Aller au contenu

Photo

Mass Effect 3 Fan Reviews (May Contain Spoilers)


  • Veuillez vous connecter pour répondre
1966 réponses à ce sujet

#1476
seek37

seek37
  • Members
  • 64 messages
Most of the game was enjoyable, except the ending which I will talk about in a second. The soundtrack was great, the combat felt very satisfying (didn't mind the occassional cover problem). Surprisingly, the multiplayer was very addicting! I was not expecting that, since I had the initial impression that it was essentially an after thought. Also, thumbs up to conrad haha.

one of my main issues with the game was that many of the choices you made in previous games seemed to be some how glazed over as a sentence of dialogue. I have a total of about 6 save files, 3 for each gender, and 2 for each alignment (1 for ea gender). It becomes quickly apparent that many of the choices (ie: collector base, or rewritting of the heritics) barely makes a difference except for some refrences in dialogue here and there. I understand that making it actually cutscenes and fight sequences etc, would require way to much time and resources, but I was hoping that it would make slightly larger impact than these choices actually did. There also seemed to be a large disconnect between shepherd's reaction to the deaths of many of his "friends." he seemed to lack the ability to show emotion many times, and for me this killed much of the experience (ie: where i was playing through recklessly to see differences and witnessed tali's death, and also thane's death seemed to be glazed over fairly quickly with no futher mention ever).

in regards to the ending:

After about a week plus a few days after beating the game multiple times
getting all the different ending possible, sitting down and thinking
about possible meanings, and also reading other people's opinion on the
matter, I can't help but still feel completely let down.

if this was the actual ending without any kind of "add-on" later down the
line then this leaves way to much in question. the obvious being that we
have no idea what happens to our crew after the fact. What happens to
our love interests? why are they on the normandy when they were on the
ground with me a second ago? why is Joker flying the ship through a
relay jump when he was fighting along side with "SWORD?" along with
several other problems/inconsistencies that a literal interprettation of
the ending would cause. These leave a feeling of sloppiness/carelessness to the overall game.

throughout the 3 games I played as both
paragon and renegade, but mainly was interested in the paragon story
line. And the choices of endings contradicts much of what the player
tries to accomplish throughout the trilogy:

if you went through
all paragon choices through out the 3 games, then you understand that a
huge portion of the choices you made was to encourage diversity.
However, all the choices except for control sweep the rug out from
underneath this concept. Red destroys synthetic life (which nulls the
fact that the geth and quarians are now getting along), while synthesis
just meshes synthetic and organic life together (which oddly sounds a
lot like the reapers in the first place) which doesn't encourage
diversity but just a single type of species. Synthesis also does not
really provide a solution (to the "problem" of synthetics as the "star child" puts it) since its just meshing synthetic and organic life
together, it doesn't stop the creation of other pure sythetics whom
would be more advanced (since the forever progressive nature of
technology will render the previous system obselete). So it shares the
downfalls of destruction. Synthesis
also brings up the idea of whether or not it is morally correct to alter
ALL LIFE in the universe upon
your own volition. And if the player goes with control then it goes
against the whole conflict the player has had in ME3 and ME2 with the
illusive man's quest for power. If Shepherd actually does gain control
(which is debatable since both saren and TIM have failed), then it
becomes an issue of Shepherd becoming a type of god who can destroy all
life at a whim. Again this goes against the paragon philosophy where no
single person/organization should hold all the power over another, or else why not
let the council die and let the humans take over, let TIM have the
collector base and ensure cerebrus' dominance, allow the Salarians to
keep the genophage as a means to keep the krogan under control, or
support admiral Xen's quest to regain control of the geth as slaves.
None
of the choices given to the player are consistent with what they have
been trying to acheive throughout the trilogy as a paragon.

If I were to give it a score between 1-10 where 10 is perfect and 1 is unplayable, i would sadly have to give it a 5. For me the best part of this game is the multiplayer.

To me the game was not complete, although the foundation was there, the execution was poor. Whereas the other 2 previous games emphasized story this one seemed to focus on action while having the story on a linear path with dialogue options that barely made a difference in the big picture. Ultimately the game feels rushed and incomplete, with little thought behind the implications of the ending choices. In ME1 and 2 I had 90+ hrs of game play on both, since i never watched any of the spoilers and played through both games, casually, multiple times to see the implications of individual choices throughtout these past several years. But with ME3 i do not care, since ultimately I never find out what happens to everyone I have in some way bonded with (or why/how they teleported from the battlefield to the normandy, flying through a relay jump). And due to the linear-like feel the game gives due to the ending, the rest of the story loses appeal for me, effectively deminishing a large amount of replayability. I will continue to follow the development of ME3 and I hope Bioware is serious about listening to fan critique, I have the highest hopes for the future of this game, but will not expect much since ME3 in its current state has disappointed 5 years of anticipation.

Modifié par seek37, 21 mars 2012 - 04:39 .


#1477
Squeeze the Fish

Squeeze the Fish
  • Members
  • 389 messages
I am a little bit sorry to see that it's come to this- that the people of BioWare have to feel the sting of this backlash in this way. Mass Effect 3 was an exceptional game, made by what are clearly exceptional people. It's unfortunate that the fan's (including me) dissatisfaction with the ending has overshadowed the adoration this game might otherwise be getting. I get a sense that BioWare is feeling a little betrayed by their fans, but I truly believe many of us have not lost hope.

Speaking for myself, I believe that BioWare is one of the most important gaming companies out there- their games are unlike any other and that is a FANTASTIC thing to see. As a female gamer, I have never seen a company pay so much attention to giving their more feminine players an equally enjoyable experience as their ‘core (male) players’ and it means more to me than I could ever express.

While I was playing ME3, I couldn’t believe how well it all came together. I was laughing, crying, holding my breath, and screaming out loud. There were so many important moments- ones that took my completely by surprise (Grunt taking down the Rachni with that MUSIC! Oh the MUSIC!!!) and ones that left me feeling so deeply satisfied that I almost couldn’t believe what I was seeing (GARRUS ROMANCE!!!).

The writing for this game was some of the best I’ve ever encountered. I loved almost every new character and loved what they did with the familiar ones. Throughout the game, I really felt the omnipresent stress of the situation- that this was the apex and we were only a breath away from losing everything. BioWare did a great job of making me feel like the team was fraying- that this was really taxing on everyone, especially Shepard.

The ‘goodbye’ speeches were especially touching. The fangirl in me wants to specifically call out LI Garrus as every time I watch it, I’m reduced to tears.
I was prepared for Shepard to die, I really was. BioWare said from the beginning this was going to be a trilogy and that ME3 would see the end to Shepard’s story and I was prepared for what that probably meant. Even still, I can say that the endings completely blindsided me.

I thought the catalyst ‘starchild’ was kind of neat and really didn’t mind that in the end, I was left with three paths to choose from. After listening to the explanation of the choices and subsequent consequences that went with them- I made my decision, or at least I thought I had. I’d meant to choose the “destroy” option, but couldn’t remember exactly which path it was after all the talking (I have a very poor memory), so I accidently chose the ‘synthesis’ ending.

I couldn’t quite believe what I was seeing. Why was the Normandy speeding away from battle? Didn’t the destruction of the ME Relays mean every system connected to them would similarly be destroyed? Where was this unknown planet they crash-landed on and where did it come from? Okay, Joker and EDI lived, but why in the world was I seeing Javik? What happened to my ground team? Where was Garrus? Was he aboard the Normandy? And what about all my decision I’d made in the game? What did this mean for the Quarians and Geth? The Krogan? Did Palaven fall after all? What was with the final scene with Gramps and boy? Where were they? WHO were they? How far into the future was that? What did it have to do with anything? I felt absolutely no closure.

‘Maybe this happened because I picked the wrong ending,’ I thought. So I went back and picked the ending I’d meant to pick in the first place, thinking back to the ‘wildly different endings’ I was promised. What did I get? Almost the exact same thing with a different colored explosion only this time my LI came out of the Normandy instead of EDI which only raised more questions. Garrus was alive? He really left the battle for Earth? Left Shepard?

I was confused, but hadn’t lost hope. My first play through is always a quick one so I can see how the game with play out, my second one is where I try to do EVERYTHING. I figured the ending I got was a direct result of skipping through a lot of the extra missions and that if I just went back and was more prepared, that my questions would be answered.

So I went online.

I don’t think I have to describe what I found.

I hadn’t even considered that what I got was all there was. I learned that you could get a “special scene” that cuts to a figure laying amongst the rubble taking a feeble breath, but that just raised even MORE questions. Was the figure Shepard? If it was, how in the HELL was he/she still alive? Where was she? London? What did THAT mean?

I almost couldn’t believe it. ME3 had, up until that point been everything I’d hoped for and so much more. I wasn’t expecting an ending of butterflies and rainbows (although I wouldn’t have minded one either!), and I would have been perfectly happy to see a kind of Dragon Age epilogue just to tell me how things played out after Shepard bit the dust (and would have totally lost it to see some kind of special ending with the LI- ‘meet me at the bar’).

I didn’t, and still don’t understand what happened. Why the three choices were so similar, how it didn’t really matter how prepared I came to battle- all was inevitably lost. If the destruction of the relays didn’t destroy every system, I would have liked to have known that.

It’s unfortunate that the lack-luster ending is getting so much attention…but the ending was really what this game was all about. This was the conclusion to all of Shepard’s struggles and with the buildup to the end being so incredible, I was expecting to be blown away when I finally came to the conclusion. Maybe I misunderstood the “wildly different endings” claim? Because that is what my mind kept snapping back to. I also remember reading about 16 different endings. What happened?

Honestly, that’s what hurt the most. I almost felt lied to. I definitely felt as though I had been misled. Perhaps, had I not been privy to those comments, it wouldn’t have felt as bad. Rarely will and ending live up to everyone’s expectations and I never thought I’d get everything I wanted.

