Hello all.
As one of the (probably) older people around I'd like to write a little review about this wonderful game as well.
I think I'm entitled to write one, since I've been playing games since the early/mid 90's and have been playing Bioware games since Baldurs Gate.
Graphics
Mass Effect 3 looks gorgeous. I bought my copy for my outdated PC (duel core 4600+) because I would like to finish the trilogy with my ME1 Shepherd instead of playing it on my PS3. It looks better then ME2 and it (strangely) runs faster then ME2 too. Also, a good job on the textures. I realy liked the look of the customisable N7 armor and that of the NPC's. Same goes for the weapons. Compared to benchmark games, Mass Effect 3 isn't as pretty. For me personally, comparing it to it's predecessor, it's very good though. 8/10
Sound
Awesome. Like Jade Empire, I actually 'remember' dialogue and the way it's done. Like famous movie quotes, some dialogue in ME3 is made to remember. One especially good one was in a dialogue with Joker after the loss of the Asari homeworld, where Joker dares to make a joke about it. Even my fully paragon character went mad saying "In CASE you hadn't noticed: We just lost MILLIONS of people!" After this, Joker clarified himself and it became obvious Anderson was worrying about Shepherd and asked Joker to look out for him. Very touching. Also, the Banshee-shriek. Brrrrrr. 9/10
Gameplay
Mass Effect 1's gameplay was solid and ME2's gameplay was a bit more aimed at the shooter experience. As an Unreal (goty and 2004) veteran, I didnt mind that. That ME3 united best of both worlds with it's choice-based skills tree was a nice surprisde for me. That various weapons head their own 'OMG' factor like they had in Unreal, was even better. The Graal, The Raptor, The M99, I loved them. I constantly changed my weapons in single player because I kept finding cool ones (even an revolver!) and I kept upgrading those. Result was I forgot about the N7 weapons. They were that addicting. Also, the party members were more balanced. As a vanguard, I generally make sure I have something good to rip through shields/barriers and armor supporting me while I close-combat.
Alenko, Garrus, even James and the Prothean worked great on my team, although they are essentially 'soldiers' too. Good job on that! The Dragon Age 2 team could learn alot from you, where they only created 1 healer in the game that was also trying to flirt with your male PC.Not comfortable! (Yes I'm looking at you, Anders!) 10/10
Story
As a RPG- and gaming veteran, I have seen and played many games. From Legend of Zelda: Link's Awakening (my first game) to Final Fantasy 7, to Uncharted, every game has it's own face and feel. I have never played a game as engaging as Mass Effect 3. I went from peace-maker (Geth and Quarians!) to Ninja-killer (This is for Thane!), to paragon of humanity (single handedly holding the line in London!). It was an insane ride where all the character I loved since ME1 made their return in awesome ways. Especially Thane and Grunt got their time to shine! Until the last 5 minutes, it was the ride of my life. Instead of spoiling the ending for readers, I'll try and compare it too other games to show where ME3...fails. Look them up on youtube, finish ME3 and you'll see what I mean.
Red Dead Redemption, Legend of Zelda: Windwaker (you should know the world below the water is actually the world from Ocarina of Time, making it an emotional 'farewell'), Dragon Age 1, Jade Empire, COD: Black Ops (strangely enough).
What these games have in common is this: After a lengthy game you feel extremely 'connected' with the player character because their story and motivations are told so beautifully. After doing everything right and feeling almost 'done' everything explodes into shock though. In Red Dead, your past catches up with you, in Zelda, you see the world you loved years ago, in another game, die while you live. In Dragon Age, you learn at the last minute that a terrible sacrifice is needed to end the conflict. In Jade Empire, the man you loved betrays you in a way so profound, it's unspeakable. In Black Ops, a sudden change of perspective makes your player character the antagonist.
What all these games do, despite getting you angry and/or sad, is offering you a quantum of solace (see what I did there?) in seeing your character, or the ones you love, becoming 'better' because of it. It makes the sacrifice or strange events (like ME3's) worthwile. You can kill as many characters as you like, have as much depression and sadness as you want, but that only works of players feel for those characters. In the end of Mass Effect 3, I felt for my Shepherd, all his friends and the difficult descissions he had to make throughout the trilogt. But there was no reward in that. There is no emotional reward in playing the Mass Effect trilogy with the current endings, while the games fill you up with emotions all the way starting back in ME1. ME3 throws another layer of emotional bagage on your relationship with Garrus, Tali and others, but throws it all away at the very end. 3/10
Verdict:
The Mass Effect trilogy pushed you to make emotional connections with fictional characters like no other game does. In Mass Effect 3, everything comes to an end, where every character you love has his/her/it's time to shine. And when you feel ready to save the world, there is no emotional reward. There's no place your feelings can go after the credits. No closure. Despite that, Mass Effect 3 is perfect gameplay-wise and a must-have rpg/shooter.
7/10