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Mass Effect 3 Fan Reviews (May Contain Spoilers)


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#1376
Psythorn

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I really enjoyed every minute I played ME3 - up to the last 10 minutes. Great emotional moments. I felt really involved - something I loved the whole ME series for. And at which it got better with each part.

However the last 5-10 minutes spoiled that for me. In any other mediocre sifi-opera an ending like this might not have hit me that hard. But DUE to the involvment it did. It felt empty. I felt somehow betrayed.

So I LOVED playing it - but I really disliked its ending. It somehow spoiled it for me - big time !

My rating is on a 1-10 scale (with 10 beeing best)

With the current ending(s):
Gameplay: 5
Graphic: 8
Soundtrack/Voiceacting: 10
Replay value: 4

Overall: 6/10


With a fixed ending it could be more like:
Gameplay: 9
Graphic: 8
Soundtrack/Voiceacting: 10
Replay value: 8
Overall: 9/10

Modifié par Psythorn, 19 mars 2012 - 01:19 .


#1377
Piszi

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I played this game now 4 times and I have to say BW launched this game to soon because it has so many bugs like ME1 and 2 together and there are some fails like Kai Leng, ok, I get you can't kill him on Thessia because of the story but at least some damage would have been nice. Maybe a black eye or a shot in his leg or something, and of course there is the last fight on the Cerberus station, last time I hit him so hard with biotics that he blow up and than comes the cut scene where he lies on the ground. And of course nobody hears when his sward hits the floor and limping towards me. Than in my fourth play I saw a very annoying bug which is some times my powers are mixed up and of course the quick slots too (didn't happened before why now?) and I don't know what happened but on the first earth mission all my power upgrades were gone and I had to pause the game and set all back in the Squad menu.
Than on the Citadel there is a side mission where you have to convince a guy to not to kill some Cerberus spy, when you start talking to guy he simply disappears you are standing there alone talking to somebody who is not there :D ok the voice is there :) Than on the Normandy in the combat center there are points on the walk where if you are to close to the railing it stops you. And there so much more.
Apart from these and of course from the ending I really enjoyed the game The story and the gameplay is good. I give it a 7/10 because of the poor ending and because of the bugs and the Kai fail :)

Modifié par Piszi, 19 mars 2012 - 10:57 .


#1378
Jise

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My score for Mass Effect UNTIL THE ENDINGS 95/100
My score for Mass effect after endings 20/100
Ending is really important part of the game for me,especialy in mass effect(because it could be the final of dicisions during all parts,as i thought)..I wated for answers so much..And now im in really bad mood,cause with this endings i can't see anything good in this game.Im remembering them.Are you(Bioware) really satisfied with them? It could be at least same stupied endings but with out so many holls,but also it isnt your lvl too,as i thought.Im really upset of buying collectors edition for now.
But if i could try to forget about endings,mass effect 3 could be best game i ever played,the storyline,peace between ghets and kvar,old mates,alliance between krogans and turians,salarian intrigues..It is great.Thank you for it,you'd make game without endings.

#1379
res27772

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I've been though that ending sooo many times now, trying to see why they'd use it, and I'm still mystified as to how they could think it's an appropriate/justifyable ending. It's almost sadistic to have us get so emotionally involved in our Shep over the course of three games, only to effectively have nothing we did matter in the end.... still sooo incredibly disappointed.

I mean an analogy for the series is like having great sex only to fail to reach that 'special moment' right at the end... such a disappointment and, well, flop.

#1380
res27772

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Oops, double post, sorry...

Modifié par res27772, 19 mars 2012 - 11:26 .


#1381
ZtalkerRM

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Hello all.

As one of the (probably) older people around I'd like to write a little review about this wonderful game as well.
I think I'm entitled to write one, since I've been playing games since the early/mid 90's and have been playing Bioware games since Baldurs Gate.

