Things I liked:
+ My crew talked to each other and moved around the ship. This was a really, really nice touch that made the Normandy feel more "alive".
+ Insanity difficulty was freaking hard. I'm sure better gamers than me rolled through it, but for me? Wow. Overall, combat gameplay was fantastic.
+ In my paragon playthrough (I imagine renegade play-through has different details), Mordin and Legion dying were really well-done. Great send-off for great characters.
+ Linear story. Normally, I don't like linear stories in an RPG, but ME3 unfolded with a logical progression that made sense in the context of the overall war. The drive to the end was exciting.
But then there was the end.
My problem with the Ending (I'll try to be brief):
- I Didn't Win This Game. I don't feel like I "won" a game if PC death is inevitable. People may disagree, and that's fine. Inevitable PC death just feels like a failure. A "Critical Mission Failure", to be exact. That's why video games should avoid inevitable PC death. It's fine for something like, say, Hamlet, but no - not fine for a medium in which I spend so much time and effort trying not to die ...
- Rumored/Secret Endings. Rumor is, Shep doesn't die in some cases, and there might be a secret ending for a 2nd playthrough, but until I see a walkthrough on how to do it, I simply don't believe it exists ... and without confirmation there's some other ending out there, and I somehow missed it despite doing 100% exploration and all side-quests, I have zero desire to play this game again.
- Mass Effect Relay Destruction = Destruction of the System. Even if there is a "Shep Survives" ending out there somewhere, it's hard to call any of these endings a win. Relay Destruction = System Destruction is well-established. Sol has a Mass Effect Relay. The main goal of the game, as advertised, was taking back the Earth. There's no epilogue to contradict the logical conclusion that Earth and the fleet there are destroyed.
- Choices Meaningless. Like many others, I feel the ending rendered all of my previous choices meaningless. This game has no replay value for me (which is a bummer because BW games = replay value is one of the reasons I've always loved them so much). My replays of ME1 and ME2 were all a waste of time - I only needed the one import to see all endings. Everything boils down to one entirely new, out-of-nowhere choice that is not affected by anything else I ever did.
- Guardian/Catalyst/Whatever Was Actually Wrong. The core assumption that organic destruction is inevitable is false. Now, I stated it in that way to make a point, which is this: the underlying question "are we doomed to destroy ourselves?" is a philosophical one, and merits thought and discussion ... but the ending of this game assumed a definitive answer with no room for argument. It then offered a false utopia "solution" wherein all life is converted to a synthetic/organic hybrid, ignoring the fact that synthetic/organic conflict is not the sole source of conflict in the galaxy. Organics and synthetics are as perfectly capable of killing themselves as they are each other, and the promise of "peace" rings hollow.
- Wastefulness. It's seems like a terrible shame for all of the excellent lore writing to go to waste. The logical consequence of the relays being destroyed is that galactic government, trade, whole species and star systems - all gone (again ... can't say that I feel like I won with Shep dying and/or the relays destroyed). The end of this game means there is no more Mass Effect universe, not just no more Shep. At least, no more ME universe unless it's a) a prequel
Overall Score:
9/10 For People Who: a) Don't Care Enough About Happy Endings to Replay Over and Over for Optimal Results, or
2/10 For Everyone Else.
Summation: I deeply regret pre-ordering a CE of this game and wasting two days of vacation to play it right away. I also deeply regret all the time I spent doing multiple play-throughs of ME1 and ME2.
Modifié par jbauck, 08 mars 2012 - 11:18 .





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