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Mass Effect 3 Fan Reviews (May Contain Spoilers)


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#1676
TheCrazyHobo

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 Okay here we go:

The Good:
1. Tuchanka:  This is the Bioware I know and love.  The ending was perfect in my opinion, very victorous and uplifitng and yet bittersweet at the same time.
2. The Crew: You guys defeintely made the Normandy come to life and I applaud you for that.
3. Full Paragon:  I felt like my full paragon Shep's storyline played out very well, besides the human reaper surviving the destruction of the Collector Base almost complete....not my favorite scene..... 
The "O.K."
1. The Soundrack:  Do not get me wrong, I love the soundtrack in of itself, however it is not "Mass Effect."  Mass Effect's music was built around the synth and it felt wrong to go away from it.  The only sountrack that sounds like it belongs in ME is the played during the credits.   
2. Multiplayer:  It would be fun but the store is annoying.  I also do not like being forced to play the multiplayer.
The Bad:
1. Full Renegade:  I was pissed.....I felt like my "big" renegade choices from ME1 had an impact at all.  The council is magically back....and so are the Rachni....After the rachni "magic clone" appeared out of no where, I couldnt play as my renegade Shep anymore.
2. Appealed to a broder aduience but isolated its fanbase: This is the biggest thing that bothers me, you created a universe that many came to love and enjoy in the first two that was built around the player and their choices.  However when it came to the thrid one, all those choices are pointless and now importing from ME1 only gets you a little quest with Conrad.  This is what really pisses me off.  I love the serious and yet someone who picked up the series yesterday can enjoy the same experience as I did for 80% of the time.  
3. The ending: I do not need to say anymore.
4. Cerebus: Okay, Really??? I DESTROYED, I reapet DESTROYED the COLLECTOR BASE! Yet, they have advanced reaper tech.....I read the books and I liked them however I knew that they were going to screw over ME3 becasue it established a CANON something that should have never happended until AFTER ME3 was done.  Ugh....no more.
5. Predictability: Believe it or not, I predicted how this game was going to play out.  It was a simple, I remember seeing a sponosered picture of Shephered and was like "Yup, he is going to suffer from PTSD and kill himself to try to save the universe." I was hoping that this was only one ending not ALL of the ending...oh well...

Okay my score:

7/10

This will be the last Bioware game I probably ever buy.  I knew after Command and Conquer 4 to not trust EA, but I trusted that Bioware was different.  I was wrong. 

 

#1677
res27772

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Didn't really know where to ask this, but...

Is it my imagination, or is the background during the Stargazer scene the same as the background during Zaeed's loyalty mission in ME2? (I don't have a pic of the Stargazer background to hand to compare) - the background on Zaeed's mission is on the final approach to the main building, there's a waterfall on the left of the path, just look up at the sky? It looks a lot like it to me, but I'm going from memory.

#1678
xZasx

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2/10

The ending was so horrible. It could have been a great game and a great trilogy but the ending was so horrible it destroyed everything and it makes pointless to talk about art and gameplay and story and characters because it means nothing with this ending. Thats how bad it is. Unless Bioware releases some DLC to fix it thats my score.

#1679
Happypillz

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Endings sucked and made the whole Trilogy and all the work that Bioware put into the games feel cheap and unworthy. The endings had about as many plotholes as O.J alibi. I would have to compare the endings to watching Porn for the acting.

#1680
Vegglimer

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 Like so many others, I have my fair share of opinions about ME3. It is a very mixed experience.
The GOOD:
- Exciting combat and action sequences; a step up from ME2, which was a step up from ME1
- Partial feeling of epicness; several of the game's parts were highly dramatic and exciting, sometimes also very emotional, like the ending of the Genophage-mission on Tuchanka. I generally really enjoyed the main quest missions of the game

- Better and more party banter during missions

- New weapon audio; I really love how the weapons sound in ME3. It makes me understand why people commit massacres.

- ME2 squadmates in ME3; I was worried you would pull an ME2 in this game and give your previous squadmates a couple lines of dialogue and then byebye, but I was impressed by the ones I've encountered so far. Thane ****-slapping Kai Leng - PRICELESS.


