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Mass Effect 3 Fan Reviews (May Contain Spoilers)


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#1501
krym

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Graphics: 90/100 -- for the
most part, the graphics of the game is outstanding. There are still minor
things that still bugs and begs to be fixed if possible.  one of the
things that came to my attention is that the eyes of some of the characters are
off a little. it's not exactly a measureable thing, but it's more like when
Shepard is talking with another character and his eyes just looks funny.
 it doesn't always happen, but it does enough.  Also, there is a
scene when a character is suppose to take a drink from a glass, the action is
there, but the graphics is off.  last but not least, when using the space
bar to fast track through a conversation, the ending result could be very
interesting with the graphics. at one point shepard was in the med bay talk to
the doctor, she was standing by one of the machines and was constantly twisting
her head backward to talk to shepard.



Combat: 99/100 -- combat system and controls are
very familiar to a veteran ME player like myself.  The concept of being
only able to carry X amount of weight in weapons before it affects your
"powers" is a great twist.  Although I do miss being able to
carry all of the weapon types, I do enjoy the new challenge of prepping for a
mission.   Wish there was a way to change the color of the targeting cross
hairs because it is darn difficult to see it during some of the fire fights.

Controls: 95/100 – the controls are standard first person
shooter controls (PC Version). For the most part, there is nothing to improve
on.  However, having hot keys to bring up
the mission journals and codex information would be much appreciated.  At the moment, the only way to look at the
mission journal on the PC version is to hit escape and go to journal.  I have yet to find the hot keys and there are
no map able option in the key bindings to do it.

Missions: 90/100 – the value of the missions for the main
story line is good.  There is a sense of
desperation in what shepard does.  The
choices that are needed to be made are not always the easiest choices (but I personally
think most of them can be considered “no brainer” decisions).  Perhaps the toughest choice that had to be
made during the game was the quarian/geth one. 
I would have like to have been able to offer more ways of completing a
mission (i.e. Cerberus is holding a group of scientist hostage. I could go in
there guns blazing, or I could go and drop a canister of sleeping gas into the
air duct.) What is interesting is the new side quests are obtained.  You have to eaves drop in on other people’s
conversations in order to do them.  What’s
next? Shepard as a peeping tom?  I think
with shepard’s reputation in the galactic scheme of things, I would have
expected people to be sending shepard messages begging him for help to solve
this or that because shepard is the only being bad-ass enough to solve the
problem for them.  I do like how the
conversations of the side missions add to the overall story line of the game. All
in all, I really did not like the concept of having to over hear someone else’s
conversations to do side missions.

Content:  80/100 – the
content is engrossing enough and storyline is compelling enough to keep the
player playing all the way to the end…… and then you just wanted to throw the
game out the window. This score is taking a BIG hit because of the ending.  It was lacking…. I got the sense that instead
of being able to finish an epic space opera like the devs were able to in ME1
& 2, they were rushed and pushed to put the game out before it was
completed and so the ending was just “eh, to have an ending”. Instead of a big
epic grand finale with all of the bells and whistles of war, death and
destruction, the game ended on a whimper.   With all of the hype of “take back earth”, I
was expecting more of an epic battle on earth, Shepard leading the charge (remember
the video with Shepard taking the fight back to earth and leading the charge at
the farm?) against the last of the reapers, harbinger and its X multitude of
husks…… The ending lacked everything that made Shepard so darn irresistible…
there wasn’t any consequences to the decisions (SPOILER ALERT) --- Shepard dies
no matter what . So shepard takes over the Reapers, big deal. So shepard integrates
into the “new DNA” and everyone is reborn imbued with the new DNA, woopie. So
shepard blows up the reaper device, and kills all synthetic life form, say
what? How’s that even possible when the geth and shepard are not reaper
tech?  actually how is any of the three
endings even possible? The reapers thoughts are “vast and wondrous, beyond
comprehension” and yet shepard is able to take control of them?  I’m not even going to start trying to make
sense of  the new synthetic DNA ending
one where everyone all of a sudden is imbued with it. And the ending with
shepard destroying the reaper control and in turn destroys everything that is
synthetic.  Say what?  Again, the endings offered feels like this
wonderful game was rushed out the door at the last minute.  Either that or the story writers were fired
and then someone realized that there was no ending to the story and just came
up with these excuses for an ending. 

With all of the resources gathered throughout the galaxy,
this game could have ended on an epic note.

All of the reaper forces from all around the galaxy
converging on earth.  They sense and know
that Shepard is coming to liberate earth. 
The reapers have learned of an awesome weapon that is rumored to be able
to destroy them with a single press of a button through the indoctrinated.  They will make a stand at earth, to
strengthen their power base, to snuff out the flicker of hope (shepard) for the
galaxy.  This will be their defining
moment when they rid themselves of a thorn in their side and complete the cycle
again. The reapers are not infallible and can be destroyed.  This is the first time that they are able to “sense/feel”
their impending doom.

This is the defining moment for all living being of the
galaxy.  This is the moment when all
living beings stand together to oppose the reaper forces and say “we will not
go quietly into the night” (ID4). This is the moment when the light of life
burns anew by the spark of hope (shepard). Together the galaxy will defy the
endless cycle of reaper harvest. 
Together the galaxy will make its last stand.   The battles that rage on earth will be akin
to fire ants attacking and being able to take down a cow. (living being = fire
ants).  Although technologically in inferior,
we have vast numbers in population that the reapers can not match.

Epic earth battles could be like the final battle in ME2 at
the collector base.  Shepard has to make
decisions of who will do what during the battles.  Each choice made will have a drastic affect
on the final battle. Do you assign garris to command the turrean fleet? Do you
assign Kasumi to head up the advance scouts? 
Do you assign Grunt to hold your flank? Who will you take to do the
final assault?  Who will survive long
enough to be at the last assault?  Who will
you sacrifice to get to the last assault?

I would have liked to see shepard making the toughest
decision (something like sacrifice himself and team to save everyone else and
destroy harbinger OR an option that will slow down the reapers but not outright
destroy them OR outright give up because there is no point in fighting the
reapers and join the reaper).  In the
first two option, harbinger would either be destroyed or made inert.  In either case the reaper forces would
scatter (woo hoo reason for multiplayer and who knows how many spin offs). And if
shepard decides to join the reapers, well, this will be the only ending that
would suck but I can see shepard becoming the new “harbinger” for the reapers.
And players can build a new character to continue the fight against the new
harbinger in multiplayer and spin offs. Yes, harbinger being the center of “evil”
for the reaper would be so much better than the citadel thingy.

Side note, the boy is dead. Keep him as the stuff of shepard’s
night mares. As a reminder of people he lost along the way.  The dream sequence would have a bit more
chilling effect if you were to add (at random) the past crew members and people
shepard has been in contact with who had an impact on shepard. Say one sequence
would have Kaiden / Ashley in it with the boy running to them. The next would
have crew members lost when Normandy 1 was lost. It’s telling the players “these
are the people you lost, the ones you couldn’t save”.

Over all, the game is a good 9/10 rating. I have recommended
it to my friends, even with the unsatisfactory ending.  I understand that this is the end of the
Shepard trilogy, but the ending again could have been so much better.  

#1502
MassSingularityGun

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Graphics are 7/10 because I play games exclusively on PC, but it is forgivable since it is Mass Effect after all. :)

I give the music score a 9/10. I play piano (Yamaha P155!! is the best midrange one) and that piano song that plays toward the end is amazing yet it is simple to play. I think even Nobuo Uematsu would be proud of that piano song. That is saying something because many music composers in video game studios do not even come close to Nobuo's skills when it comes to composing music for video games.

Story is 7/10 because the ending is not logical to the theme that is the Mass Effect universe in which your choices mold the outcome, rather good or bad. This game essentially allows you to be the story writer of the game, but the ending felt like the writers at BioWare said WE control the ending 100% and you fans have no say with your choices you have made throughout the previous Mass Effect games. Also, there is way too many plot holes!!!

Controls and combat are a 9/10.

Overall I give Mass Effect 3 an 8/10 score.

