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Mass Effect 3 Fan Reviews (May Contain Spoilers)


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#1151
Jazzinyourtaco

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Even though Im not to keen on the ending I do think it's a shame that it Is detracting from an overall superb game.
Having cooled down from my initial outrage, now all I'm really looking for is why the hell both my squad mates were on the Normandy all of a sudden.

#1152
SogaBan

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Jazzinyourtaco wrote...

Even though Im not to keen on the ending I do think it's a shame that it Is detracting from an overall superb game.
Having cooled down from my initial outrage, now all I'm really looking for is why the hell both my squad mates were on the Normandy all of a sudden.


Please keep us updated... I have been thinking day-in-day-out about how my squaddie ended up on Normandy...but in vain! :(

#1153
SogaBan

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DeadLetterBox wrote...

Kasumi's mission glitched on me and I couldn't complete it.  That really made me angry for a little while.  There were a few other minor things like that (Barla Von kept showing up on my map for a quest I didn't get done in time and I'm pretty sure he was dead, judging by the bullet holes where he used to be standing, for example.


You have to complete Barla Von's quest BEFORE cerberus thugs atack the council... otherwise Barla Von is dead!

Kasumi's quest - go to first terminal (Embassy floor) - return to Normandy - Do some random planet scanning (to get your ass kicked by the reapers) - come back to citadel - Embassy floor - Spectre terminal - Authorize the quest/request - Go to the other termminals (at Lower Docks - i.e. where you find Kelly) - and u'll be able to enter the hanar's office with Bau, the spectre - you will also meet Kasumi and she will enter into the crucible project thereby increasing ur war assets PLUS the Drell and Hanar becomes your assets!!! Great deal... lol

Modifié par SogaBan, 15 mars 2012 - 03:24 .


#1154
Triad330670

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I beat the game 4 days after release (to be specific 5 days because I there is no saving during the final run, and I finished at 5am). Blown away is the an amazing understatement for how I felt after beating ME3. Everything was improved upon from the previous game, graphics, sound, controls (except for the A button, same issue in Gears of War) and story went above and beyond. I was mumbling to myself for an hour after, until I passed out. Speechless.
I am in the process of setting things up for my 100% Galactic readiness game play attempt, which will be my second playthrough, playing multiplayer and leveling up characters for the best possible odds.I am excited to say the least. I am also a big fan of Javik. Coming from KOTOR as my background in Bioware's work, I see him as the equivalent of a jedi-to-sith convert due to tragic circumstances in his past. While all the characters don't like the Reapers, he HATES them. I really like the shift in personality he adds to the team, especially his effect on Liara (my LI from ME-ME3). I am being brief due to my battery being almost dead on my laptop and coupled with the fact that it is 4am. I will respond again after witnessing other endings first hand, but as of now I have zero issues with what I paid $80 for. I chose the synergy ending, and felt relieved to have as much I was given in the end. Against the odds that my Shepard was pitted against, he definitely became a legend.
I have heard about issues with the ending/s, and I can understand where fans are coming from and to a point sympathize with them.
If presented with what I would call a "fairytale" ending scenario (everyone is alive, galaxy-in-tact, relays functional, everyone united, etc in one word perfect) in the form of DLC would I play it, of course, and pay for it. The wonder of the ME series cannot be made for free, people in the gaming industry put just as much if not more blood, sweat and tears into their work as I and my fellow filmmakers do. If nothing else is added, then I would accept it 100%. It is after all the storyteller's choice, yes we make our own choices in-game but all following a set of threads running parallel to a single plot.
Games are an art form and pressuring an artist to change their vision, is just wrong. Like someone telling Picasso oh, change this and that in your painting and you will make everyone happy. That ruins the vision of the artist and the point of art which is to tell a story or convey an emotion.
This is my simple opinion, and being a fan of the series and a sound designer for film and tv, I just wanted to chime in with it.

#1155
Triad330670

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Oh an coolest looking badguy vote for me, Cannibals, I mean they have an entire human as their gun arm, crazy concept! Peace out

#1156
moscully

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I have been a fan of  your games since KOTR on the xbox and when you bought out mass effect on the 360 i loved that  so much i played it over and over again. It was the same with ME2 and the dragon age games. I have waited 5 years to see how Sheperd defeats the reapers So when Me3 came out you can guess the excitement.
:( Then i played ME3  after putting over 200hours in the first 2 games i was looking forward to seeing what i did in them reflect in ME3. But guess what it counts to nothing because of the crapy endings OMG what were you thinking how could u ruin the game for every one. Not only did they make every choice you make in all 3 games pointless they also really were full of holes like how did your team end up running away in the normandy with joker. Also why destroy the mass effect relays cause in ME2 when you destroy the relay in that it wipes out a whole solar sustem so in effect that is what should happen in ME3 and that means Sheperd has done the job for the reapers by killing everyone.  Also what with the idea that sythetics would destroy their creators so the catalyst created the reapers to stop that and let me get this rigt he created synthetics to destroy orangics to stop the chaos of synthetics destroy their organic creators WTF is with that.He is basicley causing the chaos.
Consideing that thney made peace with the geth in my playthough it make his reason nul and void so Sheperd should be able to talk the catalyst out of destroying everything as Sheperd has proven that organics and synthetics can have peace so no chaos. I really think you should rethink your ending cause to me they make no sence the only thing different about all 3 endings is the different coloured light  but basicley the same. Also not like the timed missions that they disapper from journal after amount off time as it is the side quest are a bit poor in quality. all so not good that you have to do multiplayer to get the slightly better endding in the game so you are forcing people to do something they may not want or like to do that is never a very good idea. You have taken away the feedom to do what they want with the game.
Now the chances of me playing anymore off your games is slim i have now cancelled my SWTOR as not interested in anything you created so why should i waste anymore money on you as i feel i have wasted my money on a game that the only thing good on it is the multiplayer and the main story up to going to Earth after that goes down hill. So no point in buying any more DLC for a game i will never complete again. I was also looking forward to a Dragon Age 3 but i am guessing you will ruin that too so more than likely wont by that either.
:happy:On the Good side the story line was awesome the effects were awesome there was a little to much auto dialog and think you should of left the journal to how it was and beginning a bit rushed and a few problems that when i hit A to activate or deactivate i was doing rolls or getting to cover and not what i wanted to do but they are only minor problems. I liked the fact that the game a emotion and you saw a side of Sheperd that had doubts and fears nightmare was good idea but i think she would of dreamt about the friends she lost trying to stop the reaper and not a boy she met for 5 minutes. The music was total;y out of this world loved it. It made you feel the emotions. So if i was to give the game a  score out off 100 i would give it   40/100 that is because the end ruined it for me.

