Very good game but the franchise is ruined by the ending. If you aren't planning on changing it, I would like a refund for the $300+ I spent on all things "Mass Effect". It is no longer worth owning if suicide is better option than the end of the journey.
Mass Effect 3 Fan Reviews (May Contain Spoilers)
Débuté par
Chris Priestly
, mars 06 2012 04:24
#1251
Posté 17 mars 2012 - 12:14
#1252
Posté 17 mars 2012 - 12:27
Just finished the game (PC-Version) and i am now here to post my rewiew/opinion.
Sadly my cons outweigh my pros....
Technical Stuff.
First off i didn't like the controls.
One Button/Key for three actions. That killed me more than once in fights. When i tried to run from an opponment i just "scratched" a corner and took cover..... with my back to the attacker (should have handed him a dagger).
Several times i wasn't able to exit cover and got stuck/or "attached" to the cover behind me. Again Attacker killed me because he could close in. Several graphic issues with the camera clipping through the environment.
The removed ability to holster the weapons was also very dissatisfying for me. I didn't need all those dismemberment stuff or "gap jumping" animations. But being stuck to this "over the shoulder" view was annoying. The animations while running around in casual wear also looked weird.
During cutscenes regardless of which weapon i carried or my squadmates were able to carry, generic ones like the M-8 rifle were used.
Facial import not working.... cannot belive that this slipped past QA. Crashes now an then. Especially on Sanctuary the lab door.
The Storygameplay/Feeling.
The levels were better than the ones in Me2 but still too narrow.
There wasn't really a choice which way to take or maybe explore a larger
area. I liked the planetary exploration in ME1 (which is still my
favorite of the series btw.). It made the game feel big.
The complete absence of Vehicles to use (i do not count the Atlas Mech as an vehicle).
I didn't like the fact that i am now running around in casual wear on the citadel and without squadmembers.
Having them all hanging around somewhere on the citadel did not improve anything for my gameplay experience due to the lack of interaction... I liked the comments they had on several locations/events when two of them accompanied me in the other two games (yes i also liked the elevator rides) btw. why is there still an accessible airlock on the Normandy if you do not need to use it anyway to exit the ship like in ME1?
The war-room access was annoying, too. Why not just use the door on the right side of the elevator and place the room there?
The weapon mods also looked kinda stupid. Changing the color of the rifle by inserting a mod??? Ridiculus looking barrel extensions..... I would just have the mods installed and left the standard look of the weapon as it was.
During conversations the camera often missed its focus on the "actors" and just showed empty spaces.
Talking to people on the Normandy usually were just some phrases without any interaction. If it was possible to interact with people the options were slim. I also missed the Paragon/Renegade options. Only got very few of them during dialogues.
As for the Crew/Guests. The Diana Allers Character was unnecessary. Her place should have been filled with a familiar character like Emily Wong instead. Except for the two or three interviews and the ability to be dated by both male and female Shepard..... why was she aboard again?....... just the war assets? She really was the character i cared least for.....followed by Javik. As for him.... what's with the accent?
Open questions what happened to certain people like Aethyta.
Why can't i revisit locations.... There is only the Citadel. In Me1 there were several planets i could visit and explore, in Me2 i could at least visit planet hubs, walk around and talk to people.... now i am stuck to the Citadel and the Normandy.... this was boring for me.
Removing the scanning mechanics from ME2 was a good start but this new version isn't better. Just boring again. Jump into a System scan, elude reapers, scan, elude reapers. Removing all the minigames (hacking/puzzles) wasn't necessary at all. Just reducing them would have been sufficient.
Next are the dreamsequences..... in my opinion also unnecessary. They didn't really fit into the whole game for me.
[/b]
Regarding the story.... the start was too quick into the reaper action for my taste. I would have liked something like the actual trial or some sort of explanation whatever happened during the last six months.
It started well after the prologue but quickly became a "quided tour". Most sidemissions just consisted of one small area with 10-30 Enemies to kill and evade grenades..... evade grenades...... evade grenades.....ev..... ok.
The Priority missions were ok... not the best stuff but ok. Except for the one with the Jackie Chan/Gummi Bears mix fight with Kei Leng. Who came up with this?
Regarding the overall "conclusion". An"AI?" from the citadel is responsible for the cycle, because of some synthetics vs. organics matter? It assumes the form of the child killed in the intro level, the reapers are built with the remains of organics from previous cycles???....... For me the story wasn't concluded.
About the endings. I liked none of them. Every single one is bad in my opinion and to be honest, i like happy endings especially in Games.
Regardless of what i choose the Normandy crashes, Shepard dies(?) (found the vids showing the N7 DogTags with the armor but what rating is needed to get that ending?????). What happens with the rest? How the hell did one of my squadmembers get from london back onto the Normandy? Why isn't it possible to get rid of the reapers and save the rest (including the synthetics like geth/EDI)? It doesn't really make sense for me at all. It feels like you ran out of ideas in the end and just needed to make a cut.
As for the multiplayerintegration.... ok if you want/think you need MP good, but leave it out of the SP entirely. Not just say "for the best possible ending (haha) you don't need to play MP". I do not play MP i do not want to see any of it in my SP Games.
Also there are several small unnamed details which just add to the cons.
Actually i cannot recall pros at the moment.... every ME after ME1 was a step back from a great game to a more GoW style guided shooter.
On a second thought two things came up. There was plenty of Ammunition to be found during the levels which was better than in ME2 and i want to give my regards to the voice actors. The acting was great.
After i played through ME1 the first time i immediately started a new game and another one after that playthrough. In Me2 i was like "ok i might start playing another round sometime......". ME3 doesn't give me any urge to play it again....(mostly because of the endings and its newly gained linearity. My character is still standing on the crucible and i cannot decide which one is the least worse......). I do not see ME3 as an Action RPG anymore. It just seems to have fallen in line with the cookie-cutter cover based shooter genre.
At the moment i join in with many others and hope that you are working on a DLC (without charge) that gives us a better ending alternative
Best regards,
Sol
Edit:
Forgot about the Helmets..... Still not able to hide all helmets permanently. Only in conversations. Also a con for me.
Sadly my cons outweigh my pros....
Technical Stuff.
First off i didn't like the controls.
One Button/Key for three actions. That killed me more than once in fights. When i tried to run from an opponment i just "scratched" a corner and took cover..... with my back to the attacker (should have handed him a dagger).
Several times i wasn't able to exit cover and got stuck/or "attached" to the cover behind me. Again Attacker killed me because he could close in. Several graphic issues with the camera clipping through the environment.
The removed ability to holster the weapons was also very dissatisfying for me. I didn't need all those dismemberment stuff or "gap jumping" animations. But being stuck to this "over the shoulder" view was annoying. The animations while running around in casual wear also looked weird.
During cutscenes regardless of which weapon i carried or my squadmates were able to carry, generic ones like the M-8 rifle were used.
Facial import not working.... cannot belive that this slipped past QA. Crashes now an then. Especially on Sanctuary the lab door.
The Storygameplay/Feeling.
The levels were better than the ones in Me2 but still too narrow.
There wasn't really a choice which way to take or maybe explore a larger
area. I liked the planetary exploration in ME1 (which is still my
favorite of the series btw.). It made the game feel big.
The complete absence of Vehicles to use (i do not count the Atlas Mech as an vehicle).
I didn't like the fact that i am now running around in casual wear on the citadel and without squadmembers.
Having them all hanging around somewhere on the citadel did not improve anything for my gameplay experience due to the lack of interaction... I liked the comments they had on several locations/events when two of them accompanied me in the other two games (yes i also liked the elevator rides) btw. why is there still an accessible airlock on the Normandy if you do not need to use it anyway to exit the ship like in ME1?
The war-room access was annoying, too. Why not just use the door on the right side of the elevator and place the room there?
The weapon mods also looked kinda stupid. Changing the color of the rifle by inserting a mod??? Ridiculus looking barrel extensions..... I would just have the mods installed and left the standard look of the weapon as it was.
During conversations the camera often missed its focus on the "actors" and just showed empty spaces.
Talking to people on the Normandy usually were just some phrases without any interaction. If it was possible to interact with people the options were slim. I also missed the Paragon/Renegade options. Only got very few of them during dialogues.
As for the Crew/Guests. The Diana Allers Character was unnecessary. Her place should have been filled with a familiar character like Emily Wong instead. Except for the two or three interviews and the ability to be dated by both male and female Shepard..... why was she aboard again?....... just the war assets? She really was the character i cared least for.....followed by Javik. As for him.... what's with the accent?
Open questions what happened to certain people like Aethyta.
Why can't i revisit locations.... There is only the Citadel. In Me1 there were several planets i could visit and explore, in Me2 i could at least visit planet hubs, walk around and talk to people.... now i am stuck to the Citadel and the Normandy.... this was boring for me.
Removing the scanning mechanics from ME2 was a good start but this new version isn't better. Just boring again. Jump into a System scan, elude reapers, scan, elude reapers. Removing all the minigames (hacking/puzzles) wasn't necessary at all. Just reducing them would have been sufficient.
Next are the dreamsequences..... in my opinion also unnecessary. They didn't really fit into the whole game for me.
[/b]
Regarding the story.... the start was too quick into the reaper action for my taste. I would have liked something like the actual trial or some sort of explanation whatever happened during the last six months.