However, despite my displeasure regarding the endings, I never wanted the ME team to feel burned by their ‘core fans’ (which I consider myself to be- been around since ME1). I can’t say I regret the attention the endings are getting- I do wish it were done with more grace. I think a lot fans have tried to be constructive with their criticism- and just like the conclusion of ME3 is overshadowing the rest of the game- I believe the rude, and hateful ‘critics’ are overshadowing those of us who just wish to be heard.

I get the feeling that BioWare is starting to take a rather bitter view of their fans which I think is the worst possible outcome this whole fiasco could have produced. One of the biggest things makes BioWare so great IS their relationship with their fans- a company that actually cares about what the people playing their games has to say is something almost completely unique to this company.

How devastating would it be if that relationship were destroyed?

As a huge fan, I feel obligated to plead that we not head down that road.

#1478
baudrahn

baudrahn
  • Members
  • 37 messages
Well, the ending was, for me, inexplicable and really impacted my overall enjoyment of the series. 

I chose the destroy ending as there was nothing in the games to influence me in any other direction. For what the Reapers did to the Protheans and the Keepers alone was reason enough for me to exterminate add to it the exposition of the Starchild and they were done. Mordin's eloquence on the Reapers in ME2 had a lot of influence with me too.

I entered ME3 with the thought it was possible for Shepard and everyone else too to die but I do think it should be possible to win a game. It's not so much a matter of happy endings, although, I do not object to happy endings, I like happy endings, too much unhappy endings in RL, but it should be possible to win, and that can't happen in this game.

That there's consequences, sure, but that there is so much implied destruction of civilizations regardless of your choices and efforts is too bad. As has been said, why do I want to replay if the endings are all the same and no, I don't think the game has 16 different endings.

My other beefs come from the activation process of the game which took me over 2 hours to dl. Validate its a legit copy, by all means, but, 2 hours??? Also, that I can't get the "good" ending unless I do multiplayer is annoying. I don't know maybe you can get it if you have Conrad V and the fish but CV was glitched in ME2. I don't get CV, and I didn't get the fish.

I bought a single player campaign and I should be able to play it successfully as such. Most gamers have responsibilities and the idea that every gamer can spend unlimited time figuring out the games and possible tech work arounds, trawling the forums for tidbits and doing mp to boost EMS is unreasonable. I gave up sleep time in order to play ME3 and I should be able to play it as a single player campaign.

My last beef is the lack of original hairstyle for FemShep. I would happily pay for a femShep appearance DLC with mirror of transformation, please. I had my original ME1 hairstyle and Traynor and half the command center on the Normandy did too. I know she's an icon and all, but really.

Modifié par baudrahn, 21 mars 2012 - 05:53 .


#1479
Wearyanna

Wearyanna
  • Members
  • 71 messages
Thank you Bioware for a great game!
Here is my humble review to provide the feedback that you encourage the gamers to deliver.
Ever since Mass Effect 1 this is the moment I’ve been looking forward to. The epic conclusion to a trilogy that has in much changed my view of games and gaming. My Shepard is female and paragon in her decisions and I play on Xbox 360 elite.
 
Interface and gameplay:
So I will start with the graphics, it is clear that you’ve yet again improved the graphics between the second and third game, I really enjoyed the possibility to change parts of my Shepards face and hair without having to redo all of it from scratch. And no I did not have any problems with my face import.

Sprinting out overlooking Vancouver I was amazed by the surrounding environment its futuristic design with the Reapers just demolishing everything. The sand storm on Mars was amazing to watch and throughout the game the texture in the characters faces just gave them more life over all. Praise to those involved in the designing.
The music (which was great in previous games as well) just added that extra spice to romance (the scene in Shepards cabin so beautiful with just the piano), action, well where it was needed to enhance, it delivered. 
Over all the scenery with light and infrastructure is stunning and enjoyed several small details like the much faster reloads during fights and that the sound of the shooting has slightly changed to the better. So for sound, music and graphics, well done, a great improvement.
 
The combat system felt more fluent and seamless, jumping from cover to cover climbing ladders made the game feel bigger and not so linear. Some of the combat was hard even on normal. The companions had a better AI for the fights than in previous games. Plus the revive function and healthbar changes were a great improvement.

What Mass effect 2 lacked was how some of the quests were relevant for Shepard and her crew. In Mass Effect 3 the importance of every quest as a part of the war assets made them matter in a whole new way. The game as a whole benefitted from this in my point of view.
Several priority missions were unforgettable and Tuchanka is probably the overall best mission I’ve ever played in any game, filled with so many emotions and the graphic design was just fantastic. However after using the Surkesh mission in all the marketing prior to release it felt repetitive and kind of boring.
But lots of the quests (Javiks recruitment/awakening, the Geth hub for example) were truly brilliant, giving lots of answers to questions raised in earlier games.
 
The dream sequences where okay, but shouldn’t have been playable, but more of a cut scene.
 
Characters and voice acting:
The characters in themselves just felt more alive, the dialogues more playful and emotions deeper. There has been both loud laughs and tears. Never in any game have the NPC:s aboard the Normandy felt more alive and like there were true relationships between the habitats on the ship. The interaction between companions and the dialogues written for their in between conversations, just brilliant, bravo!
Liara was never a favourite but thanks to Ali Hillis she had a great friendship with my Shepard trough the game.


All of the voice actors did a marvellous work, especially Raphael Sbarge who managed to let Kaidan be more grown up and not so “stiff” as he was in previous games.
Jennifer Hale just wow. But also Brandon Keener just delivered with flying colours to name a few.
From a strict personal point of view, I liked what you did with Cortez and Traynor in terms of them being a same sex romance option, they felt genuine and likable from start. Cortez story was very touching.
Thane was my Shepard choice of romanceable character from Mass Effect 2 but I thought Thane’s character development lacked depth in Mass Effect 3. What happened between him and Kolyat why didn’t he consider a transplant etc, even though the final scenes with him were incredible (fighting Kai Leng and at the hospital afterwards).  
 
The end, with analysis:
I approached the beam to the Citadel with open eyes knowing, now was the beginning of the end and anything could happen. Sacrifice Earth, save Earth, sacrifice Shepard, save Shepard and so on. There were no particular hopes or wishes about the outcome of this for me at all. 
 
In my opinion, after entering the final part of the game,  the lack of a final boss fight was a good choice. That is just a too predictable way to end thing for games. How ever the interaction with the Illusive Man reminded me a bit much of the confrontation with Saren in Mass Effect 1. The final dialogue between Shepard and Anderson was just beautiful.
And then something happened, somewhere someone ran out of time and ideas on how to wrap things up. A brief dialogue with an, up until then, unknown creature (where were this entity when Sovereign approached the Citadel to start the cycle, why didn’t the creature interfere then), left the player with 3 choices that made little sense.
Where the paragon option was to control the Reapers, my personal vision of a paragon choice, would have been to destroy the Reapers and for renegade to control the Reapers not the opposite as presented in the game, but that is a matter of interpretation.

I didn’t understand the choices or why I wasn’t given a fourth choice to ignore it and just let everything play out without being forced in to one box in a certain colour…  
The rest of the cutscenes where just as haphazardly as the dialogue with the Catalyst. Joker escaping, the in this case blue blast, with the closest of my companions coming out of the Normandy wreck looking happy and serene that felt just awkward. They would never abandoned Shepard, yes that is also a self inflicted interpretation but the games were always about no one gets left behind and strong relationships.
Where were all the battle scenes? Krogan and Salarians fighting side by side with Turians and Rachni, Elcors in full battlesuit. It felt short and rushed.
Spontaneous children like the Catalyst as well as the Stargazer-grandchild scene is just a Hollywood cliché of something that adds to a plot or a conclusion, in my opinion it doesn’t, on the contrary.
 
I did a perfect single player experience throughout the game I personally have no interest in multiplayer and thought it was an unnecessary addition to the game series. Valid sources says you can only achieve the one ending with breathing Shepard when maxed out on multiplayer assets as well, that was not what Bioware marketed for Mass Effect 3… 
The ending was horrible and left me with no lust to repeat this journey that, until then, throughout the course of five years brought me a great deal of gamers joy.
It is unclear, after a week since finishing, how the ending should play out, my preferences are split, but another set of choises reflecting Shepards character more feel like an absolute must. Everything is better than the current ending.
 
What saddens me the most is that it is so blatantly obvious that time and ideas were running out, the game needed to be finished that the developers missed the goal entirely. What’s worse is the goal never seems to have been clear throughout the entire development of the three games.
And Bioware did so well, it was perfect right up til the finish line.

So for the game up till the white elevator on the Citadel taking Shepard up to the Catalyst-entity 10/10.
With this ending 4/10, due to the sour yellow note that just lingers and lingers and lingers over Shepard’s story.
 
Thank you for reading this and please give constructive criticism on this mail address, if needed for further dialogue cittie2@spray.se.
 
Kind regards Caroline

Modifié par Wearyanna, 22 mars 2012 - 05:40 .


#1480
Timberley

Timberley
  • Members
  • 224 messages
I thought I'd join the walls of text and submit my own review of the game (so bear with me), leading with the scores.

Prior to the 'Starchild' sequence: 92%
After the credits roll: 76%

To keep this short, nearly all of the game is sublime, and is definitely what I was hoping for ever since we got news of ME3 being planned (including Christina Norman's talk about the RPG features).

The gameplay was fantastic, and addressed most of the issues I had with the cover mechanics in ME2 (including the ability to double-tap space bar to simply jump-slide over some cover made things flow so much better).  The shooting felt a lot better, with DICE's input readily noticeable (and making the game feel that much more epic because of it).  Some of the cover was still a bit too sticky, which led to frustration on my part and at least one avoidable death.