#1157
Kondorr

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I loved every minute of it... even the ending... but the lack of a proper epilogue... now THAT is a major minus point... from what I read I got the best possible ending... well believe me... I still felt like I had failed...
But up to the point were Shepard wakes up with this Child-god I loved every minute of it... it far surpassed my expectations, despite many lame animations... which obviously did not get the motion capture treatment... despite the constant reseting of characters in Cut scenes... despite the reduction of many decisions to simple War Asset text... despite all squadmates beeing reduced to the equivalent of ME2-DLC-Squaddies... I loved it...

It could have been the perfect game...a game for countless replays... but why should I replay it... when my choices do not matter... why should I replay it, when I cannot import my save-file properly (face-import bug)...

This game was supposed to be the END... but the only End I got, was Shepards breathe at the end... this was not a final ending of the most amazing trilogy I ever played... no, this was a lame sequel setup...

But OK... I thought... all in all... I can live with these endings... right?
I just import my next Shepard... and what is happening? No Face import... No fix for it...
Then I go further... play with these lame bug fixes... only to find out that my renegade Shepard lost his scars... and even upon continuing the Renegade path, the scars return, but the eyes don't glow...

I was hopefull for at least a few playthroughs... and after some time... I was hoping to play the whole trilogy with all DLC... but now I feel it is pointless, because neither the beginning nor the end is satisfying for someone who takes the whole road (ME1 to ME3)...

If I had to rate this game up to the moment where Anderson dies... it would get 15 out of 10... hell even more...
But this game rendered the re-playability of the whole trilogy to zero... the last 5 minutes did this... so I rate this game with 5 points out of ten...

But I do hope the indoctrination hallucination theories are true, and the TRUTH DLC too... I want the true Ending...

So... I stop whining now...

PS: After really getting EDI to know... I had to kill her in order to kill the reapers... and she died off screen... and Joker even did not give me the finger for killing his LI...

#1158
k177sh0t

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8/10

I will just mention stuff that annoys me the most:

- Quest tracking is a mess, I can't tell if i've already obtained the quest item and who to give it to, holding down a button can't just work

- Bugs

- Prothean DLC is underwhelming

- One action button, its frustrating trying to revive a teammate and I end up having my back against an object

- ME3 did not answer some of the questions, or I must've missed it

- Ending was very disappointing

Modifié par k177sh0t, 15 mars 2012 - 01:48 .


#1159
FOX216BC

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Triad330670 wrote...

I beat the game 4 days after release (to be specific 5 days because I there is no saving during the final run, and I finished at 5am). Blown away is the an amazing understatement for how I felt after beating ME3. Everything was improved upon from the previous game, graphics, sound, controls (except for the A button, same issue in Gears of War) and story went above and beyond. I was mumbling to myself for an hour after, until I passed out. Speechless.
I am in the process of setting things up for my 100% Galactic readiness game play attempt, which will be my second playthrough, playing multiplayer and leveling up characters for the best possible odds.I am excited to say the least. I am also a big fan of Javik. Coming from KOTOR as my background in Bioware's work, I see him as the equivalent of a jedi-to-sith convert due to tragic circumstances in his past. While all the characters don't like the Reapers, he HATES them. I really like the shift in personality he adds to the team, especially his effect on Liara (my LI from ME-ME3). I am being brief due to my battery being almost dead on my laptop and coupled with the fact that it is 4am. I will respond again after witnessing other endings first hand, but as of now I have zero issues with what I paid $80 for. I chose the synergy ending, and felt relieved to have as much I was given in the end. Against the odds that my Shepard was pitted against, he definitely became a legend.
I have heard about issues with the ending/s, and I can understand where fans are coming from and to a point sympathize with them.
If presented with what I would call a "fairytale" ending scenario (everyone is alive, galaxy-in-tact, relays functional, everyone united, etc in one word perfect) in the form of DLC would I play it, of course, and pay for it. The wonder of the ME series cannot be made for free, people in the gaming industry put just as much if not more blood, sweat and tears into their work as I and my fellow filmmakers do. If nothing else is added, then I would accept it 100%. It is after all the storyteller's choice, yes we make our own choices in-game but all following a set of threads running parallel to a single plot.
Games are an art form and pressuring an artist to change their vision, is just wrong. Like someone telling Picasso oh, change this and that in your painting and you will make everyone happy. That ruins the vision of the artist and the point of art which is to tell a story or convey an emotion.
This is my simple opinion, and being a fan of the series and a sound designer for film and tv, I just wanted to chime in with it.

I did not paid for a picasso(also a picasso,what you see is what you get) , I paid for a game and bioware sells games. Not paintings.
Plus bioware made alot of promises to it's customers.
A big corporation that makes money of it's communtiy and not fulfilling it's promises.
Games are meant entertain gamers not just the creators.
If they are not ok whit that than they should not have put it on the market and kept ifor themselves instead of ripping of loyal fans.
You'r Picasso theory is just as weak like the ME3 ending.
I never seen such discontend over a game before.
So gamers are right to coplain an demanding justice in this case, because they invested alot more in this game than EA.
Otherwise there is no profit.
There is an old saying: GIVE THE PEOPLE WHAT THEY WANT
Come an somebody at bioware should have seen this coming.
You'r fan base has grown, you,r game has grown.
Yet you stick to a crappy ending.
THE ENDING SHOULD HAVE GROWN ALONG WITH THE REST OF THE ME UNIVERSE

"Whit that, i will inflict upon the ME fans the greatest insult the ME communtiy can suffer, to be ignored"

#1160
WangGozinya

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Cirreus wrote...

My Mass Effect 3 score:  0 out of 100

Posted Image


I really disliked ME3 and here is why.....

