Mass Effect 3 Fan Reviews (May Contain Spoilers)
#126
Posté 09 mars 2012 - 02:33
#127
Posté 09 mars 2012 - 02:35
Unless Bioware does something about this failure, idk, prehaps a better ending DLC, Im done wasting my money with this company. I've already unsubscribed from SWTOR, and im not buying any more of your products. Im just...done, i've had it! The DLC i'd be willing to buy, if it means I get some damn closure in this game, but thats about it. I hope you enjoy the $80 i spent on the collectors edition, because thats the last of my money you're ever getting from me unless you get your heads out of your ****s.
Phew...well, now thats thats off my chest, Here is my Score:
Before experiencing ending: 9.0/10 (Only because there were some bugs that irritated me a little.)
After experiencing Ending: 2.0/10 (Yes, the failure of an ending really disappointed me that much.)
Modifié par SlimJim54, 09 mars 2012 - 02:59 .
#128
Posté 09 mars 2012 - 02:35
Or, failing that - why the hell couldn't my Shepard simply stick critically-wounded arm into the beam, sacrificing a part of himself to save/merge the galaxy, rather than crumbling into dust? I wanted to have him settle on Rannoch with Tali after completing the mission, not just go "Well, only one thing for it" and dive headfirst in. Every step I inched toward the middle beam (I wasn't about to wipe out the Geth and EDI, even for my character's sake), I was thinking "This is screwed up."
#129
Posté 09 mars 2012 - 02:39
I felt the story was amazing. The choices and auto-dialogue were perfectly balanced. The characters were alive and I cared about them. All of them, even the shuttle pilot.
Some of the cinematics were a little off, of note people's heads turning an amazing degree in an owl-like manner. Two quests I encountered were bugged and couldn't be completed in the auto-journal.
The journal was terrible and didn't update to let you know if you'd completed part of a mission for turn in or another stage.
The graphics for console were amazing. I'm playing on a PC and I am a happy camper, even though the textures were not all up to PC standards.
Artistic vision was amazing, planets and the citadel - other environments were absolutely beautiful and drew me in, making the environment feel real, like I was there.
Characters became alive and interacted both on and off the ship.
Gameplay fighting mechanics were fun and not that hard to get used too. Animations moving about and through cover were awesome. Running looked a little wonky, but that's been a Mass Effect feature from the get-go.
I did not miss the Mako or the Hammerhead. At all.
Talking on the shuttle and being debriefed after each mission was excellent. Not only that, but you could go through the ship after every single mission and find someone saying something new.
The music, oh my the music. Even during the horrible endings, I loved the music. I also liked bringing back music from the previous games.
Shepard's dreams gave me goose-bumps. In a good way.
This was easily my favorite game of the decade. I'm not kidding.
Then came the ending(s).
The ending was so bad I literally just sat in my chair for like 10 minutes after being emotionally gut-punched.
I spend the entire game fighting for self determination. I fight for the Rachni. I fight for the Geth. I fight for the Krogan. I fight for EDI. I fight for the galaxy's self-determination vs. the plan of the Reapers.
Then the person/thing that created the Reaper plan tells me I have three choices of its design, and I just roll over and go with it? Um, excuse me, but no.
Shepard - Renegade or Paragon - is fighting the Reapers so that the galaxy can determin it's own fate. This isn't even MY Shepard we're talking about, it's Everyone's Shepard. So where is the "No, I don't know who you are and you do not have the right to do this to us. You use synthetics to keep us from destroying ourselves with synthetics? No. You will give up your plan to control us and you will accept that we all have a right to play in the sandbox as we see fit and see if we can all get along. Take your Reapers and GO."
That decision, that decision that drives Shepard through all three games, is completely gone.
Not only that, but all the decisions from the past games in-game don't matter. No amount of allies or technology gets Shepard into the Citadel unharmed and equipped to maybe force the creator of the Reapers into some kind of compromise.
If that weren't bad enough, then the rushed factor kicks in. Rushed, unexplained story. Story that makes no sense. Why is Joker, who would die defending Earth, suddenly running away? Why is he in a Mass Effect stream? Why, in a stream that's supposed to make travel nigh-instantaneous, is there time for something to catch up with the Normandy? Why is the ship able to survive what looks like nearly have of it being destroyed? Why are people who are supposed to be somewhere else, and probably dead, alive and well on the Normandy on some jungle planet?
No answers.
And that's what the ending is, no answers. Who's this being who controls the Reapers. What happened to convince them that synthetics and organics can't live together? How long ago did this happen? What happens to the rest of our squad? What happens to the Krogan? What happens to the Turians? What happens to the Geth? What happens to the Quarians? What happens to the Asari? What happens to all of them?
As many have said, the game before the ending is magnificent. I, even with it's weaknesses, would say it entertained me perfectly so I'd give it a perfect score.
The game with the ending is a disaster. A total, unmitigated disaster. It's the worst ending I've ever experienced in entertainment.
You, Bioware, have a chance to make right with me by fixing this ending. If not, you've lost me as a customer. That's just how bad this choice was.
<_<
#130
Posté 09 mars 2012 - 02:46
I just don't know what to say right now. I'm so upset. You had me so invested into this game, into the people, into all the countless deaths I had to encounter during ME3...Thane, Miranda, Mordin. All these characters I was emotionally invested in.
But it's all for naught. With the last 5 minutes of the game Bioware, you have completly ruined this franchise for me. I cannot fathom a worse ending than what you gave us. So disappointing.
I had such high hopes for this game. I thought the fact that I had fused the Quarian-Geth hostilities and showed how they can be friends and work together proved that the Reapers were wrong. That organic and synthetic life could coexist indefinitely.
I thought the teamwork Shepard has created amongst all the races in the galaxy as something organics had never before done in any previous cycle. This was the exception. This was the point that endless slaughtering by the Reapers would end.