Cutscenes/story sequences felt good, and the conversation responses sounded appropriate (once again, all of the Voice Actors did a superb job).  I was kind of disappointed that Liara did not speak to me much on the Citadel if she was not my Love Interest.  James and the others had some fun non-conversation asides though, which made up for it.  The end of the Thessia mission was particularly heart-breaking, and my Shep reacted the way I would expect.  All in all, amazing stuff (a couple of cutscene bugs notwithstanding, and that e-mail/mission log bug that's so often been reported).

However, even before we get to the ending, I was rather disappointed at the treatment of the Love Interests from ME2, particularly those who romanced Thane or Jacob.  Whilst Thane's death was perhaps inevitable, given his medical condition, the fact that it happened so early on in the general story made the rest of the story that much worse for any Thanemancers, as they did not have anything to fight for (if you follow me).  Any loyal Jacobmancer suddenly being told that actually Jacob was shacked up with another woman would no doubt be going through the rage/etc that they would do in real life.  Not exactly what you would hope from a video game.

So, onto the endings.  Oh dear Bioware.  Whatever happened to the company that produced KOTOR, Jade Empire, and (more recently) Dragon Age: Origins?  DAO is particularly relevent, as the story is broadly similar: help the lands/races solve their problems so you can add them to your army/fleets and go off and take down the darkspawn/Reapers and their leader Urthemiel/Harbinger.  In many ways, I was hoping for a similar type of end-game, with taking back the Earth to be the equivalent of the Battle of Denerim.  But, sadly not.  The 'taking back' wasn't too bad (though endlessly spawning waves of enemies is not good level design for forward progression), and included some very nice dialogue between characters.

The 'beam up' and subsequent exchange with TIM were wonderful and gave me many flashbacks to ME1 and Saren.  I was expecting an ending similar to that, especially once TIM had shot himself.  But, no sadly not.  Instead, I got a strange sequence involving some hologram child (that may or may not be a reaper or the Citadel), giving me options that are colour coded for your convenience.  Not a single paragon/renegade interrupt telling said child to "sod off, look at what I've done" or similar, and thus refute his broken logic.  Very disappointing.

In the end I picked 'Destroy' (after all, it's what I'm there to do), and watched the ending cutscene.  All previous closure (something you were so big on promoting prior to release) that the game had given me for my current and former squadmates instantly vanished.  Up until that point I could well imagine what everyone would get up once my game was over.  Also, why is my Shepard thinking about Liara?  She's not my Love Interest.  Sam Traynor was.  I gather the same is true of anyone with a Mass Effect 2 romance.  In my Shepard's final moments, why is she thinking about Liara and not them?

Now, I'm left with many more questions, which should not need to be asked in the denouement of a trilogy
.  Leaving us hanging as to the fates of our squadmates and even our Shepard (The 'breath' snippet at the end of Destroy) is not something that should occur in Act 3.  In Act 2, yes, as after all, we have yet to play out the endgame, but not in Act 3.  So, many points off for that one. 

Further points removed for not really explaining what we had just done with any form of epilogue.  The 'Stargazer' sequence shows that obviously life endured (as life is wont to do), but that's irrelevent as far as I'm concerned.  What happened to my squadmates?  Where are they?  What's the state of the galaxy now that I've destroyed it?

Downer endings are fine, in a non-interactive medium (such as books, film, or TV), but not really why I play computer games.  If I want a downer ending I'll sign up for another tour of Afghanistan.  I do not expect this in the escapist fiction of games.

I have spent the last 2.95 games jumping through every hoop presented to ensure that I can get the best possible ending (I even did some multiplayer to get my EMS rating up).  In the previous games, jumping through every hoop rewarded you with a 'good' ending.  Why change that now?  Why suddenly tell me that it doesn't matter what I do, I will still destroy the galaxy (pretty much)?

So, in short, it was a virtually perfect game, a classic of its time, until the ending.  Then the entire series lost any replay value, and Bioware's reputation has been vastly reduced in my eyes.  I will now treat any further games released with caution until I hear otherwise, i.e. not buy them until people I trust tell me that it's a good game.

Tim

Modifié par Timberley, 22 mars 2012 - 06:11 .


#1481
alatariellynn

alatariellynn
  • Members
  • 1 messages
(contains major spoliers, for Mass Effect and Cowboy Bebop)
Mass Effect 3 Team,

Thank you for all your hard work in creating such an amazing trilogy of games.  You did an amazing job, dont let all the whinning brats get to you.  I am tired of see all these ppl complain that it was an amazing game but these few little things completely ruined it for them. 
My Mass Effect 3 Score: 98/100
There were a couple of things I didnt like about the game but that in no way takes away from the epicness of the game.  It was an amazing game that completely got to me on an emotional level.  For about a week after I finished the game I actually felt a little depressed about Shepard's death.  Everytime I thought about the game I would feel a little sad sinking feeling, but that is an amazing feat.  I have become so emotionly attached to a character that it effected me that much.  Very rarely does this ever happen with a fictional character.  The last time I got this emotional over a character's death was when I watched the end of Cowboy Bebop. 
And it wasnt just the end of the game that got to me emotionaly, it was the whole theme of the game of self sacrafice to save others.  Everytime a major character would sacrafice themselves to save others (Mordin, Legion and Thane (even though he was dieing anyway he sacraficed himself to help save the council)) I would start crying, which I never do.  I have only cried while watching any type of multimedia about a half a dozen times in my life.... I cried about as many times playing Mass Effect 3. 
I enjoyed the combat.  The new upgrade system for weapons was a nice middle ground from the first and second game.  Thank you for not making me waste hours scanning plants. Image IPB  The new system was very streamlined.  I like how you added the Reaper alter system, that way even when you are doing the little side quests you still feel the ever presence and overwhelming threat of the Reaper invasion.
I have seen a lot of criticism over there not being dialog options while talking to the catalyst in the ending sequence, but I thought it was a good choice.  It kept you emersed in the story and kept the emotionaly connection high.  If we had been making dialog choices it would have taken us out of what was going on in the story think of what we should say or ask.  It was like in the first game when you meet soveriegn, you can start asking him questions and I did because I was curious and it took me out of the moment a little.  Since this was the ending of such an amazing trilogy, I like how it really kept us in the moment.  You knew that Shepard was not coming out of this alive from the moment he gets hit by the reaper on Earth.  From that moment on the emotion just keeps building right up to the climax of the story.
On to my only two complaints of the game.  I loved the ending, it was the epilogue I would have liked more from.  I wanted to know how my choices through out the series had directly imapacted my friends and the other races.  I did get some closure in talking to Shepard's friends right before the final charge, but I would have like to see a little more emotion from them about Shepard's death afterwards beside the few vague cutscenes we got, especialy from Shepard's LI, provided they survived.  I really wanted to know how my ability to get a large group together to battle the Reapers had helped or hurt the other specific races(species).  My other complaint is about the multiplayer.  I didnt have a problem with it being added on but I dont like how I have to play it to get my military preparedness higher than 50%.  I dont like playing multiplay.  I also dont like it when they put acheivements in games that you can only get thru multiplayer.  I am not ragging on multiplayers exsistance, I just dont like being penialized because I dont want to play it.  I would have liked if there was another option to get your preparedness higher.  I would have been fine with it being harder or taking longer to do it in single player mode.
This was still an amazing game.  My two complaints dont take away from its epicness.  I had to give myself about a week long break emotionaly after finishing the game the first time, but I am already working on my second playthru.  And even though I dont like haveing to pay more money for dlc,  I will being purchasing all of it for this game.  I have only every bought dlc for one other game and I regretted it.  I loved every dlc I got for ME2 and I am sure I will love anything you put out for ME3.
Thank you agian Mass Effect 3 Team.
PS: I never right reviews for games or really anything for that matter, but the severe backlash of the loudly vocal few made me want to come here and post a review without whinning or verbally attacking.  I feel badly for the ME3 Team.  They put years of their lives into this game and they dont deserve the insults they are getting.  Thank you again.
I wrote way to much and I am too lazy to go back through it and proof read it so I am sorry for any mistakes...

#1482
Jestina

Jestina
  • Members
  • 2 379 messages
I finished it yesterday and would say the game is bad. Very unpolished, the quests are repetitive and boring, many little things were left out, too much recycled material, and then we get to the disappointing ending. War assets were a good concept but were badly implemented and meaningless. The side quests were just fetch a line of text from some planet, return to the citadel and repeat. The game has zero replay value. Also I don't know why they bothered with an RP mode since most RPG elements have been stripped from the game.

#1483
NerdWithBigStick

NerdWithBigStick
  • Members
  • 88 messages
I posted a full, comprehensive review (spoiler-free) on my blog:
gaymerz.wordpress.com/2012/03/16/review-mass-effect-3/

I didn't give a score, there, though, so I'll do it, here.

Overall:  83 / 100
Terrific combat, great level design, breakneck pacing of main missions, beautiful graphics, diverse character interaction and relationship options, but lacks definitive emotional thrust, suffers a somewhat muted musical score, and maintains a tedious sidequest system.

( ^ The above is a nutshell.  The full review was much more exhaustive and has a much bigger scope.)

Modifié par NerdWithBigStick, 21 mars 2012 - 06:46 .


#1484
Excalibersr71

Excalibersr71
  • Members
  • 4 messages
This is an excellent game, and I feel that up to the end is worth every penny I spent on it. There are a few issues with character continuity and I wish we had more hubs than just the citedal, but overall neither would be enough for me to knock any points off.

The lack of a true happy ending and the execution of the current ending[s] however ruin the replay value for me. I still play the mulitplayer a lot because it's a fun experience, but I just haven't been able to get interested in my second playthough of the single player, because I'm constantly I can't seem to get past knowing what the culimination of shepards efforts lead to.