All the ending(s) are the STOLEN, grim, poorly written, vague, dystopian & most above all else ... completely devalued my experiences of the entire franchise. 5 years, $700+ in Xbox/PC copies, DLC purchases, Art book, Comic Books, replica Normandys, toys, hundreds of hours, my will to replay the games .... gone in 15 minutes.

There isn't a pay out in the end, EA/Bioware took a withdraw out of my adventure/fantasy bank. :(

EA/Bioware took a sh*t in my cereal. :sick:

I do not want to play Mass Effect anymore.:crying:

The media praise leaves a bad taste in my mouth (conflict of interest comes to mind) :sick:

IGN calling me an stupid doesn't help either :?

Did I miss something in the marketing of these games ? I saw frequent material saying "End of Sherpard's story". It appears I missed the memo that it really translated to "Dispair, Death & Destruction of the Mass Effect Universe".

I feel lied to. I feel JADED! I don't understand why EA/Bioware wanted to leave a paying customer with so little hope. That doesn't make sales, that makes an angry customer who let's other potential customers know about their grief. This feels like a hit & run cash grab. EA/Bioware broke into my house, smashed my copies of Mass Effect & left a note on the broken front door with intentions of robbing me next week with DLC.

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Why would I want to buy anything more from a company that is going to remind me of how sh*tty I feel about my last experience. I have never had such disgust, felling of loss & angry toward this medium before. Did I play this game to close to the chest ? I never even felt this level of rage even when Blizzard tried to publish everyones real name on there forums for World of Warcraft with RealID.

My entire experience comes down to this ?
Posted Image

This youtube video meme sums it up Hitler on Mass Effect 3


It's a complete failure on part of EA/Bioware when a Hilter meme is making more sense on the context of your game than the company that published it. I just don't know what's worse right now, playing this game or having
to sit on the boardroom meetings at Bioware & EA Marketing ...

Forbes.com ... the site that focuses on money & investment ... you know important stuff :huh:
Well they are backing were the money comes from. And it isn't IGN with there 9.5 review.
www.forbes.com/sites/insertcoin/2012/03/13/why-fan-service-is-good-business/

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There is a few things I enjoyed (while under the delusion) playing ME3. It was more Mass Effect (while it lasted). I really enjoyed the idea of an Avatar of the ship, and EDI worked out (unless you picked red ... red is bad!). There was great pleasure in making the Geth & Quarians end there war with each other (if you didn't, Tali kills herself & you have the pleasure of the Bioware's art department finer skills in google & photoshoping).

I really thought the idea of Galaxy at War, Effective Military Strength, Galactic Readiness was a great RPG element. Until I found out that mutliplayer is a virtual requirement to access all potential endings because my Galactic Readiness is capped at 50% sans multiplayer. For those not reading between the lines, this is another form of DRM. So you can't easily let someone else borrow the game for the single player experience and when the product is returned at Gamestop for resale.

The bugs are far worse. This game was rushed. Random side quests early that you can't complete till the end of the game, indicators not working, failing quests with unclear timers, the non-discript journal entries & horrible path finding, could it get worse ?

Required Reading ! Am I playing ME3 or ME4 !?  Because I seem to be missing a several trilogies worth of story between ME2 & this product under the guise of ME3. Thanks for trying to to tie in every book, novel, and comic into the game's story without any consideration that I the "gamer", who happens to plays on a "console" and maybe, just maybe only played Mass Effect 1 & 2, would know what the hell is going on.

One word: DLC ... So USD$870 ... that's not including everything either. There is the cost of ME , it's DLC , ME2, it's DLC , Collector's Editions of ME2, Promotional DLC, Pre-Order DLC, DLC from other games such as Dragon Age, Dead Space, Battlefield 3 .... that imports into ME3. Needless to say $870 is prolly a low ball number for a "complete" Mass Effect investment.

My review of the this games boils down to this. If your a fan, do not buy this. If you are fan & bought this. Remind EA/Bioware that the customer's wallet determines the future of the company & continued employment.


Posted Image


+1
This is exactly how I feel.

#1161
LtAdams2247 Origin

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1100+ comments. I'm not sure anyone is even reading these anymore. Well, anyway, here's my two cents for what they're worth (one cent).

The Positives.

Again in the overwhelming majority.

-Wrap ups. Closure on the genophage and the Geth war. Anyway you go, they're done beautifully. Also at the end of each of them you get to kill a Reaper. Bonus.

-Cameos. Who ever survived ME2 was embedded into a side mission and given some screen time in ME3, Miranda was even given a more crucial role and again a nice wrap up for her personal story. Legion and Thane had me staggered emotionally, I actually had to stop there for a moment. THIS is the kind of artful, moving story telling I have come to love and admire about the ME universe (and Bioware games in general).

-Gameplay. All fun, all good. I enjoyed the larger choice of weapons and the significant changes in performance they represented. ME1 too much, ME2 too little, ME3 just right. Smoke grenades, mounted guns, extended running, ladders, heavy meelie, all improvements.

-Soundtrack and sound design. If I had as many thumbs as the Rachni, you'd get more than 2. Since I'm human, 2 thumbs up. Improved sfx for weapons and projectile impacts were especially enjoyable as they helped tremendously to immerse into the scene of a hot battlefield. The music is epic as ever, a healthy mix of the original ME soundtrack and the orchestral pieces done in Overlord and Shadowbroker. Again you took the best of both prior games and combined them to achieve flawlesness.

-EDI. I always said, ME needs someone who does for the franchise what Data did for Star Trek. Examine and question human nature and have the player explain moral and emotional concepts. Legion was a start but mostly it was him explaining artificial life to us. EDI did the other half of the equasion. A most welcome addition especially given the main theme of the game.

-Liara. My sweetheart from the beginning continues to have plenty of heart warming personal moments with shep. Notable for instance the "I knew it was you the first time i touched you again." remark when Shep has doubts about being a Cerberus rebuilt. SOOOO beautiful. *sniff* Oh, and you didn't chicken out on the physical intimacy scene this time. It is an integral part of human life and ME is as human as it gets, so thank you for that. It wouldn't have felt right with less.

-Personal moments with the crew. Lots of them. And detailed as well, not just two lines. Made the story and the things that were at stake very real.

-Atmostphere. You got the sence of impending doom at every turn. The darkness, oh sweet darkness that I LOVE in stories. Well done. The "endgame" feeling never once was lifted.