Unlike in previous cycles, all organics were working together as one. We were helping each other out. The Krogan had finally turned the corner. The fearsome threat of the Rachni had some to our aid. The Salarians had finally come around with the genophage. The Quarians and Geth were now the closest of allies. The Volus were using their economic power to finance the war. Hell, even the Batarians were helping with what few armies they still had left standing. Everyone was coming together to prove the Reapers' creator wrong.
What this idiotic child/creator of the reapers said that the created always rebelled against their creators, I wanted to slap him silly and shout BULL****. Look at Rannoch!
But no.
Thanks a lot Bioware for ruining what I thought was my favorite video game franchise of all time. I'm not sure I had ever looked forward to a video game this much in my entire life. But now, I don't think I've ever been let down this much before.
Hope you enjoyed by $70. Because I won't be investing anymore into this pathetic excuse of a franchise anymore.
And I apologize for my negativitely, but it only accuretly reflects just how invested I was into this franchise. I feel like Bioware has stolen something from me. Honeslty, I'm still in shock right now as I sit here and think just how much you ****ED this series up...
Your ending was a ripped off version of Final Fantasy X with Sin. Except unlike Square, who came up with one of the best endings ever, you completely ****ED it up.
I honestly cannot help but laugh now. In a short 5 minutes, Bioware you have managed the unthinkable. You have completely upended and ruined one of the most storied franchises of all time. I didn't think it was possible, but you had proven me wrong.
The overall rating for the game is IRRELEVANT because the ending completely ruined what fun I had throughout the entire franchise spanning 3 games and countless hours on countless different Shepards. Because of the endings, this game and this franchise has ZERO replay value.
If I could give a negative score to any game ever created, it would be this one. Because what you did to your fans is cruel. I wish I had never found the Mass Effect franchise now. At least then I wouldn't have to face the heartbreak, regret, and hurt that I feel now. I feel like you guys just punched me in the gut and spat in my face with these endings.
And I don't think an apology from Bioware can even begin to right the wrongs that have already been done. How am I ever supposed to trust Bioware again when their endings show how out of touch they are with the fans and all the aspirations we had for this franchise.
Modifié par Painaid, 09 mars 2012 - 04:25 .
#131
Posté 09 mars 2012 - 02:59
Foulpancake wrote...
I'll not repeat what was said again, as i'm going to be posting a big thingy in the "endings" thread thats gotten to like 21 pages already. But up until the end i would have given this game 10/10, absolutely brilliant, a masterpiece...
Then the end killed it completely, dogbanks said it best earlier, only for me it was Liara. Once i saw my Liara lying in a pool of blood... then trying to proceed hoping she wasn't really gone, only to find out... ya know i'm so upset i can't even type this right now
0/10 overall, i wish i never even played the first Mass Effect, i would be spared this heartbreak and betrayal
When/where did you see Liara laying dead?
In my playthrough, Liara didn't die.
#132
Posté 09 mars 2012 - 03:03
The character interactions are alright. I like how they're not just in one place all the time, but actually move to different parts of the ship, or different areas on the Citadel. Nice job. Still, I would have liked more quality time with my LI, but that's a personal preference. Not exactly necessary.
The story (beginning and middle), the missions and all, were decent. There were some parts of the story that I wished I could change, just so that certain characters would stay alive until the end, but I can understand the need to have some characters die. This is war after all.
But, the ending. The ending! It sucks. A lot. There's only three variations, and that's the part that sucks! They're all 'bad' endings, with not even one happy ending! I did not work so hard on this series, just to see everything go to pieces! Space is gone! The meaning of Mass Effect is gone! Everything that I worked for is gone! Dead or probably stranded on some strange planet with no technology to go anywhere! Or transformed into hybrids? Where did that come from? What quantum leap are you making? How anyone thought having just these endings were fitting, I can't fathom.
There should have been other choices as well. There was this really good proposal on a different thread(http://social.biowar...ndex/9655768/21), which I would pay money to have it happen in my game. There. Incentive for you to rip money off your fans because really, besides the crap endings, the game itself was good.
But because the ending is everything to a game, the accumulation of all our hard work, I don't see myself promoting this game at all. It gets a 0/10 or a 0/100 or whatever scale you want to use. A zero. Who would want to play a game with a crap ending? Not me.
#133
Posté 09 mars 2012 - 03:21
-- 95/100 without endings
-- 75/100 with
I'll keep it short since there are already so many well thought out posts:
The game was amazing, and it was easily one of my favorites in the series.
But the endings were... I just can't imagine anyone sitting in a board room, looking over the endings, and going: "Yeah, this is a good idea. This is how we will make an impact." I get that there was a desire to make the ending emotional and impacting, but it failed utterly. People will make this out to be a bunch of people whining about not being with their space waifus- but that is not what kills the ending.
It honestly felt like the endings were created by some strange group with no real knowledge of what the soul of mass effect was. I'm not even really mad about the endings- I'm just shocked no one stood up and said what people are saying here. Its sort of the Star Wars prequel cavat. Truly talented people worked on this game. And no one spoke up.
Its just baffling.
Modifié par Penguins, 09 mars 2012 - 03:28 .
#134
Posté 09 mars 2012 - 03:23
Reason: Endings 'nuff said
Give me some real endings and it'll be 100/100 but these? they are just BAD
#135
Posté 09 mars 2012 - 03:29
Pros:
> The combat was fun. I enjoy the super-powered sniper rifles. I loved being able to melee, and I fell in love with vanguards for a second time.
> The missions were surprising and enjoyable. I loved curing the genophage, and watching that Thresher demolish a reaper was awesome. Ending the war between the Quarians and Geth was satisfying, even though I bawled over Legion. I loved that adorable robot. Interacting with the same quarian admirals and seeing different sides to them than in Tali's trial was great. Watching the geth gain Legion's independence and intelligence? Tear-inducing. I LOVED that.
> TIM was still a complete gentlemanly bastard that I loved to hate. A horrible person and a great character.
> I loved seeing all my old squadmates living their lives and moving on, but still being part of the fight.
> EDI getting a body. I was iffy about the idea at first, but I genuinely grew to like it, and how she developed as a character--as something almost human. Good job on that.