I have no qaulms with Bioware wanting to flex their artistic muscle and end this trilogy how they want, but considering how much they have listened to fans and let us help shape the evolution of the mass effect series, the lack of a satisfying or happy conclusion where shepard can settle down with his/her LI and you get to see how his/her actions shaped the galaxy after the reaper threat was dealt with feels at worse a betrayal and at best a lack of oversight. 

Overall I still would give ME3 an 7/10, with points deducted for what seemed like a hasty ending that can limit replay value depending on the payers invesment in the series and their own individual shepards. Still, ME3 is a great game and I applaud everyone who worked on it at Bioware for delivering a quality product despite it's few downfalls. 

EDIT: I find myself pretty much in agreement with  Timberley on the ending. Very well put.

Modifié par Excalibersr71, 21 mars 2012 - 07:06 .


#1485
Edgar Valen

Edgar Valen
  • Members
  • 2 messages
Ill focus on the positives first.

First of all I loved all of the changes to the skill trees. Loved all the options you have added to each character class.

The Customization of armor/weapons in this game is the best that it has ever been. Looking forward to more weapons/armor in future titles or in the game via dlc.

I thought that multiplayer was going to be a huge failure as it sounded like a terrible idea. But to my delight it is a blast and I find myself playing it every night. Please keep this coming in future ME titles.

I loved all of the interactions going on in the enviroment. I found myself wandering around the Normandy/Citadel listening to all of the different characters talk to each other and interact in ways that had not been done in ME1-ME2. I particularly enjoyed Vega/Garrus going at it on the crew deck and the way the crew moved around the ship during different parts of the story.

Now for the Story.

The story up until the ending had been amazing. From curing the genophage, brokering a peace between the geth/quarians, finally putting an end to cerebus, and finally returning to earth to help Anderson. I had some amazing scenes with all of my companions(Garrus you are my bro and I let you win) and got to say goodbye to my two favorite characters in ME2 Thane and Mordin. Not to mention the LI scenes were as good as they can be.

But then the ending came.

Now I sensed something was off after I was hit by Harbringers beam. Everything from that point on felt like it did not belong. Im not going to sit out here and point out all the plot holes. There are numerous videos/posts that do a far better job of that than I ever could.

Let me also state I dont mind Shepard dying to save everyone. But I lost it when I saw Joker fleeing in the mass relay with my crew that was spread out across Earth fighting on the ground with me. Nevermind the fact that Joker would have to fly in and scoop them all up. Joker and crew were fleeing the battle is what it implies. That angers me a great deal.

Now I have been playing Bioware games since MDK2. I love you guys and a Bioware game is usually an instant buy for me. I am hoping that everything I am lead to believe is untrue that you guys have a twist on the ending like the indoctrination theory or something sly up your sleeve.

Hoping April comes quickly. :mellow:

#1486
DreamTension

DreamTension
  • Members
  • 470 messages
To Bioware, please read (I realize my opinion is only one, but it's all I got).

You created a series defining trilogy.  The last five years have been the best gaming experiences in my life, and while not the oldest gamer (I'm 30), twenty plus years of gaming is a lot of game experience. 
Like some/many, I feel this way because of the huge amount of character investment that is required to fully appreciate this game.  The combat aspects are absolutely wonderful (somewhat sluggish in ME1, but ME3--the game I'm reviewing--the combat was thrilling), but the true motivation to play these games is the story and characters. 

Please realize it absolutely destroys me to say negative things about this game series, but the ending has truly hurt everything that I enjoyed in the game.   Please understand that the ending does not bother me because it's not 'happy.' 

This game series has included some of the best writing in any form of medium.  I have explained to countless people that video games can be well written, engaging, and fun and I point to the Mass Effect series every time.  I cannot say that anymore when this ending contains this level of plot holes and narrative contradictions (a detailed list can be found here). 

I also was expecting multiple branching endings similar to what occurred in Mass Effect 2.  This did not occur in any shape or form. 

I believe you all listen and will approach this in a way the passionate and loyal fans can continue to enjoy this series. 
If I can leave a recommendation, I would strongly recommend the Indoctrination Theory that has been floating around or some variation (if this is not what your original intent was, please still use this).  This will allow you to keep the ending as is, but it can then branch out from there and include the several different endings and it will alleviate all the plot holes many of us have with the ending. 

Thank you,

#1487
omntt

omntt
  • Members
  • 226 messages
First of all, the game is great.
While lacking the sense of exploration and that feeling of being a freaking cool space adventurer like in the first game,
the story and the gameplay provides a feeling of urgency due to battling an impeding doom, and several epic bits.
I started to really feel this as soon as i landed on Palaven's moon. Reapers were no more a legend, they were here, as they were back on Earth. This was now a battle for the galaxy.
A way more compelling motivation then ME2 plot involving the collectors : while they were a real threat, they never went for a full-out attack on more planets at the same time, preferring more subtle approaches like kidnapping colonies.
Even the gameplay compared to ME2 is more adrenalinic, featuring a slightly better melee, a never so wanted dodge, at least for me, and more skills.
And it just got better as the game progressed.
But, before landing on Palaven's moon, the intro on the Earth, Mars and the Citadel, while being entertaining, showed some weakness, and they will persist through the game.
I found no one of those weakness to be game-breaking, but thinking about them, i feel them being a bad way to cater a casual audience. Yes, that it is.
The fact is way more aggravated by the worst weakness of the game, the oh-so discussed ending, here on the BSN and generally the whole internet.
Right now i don't think the ending is a way to win casuals, i don't know what to think about it.
Except it's bad. Really bad.
But, trying to steer from it for a second, everything leading up to it was glorious, storywise compelling and sci-fi action-filled, even with some minor gripes.
Trying to resume the good and the bad before this review becomes to long, and remembering that i found no one cons being game-breaking, except the last :

-Compelling story, some of the best moments i ever saw in a videogame.
(Mordin and Wrex, Legion and Tali arcs and their endings)
-The reflection of decisions through past games influences most of the content in this one.
-Your story is shaped by your decisions in this game as well. Well, until a certain point, that's it.
-Better action gameplay compared to Mass Effect 2. Some epic battles (absolute pros for the reaper on Tuchanka), more skills, reminescent of the first game. Overall the gameplay during the fights is the best in the trilogy.
-Going around with the Normandy : while the Mako provided us some unforgettable views of the marvels in deep space, flying around with the Normandy dodging reapers, and a way more sustanaible scanning system, is quite fun.
-Weapons customization : resembling ME2, it introduces at the same time a new weight system, shortening or aggravating Shepard's cooldowns, and mods for every weapon make their return. The only shortcoming is that there are few weapons avaible.

While the cons are more in numbers, it should be noted that i could talk more and even more of the pros and their overall positive influence on the final product, while the majority of the cons but the last are minor ones.
-Bad dialogues animations : it happens, more often then in past games. A minor gripe for me.
-Less dialogue options : while not being game-breaking, it was perceived by me as a lack of polish, or a possible inclination towards casual gamers, done the bad way.
-Some characters (squadmates and not) are way less interesting then others. I guess that should be a given due to preferences, but again some of them seems to be less developed then others. I won't give names here but they are pretty easy to guess.
-Some critical choices of the past seems to be ignored. Most of them can be worked out by the player during the game, like Udina, but did the devs have to include the rachni armies as enemies at any cost? I saved them in my first playthrough, but someone killing them again could feel cheated.
-The secondary quests acquisition : it's odd to say the less. You just wonder around and by then your quest journal is doubled.
-About the quest journal: it's a mess. Frankly, i don't know why the quest tracking system was taken out.
-And lastly, the ending. It should be leaving space for "imagination", but frankly i found it to be terrible, flawed, nihilistic and depressive. Maybe i'm delusional? There is always the possibility that it is rushed. Most elements of the game felt rushed. Some gameplay elements were taken out for no reason, some made easier. No, i don't call it "artistic". 2001 was artistic. Steering the ending so far away from the rest of the trilogy and providing no real closure for no one it's not art. But, before i talk about it too much, it feels like a backstab rather then a congratulations screen, severely damaging the replayability of the game, seeing as all of its "variations" requires little to none effort, its story and ultimately finishing what could have been the best space saga in videogames ever with a flop.


So, after all of this, i call the trilogy itself still earning a well deserved 8, too bad that with this ending we still don't have something about sci-fi in videogames that can please us both storywise and gameplay wise, and will probably never have, given the direction the gaming industry is taking and if the retake movement should fail.
Only time will tell.
For now, the game it's a 7.5/10, and i was generous. Should Bioware improve, or even change at all this ending, then we can talk about 8.5 or 9.

Modifié par omntt, 22 mars 2012 - 04:49 .


#1488
AnnikaShepard

AnnikaShepard
  • Members
  • 14 messages
Here's just my quick review of Mass Effect 3.

Let's start by saying that Mass Effect is my ultimate favorite video game series ever and ME3 is definitely worth all the money and waiting. It's amazing, almost perfect.

Good:

The story is amazing. The Reapers attack and suddenly they're everywhere. Gathering war assets and making different species joining your army works really well. The atmosphere in the game is really dark, sometimes even desperate. You don't know what's happening next, the atmosphere makes you want to fight even more. Sacrifices have to be made but you get to experience success too. This game doesn't include a single boring moment. The interactive storytelling and the decisions make the ME-series unique.

The game is filled with emotional scenes: some make you cry, some make your heart melt and some make you laugh out loud. I doubt any other game could create the same. Characters and their personalities are really well designed and I love talking to them just like in the previous games. Romance scenes have been improved, they're so beautiful. Old characters showing up was really nice, especially since I managed to save them all in ME2. Thank you for getting Liara back to the squad. Javik is also a very fascinating character, I always bring him along to learn more about the Protheans.