-Outstanding voice acting was a given from second one of the franchise so no need to mention it here. Wait. I guess I just did ;-)

======================================================================================

The Negative:

-Mp/Sp connection. I don't like that the multi player portion influences my single player campain. Skipping MP cuts your EMS rating in half! Various military teams complete objectives across the galaxy within the timeline of ME3 so I can't argue the logic of it. It does make sence. But the assumption, that everyone is into MP games or is going to be once they've gotten a taste, is just wrong. What are you, street corner drug dealers? If you have to add MP, please leave the single player campain alone, thank you very much.

*edit* Never mind. Just went through the ending with 100% readiness as opposed ot 50, no change. I withdraw the point of criticism, my bad.

-The Citadel is being moved to Earth and we only hear about it? How about some cinematics? This is a big deal! What about the council? Bailey? The Billions of inhabitants? The ton of refugees that have been moving there throughout the 3rd game? C'mon, I know you guys can do amazing cinematics, don't be lazy on the final stretch. The Citadel is the central point of power in the galaxy and has always been an anchor point of the games, more so than Earth that we visit but once in the last half hour of the trilogy. What we got to see of this incredible revelation that it can be and has successfully been moved through a relay was this:

Prothean AI: BTW, the citadel's in Earth's orbit.
Shepard: Srsly? LOL.

-The Ending. The entire showdown is awesome. Some people expressed criticism about the Illusive Man. I am ok with the scene. Some people expressed criticism with the catalyst AI. I am ok with it. Up to the point where the AI explaines why the cycle exists i'm still in "this is awesome" mode. Now it comes to the "choices" and the actual "endings". Someone posted this link, it says it better than I ever could.

www.gamefront.com/mass-effect-3-ending-hatred-5-reasons-the-fans-are-right/

The thing that bothers me most is that any way the game ends compromises the moral integrity of the game's story as it was presented to us from the beginning up that very point (as detailed in the gamefront article). I was in the game mostly for the story so I was always more forgiving than most when it comes to bugs, game play issues, graphics quality and stuff like that. So if the story keeps staying true to itself (and it was right up to that point, wth?) I'll keep praising your name.

The fact that Shep just swallows the assumption, that synthetics will eventually wipe out ALL organic life, without protest even AFTER brokering a peaceful coexistence of Geth and Quarians, even AFTER EDI understanding core concepts of organic life and acknowleging their value, is beyond me. I was yelling at the screen "BS! SAY SOMETHING! The hell is wrong with you?!" Shep doesn't even ask ANY questions even if there are DOZENS that need answering before making a choice that affects not only the entire galaxy but will also kill you in the process 2 out of 3 times.

The kid's assumption is that synthetics will eventually erase ALL organic life so a selective and periodic extinction is the preferable alternative. Again I'm thinking "why is Shep not speaking out?" After all that I have seen, I would assume at LEAST an argument. You are talking with _the one and only cause_ of this whole mess and all you gotta say is "yeah, um.... k."

And the destruction of the mass relay network happens no matter what? Jesus H Christ, writing staff,  what have I ever done to YOU to deserve this? I wasn't fighting for humans (not that they aren't screwed in any case with the biggest galactic fleet stranded in the orbit of a barely functional infrastructure) but for the beautiful galactic civilization which you yourself have created! Did you HAVE to go and smash it all just because you can?

It does not matter how you play, how you chose. The alliance ceases to exist. Council space is no more. The bulk of the Quarian race (civillian ships are listed as military assets so I'm just gonna assume, they've joined the fleet) is stranded in Earth's orbit. Whatever is left of colonies scattered over an unreachable galaxy is left to fend for themselves. The galactic civilization dies no matter what you do or what you sacrifice. I don't mind that Shep dies no matter what. But leaving things like this for EVERYONE? Messed up. Unexeptable. Unforgivable. Kill people. Make it hard. Make it painful. BUT make it optional.

This is about 2% of the franchise that is something else than a shining beacon of light in the gaming industry. Unfortunately it's the 2% that make all the difference.

I usually begin my reviews with the negative and end on the positive. I didn't even jump on the bandwagon after the release of DA2. Just to show you guys that it is the MOST important part how you end something (for it is the last impression one gets and will stay foremost on one's mind when thinking of the subject) I turned this one around. Hope you like the twist.

Modifié par LtAdams2247 Origin, 15 mars 2012 - 11:53 .


#1162
Severyx

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Played through the game once as a mostly paragon shepard, ended up with the Tri-choice ending.

As a long time fan of the Mass Effect series, I was super-pumped about this installment. I had high expectations (not absurdly so, like most of BSN), but was pleasanty surprised. (For the most part.)

Thoroughly enjoyed:

Story related:
- 98% of the story: Definiately felt like galactic war and intense struggle. The Citadel's general tense-but-calm atmosphere matched the 'nasty war on someone else's shores' feel.
- Shepard's deterioration: Watching Shepard slowly get crushed under the weight of his responsibility was perfect. I felt for him at every turn.
- Genophage arc: It was great to see Wrex again, this time actually doing something about his race. Mordin's death was placed well. It was sad, but didn't feel wrong.
- Rannoch arc: The quarian's assault on the geth at Rannoch made sense. THey were planning on doing it anyways, as hinted in ME2. The quarian's divergence in thought was typical of any individualized culture. Very much reminded me of things in life. Killing that reaper at the end was pretty satisfying.
- Renegade interrupt on Kai Leng: Yes.
- Cerberus Frustrations: Meant to be the irritating thorn in the side of a Commander trying to save the galaxy with their own agenda, they filled this role quite well.
- Past Squad Member meet-ups: Emotional, most of them. I don't get actively emotional in a lot of things, but Thane's was particularly rough. Good to see that the old characters weren't discounted or vanished. Pity for those who had those characters as a romance option in ME2, though. Seems like a slap in the face.
- Romance: I only saw Tali's romance, but I was surprised to see how natural it was. Didn't feel fanservice-y in the slightest. Aside: Glad to see the artists finally agreed upon Tali's face/general quarian appearance. It was nice to finally get a look at her.
- Javik: Kudos to the team involved with this, Javik was a brilliant insight into the mystical protheans. The mission of Eden Prime felt like a footnote, though.