Graphics
Mass Effect 3 looks gorgeous. I bought my copy for my outdated PC (duel core 4600+) because I would like to finish the trilogy with my ME1 Shepherd instead of playing it on my PS3. It looks better then ME2 and it (strangely) runs faster then ME2 too. Also, a good job on the textures. I realy liked the look of the customisable N7 armor and that of the NPC's. Same goes for the weapons. Compared to benchmark games, Mass Effect 3 isn't as pretty. For me personally, comparing it to it's predecessor, it's very good though. 8/10

Sound
Awesome. Like Jade Empire, I actually 'remember' dialogue and the way it's done. Like famous movie quotes, some dialogue in ME3 is made to remember. One especially good one was in a dialogue with Joker after the loss of the Asari  homeworld, where Joker dares to make a joke about it. Even my fully paragon character went mad saying "In CASE you hadn't noticed: We just lost MILLIONS of people!" After this, Joker clarified himself and it became obvious Anderson was worrying about Shepherd and asked Joker to look out for him. Very touching. Also, the Banshee-shriek. Brrrrrr. 9/10

Gameplay
Mass Effect 1's gameplay was solid and ME2's gameplay was a bit more aimed at the shooter experience. As an Unreal (goty and 2004) veteran, I didnt mind that. That ME3 united best of both worlds with it's choice-based skills tree was a nice surprisde for me. That various weapons head their own 'OMG' factor like they had in Unreal, was even better. The Graal, The Raptor, The M99, I loved them. I constantly changed my weapons in single player because I kept finding cool ones (even an revolver!) and I kept upgrading those. Result was I forgot about the N7 weapons. They were that addicting. Also, the party members were more balanced. As a vanguard, I generally make sure I have something good to rip through shields/barriers and armor supporting me while I close-combat.
Alenko, Garrus, even James and the Prothean worked great on my team, although they are essentially 'soldiers' too. Good job on that! The Dragon Age 2 team could learn alot from you, where they only created 1 healer in the game that was also trying to flirt with your male PC.Not comfortable! (Yes I'm looking at you, Anders!) 10/10



Story
As a RPG- and gaming veteran, I have seen and played many games. From Legend of Zelda: Link's Awakening (my first game) to Final Fantasy 7, to Uncharted, every game has it's own face and feel. I have never played a game as engaging as Mass Effect 3. I went from peace-maker (Geth and Quarians!) to Ninja-killer (This is for Thane!), to paragon of humanity (single handedly holding the line in London!). It was an insane ride where all the character I loved since ME1 made their return in awesome ways. Especially Thane and Grunt got their time to shine! Until the last 5 minutes, it was the ride of my life. Instead of spoiling the ending for readers, I'll try and compare it too other games to show where ME3...fails. Look them up on youtube, finish ME3 and you'll see what I mean.

Red Dead Redemption, Legend of Zelda: Windwaker (you should know the world below the water is actually the world from Ocarina of Time, making it an emotional 'farewell'), Dragon Age 1, Jade Empire, COD: Black Ops (strangely enough).

What these games have in common is this: After a lengthy game you feel extremely 'connected' with the player character because their story and motivations are told so beautifully. After doing everything right and feeling almost 'done' everything explodes into shock though. In Red Dead, your past catches up with you, in Zelda, you see the world you loved years ago, in another game, die while you live. In Dragon Age, you learn at the last minute that a terrible sacrifice is needed to end the conflict. In Jade Empire, the man you loved betrays you in a way so profound, it's unspeakable. In Black Ops, a sudden change of perspective makes your player character the antagonist.

What all these games do, despite getting you angry and/or sad, is offering you a quantum of solace (see what I did there?) in seeing your character, or the ones you love, becoming 'better' because of it. It makes the sacrifice or strange events (like ME3's) worthwile. You can kill as many characters as you like, have as much depression and sadness as you want, but that only works of players feel for those characters. In the end of Mass Effect 3, I felt for my Shepherd, all his friends and the difficult descissions he had to make throughout the trilogt. But there was no reward in that. There is no emotional reward in playing the Mass Effect trilogy with the current endings, while the games fill you up with emotions all the way starting back in ME1. ME3 throws another layer of emotional bagage on your relationship with Garrus, Tali and others, but throws it all away at the very end. 3/10

Verdict:

The Mass Effect trilogy pushed you to make emotional connections with fictional characters like no other game does. In Mass Effect 3, everything comes to an end, where every character you love has his/her/it's time to shine. And when you feel ready to save the world, there is no emotional reward. There's no place your feelings can go after the credits. No closure. Despite that, Mass Effect 3 is perfect gameplay-wise and a must-have rpg/shooter.
7/10

#1382
Saruya

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I posted my thoughts on the game on my blog, which is TL:DR to post here in full: http://www.the-yarn....-2012-a-moan-d/

Overall, about 15 minutes shy of the end? 9/10

After the credits and extra scene rolled? 3/10

Bioware are seriously endangered right now, regardless of whether they fix this in DLC or not.