The BAD

- The intro; horrible, just horrible. I was so annoyed by the game's start that I almost turned it off for a couple minutes just to lower my expectations for the rest of the game and try to enjoy it as is. There is no explanatory back-story here, no real dialogue, all in all a crappy beginning.

- The graphics; I generally don't give a flying saucer about how a game looks (KotOR is still my favorite game ever), but ME3 generally looks pretty bad. Again I must point to the intro. Pixels are everywhere, screaming at me from the screen. If you look at Anderson in the intro, he's basically just a piece of mud that moves.

The animations; I loved how great the first game looked. The second one was even better. The characters looked really good and realistic. In ME3 I am constantly reminded of how rushed this game is. My main point of complaint here are the eyes. I have never seen such dead/fake eyes in an ME game. Shepard is constantly staring wildly at the person he/she's conversing with. But the worst one is Joker. His eyes are so friggin' disturbing, I wanted to draw my gun and order him to just BLINK, DAMN IT!

- Squadmates are uninteresting; In ME1 I could spend hours just talking to my squadmates. In ME2 this was heavily reduced, though you still got at least a few serious talks with them. In ME3 I have never felt so alone aboard the Normandy. No one wants to talk to me. It's like you surgically removed their personalities. The best parts of your games, Bioware, are the characters you bring us. KotOR, Jade Empire, ME1 - they all had great, interesting characters. In ME3 the only new squadmate you give us (EDI and Javik not included, as they are respectively, a character from ME2 and a DLC) is a steroidchugging mexican guy who's vocabulary is limited to "Hey," in 90% of the game. You are denying us the opportunity to get to know James Vega, so why even bother adding him to your squad, when he's just a random soldier?

- Shepard is on auto-pilot; Shepard is no longer MY Shepard. The dialogue wheel is practically absent in ME3, and when it's there, we only have two options most of the time. Where is the ability to ask questions? Also, I felt that you preserved the player-controllable dialogue pretty well in ME2, so why would you remove that now? In conversations throughout ME3, I constantly say to myself - as Shepard responds to someone - "hey! That's not me! I'd never say that! Wa- Waht is dis?! Why is Shepard being such a douche?!". You have taken away control of our individual Shepards and replaced them with your own. Not cool.

- The Prothean DLC; the recruitment mission was really, really bad. Utterly boring. Javik, however was an interesting character. Too bad you never get to talk to him. Basically we pay 10 bucks for a crappy "defend this point" mission and some extra dialogue on Thessia, and that's it. Not only should this be included in the core game, but even after downloading it, it's a hollow experience. You don't really get to know anything about the Protheans.

- The ending; need I say it? It's not that the ending is bad (don't worry, it still is), but rather that I don't feel like I completed the game. I finally get to Earth, fight my way to the beam of light and... then it's over. A bit of dialogue, huffing and puffing and grunting in the injured threesome of Shepard, Anderson and TIM, and then a little shining boy tells me I get to choose which color shockwave I want. There is no ending. The game just kinda stops. Throughout ME3, you partially succeed at getting the player (me) used to the fact that the RPG elements have been completely stripped away, but still you manage to shock us so completely at the finishing line of the game that I still can't positively say that this wasn't all just a hoax, an April's fool's thing a month early. Whoever wrote the ending should be stabbed with a serrated keyboard coated in RPG poison to suffer a slow and painful bluescreen termination. I am ashamed that I spent money on a game that isn't finished.


There you have it. Like so many others, I saw the potential of this game and wanted it to be the awesomeness I KNOW you, Bioware, can provide, but it ended up being a huge disappointment - which is really sad, considering that portions of the game are nothing short of awesome. Fighting 5 friggin Brutes at once on Tuchanka was heartstoppingly exciting. Sadly, this evaporates in the presence of the game experience overall, which shows clearly that this game was either rushed or downright badly made.