> I liked the new Normandy layout and paint job.
> The overall plot and story was amazing. Until the end.
Cons:
> The ending. First and foremost. It was a complete disappointment and a devastating debauchery of a beloved franchise. Only three options? None of which I wanted in the slightest? You die, you die, or you potentially starve to death in an unknown part of the Citadel--after you eat Anderson's body--if you somehow survive? The Catalyst answers no questions with real, detailed, imaginative explanations? The Normandy crashes not-on-Earth? Why wasn't it at Earth? There was a war happening, for ball's sake. Destroy the mass relays, or destroy the mass relays? I saw no reason they should have been destroyed at all. It made absolutely no sense. I came away with more questions than ever, and no answers.
> It could have been longer. I finished in 19 hours, because I was too into the game to stop playing for more than a night's sleep. It was too short--much like DA2.
> Relationships with your crewmates/love interest were very... flacid. They seem very pale and platonic. Especially with the love interest. Especially with a love interest from the first game. They had **** to sort out, grit and anger, mistrust and other fun things that needed hashing out. Instead, it boiled down to "We cool, bro?" Overall they seemed very stale. Got better toward the ending, but not by much.
> No epilogue. What happened after the Normandy crashed on who-the-hell-knows-where? What was happening on Earth? On Palaven? On Thessia, Rannoch, Sur'kesh? How did they recover? Did they find out what happened to Shepard? How did the crew and LI react if they did? Were the off-world forces stranded on Earth permanently? Where's the closure? There was no closure. I needed closure. I needed answers. None of which were given.
> The cinematic after the credits--which I sat staring at in complete disappointment and confusion, and no small amount of subdued rage--was confusing as hell. "One more story of the Shepard?" Is this being serious? If that was leading to an ME4, like I'm lead to believe it was, I highly doubt I'll be on board after the way ME3 ended. I'm not a fan of flashfowards. There should have been an epilogue instead. Even one like the epilogues of DA:O would have been better than that.
> That damn screening thing with the two babbling women outside the war room. What's the point of that? I stand there and get scanned for--what? That was dumb.
> There should have been more Joker backsass.
After spending so long investing myself in my Shepard(s) and what was such a fantastic story with a great cast, only to have it end in controller-flinging fury and disappointment is not how I want to end my Mass Effect experience. I stayed invested after at least three of my favorite characters died, because I liked the way they went--it flowed with the story and they ended well, especially Mordin and Legion. But to have all the decisions and deliberation of the last two games mean absolutely nothing in the end? To finish with more questions than ever, and no answers to the ones I already had?--and a complete cop-out to the biggest question of the series: Why are the Reapers doing this? Which was, in a nutshell, from my understanding: "synthetics would destroy you anyway, better send other synthetics to destroy you first." The game was amazing, and I loved it to death, until I reached the ending. If I'd known, I would have shut off my console as soon as I walked in the beam. I would have made up my own ending and convinced myself it was true. I would reject the reality and substitute my own.
I fully support some kind happy ending add-on where Shepard survives and reunites with friends and loved one(s) where we find out what happened after the Catalyst bit, and one where the Reapers win. It's the kind of diversity that drew me to Mass Effect in the first place. I'm all for a good tragic ending where the hero dies as long as they die well, but I was gunning for a happy ending after all my Shepard went through.
BioWare, if you really care at all about what your fans think, or if they continue to be fans, give what we're saying serious thought. So many of us feel cheated. So many of us were in love with this series and feel completely let down. I myself am deflated and just plain depressed over it. I can't even go back to ME2 or ME1 knowing it's all going to end in disappointment and painful confusion, and that none of my decisions will matter in the end.
I loved the Mass Effect series dearly. I can't emphasize that enough. I don't want to remember it like this. It deserves better.
#136
Posté 09 mars 2012 - 03:30
So, I took out my laptop and looked ahead at the endings. I too was brought to tears at the thought of my Shepard's story ending like that.
I'm never going to finish the game now. Not until a DLC comes out where the ending is fixed. I don't care if you're pulling a Bethesda, I want it fixed, and so do everyone else who's played the game.
Quoting Jensen Ackles's character on Supernatural; "We've been though enough"
Most of the game, up until the endings: 9/10
The ends themselves: 1/10
Modifié par FlamingFlyingV, 09 mars 2012 - 03:46 .
#137
Posté 09 mars 2012 - 03:48
(For reference: I would give ME 90/100 and ME2 an 85/100)
The Mass Effect series is most definitely my favorite series (of any media) ever. I've never been so attached to characters and their universe. I've logged so may hours in the first two games with Io Shepard. Thank-you for that!
So Mass Effect 3. I'll start with the good:
-The combat is really fun.
-FemShep's animations. THANK-YOU. They are so much better than ME2!
-The music is absolutely phenomenal.
-Dialogue is fantastic. I laughed so many times! Just brilliant.
-Kaidan Alenko. My Shep has always stayed loyal to him. The romance in this game was absolutely spectacular. You got Kaidan spot on! I just love how it developed over the course of the game.
-Every other squadmate. Now, I'm definitely more attached the crew from the first game. Having them back was absolutely wonderful. I also really enjoyed seeing the crew from ME2 in other settings.
-Squadmates move around the ship. Yes! It feels so much more alive.
-Garrus and Tali? Awesome.
-The quests were, for the most part, fun and fufilling.
-Curing the genophage? Beautiful. Wrex so made me happy cry. And Mordin- that's how you make character death meaningful (same with Thane and Legion).
-Destroying the Reaper on Rannoch was amazing!
The bad:
-The Normandy feels a bit dark. I also still hate having a four level ship. Those loading screens are really irritating.
-Autodialogue. It did feel like I had less control over what (or how) Shepard would say something.
-All those side quests got a bit overwhelming. Mostly because I couldn't figure out how to find some of them. I get the name of a planet but not the system? Frustrating.
-Tali's face looks pretty blatantly photoshopped. I haven't seen it in game, but really? That's the best you could do?