It started well after the prologue but quickly became a "quided tour". Most sidemissions just consisted of one small area with 10-30 Enemies to kill and evade grenades..... evade grenades...... evade grenades.....ev..... ok.
The Priority missions were ok... not the best stuff but ok. Except for the one with the Jackie Chan/Gummi Bears mix fight with Kei Leng. Who came up with this?
Regarding the overall "conclusion". An"AI?" from the citadel is responsible for the cycle, because of some synthetics vs. organics matter? It assumes the form of the child killed in the intro level, the reapers are built with the remains of organics from previous cycles???....... For me the story wasn't concluded.
About the endings. I liked none of them. Every single one is bad in my opinion and to be honest, i like happy endings especially in Games.
Regardless of what i choose the Normandy crashes, Shepard dies(?) (found the vids showing the N7 DogTags with the armor but what rating is needed to get that ending?????). What happens with the rest? How the hell did one of my squadmembers get from london back onto the Normandy? Why isn't it possible to get rid of the reapers and save the rest (including the synthetics like geth/EDI)? It doesn't really make sense for me at all. It feels like you ran out of ideas in the end and just needed to make a cut.
As for the multiplayerintegration.... ok if you want/think you need MP good, but leave it out of the SP entirely. Not just say "for the best possible ending (haha) you don't need to play MP". I do not play MP i do not want to see any of it in my SP Games.
Also there are several small unnamed details which just add to the cons.
Actually i cannot recall pros at the moment.... every ME after ME1 was a step back from a great game to a more GoW style guided shooter.
On a second thought two things came up. There was plenty of Ammunition to be found during the levels which was better than in ME2 and i want to give my regards to the voice actors. The acting was great.
After i played through ME1 the first time i immediately started a new game and another one after that playthrough. In Me2 i was like "ok i might start playing another round sometime......". ME3 doesn't give me any urge to play it again....(mostly because of the endings and its newly gained linearity. My character is still standing on the crucible and i cannot decide which one is the least worse......). I do not see ME3 as an Action RPG anymore. It just seems to have fallen in line with the cookie-cutter cover based shooter genre.
At the moment i join in with many others and hope that you are working on a DLC (without charge) that gives us a better ending alternative
Best regards,
Sol
Edit:
Forgot about the Helmets..... Still not able to hide all helmets permanently. Only in conversations. Also a con for me.
Modifié par SolveighS, 17 mars 2012 - 12:42 .
#1253
Posté 17 mars 2012 - 12:36
Twitter length review: 35 hours of one of the top ten games of all time, not worth buying because of its ending.
#1254
Posté 17 mars 2012 - 12:54
Here is my review on Mass Effect 3, here are my cons first, 1: The planet searching/ reaper chasing you stuff is horrible 2: the ending isn't bad it doesn't suck, i can see what you guys & gals were trying but doesn't work well it leaves you with an empty feeling like everything before the ending didn't mean anything. Now the pros: 1st:The story is great 2nd: the characters that we love are all here & when one dies its really emotional. 3rd: the gameplay is great very fun to play. 4th Online play is outstanding. 5th: Alot of stuff to do just the story & stuff all before the end makes me want to play it more then once. 8.75 out of 10 really good job. I would have given it a 9.5 but those problems are to great of ones. but with that being said for me one of the best games so far this year. - Againstallodds14.
Modifié par Againstallodds14, 17 mars 2012 - 12:57 .
#1255
Posté 17 mars 2012 - 01:13
Short but Sweet
20+ Hours of action packed Sci-fi story with some slightly dodgy and forced writing and a horrible ending that devalues all worth of the previous games and the entire trilogies story as a whole.
on a scale of 0 to 100 with 100 being perfect and 0 being unspeakable
59/100
20+ Hours of action packed Sci-fi story with some slightly dodgy and forced writing and a horrible ending that devalues all worth of the previous games and the entire trilogies story as a whole.
on a scale of 0 to 100 with 100 being perfect and 0 being unspeakable
59/100
#1256
Posté 17 mars 2012 - 01:56
I give ME3 a 95/100 up until the last 20 minutes... and then a -20/100.
I thought the game was extremely well done (except for the "ending", of course). My only points of contention beside the boondoggle of a conclusion were:
- graphical glitches/the occasional crash
-Annoying new scan system (I personally enjoyed the ME2 mechanic better)
-Having to conveniently "overhear" side/scan quests
-Ashley was a mistrusting b****
-Less control of dialogues
And that's pretty much it, besides the end. I thoroughly enjoyed ME3 and thought it was the best in the series. I'm even willing to keep playing Mass Effect up until Marauder Shields saves me from an excruciating fate.
I thought the game was extremely well done (except for the "ending", of course). My only points of contention beside the boondoggle of a conclusion were:
- graphical glitches/the occasional crash
-Annoying new scan system (I personally enjoyed the ME2 mechanic better)
-Having to conveniently "overhear" side/scan quests
-Ashley was a mistrusting b****
-Less control of dialogues
And that's pretty much it, besides the end. I thoroughly enjoyed ME3 and thought it was the best in the series. I'm even willing to keep playing Mass Effect up until Marauder Shields saves me from an excruciating fate.
#1257
Posté 17 mars 2012 - 01:56
If video game can give orgasm, the Mass Effect saga was the closer to deliver it...until the last 10 minutes.
Now, I just want to -BLAM.
That was a bullet and my head.
Now, I just want to -BLAM.
That was a bullet and my head.
#1258
Posté 17 mars 2012 - 02:01
I want to love this game. I really do. But there are just so many glaring problems with it that stick out. I don’t even know where to start.
This game has such awkward pacing and structure. Right away we see the full might of the reapers in the intro so we don’t really have much more to expect or look forward from them for the rest of the game. No suspense is built up or anything, it’s just all out reaper war all the time to the point where it’s bland.
Now that doesn’t mean that this game should’ve followed the traditional formula used in movies where you build and build and then climax near the end into the resolution, but to have all out action all the time is just boring. If it weren’t for the last 2 games I wouldn’t care about what happens to my squad mates or the mission cause the game just fails to connect with the audience. It fails to connect because there’s no time to experience moments with the characters or investigate other things happening in the galaxy; there’s no time to really get emotionally involved in this game cause hacket is just ordering you all the time to go to the next planet to do his chores.
The reapers have too much screen time. Sovereign was mysterious and scary in ME1, the player felt a real sense of fear cause he was used in moderation and when he was in a scene he made a strong presence and he did it without a giant laser for the most part. The player respected sovereign because of this. The reapers in this game have so much exposure that by the end the player fears them as much as the battle droids from the star wars prequels.
Speaking of over exposure, kai leng is just as bad if not worse. This character is so poorly written its embarrassing. The whole point of this character is that he’s the illusive man’s right hand; he represents TIM without having to put TIM in dangerous situations. He’s merely a symbol of how far TIM/cerberus can reach and how much a threat TIM is to shepherd. That’s it. He’s just a henchman. There is absolutely no reason to give him dialogue or a back story or have him send threats to shepherd via email. So I guess this guy is supposed to be some kind of ninja assassin due to his outfit and oriental heritage yet despite being an assassin, in various scenes he’s just in the open or doing un-assassin things like stabbing a car with a sword. I don’t know, just seems out of place and out of character if there ever even was a character to begin with. Might as well make him a love interest as well, I mean why not?
Maybe I was playing the game wrong but I don’t know, it just seemed like there wasn’t a lot of side missions compared to ME2. Just a lot of go here, scan, escape from reapers, lather, rinse, repeat. This seems kinda lazy from a design standpoint.
Combined with the ever mounting urgency to get back to earth to save anderson, the player can’t help but feel obligated to rush through the game. This is kind of ironic. Despite the game having so much marketability with things like RPG mode or average American mode and characters like james from gears of war and kai leng from ninja gaiden and that mech atlas thing from avatar, the game doesn’t have a lot of content or replayability. Kind of reminds me of a classic bait and switch tactic big corporations play.
I’m not gonna waste time beating the dead horse here. I’m just gonna get right to the point. Using the lazy open-ended cliffhanger that leaves it subject to debate and interpretation in hopes that fanboys would speculate on the message boards was not the right course of action for ending shephard’s story. Is that type of ending appropriate sometimes? Sure. Was that the right way to end shephard’s story? Nooooooope.
What did I like? Eh well, I liked the combat and the gameplay. The voice acting was good. The music was good even though it didn’t match the style of the last 2 games.
So yeah, that’s my review. My final thoughts:
The game just seems like it was rushed and not thought out, probably because it was rushed and not thought out.
This game has such awkward pacing and structure. Right away we see the full might of the reapers in the intro so we don’t really have much more to expect or look forward from them for the rest of the game. No suspense is built up or anything, it’s just all out reaper war all the time to the point where it’s bland.
Now that doesn’t mean that this game should’ve followed the traditional formula used in movies where you build and build and then climax near the end into the resolution, but to have all out action all the time is just boring. If it weren’t for the last 2 games I wouldn’t care about what happens to my squad mates or the mission cause the game just fails to connect with the audience. It fails to connect because there’s no time to experience moments with the characters or investigate other things happening in the galaxy; there’s no time to really get emotionally involved in this game cause hacket is just ordering you all the time to go to the next planet to do his chores.