When my best friend told me that EA had bought Bioware, his was a sad face, dead sure that your company was ruined as of that moment. Me, I still had hope. I knew what EA did to its developers, but I thought Bioware would prove their strength by simply continuing to publish excellent games, no matter how much pressure their bosses applied. I am truly, truly sad to say that my relationship to you, Bioware, is ruined. Dragon Age 2 ruined the Dragon Age franchise for me, but I hoped that that was just a fluke. Turns out it wasn't.

Bioware, you were the one developer I felt I had a relationship with, that I would defend and praise and proudly call my favorite developer. That feeling is gone now. I no longer trust you to provide me games that will entertain me and simultaneously satisfy my need for a fulfilling story. If I even bother playing another Bioware game, I will never expect to lean back as the credits roll over the screen and be happy or content. This assurance is now gone and I will no longer come to your defense in the face of criticism, for I can't know that you will prove them wrong.

I'm not mad at Bioware. I don't want to burn down your HQ or send you any hate mail. I know that EA is responsible for corrupting your company, and that it is them I must blame. I'm just sad. Sad to see you join the ranks of developers that couldn't keep their integrity intact. I hope the talents of Bioware will see the state you are in an leave the company to start anew with something else, staying true to your principles and delivering us great and enjoyable video games.

So I will not be purchasing a copy of your next game, be it Mass Effect or an entirely different franchise. I can't trust it to be worth the money anymore. I don't make that much money to begin with, so I won't take the chance of being this disappointed again.

Good luck. Hope to see you release a truly great game again some time...

#1681
Crimson Shame

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I'll confess that I had a longer review in mind than this, but the way this series ended kind of sucked that passion out of me.  Here's the greatest hits:

I really liked the first 98% of this game.  The missions and the combat are the tightest that they've been in the Mass Effect series.  Gameplay-wise, there's been a nice evolution from games 1 to 3 from clunky, 1-dimensional combat to well-balanced shooter gameplay.  It's still not a top tier shooter - combat is a bit too sticky to be truly dynamic because of some minor flaws in the cover system and the fact that so many enemy attacks stun you - but it doesn't need to be.

There's plenty going for this game in terms of gameplay.  Specifically, I loved the way that the combat engineers deployed and repaired turrets.  It made them a major pain in the butt, and it's one of the few times in ANY game I've played that this kind of thing has made intuitive sense and has been fun to play against.  Bravo!

The cookie-cutter side missions from the first game are long gone, and every side mission is now interesting, both from a tactical perspective and a story perspective.  They're fun and the look good.

I would've liked to see the RPG elements given a larger boost.  More variety of weapons and armor would be nice, and out of all the games, I still prefer the first for its RPG elements.  As clunky and repetitive as it was, I still felt like I had more options, and spent more time using them.

Pacing was a problem in this game, and I thought it would be long before the game came out.  Mass Effect has always been at its best when we can take our time, build relationships, and explore our universe.  How do you balance that against an intended sense of urgency that has to come along with a storyline dominated by the Reapers assaulting Earth and the rest of the galaxy?  It's hard, and I felt like both elements suffered.  The amount of secondary missions makes the Reaper assault seem much less lethal and intimidating than it should have.  And on the other hand, I felt rushed through the missions, because in the back of my mind, I knew Anderson and the rest of the humans on Earth couldn't hold out forever.  All in all, the pace of the game felt too urgent to enjoy the meat of the game (exploration and character relationships), but not urgent enough to support the Reaper invasion story.  But I really don't think there was a perfect resolution to this problem.  You guys did well with what you had.

While the pacing suffered, I did think that the side missions contributing to the war assets was an inspired way of connecting the side missions to the main storyline.

I didn't have many options for squadmates and character interaction in the game, and it's because I lost most of my squadmates in ME2 on the profile I happened to import for my ME3 run.  I had forgotten how this profile had done in ME2, so this was an unpleasant surprise, but in hindsight, I think it was a good call.  A nice illustration on how my choices in ME2 mattered in ME3.

Now I have to talk endings.  I preordered this game, but didn't get to play it for about a week because of work commitments.  During that time I read just enough on the internet to know that many people hated the endings.  I was very careful not to read more, but I braced myself and lowered my expectations a bit due to what I had heard.  I was still unprepared for how badly done the ending of the game was.