The unforgiveable (or the reasons why I rated such a great game so low):
While playing the game I was thrilled. I loved it. I said it was clearly going to be my favorite of the ME games. Then I got to the final bit. It only took fifteen minutes to ruin the entire series. I feel like you ran over my dog. Never before has an ending left me feeling so hopeless and empty.
I went in with an understanding that there likely wouldn't be a perfect ending. I knew that people I loved were going to die. Mordin, Thane, and Legion all evoked the same feeling I had with Virmire in the first game. I knew I'd likely lose even more people. But the way the end went down? Admittedly, I wasn't "ready" for the end. So my Shepard died. It was the most awful moment in gaming I've ever had. It wasn't bittersweet. It was horrific. To add to that the Normandy somehow makes some weird relay jump and crashes on some planet. With Kaidan, Garrus, and Joker. If this is supposed to be some sort of future colony...procreation between those three is going to be tough. Also, how did Kaidan go from by my side to on the Normandy? Why did Joker make the jump and leave the rest of the fleet? Which brings me to the destruction of the mass relays. You didn't just kill my Shepard and crew. You effectively killed the universe. This world I've come to adore is, as I know it, gone. Forever. That's beyond bittersweet. That's beyond sad. This was a horrible ending to a magnificent series. I get trying to be edgy or make a point, but you know what? Enough. I get enough bad news in my real life. Video games are where I go to escape all of that. It's a place where characters should be able to overcome impossible odds. It doesn't have to be sunshine and bunnies but it could have been better than that. Have Shepard live and be rescued somehow. Have the Normandy crash land on Earth. At least then there would be hope of them finding eachother. I certainly wouldn't mind a fairytale ending...but even this would do. Not to mention the fact that it negates so much of what happened in this game! Cured the genophage? So many Krogan are stuck in Sol- what's the point? United the Geth and Quarians? Wonderful except for the Migrant Fleet being stuck in Sol. So much for that homeworld! And where were the Rachni? After all the fuss made about them in the earlier installments...I was expecting something epic from them. I guess...none of my decisions really mattered. That really bothers me.
I never, ever thought I'd say this but...unless something is done to improve the ending of ME, I won't buy more BioWare games. As much as I enjoyed the time I spent playing until the end, it isn't worth it. I don't ever want to feel this miserable about a game again. I've been in the worst mood all day. I sobbed all the way through the end. I've been sick to my stomach with very little appetite since last night. It just isn't worth it. And if you did this to ME3, then I'm sure DA3 won't be very nice either. DAII certainly wasn't all that happy (though I defended that game and BW). You've finally done the impossible and broken my trust.
That said, I would by an alternate ending. I want a happy ending more than anything else right now. I would gladly pay an outrageous sum of money to just get closure. Right now all I've got are stranded fleets, a crew that's either dead or going to starve to death, a broken universe, and a dead Shepard. Gee. What a great time. I just genuinely wish I had never played the game- or even the entire series. It just isn't worth this horrible feeling.
Modifié par Mander8384, 09 mars 2012 - 03:59 .
#138
Posté 09 mars 2012 - 03:56
I just finished it at about 5 this morning.
if you would have asked me at 4:30 my review of the game it would be 10/10
Which would be a first.
Now its over, and my review would have to fairly be a 6/10 and I would have to retroactively reduce my mass effect 1 and 2 reviews.
let me be fair, and disclaimer everything by mentioning my rabid fanboyism of this series.
I'm thinking I either have some "**** the series is ****ing OVER" grief going on, or that I'm really unfulfilled with the ending(s)
Its not that they are bad. Although I'm not exactly pleased with the ToddlerGODGhost pidgeonholing me into a neat little GOOD/NEUTRAL/BAD (with no real "good" option) Ending
Its just mainly, I cant speak for every one, but for me, Shep surviving at the end of the game was not in any way an important part of the story, to be fair if they wanted to conclude shep's story FINE. Kill him. That being said, There was no closure for the summation of all of shep's choices and interactions with the various organizations, entities and individuals. YES, you get london, which was a great segment and perfectly done. Hell I can forgive and admire 99% of this game as the epic conclusion to one of my most admired series ever.
So, as an uber paragon shep, who has successully brokered peace among every race in the galaxy, saved the universe at least thrice, and tried to be noble dude, (with the exception of a few renegade interrupts, Udina, you punk *****.) I just was hit with Harbinger's Laser, (you know the one that would destroy an Alliance Dreadnought with ONE hit) I think, everyone I started this jog with is dead, or it seems that way. No wait, Anderson is alive.. Ok..... Good scene ensues, More good mass effecting....OK. WAITAJUSTADAMNMINUTE. Who is ToddlerGODghost? and I have 3 choices? ANDERSON IS DEAD?? WAITAMINUTE IM REEELING HERE.....
Option A: Destroy all the reapers. (ok i can live with that) Oh and by the way, You'll also most likely kill The Geth (who we just spent much time brokering peace with), EDI (poor joker), and possibly yourself. ALSO the cycle is not broken, eventually synthetics and organics will repeat this extinction cycle. THE MASS RELAYS ARE DESTROYED. The entire galaxy's fighting force is stranded in the SOL system. The Normandy is somewhere, with some people who may or may not have died on Earth. -Ok Super Paragon Shep Cant do that.
Option B: Control the reapers. (Didnt we just deal with someone who wanted to do that?) I'll say this one was my 2nd pick, I have not honestly tried it yet, I'm sure I will just to verify that Its not "better". Shep "Dies". The cycle will continue, in some unspecified way that shep is impled to control. The mass relays are disabled. The Normandy is somewhere, with some people who may or may not have died on Earth.-Seemed a bit too illusive man for me, didnt do it.
Option C: Complete the cycle, sacrifice yourself to unify organic and machine life (in some unspecified way) THE MASS RELAYS ARE DESTROYED. The entire galaxy's fighting force is stranded in the SOL system. The Normandy is somewhere, with some people who may or may not have died on Earth. Shep is JesusNeo. -I did this option, as it seemed the most fitting end (OUT OF THE CHOICES) for Shepard.