Modifié par Saruya, 19 mars 2012 - 11:54 .


#1383
Targonis1

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Overall, I did enjoy the game, and give it around an 80/100 score. It would have been higher, but there are some clear negatives:

1) The ending is HORRIBLE, and does not even go into how some choices play out in the future(Krogan for example). Yes, DLC may cover SOME things, but what happens in the next 50 years SHOULD reflect what we have done in ME 1-3. The choices themselves are not the problem, it is the lack of feeling we don't see what we have done throughout the series reflected at the end. A lack of any way to really survive the choices at the end also is pretty weak since sacrifice is one thing, but for continuity with DLC, you SHOULD have been able to return PROPERLY to the Normandy. There should also be some sort of reflection on who survived the final assault(why would everyone you have recruited be hiding on the Normandy, they would be down ON EARTH in the middle of the fighting).

There other issue I have is with the linear nature of the game flow. You have one Priority, then one or two N7 missions, and then some optional stuff here and there. You can't get any new missions until the priority is done, so it is very easy to just hold off on priority missions, do all the others, then do the priority mission. There should have been multiple priority missions with some impact from the order you choose to do them in. Why do we not see the option to go to the Quarians EARLY, and stop the fighting with the Geth(perhaps allowing us to resolve that fight and get both sides to help fight the Reapers) but at the expense of the Turians not getting help from the Krogan in time to avoid major losses? This is why ME2 felt better, you had multiple "priority" missions to recruit people, but you could do them in a different order.

Then, as others have said, there is a limited in-game impact from things like reputation and paragon/renegade. You don't get the feeling that what you are doing really has any impact except in the effective military strength. It would be like the bank telling you that you now have $1 million dollars in your account as a "thank you" for being a customer, but you not having access to it....what they tell you doesn't help make your life any better/worse, so what's the point?

And that is how the ending makes people feel, there is no point to any of our choices, because the endings are IDENTICAL. If Anderson lives or dies, no one cares, and it doesn't make a difference to the "final movie". I feel no desire to play a second time because the endings would be identical, no matter what my choices were.

#1384
Auriel

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Graphics: 7/10

Not the greatest, but sufficient enough not to distract from the overall experience. I wish more effort had been put into the textures for customized Shepards and that there had been more freedom in the CC (I was disappointed that the mouth shape I had used was changed so drastically). Comparing to unique faces, most of the time my custom Shepard's face looked pale, plastic-y and flat somehow. You don't want NPCs to look better than your main character. A different lighting might have partially fixed this, as I did find that some lighting conditions provided for absolutely beautiful scenes (e.g. at the end of Shepard's dreams where he/she sees the child burning, Shepard sitting in the Illusive Man's chair at Cronos Station etc).

Gameplay: 9/10

Combat felt fluid, fast-paced and fun. I also loved that there was variation in the combat (firing turrets etc), and the transition between types of combat was fluid. Loved the weapon modding system, too.

Story Before Ending: 9/10
Story After Ending: 3/10

Until the end, the game was no doubt the best I had ever played. The start was slow, though, as the beginning did not inspire the kind of feelings I would have expected (hence the 9/10). However, once I had left Earth, the plot begun to get more interesting and intense. I got so immersed in my character that I remember  once or twice doubting if I would even succeed in destroying the Reapers.

Every mission was interesting and meaningful. Meeting old friends felt warm and genuine, and I was pleasantly surprised by how big of a role some of them had (Mordin, for example). The chats with squad mates were great, although I would have preferred more of the old style of conversation. I particularly liked how they were doing their own thing at the Citadel.

Curing the genophage and enabling peace between the Quarian and the Geth were very powerful moments because they were themes that had been established all the way back in the first game. The deaths of Mordin, Thane and Legion were very well-written and moving. It is a shame that the ending does not share the same quality.

To me, the ending was a disappointment not because I was looking for a happy ending (although I can understand why one would). It was disappointing because, firstly, it was forced on me as a player. I could not choose to refute the Catalyst's false claims, I could only choose between three different ways for my Shepard to die (and destroy the Mass Relays in the process). Secondly, Shepard's sacrifice gets nothing in return. Her squad mates, including her LI, abandon her to die and flee with Joker. As they end up on the strange planet, they seem completely unmoved by Shepard's fate and sacrifice. Joker even smiles!