#1503
kkr

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As a faithful fan to bioware, and as a person who believes in the fact that mistakes and oversights are almost unavoidable on projects the scale of mass effect 3, I feel that it is crucial that i stand on both sides of the field with both the developers on one side and the fans on the other. (1) On the first side (the developers), I feel that it is in the end the developers who have the last words in the making of their creation, and that the fans should have respectfully and kindly requested additional endings instead of trying to violate a companies as well as individual free will by demanding ,with little to no respect at the behest of the fans for such a outstanding game series, they create new endings.(2) On the other side (the fans), I believe that the mass effect franchise is not a simple collaboration of games, but an individual experience for each and every gamer. For this reason, I believe that the fans are not as outraged as they seem, but confused, saddened, and believe it or not heartsick that the endings were what they were, very identical and spotted with uncertainty. The fans would love descent closure to multiple oversights in many different ways, whether it be to only correct the issue of the plot holes, insure more hope, or for those who are inclined to be stubborn and a little unrealistic (myself included) wanted an ending that had Shepard and his/her friends( including love interest) survive, go to a bar, get treated like the heroes they are and get blind drunk because of their victory over the reapers. I speak for all the fans, who will allow me to speak for them, when I say that as the fans who still respect the staff of bioware we ask bioware with all possible kindness of them to consider the idea of refined endings. Even if this ideology is not considered, I KeAaron Roberts would like to thank any bioware staff member and fan for reading the perspectives of just one simple Mass Effect fan.

#1504
Clumsy Astronaut

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I thought the first 98% of the game was great. The voice acting, the music and the story were all better or at least equal to the previous games and was shaping up to one of the most enjoyable games ever. The the ending. Whooo... My real problem is that the fate of the relays AND your crew are constant while having any choice in the matter would have added a whole new level of emotional depth. I don't understand why the endings received so much hype per release as that played a big role in my dissapointment.

#1505
Goljana

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Don't think i'm very original in this statement but i might aswell add to the flood so to say :P
loved the game, disliked the ending(s).

The reasons are the same as many other's have already stated, the game in itself is a masterpiece but it really deserves a better ending, or atleast it deserves more alternatives to the ending. And most of all it deserves a proper epilogue and closure, gief!

#1506
Delivery

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Normally, i'am more the sillent reader of forums. But ME3 changed this. Here comes why, but i will keep it short :)

First of all, thank you Bioware for all this amazing game time. I really enjoyed ME1/2 and 3.
ME3 is one of the best, or the best game, i ever played. Gameplay, level design, music, story everything matches and is great.
And so much emotions in there, like Mordin sacrifices his life for all krogans (it makes me sad and happy right now). I had such a hard time to wipe out all Geths (i was not able to allow legion the upload, because i feared the geth will kill all quarians). Legion was one of my favorite mates, so it was really hard.
It was heartbraking when legion asks Tali, his last question! Or like Thane rescued the salarian counselor. I still remember how angry i was, when Kai Leng robbed me on illium! I wanted to crush Cerberus right away. I couldnt stop playing and refused to sleep till he was dead!

Thank you Bioware for all this awesome and excellent moments. Till then, i wanted to replay this game over and over again! All the little negative points, like the quest log or some glitches did not affected my playthrough. Ok to run over an over again through all the levels of the citadel, to see if there is something new was a bit annoying. :)

Spoiler!!!

After all this moments in the game and all the characters i met again i thought that the end will be blasting. So i came to earth and thought - man i helped everybody in this universe and i will see them fight on earth. Like krogans with their mounts (because i helped this salarian gay with the fossil) or the biotic kids i rescued along with Jack. I thought there will be a ending level with all this guys, so it matters what i have done. (This list could go on forever, but i stop here)

But what i got was an end level like the Multiplayer. Kill all incomming forces for a specific amount of time and fire the rockets at harbinger. I could live with that. But then there was nothing. Just a god child telling my "Ok you can do this or that". I could even live with that, but then everything made no sense.

- What happens to all the allies i convinced to help earth? They all die in the SOL system. Yeah thank you Shepard!
- Why did my crew ran away?
- Why are the squadmates, i had with me on earth, on the normandy?`
- Why are they happy?
- Why do i have to destroy all the mass relays?
There are many more questions other forum user put in better words i could do! So i stop here.

Spoiler end !!!

To sum up. The horrible ending left me sick, angry, disappointed, and i felt very dull. This was ME3? This was the epic end i dreamed about. Good, maybe i had too high expectations, but what i got was not ok, not acceptable it just was devastating. I tried to play ME3 again for the really good content you, Bioware, produced, but i simply can not play it. It is not worth to put 40 h of my life in there for such a feeling again!
I am so sorry for these hard words. I respect you guys from Bioware for all the awesome and epic games you gave me. But honestly, "Critical Mission failure" for this ending!

Thank you again. Just my opinion. And please just do me/us a favour. Make an announcement if this is the end or not, so i/we can close this chapter.

PS: Love the MP part, play it a lot :). Thank you for this!

Modifié par Delivery, 22 mars 2012 - 02:18 .


#1507
christophershawmyjaffacake

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8.5/10

Honestly this was a fantastic game that lived up to its previous installments, the visuals and gameplay were breathtaking and the story line in general plucked at my heart strings in regards to certain parts of the game.

The only thing that annoyed me honestly was some ommissions of choice from previous games, to name them mainly;

1. no real reference to your background choice (I chose spacer, and your mother doesnt get mentioned at all, when I was hoping there could be a side mission involving her!):pinched:

2. Previous romance options: I understand that it was not feasible to have a squad of massive proportions, but it annoyed me how pretty much none of your romance options from the 2nd game could join you if they hadnt been in the first. It could have been very feasible to simply make certain squad members interchangeable based on the romance choice you made, for example...:blink:

(SPOILER BEGIN)


Jack, thane, jacob and miranda could not join you as opposed to garrus, liara and tali. but lets say you picked Jack as a romance option, the plot could have been altered so she would join you after her mission, and Tali returns to the fleet after her relevant missions are complete (much in the same way that wrex did).<3

SPOILER END



My final complaint that you probably heard plenty of is in regards to the ending, the main points why;
- No real closure for the fans
- very doom and gloom no matter what you do.
- and also regardless of what you did your decisions up until that point counted for squat, taking away ALL the element of choice that mass effect is (apparently) built on.
- And also, no happy ending???


that is my two cents, I hope bioware really does bother to look at our feedback, with all due respect i am a loyal fan who has loved the epic saga that is Mass Effect, and in my eyes it is the star wars of our generation.

And although the ending did produce sour grapes, if bioware does produce the mythically rumored possibility of dlc that alters the ending, I like many fans will be very greatful.

But regardless, thank your bioware for all your many years of amazing work, and I hope to see many more.:wizard:

Modifié par christophershawmyjaffacake, 22 mars 2012 - 01:58 .


#1508
AlexFili

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Mass Effect 3 takes all of the plot pieces in the previous two games and delivers on a massive scale. The first thing you see is Shepard being put on trial for the events between the previous games. Just as the council get going on their debate, the Reapers launch an assault on the Earth, destroying a large portion of it. Shepard literally has to fight his way off the Earth, getting through some Reaper forces and just trying not to get hit by gigantic lasers and all the explosions which are occuring everywhere.

Once you leave Earth, you have to try to get the support of the alien races to prepare against the Reapers. Unfortunately, the Reapers have already started attacking Palaven, the Turian homeworld and Tuchanka, the Krogan homeworld. You have to get the Krogans on your side for the Turians to help. Later on you’ll be attempting to gain the support of the Salarians, Asari and Quarians.

There really is a feeling of tension and excitement that the other games didn’t have. For once, the enemy is a large opposing force and the whole galaxy is feeling it’s effects. The war is happening on three fronts. There are the main attack force of the Reapers, which utilise other alien races in their army, such as the Turian-style Marauders and the Asari-style Banshees. Then there are the Cerberus troopers, which are being led by the Illusive Man and are attacking colonies for an unknown reason. On a lesser front you also have the heretic Geth, which are attempting to keep the Perseus Veil under control.