Interestingly, I didn't hate the endings at first.  I thought they were a clever twist, and they made me thoughtful more than angry initially.  However, when I was presented with my three options, I actually didn't care about which one I picked.  I hadn't been paying attention during the cutscene, and didn't know which option was on my left, and which one was on my right.  The decision to go to the right was easy, because I didn't really care what happened.  This was a bad sign.

The more I think about the endings (and I've seen them all by now via the internet), the more shallow and uninteresting they seem.  Any philosophical meaning behind them has been done far better by more talented writers elsewhere in science fiction.  To me, the only things that these ending have accomplished is to make the previous events meaningless (by definition - they have no impact on your goal).  I haven't really had an urge to replay the game because I know what I'd be working towards (a whole lot of nothing).  Not sure if I will.

Overall, I give the game a C+.  Lots of good elements, but severely damaged by the ending.  I know it's only  a few minutes long, but it really does matter that much.

Thanks to any who read the whole thing.

Modifié par Crimson Shame, 01 avril 2012 - 04:17 .


#1682
rhevakeane

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Just to add, I thought Diana Allers and her Battlespace schtick was completely superfluous. We subjected to sub-par voice acting and non-interesting trivia without any discernible in-game benefit other than the War Asset thing.

#1683
tilusN7

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Score: 8.5/10

After just finishing my 3rd playthrough of the game last weekend, and currently halfway through my fourth, I thought now would be a good time to post my own review of the game. While there are minor bugs in the game, such as some unnatural head/eye movement and some moon-walking, most of the game felt extremely polished (with one or two noted exceptions outlined below). Here's what i did and didn't like about this game.

What I Liked:

The Normandy's Crew - It's been said numerous times already, but the thing i feel i love most about this game is that my crew isn't static. Seeing my crew have conversations with eachother, even over the intercom, made me feel like the whole world didn't just revolve around Shepard, that other things were going on without my intervention. It made me feel so much more immersed in the story and events. 

Emotional Engagement - I don't cry very often, but even after my 3rd and almost 4th playthrough tears still well up when Mordin, Legion and Thane die. This is the most attached i've ever felt to a game ever, and the fact it's a game is incredible. This completely made up universe set 170 years from now that should in no way have any impact on how you feel personaly, totally does. The culmination of these stories is incredible and i'm truly happy (despite the ending) that I took the time out 3 years ago to play Mass Effect 1. I've played videogames since before I could talk properly and this is the one game series i've ever felt actually emotionally attached to. 

Body language - One of the amazing differences I noticed in this game was the body language of Shepard (among others) was much more realistic in conversation. I'm left thinking thats probably exactly what I would have done. 

Rannoch - Everyone has stated how much they loved Tuchanka, and i agree, but i particularly loved the mission series on Rannoch. I've always love the concept of the Quarians and Geth, and the missions really give you a great feeling about some of the concepts associated with them. 

In particular, the mission inside the Geth concensus, while very matrix, was also very cool. Throughout the series we have only seen the Geth as enemies (at least until the closing hours of Mass Effect 2 with Legion). This mission gives us insight into what really happened, and what really motivates the Geth. We see that the Geth really aren't that different from us, they want to be who they are, and keep being that. 

Finally the mission to destroy the reaper base was amazing. I figured i'd have to end up choosing between the Quarians and Geth but it was truly heartwarming to be able to save them both in the end. I loved the moments of that final chat on Rannoch with Tali. As i'd romanced her in Mass Effect 2 as well, the dialogue was particularly special to me. 

