Even in the space fight you see fleets throwing all they have at the reapers and them simply shaking it off. On foot, a reaper is a sight to behold, and fear. This is stellar writing and implementation. No matter how close I got to a reaper, I never lost my awe or fear of it.
Last, the endings. All I will say is that I would have preferred even what they did in Dragon Age Origins where there just told you the effects of your choices through text, than simply leaving me in the dust. I wanted to know what happened to my team, the fleet, the Rachni, and maybe a hint as to whether my choice to cure the genophage led to a second Krogan rebellion or not. But, then again, I remember ME1 only had two options, saving the council or not. All I ask Bioware is to hint that my choices maybe did something.
Overall, this game was an experience. Shepard's journey was one well worth taking alongside him and his squad. The gameplay was phenomenal, and I was truly invested. I cared when someone died, and even got jealous when I caught Garrus and Tali making out, and that is the mark of a good game, an excellent piece of entertainment, and a work of art.
#1137
Posté 15 mars 2012 - 07:07
why?
3rd part of a RPG and Nothing my character did in the end mattered at all !!!!
Hence destroying, for all time, any replay value ANY of the games had for me.
Spent 90% of my time bewildered when so many freaking cut-scenes Hijacked my carefully crafted Shepard.
War Assets?
REALLY????
Is the amount of money you think you will make selling that tripe greater than all the lost sales? Or future game sales??? Is it worth your reputation? Hope it is to you.
Did you jumped or were you forced at gunpoint onto EA's Ann Rand band wagon?
I will get back after calling my friends and telling them Not to buy this game and ending my SW-TOR account as well, I never thought the mess there would be mirrored in ME3.
I underestimated greediness, stupidity, and worst of all self righteous so-called artistic vanity.
Angry and feeling stupid that I paid for any for this **** .
#1138
Posté 15 mars 2012 - 07:30
I'll try to keep it short and simple and therefore won't go into details and game mechanics.
Let me try to explain: there's this special slightly melancholic feeling you experience whenever you have had a great experience. Like for instance a great vacation. You steered away from the daily routine and have been engorged in the wonders of a different world for a short period of time.
That same sweet-and-sour mix of joy over the great experiences and sorrow for the loss when you get back to day to day life is what I experienced when I had to stop playing and go to work.
That is an extremely rare feat for a game and only the build-up of attachment to the characters and the inclusion of and attention to the gazillion details can do that, combined with the ongoing story. The fact that I felt that way is a testimony to the greatness of the experience that was created over the course of the trilogy.
Only 9/10 because I did not feel like that after I finished the game.
Modifié par oOmpie, 15 mars 2012 - 07:37 .
#1139
Posté 15 mars 2012 - 08:05
I found the lack of neutral dialog choices to be quite upsetting. Sometimes I don't need to be overly emotional in a response.
Also as many other people have pointed out, the ending was disappointing in the fact that it made little sense (if any), but I'm not going to go into that in detail.
Replayability Score 0/10
The ending gives me no reason to ever play this game a second time through due to the fact that everything I do gets undone due to the distruction of the *spoiler*.
I guess I'll go back to playing ME2.
Modifié par Spectre-00N7, 15 mars 2012 - 08:47 .
#1140
Posté 15 mars 2012 - 08:38
I'm not going to list my "likes" because honestly, the game actually felt almost entirely "just right" in terms of combat, narrative, pacing, etc etc (aka almost everything)... and then the ending happened... The ending is minus 80 points to the score. Another minus 5 for the completely broken face importing which made me spend 3 hours searching the internet for workarounds and community tools. Another minus 5 for everything else like terrible PC controls (seriously? space bar for 3 different things? BioWare obviously didn't learn jack squat from Demiurge's port job of ME1. J for journal.. U for squad.. thank god we at least had scrolling and double clicks in the menu for ME3...), tacked-on multiplayer, and a few small things I wish were more like ME1 or ME2 in some instances.
Seriously.. I was very happy with it right up until the ending... I think I'll pass on all future BioWare games.
Modifié par Mighty_BOB_cnc, 15 mars 2012 - 08:43 .
#1141
Posté 15 mars 2012 - 09:48
#1142
Posté 15 mars 2012 - 09:50
I enjoyed the game, but the last part has been rushed too much... Wrex is my favourite character and i could speak with him just for 2 minutes. The ending is an insult to all the people that bought the game. Many won't be bother to complain because they are not used to. But come on guys... Garrus was with me till the end and 15 minutes after he comes out from the crashed normandy????????? who wrote that????? i want the name, i want to speak with them! maybe i can help in some way.... they had a difficult time, maybe the writers were depressed and became lazy. And please tell to Mr hudson not to insult people anymore..... he should gives us an apologise otherwise it is better if he shut his mouth. In a period were to spend 50 euros or pounds in a game is a difficult decision, people deserve respect. I wish i could have my money back, and this is the biggest failure for bioware. Maybe you won't lose customers, but you should be ashamed.