In most single-player missions you’ll be darting in and out of cover, attempting to pick off enemy forces. The overall intelligence of the enemies in this game has improved dramatically. Different units protect themselves in different ways. For instance, the Nemesis uses a sniper rifle to deal large amounts of damage, while the Phantom attempts to defeat targets instantly with it’s sword. When put together this is a deadly combination. There are also enemies that utilise smoke grenades, shields, turrets and more. Fighting is hectic and tense, using squadmates powers is recommended.

You have a total of six squadmates in the main storymode and an additional squadmate exclusive in the extra Downloadable Content mission. While there are overall less squadmates than Mass Effect 2, the relationships between them and the character are more pronounced. Between missions characters will move around the ship, get into discussions and think about certain things. In the Citadel, each squad member goes to a different place, where they can talk with the player.

Commander Shepard is the player character (which can be Male or Female), who is tasked with making lots of choices. Some of the choices are very difficult and will require the player to think forward. The choices made in Mass Effect 1 and 2 will dramatically affect the story. Such as how you dealt with the Rachni Queen or if you saved Maelon’s data on the genophage cure. You have a total of six classes, each with different unique skills and strategies which apply to it.

For each additional form of support gained in single-player, you will gain another War Asset, with a numerical value. These values effect the strength of the forces attacking the Reapers, determining the overall success of the final attack.

I'm not really a fan of the endings to this game, but then it can be quite hard to end a trilogy well. I think it would be unfair to sell this game short just for the final 30 minutes of the game. Therefore I will still play multiplayer, play the main game again with some different save files and overall, just enjoy the franchise.

#1509
shephard987

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http://www.gamefaqs.....html?poll=4666

LET YOUR VOICES BE HEARD

HOLD THE LINE

#1510
Gnoster

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So having finished Mass Effect 3 a week ago and just started a new playthrough with a new ME1+2 import I would like to give my 2 cents on the overall game experience.

Ofcourse everything written here is my personal opinion.

The overall feel of the game:
From the very beginning this game had me on the edge of my seat. 3 people we were gathered over the course of 4 days playing through the entire game, and it was amazing.

The fact that we could sit for half an hour debating whether to actually cure the genophage or not tells of jut how awefully brilliant moral choices the game demands you make; as in our playthrough could we actually trust in Wrex and Eve to stop a new Krogan Rebellion? In the end, I lost the vote, and we decided to trust in Wrex though more on a "we need the damn Krogan, and what if they find out we tricked them" reasoning than anything real trust in the race's close to fanatical hatred towards the salarians and turians (I know, not quite fanatical, but that was how we perceived some of the Krogan comments to getting a cure; all they could think of was kicking some salarian butt and eat their liver raw ...I hear from a prothean friend of mine, that it is quite the delicase Image IPB).

And there was more moments like this. When Tali, Legion, and our Shepard was inside the Geth ship and the Quarian fleet decided it was wise to shoot at us, we couldn't wait to get the chance to shoot or hit that admiral, and imagine our glee when ...YES! we could hit him. Amazing stuff.

These feelings of excitement and moral turmoil is what makes the Mass Effect series great. Combine this with incredible sad moments like Mordin's death, Grunt's herioc charge (everything in that scene spoke to him dying in the best way possible and yes I did shed a manly tear for him) and many more. Having seen Tali's suicide following the utter destruction of the Quarian people is perhaps the best of them all. Seldom have I seen such emotion in a video game.

This feeling, this story, and the choices you make are what makes Mass Effect 3 a truly great game, and honestly the series one of the best in my gaming life. The rest (combat functionality, graphics, etc.) is whatever stuff when such great stories are written and shown.

My top 5 of the best of Mass Effect 3:

1) The game exceels in bringing the feel of a galaxy at war to screen. The destruction of Thessia stood out as a massive call that this is not going to go down easy, sacrifices must be made.

2) Whether or not the purpose of Mass Effect 3 was to show that through unity across race and creed you can accomplish anything, this is what stood out to me, in fact for the whole series. Unite in common cause and together we can overcome any odds.

3) Kudos to Bioware for bringing open homosexual love interests to the screen. First done on DA2 and noe in ME3. I think it's an important step towards getting debate more out in the open. None in my first playthrough group are gay, but we all commented possitively on that fact (though allowing a very emotional grieving Cortez to all of a sudden get better and sleep with Shepard, I don't really get. I doubt gay people are so detached to their partners, that they forget about them and sleep with the next best thing when opportunity presents itself)

4) Multiplayer is an important step, and although I would have preferred a co-op based singleplayer campaign (yes, 3 people can work together with only one of them controlling the story), it provides some great alternative fun.

5) The dialogue, voice acting, and especially music was outstanding with very few exceptions (yes, Diana Allers, I'm looking at you)

My top 5 of the worst of Mass Effect 3:


1) The ending. Yes, you do not get me to say it in pural. There is just one ending. Enough has been said about it on these forums (myself included), so I'll just say that I cannot understand why you would go from the epic ending of especially ME2, where you constantly had to make the right choice during the Suicide Mission in order to get a good/happy result. You could loose altogether, you could win but with losses, and you could get the perfect victory with no casualties. It worked peferctly and that framework would have worked perfectly for generating ME3 endings.

2) The quest journal.... OMG. What happened? At what point did someone forget to test the finished product and defect label the missing updates? I am ofcourse guessing this is what happened, because for any RPG it is just such a basic thing, that not implementing it seems so out of place and unneccesary that I don't get it

3) The multiplayer and single player = war asset. Now this is not all bad. I think it's cool that you can play multiplayer and affect your single player campaign, but I just don't understand why it is made impossible (or near to it) to get the supposedly best ending (I take it that was the breathing scene in the destroy choice?).

4) Space button for everything. I do understand that development costs can be brought down if the standard are sets to the lowest bar aka controllers as opposed to keyboards, but combining that many actions to one single button is just plain silly. Too often our Shepard did the precise opposite of what we wanted him to do.

5) Though an overall fantastic story, there are plotholes which with great benefit could providing amazing DLC, I'll just mention a couple of the major ones I felt missing: The Consort Shaira (I know, small role in ME1, but her premonition of Shepard really stuck with me stroywise, and I would have loved some aftermath to that), The Rachni (yes they are in there, but in oh such a small role considering they promised to wage war against the reapers and all you get are 100 points worth of workers), and last but not least Harbinger (yes, I know he was the one to shoot you in the end before all the silly stuff happened, but where was he? I was so looking forward to rip off his metal tentacles one by one)

Conclusion:
So there you have it, my little review. the conclusion is simply that this is a great game even if it has certain issues, so 8/10 from me (9/10 if you fix the ending - can we make a deal? Image IPB).

Honestly though - ME3 ending aside - this is in my opinion a truly great game series, and I am of the opinion that the universe and Shepard herself deserves a movie trilogy combining all the games just like the Lord of the Rings managed to do. I believe with the right people it can be done, I think the series has human values and messages that need to be told to a broader audience than gamers, and I think if done right it could stand up there with such great stories as Stars Wars and the like for many years to come.

Here's hoping for more great games within the Mass Effect universe.

Modifié par Gnoster, 22 mars 2012 - 06:10 .


#1511
Ksandor

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christophershawmyjaffacake wrote...

My final complaint that you probably heard plenty of is in regards to the ending, the main points why;
- No real closure for the fans
- very doom and gloom no matter what you do.
- and also regardless of what you did your decisions up until that point counted for squat, taking away ALL the element of choice that mass effect is (apparently) built on.
- And also, no happy ending???


that is my two cents, I hope bioware really does bother to look at our feedback, with all due respect i am a loyal fan who has loved the epic saga that is Mass Effect, and in my eyes it is the star wars of our generation.

And although the ending did produce sour grapes, if bioware does produce the mythically rumored possibility of dlc that alters the ending, I like many fans will be very greatful.

But regardless, thank your bioware for all your many years of amazing work, and I hope to see many more.:wizard:


This!

Displeasing consumers with the end product is not good business. Bioware we ask you to alter the endings or at least add a good ending option. If not I can safely say that I won't buy another Bioware game. First DA2 then this. Hold the line!

