So, after playing through the game, I've got to say: I laughed and I cried.
Be warned, there is a big "but" in this post.
Gameplay:Pro;
-The gameplay is fast and fluent
-Powers finally feel like more than just a grenade that can be arched. And if throw doesn't damage a small, shielded enemy, the enemy is at least stunned.
-The skill-trees of the powers finally went back to a bit more RPG-style.
-Weapon-costumization.
-Upgrade-console from the shadow-broker. A wonderful thing. Could have been some more upgrades though.
Contra:
-The do-it-all-button. I play ME on PC, so I've got no lack of buttons here. But use/sprint/cover/roll are all on the same button. "Use" could have been put on the melee-action-button(smashing buttons get's a whole new meaning). And an extra-button for sprint. You lack the control.
You want to run around a box, Shepard goes into cover.
You want to use a console to activate something in order to finish the mission...Shepard does a dodge-roll.
-Too many horde-extreme-missions. It's quite too often that you have to hold a point and just kill a bunch of enemies. Wait for extraction or protect an inert NPC.
Maybe instead there could have been a point where you have to dodge-roll from one breaking cover to the other breaking cover, while a reaper shoots at you. Until you finally land in an underground-cavern as the ground breaks. With just your flashlight to see something, you fight your way through nests of enemies until reaching the extraction-point. BUT: It has it's moments, when you dodge through a firing horde of enemies into your extraction-shuttle.
-Armor-costumization could have been about more than just choosing a set or make one of your own from head/shoulder/torso/arms/legs. It would have been great to see layers again. Or exo-skeleton-servos to increase your loadout-limit or the melee-strength.
-Weapons are no longer as foldable. I loved it so much to see the weapons slide together. Now Shepard just puts them on his/her back and they rarely are seem how they fold together.
Level-Design:Pro:
-Never before the NPC's at the citadel felt so alive. The whole Citadel was a masterpiece. Lot's of people to interact with. Even making small decisions by judging in an argument.
-Many different sceneries. While the majority of the game consisted of bases or industry-complexes, none of them looked alike. I sure could have needed some more jungle-levels or some ice-worlds, but overall the creativity in making each place distinct was enormous.
Contra:
-Pretty much every level is linear. There is no possibility of choosing a path(like it was possible on Virmire in ME1 for example), instead you are funneled through a mixtrure of "cover-areals" for fire-fights, pits to hold your position and some (really well designed) aesthetic views.
-The only hub you got is the citadel. While the citadel is sonderful, it would have been nice to have some diversity on that. Maybe a second hub-world, where the people slowly start to panic from mission to mission solved, until you help to evacuate that planet in another mission and your decisions throughout this mission decide how many of the traders/mission-givers make it to the citadel.
-The whole game has become massively linear. Every mission that pushes the plot further is rowed up. You can't decide to get the quarians first. Or visit Thessia before Palavens moon.
Art-Design: Pro:
-Even if BioWare was limited by the platforms they created the game for, every texture and every lighting fits.
-The weapons all feel pretty much unique and look differently.
-The Citadel exceeds every expectation I had.
Contra:
-Especially clothes tend to have low-resolution textures. I pretty much stuck to the hoodie I got from my collecors-edition, since I didn't want to see the alliance-uniform.
Characters and Dialogue: Pro:
-Every character is well written.
-Characters we know since the first game evolved, but pretty much stayed true to themselves.
-The dialogue is one of the best written dialogue to find. More than once you laugh or feel your eyes water.
-The romances are some of the best in the whole series. The gay-romances are tasteful.
Personally I'm not gay, but I think love is love. Therefore a big thumbs up for the gay romances.
-The relations towards the characters are not only formed by dialogue, but also by situations that suit the characters well.
-Even though I thought Vega would be lame, I pretty much liked the character. He may could have been less of a stereotype, but at least he wasn't just a bunch of muscles with a gun and sloppy nicknames.
-The interaction between EDI and the people was interesting and well written.
-Overhauled facial animations and models. Shepard finally can smile without looking like the creepy uncle next door. And I could be wrong, but I don't recall the turian noses moving in ME1 and ME2. I like the "new faces".
Contra:
-"Zaeedified" dialogue. It kills the imersion and relations I loved so much about ME1 and ME2. How much would I have loved to see Tali fiddle with her straw, when she got drunk, instead the whole situation was shown "zoomed out".
-Cut down Dialogue-wheel: Though I'd say there is as much or even more dialogue in this game than in ME2, sadly fewer of it is put into a dialogue-wheel.
To be honest: The dialogue-wheel and all the choices it allowed where the reason the ME-franchise found my interest in the first place. Seeing so much zaeedified content or the dialogue-tree turning into a bonsai in many cases was disappointing and I found the imersive feeling in the dialogue lacking some times.
-Bugs: The audio-track containing the whole text of an NPC sometimes wouldn't stop when it should, but would fade out and initiate whate clearly was the next sentence. I counted this three or four times.