The only recognition of Shepard's accomplishments comes from two strangers, people I care nothing about. After that, when I saw the DLC prompt and Shepard standing in Normandy's CIC like nothing had even happened, I exited the game and have not gone back. The ending ruined the trilogy's replayablity value for me.

As such, the overall score the game gets from me is 3/10. Because you cannot have a perfect (or even a good) game with an ending as bad as this.

#1385
Renew81

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Likes :

Combat , weapon costumization , weapon sounds
overall the combat is well done the new moves ( like grab ) are
pretty cool and fun to do.

Companion interaction , i liked also how they moved around the ship.
some people will disgree with me but i like the part with edi that she
got a body etc , plus i found her quite funny.

Some parts of the story where well done , Krogan genophage for example
and the Quarian / Geth part.

Multiplayer - not perfect but enjoyable and fun.

Disliked :

Combat : to many action on the spacebar leads to somewhat clumsy gameplay moments.

The running animation , it looked different then me 2 , it sounds like your a walking
robot and like you pooped your pants while running it also was slower.

The Normandy : it was a mess , i was hoping it to be a bit erhm.. cleaner
that said the thing that bother me the most was the blue security scanner
and that the normandy had a dark and grim feeling.. i liked it better new and shiny.

ME2 character sometimes felt rushed into the game like everyone had to make a small
appearance it was not what i expected and whas pretty dissapointing.

Forced story / dialogue , i felt like i had ALOT less control over shepard i expected
more paragon/renagade interupts and more dialogue option in some cases you where
forced to go a certain direction. overall i never really felt like i was in control.

I was hoping for some more epicness with music and cutscenes intro's etc..
it was dissapointing there where a few moments where i went YAY ! but alot
less then i had in me2 i just wasnt sucked in as much into it all.

Scanning - urrggh not again.. altough it was minimal i could have done wihtout it
completly and was hoping for something new and refreshing.

Quest log - less overview sometimes even unclear.. i had several times
where i needed to go to a planet not knowing in wich system it was.
wich resulted in blindly jumping from 1 system to another.

Was assets : i was dissapointed with this as well it did not play a major role as
i was hoping it would , as in , if you have less oyu get poor edning if you have enough
your chances will grow i never had the feeling that it matters.. it would have been so cool
to actually had some choices in this.. like you had in me2 suicide mission selecting
your squad etc. all in all pretty pointless.

Dlc - Short , i did not find it all that interesting expected more out of it.

Impact : me 1 and me 2 gave me the feeling i was actually fighting for a cause and
made me feel i accomplished something , Me 3 NEVER gave me this feeling it actually
completly destroyed it with the ending.

The ending : Plotholes, no choices, nothign matter , death and destruction , unlogical
choices , Unlogical explenation , creating synths to wipe organics so they wont get killed
by synths , seriously ? , what about the Quarian / Geth story part i just completed it looked
to me they where making a new start getting Along side by side , understanding each other.
The ending lef me with more questions , Plotholes and a bad taste in my mouth it instantly
killed everything i had done to this point in me 1 and me 2 and me 3..
the ghostkid whas so... sighs.. BS my shepard would have fought the reapers
till death i would have told that ghost to shut up. unfortunatly there is absolutly no choice.
it also rendered all your choices obsolete.

Overall ME3 never really grabbed my and drew me in completly like me 1 and 2 did..
hell me 1 ones oyu start the game up and hear the intro music its already epic.
the positives in me3 are far less then the negatives and the ending like i said pretty
much kills everything for me , making the replay value of me 3 - Zero.

ive played it 1 time , had a few moments of Awww and Yay ! , but overall it was a dissapointing
rushed / unfinished game that never really succeeded in drawing me into it like the previous
games did.

i would give this game a 3/10 eventough the game itself up to the end isnt that bad
the end ruins everything , no replay value because of it , it felt rushed and unfinished.
and i would not reccomend getting it to my friends or anyone.
it simply does not give you the bang for your buck like me1 and 2 did and it doesnt hold
true to the me series.

#1386
Warlock Angel22

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I give the game a 9.0. But the quest system just bugs me. It never updates, so if you have a ton of quests in your que and you get an object, you better not forget about it. I've also come across a situation in the Citadel, where I've received the quest objective but the person who I'm supposed to talk to will not activate. But the quest still shows as active and not failed. That's my biggest bother.

#1387
Kleli

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Best game I've ever played if you exclude the ending.