The reapers have too much screen time. Sovereign was mysterious and scary in ME1, the player felt a real sense of fear cause he was used in moderation and when he was in a scene he made a strong presence and he did it without a giant laser for the most part. The player respected sovereign because of this. The reapers in this game have so much exposure that by the end the player fears them as much as the battle droids from the star wars prequels.
Speaking of over exposure, kai leng is just as bad if not worse. This character is so poorly written its embarrassing. The whole point of this character is that he’s the illusive man’s right hand; he represents TIM without having to put TIM in dangerous situations. He’s merely a symbol of how far TIM/cerberus can reach and how much a threat TIM is to shepherd. That’s it. He’s just a henchman. There is absolutely no reason to give him dialogue or a back story or have him send threats to shepherd via email. So I guess this guy is supposed to be some kind of ninja assassin due to his outfit and oriental heritage yet despite being an assassin, in various scenes he’s just in the open or doing un-assassin things like stabbing a car with a sword. I don’t know, just seems out of place and out of character if there ever even was a character to begin with. Might as well make him a love interest as well, I mean why not?
Maybe I was playing the game wrong but I don’t know, it just seemed like there wasn’t a lot of side missions compared to ME2. Just a lot of go here, scan, escape from reapers, lather, rinse, repeat. This seems kinda lazy from a design standpoint.
Combined with the ever mounting urgency to get back to earth to save anderson, the player can’t help but feel obligated to rush through the game. This is kind of ironic. Despite the game having so much marketability with things like RPG mode or average American mode and characters like james from gears of war and kai leng from ninja gaiden and that mech atlas thing from avatar, the game doesn’t have a lot of content or replayability. Kind of reminds me of a classic bait and switch tactic big corporations play.
I’m not gonna waste time beating the dead horse here. I’m just gonna get right to the point. Using the lazy open-ended cliffhanger that leaves it subject to debate and interpretation in hopes that fanboys would speculate on the message boards was not the right course of action for ending shephard’s story. Is that type of ending appropriate sometimes? Sure. Was that the right way to end shephard’s story? Nooooooope.
What did I like? Eh well, I liked the combat and the gameplay. The voice acting was good. The music was good even though it didn’t match the style of the last 2 games.
So yeah, that’s my review. My final thoughts:
The game just seems like it was rushed and not thought out, probably because it was rushed and not thought out.
Modifié par FREEGUNNER, 17 mars 2012 - 02:03 .
#1259
Posté 17 mars 2012 - 02:11
No matter how much the ending has depressed me, making every food tastes bitter, making me feel like a zombie for 5 days after finishing the game last Thursday, I still want to be fully-accountable for whatever action I take.
A) Overall game-play: Some improvements were made, but the feature I disliked the most from ME1; too many guns and upgrades, came back in ME3. Combat situation wasn't bad but there are other games that offers better game-play than ME3.
Multiplayer: Personally never found myself liking firefight modes in games including Halo. Plus the number of map in ME3 is quite limited; recycled from the single-player mission. Also I am one of those people who believe that EA's way of making you buy their own version of baseball cards (recruit, veteran, spectre equipment) is just an immoral business practise.
C) Overall story: Some parts definitely shined, but failed to resolve key story elements inherited from ME1 and ME2 properly. Furthermore, the sudden upturn of the central philosophy of ME series and introduction of the vent-kid definitely did a tremendous damage to the overall integrity of the storyline. Lastly, the Stargazer scene was downright insulting for a game that heavily boasted the concept of 'interactive story mode.'
Overall score: between 6.5~7.5 - Average game.
A) Overall game-play: Some improvements were made, but the feature I disliked the most from ME1; too many guns and upgrades, came back in ME3. Combat situation wasn't bad but there are other games that offers better game-play than ME3.
C) Overall story: Some parts definitely shined, but failed to resolve key story elements inherited from ME1 and ME2 properly. Furthermore, the sudden upturn of the central philosophy of ME series and introduction of the vent-kid definitely did a tremendous damage to the overall integrity of the storyline. Lastly, the Stargazer scene was downright insulting for a game that heavily boasted the concept of 'interactive story mode.'
Overall score: between 6.5~7.5 - Average game.
#1260
Posté 17 mars 2012 - 02:43
My very short opinion after finishing the game once, and struggling to play it a second time:
As a writer and game designer, I feel there's a lot more wrong with ME3 than just the ending(s). ME2 is far superior in both design and narrative, while ME3 is surprisingly uninspired, uncreative and at times feels flat out cheap (Tali unmasked, anyone?). The story is very forced with LONG cinematics you can't avoid which essentially KILL re-playability, not to mention the fact that you have really few choices. Overall, a stellar trilogy comes to an end on a weak note.
I could and might write an extended overview of my impressions at a later time.
As a writer and game designer, I feel there's a lot more wrong with ME3 than just the ending(s). ME2 is far superior in both design and narrative, while ME3 is surprisingly uninspired, uncreative and at times feels flat out cheap (Tali unmasked, anyone?). The story is very forced with LONG cinematics you can't avoid which essentially KILL re-playability, not to mention the fact that you have really few choices. Overall, a stellar trilogy comes to an end on a weak note.
I could and might write an extended overview of my impressions at a later time.
#1261
Posté 17 mars 2012 - 03:12
Wrong thread.
Modifié par Linus108, 17 mars 2012 - 03:21 .
#1262
Posté 17 mars 2012 - 03:12
I really enjoyed 95 percent of the game. For the vast majority of the time it carried through on everything that had come before in a really satisfying way. Lots of great moments: Mordin's sacrifice curing the genophage, Thane's dying prayer, going toe-to-toe with a Reaper on Rannoch (and winning!), stomping around in an Atlas Mech...lots of awesome moments, and lots of heartfelt ones.
The characters were largely fantastic. I cared a lot about both the recurring characters (Garrus is my Shepard's BFF and I really felt that relationship deeply) and the new ones -- loved James Vega, loved Eve the krogan, liked Traynor a lot too. In fact I loved James Vega a little TOO much, I was happily going to throw Kaidan over for him, and luckily just happened to run across the fact that he wasn't an LI before I had overwritten the save that would let me go back and tell Kaidan "hey, I didn't mean it, baby, tell me more about how you can't trust me and you like to take it slow." (Seriously, Vega was originally meant to be an LI, right? His sly, ballsy come-ons were WAYYYYY more fun and interesting than Kaidan's endless dithering.) I could've gone for more depth to the romances in general, but overall I'd say it was adequate. The goodbye scene with Kaidan was genuinely affecting.
I found all the game-mechanic stuff satisfying. I thought the levels were interesting and varied and the challenge (on normal) was about right for how I like to play. I thought the planet scanning mechanic was a step up from previous games. I was really glad that you could buy mission items you happened to overlook from the Spectre terminal, because I really don't enjoy pixel hunts, and it takes me out of immersion when Shepard's shouting "go go go!" to her team and yet I'm all like "...I mean, go go go after I've looked in every dark corner for glowy red circles...don't mind me, I'll just be another moment running around back in this blind alley/spare room/narrow crevice..."
The endings, of course, were pretty WTF. Firstly, I will never ever play multiplayer and I really do resent being punished for that in my single-player game. I did every single side-quest and I ended up with a final galactic readiness score just above 6900, or a little under 3500 after the 50 percent punishment for not doing multiplayer. Now obviously I probably didn't make every decision perfectly or maybe I didn't find every hidden object in the galaxy, but I put a lot of investment into my game and I feel like I should be rewarded for that instead of punished. I am pretty cranky that my Shep had no chance of survival just because I don't do multiplayer and I'm uninterested in your iPhone app. That's pretty effed up. If you want to encourage multiplayer or mobile apps, that's fine, but you need to find a way to do that other than by sabotaging the single player game. Fifty percent penalty is bullcrap.
Secondly, I don't think the consequences for the various choices were made clear enough. I rejected the "synthesis" option because the way it was offered made it sound like everybody in the galaxy would be radically changed -- like, Joker and Kaidan and Garrus and everybody wouldn't even exist anymore as the same people they had been. That seemed like the worst option for me because it meant saving *nobody*. After I went and read about how the mechanic worked, it sounded like the devs meant synthesis to be the best option -- and of course, you get the same cutscene afterward where you see that your crew is basically fine. So if there was a meaningful difference among the end choices, it's really unclear what that might be. They all seem exactly the same, and of course, as a culmination to a series that's all about choice, that's really disappointing.
In the end what carried me through, what had me invested in the game, was the fact that I truly cared about the crew of the Normandy. It's because I cared so much that an ending where you're not even sure what's just happened to all your friends is totally, totally disappointing and weak.
Not to mention, I mean, poor Kaidan. "I can't lose you again." Is he going to be okay? It's pretty clear that he's not going to be okay, huh? I don't mind my Shepard making the ultimate sacrifice -- that last conversation side by side with Anderson, ending with her pulling herself along by her fingernails as her own blood is pooling around her -- "What do you need me to do? I can't..." -- that was perfect. Add that to my list of great moments. That was so, so perfect. That was my Shepard, a loyal soldier to the very end. But I even though I wasn't on fire for Kaidan as an LI, I would've liked to know that he was gonna be all right. A scene of Garrus and Tali comforting him at the funeral, or something. I'm left worried that the dude is gonna eat a bullet when he finds out what happened to Shepard.