Multiplayer:Pro:
-I was pleasantly surprised how good the ME-gameplay fitted into a coop-multiplayer.
Contra:
-No diversity. It's a horde mode with some repeating mini-missions. Maybe it could have been something like "Clear Cerberus from the Citadel-Tunnels" "Infiltrate a geth-base"(forcing you to split in two groups, etc).
The Ending: God...where do I start?
Shepard turns from the man/woman who saved the galaxy twice so far and fought hundreds of battles while uniting old foes in alliances as friends, into the sad figure who just accepts what the leader of the worst enemy one can face tells him/her.
This leader is impersonated as the child that haunted Shepards dreams. But only in holographic form.
Every decision ever made is reduced into a numerical value, that adds up. If the number is high enough, star-child becomes more kind and tells you about all of the three options you got.
Let me say, that I have nothing against deus ex machinas, but if you give them the three functions that are exactly the endings of a game called "Deus Ex", it becomes a farce.
So what do we get:
RED: Destroy the reapers and every other synthetic, which also means half of Shepard. Still it's the only ending where we see a gasping breath from someone that could be Shepard.
BLUE: Control the Reapers. You become the new Star-Child and tell the reapers to go away. Oh, and you do so by burning to ashes while holding two handles.
GREEN: Shepard jumps into an energy-beam, burns into ashes while glowing green and suddenly every organic is half synthetic and every synthetic is half organic.
An energy-wave that turns EDI's titanium-polymer-skin into something else with DNA in it...
And all three colors let the normandy strand on an unnamed jungle-world. With the freedom of head-canon, this could also be Virmire and they could all die of radiation-sickness.
The Relays explode and release their energy in red/blue/green to do what Space-Child said.
There is no explanation why Joker suddenly fled with the Normandy or what happens to the Sword-Fleet.
We remember: The game deeply explains that some life is based on dextro-amino-acids. In basic: The turians and quarians can't eat the food of the other races. It's explained well and very colorful.
So either Garrus and Tali will be pretty alone on that planet or they will starve.
Not to mention the sword-fleet. We don't see them retreat, so we can asume, if they aren't dead, they will starve in orbit around a devastated earth that, most likely, won't even be able to feed the levo-amino-races.
Funny part of it: Most of this stuff isn't even shown. If you think about the lore a bit, there will certainly be no sweet in the bittersweet ending.
Not to mention:
One of the philosophic aspects the game made me think about is utterly destroyed in five minutes.
Will organics and synthetics come together?
Exceptionally well written, they do throughout the game.
A future with more interaction is possible.
EDI becomes a person that feels alive, the geth become a people and you can reunite them with the quarians...but...wait: RED: Synthetics gone. GREEN: There is no difference anymore.
Just when you get to think, we can all unite, the Space-Child comes and tells you: Either kill them or fuse with them, there is no happy diversity, even though you managed that already.
Conclusion:
So what can I say about the game?
Is the gameplay fun? Yes. I would have loved a bit more creativitty regarding the horde-stuff, but overall you can have fun while shooting and throwing powers. Sometimes you will stick to a wall, but you manage that over time.
Are the characters wonderful? Certainly. They are so wonderfully written, that I speak silent curses towards whoever it may have been who came up with that zaeedified stuff.
I would have loved to see more details which would fit to the well written dialogue.
Is this a good game?
This is the hard point.
While it certainly is for the most part fun to play, it is also a Mass Effect game. And it is also the final of the trilogy.
-If it was just a game, I'd give it a 8/10, not reaching ten for the overuse of horde, low resolution textures at some points and almost half of the essential gameplay-functions being sticked to one button.
-As a Mass Effect game I have to lower the score a bit: 6.5 to 7 of 10(with the other two games being a 9.9). For the cut-down in the dialogue-wheel, zaeedified dialogue, a much too linear story, the endings which are not satisfying for me regarding closure and plausibility. Plus the reasons I put in the post above.
-As the final of the trilogy I have to give it a 4 to 5 out of 10. Especially regarding the variety of endings the game has been promoted with so much. Something I paid 80€ for to get.
ME1 and ME2 where epic. ME3 had a lot of epic moments, but way too often I felt like the dialogue on the Normandy was kept short, so the action-player could get back to "shooting stuff".
On the contrary the big ending of the trilogy felt like someone wanted to grasp for the deep philosphical ending that mostly befits an RPG and fell on the nose while trying.
The big rundown is the ending.
Something as epic as the Mass Effect trilogy should end epic.
This doesn't mean that Shepard is not allowed to die or that the Normandy shouldn't strand, but it should be plausible regarding the characters and story so far.
Your choices throughout the games should be reflected by more than just a simple point-value, small cutscenes would be more adequate.
Modifié par TekFanX, 22 mars 2012 - 03:57 .