Gameplay works really well. I love Shepard's movement and the heavy melee attack. Being able to dodge and perform somersaults works fine as well. Having lots of different guns and being able to modify them is great. Graphics and music are also great, it all is really entertaining. The surroundings look so good; it's pure art.

Voice acting can be described with one word: perfect. (I love you Jennifer Hale)





Bad:


The worst thing about ME3... It's obvious, isn't it? I hate the ending, I can't stand it. I already complained about it in the ending-topic so I keep it short here. It doesn't make any sense, destroying the mass relays equals destroying the Mass Effect universe as we know it and there is no future left. Shepard deserves better than that, she fought so hard. The end is awful and it made me cry.

Other minor things to complain about then: Multiplayer mode turned out to be really fun especially getting to play as different characters. It's just not fair to force players to play it to gain enough war assets for a 'better' ending.
Side quests honestly suck. I'm talking about the ones you overhear while running around the Citadel: you hear someone needing something, you scan a planet, deliver the missing item or whatever and keep repeating the same many many times.
Journal used to be a lot better. It's no longer distinguised to missions and assignments. Why? Journal doesn't get updated anymore either which sometimes slows you down.
Diana Allers is such an annoying character, fortunately she doesn't play an important role though.




Mass Effect 3 is really amazing. It's one of the greatest games I have ever played, it would probably be the best if only the ending was better. Thank you Bioware, I will always be a fan of this game series even though due to the ending playing Mass Effect will never offer the same experience it used to. You can still fix the ending and make ME3 the greatest game ever made.

#1489
mghjr6

mghjr6
  • Members
  • 252 messages
90%

I'll be upfront about the fact that I am with the crowd that does NOT like the endings. I took off more of the score because of that, but I felt the rest of the game was amazing. As for the rest, I'll try to make it brief and not a wall of text. I'm a huge fan of the series. For reference: asked about the other two, I'd give them each 99%. I loved them both, and for different reasons. And I felt that in many ways this one was better, until the end, which was enough for me to remove 9 or 10 points.

Story
Pros:
-The overall story was great, to me.
-Pacing was good. Definately a good mesh of not spending a ridiculous amount of time on irrelevant side-quests and having things do do other than wage direct war on the Reapers. Everything was relevant, which added to the realism and atmosphere.
-Characters were handled well. On a side note here, Tali getting drunk was probably one of the best moments in Mass Effect history.
-Shepard is more emotional this time around.
-Deaths of characters like Mordin and Thane were handled well. Especially Thane; very faithful to his character, and a butt-kicking assassin vs. assassin fight...excellent.
-Voice acting was great. Mark Meer got better with every game. I couldn't imagine ever replacing him or Jennifer Hale. Everyone who had a part played it well, IMHO.
-It says something positive about your actors when your lesser known folks are complimented along side your big name actors, like Martin Sheen (who was awsome).
-I didn't feel the need for a big boss battle at the end, so I wasn't disappointed about the lack of one. HOWEVER...see below.

Cons:
-A few things left unresolved (Haestrom, Dark Energy, etc.), but I figured those would be the subjects of DLC.
-This is just a nit-pick; I don't think that Ashley / Kaidan got a farewell moment in London like the rest of the squad. When I saw what was happening in that area on my first play through, I kept waiting to see Ashley somewhere. She was also conspicuously absent from the Citadel, even if it was just sitting there and saying, "Hey, Shepard." I understand that the amount of dialogue had to be balanced. It just made her...conspicuously absent.
-The ending, but obviously that deserves its own analysis.

Gameplay
-No real complaints here. The combat was very fun.
-I liked the skill trees. They had the feel of allowing me a greater amount of customization than ME2, without the frequent and ultra-detailed workout of ME1. I liked the trees in the previous games, but this one felt the most comfortable to me.
-Exciting pacing.
-I thought the flashlights at certain dark moments were a nice touch.

Sound
-Music is top notch to my ears.
-Weapons sounded great.
-I would like to point out an impressive thing to me was in the shuttle. The voices took on that "in a small room" feeling. Lots of little touches like this made the atmosphere great.
-The sounds the Reapers make, as well as enemies like the Banshee, were very cool.
-Nice that the "overheat" sound was back.

Graphics
-Beautiful. I'm not going to compare it to other games, since the style is simply different.
-The reflective looking armor was attractive.

Technical
-The dialogue would occasionally skip part of a line. Some kind of glitch.
-Lip syncing. While not a huge or even full-time problem, it did seem to go off every now and then, a problem I don't remember ever having in the first two games.
-Other than that, I didn't have many technical problems. Installed and ran even more smoothly than the other two games.

The Endings
It is out of respect for the series and the overall story that I feel the need to express my displeasure at the endings. For review purposes, I am accepting them here at face-value.

The fact of the matter is that others have already expressed in detail too long to type out here what the problems are. In short:

-"Happy" ending for Normandy crew... Stranded on Gilligan's Planet? The entire "racing from the blast" scene on simply made NO sense.

-We are supposed to accept, at face value, the idea that choosing to Synthesise every organic being or Controlling the Reapers is a good thing? The ENTIRE series up to this point has made those points of view the motivations for the bad guys! ...And then you're dead.

-"Don't like it? Choose Destroy!" you might say. If the Child is telling the truth, we have just wiped out EDI and the Geth, consumate allies whose rights and very survival we have fought for.

-The choices weren't hard here... They were simply choosing the lesser of the evils. And -- no sarcasm here -- the color of the explosion.

-I had prepared myself for a martyr's ending, since I know the tendancy of developers to view their work as art, and that is the artsy thing to do. That's fine with me, I respect your love for what you do. I love flying airplanes, so I fly. Personally, I would have liked the option for a happy ending, but it wasn't a deal breaker for me. BUT...these endings left no feeling of resolution whatsoever. It wasn't a feeling of needing more time to say goodbye...

-I can't speak for everyone else, but I wanted to know NOT ONLY what happened to my crew, but to EVERYONE. The detonation of the Mass Relays was a real blow to the end. I could've seen disabling them, and it taking time to create something -- like the Citadel -- to get them working again, but destroying them, if you follow established canon, would destroy the systems they reside in. IIRC, Omega alone has at least four. Boom.

-Considering the style of the rest of the of the series, the ending was out of place. It should have answered questions, not made an attempt to lead to SPECULATION! What happened to everyone? What about the Keepers' history? The real Reaper origins? It just all felt like...out of no where. Not in a "Wow! I wasn't expecting THAT!" good way, either. In a "What the heck was THAT!?" bad sort of way.

-One more thing I might get criticized for saying: Why the heck NOT have at least one happy ending? After all that...if I wanted depression, I'd watch the news or a movie I won't lose more than 2 hours on. But after nearly 150 hours for a complete play through for all three games...It was a serious emotional let-down.

In the end, it all comes down to the fact that, for the first time in the series, the ending has not made me want to play again to see what else might happen. In fact, the endings have seriously had a negative impact on the replayability of the whole series for me. Personally, I'm waiting to see what the official response to the ending is before I decide to buy any DLC made available later.

Modifié par mghjr6, 21 mars 2012 - 09:30 .


#1490
MissJinxxie

MissJinxxie
  • Members
  • 4 messages
I loved the game, I loved every single moment, every single thing that happened...up until the ending. Not only was it confusing, but it just really pissed me off. I played through the whole trilogoy, spent countless hours playing Shepard, and he just dies. I could see how some people might like the whole heroic/sacrifice yourself aspect, but not me. Did that whole scene with the Catalyst happen in Shepard's mind? Because it sure seemed that way to me. If you noticed...his body was still laying on the ground in the Citadel. Then his body/spirit is somehow lifted up into some weird a** place. And what was the whole deal with the Normandy using the Mass Effect core?! Why would they be leaving Earth? They should've been staying to help with the sh*t hole Earth became. Not only that, but they had to wait to evac Shepard once his mission was complete. It makes absolutely no sense at all. And I hope the DLC has some answers..

#1491
mjohanson

mjohanson
  • Members
  • 23 messages
score:  98/100

I really enjoyed the entire game.  I thought it was a fitting and exceptional end to the series.  The story was wonderful and the ending was thought provoking and also very fitting, in my opinion.  The whole story MAKES you think.  I really like that.  Enough was left to the imagination at the end to leave me thinking about it for  a few hours.  I believe the ending, like the story, was epic.  I had to think about it for a while, but once all the pieces clicked together from ME1, 2, and 3 it was amazing.   I know a lot of work went into crafting such an amazing story.  Thank you.

The navigational aids are nice.  I liked the Normandy's new scanners.  The banter between companions and also the ambiant conversations on the Citadel were a nice addition.  I also like the way your companions move around on the Normandy instead of staying in one place all the time. 

My only frustration is with the journal not updating when you acquire items for quests or complete tasks.  It would also be nice to be able to see a list of the assets you have aquired successfully from each system.  I also miss being able to manipulate companions weaponry while on the Normandy and before even choosing a mission.  These are only nitpicky things and didn't really take anything from the game. 

I look forward to future content!

Thank you!

#1492
Wynessa

Wynessa
  • Members
  • 87 messages
Before the endings 98/100
After the endings 60/100

The game exceeded all my expectations and while the endings were a huge anticlimax that left me with more questions than answers the overall game was an emotional roller-coaster ride and true to the Mass Effect series.
The graphics were well balanced but here’s hoping for a hi-res pack later. Still a few bugs here and there, otherwise gameplay was smooth.
I enjoyed the combat style and the conversations were very well written, although I would have enjoyed more in depth moments with the crew rather than the ME2 style chats. Battlefield banter was great and I loved the fact that Shepard now has a deeper set of emotions and expressions to draw upon. The romance was nicely done but needed more moments that focused on the developing relationship (like after the Thessia mission).  The cameos were great and even finding out what happened to some of the old crew from ME2 was nice closure.
Now onto the ending.
For a game that was built around having choices this is where Bioware failed. My Shepard was happy to die if need be but that annoying starchild AI and the pick your colour ending was…well disappointing, insulting and anticlimactic but the winner for the best WTF moment of the year goes to the Normandy and the magical appearance of the ground team. Seriously cannot explain that one.  
The game had no closure and that is all I wanted after 150 hours of playing from Mass Effect 1 to Mass Effect 3, I wanted to know what happened to my crew, my LI and all the other races that helped stop the reapers. Even if Shepard survived what happened to him/her.
The ending makes no sense at all and for the first time in playing a Mass Effect game I really don’t want to play it again.