Basically I would've been okay with the ending if they'd just taken the time to explain what actually happened, and to let you know what happened to your friends and family and crewmembers afterwards. There was absolutely no closure whatsoever to this game, and as the capstone of a very emotional trilogy, that's a really big problem.
In the end if I had to give it a score I'd give it an 87 out of 100. Still a great game, but the ending did suck.
Edited to add: Oh, I should've said, I found the graphics good overall, but the faces were creepy (it's an Uncanny Valley problem for those who understand that concept). Everybody had Michelle Bachmann eyes! It took me a while to get over that.
The characters were largely fantastic. I cared a lot about both the recurring characters (Garrus is my Shepard's BFF and I really felt that relationship deeply) and the new ones -- loved James Vega, loved Eve the krogan, liked Traynor a lot too. In fact I loved James Vega a little TOO much, I was happily going to throw Kaidan over for him, and luckily just happened to run across the fact that he wasn't an LI before I had overwritten the save that would let me go back and tell Kaidan "hey, I didn't mean it, baby, tell me more about how you can't trust me and you like to take it slow." (Seriously, Vega was originally meant to be an LI, right? His sly, ballsy come-ons were WAYYYYY more fun and interesting than Kaidan's endless dithering.) I could've gone for more depth to the romances in general, but overall I'd say it was adequate. The goodbye scene with Kaidan was genuinely affecting.
I found all the game-mechanic stuff satisfying. I thought the levels were interesting and varied and the challenge (on normal) was about right for how I like to play. I thought the planet scanning mechanic was a step up from previous games. I was really glad that you could buy mission items you happened to overlook from the Spectre terminal, because I really don't enjoy pixel hunts, and it takes me out of immersion when Shepard's shouting "go go go!" to her team and yet I'm all like "...I mean, go go go after I've looked in every dark corner for glowy red circles...don't mind me, I'll just be another moment running around back in this blind alley/spare room/narrow crevice..."
The endings, of course, were pretty WTF. Firstly, I will never ever play multiplayer and I really do resent being punished for that in my single-player game. I did every single side-quest and I ended up with a final galactic readiness score just above 6900, or a little under 3500 after the 50 percent punishment for not doing multiplayer. Now obviously I probably didn't make every decision perfectly or maybe I didn't find every hidden object in the galaxy, but I put a lot of investment into my game and I feel like I should be rewarded for that instead of punished. I am pretty cranky that my Shep had no chance of survival just because I don't do multiplayer and I'm uninterested in your iPhone app. That's pretty effed up. If you want to encourage multiplayer or mobile apps, that's fine, but you need to find a way to do that other than by sabotaging the single player game. Fifty percent penalty is bullcrap.
Secondly, I don't think the consequences for the various choices were made clear enough. I rejected the "synthesis" option because the way it was offered made it sound like everybody in the galaxy would be radically changed -- like, Joker and Kaidan and Garrus and everybody wouldn't even exist anymore as the same people they had been. That seemed like the worst option for me because it meant saving *nobody*. After I went and read about how the mechanic worked, it sounded like the devs meant synthesis to be the best option -- and of course, you get the same cutscene afterward where you see that your crew is basically fine. So if there was a meaningful difference among the end choices, it's really unclear what that might be. They all seem exactly the same, and of course, as a culmination to a series that's all about choice, that's really disappointing.
In the end what carried me through, what had me invested in the game, was the fact that I truly cared about the crew of the Normandy. It's because I cared so much that an ending where you're not even sure what's just happened to all your friends is totally, totally disappointing and weak.
Not to mention, I mean, poor Kaidan. "I can't lose you again." Is he going to be okay? It's pretty clear that he's not going to be okay, huh? I don't mind my Shepard making the ultimate sacrifice -- that last conversation side by side with Anderson, ending with her pulling herself along by her fingernails as her own blood is pooling around her -- "What do you need me to do? I can't..." -- that was perfect. Add that to my list of great moments. That was so, so perfect. That was my Shepard, a loyal soldier to the very end. But I even though I wasn't on fire for Kaidan as an LI, I would've liked to know that he was gonna be all right. A scene of Garrus and Tali comforting him at the funeral, or something. I'm left worried that the dude is gonna eat a bullet when he finds out what happened to Shepard.
Basically I would've been okay with the ending if they'd just taken the time to explain what actually happened, and to let you know what happened to your friends and family and crewmembers afterwards. There was absolutely no closure whatsoever to this game, and as the capstone of a very emotional trilogy, that's a really big problem.
In the end if I had to give it a score I'd give it an 87 out of 100. Still a great game, but the ending did suck.
Edited to add: Oh, I should've said, I found the graphics good overall, but the faces were creepy (it's an Uncanny Valley problem for those who understand that concept). Everybody had Michelle Bachmann eyes! It took me a while to get over that.
Modifié par Siduri, 17 mars 2012 - 03:55 .
#1263
Posté 17 mars 2012 - 03:29
I'll keep it short.
ME1 = 9/10 (sweet story, clunky gameplay but fun)
ME2 = 7.5/10 (lame filler story, weak rpg elements, boring combat)
ME3 = 9.5 [pre-ending] (great story, solid gameplay, rpg elements tad more interesting than ME2)
2/10[post ending](vague, no real decision consequences or closure, no rachni/geth shown, idiotic sequence with 'star child'. Lazy/poor ending I suspect came about due to incompetence and lack of more funding.
Great series Bioware but you finished in poor form, everyone knows it, I hope you realize that.
ME1 = 9/10 (sweet story, clunky gameplay but fun)
ME2 = 7.5/10 (lame filler story, weak rpg elements, boring combat)
ME3 = 9.5 [pre-ending] (great story, solid gameplay, rpg elements tad more interesting than ME2)
2/10[post ending](vague, no real decision consequences or closure, no rachni/geth shown, idiotic sequence with 'star child'. Lazy/poor ending I suspect came about due to incompetence and lack of more funding.
Great series Bioware but you finished in poor form, everyone knows it, I hope you realize that.
#1264
Posté 17 mars 2012 - 03:30
Mass Effect 3 is probably one of the best game to come out for at least the next decade! Didn't play Mass Effect 1 until after 2 and i thought it would be hard to beat it. But Mass Effect 3 blew me away! The game is so emotional but fun and isn't a typical shoot everything evil and win kinda game series' some people may percieve it to be!
I don't know where to begin really, i had a previous romance with Liara i started in Mass Effect 1, with the help of the great DLC for ME2 i was able to feel i could carry it on in ME3. On multiple occasions i wanted to cry tonight as i completed it as some scenes like the Geth / Quarian alliance and Mordin's sacrifice and i don't cry at games or films. My hands were shaking after the last battle to get to the Citiadel and having played it nearly 8 hours straight from 3/4's of the way through i loved almost every moment! The fact we gradually meet old friends throughout and not round them up like in ME2 made it especially good as it was a lot more realistic in how real life would have it happen. The Autodave feature was the best i think i've seen in a game, saves at appropriate points easily without lag for me, meant i didn't have to worry about saving the game even when doing missions unless i was turning the game off. The characters in the game when you play actually seem like real people once you get dragged into the plot and the game and the graphics and playing style are just spot on! The ending was for the most part pure brilliance with the maybe he will make it or wont, whether who will die and survive, which as soon as he saves the day is when the main problem i have occurs.
The problem is is that the choices aren't what people want to have to choose between, especially if you want to choose the Paragon option. I found myself wanting him to send them home and be picked up by his team on the normandy from the top of the Citadel just in time to be healed and to have all the surviving team members: Grunt,Wrex,Anderson,Hackett, Liara,Garrus,Ashley/Kaiden,EDI,Joker,Zaeed,Miranda,Jacob,Tali,James and Cortez all stood around you celebrating, hugging and maybe kissing (Tali & Garrus for me and EDI and Joker). That to me would be the ideal ending and would perfect the game and actually shed a few tears from even the most stoic or cold hearted of players. I don't want to choose evil ever in my characters after how emotional being a paragon was, why be evil and miss out? I wanted to see the future of Shepard and Liara with little Asari children looking at the statue of Shepard in the Presidium lake, see Tali in her beach side house on Rannoch with the Quarrian and Geth living together in the background, See Garrus as head of C Sec or something. I wanted a dreamy ending that grasps your heart and makes you involuntarily smile! I wanted to be able to talk to all the crew after and get their opinions and travel to see Palavon, Earth and Thessilia rebuilt in a few years time, i was rather disappointed that i had to settle with Joker,Liara and Garrus crashing on a tropical island and Anderson dead in/on the Citadel, i wanted to see Harbinger die and maybe have a chance of maybe a 4th game because the Mass Effect series is almost like a film, except you control the main character throughout and make the decisions and can mix and match and pretty much play your way. I'd even pay to see a Mass Effect movie! I did have one crash which was right before the final battle began but then after being played for 7 hours straight and worked perfect after starting up again i cannot complain one bit.