(TO BE FAIR, I UNDERSTAND THE NECCESSITY OF GRIMDARKREALISMGRITTYGREYREALLIFE. But while a cliche "happy ending" could never happen here, a happy ending while remembering exactly whom had been lost would be that realistic dark feel while allowing shep to not have to become Jack Bauer of the damn galaxy, and then sacrifice himself at the end to boot would not have killed anyone.)
OK.... Ending mini-rant aside,
But then this is where I get kicked in the balls.
Bam. I turn Green, become super MegaDataExtreme, and the Normandy is going somewhere, real quick... ok... is it racing away from earth? is the Citadel going to blow up? Isn't the Citadel at Earth? Won't Earth blow up?
Ok, the Normandy is ok.. just crashed. Somewhere. With Joker and EDI.. and they are cybery.
Credits.
*WAAAAAAAAAITING.. because odviously they cant leave it like that*
HA! Knew it. Cutscene.
.... Ok. What the **** does this mean? Is it implying that its all a made up story? or an ancient myth?
Great, I am the Shepard.
Thats about my experience with the ending of Mass Effect 3 in a nutshell. I think dissapointed does not even begin to do it justice. I could have lived with the endings really, I just want to know what happens to all the characters, societies, organizations and planets that I apparently made all these big descisions about, and agonized over how exactly I wanted to handle. All of these variables, just pissed away, into a neatly scripted list that doesnt seem to effect anything in the ending at all save you get 2... or 3 choices. well whoopedy ****ing doo. I JUST SENT THE GALAXY BACK TO PREWARP TIMES IN AN EFFORT TO "SAVE" IT, and I have no idea who is alive or dead, or how all of my descisions play out. Because, I'm SpaceNeoJesus.
If you make me buy the epilogue as DLC, in order just to find out what happens. I will buy it. But **** You, thats the last time I go all fanboy until a trilogy is completely done, and reviewed before I buy anymore. I just expected some better closure then some 20 second of forest cyberJoker. I finished the game at 5AM yesterday after an all nighter. I spent from 5am to around 1pm trying to figure out what I had done wrong.
I saved the ****ing universe. I should be elated.
EDIT: SERIOUSLY. If you are going to kill the main Character. See Red Dead Redemption on how to do it. I did not have this kind of anguish at the end of RDR, I just knew i had a mother****er to kill.
As it is, I have to hope that EA decides to charge me for the privilege of having an ending that I dont feel is an utter crock of ****. which is about the most rediculous and stupid thing ever.
I still think 99% of the game is pretty damn magnificent. but yeah, I'm pretty damn soured on the thing.
#139
Posté 09 mars 2012 - 04:03
1. Try to control the Reapers " which a Paragon Shepard would never do"
2. Sacrifice yourself and get aborbed by the Crucible and create a new synthetic/organic life "which Shepard would not do being a Paragon, and what the Reapers have done to the Galaxy
3. Trigger the Crucible and destroy the Reapers and all Synthetic life and Machines, killing the Reapers but also killing most life in the fleet that are in ships and across the galaxy, and the alien races and humans that do survive are starned where they are, because all the Mass relays are destroyed along with the Reapers.
Also from what I can tell all end up with Shepoard dying.
The Gameplay and story up to the point before the end of the game was a masterpiece and awesome to play, but the end ruins it, and destroys the replay value of the game, unless Bioware pathes the game and gives us good endings.
I give the game a 3 out of 10 because of the ending of the game, if they fix the endings of the game, I would give it a 10 out of 10.
I'm so angry at Bioware for this, that if they don't patch the ending of the game. I will no longer ever buy anything game or otherwise from Bioware.
#140
Posté 09 mars 2012 - 04:07
Game play- 9.5/10- Combat was fluid. The ability to easily combine powers as an adept was excellent. I felt like a biotic machine controlling the dark energy and manipuating it to attack my foes. As an infiltrator I felt the power of my black widow lay waste to my foes before me. Melee was slightly clunky at times, but it's to be expected. The only reason that there was a loss of .5 here was due to some small combat bugs, such as gettign stuck in perma-roll mode if I rolled to cover that was taken.
Story- 10/10 Up until the last 15 minutes. Absolutely breath takingly beautiful. As i went through the game I felt the urge I felt the pressure of the reapers. I felt that I HAD to save everyone but realize that it wasn't possible. I teared up when Mordin sang his song as he cured the genophage. I wiped my eyes at Thane saying a prayer for Shepard because Shepard would need it. The laughs I had! I AM GARRUS VAKARIAN AND THIS IS MY FAVORITE SPOT ON THE CITADEL. You had me hook, lined, and sinkered. Running into old colleagues, running into Conrad! It was amazing. I felt like everythign I did mattered in a way, The story was told magnificently
Endings. 5/10- I understood what you wanted to portray, but I couldn't believe that no matter what i did I was left with those bleak outlooks.
When it comes to the endings I'm pretty sure most people wanted the choice, you know that thing that was touted as being central to what Mass Effect 3 was going to be, of a "Disney Ending". They wanted to be able to lose to the reapers due to their action or inaction. They wanted their effort, their choices, the alliances they made or broke to matter to the conclusion of their Shepard's story.
Hell, when my Shepard was talking to Liara and she mentioned just flying off to a corner of the galaxy and just letting things happen so they could spend their last days in peace. I legitimately thought there would be an option to comment on that saying that maybe it wasn't such a bad idea. My Shepard would never take that option because running from the fight and leaving everyone else to fail is not something in his blood. But the option would be there.
With all the problems in the world why are the current endings the only options? People understand that war is hell and sacrifice is necessary, bad things happen to good people. Everyone gets that, but to eliminate the hope of having that happy ending. The removal of your control to achieve what you wanted to happen to your Shepard is pretty...dirty in my eyes.