#1512
NPBAbyssal

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Throughout the series the character development has made the game what it is to me. Unlike most other VG's which simply rely on gameplay to succeed, Mass Effect relies on the players emotional involvement. It does this so well that Mass Effect, in my opinion, cannot become a boring game. One which you can replay many times simply to listen to new dialogue options.

Characters - 9.5/10

The Amazing: Mass Effect 3's characters involve the players physical feelings more than either 1 or 2 in ways nobody comprehended. Some scenes were so intense that you genuinly forget you're on a game and whilst you're immersed you have genuine, human reactions towards these virtual things. Sometimes I would replay an entire 2 hour level to change something, for example I accidently killed the Quarian fleet during my first run-through... Lets just say my eyes wernt exactly dry after seeing Tali commit suicide, her line "Im sorry" killed me... (punches wall to regain mannliness!) *Cough*... So yes, 

The Amazing (For Liara Fans):
 My favourite love interest has always been Liara T'soni. Alli Hillis (Actress) has incredibly good voice acting skills which go hand in hand (litirally) with Femshep (I believe Man-shep doesn't go with Liara, to me they're simply best friends throughout the series) Before LOTSB came out on DLC for ME2 I was very disapointed by the lack of liara, with a teeny tiny mission, Lair of the broker made up for that, somewhat, and now Mass Effect 3 brought her back as one of the most consistantly involved characters. As a love interest; Liara is more intimate and personal in ME3 than I ever expected or hoped.The dialogue was absolutly fantastic, especially Liara's goodbye gift at the end  which the best scene I can think of in any game ive played. Also the love scene truly represented 'love' instead of some sleezey one nighter re-enactment I've seen on other games, bioware has my respect for creating this, something no other game that ive seen has.

The Good: All the squad mates play a strong role in the game, each 'goodbye' scene was very well done, and very sad. You honestly fealt for Shepard through this. Furthermore the commedy values from the squad was just as good as Mass Effect 2, which alone, is hard to beat, "You're giving me.... Asari Commandos? - Well you're too old for me to buy you a damn poney." Also I liked how Tali's confidence had improved. If she is a LI then she is far more playful and 'suggestive' towards you, but because of this she also lost a fraction of her cuteness.

The Bad: Tali's face. I think this could have been done far better, it is clearly an image of some chick photoshopped instead of an original face (how would she take that photo anyway?). IMHO I dont think Tali should've been revealed at all as she is shrouded in the mystery of the mask, each player had their own image of her which was what made tali so special. But for the Talimancer community i'd say since she has been revealed, it would've been far better to do it with the actual character present than with a picture (Rhannoch's level would have been a good place to do it if LI) 

Gameplay (PC) - 9/10

Overall fantastic, an improvement on Mass Effect 2. The rolling ability added a lovely addition to combat, making it seem more natural, also giving the player far more control on Shepards movements. Mass effect 2 suffered as, for example, getting hit by a rocket meant losing control briefly, often coupled with a melee attack or a second rocket, where I'd loose control of my character for a good 5/7 seconds. This became very frustracting and Im glad the outcome of a fight in ME3 is clearly down to the skill of players: positioning, movements, avoidance and pew pew. 
The only slightly bad thing I can come up is when trying to get out of cover, somtimes Shepard will keep rolling around in a frustrating way resulting in the imfamous "critical mission faliure," but this is mostly down to the player so I cant complain about it.

Story - NA

The phrase which sums up the ***majority*** of Mass Effect 3 is 'chillingly epic.' Never before have I enjoyed a game so much, been immersed into a game so much... and never before had I been depressed by a feature of a game so much. The sheer level of anticipation for this game was astounding, and the immense level of feedback is even more astounding, though not suprising. This is what ruined not just the game for me, but the series I love above any other game...

To me, and clearly many, many others, shepard has always been a hyperthetical, imovable and consistant vanguard representing the very best of humanitiy, taking hold of this incredible vision of the future and provailing through impossible odds with the players involvment of game 'choice.' This decision system is what made Mass effect so damn brilliant, and is what kept me entertained with no less than 13 ME2 run throughs (I really hope I will play again too providing I know its worth it)
Now, the ending, the most crucial, important and engaging moment of the series. The climax of hundreds of hours gameplay involving an emotional rollercoasted ride which has kept us all so facinated and tantalized gets obliterated by 3 choices which are not influenced by the players previous actions at all, not to mention 3 remarkably similar outcomes to each choice. I understand that a huge semantic question Mass Effect brings up is the morality considered between 'organics' and 'synthetic LIFE... But at the end of the day, this was meant to be an ending to end the series with complete content and closure for the player. It is not, it ends with more questions than it started with.
Me, like thousands of others, would love and 'pay' to see it changed into something thats at least fractionally 'happy' instead of emotionally crushing. I think Bioware forgot the thing people care about the most in the last second, which is the characters. The bigger picture (storyline) was always second place in the Mass Effect series... Dont get me wrong, we want to see the reapers short-circuit but we really want to see what our character developments final outcome held, instead of that being them stranded on a jungle planet which to me was a referance to the Garden of Eden... I respect Bioware always said it would be a Bittersweet ending, yet there is almost no sweet in this, sorry.. :(
I would score it if I fealt it was an actuall ending true to Mass Effect, and one worthy of Biowares immense effort for the rest of the game and series.

Music - 9.9/10
GOOD... job, the music in Mass Effect 3 is phenomenally good, it truly does enhance emotion by setting the scene absolutly perfectly for each level. My favourite song is "An End Once and for all"
 
 

But this song also represents the game ending, oh so well. Amazing untill the very last second.. Where is it destroyed by something completely out of place, only making me skip the ending and listen to the rest :)

Thanks, hope I can give it the rating Mass Effect deserves at some point in the future!
 

Modifié par NPBAbyssal, 22 mars 2012 - 08:33 .


#1513
SilentK

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Something that made me just really have a good gaming evening   :wizard:

Tuchanka!

Had the greatest gaming-evening glued to my computer and it was just wonderful.

Start:
You're going in the convoy with everyone else, trying to get it organized. Things go wrong, which they often do and it's of to the tunnels for some scary-flashlight-bits. Really good presentation intro to old krogan history and "the worm". Up from the tunnel for some really fun fighting getting the two hammers going. "There's a reaper in my
way, Wrex!". And then Mordin and the tower.

Wow, that was just a night of pure gaming-magic for me.

Convoy:   :police:  yess, go team. We can do this! Really excited.

Tunnels:   :crying:  "Garrus, was that you, please say it was you that made that noise. I'm scared of the dark".

Reaper + hammer-fight:o   pure adrenalin-fun-fighting with Wrex complaining that I get all the fun, lol.

Mording + Tower:crying::blush:
  laughing through tears when Mordin is singing in the tower. And then that beautiful scene afterwards when the cure comes.


That was just so great. And the reaper+worm-fight. Loved this part of the game, fun variation in what you were doing, and what you were feeling.

Just magic, can't wait to do it again on the next FemShep!!    :wizard:    <3


I love well you have changed to mood and gameplay in various places in the game. Wonderful, just wonderful!!

You have done this on several other places in the game, just took this part because it was easy to split up. But I really appriciate and love how well you have mixed several types of gaming. I love it!

Modifié par SilentK, 22 mars 2012 - 09:03 .


#1514
MrNighttime

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Same review I put on Amazon

I went with 2/5 because I think the ending ruined ME for me altogether here on a 100 scale 50/100 because I do have fond memories and it was once for me the best Sci-fi game trilogy ever.


Well it's time to bite the bullet and write a review on the most disappointing thing I have ever encountered in a game. As has been echoed here time and again Mass Effect 3 is an amazing game. I had relatively few glitches, nothing game breaking, and the graphics were great . The story was amazing and that makes the ending all the more disappointing. Some have made the argument that because that game is so amazing that the ending should not warrant an artificially low score, I have to say that by the same token it should note get a an artificially high score either. The ending is everything it is what we played through five years and three games to get to. I mean truly, when was the last time you sat down to watch a new movie and then shut it off just before the last ten minutes and said "well that was great!", or when did you last sit down to your favorite meal, chew every bite and then spit it all out saying "wow that was amazing!". All Zen philosophy about the journey aside we really do things most of the time to get to the ending and what a letdown that ending is. It has been a week since I finished the game and I have given a great deal of thought to this review.