Overall i think Mass Effect 3 is the best single player game for the next few decades! The series itself evolved so well and the story flowed beautifully between them with realistic character stories in between games. Was completely different to have i imagined it would be like but so much better! Best £30 i've ever spent and can keep making the most out of my money. Even though the final part of the ending was a bit... dodgy i'll say to how i think it should have been and have i'd have made it be but it has still inspired me to play again and maybe even start again from Mass Effect 1 and play all the way through with that one character and relive the whole epic story of Shepard. Maybe even whipe most of my saves for them (which i hate doing) just so i have a nice clean start again. If i had the choice of being able to be anyone it would be Shepard as he is just ****ing unbelievable! Shame the series had to end as a trilogy unless they will do prequels! Doesn't even need a multiplayer part to it to be one of the best games in history!
I don't know where to begin really, i had a previous romance with Liara i started in Mass Effect 1, with the help of the great DLC for ME2 i was able to feel i could carry it on in ME3. On multiple occasions i wanted to cry tonight as i completed it as some scenes like the Geth / Quarian alliance and Mordin's sacrifice and i don't cry at games or films. My hands were shaking after the last battle to get to the Citiadel and having played it nearly 8 hours straight from 3/4's of the way through i loved almost every moment! The fact we gradually meet old friends throughout and not round them up like in ME2 made it especially good as it was a lot more realistic in how real life would have it happen. The Autodave feature was the best i think i've seen in a game, saves at appropriate points easily without lag for me, meant i didn't have to worry about saving the game even when doing missions unless i was turning the game off. The characters in the game when you play actually seem like real people once you get dragged into the plot and the game and the graphics and playing style are just spot on! The ending was for the most part pure brilliance with the maybe he will make it or wont, whether who will die and survive, which as soon as he saves the day is when the main problem i have occurs.
The problem is is that the choices aren't what people want to have to choose between, especially if you want to choose the Paragon option. I found myself wanting him to send them home and be picked up by his team on the normandy from the top of the Citadel just in time to be healed and to have all the surviving team members: Grunt,Wrex,Anderson,Hackett, Liara,Garrus,Ashley/Kaiden,EDI,Joker,Zaeed,Miranda,Jacob,Tali,James and Cortez all stood around you celebrating, hugging and maybe kissing (Tali & Garrus for me and EDI and Joker). That to me would be the ideal ending and would perfect the game and actually shed a few tears from even the most stoic or cold hearted of players. I don't want to choose evil ever in my characters after how emotional being a paragon was, why be evil and miss out? I wanted to see the future of Shepard and Liara with little Asari children looking at the statue of Shepard in the Presidium lake, see Tali in her beach side house on Rannoch with the Quarrian and Geth living together in the background, See Garrus as head of C Sec or something. I wanted a dreamy ending that grasps your heart and makes you involuntarily smile! I wanted to be able to talk to all the crew after and get their opinions and travel to see Palavon, Earth and Thessilia rebuilt in a few years time, i was rather disappointed that i had to settle with Joker,Liara and Garrus crashing on a tropical island and Anderson dead in/on the Citadel, i wanted to see Harbinger die and maybe have a chance of maybe a 4th game because the Mass Effect series is almost like a film, except you control the main character throughout and make the decisions and can mix and match and pretty much play your way. I'd even pay to see a Mass Effect movie! I did have one crash which was right before the final battle began but then after being played for 7 hours straight and worked perfect after starting up again i cannot complain one bit.
Overall i think Mass Effect 3 is the best single player game for the next few decades! The series itself evolved so well and the story flowed beautifully between them with realistic character stories in between games. Was completely different to have i imagined it would be like but so much better! Best £30 i've ever spent and can keep making the most out of my money. Even though the final part of the ending was a bit... dodgy i'll say to how i think it should have been and have i'd have made it be but it has still inspired me to play again and maybe even start again from Mass Effect 1 and play all the way through with that one character and relive the whole epic story of Shepard. Maybe even whipe most of my saves for them (which i hate doing) just so i have a nice clean start again. If i had the choice of being able to be anyone it would be Shepard as he is just ****ing unbelievable! Shame the series had to end as a trilogy unless they will do prequels! Doesn't even need a multiplayer part to it to be one of the best games in history!
#1265
Posté 17 mars 2012 - 03:35
you guys from bioware did an amazing job at mass effect 3 , but i think that we need more content for the ending, explaining why the normandy and other squad members that were on earth were on the normandy , we need an post-end cinematic just , an epilogue or something like that
#1266
Posté 17 mars 2012 - 03:40
IMO, 9/10
The +
The +
- Gameplay was utterly fantatsic. You guys combined the aspects of the first and second games and truly created an action RPG.
- No annoying mini-games, very HUGE plus
- Beautiful graphics, expected from you guys

- Emotionally intense. The plot really got to me in this installment, moreso than the first and second.
- Some good closures for the characters. I liked how Mordin, Thane, and Legion ended up towards the end there.
- Grunt's battle with the Ravagers. Truly awesome and jaw-dropping
- Battles are awe-inspiring and feels great
- Varied enviornments
- Plenty of weapons to choose from
- Melee (got me out of tight situations numerous of times)
- And finally, the choices being carried over.
- My FemShep didn't carry over to well. Not a huge problem, but can be fixable.
- Some minor bugs and glitches here and there, many of them a bit awkward to sit through
- The introduction needed a bit...."tuning(?)" I think the whole ordeal with the child was a tadbit too cliche.
- The ending: Now I'm not one who immediately jumps on any bandwagon and I wasn't terribly furious at the end there but still, it left me confused, shocked, and baffled, none of them being good. While I liked the fact that sacrifice came into play towards the end there, but simply being given the knowledge that oragnics and synthetics cannot live in harmony just demolishes everything my Shephard fought for. I felt it was a bit rushed. But at least it wasnt as bad as Dragon Age 2.
#1267
Posté 17 mars 2012 - 04:11
Dear Bioware,
My Score 9.7/10 until the ending. After the ending my score drops considerably, unless of course that was not the ending which is my guess.
Con #1: Ending. Obviously. Makes no sense. Inconsistent with the rest of the story tone and the game. As a author/writer I can appreciate an open ending, but in this case you failed with the explicit lack of detail for a story of this porportion. However, to your defense I am hoping that wasn't the ending but rather a lead into something bigger and more explanatory and in fact this is all apart of that plan.
Con #2: Lack of Exploration & Scanning planets. Scanning is even a worse chore than part 2. Why? At least in part ME 2 you could actually find planets that you could EXPLORE and land on. I also really hated the Reaper chase mini-game. It made it even more tedicious when you had to turn around go to another system fill up for gas and then come all the way back again, just to get chased away by another Reaper.
Pros: Everything else is awesome!!!
My Suggestions for DLC #1:
The Indoctrination theory:
Best option hands down.
Why?
1. Makes sense with current illogical ending (like a dream).
2. Already easily woven into the story with events that are supported in ME series.
3. Allows for flexible, epic resolute closure.
4. Deepens the story, makes it even more rich with a smart twist to make it even more memorable.
My Suggestions for DLC #2:
Immense and fulliflling vicotry lap around the galaxy. Visit worlds, characters and your romance and bask in the satasifying triumph by viewing the results of all your actions and meaningful relationships.
Thanks for listening Bioware. We all appreciate it!
-Commander AJ Shepard
My Score 9.7/10 until the ending. After the ending my score drops considerably, unless of course that was not the ending which is my guess.
Con #1: Ending. Obviously. Makes no sense. Inconsistent with the rest of the story tone and the game. As a author/writer I can appreciate an open ending, but in this case you failed with the explicit lack of detail for a story of this porportion. However, to your defense I am hoping that wasn't the ending but rather a lead into something bigger and more explanatory and in fact this is all apart of that plan.
Con #2: Lack of Exploration & Scanning planets. Scanning is even a worse chore than part 2. Why? At least in part ME 2 you could actually find planets that you could EXPLORE and land on. I also really hated the Reaper chase mini-game. It made it even more tedicious when you had to turn around go to another system fill up for gas and then come all the way back again, just to get chased away by another Reaper.
Pros: Everything else is awesome!!!
My Suggestions for DLC #1:
The Indoctrination theory:
Best option hands down.
Why?
1. Makes sense with current illogical ending (like a dream).
2. Already easily woven into the story with events that are supported in ME series.
3. Allows for flexible, epic resolute closure.
4. Deepens the story, makes it even more rich with a smart twist to make it even more memorable.
My Suggestions for DLC #2:
Immense and fulliflling vicotry lap around the galaxy. Visit worlds, characters and your romance and bask in the satasifying triumph by viewing the results of all your actions and meaningful relationships.
Thanks for listening Bioware. We all appreciate it!
-Commander AJ Shepard
#1268
Posté 17 mars 2012 - 04:39
Okay, I have to say: I hate the indoctrination theory. "It was all a dream!" is the worst, laziest copout you could possibly come up with. Plus, making two of the "choices" to be sekrit failures doesn't do anything to address the real problem; it makes it worse, actually, by taking choices away rather than adding more.
I think the devs are probably too smart to go that route, so I'm not really worried. I'd be happy with just a decent epilogue that shows what happened to our crew and to the galaxy after the Crucible was deployed.
I think the devs are probably too smart to go that route, so I'm not really worried. I'd be happy with just a decent epilogue that shows what happened to our crew and to the galaxy after the Crucible was deployed.