#1143
Posté 15 mars 2012 - 09:52
GS011 wrote...
yay!
Indeed
#1144
Posté 15 mars 2012 - 09:57
efive wrote...
Bioware is officially dead and EA is blacklisted.
I liked what he said too.
#1145
Posté 15 mars 2012 - 10:00
Neo1234 wrote...
efive wrote...
Bioware is officially dead and EA is blacklisted.
I liked what he said too.
Not if you guys knew what was going on.
Modifié par GSS115, 15 mars 2012 - 10:00 .
#1146
Posté 15 mars 2012 - 10:01
i want to refund ME3 deluxe
plz refund my ME3 deluxe
Modifié par Neo1234, 15 mars 2012 - 10:04 .
#1147
Posté 15 mars 2012 - 10:06
The gameplay improvements and quality of the environments was just stellar for this game. I was solidly giving this game a 10/10 up until the last 15 minutes of the game.
Then...the ending came. And it made me feel like everything I did in this game world was pointless, it reminded me that this is just a game and that nothing I did in it really mattered. It left me sour to the Mass Effect franchise and with little desire to come back.
So...it's a fun game and contains great improvments to combat over Mass Effect 2, but the story may make you wish you'd never played it.
#1148
Posté 15 mars 2012 - 10:19
Ok, first of all excuse me for my english but it's not my native language, anyway, i've spent over 52 hours of my life playing this game and was great in every form
BUT
THE ENDS SUCKS!!!!!
For God's sake make an happy ending with the relay that will not explode and the Shepard with it's loved one some years later, DO NOT destroy the Normandy and EXPLAIN US what the others crew member will do after the war ends!!!!
Better than all why can't you improve the sinthesys final in:
- Shepard LIVE and stay with his/her love;
- the relay DO NOT explode (make them explode sucks IN EVERY FINAL);
- tell us about the ends of the other species in war: Turian, Quarian, Geth, Asari, Salarian, Krogan;
- tell us about our crew life after the war ends!!!
and if you can change some destruction final details:
- Only the Reapers Die, all the sinthetic (i hope i've wrote it well), which means Geth and Edi: LIVE!
- i'll never tire of repeating this: DON'T destroy the relay!!
- let that ours Shepard will'be rescued by ours romance character.
Thanks!!
#1149
Posté 15 mars 2012 - 10:24
Why 9/10 well i would like to have more personal side quest,
like evacuating the squad mate's family member, so far the people we helpt
are just a contribution to the war.
Maybe it's because ME3 is more straight forward compared to ME2.
Where you have to help your team with personal favors.
Don,t get me wrong i don't want shepard running "errands"
for every member of his crew, but helping some would be nice.
Joker, kaiden or ash for old times sake.
Oh and the normandy does not feel like it was... part of the crew like it
sort of did in previous games.
and playing poker and relaxing with crew in the normandy would be nice.
As for the end.......
If it is part from upcoming dlc i can't rate it yet.
If it is what it is.
Let,s put it like this.
ME1 shepard getting out of the rubble with the OST from the wreckage playing.
Awesome!!!!!!!!!!!!!!!!!!!!!!!!
ME2 So many consequences at the end, everyone dies OR some of them OR they live.
Than you choose the CCbase fate. NOrmandy escapes at the last moment.
OMG that felt GREAT!!!!!!!!!!!!!!!!!!
ME3 EPIIIIIIIIIIIIIIIIIIIIIIIIIII...WAIT!!!!!!!!!!!!!!!!!!!!!!
What was that all about....
Some people call it "a little bit of mystery"
[/i]I call it nonsense.
Bioware calls it a trilogy.
Hello trilogy's have ENDING(S)
Bioware claims 16!!!endings
All i got was a color pallet
Oh anderson dies now or 2 minutes later.
OMG
Oh ME about choices What choices?
Choice1 you DIE
Choice2 you DIE
Choice3 ehmmm...you DIE!!!!!!!!!!!!!!!!!!!!!
Oh shepards survives that's a freaking easter egg
Now unlike the other two ME games i don't want to play this one again.
That's to bad for a epic game that's totaly ruined in it's last minutes.
So for that ending 0/10
Goodluck on selling dlc's in the future,
as you'r going to lose many ME fans by disregarding love for the ME universe.
Selling a product is about pleasing your buyers not ripping them off.
I am commander shepard and i'm a tool of bioware.
Modifié par FOX216BC, 15 mars 2012 - 11:16 .
#1150
Posté 15 mars 2012 - 10:49





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