The game has the usual great characters and dialogue and as you make your way toward the final confrontation with the Reapers for the destiny of the galaxy, everything brings home the relationships Shepard has made. Those relationships both personal and societal are what has made Mass Effect great, and they are part of what makes the endings betrayal so heinous . Now a great many people have said that this is art and we as the consumers should have no say in the outcome, this is the creators vision after all . Were this a film or a book I would be inclined to agree, but Bioware had sold us from the beginning on the idea that we had some control over the story (regardless of how slight) and how it would play out. In the end they betrayed that and reneged on the deal. It's what Con Men call a bait and switch and it is one of the oldest scams in the book and one I did not expect from Bioware.

Let me say at this point that I "got" the ending, yes I agree with the theory that it was all a Hallucination/Indoctrination and still it stinks. We were sold all along on the idea that "our" Shepard was going to win out, be the hero/ruthless SOB who would succeed in the end, sure he/she might die trying but that death would mean something and leave the galaxy a clearly better place. Instead everything we saw was a fever dream so that in truth we don't know what happened to the galaxy at large or those we have fought along side and rallied to save the galaxy. Because if at the end of the "good" ending Shepard awakens after never having made it to the Citadel, then Joker and crew never made it anywhere, the Mass Relays are still intact that the Galaxy is still being pillaged by the Reapers, and we spent 5 years getting nowhere. If we did "save" the galaxy as shown in one of the 3 unsatisfying similar endings, the our companions abandoned us to die, we destroyed galactic civilization to save its component planets, possibly killed EDI and the Geth after spending all that time to get them on our side and trapped the Quarian fleet clear across the galaxy from where their home world that we had just helped them reclaim. Yeah that sounds so much better (yes that us sarcasm). For those of you who liked the ending I'm happy you did (that is NOT sarcasm, I truly am) I hated it.

Casey Hudson the Director defends his ending as unforgettable, true but in a sad way. Not sad because the ending was sad but because it seems writers have forgotten how to make a positive unforgettable story. To this day I remember the ending of "It's a Wonderful Life" and other Capra greats far more than any "downer" ending I can recall. Not that a sad ending can't be good or unforgettable but far to many poor writers use negative emotion, such as bickering and infighting and a shocking ending where the hero dies as easy roads to drama. They seem to forget that drama can be had in many other ways, sure it's harder but in many ways if done right more rewarding. As Cobb said in the most excellent film "Inception"' "No because I believe that positive emotion trumps negative emotion everytime." Something Bioware, and sadly a great many other writers have forgotten.

Yes Mr. Hudson your ending is unforgettable, sadly that is not synonymous with good.
Lastly let me say that while I wish the retake Mass Effect movement luck I don't think Bioware owes us anything by way of a new ending. That said I don't owe Bioware another dime of my hard earned cash either. That saddens me as I was once a staunch supporter of Bioware, and while they had made missteps before it was nothing that was not easily overlooked, with this ending Bioware has Jumped the Shark. I preordered the Collector's Edition of the game in June but from here on out I will take a wait and see what people are saying attitude before I consider another Bioware game.

Like so many have said without the ending a 5/5 but since you simply can't separate the ending from the whole I can't bring myself to give a score better than 2/5---yes the ending is that bad.

Modifié par MrNighttime, 22 mars 2012 - 09:11 .


#1515
Zeeque

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Well first of all let me say this before i start my ranting and raving... I loved ME series, ALSO ME3!
I've allways been a Talimancer, cant deny the truth, and the Rannoch scene? I almost had tears in my eyes.. Of happiness... Then after another play through i got hooked on Liara, had to play the 1st and 2nd games again with Lair of the Shadow Broker and all that and now i adore Liara T'Soni.

My score will be 75/100, There are minor issues which should have been fixed, draggin the score alittle down. Also i believe setting more focus on LI and the companions all in all should have been executed better. Let me tell you my opinion about the companions. First of all, my first LI in the 1st game was none. I fell in love with Tali's story. 2nd game? Hell yeah, Tali all the way baby, played it like 3 times to get it right. ME3? Tali gets another chance and man did BioWare please me, the whole scene on Rannoch and leading up to it was perfect, in my eyes. But next, nothing... That kinda dissapointed me.. Next, i looked at Liara's influence in the ME series, and finding that Liara got more attention in ME3, but Tali's story was better? But then.. There is Garus, never romanced him, no interest, but he is awesome. and there is Kaiden and Ashley.

All in all i needed more time with the LI's and companions. Ohh and... I wont go into the ending.. All i got to say there is i promised some Qurian i know a Beach Front Property.

#1516
Cat Lionheart

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The single player is a wonderful experience all the way up to the end. The Improved cover system seems perfect and makes Mass Effect 2’s system seem primitive. The modding of weapons is another system that while not like Mass Effect one was a good compromise that made sense and has a nice visible effect on your weapons.
     The multiplayer is a good one as well that I like that is all on co-oping and not battling against other players. The maintaining of RPG elements from single player makes getting used to the experience an easy process.

For me on a scale of one to 10 it only gets a 8 though, while the game is a VERY good game the ending knocks it down that far as far I am concerned.

#1517
WaffleCrab

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This is my combined opinion on the game itsel right up till the ending,
the multiplayer game mechanics and the ending with its planetoid sized
plotholes. I will post this to the user reviews also as this fits both
threads(User reviews and "so we cant get the ending we want after all")
And since it wasnt just the endings, but the whole damn game had a
rushed and half assed feel to it. I do not assume i will be dishing out
anything new apart my personal experience thus far.

First i would like to start with the new thing in the mass effect series, Multiplayer:

I
generally like the multiplayer, I like the unlock options, it gives new
things in a nice steady pace and the scenery and graphics in the
mission maps go really well hand in hand with the given theme and the
sound effects are generally awesome aparts from a couple of annoying
ones(like reave sound effect on a constant loop)

But then we get to the really bad things... and theres alot of them.

Lets start with bugs.

There
are a **** load of them, and i hate to admit, but i have encountered
even more bugs than in the demo itself The physics are unstable at best
causing alot of falling through the map or getting pushed outside or
above the map.

Many of the weapons are broken( BW WTF why the
hell did you nerf FALCON!!!! you didnt even fix it before nerfing) as an
example falcon and a couple of other slow firing weapons seems to work
on latency basis, falcon for example since after the nerf. sometimes
miss fires 2-4 times in row, you see the firing animation, you lose
ammo, but no grenade flies out or damage is dealt to enemies, this
happens alot in games where you got even a slight delay, since the nerf
hit falcon(which wasnt really needed) this bug can result in you
shooting for 8 seconds dealing no damage but taking all the hits from
enemies in the face.

then some of the skills are broken, but ill
take only 2 examples; Example 1. Sabotage sometimes the geth or turret
or atlas(this is the first hack that should last the longest time) just
stares at you for a second, then proceeds to killing you, despite the
fact, hes still hacked, now i dont mean hack when he was already
shooting at you, But hack, when he wasnt even facing you or was aware of
you -.- Example2. Cloak, sometimes when you manually disable the cloak,
to get the cooldown done earlier, or to cloak at a better time, when
you hit the cloak after doing this, sometimes doesnt cloak you when you
are in cover. leaving you in a nasty spot.

then we have the
store... half the time when you purchase something the poor servers cant
handle it -.- i dont think it needs anything else to describe the
problem, i bet everyone has encountered it by now.

And last as
last THE WORST PROBLEM! in the multiplayer Communication, its not that
people dont communicate, people just cant communicate, the audio codec
used for the voice communication is fo Effing horrible, unless your
playing in the same country as everyone else, you cant use it for ****,
and even if you do, it leaves every 1/2 or 1/3 words out you talk to
your mic, leaving your team guessing what you said, or it just simply
doesnt work properly and you are forced to scream to the mic for the
damn game to pick up the audio, even that fails most of the time. And
since dont have a text based way to communicate ( as was hinted in the
demo options, and button for it was removed in retail WTF BW way to ****
over your customers) you get one person in propably every 4th or 5th
public game that can communicate and the rest of the team just simply
does its best to follow the lead.