#1388
Fred_MacManus

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Majority of game: 10/10
The so-called "ending": 0/10

Seriously, the majority of the game is simply amazing. It's truly a worthy successor to the expectations, epic scope and grandeur,  and sheer game-playing fun of the first two games.

Then you hit London and it all goes to pot. It's as if you owned a leather-bound edition of Homer's writings, but someone ripped out the last hundred pages and replaced them with the childish scrawlings of an angst-ridden teenager. What happened, Bioware? Did you honestly think we would be satisfied with this mystical crap that explains nothing, ties up nothing, and most importantly, bears absolutely ZERO relationship to the actions, decisions, and choices we had made over the hundred or so hours of playing that led us up to this point?

This ending is so utterly bad that I will never spend another penny on a Bioware product, until they provide us with a FREE fix for their screw-up. I don't care if it's DLC, a patch, or a replacement copy of the game, as long as it fixes this abomination they have the gall to call an "ending". Until then, Bioware (and the rest of the EA octopus) has lost me as a customer. 

Modifié par Fred_MacManus, 19 mars 2012 - 03:52 .


#1389
VegittoN7

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I loved every second of the game, up until the whole AI thing in the end. Now I cant even think about playing any of the ME games again. Ever. I mean how can one make an ending so bad that it destroys one of the best game-series i ever got to play. I replayed ME 1 and 2 countless times but now? I m thinking about trading in my copy of ME3 :(

#1390
tschamp

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7.5 out of 10
The score would have been higher if it wasn't for following:
1. The ending
2. MPL Mode effecting the Single player mode
3. The Inventory tracking system does exisits
4. Quest tracking is dumb down.
5. Numerous glitches that should have been fixed before the release of the game. (I admit some made me laugh.)

I am not going to harp about DLC because that is the nature of the beast right now, but MPL Mode should never effect Single player mode. That doesn't make sense for you to spend extra monies on the mode, HSI, and getting people to play with you.

The ending(s) are truly awful. The plot holes are so big that I felt that Mario had better endings. If you spent the monies paying full price for all the games and time, you do feel that this ending was a disappoint because your choices doesn't effect how the endings work out. It is a "Let's Make a Deal" ending pick one of three doors and get the bad prize no matter which one you pick.

Modifié par tschamp, 19 mars 2012 - 05:06 .


#1391
Murvel88

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Mass Effect is the best franchise I've ever had the pleasure of playing. Sadly, the last 15 minutes of it were the worst 15 minutes I've ever experienced in a game. I truly wish I could erase that terrible last part and imagine the grand finale like this instead. www.youtube.com/watch

BioWare, if you intend on "fixing" the ending in a DLC do the right thing and release it for free. If you do it the greedy way you can kiss 90% of your fans goodbye.

ME1/ME2/ME3-minus last 15 mins: 10/10
Last 15 mins: 2/10

#1392
Cloaking_Thane

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Overall as a trilogy this is the greatest piece of entertainment I have ever played and sustained my through some rough times.

Then I played the final 15 minutes and nothing made any sense, and provided little to no closure.

Up to final part-

9.8/10 for everything (a few things I would change but these pail in comparison)

after current ending

6/10- It really is a full 3.8 points off for me.

I dont want happy etc. ending I just want more exposition, and less contradiction.

The point and TITLE of the verse is now gone.....Mass Effect Relays.........Nothing about ME for the future then.

Geth and Quarians now work together I just did it, do not tell me they can't co-exist because they do now as legion and EDI self actualized. I mean WTHeck, I cant even work right now and I really need too.

Modifié par Cloaking_Thane, 19 mars 2012 - 05:43 .


#1393
Ikari13

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I'd give it a 99.9, the current ending is my only problem, other then that this game was amazing. I have never had a game, book or movie series pull me in so entirely, and the amount of tears I shed during ME3 (both happy and sad) showed what a finely crafted story you guys created.

#1394
Zonzez

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Loved the game - Disappointed toward the lack of information at the end!

I have no problem when / if shepard sacrifices himself to save humanity. But this did not seem as an ending at all! We did not find out what happened to all the planets, cities and people you come to "know" through the game series.

And am I the only person who is disappointed that you never got to "talk" or face the Harbinger!?!?!

And Actually I had hoped that there would be more time (Played hours), fights, locations and emotions on Earth while we fight the reapers. But no no, we barely even got to scratched the surface of London.