#1269
Posté 17 mars 2012 - 04:47
Lazy Bioware is lazy
http://www.google.co...iw=1302&bih=829
I mean...really? Seriously? Do you guys REALLY expect them to actually listen to fans and add to their ending so it actually makes sense or has any closure on what happens to Shepard, your crew, the reapers, and the galaxy on the whole? When they do crap like this? Adding to the ending would require more effort than a couple of half-hearted DLCs and lame multiplayer additions so you might as well write it off and hold the line by holding your wallet and never giving Bioware anything out of it again.
http://www.google.co...iw=1302&bih=829
I mean...really? Seriously? Do you guys REALLY expect them to actually listen to fans and add to their ending so it actually makes sense or has any closure on what happens to Shepard, your crew, the reapers, and the galaxy on the whole? When they do crap like this? Adding to the ending would require more effort than a couple of half-hearted DLCs and lame multiplayer additions so you might as well write it off and hold the line by holding your wallet and never giving Bioware anything out of it again.
#1270
Posté 17 mars 2012 - 05:13
Well, the sad truth is, this will all be ignored, no matter how legitimate everyones concerns are, there will be no solution apart from the constant "We are listening, give us feedback.... We are Legion... This HURTS you!!" divert tactics that they employ.
From time to time, theyll just drop a vague statement, and keep on waiting till this is over.
Oh, but they still want your money for the multiplayer dlc!
From time to time, theyll just drop a vague statement, and keep on waiting till this is over.
Oh, but they still want your money for the multiplayer dlc!
#1271
Posté 17 mars 2012 - 05:27
Without the last 10 mins, I'd give this game a 95% review. With these endings really being part of the lore, and there being no indoctrination theory, I'd have to give the game a 30%.
Yes it was that bad, it ruined one of my favourite game sagas. The gameplay was fun, the graphics were good, and the story and characters were awsome, right up till the part where the end ruins everything.
Unfortunatly to all of us now, I guess its pretty clear, you really intended this to be the end, and for a guy who bought all your games, all the bioware games, it really hurts. I never thought it was possible to have liked a game so much, a story this good, to have it trashed in the last 5 minutes the way it was.
I've said it before, and I'll say it again, you've lost a fan. I'm a 31 year old Psychologist, so I do know how to rationalise things, but this blow was just too much. Its impossible to trust in the brand when an ending such as this is allowed to come out. How was it possible that no one in the development team was able to see this coming, all the disapointment from the fans with this ending. It doesn't provide CHOICE, it doesn't provide CLOSURE, and it sure as hell doesn't leave any feeling of fullfilment.
As it stands, if the game remains as is, with this ending, Bioware (my once favourite rpg company) is for me no longer trustworthy. You are entitled to finish the game as you please, it is indeed yours. I'm entitled not to like it, to the point of saying, no more Bioware games for me, and I'm cancelling SWTOR's account as it is. I'm a huge Star Wars fan, and Bioware seemed to have been doing some good work with SWTOR, especially compared to Sony Online's massive failure called Star Wars Galaxies.
Yet, I can't but feal cheated with Mass Effect 3's ending. I can not, and I will not be giving any more money to a company that allowed such a flat out saga destroying ending go forward. For all the reasons already explained in a million posts, the ending made no sense, and if the initial intention of this ending , was to provide the possibility of a Mass Effect 4, or something of a sort, and not a DLC "surprise real ending" thing... I feal robbed.
Congratulations, you robbed me of my love for your games, but you won't be getting any more money from me.
PS: give that girl of yours, Jessica Merizan, a rase. She handled the outcry of the grieving community splendidly, and in a way I never thought possible.
Yes it was that bad, it ruined one of my favourite game sagas. The gameplay was fun, the graphics were good, and the story and characters were awsome, right up till the part where the end ruins everything.
Unfortunatly to all of us now, I guess its pretty clear, you really intended this to be the end, and for a guy who bought all your games, all the bioware games, it really hurts. I never thought it was possible to have liked a game so much, a story this good, to have it trashed in the last 5 minutes the way it was.
I've said it before, and I'll say it again, you've lost a fan. I'm a 31 year old Psychologist, so I do know how to rationalise things, but this blow was just too much. Its impossible to trust in the brand when an ending such as this is allowed to come out. How was it possible that no one in the development team was able to see this coming, all the disapointment from the fans with this ending. It doesn't provide CHOICE, it doesn't provide CLOSURE, and it sure as hell doesn't leave any feeling of fullfilment.
As it stands, if the game remains as is, with this ending, Bioware (my once favourite rpg company) is for me no longer trustworthy. You are entitled to finish the game as you please, it is indeed yours. I'm entitled not to like it, to the point of saying, no more Bioware games for me, and I'm cancelling SWTOR's account as it is. I'm a huge Star Wars fan, and Bioware seemed to have been doing some good work with SWTOR, especially compared to Sony Online's massive failure called Star Wars Galaxies.
Yet, I can't but feal cheated with Mass Effect 3's ending. I can not, and I will not be giving any more money to a company that allowed such a flat out saga destroying ending go forward. For all the reasons already explained in a million posts, the ending made no sense, and if the initial intention of this ending , was to provide the possibility of a Mass Effect 4, or something of a sort, and not a DLC "surprise real ending" thing... I feal robbed.
Congratulations, you robbed me of my love for your games, but you won't be getting any more money from me.
PS: give that girl of yours, Jessica Merizan, a rase. She handled the outcry of the grieving community splendidly, and in a way I never thought possible.
#1272
Posté 17 mars 2012 - 05:54
I'd give it a 95/100. I won't let my dislike of the ending ruin what was one of the greatest games I've ever played - I'll keep that issue separate from my overall opinion of it.
What I didn't like was how Shepard seem more defined - odd to complain about but I had a few different Sheps. Some were paragons, and some were renagade, but they were different in character. I really didn't know what to do with my renagade/jerk/sorta-racist Shepard because there are not as many choices to flesh him out as an insensitive jerk-face. He would be nice to people I didn't want him to be nice too, or caring where he should of be callous.
Of course, there are a couple of little things that bothered me, but nothing that stood out that ever really bugged me.
There was so much I loved though! The one aspect that stand out the most to me was the dialogue writing. It was hands down some of the best written dialogue in video games. I loved scenes like Shepard and Garrus shooting cans with sniper rifles or Shepard patronizing a drunk Ashley Williams (which Jennifer Hale did superbly!). Everything felt natural and right, although it may of come at the price of more dialogue choice perhaps?
The controls felt more fluid, the classes feeling more individualized from each other, and small little acknowledgments to decisions you made in the last two games are just a few more of the gems that stick out to me.
I really wish I could say I liked the ending, but save for my disappointment there, I loved (almost) every moment I spent on the game. And I'm just talking about single player!
What I didn't like was how Shepard seem more defined - odd to complain about but I had a few different Sheps. Some were paragons, and some were renagade, but they were different in character. I really didn't know what to do with my renagade/jerk/sorta-racist Shepard because there are not as many choices to flesh him out as an insensitive jerk-face. He would be nice to people I didn't want him to be nice too, or caring where he should of be callous.
Of course, there are a couple of little things that bothered me, but nothing that stood out that ever really bugged me.
There was so much I loved though! The one aspect that stand out the most to me was the dialogue writing. It was hands down some of the best written dialogue in video games. I loved scenes like Shepard and Garrus shooting cans with sniper rifles or Shepard patronizing a drunk Ashley Williams (which Jennifer Hale did superbly!). Everything felt natural and right, although it may of come at the price of more dialogue choice perhaps?
The controls felt more fluid, the classes feeling more individualized from each other, and small little acknowledgments to decisions you made in the last two games are just a few more of the gems that stick out to me.
I really wish I could say I liked the ending, but save for my disappointment there, I loved (almost) every moment I spent on the game. And I'm just talking about single player!
#1273
Posté 17 mars 2012 - 06:10
Interesting post on Brent Knowles Blog (lead designer from DA:O). This is ACTUALLY about Day One DLC, but read below the link.
http://blog.brentkno...nd-day-one-dlc/
In the comments section, he remarks on the game's ending, and some of the fundamental problems:
"I read one recent blog post where the writer basically said "the ending was awesome because it was just like a movie" and I think she was missing the point.
It is a game. Not a movie.
And more specifically, its a role-playing game. The players are *part* of the game. Part of the process of building and experiencing the game, much more so than with most other forms of entertainment.
Entitlement is really a right, for the gamer, because they have participated, actively, in the game itself.
Again, I can't speak to the actual ending myself, because I have not played it but in generally I'd say a Role-Playing Video Game Trilogy Ending should (try to) do the following:
1. Reward the player's choices throughout the series. The big stuff they did should be noted. They should *feel* like they had a unique impact on the world.
2. End on a positive note. This is really important for video games... life in general is full of ****ty stuff happening all the time. When I invest a hundred hours into a game I need to walk away feeling like a hero.
When you waste a couple hours of a person's life with an artsy/depressing movie or short story or even a novel, it is more forgivable because the time spent is less. And presumably the consumer knew what they were going into when they started. Certain directors create certain styles of movie. Certain writers write specific types of fiction.
On the other hand somebody playing an epic role-playing video-game trilogy is going to *expect* to be the hero and save the universe. That's why they are playing the game. When expectations don't match reality, disappointment is created.
It might be an artistic/creative move to go with a different style of ending but I feel its the wrong choice, especially for a videogame *trilogy*. Make your middle game bleak if you want to, but end the series on a high note."