Weapon Customisation - After playing through Mass Effect 1, the amount of different weapons available to you was often overwhelming. Consequently in Mass Effect 2, the amount was a little underwhelming. Mass Effect 3 hits the sweet spot between these two and lets me truly fight enemies in any way i desire. I often rock the Phaeston and the Valiant on my sentinel, and being able to do this in Mass Effect 3 was much appreciated as playing the Sentinel in Mass Effect 1 and 2 was sometimes tedious :D

Earth - Playing on Earth for the first time in the demo I took a lot of time to look out on Vancouver while Anderson kept asking if i'd forgotten how to shoot. One thing I always love seeing is how different science fiction universes depict our humble planet. I must say looking out at Vancouver was incredible, the amount of detail and the simply beautfiul (while they lasted) vistas was amazing, I also like that you guys didn't go with a more cliche city like New York or Los Angeles.

Thessia - Thessia was another amazing mission. While I felt the whole Kai Leng boast after Shepard's defeat was a cheap slap in the face, that's the kind of thing i'd expect from my nemesis. The revelation about the protheans was really bewildering when I first experienced it and it was an extremely well written mission. While the mission itself was great, it was more the aftermath that had me engaged. The conversation with joker in the cockpit was what hit home for me. We've seen Shepard through (at this point) two and a half games and he'd never really lost (except when he died, lol) until now so it was new for us to experience that pit of despair we found ourselves in. 

Drunk Tali - This was one of my favourite parts of the game, even after the tragedy that happened on Horizon it made me laugh. Emergency induction port was just genius too :) 

Conrad Verner - As soon as I'd read the journal entry involving Conrad way back in Mass Effect 1 I knew this guy was going to be trouble. After meeting with my biggest fan for 3 games, I was truly shocked to discover he was a PHD and could actually do some good for the galaxy (even if it was just 10 points :P ) and the conversation you have with him in the docks is just so incredible. I love the part where he repeats what he said and Shepard calls him out on it, made me think of every time i've accidently hit the wrong option on my dialogue wheel. 

Multiplayer - While multiplayer hasn't received the best reception from everyone, it's truly a great addition to the game in my opinion. When i'd first read about it I was a little sceptical about how it was going to work, but you did a masterful job of it. The wonderful thing about the multiplayer system is that it can only get better. More maps, characters and objectives can only make the experience better.

What I Didn't:

 The Ending - With respect to the ending of the game, while i'm not a huge fan of the bittersweet style of an ending I can see why it would be hard for it to be all happy with the amount of destruction the reapers had wrought. I could have accepted a sad ending too, even if Shepard had died, i'd have felt in awe of his sacrifice on behalf of the galaxy he fought so hard to save. With the endings we got, and the fact he basically dies anyway in all three, I feel that this sacrifice is far less meaningful because the galaxy comes out of it in really bad shape. Many people have mentioned why, but without the mass relays (or the citadel to control them) I feel like my shepard died for nothing since so many people can still die from the choice he made regardless, and I feel like i've sentenced so many people to death (or meaningless life) based on the fact they can't return to the planet they all fough so hard to save. 

In all honesty, even with the plotholes and sadness taken aside, I just don't feel like the endings did this series the justice it wholeheartedly deserved. I've been in awe of the amazing work, and can honestly say this video game series is the best i've played in my life and the end of it was like getting a note saying i'd been trolled after winning the lottery.

Priority: Earth
 - While Rannoch and Tuchanka were amazing story arcs, I am sad to say that i felt underwhelmed on Earth. Destroying the AA reaper was cool, and firing missiles at the other reaper was cool too, I honestly felt like it was too short in the end. The final mission of the game should feel grand and exciting like the collector base did in Mass Effect 2. One thing i always felt strange about, at least in Mass Effect 1 and 3, was that i had this group of allies/friends ready to help me, but I could only ever take two with me. On the collector base, assigning my squad to different tasks to perform felt amazing because it felt like the team was working as one big unit instead of just the two I took with me to fight the proto-reaper. I was expecting something along those lines when I finally took the fight back to Earth but was disappointed when it never happened.

Game Length - While I understand that with the galaxy hanging in the balance, Shepard probably doesn't have the time to run around collecting peoples misplaced jewellery or salarian pedigrees. It just felt like the loss of many sidequests other than scan, collect and return to the right npc, tore a lot of the time i'd otherwise spend in game. I've always been a completionist, and when the final time on my Mass Effect 3 was over 7 hours shorter than my Mass Effect 2, i just feel like i'd done a lot less. While I think keeping the side-quests how they are is a good idea thematically for Mass Effect 3, i'd have loved a longer core campaign to compensate for the significantly shortened play time I had.