I do really believe the ME3 ending was BioWare way of saying. "Hey lets not end it here, we can still get more money out of shepard's story!"

BTW. Mass Effect 3 feels (to me) as a game where BioWare ran out of time because of a deadline by EA. So they were "forced" to rush the end of the game.
But in that case, would it atleast been too much to ask for an ending (with text) that Dragon Age: Origins had !?!?

My best guess is that BioWare(s) Mass Effect 4 will pick up exactly where ME3 ended. But now you will control a different character that ends all (depending on if your Shepard dies or not)

Thanks for reading, and sorry for some of my English

#1395
thegamefreek78648

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75/100

The Good-

Characters - You guys hit this one on the head with a really big hammer.  All the characters, be they your squad mates, a few breifly appearing [or reappering] NPC's, heck even the ones that were only a voice on a comlink were done well enough that I was finding my self emotionaly invested in them.  I felt elated when I saved them, crushed when I failed them and devistated when I found that there was absolutly nothing I could do other than watch/listen to them die.

Ending - The fact that Shepard gave up his life [or nearly if you scored high enough to get the 5 second scean] to save as many people as he could in the end is really in keeping with his character, IMO, regardless if you are doing a paragon or renegade play through.

The Bad-

Ending
- Unfullfilling is the word I think describes it the best.  There is nothing to give an indication of how the choices you made in that game, or in all of the games, will impact the galaxy or even just earth.  If there was something there to show how your choices mattered, would have been 15-20 points higher in my book.

Controls - To much is bound to the spacebar.  Use, Sprint, Cover, Investigate, Talk.  I would have one key that would make you run forward and if you hold down another key it would make you dive into valad cover if you run into it.  I've hated it when I've tried to run forward but clipped something I could take cover against and jumped into it.  It was always the side of something that left me exposed to what I was running from/to in combat.  If you are running to something and you can go over it, have us go over it unless we are holding down the cover key as well.  Interactions could be done via a third key to prevent jumping into cover while trying to loot that med-kit next to a wall.

#1396
Tapkoh

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I'd give it 70/100 overall.

Positive
+ It was fun to play from a mechanics standpoint
+ Even if it was a long string of coincidences and in-jokes, the character beats and meeting old faces again was good
+ Multiplayer doesn't bring anything really new to the table as far as MP goes, but it was fun anyway
+ Vega. New crewmate that I wanted to always take with me was not something I expected.
+ Dialogue method. It was nice that I didn't have to enter a conversation wheel just to be told that calibrations needed doing.

Negative
- Ending. A ghost child god machine, lack of explanation, and multicolored outputs don't cut it. I would have been fine with the end results (must kill all synthetics or control/sacrifice) if they had made sense and been presented in a way consistent with the ME universe. As it stands, it does not fit and there are way too many holes in the story at this point. If the ending had made sense to me and yet still offered no closure, then I would be much more forgiving. This is where the majority of the point deductions come from.
- Replay value. The game's linearity coupled with the fact that there are definitely "right" choices (as in anything else isn't different yet equal, but instead it only makes it harder) makes the game only worth playing again for me to try another class, which can mostly be done via MP. 
- Dream sequences were hokey at best. Not a really big impact on the score or my overall opinion, but it's there.