Now the singleplayer section of ME3

I
dont have anything bad to say about the graphics, they serve their
purpose and so do the soundscape and music also, BUT! there are alot of
other problems in the singleplayer. As someone already wrote before me
they left alot of things out of the end product and i would not be
surprised, as it seems like a damn rush job to knit the game pieces
together. I also liked the how you could purchase everything from the
normandys shuttlebay and the semi finished look of the new fitting for
the normandy SR-2. Also the loadtimes have been nicely improved compared
to the ME1 and ME2.

All in all the graphics, sound, and the general theme and feel of the game is nice untill you encounter a problem -.-

Now to the problems of the SP:

-Idiotic "Do it all button" i think thats self explainatory.

-Bugs
oh do we have lot of them ladies and gents, we could sell our bug
collection for someone who has a habbit of killing them with ether and
pinning em on a cork tablet.

I personally have encountered
roughly 17-20 bugs that nearly killed the game for me, but apart from
those, there are a handfull that are so obscene they made me stop
playing the game for a day or 2. These are in no particular order.

#1.
This happened to me several times during the first 1-2 hours of
exploring once i was alloved to do so. You go to a new star system, and
just happily scan the system for that precious fuel or for the war
assets, then the reapers come, you notice that one asset counted for
50% of that systems assets and think that meh, if the reapers catch me
ill just resume and scan for the other... well they caught me, i pressed
resume and for some ****ing reason, i was only taken to load screen, i
thought hmm i propably miss clicked, then i just loaded the latest
save(autosave) and i am back on the bridge of the normandy, i noticed it
had the credits recovered in the bottom right... i decided to chek my
total...
it said 0!!! then i started checking if anything else had
gone awry, my imported lv 30 something character, was now all of a
sudden... LV1 -.- this didnt stop me, i just loaded an earlier save and
continued from a bit earlier state, but it happened again 2 hours later
-.- at that point i was just done for the day.

#2. idiotic
physics i thought squadmates doing stupid **** was in the past, well i
was wrong, it became painfully apparent on the mars mission -.- when it
came time to enter the mars facility, james decided it was fun to hug
the elevator button and get himself stuck there.... Restart mission.
Just one example of how physics can screw you over indirectly in this
game.

#3. Broken quests. Some of the quests can be broken, and i
was not saved form this either during my first play through of the game,
i fell victim to 2 such side missions, first being the hanar diplomat
mission, where simply after alloving the spectre acces to the terminals,
i go to first terminal, press space on the terminal, i hear one
sentence of the dialog, then someone in the backgorund starts talking,
and poof.... side mission is as good as dead, terminal cant be activated
again, and i cant acces the other 2 terminals no matter what you do.
Other side mission being the pillar of strenght, apparently if you
accidently push spacebar twice when you go and turn it into the
batarianfella, it cuts the dialog, and you lose the pillar, but dont get
rewards -.-

Some other problems in the singleplayer campaign:
-You
spend 70-80% of the game time scanning, walking on the citadel or
normandy listening to people... Guys, bioware.. I thought i bought an
RPG action game, not a Social experiment simulation game -.-

-You
need to save insanely often to avoid bugs or missed side quests. My
first play through saw an excess of 170 save times because of the
caution i had to take my friend wasnt as cautious and he paid for it, he
missed some quests, or did somethings wrong due to glitches in game
mechanics, and still he had 80+ save times on hes play through.

-The
Weight system is kinda messed up. How can a small pistol, weigh as much
as a shotgun?!?!?!?! Logic the Sci-fi of mass effect.

And now the big bad wolf. Ending(s)

You
really cant talk about Endings, Rather an Ending, Over which you have
no other influence than you get to choose how the and with what color,
does the galaxy get screwed over. I personally did find the Synthesis
ending Semi- pleasing as it did not deprive anyone of their free will or
life, but enhanced everyone(apart from you being toast and no
interstellar travel anymore). I didnt even mind shepard dying. but when a
game company has had us the fans, customers the people that provide
them with the money for their lavish life style, Fork 100-200 € on both
prewious games and DLC's and what not, and then you treat us like little
children on the 4th of july(or new years eve depending which you
prefer) tell us, we can only have one cute explosion, and we have to
pick from one of three colors, then we get all exited about it, and they
tell us to watch it from inside behind a window, then right as the
rocket wooshes up, you bioware come inside and pull the curtain down so
we miss everything.

At the risk of sounding "destructive
critic" i will say this, a trained monkey would have left less plotholes
and things explained, and he would have still gotten my money from the
DLC's. And I believe the community has already shown this, I am
not a huge fan of disney endings, but most of the ending ideas conjured

by the community are way better what the dev team had come up with.
Lets just list a few things that a good "artist" would have added to
this piece of "art"

They would have:

-explained what
happens to the fleets, What happens to Races of the galaxy and how did
they react to the color of explosion we chose

-Shown which races
picked themselves up from the neck, and started rebuilding, and which
races would have succumbed to anarchy and spiraled to extinction after
losing their infrastructure. Or which colonies survived.

-What really happened to the crew of normandy.

-What happened to the people you took with you to the beam rush

-What
happened to the citadel/crucible after the mass relay weapon was fired
since if either of them got broken enough and headed for earth, you can
kiss goodbye to life as we know it on earth since an impact that size
would lead to an E.L.E.

-How did life in the galaxy evolve to
the point it had reached the time when the elderly fella tells a story
of shepard for the lil kid. I mean if you take out the reapers and
starchild wannabe out of the picture who have been manipulating the way
organic life evolves and develops for millions of years, would be nice
to know how and what tech. the species's left behind will develop.

-Last
but not least(A wild idea). Since the game hints at a hypothesis that
the mass relays and mass effect for that matter may only work in our
galaxy(EDI hints liara asked her to do analysis on subject related and
EDI said it is possible that you can reach an area of space where 1+1
math vise no longer would be 2 but 3 instead) there should be ways to
make other kinds of interstellar travel possible. So it shouldnt mean
the galaxy is without means to do it for long, especially if you did
synthesis, hell everyone is basically now a living computer of sorts and
EDI should be able to tap into that resource now unhindered  to do some
calculus.

These are just a portion of questions left in the story theres ALOT OF THEM!

conclusion:

Graphics: 9

soundscape: 10

Music: 10

User friendliness: 7½

Replay value: 4

Story: 5½

Controls: 2

Entertainment value: SP 4½ MP 8

overal 5½ out of 10

#1518
loocsileinad

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 Okay, this is going to be another post in the general vein of "I liked the game, but the ending really tarnished what was otherwise really enjoyable." if you don't want to read another one of those, feel free to move on. 
In general, I think Bioware really outdid themselves with their modifications to the game from ME 1 and 2. Interactions with companions were more meaningful and interesting than in previous installments, and the stakes were clearly raised even from the other games. The return of the citadel was fun, and the feeling that your squad members were dynamic entities as opposed to static dialogue generators was incredibly welcome.  
Combat was a great fusion of the best parts of 1 and 2, with more dynamic Enemy behavior and a Much more customizable squad, making the game feel more like a true role playing game. The combat could be slightly awkward at times, mostly due to the multiple functions bound to the space bar in the pc version, but on the whole, this portion of the game was greatly improved over its predecessors.  
The war assets system served as a decent metric for your preparedness, although it was slightly artificial feeling.  At times, it felt as though you were filling a meter of units that needed to have a certain number for you to win, as opposed to feeling like you were truly uniting the galaxy's forces behind you. In other words, the abstract nature of the system reduced the thematic strength of that portion of the game.  Honestly, though, I can't personally think of a better way to do it, so that is a weakness of this criticism.  
All of this resulted in what I can honestly say was, if not one of the most revelatory, certainly one of the most enjoyable gaming experiences I have ever know through two decades of gaming.  I functionally coerced three friends into buying the game during my playthrough.  They had lost interest in the franchise after the second game, and I convinced them that things had been fixed and done right this time around. 
I now feel as if I have betrayed them in some sense, because after finishing the game, I would reduce its score from a 9.5 to a 6.5, or at most a 7. This is a steep decline, I know, but the importance of the ending to a saga cannot be understated.  It can change a feeling of satisfaction and achievement to one of deflation and depression.  I won't belabor the point, as there have been many who have analyzed the ending to this game in far more detail than I am capable of, but suffice it to say the ending  was a huge letdown after the strength of the game that preceded it.  The worst part of this was the plot holes and inconsistencies (worst of all the normandy's unexplained flight from the final battle), but most of the other criticisms apply as well. The lack of closure to the ending, the relegation of previous choices to the sidelines, and the generally vague mysticism of the ending are all unacceptable in a product of this caliber.  
I gladly join the growing ranks of those who demand better from Bioware.  For my sake, and the sake of those whom I convinced to purchase this product on the strength of its amazing first 99 percent, Bioware needs to make this right.  We deserve a better ending to this saga, and whether that takes the form of a simple correction to the glaring plot and continuity issues, or a fully altered ending, I will gladly accept any improvement over what we have been given as it stands.  
I am one of those fans who would even be willing to happily pay for downloadable content if it addressed at least the majority of the issues with the ending.  For this game to go down in history like it deserves to, its ending needs to be altered to match the high quality of the rest of the package.  Final score, 6.5 out of 10, but that could easily be altered with even a small modification to the ending of the story.

#1519
Spiral_Blue

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I completed this on Sunday and I still can't figure out how it went so wrong.

I've read dozens of explanations about why it fails, and some I agree with more than others, but the plot just stops making sense once the Citadel moves. The idea of spending the last ten minutes with a new character who can wave a magic wand and change the DNA of every entity in the galaxy is a bizarre decision in it's own right, but the choices it offers seem to be pulled out of its a**. Why does Shepard need to die to control the Reapers? Why does destroying the Reapers kill all synthetic life? That the character giving you this information is Space MegaHitler in the body of Haley Joel Osment and you believe everything it tells you is insane. 

None of those choices feel like they have anything to do with what I spent my time preparing for. At the end of the second game I went on a suicide mission. The outcome was inevitable, but I got everyone out alive because I did the work. The things I had done determined who made it back out with me. That was my reward and I felt that I'd earned it.  It's not about Shepard living or dying, it's about feeling that what I had done made a difference.  It's a feeling that's completely missing from this one.  I look back at the end and I cannot see the impact of the choices I made in the conclusion.

I don't like the indoctrination theory either. First things first, "And then John was a zombie" is not a satisfactory finale to a three game series anyway, but the Joker escape sequence and the Stargazer scene don't seem a good fit for the indoctrination process, and the last message (the one with the DLC begging) seems so clearly out of game that to lie in it comes across as a really jerk thing to do.

And that's before I get into the stuff that doesn't tie in to anything that happened earlier on. I cannot find a single level on which the ending works. The whole things a mess, and I think it all comes down to that final sequence just pulling everything apart and making it all look worse in hindsight. If it had ended at the point when Shepard stood up and said "What do you need me to do?" I think I'd have loved it.

Modifié par Spiral_Blue, 22 mars 2012 - 10:45 .


#1520
BCatz

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Overall for Mass Effect 3 its an above average grade of B+ for me most of the missions I enjoyed except two. The Investigate Missing Scouts mission involving Grunt (if he survived in ME2) and the ending with that weird light boy thing (The Catalyst) that gave me more questions than answers when I choose which path to take. We all knew this was going to be Sheppard's conclusion instead we got too many holes in the end to ponder over.

Why the hell I got a plus Renegade points for leaving the Rachni Queen in order to save Grunt that don't make sense to me. The writers at Bioware should of gave us the option to convince Grunt to help save the Rachni Queen rather than to leave her to die. Pretty much sums it that most if not all your decisions you made in the past two games are worthless.

But even though I gave ME3 a B+ the devs at Bioware did an outstanding job.

#1521
Sonny89

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my tribute to the mass effect trilogy :D



#1522
Kain Gallant

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I just recently completed my first playthrough, and as a long-time Bioware fan, I wanted to give you my feedback for Mass Effect 3.

First off, the score: 90/100

Straight up, I loved the game. I was completely engrossed into the story the moment it started. I felt the despair and the urgency of the war with the Reapers. My heart broke when Mordin sacrificed himself. My heart swelled when Wrex called me his brother, when Admiral Tali came on board, when Hackett told me that I was the only one who could lead them out of this war. A lot of the dialogue, both with the main characters and the side conversations heavily contributed to that. I loved that so much effort was put into the script and the voice acting. I loved walking around the Normandy and seeing Garrus and a crewman chatting in the bar. It was a great idea to have everybody appear in different locations, doing different things, and having so much dialogue. It really made the people in the game more alive.

The combat was excellent, with the exception of too much auto-sticking to cover. A minor issue, but the frustration was noticeable when I rolled into cover instead of going where I wanted to. It was good to have more options when leveling up. Not as much as I would like, but it definitely felt closer to how I like my CRPGs. Weapon mods were a great additions. The improvements to enemy intelligences were also excellent. I really had to be more strategic and micro-manage my squadmates' powers than in the previous two games, so the challenge was there (I played through entirely on Insanity).

It was also great to see my actions in the previous two games heavily influencing events in the 3rd. I love this whole concept of transferring save files from one game to its sequel, and I hope to see it refined and continued.

Multiplayer is a lot of fun! I prefer cooperative MP, so ME3's multiplayer mode fulfills that need. Even if I'm not a big MP player, the character leveling and random pack unlocking continuously lures me into playing. Reminds me of my Magic the Gathering days, and the thrill of opening a new booster pack. I'm having a blast playing with my friends, watching each other's back, combo'ing our powers. It's a great addition to the game.

The Infamous Ending

I won't lie, I was very disappointed with the ending. It simply did not provide the satisfaction and pay off to cap this awesome story built over 3 games. Now, the whole idea of the Catalyst being the AI within the Citadel and orginator of the Reapers is a very interesting idea, but one what should have been more foreshadowed earlier, with occurrences of strange activity that hint to a greater intelligence being involved. As it is, the Catalyst character comes out of nowhere at the last minute.

Regarding the choice of endings, we have to remember that this is a game first. As a gamer, I expect to have some sort of memorable gameplay encounter. What I got instead was just a 3 option choice where each option had little bearing on everything I did up to now. I'm not opposed to bittersweet endings, but this last minute switch in story style might've fit better in a novel than in a game. What's worse is that I think I might have been fine with how it ended if I had some closure to the actual story, i.e. an epilogue. Mass Effect may have been Cmdr. Shepard's story, but it also involved (heavily!) other people's story. What happens to Garrus? Wrex? Quarians and the Geth? What comes out of all the alliances I made? What I got instead is that Shepard makes a choice, and then roll credits. How is that an end to a 3 game build up of story? I thought that this was supposed to be the capstone of Shepard's story in the Mass Effect universe? Instead of an ending, the game just... stops.

(For the record, I chose synthesis.)

Bugs

Another thing that hurt my enjoyment of ME3 were the frequent appearances of bugs. It was mostly animation and sound. I had characters talking to each other, but their heads were tracking other NPCs. I had incidental dialogue fade out mid sentence. I had NPCs holding the wrong guns, and had their hands on the wrong points of an object. Now, I work in the videogame industry, so I know bugs do get reported, but lack time to get fixed, especially non-critical ones such as these. But still, with the number of visual and audio issues present, ME3 could have spent a few more months of polishing. Also, I was sad I couldn't import my ME1 face.

EDIT: I also wanted to add another annoying feature was having to scan a planet twice. For some reason, manually scanning the planet was slow and arduous. Ultimately, since there's only one thing to pick up, that gameplay action was not needed and redundant. There was no added value to doing that action. The system scanning was sufficient. It told us where to find something, so when we go orbit, we should just pick it up instead of wasting time doing a task that we've essentially already done.

