Here's my Mass Effect 3 review.
POSITIVES
+Awesome dialogue and meet-ups with all of your surviving crew from ME1/ME2. The Comm Officer who connected you to them all once more in London was a nice, final touch.
+Overhearing people talking in the Citadel and getting quests that way.
+Supporting people when they are conversing near you. Cool way to get involved and push people a certain way.
+Redesign of the Citadel: looked great! Plus, it's my favorite place in the ME Universe. Also, the fight sequence on shuttles in the Citadel with Kai Leng was terrific.
+Codex had "new" indicator when scrolling down so you know when an item is well, new. Improvement from ME2 as it was hard to know what was new.
+Your ship-mates moving locations around the ship, terrific! Finally!
+Thessia looked amazing. Would have been nice to explore it outside of war time.
+The feeling of war time and urgency was done well, across all missions and planets.
+EDI being a squadmate I enjoyed.
+Curing the genophage and the final Tuchanka Reaper mission.
+Better facial customization and hair options. Also, my Shephard looked best in ME3. Thank God the Facecode worked because of the ME2 import bug.
+Allowing Kaidan to be romanceable by either sex. Yes! Including S/S male options, kudos!
+Always wanted a mission with Anderson. Glad he was involved at the beginning and end. He's one of the best characters!
+Music was great, especially when ME1 themes were used.
+Shephard's final walk to the London transport light to the Citadel and all the way up to Catalyst. Great feeling of isolation and epicness.
NEGATIVES
- THE ENDING. I'm actually okay with the decision you were faced with at the end, and I thought it was pretty epic in scope that your Shephard was about to make a choice that would effect the future of all life. Totally felt like it was akin to rebooting 'The Matrix' with the Architect/Oracle- which is fine. And I fully expected Shephard to die so that's not the issue. It felt a bit tangential story-wise since the Synthetic vs. Human theme was such a small part of the larger ME Universe/Story. ME, at least to me, was about exploring strange worlds, relationships between different species and getting different species to work together for the common good. Though the final decisions were a 'gray' area, the Synergy ending seem to be the "Paragon" one to me since the Catalyst said that was the 'next step' in evolution.
ENDING RE-VAMP SUGGESTIONS:
A) For me, one thing missing was showing how your crew, former crew and the war assets you acquired were all involved in the final fight. I would have been SO PLEASED to see things such as: Jack and her biotic squad in a fight, Miranda and Jacob fighting some Reaper forces, THE RACHNI QUEEN (where was SHE?!?) laying the smack down on a Reaper, the Geth (who you freed) attacking the Reapers, Aria and her team of Mercs, et cetera. Also the Volus, Hanar and Elcor were missing. Would have be much more of a WIN if you showed the various forces and friends you had amassed in a montage of fighting while you are on the Citadel. Especially the RACHNI QUEEN. The time with her on that one ME3 quest was it? Boo! Fans have been waiting for her assault for two games!

Also helpful, take a page from the ending of Star Wars: Return of the Jedi (Special Edition) and show celebrations on planets besides Earth (like Palaven, Tuchanka, Thessia, etc.) to make it feel like a more epic, emotional victory, not just Earth but galaxy-wide. Mass Effect's charm was really how humans interacted with other races, and the other races felt left out in the endings. We get humans in every other game.
C) Also, clear up the confusion about destroying the mass relays and thus destroying all life in each system (a la Arrival)? If so, then everything dies and your final decision wouldn't matter. I didn't read the ending that way but a lot of people want that cleared up. I am okay with having some unanswered questions at the end. Just needed to feel more emotionally satisfying, it would if my suggestions were included.
- THE JOURNAL. So surprised about this, made it seem unfinished for the first time in this series.
A) Quests pretty much DID NOT get updated. This became a particular pain when scanning for various artifacts (such as for the Volus, Asari) -- then retrieving the artifact, but the Journal doesn't let me know. Then it's up to the player to remember if they had completed the task. Easy fix: update the quest with "Return to XXX at the Citadel with the XXX artifact." Also, update quests with "stages" like you did with ME2: clicking a quest would show you the stages you had completed so far and what was left to do.

Please get rid of the huge list of completed tasks/quests. When you opened the Journal, it was annoying to start (especially later in the game) far down the "grayed" list and have to scroll up to unfinished quests. Solution: put finished quests in a separate category. The Journal worked MUCH better in ME2, refer to that model for the future.
- NORMANDY MAP SCANNING could have been implemented better. When something was found, would have been much easier to TAG the PLANET with a visual cue so the player knew not to scan in that area again. Having to wait for the Reapers to leave in a system by doing a mission was a pain, and by the time I came back I forgot where I had scanned and what I had found. Then I would waste scans on already scanned areas, and the Reapers come back. If those places were marked more clearly, it would have been easier to scan when I returned, thus making me WANT to scan more and then improve my Galactic Readiness Level.
- GALACTIC READINESS LEVEL. I played for 41 hours before I made the final push, exhausting all locations except some of the scanning systems for assets, for reasons I explain above. I did every quest, N7 mission and accrued many bonus war assets. I didn't (and won't) play MP but I still didn't get the 'best' Shephard Lives ending. Would have been nice to know I needed to do more. I was stuck at GRL at 50% the entire game. I had 6730 final strength, divided in half for 3365 total. The green bar was more than full. Would be nice to not penalize people who don't play MP so I could increase the readiness level somehow.
- GAMEPLAY TIP LOADING SCREENS. I found it annoying that the text would mention how to fight a Banshee before I even encountered one. This happened multiple times and ruined the surprise of the new enemies. Don't give combat advice on enemies UNTIL you actual encounter the enemy!
- WEAPON MODS. Wasn't really into this upgrade system. Found it annoying to have to check them before each mission. Preferred the weapon system from ME2.
- No conversation with "Harbinger." Was looking forward to that. I know you talked with one Reaper but Harbinger would have been cooler. Also, a mission inside an active Reaper would have been cool.
- No missions in Reaper/Dark space. Thought for sure that would happen. Would have been fun.
- More Hanar interactions would have been cool, possibly a trip to their homeworld with the Drell?
FINAL VERDICT: 8.25/10. Still love the ME Universe, hope it doesn't end here. It's still my favorite game series. The reason fans are in an uproar is a testament to how much they care about your games, and for that you should be proud. The ending can be helped a bit, and some things can be tweaked, but still a highly enjoyable and emotional journey.
Modifié par Ticondurus, 16 mars 2012 - 08:26 .