Mechanics:
- Removal of pointless conversation options: Nice to see the wheel cleaned up. I noticed in past games the 'neutral' option was often just a repetition of a different dialog line with no benefit. It's now all relevant. Looks bare, though.
- Multiplayer: Quite fun, and definitely challenging. Good job for something to appear so late in the development cycle.
- Weapons: Numerous weapons with different focuses that can be modded in a number of ways. Good to see customization make a return.
- Combat: Streamlined quite well. I felt pressed by the enemy yet my squadmates died a fraction of the number of times they have in the past. Was intense and fast-paced.

Didn't enjoy so much:

Story related:
- Ending related: Most of my issue with this entire game lies in the ending. There are a number of reasons why this ending wasn't enjoyable. Most of them are due to the unresolved nature of things, but I'll go over them anyways.

- Harbinger: ME2 spent a LOT of game time playing this reaper up. After Arrival, I was reassured he was going to play some kind of major role, or be an epic battle at some point. However, the only time I even saw this guy was a short section at the end. This feels drastically unfulfilled.

- Romance plot: The player puts a lot of emotional investment in their romantic choice, but you don't even see what happens to said character. Did they die in the Hammer charge? Did they hang back? Would they have made it with Shepard to the Citadel and become an additional reason to deal with the Illusive man? I have no idea! Unresolved. I have a hard time believing that Shepard would suddenly fail to care, even if he didn't think he was going to make it.

- General resolutions missing: This was the final installment in a three-game plot. I'd like to know how all the people my Shepard has drastically affected throughout these games are picking up the pieces of the reapers. If I had destroyed the synthetics, how would the quarians be faring with their reconstruction? What about if I chose synthesis? How would Shepard continue to control reapers if he's dead? How do certain civilizations of mixed species continue to grow once the relays were gone? Things like that. It simply feels like a lot of things were unncessarily left out.

Basically, the player is essentially left hanging with only minimal insight into the resolution of this massive story. Not OK.

Mechanics:

- Planet scanning: Using the ping to find things was a great idea, but its benefit was completely nullified by the unnecessary return of planet scenning. I don't understand why this is even around anymore.

- One button for everything (PC): I realize this is a console-first game, but I was repeatedly frustrated by the 'one button for everything' deal. I had times where my character would go into cover instead of interacting with objects despite highlighting them. Other times I was killed because my character decided to jump into cover when I'd rather dodge to the side. Can't this be dealt with?


OVERALL ENJOYMENT SCORE: 95

This score could easily be a 100 if the ending issues were resolved. Too many loose ends to such a high profile, long running game to be ignorable. Other than this, Hats off to you, BioWare, this game was epic. Looking forward to the next Mass Effect IP!


#1163
Man of Mystery

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My Mass Effect 3 score is = 93/100.

Everyone at BioWare have crafted one of the best gaming series if not the greatest. I was hoping Mass Effect 3 to be the grand finale, the last stand for hope and survival of the galaxy against the Reapers and you have not disappointed.

Although I have been one of your fans who did not vocally show my appreciation for Mass Effect 1 & 2 I guess my six playthrough’s of both games and owning multiple copies have showed that.

Without knowing where to begin I will start with the positives.

Gameplay 
  • Finally being able to roll into cover and fight more dynamically is a great improvement over the basic mechanic of run > take cover > shoot > take cover and repeat from ME 2. Although it has similarities with Gears of War (What doesn’t these days?) this for me is more enjoyable and makes each mission againstCerberus and the Reapers more interesting. (I like a challenge on Insanity :D
  • The role playing mechanics that were somewhat absent in ME 2 are a real good addition, bringing choice into upgrading powers is great and although I have only finished one playthrough with a soldier I am looking forward to my next with  the engineer  :lol:
  • Weapon modifications are a really good inclusion in the game and one I had hoped to see in Mass Effect 3. Being able to modify the capacity and damage of the Mattock is a dream come true! Plus you can finally spend your hard earned credits on something besides research and fish!
  • The enemies in Mass Effect 3 are a good variety and at times keep you on your toes (insert Banshee). Finally seeing what a Reaper Batarian or an Asari looks like is haunting and at the same time gives credit to the story. This is the day job of the Reapers afterall. Cerberus on the other hand likes to play dirty and this shows especially in close quarter firefights with Cerberus Centurion’s, Phantom’s and of course the dreaded turrets.  (Whoever came up with the turret’s you sir are a brave soul :devil:).
  • “Multiplayer in Mass Effect? This isn’t going to be good.” Were my exact thoughts when I read the news on BSN.  However after playing countless hours during the demo and now in the full game it was…..brilliant! Being able to play Mass Effect with my friends together is great and I hope to see future DLC to include a lot more maps and different scenarios to mix it up. Maybe even surviving on Earth against a Reaper?
  • A minor improvement overall and that is the inclusion of the Omni-Blade. Finally being able to inflict a substantial amount of damage on a foe when you are face to face is rewarding and the different attacks for each class looks exciting.
Story

  • Overall Mass Effect 3 is fantastically written with an excellent narrative along with award worthy cinematography which immerses you in the Mass Effect universe and at times experience just how desperate the galaxy is with the impending doom of the Reapers. 
  • Seeing how this is the final chapter for Commander Shepard it is great to see most if not all side stories being resolved in one form or another. (Was wondering when I would see Balak again).
Sound

  • Every sound from the humming of the Normandy to the Reapers to hearing the power of the Widow in your hands and blasting a harvester right in the face is above and beyond the bar set by Mass Effect 2. Rob you and your team have done yourselves proud once again!
  • With any Mass Effect game music is an important and intricate part of telling a story. And does it tell Mass Effect 3 well, hearing Clint Mansell’s “Leaving Earth” while watching the Reapers land on Earth brought a tear to my eye. I felt I was Shepard, that just shows how powerful and emotional music can have on any medium especially games.
  • Once again the voice acting is terrific but I already knew that before I played it because the talent that great actors/actresses like Martin Sheen, Tricia Helfer, Keith David and others along with the voice actors/actresses bring to Mass Effect will always be the best performances. Every time I hear them I never think of the person I always think of the character because as Keith David said “It’s just so good”.
Seeing as my review is mostly positive I will go into some of negatives that bugged me.