Overall I would give the game a 7.5/10. It's all easily remedied by giving DLC that gives other endings. They don't all have to be happy. I just want to feel as though my choices mattered in the end. The people I helped, the alliances I made, the alliances I gave up on because i couldn't stand the cost to secure it. That is what i wanted.
Bioware, you make some of the most amazing games I have ever played. You put your hearts into each game and it shows. You are all talented, and I'm sure wonderful people. Mass Effect truly was one of the great series i have ever played. For that I thank you.
#141
Posté 09 mars 2012 - 04:17
Pros:
-Better combat and gameplay, very exciting and fun.
-Great squad interaction i.e. banter, romances, etc were well done.
-Outstanding storyline, absolutely enjoyed uniting the galaxy.
-Not gonna lie, teared up a bit when Legion sacrificed himself and the Geth/Quarians made peace, pretty much the whole Rannoch scene... no other video game ever did that for me, emotionally.
-Kai Leng was an awesome villain.
-Destroying Cerberus headquarters was cool.
-Bringing all those things back from the first game, like the Matriarch writings, characters (Balak, Adams, etc), music and feel (like on Eden Prime especially), weapon number designations. ME3 really did pay homage to the original.
-Seeing past decisions effect what happens.
-Side missions were much more interesting, really enjoyed the Monastery one as well as pretty much all of the others.
-Music and sound effects rocked my new sound system better than I even hoped they would.
Cons:
-Some Citadel side missions were a bit tedious.
-A little more dialogue with my LI (Tali, specifically) would have been nice, particularly because she was first brought in halfway through the game. The dialogue that was there with her though, was good and I enjoyed it.
-Lastly, the endings. Seriously, wtf were you guys thinking? There is absolutely NO damn closure. I'm just gonna cut/paste my thoughts on the endings from a different thread I posted in so that hopefully you see it, Bioware.
Honestly, when I think about it, these would have been good, thought-provoking endings for a stand-alone, non-trilogy game, one that people don't play over the course of 4 or 5 years building up the story through 3 different games. One in which fans don't get nearly as invested in the characters/setting/etc because it is ONE game. But really, what was the point in developing these characters, relationships, lore, in-story tech/setting etc etc etc over THREE games to end it in that way? Every ending pretty much decimates everything you guys worked to build throughout the trilogy. I am disappointed.
The game still has replay value IMHO, mostly due to trying things/missions out with different characters and the multiplayer, but that's really about it. Unless I decide to do a full insanity playthrough for the achievement, there's a good chance I will just stop playing after Harbinger blasts Shepard on Earth so I don't have to suffer seeing any of those ridiculously depressing endings.
The game was truly a 9.9/10 or even 10/10 for me until I experienced the ending I chose, and saw the others. Don't know an honest score I would give it now with the endings factored in, but it's definitely much lower.
Edit: A few more thoughts.
When I saw the user score on metacritic, I thought it was mere trolling, much like what Battlefield 3 fans did to Modern Warfare 3's score when it released. But after experiencing the endings, I can understand and identify with the user score. I'm hoping that Bioware views its fan base as something more than a quantifiable machine, and ultimately addresses the issue. Not doing so, well I'd most likely be among those fans lost.
On a more personal note, I finished ME1 for the first time, 2 weeks before ME2 was released, and I was never more hyped for a video game before. During my first ME2 playthrough specifically, I was going through a rough time in my life and ME2 actually HELPED me cope with everything that was going on. Being able to escape the realities of life and engage myself in the mass effect universe more or less was therapeutic for me. This allowed me to gain a more emotional, personal attachment to the game/series/lore more so than any other source of media I have ever seen or been engaged in. Then my anticipation was at a ridiculously high level for ME3. ME3 gave me an emotional rollercoaster ride (that's a good thing) right until the end. The endings truly make me feel like I invested in the series for nothing, that playing and enjoying the first 2 games during a particularly trying time was more of a mirage than anything. That really crushes me.
It's blatantly obvious you guys listen to your fans more so than any other gaming company, and now is the time to do so more than ever.
Modifié par SomeKindaEnigma, 09 mars 2012 - 07:15 .
#142
Posté 09 mars 2012 - 04:17
#143
Posté 09 mars 2012 - 04:17
Pros:
Excellent combat.
Great story (up until the events after the final confrontation with TIM, more below).
Good AI.
Improved graphics.
Surprisingly good multiplayer.
Got to stab the Cereal Killer.
Cons:
The ending (everything that occurred after the final confrontation with TIM).
The Journal doesn't update for many quests (mainly the Citadel ones). Makes it hard to figure out what you've done after scanning a half-dozen clusters.
I still think the fuel system was a mistake to keep.
Reaper mini-game is annoying (but easy) after the first 20 hours. Better than mining though.
Poor facial animation and lip-syncing.
Modifié par Xerxes52, 09 mars 2012 - 04:22 .
#144
Posté 09 mars 2012 - 04:19
Many people would have preferred the EMS actually making a difference and your choices being reflected but you chose not to do this unlike Mass Effect 2. I do not understand why, it would have been simple, someone even suggested that it would have been best to have an ending where you point out the fallacies and defy the god-child by pointing to the geth (if you made peace) and EDI. In the end, depending on how many resources you gathered, you could either watch the Reapers destroy the forces you amassed while defying the unfortunately as-of-this-moment omnipotent monster that started all of this on the flimsiest and most idiotic of reasons or ultimately triumph at great cost to the strength of galactic civilization. Or better yet you should have just kept the crucible a weapon without this guardian nonsense and kept the Reapers mysterious with Harbinger as the main Reaper antagonist again this time puppeting the Illusive Man like what had been done with Saren in the first, a book closed type deal. The ending could have been Shepard choosing to launch a suicide run into Harbinger after the Normandy managed to blow a hole in its armor, trying to resist the ancient monster's indoctrination as you draw closer to his 'heart'. That would have been better than the crucible nonsense, either it should have been a weapon or you should have won the old fashioned 'fight until they die' way.