Conclusion

The sum it all up, despite the end and bugs, I have no regret in getting ME3 and playing it. I had so much fun playing, and was very entertained with the story. I do hold out hope for DLC that will somehow make the ending feel more like an actual ending, to deliver a really big payoff to everything I've done as a player throughout the 3 games.

So I say congratulations on the ME3 team for delivering an epic game that will remain as one of my favorites for a long time. Thank you, and I hope to see more for ME3 and the Mass Effect universe in the future!

Modifié par Kain Gallant, 23 mars 2012 - 12:07 .


#1523
Canned Bullets

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The writing up until the last mission is good. If you're a hardcore Mass Effect fan who has spent hundreds of hours in the trilogy than prepare for disappointment at the end.

The gameplay is fun and better than in Mass Effect 2. I don't like how the Citadel is the only hub-world though. I liked Mass Effect 1 and 2's system of having multiple hub-worlds to check out.

The multiplayer is fun but it's nothing special and it's pretty annoying how you need to play the multiplayer just to increase the galactic readiness percentage and it's even more annoying that you have to keep playing the multiplayer just to keep your readiness rating high.

It also doesn't help that the journal is very vague compared to the ME1 and ME2 journal which means you'll have to look up quests on the internet sometimes if you don't know what a quest marker in the journal is asking for.

I recommend this game but be prepared for extreme dissatisfaction at the end of the game if you're a Mass Effect fan.

Modifié par Canned Bullets, 23 mars 2012 - 12:50 .


#1524
0o-Constance-o0

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I'm going to give it an 80/100, as in, I loved it, but there were issues.

First, the combat.
started off with an issue in the combat. Now, this could have been a bug to do
with me specifically but I've searched the forums and I couldn't find an
answer. The grenades didn't make any sense. I got the feeling you could pick
them up; they were always near crates of ammo, they shined like the ammo, and
the enemies could use them. However, I couldn't use them, and the quick
tutorial at the start didn't indicate how to use them. Like I said, could be a
bug with my game, but still. Perhaps because my Shep was a biotic, but it could
have been pointed out in the tutorial.

Second, the Romances.
Possibly my most selfish criticism but hey, you asked - is about the romance
options. I absolutely love LOVE Bioware games for their romances but in Mass
Effect there was always limits. For example, I am a straight woman, and my
Shepard is a self insert. Kaidan is my ONLY romance option in ME3, because I
didn't romance anyone since. And if I didn't romance him in 1, I'm not going to
in 3. Personally, I wanted Joker to be a romance option, but I was teased with
it at the bar in Purgatory, and then had the whole EDI thing practically rammed
down my neck. I get it, she has a sexy robot body. There was alot of
potential to build on there, in particular towards the end, when Joker points
out that Anderson asked him to "take care" of the Commander when
she/he was feeling stressed. That was an excellent scene made even better with
Seth Green's voice acting, he sounded genuinely pissed and frustrated and it
could have been an exciting and heartfelt romance. You can also convince them
not to date each other (even though they go and do it anyway) so I sometimes
got the feeling that the romance SHOULD have been there but was taken out last
minute.



Also, EDI could have been a romance option. EDI's character was so interesting
in ME3 and she could have been romanceable, perhaps convincing her not to
persue a relationship with Joker because of his disease, and instead with
Fem/Male Shep. That speaks to me on a much deeper level because EDI's character
is essentialy very innocent; she is beginning to understand emotion and is
asking herself some of the harder questions in life. What is my purpose? What
is love? Why do I feel this way? 



If you want to make a world with where the player makes the choice, NEARLY
everything has to be game. You gave us great, fun and endearing characters like
Traynor and Cortez to romance, and yet left Joker and EDI out? Why?

Lazy story choices
Kal'Reegar.
Introducing him in ME2 with the voice of Adam Baldwin and giving him a
"grunt" approach to the Quarian people was a great idea. But killing
him off with an e-mail in ME3 felt so, so cold and lazy; lazily wrapping up his
story, checking all the boxes marked "loose ends" like that just
doesn't work. Hopefully, you will consider DLC for him.

The Ending
Let
me make this very clear, I loved the ending of ME3. I was crying my eyes out
when it ended. I was inconsolable for an hour. It was beautiful, odd, like an
arthouse movie, and since my Shepard was bereft of any romance and grew so
stressed out and frustrated towards the end, throwing herself in as a sacrifice
to stop the Reapers and ending her life was a cresendo to an Opera. Between
Anderson and The Illusive Man trying to convince her, being so powerless and
badly wounded and having her pass out just before she reached the console, I
didn't want her suffering to continue and I was happy when she ultimately
sacrificed herself for the greater good. I didn't care what happened to the
squad, towards the end I was convinced they were dead, and Shep wanted the
same, wanted an end, and I loved how sad and upsetting and liberating it felt!



BUT



And there is a BUT. Where was Harbringer? He's definetly mentioned
somewhere there, before the final battle. ME2 was all about his indoctrination.
He is effectively leading the Reapers, he's being built up for the entirety of
ME2, and when ME3 comes along he's missing. Where is the final boss, really?
ME2 had a great final boss, the Human Reaper. I'm not saying there has to be
one, I'm just suggesting that perhaps Harbringer should have played a more
important role. Perhaps a colony that has been indoctrinated and when Shepard
goes to investigate, she/he finds they have all lost their minds to it?

Overall
I
enjoyed ME3, I cried twice during it, once when Mordin
died, and again during the end. The animation has come on leaps and bounds. I
played it first on XBox and then got the PS3 copy when it was released, so
naturally I played ME3 on PS3, and importing my Shep into ME3 made her look
absolutely stunning. I am so happy you gave the Females a more feminine running
animation.



The dialogue seemed so much better in this installment too; that isn't to
say it was ever bad
, I'm saying it has improved. I think what I enjoyed
most was the character interaction. All during 1 and 2, it really seemed to be
all about your followers and their battles. Especially in 2. But in 3, they
really care about how Shep is feeling, they want to have fun with the
Commander, make them feel important and wanted and it was such a friendly
atmosphere, especially when some of them are dying and the galaxy has gone to
****, hell, Garrus is there for you to pick you up and dust you off. I was so
happy with that.



The mission to get the Krogan on your side had to be the single most epic thing
I have ever played next to God of War. It was fun, the action was great, the
set-pieces were fantastic and the insight into Krogan history is very
interesting and subtly touched upon.



All in all, I really enjoyed Mass Effect so I would urge you not to take my
criticism as insulting. I cried, I laughed out loud, and I felt a finality with
its ending that I don't get with other games.



Some things just need a tweak here and there.



And that's my take.

Modifié par 0o-Constance-o0, 23 mars 2012 - 12:54 .


#1525
andresruiz

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My Mass Effect 3 Score: 86/100

What I like:
I really loved the gameplay mechanics being very familiar and improved from the previous games. I loved how you added the heavy meelee attacks and infinite sprint it made the game feel like it was keeping momentum. I loved progressing through the game and solving the galaxies problems and I loved reuniting with my past crew members. I loved the addittion of multiplayer and how fun it is. Generally, the game plays and feels like a Mass Effect game should. Its really fun.

What I dislike:
I dislike how there is very little information given as to why you were grounded at the beginning of the game (I know the reason why but for people who didn't get the DLC I can see them being confused). I disliked how you took out the random planet exploring play with the vehicles like you had in the previous games, taking that out made the game feel kind of incomplete. I also disliked not having the crew missions like in ME2. What I absolutely hated about Mass Effect 3 was the ending. I don't mind that Shepard dies, in fact I was betting money that he would die. It's just that its so full of plot holes, its inconsistant with the characters (like when Joker is flying away when we all know that's not the type of person he's depicted as, ESPECIALLY after ME2. He owes Shepard his life), there is really no diversity in the endings, (I've played it through 3 times all times differently and its all the same), and quite honestly, even if the ending did make a bit more sense it just seems really REALLY corny. I mean, a god child? really? The lack of dialogue options in that final conversation doesn't help either. One of the biggest problems I had with the ending though was having my love interest (which was with me in the final push) steps out of the Normandy in the final scene...yeah, there's no way to explain that and make it sound believable.