  • The combat control configuration problem I had was having sprint, roll and take cover mapped to the same button. There were a few occasions where I died unnecessarily due to Shepard either jumping over the cover that I just ran too or exposing myself to the enemy when trying to run past cover.
  • Another combat negative was not being able to purchase/carry heavy weapons! It was such a good feature in Mass  Effect 2 I was somewhat saddened by the fact I couldn’t use my M-490 Black storm gun or the M-920 Cain on the Reapers or Cerberus. Are they actually featured in the game because I have only come across the Alliance Rocket Launcher and Reaper Blackstorm?
  • The mission journal not updating I thought was some sort of bug until I realized that it just doesn’t update on any mission, namely side quests. Although this can be fixed in a patch. Also having a timer or a note on when side quests have a time limit will be handy, especially for new players.
  • Scanning planets in the galaxy map for quests and war assets is great, except for having the reapers show up on the first two scans and trying to rush from the planet to the relay. At least it reloads when you enter the system…
  • The others that come to mind are minor like  running with the bow legs and not holstering weapons but they do not affect the overall quality of the game.
Before I finish many people have made clear their opinion on the ending. Regarding this at first I felt what many vocal fans have already mentioned, most respectfully and others not so much. More disappointed that the ending was abrupt, disconnected and even simplified without taking account my previous decisions in the game and ME1 & 2. I literally sat there asking myself what happened and if I did everything right beforehand. Coming to terms with this I have decided that Shepard although human who had deep relationships with his/her crew and team members was meant to make the ultimate sacrifice to save the galaxy. This is how Shepard’s story ends because although we wanted to see Shepard with Liara and two little blue children on Thessia or with Tali on Rannoch or Garrus on Palaven, it was meant to be ending the Reapers for once and for all.


For Shepard he/she will always be remembered as the hero who fought while others cowered, who died and came back to destroy the Collector’s, who brought the galaxy together in one final fight against the Reapers… and won.

Modifié par Man of Mystery, 15 mars 2012 - 02:14 .


#1164
Warlock Angel22

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The game is great. You can definitely see improvements from the previous two games. I love that they got rid of many of the silly mini games from the first two games. The combat flows very well. I also love look of the Normandy. It feels like a real battle ship and not a galactic lounge or love boat.

It does come off a little over the top that many of your ME2 crew just happen to be at all of your mission points. I would have preferred they handled that a bit more seamless. That said, the character stories like Mordin, Thane, Jack, Miranda, etc., were just great. It makes me want to go back and play ME2 again. I always liked ME2 but ME3 really elevates that game. I just finished the mission at the monastary with Samara and her daughters. It was so touching. I just love that a game can make you feel so many emotions. I'm just glad I saved everyone in the suicide mission in ME2 because I can't imagine missing out on Thane's death scene or seeing the new Jack, who I just love right now. I haven't gotten to the end, so my biggest complaints are to follow:

The mission menu should have been left the same. It's almost impossible to know if you have completed the mission or found the necessary item for the mission. This becomes especially difficult when you have more than 10 mission sitting in your que.

I hate to have to spend in game resources on outfits that I already received in dlc content or paid for already.

I would have loved to have taken control of chracters like Mordin, Samara and Jack but then again it was fun to have them around.

I wish they would have made it easier to transfer your character you used from ME1 to ME2 to ME3. Fortunately I was able with ease to recreate my Infiltrator and in fact made him look even better. Unfortunately I was not so lucky with my Soldier. Still created a nice looking copy but like any copy he's not totally there. Will be curious to see how my renegade female transfers.

Again I haven't come to the end of the game. So far things are great. The music, story, combat and characters are so much better than the last two games. I can't wait to replay the whole triology. At this time in the game, I'd give it a 9 out of 10. I'll see if the end makes me adjust it.

#1165
Wildhide

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I change my mind about it only feeling like Deus Ex Machina at the end. I was more focused ont he fact that despite the crucible feeling that way, it was more a macguffin. But the Goldchild literally IS a "God out of the Machine" that shows up right at the end and plot dumps you, changes the story, and then forces you to pick one of three options that doesn't fit with the narrative or Shepard's personality.

And a DEM is a hallmark of poor writing.

#1166
Guest_PDesign_*

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efive wrote...

Bioware is officially dead and EA is blacklisted.



#1167
tannim1978

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Game score +9.5 out of 10. I would say except for the quest managment system, and the rushed feel from the middle to the end. So once you factor in the end the game score goes to +2.5 ot of a 10. I seriouslly feel like Biowear is saying buy it and like it or go somewhere eles we are a big company and you do not matter.

#1168
Cinnabar6

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I loved the fact your squadmates move around the Normandy and have independent conversations together. And they were hilarious. There's Garrus doing a version of "You think you had it tough? Well, let me tell you about..." Hilarious! Gave the squad a life that really enhanced the experience for me.

Loved the story. Powerful ending. Never thought the plans found on Mars were Deus Ex Machina. Still don't, really.

Re-did the Geth Server mission last night and I am again blown away by the imaginitive intelligence that went into conceiving what bits and bytes might look like to an organic mind.

There was not one mission I did not like. Okay, maybe going into the dark Ardaht Yakshi (did I spell that right?) monastery was a little unnerving; but, in my opinion, dark places filled with screeching banshees should just be avoided on principle. Common sense. Felt so much compassion for Samara and her conflict between her daughter and her Code.

I loved climbing and jumping. I was thinking last night how much the maps have improved from ME1 to ME3.

I should try and think of something that I think could be better because that is of more use to you, probably. Can't, sorry. If I was a game designer, then maybe. But, no, nothing comes to mind.

Cheers.

#1169
FOX216BC

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tannim1978 wrote...

Game score +9.5 out of 10. I would say except for the quest managment system, and the rushed feel from the middle to the end. So once you factor in the end the game score goes to +2.5 ot of a 10. I seriouslly feel like Biowear is saying buy it and like it or go somewhere eles we are a big company and you do not matter.


Even big companies can lose customers. If so EA will not cry for Bioware, the just sale it.
or simply close the doors. Hudson can work for bethesda or microsoft and so on ...
Of course it's still along way from that. But if they continue to follow this road, they are going to get there sooner 
than they realize. Did somebody say MIDWAY.
What's next bioware, killing dragon age.
Why not, you'r already on a killing spree with ME

#1170
mutant70

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Long-time Bioware fan. This is probably my third post ever on this site. (And for context, I didn't expect kittens and rainbows for the ending ... I even would defend DA2, which while flawed in implementation, I enjoyed quite a bit and replayed many times. But let's not start THAT conversation.) I just finished my first playthrough.