Quoted from Brent Knowles Blog.
http://blog.brentkno...nd-day-one-dlc/
In the comments section, he remarks on the game's ending, and some of the fundamental problems:
"I read one recent blog post where the writer basically said "the ending was awesome because it was just like a movie" and I think she was missing the point.
It is a game. Not a movie.
And more specifically, its a role-playing game. The players are *part* of the game. Part of the process of building and experiencing the game, much more so than with most other forms of entertainment.
Entitlement is really a right, for the gamer, because they have participated, actively, in the game itself.
Again, I can't speak to the actual ending myself, because I have not played it but in generally I'd say a Role-Playing Video Game Trilogy Ending should (try to) do the following:
1. Reward the player's choices throughout the series. The big stuff they did should be noted. They should *feel* like they had a unique impact on the world.
2. End on a positive note. This is really important for video games... life in general is full of ****ty stuff happening all the time. When I invest a hundred hours into a game I need to walk away feeling like a hero.
When you waste a couple hours of a person's life with an artsy/depressing movie or short story or even a novel, it is more forgivable because the time spent is less. And presumably the consumer knew what they were going into when they started. Certain directors create certain styles of movie. Certain writers write specific types of fiction.
On the other hand somebody playing an epic role-playing video-game trilogy is going to *expect* to be the hero and save the universe. That's why they are playing the game. When expectations don't match reality, disappointment is created.
It might be an artistic/creative move to go with a different style of ending but I feel its the wrong choice, especially for a videogame *trilogy*. Make your middle game bleak if you want to, but end the series on a high note."
Quoted from Brent Knowles Blog.
Modifié par Fapmaster5000, 17 mars 2012 - 06:11 .
#1274
Posté 17 mars 2012 - 07:44
So I just beat the game. No-import male!Shep. I don't have many complaints, tbh, except for the ending but I'll stick that in it's own section.
Characters are the most important thing to me in a rpg, and I'm very happy on that front, for the most part. I even liked Kaidan and Liara; in fact, I loved Kaidan. In ME1 I found them both (and Ashley, but she was dead in this playthrough) bland and felt their dialogues were stilted and awkward, more like they giving an infodump rather than having a conversation. They felt much more natural in this game. HOWEVER, the obvious Liara favoritism is pretty off-putting. My Shepard should have been thinking about Steve at the end, not Liara. She was his friend, yes, but Steve was his love interest. I realize it's too late to do anything about it now, but maybe something to keep in mind for the future. Not everyone loves Liara, and not every Shepard romances her. I also liked what was done with Mordin and Miranda. Jacob I've always found boring, and none of the other ME2 characters showed up so I can't speak for them. I wish the pacing with regards to talking to your companions was better, there's a whole stretch near the end where all you get from people is recycled lines, and that there were more option conversations than auto conversations.
The gameplay was fine, I guess. A bit too fast paced for me - both of my hands are messed up, so it was sometimes hard to keep up when things got frantic, not having to keep the key pressed for pausing would have helped immensly - and I would have liked tighter camera controls because trying to target was sometimes hard because of the camera's tendency to fling everywhere. I also came across some bugs, but my playthrough was much less buggy than it seems other people's were. Knock on wood it stays that way. XD
MY THOUGHTS ON THE ENDING
Probably at this point, this is either what you're most interested in or most sick of. I'll be blunt, and say that IF the Indoctrination or Hallucination theories are right, then I liked the ending. If they're NOT, then I didn't like it, because it makes no sense, and just screams shoddy rush-job.
-Everything after getting hit with the beam has a dreamlike quality and that's unexplained if it's really happening. If you're a bad player like me, Shepard has been near death many, many times and, while we get the red blood splatters, there's no slow-motion or blurry disconnect.
-Anderson reaching the platform before Shepard. All I can say is he must be one heck of a jumper.
-Characters ending up back on the Normandy. I had EDI and Kaidan with me, with Steve stranded somewhere. The shuttle had crashed and the Normandy was back in space with the other ships. It would have been far, far too risky for Joker to come down and pick Steve up, and I can't see any of the groups sparing the ships or manpower to shuttle him back. And, like I said, EDI was with me up to the beam. Yet I had both EDI and Steve exiting the Normandy in the Synthesis ending and Steve exiting the Normandy in the Destroy ending. (I haven't seen the Control ending yet.) I just can't see how this is possible. Coming down to pick them up would have almost certainly gotten the Normandy shot down (space fight, and there were multiple Reapers converging on the area Shepard and company were in) and Shepard couldn't have been in the Citadel that long, because he opened the arms right after the stand-off with TIM, the Crucible was joined almost before they were done even opening, and Hackett wouldn't have waited too long to let him know nothing was happening. (You know, not even taking into account that I can't see ANY of his teammates just up and abandoning him.)
- The Catalyst. Or, rather, Shepard's lack of reaction to him and his options. Two of the options benefited the Reapers, and the third was simply the best of the worst. How much technology would that have destroyed? The Catalyst said 'most of your technology', not just Reaper technology. What technology, exactly, would be destroyed? There are just too many unknowns about all these endings for Shepard to just pick one without asking questions. Why wasn't he given the option? Why did he only put up a token argument? He didn't even try to suggest a fourth option. There was just... nothing.
I'll also say that I was disappointed with the lack of closure. For being the ending of a trilogy, it certainly didn't feel like one. And while I know that sad and bittersweet endings are in, that type of ending isn't really conductive to replay value. Why should I replay, or buy new missions and such, when every choice ends so bleakly? Shepard dies (or doesn't, but is separated from his friends and love interest. This is the worst part for me, I'll be honest, because I tend to care more about the characters and relationships than plot in rpgs, and all the endings in this game just ruin them. Why should I get to know my companions, or help them, or build their trust, or care about them at all when in the end it doesn't matter?) The Mass Relays are destroyed. Species are stranded, some on worlds that can't support them or are so damaged they can't really sustain life anymore. There are likely many, many ships stranded out in space; I hope they're near a planet or fuel station, if the fuel stations even still work. Everyone you care about is dead or out of reach. All that work on the Citadel helping people was for nothing. Why replay when you're constantly going 'What's the point?' New pre-ending missions aren't going to help with that.
So, those are my thoughts. I really liked the game overall, but if I hadn't already known and had time to get used to the endings, I'd have been incredibly disappointed. As it is, I still don't like them and would like some kind of explanation (even if it's just a simple 'well, they weren't far from Earth and they eventually found Shepard but, you know, there's still a lot of work to be done so they can't rest yet'), but I've had time to build up enough headcanon to make them palatable.
Characters are the most important thing to me in a rpg, and I'm very happy on that front, for the most part. I even liked Kaidan and Liara; in fact, I loved Kaidan. In ME1 I found them both (and Ashley, but she was dead in this playthrough) bland and felt their dialogues were stilted and awkward, more like they giving an infodump rather than having a conversation. They felt much more natural in this game. HOWEVER, the obvious Liara favoritism is pretty off-putting. My Shepard should have been thinking about Steve at the end, not Liara. She was his friend, yes, but Steve was his love interest. I realize it's too late to do anything about it now, but maybe something to keep in mind for the future. Not everyone loves Liara, and not every Shepard romances her. I also liked what was done with Mordin and Miranda. Jacob I've always found boring, and none of the other ME2 characters showed up so I can't speak for them. I wish the pacing with regards to talking to your companions was better, there's a whole stretch near the end where all you get from people is recycled lines, and that there were more option conversations than auto conversations.
The gameplay was fine, I guess. A bit too fast paced for me - both of my hands are messed up, so it was sometimes hard to keep up when things got frantic, not having to keep the key pressed for pausing would have helped immensly - and I would have liked tighter camera controls because trying to target was sometimes hard because of the camera's tendency to fling everywhere. I also came across some bugs, but my playthrough was much less buggy than it seems other people's were. Knock on wood it stays that way. XD
MY THOUGHTS ON THE ENDING
Probably at this point, this is either what you're most interested in or most sick of. I'll be blunt, and say that IF the Indoctrination or Hallucination theories are right, then I liked the ending. If they're NOT, then I didn't like it, because it makes no sense, and just screams shoddy rush-job.
-Everything after getting hit with the beam has a dreamlike quality and that's unexplained if it's really happening. If you're a bad player like me, Shepard has been near death many, many times and, while we get the red blood splatters, there's no slow-motion or blurry disconnect.
-Anderson reaching the platform before Shepard. All I can say is he must be one heck of a jumper.
-Characters ending up back on the Normandy. I had EDI and Kaidan with me, with Steve stranded somewhere. The shuttle had crashed and the Normandy was back in space with the other ships. It would have been far, far too risky for Joker to come down and pick Steve up, and I can't see any of the groups sparing the ships or manpower to shuttle him back. And, like I said, EDI was with me up to the beam. Yet I had both EDI and Steve exiting the Normandy in the Synthesis ending and Steve exiting the Normandy in the Destroy ending. (I haven't seen the Control ending yet.) I just can't see how this is possible. Coming down to pick them up would have almost certainly gotten the Normandy shot down (space fight, and there were multiple Reapers converging on the area Shepard and company were in) and Shepard couldn't have been in the Citadel that long, because he opened the arms right after the stand-off with TIM, the Crucible was joined almost before they were done even opening, and Hackett wouldn't have waited too long to let him know nothing was happening. (You know, not even taking into account that I can't see ANY of his teammates just up and abandoning him.)