In Closing

Thank you BioWare for making such an amazing game series. With the exception of a few things, these games and Mass Effect 3 in particular have been amazing additions into gaming culture and history. The team working on these games has made so many innovations that will i'm sure be seen further down the lines in other gaming enterprises. 

While the ending was not amazing by my standards, I understand the monumental task of applying a satisfactory ending to a universe that's so extensive. I think whatever you guys announce at PAX and whatever you do to change/clarify the endings will be met with a mixed reception and admire your courage for continuing to do the right thing by your fans regardless of what the gaming community at large thinks. This attitude is one of your greatest strengths and I hope you keep it into the future.

Sorry this post was so long, but I had a lot of things i wanted to provied you feedback on :D

#1684
thingamaBen

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For me, Bioware fulfilled most of their promises of what Mass Effect 3 would be. They gave me some poignant moments that I will never forget. Unfortunately it has some elements holding it back that prevent it from being a true masterpiece in gaming. Here are my observations:

-I loved the tone of the game. When characters spoke, it felt deep down, they knew they were fighting an enemy they could't defeat. They had a sense of despair that they were burying under the only thing they could do: fight.

-The combat it excellent and challenging. Flanking and finding high ground is more important to overall strategy; there's a greater variety to enemy types and abilities; melee was fun and I liked that I could roll and run non-stop. There's more thinking involved, and I like that. My biggest complaint is that sometimes when I wanted to enter cover, I'd do a roll instead, often to an unsafe location. I wasn't a fan of how the camera switched directions when I changed cover surfaces. Also I didn't like how every Cerberus enemy looked like they were on steroids. They looked like they belonged in Gears of War, and their body types just clashed with everyone else, especially when you compare them to the first two games.

-The sound of the game is great, but inconsistent. The voice acting is top notch, just like the previous games. The soundtrack offers far more memorable tracks, and they were put to good use. I felt the credits number was the kind of meh, but one could argue a lackluster credits song suited the game. Guns sounded great. The biggest complaint I have with the audio is there's more clipping than the previous titles. Sometimes there appeared to be no reason, and other times the audio I wanted to hear was interrupted by some other piece audio.

-Overall, the game was glichier than ME2, which is disappointing. Characters looking in odd directions, eyes rolling, squadmates being invisible even when they're talking during cutscenes, the aforementioned audio clipping. Once I had a ladder I couldn't climb because Shepard would walk right through the damn thing. Almost stopped my entire progress; I tried loading the previous save, and then restarting the mission; all to no avail. I finally fixed it by rolling into the ladder. Wasn't happy about that one. All of the other problems I could looked over, but that one had me pissed.

-The RPG elements are the best of the series. We have a deep, but easy-to-understand leveling system. Plenty of options to customize weapons and armor coupled with an inventory system that never feels like it cluttered with useless crap. And the weight management? Brilliant. You give my adept the opportunity to keep her rifle, but make me question whether she should really have it on her. And I finally got the shotgun/widow-wielding infiltrator I wanted in the second game. Elegant and intuitive. Keep this feature for future games.

-But don't keep the Journal. The problems with it are well chronicled so I won't expand on them here. What's surprising is that I can see where the team thought the ending was going to be great, only to flop; I can't see who thought that journal was a good idea.

-The side missions are quality work--and by that, I mean the N7 missions, not the fetch quests--but there's a lot less of them than the first two titles. I know Shepard has a pretty big mission that requires his attention, but I would have loved more side quests. At least this is something that can be expanded with DLC and improve the multiplayer while they're at it.

-Speaking of, I have mixed feelings on the multiplayer. The action is better than I expected, and everything flows pretty well. I do like how it can effect the EMS, but the problem is that it lacks the same motivation the single player does. It's 'protect this', 'kill this' without any context of what you're protecting or who you're killing or why. There is no story in the multiplayer, and story is Bioware's strength. I know logically it connects to the main game, but it doesn't connect emotionally. And I don't know if it ever can.