#145
Posté 09 mars 2012 - 04:22
You want to make this a blank slate for future development? That is fine, but adding a text epilogue that explains how the civilizations of the galaxy fare and what happened to his nearest and dearest would undo a lot of the ill will around here. I can't imagine doing that would be difficult. Its Win-Win. In the least you need to respond to all this criticism because ignoring it will burn out a core section of the fan base.
Edit: This is still at its heart a good game, a solid 7.5/10, but the lack of closure is what keeps this game from being the defining gaming experience of its generation.
Modifié par Paparob, 09 mars 2012 - 04:24 .
#146
Posté 09 mars 2012 - 04:26
0/100 ending
I loved 95% of the game. For the last 2 days I enjoyed my time back in the Mass Effect universe. It really was eveything I hoped it would be. ME3 exceeded my expectations and then I got to the end and it ruined everything. I finished the game 4 hours ago and I am still just sick about it. I don't think I have ever been so disappointed, depressed, angry, ill, heartsick and disgusted about anything I do for fun. I know I'm pathetic and I know it is stupid, but 4 hours later I am still bursting into tears about it. I know its stupid. I just spent over 2 days playing a game and the end offers no hope. Not even a choice for hope.
All my choices didn't matter. Mordan dying doesn't matter. Legion dying doesn't matter. Making peace between the Geth and Quarians doesn't matter. Thane dying doesn't matter The hours I spent scanning planets doesn't matter. Getting the council to work together doesn't matter. I don't even have an option for riding off into the sunset.
I replayed ME1 at least 5 times. I replayed ME2 over a dozen. I won't be replaying ME3 again. I won't put myself through this again. Why should I play a game that offers a character I really loved no chance at a happy ending. Real life is hard enough as it is ....I won't play a game again that puts me though this. Games are suppose to be fun.
I wish I never finished the game. I actually wish I never heard of Mass Effect. I wish you put as much thought in the end as you did the rest of the game.
Modifié par Sywen, 09 mars 2012 - 04:47 .
#147
Posté 09 mars 2012 - 04:35
Story for the Genophage and the Quarian/Geth conflict=Awesome.
Romance=awesome.
Liked modding my weapons.
Like the talents and the way points were spent on them.
HATED the quest log.
Don't like having so much auto dialog. Felt like I was being railroaded down a certain path the entire game. Which of course I was...the forced endings. That are horrible. There really isn't much difference. My paragon gets the same crappy ending as a renegade.
Modifié par Kaidan Fan, 09 mars 2012 - 04:36 .
#148
Posté 09 mars 2012 - 05:00
My Mass Effect 3 score: 95/100 (Pre-ending)
My Mass Effect 3 score: 10/100 (Ending[s])
There are two scores, and there're a lot of good reasons for the two scores.
I don't usually separate the scores based on the ending(s), but ME3 needs to have separate scoring of the game because of the ending(s).
This will be separated into three sections, what I loved, what I didn't like, and the Ending(s).
What I loved about ME3,
-The connections between Shepard and the rest of the galaxy as the story unfolds was incredible.
-An interesting improvement to the combat.
-Weapon/gear customization options were plenty.
-Improved traveling time between zones.
-Improved space traveling/exploration experience.
-Really impressive environments, different and diverse at each location.
-Interesting skill tree development.
-Love using the Atlas.
-Conrad Verner making an appearance and added 1 point to the war effort via his dark energy research paper, that was unexpected.
-The awesome voice work of Jennifer Hale, my custom femshep definitely benefited by her work on this game and I just kept playing on and on until I had completed the endings.
I loved how the story was action-packed from the get go, continuing to rally forces, discover history about the different races while still being shot at was an interesting change of pace. I loved being able to make choices, it mattered a lot while I was playing through the story and in ME1+2, it mattered, it changed how things was like every step of the way.
What I didn't like about ME3.
-Out of combat movement is still too slow, I should be able to sprint just as fast on the presidium off duty as I did during the attack. The separate movement speed was a factor in my lack of interest in completing all of the side "get this, give this" missions.
-Vague journal/mission descriptions, the journal was useless this time around, there was no point in checking it as it doesn't update the steps or better locations listed on "where" to look for the objectives.
-Directions during missions can be problematic due to the lack of maps and a pointer pointing to something too far ahead, thus resulting in pointing you back to the path you came from. Even worse is when an object wasn't "lighting up" when it should, so I'd ended up running around in circles until the object finally decided to become interactable despite my previous 12 visits to the object.
-Lack of chances to experiment with weapons for Shepard, I've collected a ton of weapons for my Shepard, yet she ended up using just the valiant the entire game. I sniped on the run, cloaked for the heavy hits, so the use of the pistol was not necessary. Other weapons weighted me down too much to be effective in combat or consumed too much thermal clips. It wasn't as fun as ME2 where what you got you could use, I ended up using what I needed than had that much time to experiment around for better/worse combinations.
-Lack of things to use the Atlas on, same with Turrets. By the time the Atlas showed up it's usually the last wave, and getting into it meant that everything else was probably dead, I've gotten into the Atlas as many times as it was allowed and only once did I had something to shoot at (Ascension project, Jack story mission).
-Lack of cutscenes for a lot of characters and opportunities, I'd expected to enter a full scene when I came across my crew only to be greeted with just th side character chat, it really made those scenes less personable (tali/ashley drunk, garrus x tali, garrus x vega, etc). These scenes should have had their own cutscene like everything else, being reduced to a side conversation lessened them.
-Un-winnable fights/scenes. I'm not a big fan of these, since nothing I do will make a difference to the outcome, and in a game like ME3 I had become accustomed to my choice mattering. The fight on Thessia was disappointing, if I was supposed to lose, then use a paragon/renegade cutscene for the whole sequence, or a different colour health bar/indicator. He wasn't even that good an enemy yet I was forced to lose to him just to progress in the linear fashion of story progression.
-Narrowing branches of story as the game progressed. At the start of the game you had choices, to do more things here and there to add to your support and rally more support, yet as the game went on those "optional" choices became just the fetch quests and the story started to die out and became more and more "singular". It became more and more forced to witness someone else's Shepard story rather than my own that I played since ME1.