#1397
Octopus_DK

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I played the two previous installements of the series and loved both of them. Some of my favorite games of all time, so I was really looking forward to ME3. I was not dissapointed, there is a lot of good stuff in there. I'm a story and character player, I care a little bit less about combat and the mini games and I got pretty much exactly what I wanted there, except for the ending. But let's start with the positives:
  • Great story line overall, I look forward to it getting a conclusion some day.
  • All the characters were nicely fleshed out and for me it was a treat to see everybody again from ME1 & 2. It was full of personal moments. Some of my favorites being Liara's capsule project and shooting cans with Garrus.
  • The game is filled with comments from your companions. It really feels more real for me when the companions comment on the situation. I didn't play the overlord DLC more than once because nobody says anything, not even Tali, this just creates a complete disconnect. If there is any DLC for ME3 (ending DLC mayhaps...), I hope it will receive the DA2 treatment with all your companions having something to say.
  • The voice acting was superbe.
  • Generally the entire atmosphere of the game is great. It went a bit darker which was appropriate and all the characters that died, did so in a meaningful and emotional way. Great work!
  • Multiplayer is fun. Don't really known about galactic readiness, haven't really formed an opinion about this.
Now for the bad:
  • I have a few issues with the controls. Doesn't always do what I expect especially going in and out of cover. Can't pinpoint it but it just doesn't feel intuitive.
  • Can't skip some of the sequences which gets annoying if you want to reload. 
The downright ugly probably won't come as a surprise.
  • That ending made no sense what so ever. I cannot imagine that anyone with a shred of logic would be able to accept it to face value. People magically appear out of nowhere (Where did Anderson come from? TIM was hidding behind a pile of bodies?). All of a sudden everybody is back on the ship and fleeing earth. What happened? Actually the endoctrination theory makes more logical sense than just accepting the ending as it is. Even if you disregard the logic, it is not very satisfactory to watch all your work undone. Wrex is stuck on earth so no rebuilding Tuchanka for him. Tali will now never live on her home planet. Jacob doesn't get to be a dad assuming they didn't bring the scientists into the battle. The victory fleet can look forward to starvation. I wasn't going for mushy ending but this is down right sadistic. Also all the endings are the same doesn't really matter what you do earlier. I really really hope that there is more to this because this offers none of the things that were promised in multiple interviews prior to the release of the game. If this wasn't a trilogy it would be less annoying, but after so much time spent on this story and the characters, it is a damn shame to let it end like this. So seriously, ending DLC, bring some closure and logic back into the mix. Don't even care if I have pay for it. 

Modifié par Octopus_DK, 19 mars 2012 - 06:30 .


#1398
thebigbad1013

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I've been a fan of Mass Effect ever since I bought the first game back when it was first released. I throughly enjoyed the first two games and I was super excited for the third and final game in the trilogy. And Mass Effect 3 did not disappoint. From the very start of the game I thought it lived up to all of my hopes and expectations and I loved every minute of it...until the last 5-10 minutes. Unfortunately those last 5-10 minutes pretty much ruins what was otherwise a great trilogy of games.

The good: Pretty much everything. I liked the story. I loved the fact that the game dealt with a lot of isues from the past two games, wrapping up a lot of the stories. I really liked seeing the characters from the first two games again and seeing where they had ended up (those that wasn't part of the crew in ME3). The dialogue and the voice acting was top notch as usual and the game was literally packed with great moments: from intense battles to powerful emotional scenes like Mordin sacrificing himself to cure the genophage, the game was packed full of goodness from the beginning all the way to well, almost to the end.

The bad: The last part of the game from when Shepard regains consciousness and goes back to the Citadel. Everything from that point on is just off. None of it makes any sense and there are several cases of outright contradictions to the lore that had been established throughout the three games. To me this isn't about happy ending vs. sad ending or whatever, it's about the last 5-10 minutes of the game not making any sense and, in the end, providing us with no closure and nothing but a weak explanation of "we slaughter you now so you won't be slaughtered later". To me, the ending ultimately kills any desire I had to replay the games because I find the ending so unsatisfying, senseless and utterly gutwrenching that I'm having a hard time seeing the point. Which really sucks cause like I said I loved every minute of these games right up until that horrible end.

Overall: A lot of things were done right with this game. A lot! But ultimately the ending pretty much ruins the entire series for me because those last minutes are so disconnected from everything else that it just doesn't make any sense. Which is a damn shame.

#1399
Guest_jojimbo_*

Guest_jojimbo_*
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ME3 up to the end - 10/10
ME3 after the end - 3/10
from ashes dlc quality - 10/10
from ashes dlc same day score - 1/10

my bioware integrity score before mass effect 3 - 10/10
my bioware integrity score after mass effect 3 - 3/10

Modifié par jojimbo, 19 mars 2012 - 07:06 .


#1400
NokMok

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Repeating what EVERYONE else is saying: awesomest game until the ending.

 I liked the ending up to the point when Shepard gets lifted up. It's really powerful moment, when hero's sense of duty, honour and love is finally overcome by mortality and loss. The scene with Anderson is particularly touching.

The conversation with the Catalyst could have been awesome, were it not for the plot holes and the general deus ex machina feeling. Also, no Harbinger.

I really liked the three ambiguous choices being given to me, but hated the identical outcomes. The Space Magic thing was really BS.

What made my fly to the forums instantly is the Normandy flying away for absolutely no reason and the fact that whatever I did ruined the galaxy for thousands of years.

Thank you Bioware, you ruined a perfect trilogy last 5 years with just five minutes of silent cutscene!