-Where I got to customize gameplay, I felt limited in shaping Shepard's personality. Too many times, Shepard would respond to NPCs without any input from me, just to continue the cinematic. The first game offered the most control, and while I loved the versatility, sometimes you were given three identical choices. I felt ME2 fixed this by still giving you plenty of options, but taking over when there wasn't a point in giving you a choice. And in the third game, you removed a lot of the neutral choices. I have four characters: the paragon, the renegade, the emotional mix, and the neutral guy who never persuades, and doesn't take strong stances. Well the last character doesn't quite fit in the third game, because so often that middle choice is removed. The writing and dialogue is still good, but it lacks the depth and range of the first two games. It took me further away from the illusion that Shepard is my character instead of Bioware's.

-The story is incredible--minus the end which I'll get to later. Resolving the genophage and Geth conflicts were very well done. The sacrifices made by Mordin and Thane had me in sporadic tears for the next few days, and I don't cry that much. Seriously, I can name the four movies and two tv series that have made me cry, and none of them had me crying after I watched them. Even smaller sacrifices had me choked up: I wasn't a Conrad Verner fan, but when he jumped in front of the bullet for me, I couldn't help but suppress a sob, or when I read a report of how the guy at the end of Jack's loyalty mission died to protect a shuttle. The little things got to me, and there were a lot of little things the Bioware team nailed. And they also had me laughing pretty often too. What's impressive about that is they never sacrificed the somber tone of the game when they injected humor. Kudos for pulling this off.

-I loved how the people interacted with each other. I loved hearing Garrus and James trading war stories, or walking in on Joker talking to Liara on the intercom. It made everything feel more organic and alive. And I loved settling debates. Some of those were the more compelling choices to make in the entire game.

-I didn't get enough space opera when it came to relationships. I cheat on Garrus once and he doesn't blink an eye? And then I find him kissing Tali without a single discussion on what our relationship meant? It kind of felt empty considering how intimate the romance scene with him at the end of ME2 was. I would've at least liked a "you've got to choose one of us" discussions like I did in the original game.

-And speaking of empty, that leads me to the game's ending. What to say that hasn't been said? It really could of used a squadmate to make things personal. There was no poignant character moment, because Shepard was alone. It offered very little satisfaction. There was no sense of agency, because the choices available were only there because the God-child allowed you to have them. The consequences of the choices weren't clear, and even which side represented which choice wasn't clear. Why was the Control Reapers choice--the same thing the Illusive man wanted to do--painted in Paragon blue?
But what I found most disappointing about the ending is not only did previous major decisions not effect the outcome in any logical sense, but the final choice goes out of its way to invalidated a lot of past decisions I made. Yes I know saving the collector base can slightly alter the outcome, but not in a way that I logically saw their connection or felt any emotional impact by it. And Bioware has gotten away with giving near-identical cutscenes representing very different results in the past (ref. Collector base explosion), but the ending of the trilogy was not the time to try pulling that trick again. It's the one time they should've felt free to diverge, because nothing is coming immediately after it.


Overall, I loved the game. I know I've said a lot of negative things here, but I really had a ton of fun playing it. I loved the combat, and I loved the story. Its whole was greater than the sum of it's parts. It was worth the time and money I spent, and I will be replaying it at least three times. But I for one hope there's a massive overhaul of the ending, and that they release it as DLC. I don't care if I have to pay for it, so long as it's good and makes sense.

Modifié par thingamaBen, 01 avril 2012 - 11:13 .


#1685
BD Manchild

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Well, if you'll forgive the copy-pasting, I'm just going to transplant the most relevant parts of what I wrote on my really rather naff blog over here, so please excuse the first paragraph which is telling you guys what you already know. At least I will once I figure out how to format it properly; if anyone can help on that front, I'd appreciate it.

Modifié par BD Manchild, 01 avril 2012 - 02:21 .


#1686
georgemtuson

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Chris,

My Mass  Effect 3 score 96/100.