Good: Wow, what was good about this game was fantastic. The writers really did a good job for the majority of the game. Many small details came together into a very lovely whole, between the conversations you might overhear on the Citadel, to those onboard the Normandy. For example, Eve asking Mordin to sing to her in the MedBay, Mordin singing as the Shroud was destroyed on Tuchanka, Liara's conversations with Aethyta, the way in which the environments of Palavin, Thessia and Earth showed the devastation of the Reaper attack, and the growing sense of grief. The Thessia missions in particular were an amazing mix of the characters and their reactions, the action, and what I saw on the screen. Most of the game had a very powerful emotional impact on me. Excellent voice acting.

Very linear, but I expected that given my experience with ME2 and the fact that things had to be wrapped up'; I have no gripes about that. There were some other game play flaws as well, but nothing deal-killing. I experienced only a few bugs (that I am aware of) in my run through on a PC.

The Bad: Everything that starts once you meet the capricious entity that, while capable of creating the Reapers, is not sufficiently aware enough to notice that in my playthrough, organics and synthetics can coexist, as proven by my putting an end to the Quarian Geth war. I won't restate what others have said as I am late to this discussion, but the choices were poor, the plot holes gaping, and final cutscene and music of the crashed Normandy a WTF. Given the themes of the series, what the series seemed to be about, it was jarring and very disappointing. It felt tacked on. I would rather have seen how the battle for Earth turned out with my various recruited allies.

I may play a second time, but will definitely not dump the time into replays that I dumped into ME1 and ME2. I am very glad I did not shell out for the CE.

I am planning to donate to the charity campaign, not because I expect that Bioware will provide some resolution, but because I think it is a way by which to do something positive with my strong sense of disappointment.

#1171
Cinnabar6

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I dunno, people feel that the embodiment of the catalyst at the end is Deus Ex Machina. I thought at the time, and still do, I suppose, that it had much in common with the end of 2001: A Space Odyssey. I found it mindblowing. But you see, when we were told that it was total war and that Shepard's story would end, well, I found the ending epic. I had already concluded that Shepard's continued survival was unlikely.

#1172
Salyut

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I normally don't write reviews and such, but after finishing the game last night I wanted to make my voice heard. I play on the Xbox btw.

Gameplay: 9
Sound and graphics: 8
Characters: 8.5
Story: A 9 for the most part, but once the Reapers tow the Citadel to the Sol system (how did they do that anyway?) the story becomes a mess.

My likes:
- The gameplay is the best out of all ME games. The power and weapon choices/upgrades were exactly the right compromise between streamlined and varied. Both Cerberus and Reaper troops were composed of a variety of enemies with different weaknesses and strengths, capable of tactical teamwork. The result was challenging combat that forced me to pay a lot of attention to tactics/squad powers/flanking/etc.

- The story is, for the most part, superb. I was bothered by the Crucible at first, because the whole 'we suddenly found something in the Mars archives at the last minute' seemed a rather cheap plot devise, but I was willing to suspend my disbelief for that. The rest of the story is brilliant in bringing all of your choices from the past two games together, both in the big things (quarian/geth, genophage) and the little ones (Conrad quest was amazing).

- I really like the crew/squad interactions and the fact that they move around the Normandy and have intercom conversations. It makes them feel more alive. The interactions between Shepard and the squad were often very touching.

- The ambient dialogue was amazing, as always. Some of the backgrounds conversations were humorous, others heart-wrenching, but all of them made the ME galaxy come alive.


Things that could have been better:

- There were some minor bugs like disappearing characters/audio lines and the game occasionally froze.

- The journal is not very helpful. It shows open quests, but it doesn't show my progress in said quests. For example, it doesn't tell me when I've already found/extracted objects that people on the Citadel require and am therefore ready to give it to them.

- The lack of planet exploration, combined with there only being one hub world, made the galaxy seem a bit empty at times. Do less annoying than ME2, I still find the scanning to be tedious rather than engaging. Having to look out for the Reapers only makes it more annoying.

- Some squadmates seem less developed than others. Tali and Ashley came aboard late in the game and had little dialogue for me. Vega didn't add anything to the game story wise. The cameo's of ME2 squadmates are fun, but sometimes a bit short and forced. I would have liked more time and dialogue with them.

- Vent boy and the nightmares. I liked the concept of Shepard having nightmares and the way her dead squadmates voices haunted her. Unfortunately, the child had all the subtlety of an anvil, effectively ruining the immersion by making him a symbolic plot device instead of a character. I know Bioware can do better than that, because simple background characters with only a few lines have evoked more emotion in me than this.

- I would have like more dialogue choices, there was a bit too much auto-dialogue.

- Kai Leng. He didn't come across as the worthy opponent I expected. He's thwarted by a terminally ill drell and only defeats Shepard in Thessia by calling in air support, yet he boasts about these things as if they're accomplishments to be proud of. He comes across as a smug snake ninja wannabe who only wins due to cutscene incompetence. I would have been more impressed if he defeated Shepard through his own strength and cunning by setting a trap or having to deal with him in one-on-one combat.

- The Illusive Man. I would have liked a bit more info on him. How did he know about Thessia? How did he end up on the Citadel? How long has he been indoctrinated? Him being indoctrinated was something I saw coming a long time ago, but his involvement in the plot seems a bit contrived at times.