#1493
Kelvrik

Kelvrik
  • Members
  • 4 messages
I've loved this game since it first came out.  I've played so many playthroughs and experienced every LI, to the point it was hard to choose which one to import for the first ME3 playthrough.  Like so many others, I found the ending emotionally cutting.  I knew that the writers would probably aim for a definitive conclusion to this trilogy, however I did not anticipate being left with a feeling of 'what's the point'.  One of my biggest annoyances is my LI being on the Normandy as the relays blew, especially as I took them on the final run with me.  Even if they did get back on board, what on earth were they doing leaving when the fleet is actively committed to war?!  Great to know they survived; bites to realise that even as my Shep takes a gasp their LI is stuck on some remote planet.  I did find it satisfying to finally destroy those damned Reapers though.

#1494
Badams1

Badams1
  • Members
  • 2 messages
 BioWare Team,
Thank you for a fun, entertaining and engaging game and story.  I have played all three games and love them all.  I understand the hero path Shepard was following and how it needed to end, the romance of the end is in the sacrifice.  Given the beating you've taken I do want to give you positive feedback on a wonderful trilogy that has changed video gaming.
I will however have to agree with some of the criticism, and take this as thoughtful criticism, not just Trolling.

1.  I understand some of the details change due to choices, but at it's core the end of the game has three choices, which cover 90% of how the galaxy will turn out at the end of it all (controlled reapers & devestated galaxy, Destroyed reapers and devestated galaxy or controlled reapers and devestated galaxy).  I guess I wanted, and was under the impression that our choices would have a greater effect on the galactic outcome.

2.  Knowing something about physics (thinking conservation of energy) I can only come up with a few ways (which would be on shaky logical ground) that could possibly explain how an exploding relay wouldn't devestate all the attached systems just being as devestating if not more than the Reapers harvesting organics.  Note this isn't a critique of civilization going on without Reaper tech, but of blowing them up like in Arrival ... it wiped out a system, for consitancy it should everywhere when the crucible goes off.

3.  What I call the epilogue (the cut scene of Joker and friends leaving the crashed Normandy, and the scene after the credits) is inadequate.  This is an epic story, with the hero of heroes who just died to save the galaxy - which is as it should be.  Such a story deserves a better wrap up ... show us the emotion of people missing Shepard, what they learned, their vision for the future.  Show us that Shepards sacrifice and our time put into it meant something.

4.  Regarding indoctrination theories, I don't care it's true, just make it clear and meaningful.  This could mostly be cleared up in a better epilogue.

5.  Please answer questions about who the catalyst was, who made it, what caused him to come to those conclusions.  Who were the keepers, how do they fit in.  There is a long list of questions that fall out of these basic ones, but we are very interested in this history.  Even as DLC (I understand that info isn't core to Shepards story), fine I'll take a DLC mission or whatever to learn this.  You peaked my interest in the other games, I wanna know now.

Again thank you for a wonderful trilogy, and for it's problems Mass Effect 3 was an enjoyable game.

#1495
WhiteThunder

WhiteThunder
  • Members
  • 244 messages
90/100

99% of the game was pitch-perfect:

You brought back the customization that had been lacking in Mass Effect 2 while avoiding the inventory "clutter" that some people had complained about in Mass Effect.

All of the companions, past and present, received beautiful closure.

The combat was even better than Mass Effect 2.

But the ending isn't just a 0, that would bring it down to 99/100. The ending is worth -14 points.

I had heard bad things about the ending, but playing through the game I thought: "They have to be overreacting. The story is amazing so far, the ending can't possibly be *that* bad that it deserves an uproar like this."

I was wrong.

This effectively sums up my feelings on the ending to Mass Effect 3, I'm sure you've read it already, but read it again. And again. And again.
http://www.gamefront...fans-are-right/

Unless the Indoctrination Theory is correct, in which case I will pre-order the Collector's Edition of every game you release until the day I die, the ending was lazy, rushed and insulting to both my intelligence and to the amount of money I have invested in the Mass Effect series.

So 85/100, but it can become a 99 if you fix the ending. (a perfect game would have come with the correct ending)

#1496
Haergar

Haergar
  • Members
  • 9 messages
My first BioWare game was Baldur’s
Gate II. I loved it so much that I went and got Baldur’s Gate
(along with Tales of the Sword Coast) and there was no question that
I would buy the Throne of Bhaal expansion pack when it came out. I
even stopped my current game in Baldur’s Gate II so I could go back
and create a character to import and play through from the beginning.

Baldur’s gate was a true epic
roleplaying saga. Yes, it involved high fantasy and was set in the
established Dungeons and Dragons Forgotten Realms setting. But the
storytelling of the three games is what made it so great.

You started off in the first game at
the very first level. You had an entire world to explore, but hints
at a dastardly plot and bigger threat were given to you bit by bit in
the game, only to be more fully fleshed out at the ending. This too
hinted at a bigger story and struggle going on, that was then
expanded upon further in the sequel.

Baldur’s Gate was originally intended
to be a trilogy, but BioWare didn’t have the resources a decade
ago, so they condensed the third part of the game into Throne of
Bhaal expansion pack. Even with those limitations, the Baldur’s
Gate saga came to a spectacular conclusion and all the choices you
made along the way came to a head.

Unfortunately, even though Mass Effect
3 provides a full trilogy, and not an expansion ending to Mass Effect
2, it doesn’t live up to the legacy of Baldur’s Gate.


I give Mass Effect 3 70/100. It a
decent game, but in this economy and as I have grown older, I don't
play good games anymore, only great ones. And BioWare made great
games with Mass Effect and Mass Effect 2. I was hoping for the same
quality here, but it looks like in all places things just didn't
measure up from the first time. Where Baldur's Gate finished strong,
Mass Effect 3 falls just short enough to leave a bitter taste in your
mouth at the end.

And it isn’t because of Day 1 DLC, or
crappy endings, or even the inclusion of multiplayer. Those elements
or their application are just symptoms of the larger problems of the
game. To me most of the game seems to show some cuttings of corners
and lack of detail that made the previous titles so good.

Let’s take the multiplayer component
of the game first. Its actually the part of the game I enjoy the
most. And that’s the sad part. I'm not sad that the multi-player
component is pretty good, but that the single player game is
overshadowed by it. All of the enemies in the single player game are
the same ones you face in multiplayer (with the exception of the
game’s lone boss battle in Kai Leng and some cameos if you made
certain decisions).

Why can't we face a named character at
the end of a mission instead of waves of Cerberus forces. You hear
from the Cerberus commander attacking Grissom Academy, but you never
face him. There are no enemies specifically made for single-player.
Starcraft II was able to balance a single-player campaign and
multi-player with interesting and unique units in single-player that
aren't in multi-player. BioWare couldn't come up with any interesting
situations or enemies in single player?




And then there is the feeling that the
multiplayer maps were designed first, and then pasted into the
single-player game. The are well-balanced and play well in
multi-player but you can feel that the level designers were
constrained when putting them in the single-player game. It makes for
an extra 30-45 of gameplay in single-player but the quality of the N7
missions take a hit as a result. And it hurts because the idea of
Shepard cleaning out a Cerberus base or Allied facility which then
becomes a multi-player battleground is a great idea if it was
executed a little better.
Combat is great in Mass Effect 3. I
just wish it wasn't against the same enemies, over and over and over
again.


The combat is pretty fluid in Mass
Effect 3. The cover system works well, each gun works differently and
uniquely. The rock/paper/scissors system of defenses that was brought
over is dumbed down a little, however. Ammo and weapons don’t seem
to have the strengths weaknesses versus health types anymore, as I
played the entire game on normal and found incendiary to be pretty
effective against everything, but the combat is still fun and
engaging.

And that’s why multiplayer shines
over single-player combat. Since you face the same enemies over and
over again in the single player campaign, you can simply come up with
a winning strategy and weapons load-out you use for each level since
you can control you AI companions in single player.

In multi-player you have to adapt to a
squad of human companions and work together to beat the level. If you
don't know what enemy you are facing it makes power choices and even
powers more critical. Even though you face a select group of enemies
over again each time is different in multi-player. Trying new
strategies can be fun and frustrating in equal amounts. But Mass
Effect 3 is the end of an epic single-player story, not random
cooperative matches of multi-player.

The story of Mass Effect 3 also feels
lackluster to me. It starts out strong, but quickly peters out. There
is much more story in the first act than the second, and the third
act has even less.. Its very depressing to realize as you play that
things speed up and you care less.

You can see this everywhere. Side
missions in the previous two Mass Effect Games may have involved
fetching something or finding someone, but they required you to
explore the galaxy map, and fight through some kind of enemy to find
that person. At the end you usually got a choice and there was at
least some kind of a decent story to the whole mission, no matter how
small. And many of the missions linked together to form an
interesting narrative.

Mass Effect 3 loves fetch quests, and
makes them the most boring thing on the planet. Instead of getting a
tale about why you need to fetch something and the quest giver
imploring you to finish the task, you randomly overhear a someone on
the Citadel whining how they need an item for the war. You then go
and send out sonar pings in star system map until you find the
object. Then you bring it back for a quick reward and go find the
next random item. And none of the missions link together or feel
cohesive, they all seem to stand-alone.