- The Catalyst. Or, rather, Shepard's lack of reaction to him and his options. Two of the options benefited the Reapers, and the third was simply the best of the worst. How much technology would that have destroyed? The Catalyst said 'most of your technology', not just Reaper technology. What technology, exactly, would be destroyed? There are just too many unknowns about all these endings for Shepard to just pick one without asking questions. Why wasn't he given the option? Why did he only put up a token argument? He didn't even try to suggest a fourth option. There was just... nothing.
I'll also say that I was disappointed with the lack of closure. For being the ending of a trilogy, it certainly didn't feel like one. And while I know that sad and bittersweet endings are in, that type of ending isn't really conductive to replay value. Why should I replay, or buy new missions and such, when every choice ends so bleakly? Shepard dies (or doesn't, but is separated from his friends and love interest. This is the worst part for me, I'll be honest, because I tend to care more about the characters and relationships than plot in rpgs, and all the endings in this game just ruin them. Why should I get to know my companions, or help them, or build their trust, or care about them at all when in the end it doesn't matter?) The Mass Relays are destroyed. Species are stranded, some on worlds that can't support them or are so damaged they can't really sustain life anymore. There are likely many, many ships stranded out in space; I hope they're near a planet or fuel station, if the fuel stations even still work. Everyone you care about is dead or out of reach. All that work on the Citadel helping people was for nothing. Why replay when you're constantly going 'What's the point?' New pre-ending missions aren't going to help with that.
So, those are my thoughts. I really liked the game overall, but if I hadn't already known and had time to get used to the endings, I'd have been incredibly disappointed. As it is, I still don't like them and would like some kind of explanation (even if it's just a simple 'well, they weren't far from Earth and they eventually found Shepard but, you know, there's still a lot of work to be done so they can't rest yet'), but I've had time to build up enough headcanon to make them palatable.
#1275
Posté 17 mars 2012 - 07:58
30/100
The game starts off on a low note by not letting you import your Shepard's face from ME1, which in my case was the one I had been using for all my ME games since I first started the series. As such, I was extremely used to the face, and anything else just felt off. I ended up spending a little over five hours trying to recreate it as best I could. In the end I got it mostly right. It only looked wrong from certain angles.
After that, the game suffered during several of the cutscenes when it made assumptions about how *my* character felt about various events (e.g. the kid dying, Kaidan getting KOed). This sort of negates the whole point of playing an RPG, which is that you get to ROLEPLAY a character.
There were some other annoyances during cutscenes, mostly the ones with Kai Leng, where Shepard and Co. would suddenly become incompetent so that something bad could happen. For example, when Kai Leng is on your skycar, you and your team just sit around watching him cripple the car instead of doing something obvious like slamming on the breaks or smashing him into one of the many walkways passing a few feet overhead. These sort of cutscenes are extremely frustrating because they make you feel as though the writers are just screwing with you so that their villain can get his "awesome" moment (remembering that the game is about the players, not the NPCs is a basic rule for any GM). I'm not saying Shepard needs to beat Kai Leng right of the bat, but making her just sit around while he wrecks stuff made me feel as though control of my character had been arbitrarily taken away to my detriment.
Moving away from cutscenes, I was disappointed in the choice of squadmates. almost all of my favorite characters were from ME 2 and, as such, had only minor roles in ME 3. I missed getting to play with all of the squadmates I had become attached to during ME 2, and it didn't really seem like reducing the cast of characters in ME 3 led to "deeper" interaction than what you had in the previous game. You did have some very touching moments, such as your private talk with Liara about how she should represent you to future generations, but these, while beautiful, seemed pretty limited.
These complaints are all fairly forgivable and are not entirely new to the ME series. The point that drops ME 3 down from being a good, if not great game, is the ending. The final few minutes are marked by an extremely jarring shift of tone. They were completely out of sync with the feel of the rest of the narrative up to that point. It felt like the ending of some other game had been spliced in (specifically the endings of the original Deus Ex). This not only caused an abrupt and confusing shift in tone compared to the rest of the series, but completely invalidated everything that had happened up to that point. None of your choices mattered in any meaningful way, and none of the options seemed like proper or even competent solutions to the problems supposedly being addressed.
An ending should grow organically out of the story that precedes it. A grim and nihilistic ending works in Straw Dogs because it makes sense given the events leading up to it. In Mass Effect 3, however, a grim, nihilistic ending in which nothing you have done matters, and you abandon the principles that had been guiding you up until that point is not in keeping with the tone of the previous 100 or so hours of the series. Up until then you have been the hero. As such you should get a heroic ending. That is not to say that you need to survive the ending, or even that your friends need to survive, but everything that has happened has built up to the player saving the galaxy. To suddenly make Sheppard become weak and submissive in the face of the reaper's logic and then succumb to the bizarre and destructive choices the catalyst gives her is to suddenly sucker-punch the player at the end of the game.
It is unfortunate that the ending is so bad, because there were parts of the game that I really liked. There were some genuinely compelling story moments along the way, the combat was fun overall, and the music was gorgeous. But the way the game ends is so anticlimactic and contradictory that it makes it difficult to remember anything that came before it. All I was left with at the end was overpowering rage when I realized that my decisions didn't really matter. Everything I had worked so hard for across three games seemed pointless--a waste of time. This is NOT a good way to end a game. It has now been more than a week since I beat the game and my anger at how the series wrapped up has only grown, driving away the fond memories I had of the game prior to the end. I know I enjoyed stuff about the game, but all I can remember is how horrendous the ending was.
The game starts off on a low note by not letting you import your Shepard's face from ME1, which in my case was the one I had been using for all my ME games since I first started the series. As such, I was extremely used to the face, and anything else just felt off. I ended up spending a little over five hours trying to recreate it as best I could. In the end I got it mostly right. It only looked wrong from certain angles.
After that, the game suffered during several of the cutscenes when it made assumptions about how *my* character felt about various events (e.g. the kid dying, Kaidan getting KOed). This sort of negates the whole point of playing an RPG, which is that you get to ROLEPLAY a character.
There were some other annoyances during cutscenes, mostly the ones with Kai Leng, where Shepard and Co. would suddenly become incompetent so that something bad could happen. For example, when Kai Leng is on your skycar, you and your team just sit around watching him cripple the car instead of doing something obvious like slamming on the breaks or smashing him into one of the many walkways passing a few feet overhead. These sort of cutscenes are extremely frustrating because they make you feel as though the writers are just screwing with you so that their villain can get his "awesome" moment (remembering that the game is about the players, not the NPCs is a basic rule for any GM). I'm not saying Shepard needs to beat Kai Leng right of the bat, but making her just sit around while he wrecks stuff made me feel as though control of my character had been arbitrarily taken away to my detriment.
Moving away from cutscenes, I was disappointed in the choice of squadmates. almost all of my favorite characters were from ME 2 and, as such, had only minor roles in ME 3. I missed getting to play with all of the squadmates I had become attached to during ME 2, and it didn't really seem like reducing the cast of characters in ME 3 led to "deeper" interaction than what you had in the previous game. You did have some very touching moments, such as your private talk with Liara about how she should represent you to future generations, but these, while beautiful, seemed pretty limited.
These complaints are all fairly forgivable and are not entirely new to the ME series. The point that drops ME 3 down from being a good, if not great game, is the ending. The final few minutes are marked by an extremely jarring shift of tone. They were completely out of sync with the feel of the rest of the narrative up to that point. It felt like the ending of some other game had been spliced in (specifically the endings of the original Deus Ex). This not only caused an abrupt and confusing shift in tone compared to the rest of the series, but completely invalidated everything that had happened up to that point. None of your choices mattered in any meaningful way, and none of the options seemed like proper or even competent solutions to the problems supposedly being addressed.
An ending should grow organically out of the story that precedes it. A grim and nihilistic ending works in Straw Dogs because it makes sense given the events leading up to it. In Mass Effect 3, however, a grim, nihilistic ending in which nothing you have done matters, and you abandon the principles that had been guiding you up until that point is not in keeping with the tone of the previous 100 or so hours of the series. Up until then you have been the hero. As such you should get a heroic ending. That is not to say that you need to survive the ending, or even that your friends need to survive, but everything that has happened has built up to the player saving the galaxy. To suddenly make Sheppard become weak and submissive in the face of the reaper's logic and then succumb to the bizarre and destructive choices the catalyst gives her is to suddenly sucker-punch the player at the end of the game.
It is unfortunate that the ending is so bad, because there were parts of the game that I really liked. There were some genuinely compelling story moments along the way, the combat was fun overall, and the music was gorgeous. But the way the game ends is so anticlimactic and contradictory that it makes it difficult to remember anything that came before it. All I was left with at the end was overpowering rage when I realized that my decisions didn't really matter. Everything I had worked so hard for across three games seemed pointless--a waste of time. This is NOT a good way to end a game. It has now been more than a week since I beat the game and my anger at how the series wrapped up has only grown, driving away the fond memories I had of the game prior to the end. I know I enjoyed stuff about the game, but all I can remember is how horrendous the ending was.





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