-The choices in ME3 seemed to have the same end, poor ending no matter what you do, you're screwed. This didn't sit too well with me, I knew about sacrifices because of the war, but to have them play out similarly just made some of the choices seem superficial and worthless, and disrespectful to your long time players.
Ultimately the game seemed "short", the story was in my opinion shorter than that of the previous two games, maybe due to necessity but still short due to the lack of variety/personal involvement when it came to side missions. Maybe this was to accommodate the multiplayer, if it's true, then it's definitely a step in the wrong direction. This being the final game meant that cutting content will really anger the true fans, we had come so far with BioWare and was presented with a half finished dish and the supposedly popular bottle of sauce that no one asked for or needed. It may be good on its own, but when that bottle of sauce equals the loss of half of your beautiful and delicious meal, that sauce isn't worth it with this meal.
The Ending(s).
The 10/100 is for effort, and the scarce few dialogues that was present in the end.
I had just completed my game, and currently I'm not sure I'll even attempt a second character because of the endings.
There wasn't any difference to them except the light colour, and the extra clip should one obtain enough grind points. This bummed me out since the lack of true variations meant that I had now seen what there is to see, compared to ME1 and ME2 where the results were different, ME3 was ultimately the same, an empty still screen too far into the future for me to care.
But first, the assault on London.
This is where I considered it the Endings, where I was no longer able to save progress manually was the point where the game had become the point of no return.
The FOB was a nice rest, the brief communication with your squadmates were nce, but I wanted more. Years (my years) of battling along side these people and they were reduced to a few lines and no/little para/rene options to spice things up. This wasn't too big a deal though, as I was very emotionally invested at this point.
Continuing my assault to the transport beam was progressing smoothly until the end, where despite your efforts, it didn't matter. Don't make me do things that didn't matter, just let me watch and alter things along the way rather than screwing me over at the end by blasting everything no matter what/where you were.
And after that, there were the final encounter with The Illusive Man and ultimately, the source of the Reapers.
T.I.M was expected as the story progressed, although it was drawn out as a dialogue cutscene, it was acceptable, though I was not able to choose the final para/rene dialogue options yet again since I wasn't stacking pure paragon/renegade points the entire game, I was left out of another dialogue even with my paragon bar at full display.
The deaths at that point were acceptable, as this was the end, these things were the best that could have happened(though Anderson in my opinion shouldn't have made it up the beam, it should have just been Shepard).
Then the Catalyst.
There were so few lines and options there that it was just mind breaking, barely any questions were answered and the Matrix pill choices were insulting.
I choose blue, control the reapers, become the next catalyst proceed to the paragon choice of sacrificing myself to save the galaxy.
Or I choose the red, and destroy all/most synthetics and render everything I did up to this point meaningless, destroy the reapers, the geth that I had broker a peace between them and the Quarians, and possibly destroy EDI as well.
I spent my entire game trying to bring everyone together, to look past their differences and bring about a peaceful solution to most conflicts, I brought the Quarians and Geth together and started their new life on Rannach, I helped EDI discover/understand her humanity, brought the rachni back as an ally that worked well with the other races, but nothing mattered here at the final step.
2 buttons, destroys everything no matter which I pressed.
I chose blue first, then after finish watching and saving, I restarted the mission and chose red this time.
I had expected a different scene altogether, but the colours merely changed, nothing else did, Joker and Traynor still came out on some random planet followed by Garrus that I thought was incinerated along with me back in London...and then the story being told to the kid some time too far into the future.
I had expected at least an epilogue of some sort, a "what happened to [Name] after the blue/red wave" sort of deal at the end, but I was rerouted back to pre-cerberus base assault. All that time, all those adventures, all those squadmates, reduced to a man and a boy staring at space...it's still an empty feeling in my gut and I know I'll come back to the game sometime in the future, but not right now. The ending did end the Shepard story for me, as in I didn't want to play anymore.
Upon reflecting on what I've written so far, I noticed more was written on dislikes than likes, this I find was a result mainly from the final step in the story. It wasn't even a choice at the end, we were forced to do two of the same thing and reward nothing for it. An epic journey through the ages and it ended in this disappointing fashion. I wasn't expecting anything more than what Mass Effect has done through the ages, but ME3 didn't end well, and changed the entire tone of the game for me. I enjoyed the game immensely up till the last bits, it just wasn't right to end the journey this way, like the roller coaster simply stopped after reaching the top of the ride, and you realized this was just a holo-room, and everything thus far was just hollow.
Modifié par Byriok, 09 mars 2012 - 05:02 .
#149
Posté 09 mars 2012 - 05:04
there are too many things that are awesome so I'm going to say whats wrong:
-I agree with the majority, the endings need to change. the fact that the ending is just all about your war assets and now about how you handles situations sucks a lot. I don't even mind that my Shep died. I sent my warden to her death because that was her character, so that's not the issue, the issue is that it kind of like, nulls the entire build up of the game, and the series of a whole.
•Nothing Mattered: Like, I didn't romance Kaidan for the Achievement. I get that happy endings arn't real life, and all that jazz, but I dont play video games for realism, specially not ones based on spacy wasy timey whimy stuff like Mass effect. I didnt have my shep preach about hope and find out there isnt any, that life is stuck in a cycle that cant be broken.
-I liked seeing everyone from mass effect 2, but its obvious some people were more important than others. (this is about the things I didnt like, remember. Mordin and Legion were epic)
•Maranda: I really dont think she should have been important enough for like, 3 side quests when everyone else got like, one mission.
•Thane: Serious problem. He was wicked BA in ME2, and I get that he's dying and that maybe it would cheapen his character if we cured him, that's whatever. But the fact that no one even mourns him or like, comforts Shep when he dies. My Shep was a lot closer to Thane than Mordin, I didn't romance him, but I feel like She would have been more upset about Thane than Mordin.
I'm sure I have more, I just cant think of any.
#150
Posté 09 mars 2012 - 05:08





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