Conversations with squad-mates are also
less filling. Instead of full conversations each time they have
something new to say to you, Mass Effect 3 decided to have many of
them be ambient where you “overhear” the conversation.

Also your choices have no impact, or
very little. Every single character that you chose to live or die has
a filler replacement in Mass Effect 3. With the exception of Kaidan
and Ashley. Those characters are still fully fleshed out and you feel
like you actually made a choice that matters there.

If you killed Wrex, his cranky brother
takes his place. Having Wreav instead of Wrex affects some lines of
dialogue and he is harder to persuade than his brother, but otherwise
fills the same role. The most hilarious and blatant abuse of this was
the “Geth VI” that looks like Legion and takes his place if you
never activated him or he died in Mass Effect 2. Talk about a slap to
the face.

Even the major decisions have no big
impact. Killing the council or saving them only affects some numbers
assigned to war asset units in the game and a couple of lines of
dialogue. There are no major repercussions for gutting galactic
government in the first game. And while saving or destroying the
Collector Base has some ending repercussions, it has no effect on the
game. It makes one wonder why they bothered playing through the first
two games more than once.

You can tell the writers were sloppy
with the story in some places. Its little things like talk of ammo
capacity popping up in weapon descriptions (even though the universe
canon shows that guns still shave little pieces off a an ammo block,
thermal clips aren’t really ammo), to major canon violations.

You can call me a mad fanboy all you
want, but Mass Effect 3 was billed on its story. One of the main plot
points that made Legion and the Geth memorable in Mass Effect 2 was
the conversation where you learn that the Geth distance themselves
from the Reapers philosophically.

Legion brings up a quote by Sovereign
on how the Relays and Reaper technology force civilization to evolve
in ways the Reapers themselves have determined. The Geth denounce
this, and refuse to use Reaper technology in order to evolve on their
own.

Mass Effect 3 ignores this completely.
Legion (or the Geth VI), refuses to give up the Reaper tech advances
in order to evolve the Geth consciousness centuries ahead, despite
the fact that they become more like the Reapers. This kills the plot
and the point of one of the major (and popular) characters in Mass
Effect.

And what the hell happened the games’
main enemy, the Reapers? You fought against Sovereign in Mass Effect,
slowly uncovering the secrets behind the mass relays and the cycle of
life in the galaxy by the end the game. In Mass Effect 2, you
learned the dirty secrets behind the Collectors and some of the
reasoning behind the Reapers cycle of destruction and harvesting
species.


Other than a couple of cryptic lines
from an unnamed Reaper in the game, they are just a monolithic enemy
in Mass Effect 3. You don’t even get to blow Harbinger out of the
sky.


And don’t get me started on the bare
bones artificial life versus organic ending thing the game had. After
Mass Effect 1, Mass Effect 2, and the books up to Mass Effect
Revelations I am quite sure the Reapers storyline was going to be
told, so I am wondering why they are sidelines so much in the final
installment. I respectfully disagree with BioWare's explanation that they intended everything to be a great mystery. Then why did the Reaper/Grayson try to make Kahlee understand the Reapers in the novel. And why did Harbinger go Shakespeare on Shepard for the majority of Mass Effect 2?


There is also less Mass Effect there
for you to experience. The first Mass Effect took 30-40 hours to
beat. Mass Effect 2 was a little longer. These are efficient numbers
since I have played through Mass Effect games a lot. I did everything
in Mass Effect 3 in my first play-through in 20 hours.

Quality over quantity is a useful
adage, but there has to be some meat to what you are playing. And
Mass Effect 3 lacks meat along with flavor. Mass Effect 3 might get
the same size as the first two games, but only after you drop a lot
of money into the game with DLC. Something I am up in the air on
myself at this point.

Despite the combat, design, and story
writing flubs, Mass Effect 3 is still a good game. Its better than a
lot out there. But we weren’t promised a good game. We were
promised a great final chapter of a beloved series of games.

And we didn’t get that. And it
probably means I will be much less likely to buy a BioWare game in
the future. I’m getting older and I have to make harder choices
about what I buy since I don’t have time to play anything but the
very best anymore.

#1497
TekFanX

TekFanX
  • Members
  • 509 messages
So, after playing through the game, I've got to say: I laughed and I cried.
Be warned, there is a big "but" in this post.

Gameplay:

Pro;
-The gameplay is fast and fluent
-Powers finally feel like more than just a grenade that can be arched. And if throw doesn't damage a small, shielded enemy, the enemy is at least stunned.
-The skill-trees of the powers finally went back to a bit more RPG-style.
-Weapon-costumization.
-Upgrade-console from the shadow-broker. A wonderful thing. Could have been some more upgrades though.

Contra:
-The do-it-all-button. I play ME on PC, so I've got no lack of buttons here. But use/sprint/cover/roll are all on the same button. "Use" could have been put on the melee-action-button(smashing buttons get's a whole new meaning). And an extra-button for sprint. You lack the control.
You want to run around a box, Shepard goes into cover.
You want to use a console to activate something in order to finish the mission...Shepard does a dodge-roll.
-Too many horde-extreme-missions. It's quite too often that you have to hold a point and just kill a bunch of enemies. Wait for extraction or protect an inert NPC.
Maybe instead there could have been a point where you have to dodge-roll from one breaking cover to the other breaking cover, while a reaper shoots at you. Until you finally land in an underground-cavern as the ground breaks. With just your flashlight to see something, you fight your way through nests of enemies until reaching the extraction-point. BUT: It has it's moments, when you dodge through a firing horde of enemies into your extraction-shuttle.
-Armor-costumization could have been about more than just choosing a set or make one of your own from head/shoulder/torso/arms/legs. It would have been great to see layers again. Or exo-skeleton-servos to increase your loadout-limit or the melee-strength.
-Weapons are no longer as foldable. I loved it so much to see the weapons slide together. Now Shepard just puts them on his/her back and they rarely are seem how they fold together.

Level-Design:

Pro:
-Never before the NPC's at the citadel felt so alive. The whole Citadel was a masterpiece. Lot's of people to interact with. Even making small decisions by judging in an argument.
-Many different sceneries. While the majority of the game consisted of bases or industry-complexes, none of them looked alike. I sure could have needed some more jungle-levels or some ice-worlds, but overall the creativity in making each place distinct was enormous.

Contra:
-Pretty much every level is linear. There is no possibility of choosing a path(like it was possible on Virmire in ME1 for example), instead you are funneled through a mixtrure of "cover-areals" for fire-fights, pits to hold your position and some (really well designed) aesthetic views.
-The only hub you got is the citadel. While the citadel is sonderful, it would have been nice to have some diversity on that. Maybe a second hub-world, where the people slowly start to panic from mission to mission solved, until you help to evacuate that planet in another mission and your decisions throughout this mission decide how many of the traders/mission-givers make it to the citadel.
-The whole game has become massively linear.  Every mission that pushes the plot further is rowed up. You can't decide to get the quarians first. Or visit Thessia before Palavens moon.

Art-Design:

Pro:
-Even if BioWare was limited by the platforms they created the game for, every texture and every lighting fits.
-The weapons all feel pretty much unique and look differently.
-The Citadel exceeds every expectation I had.

Contra:
-Especially clothes tend to have low-resolution textures. I pretty much stuck to the hoodie I got from my collecors-edition, since I didn't want to see the alliance-uniform.

Characters and Dialogue:

Pro:
-Every character is well written.
-Characters we know since the first game evolved, but pretty much stayed true to themselves.
-The dialogue is one of the best written dialogue to find. More than once you laugh or feel your eyes water.
-The romances are some of the best in the whole series. The gay-romances are tasteful.
Personally I'm not gay, but I think love is love. Therefore a big thumbs up for the gay romances.
-The relations towards the characters are not only formed by dialogue, but also by situations that suit the characters well.
-Even though I thought Vega would be lame, I pretty much liked the character. He may could have been less of a stereotype, but at least he wasn't just a bunch of muscles with a gun and sloppy nicknames.
-The interaction between EDI and the people was interesting and well written.
-Overhauled facial animations and models. Shepard finally can smile without looking like the creepy uncle next door. And I could be wrong, but I don't recall the turian noses moving in ME1 and ME2. I like the "new faces".

Contra:
-"Zaeedified" dialogue. It kills the imersion and relations I loved so much about ME1 and ME2. How much would I have loved to see Tali fiddle with her straw, when she got drunk, instead the whole situation was shown "zoomed out".
-Cut down Dialogue-wheel: Though I'd say there is as much or even more dialogue in this game than in ME2, sadly fewer of it is put into a dialogue-wheel.
To be honest: The dialogue-wheel and all the choices it allowed where the reason the ME-franchise found my interest in the first place. Seeing so much zaeedified content or the dialogue-tree turning into a bonsai in many cases was disappointing and I found the imersive feeling in the dialogue lacking some times.
-Bugs: The audio-track containing the whole text of an NPC sometimes wouldn't stop when it should, but would fade out and initiate whate clearly was the next sentence. I counted this three or four times.

Multiplayer:

Pro:
-I was pleasantly surprised how good the ME-gameplay fitted into a coop-multiplayer.

Contra:
-No diversity. It's a horde mode with some repeating mini-missions. Maybe it could have been something like "Clear Cerberus from the Citadel-Tunnels" "Infiltrate a geth-base"(forcing you to split in two groups, etc).