Things I hated:
The ending(s). Other people have explained what is wrong with them more eloquently than I can, but I will do my best to explain what bothers me about them. To me, the endings go against everything I believe ME stands for.
-- Choices: ME has always given us choices and the end of the trilogy was promised to have wildly divergent endings. In theory the endings have different effects on the universe, but because we don't really get to see those effects, those choices feel irrelevant to me as player. Because galactic society is pretty much ruined no matter what you do, all your past choices become irrelevant as well.
-- Unification: A great part of both ME2 and ME3 was spend brokering peace between different people/races. There was always some way to help both sides of a conflict if you worked hard enough. Now we're told synthetics and organics can never live in peace, because...well, just because.
-- Self-determination: A big theme in the ME games has been the importance of self-determination for both organics and synthetics. The Catalyst completely ignores this and you can't even argue with it. Shepard has to do what it says and isn't allowed to confront it's twisted logic.
-- Squad interactions: Befriending and even romancing members of your squad has been a much beloved part of the franchise. It's disappointing to say the least that there wasn't even a bit of text to explained the lasting influences Shepard had on them.
-- The ME feeling: To me, ME was a reconstruction of the Space Opera genre. It replaced the space magic of Star Wars and it's kind with a deep, interesting and well researched lore, but kept the fantasy of the Epic Hero capable of overcoming insurmountable odds. It created a world that was realistic enough to be immersive but fantastic enough to believe that one person really could make a difference. The ending is therefore completely incompatible with the rest of ME. It's filled with plotholes and unexplained science (read: space magic), it's depressing and it does away with every ideal Shepard stands for, forcing her to do the bidding of the Catalyst. Instead, we get a badly justified set of philosophical choices that are neither interesting nor original.
It is not epic. It is not conclusive. It's only frustrating.

#1173
Koobarex

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The game makes us feel like we fight for Earth, like we fight for the galaxy, for our own future, for our friends and allies - and that is simply incredible and awesome. But it all gets shattered to pieces by the abyssmal ending, which takes away all the pleasure from a possible replay, which shatters the ME universe with its nonsense and actually makes it hard to look back at the whole experience and still be as satisfied as you were just moment before jumping into that damn beam of light...

If I would be asked to give a review of this game, I would say that I can't yet, because I believe it's incomplete. As a stand-alone game and as the end of a beautiful trilogy, this game did not end for me, it did not give me closure, it did not tell me "you've fought hard and this is really it". It cheated me out of all the pleasure it gave me during the 95% of play. Because of that I will be waiting - for a proper ending, for a different ending, for something that doesn't destroy the canon, doesn't require me to suspend my logical thinking process and doesn't ask me to just "go with it, it has colors and all."

I want my ME3 experience complete. I want it to be as complete as ME1 and ME2 and I want it to give closure, I want it to show me the end of MY choices, of that hard years-long struggle I've fought to make everything right. I don't want a deus ex machina come and propose me three endings that are not connected to the rest of the story, not by a long shot.

All other things are really of little consequence, as they were all shadowed by the endings. But here are some things I think could need improvement:
- The Journal - very unclear about what was already done and what should be done.
- Too little stuff to spend money on. - perhaps buying some war assets would be possible, by financing some kind of operations? I had a lot of cash and only weapon upgrades to buy, which I didn't want to, because I only used 3-4 weapons throughout the whole game.
- ME2 face imports - a big problem for my GF.

All in all, up until the 15 minutes prior to the end, the experience was superb. But the ending trashes it all.

Modifié par Koobarex, 15 mars 2012 - 03:24 .


#1174
NICKjnp

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Liked:
-The gameplay was much improved
-The main story lines were great
-Dialogue between the crew
-Javik

Disliked
-The ending (this must be fixed via DLC or I won't be buying another product from Bioware)
-Galaxy at war as a requirement to get the best ending (you forced people on XBL who don't have gold to subscribe to it in order to get all endings...patch this or I won't be buying another product from Bioware again)
-Javik (day one DLC for a character that is only available for the collector's edition is too far and a money grab)
-Auto dialogue

#1175
AtlAggie

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I'm still processing the ending, and don't really know what to think or feel about it.  So I don't know if I can give an honest "score" to the game.  I will say that, up to the ending, it was easily the best game I've ever played.  I'd give it a 95 or 96 out of 100.  Once I've digested the ending, that score could radically change.

So setting asside the ending for now, here are the other things I liked/disliked about the game. 

The Good: 
  • The writing at the dialogue level was superb throughout. So many great moments between friends .
  • Also really enjoyed the "mini stories" scattered throughout the Citadel.  They were all so compelling, and kept me eager to return to hear the next part of the story.  My favorite was the Asari in the hospital suffering from PTSD.
  • The romance scenes were really well done and very effective (at least the Liara ones, haven't seen the others). And I do appreciate that there was actual romance, not just a brief sex scene before the final conflict.
  • Gameplay was and is awesome.  Such a vast improvement over ME1, and still over ME2.  So much fun to play. Also most levels were well designed. Love the upgraded enemy AI
  • Story pacing was excellent .  Really felt the sense of urgency.  Also just great job of making it actually feel like the (possible) end of the world.
  • Improved "RPG" elements w/powers and weapons.  Nice to have the return of more mod choices from ME2.
  • Voice acting generally phenominal
  • Loved that characters moved through the Citadel & Normandy instead of being at a static location all the time. Made interactions with them seem  much more natural, and made them seem more like real people.
The Bad:
  • Face import bug. Seriously disappointing.  Don't know how anyone at Bioware could have thought it was okay to ship a game where a high percentage of custom Shepards created in ME1 don't properly import. That is sort of the entire point of the serious, no?  I was able to use one of the work arounds to get my FemShep back, but it's ridiculous I had to do it, and the workarounds don't work for every Shepard.
  • The broader writing of some of the arcs left something to be desidred, IMO (setting aside the endings for now).  Really confused by how the Geth/Quarian storyline plays out if Legion dies during ME2 and you never did his loyalty mission (becuase he died before getting to it).  The resolution of the conflict might be better if Legion is actually alive, but with the above scenario it was just cofusing and unsatisfactory.
  • Less dialogue options -- as great as the dialogue is, I feel that there wasn't enough of it. Almost all conversations have only 2 options instead of 3.  Also feel that there was way more auto-dialogue than in the past.
  • ME2 characters short-changed. So many of the ME2 characters were relegated to cameos.  I know that there realistically has to be limits on what can be included, but it does make me wonder about the decision to introduce all these new characters in ME2, get us to care about them, and then brush them aside so casually in ME3 (with a few exceptions).  Why go through all that effort in ME2 if the story was always going to come down to the core ME1 group?
  • Quest management was seriously clunky and a step backwards from ME2.
Those are my initial thoughts.  To the extent that anyone at Bioware actually reads this and cares, thanks.
  

Modifié par AtlAggie, 15 mars 2012 - 05:16 .