The Ending:

God...where do I start?
Shepard turns from the man/woman who saved the galaxy twice so far and fought hundreds of battles while uniting old foes in alliances as friends, into the sad figure who just accepts what the leader of the worst enemy one can face tells him/her.
This leader is impersonated as the child that haunted Shepards dreams. But only in holographic form.
Every decision ever made is reduced into a numerical value, that adds up. If the number is high enough, star-child becomes more kind and tells you about all of the three options you got. 
Let me say, that I have nothing against deus ex machinas, but if you give them the three functions that are exactly the endings of a game called "Deus Ex", it becomes a farce.
So what do we get:
RED: Destroy the reapers and every other synthetic, which also means half of Shepard. Still it's the only ending where we see a gasping breath from someone that could be Shepard.
BLUE: Control the Reapers. You become the new Star-Child and tell the reapers to go away. Oh, and you do so by burning to ashes while holding two handles.
GREEN: Shepard jumps into an energy-beam, burns into ashes while glowing green and suddenly every organic is half synthetic and every synthetic is half organic.
An energy-wave that turns EDI's titanium-polymer-skin into something else with DNA in it...:huh:

And all three colors let the normandy strand on an unnamed jungle-world. With the freedom of head-canon, this could also be Virmire and they could all die of radiation-sickness.
The Relays explode and release their energy in red/blue/green to do what Space-Child said.
There is no explanation why Joker suddenly fled with the Normandy or what happens to the Sword-Fleet.
We remember: The game deeply explains that some life is based on dextro-amino-acids. In basic: The turians and quarians can't eat the food of the other races. It's explained well and very colorful.
So either Garrus and Tali will be pretty alone on that planet or they will starve.
Not to mention the sword-fleet. We don't see them retreat, so we can asume, if they aren't dead, they will starve in orbit around a devastated earth that, most likely, won't even be able to feed the levo-amino-races.
Funny part of it: Most of this stuff isn't even shown. If you think about the lore a bit, there will certainly be no sweet in the bittersweet ending.

Not to mention:
One of the philosophic aspects the game made me think about is utterly destroyed in five minutes.
Will organics and synthetics come together?
Exceptionally well written, they do throughout the game.
A future with more interaction is possible.
EDI becomes a person that feels alive, the geth become a people and you can reunite them with the quarians...but...wait: RED: Synthetics gone. GREEN: There is no difference anymore.
Just when you get to think, we can all unite, the Space-Child comes and tells you: Either kill them or fuse with them, there is no happy diversity, even though you managed that already. :huh:


Conclusion:

So what can I say about the game?
Is the gameplay fun? Yes. I would have loved a bit more creativitty regarding the horde-stuff, but overall you can have fun while shooting and throwing powers. Sometimes you will stick to a wall, but you manage that over time.
Are the characters wonderful? Certainly. They are so wonderfully written, that I speak silent curses towards whoever it may have been who came up with that zaeedified stuff.
I would have loved to see more details which would fit to the well written dialogue.
Is this a good game?

This is the hard point.
While it certainly is for the most part fun to play, it is also a Mass Effect game. And it is also the final of the trilogy.
-If it was just a game, I'd give it a 8/10, not reaching ten for the overuse of horde, low resolution textures at some points and almost half of the essential gameplay-functions being sticked to one button.
-As a Mass Effect game I have to lower the score a bit: 6.5 to 7 of 10(with the other two games being a 9.9). For the cut-down in the dialogue-wheel, zaeedified dialogue, a much too linear story, the endings which are not satisfying for me regarding closure and plausibility. Plus the reasons I put in the post above.
-As the final of the trilogy I have to give it a 4 to 5 out of 10. Especially regarding the variety of endings the game has been promoted with so much. Something I paid 80€ for to get.
ME1 and ME2 where epic. ME3 had a lot of epic moments, but way too often I felt like the dialogue on the Normandy was kept short, so the action-player could get back to "shooting stuff".
On the contrary the big ending of the trilogy felt like someone wanted to grasp for the deep philosphical ending that mostly befits an RPG and fell on the nose while trying.
The big rundown is the ending.
Something as epic as the Mass Effect trilogy should end epic.
This doesn't mean that Shepard is not allowed to die or that the Normandy shouldn't strand, but it should be plausible regarding the characters and story so far.
Your choices throughout the games should be reflected by more than just a simple point-value, small cutscenes would be more adequate.

Modifié par TekFanX, 22 mars 2012 - 03:57 .


#1498
smashbrawlguy

smashbrawlguy
  • Members
  • 7 messages
 I would give Mass Effect 3 a 9.5/10.

COMBAT- It blew me away. It's polished, refined, responsive, and intuitive. I couldn't ask for anything more.

STORY- Great, right up until the last twenty minutes. Ever since the first ME, I've been trying to lay out the groundwork for an army to fight the Reapers- making friends, earning favors, giving second chances- and seeing those 400+ hours pan out when I cured the genophage, or brokered a peace between the geth and quarians, that was quite possibly the most rewarding experience I've ever had in a video game.

I can sum up the last twenty minutes in seven words: same ending, different colors. I am disappoint.

AUDIO/WRITING- The old tracks were great, as always. Mr. Mansell's pieces were kind of underwhelming, though. It's one thing to have a soft piano piece when you're grabbing lunch with a friend or sharing an intimate moment with your love interest, but when you're fighting an ancient race of sentient starship Cthulus, a piano just doesn't cut it. I need some fanfare; something to get the blood going. The Suicide Mission blew me away. None of these even came close.

The voice acting and dialogue were superb. From Tali's sobbing as the Migrant Fleet burns in atmospheric reentry to the Illusive Man's denials of indoctrination to James' grunts while sparring Shepard, it was amazing. They weren't characters in a video game, they were people.

MISSIONS- I enjoyed how they were more like branches of the main storyline instead of "go here, then shoot your way from Point A to Point B and recieve your reward". I would have liked to see more of them, but I prefer quality over quantity.

On the other hand, the War Assets missions felt like filler. Fetch quests that fall under the "Boring, Yet Practical" heading. They were quantity over quality.

The mission log also had a fatal flaw: I couldn't check my progress for individual quests. Most of the time, I ended up looking at the map, toggling between floors to see who needed talking to.

MULTIPLAYER- I thought it would be little more than a tacked-on gimmick. I'm very glad I was wrong. I do wish we could choose what we buy instead of a blind bag, though.

OVERALL- Excluding the ending, the good outweighs the bad many times over. If the ending gets fixed, I daresay Mass Effect 3 will give Ocarina of Time a run for its money.

#1499
Tasirtir

Tasirtir
  • Members
  • 6 messages
Dear Bioware,



The reason I'm writing this letter is
because I just finished Mass effect 3 and I am very dissapointed by
the ending.
First let me say I'm a big fan of the
saga. Mass Effect as a whole is just amazing. The perfect
storytelling, history, gameplay and cinematics made me think that is
worth following the story until the end.

At the beginnig and at the middle of
Mass Effect 3 I was very excited and had no complains. Actually
playing the game felt strangely nostalgic due I was expecting closure
to the main story plots. The love scene was splendid, but then the
final mission started and the rest is known. The final sequence
didn't filled my expectations due the following reasons:



1. There is a clear lack of options in
the final sequence and it doesn't matter the way you play the entire
game/saga, all is based on the war assets points. This goes against
the entire logic of the game. Proposal: Add more options (this is
better explained in the point 2).



2. All endings seems the same. I think
we deserve a vastly-different-from-each-other endings since the way I
played is not the same as other persons. You need to respect that.
Proposal: Take in count the crucial decisions and the reputation
level.
If you played the entire game/saga as
100% paragon you desereve a full paragon ending; maybe a '"you
and all your companions" survive ending including a "we did
it" cinematic scene.
If you played the entire game/saga
let's say as 70% paragon and 30% renegade you desereve proportional
mixed ending; you survive but anderson dies, a funeral cinematic
scene. Come on guys, you have great ideas.
The same for the 100% renegade case.






3.Closure. Decide once and for all if
Shepard lives or dies. Not put cliffhangers sequences at the end,
that only causes frustration and false hope. Proposal: You can put a
epilogue according with the ending shown. There are plenty of ways to
handle this, as a Alliance news report, as a short conversation of
know team members making reference to situations (maybe Tali and
Garrus talking on the background about the cute ''blue children''
Liara and Shepard just had). Is not even neccessary to show Shepard
and Liara in the final sequence, a good handled epilogue should be
enough.



As a personal appeal I would like to
have more content that show your Love Interest relationship
developing. It could be as a mission in DLC form or something like
that.



Thanks for listening.

#1500
mozgalo

mozgalo
  • Members
  • 7 messages
these is my first rewiew so I apoligize for messy style of writing (and bad grammar) :D

grafic is superb(lost manny hours finding best spot to watch those beautiful scenerys)
even music is done perfectly to match enviromnt

battle system is done without flaws(my personal opinion).U made it so that we can do almost evrything that we want.
complexity of tactcs is marvelous, huge choices of weponary and upgrades resemble ME1, but lack of constant heavy weapos is a bit downgrading.
Weight of wepons affecting speed of recharge is done by genuis.

for storyline and missions I can only say great.
finding submissions by listening peoples neds all over citadel is just awsome.
u had to listen to peoples conversations to understand their needs and to be able to chose what's right and what's wrong.
what bugged me was lack of intel on progress of missions and a slight loop in story(like from start when u miss time from collector base to time u got grounded on Earth or like how in the end it seeamd like it will be explained who/what created Repers but u are left without answer but had to make some decision that impacts whole history)
multiplayer is also done great with all those requests u have to do in limited time and owerwhelming force all around u...
even the shop is exciting with not knowing what u get

end is not what I expected to be but after long time thinking it is something evryone should expect...

so for end u got marks:
owerall: 9.5/10
grafic: 10/10
music:9/10
combat:10/10
multplayer.9/10
missions/story:8/10

ps: with all that's been said from time game was out till now i rely hope that ME franchize will live on(be it ME4 of MEmmo) so that we all can enyoj in this mavelous world u created