I truly liked the emotional story line that was presented throughout the story.  My wife, a non gamer, has sat by and watched the game like it was a movie.  The particular event I remember was when we chose a path that ultimately had Tali fall of the cliff backwards (and I did not catch in time, I assume).  Both my wife and I were left feeling emotinally numb.  Not anything we could not function in day to day life, but enough to invoke a heavy emotion (as in a great movie).

Time and time again, I had such emotions throughout the game.  It was tough to see Mordin die, but, based on his history, he was not long for the world anyway as Salarians do not live long lives (and his had been pretty long and full).  There was the scene with Thane in the hospital and the later fight (if you chose this path) with Kai Lang.  It was sad to see Thane die that way, but, with the history presented regarding his lung disease, this was the best way for an assassin to go out in a blaze of glory.  There are so many stories in the game that I just thoroughly enjoyed.

I am on my third play thru.  So, this time, I took my time and looked around from top to bottom and all around.  The graphics are stunning!!  The graphics of each of the homeworlds, cities and space scenes are fantastic.  The imagination used for this is mind boggling.  I would love to be able to come up with such land scapes and such myself.

There were so many times I went ahhh because I remembered the plot from a previous game and thought Bioware is going out of there way to make sure every little plot line was completed (to the best they could).  One I remember is Kelly Chambers,  who ends up dying.  I did not want to see her die but I at least knew what happened to her.There is Kerehe (spelling?) from game one who said hold the line.  He comes back to help at the end (again, if you choose this path).  So cool to see such a story unfold in game form.  It felt like reading a book.

I have purchased the books, comic books and read through them.  Even these plots were included in the game!!  The whole story was woven together.  Of course, with so many story lines, it was not possible to flesh out more of a story for all of them.  Otherwise, we would still be waiting for the game to come out, lol.

As for the ending, I enjoyed it very much.  It was an ending that was a little hard to grasp but good none the less.  I have my own thought on the boy from the beginning.  It IS the catalyst at the end of the game.  It knew it would meet Shepard at the end unless it did something.  By getting into Shepards mind, the catalyst had hoped to keep Shepard from discovering the link at the end.  It fits, I like it, so I go with it.  And that is what makes the ending so good to me.  It has drummed up so much conversation as to what it all means.  You have created a game that is being talked about every day.  I am one fan that is very aprpeciative of all your teams efforts.  And your company as a whole.

As for the 96 score, my bad is not knowing for sure what happened to all the characters.  Firs there is the fact that, if a mass relay is destroyed, the galaxy would be destroyed by the shock wave (per your game history).  If that is so, then would not all the fleets, all the aliens, Earth AND Shepard be dead?  Then, Jokers escape is the seeding of a new world as in Adam and Eve.  It fits.  But I am not sure I like it.  It would have been better to know what happened to each of the characters.  Yeah, I know, that takes a lot more writing of the game or even a DLC (plural??).

Well, as I have mentioned, your company is great.  Although I have only played two games from your company, I have seen the critics reviews of some of your other games.  Knights of the Old Republic is a good game (although I am not a fan of Star Wars).  Baldaurs Gate is good, although I think I may have played, for this review I am not saying I have for sure.  But, it has been called a good game too.  There is BioMass as well, another good game.  The games I have played are Mass Effect (of course) and Dragon Age.  So, my wife came up with the thought as to why you didn't at least do the same thing you did in Dragon Age for Mass Effect 3.  Write out what happens to each character and explain the relays were destroyed from the creator (the catalyst), therefore the galaxies are safe and then, at least each character would have a complete history.  Right now, I wonder what happened to everyone.  Where is Jack?  Did Samara go out in a blaze of glory with her Justicar creed?  Did Miranda die with all the guilt still within or did she survive to live with it (if that path leads her to the end game)?  So many questions.  Yet no answers.

For me this is the best game I have ever played.  I was like a kid (I am 52 years old).  I went to the midnight release amongst all the college kids and got my game.  I can say I was one of the first.  I took the next day off from work and played and played and played.  It was fantastic!!  Worth the time, money and effort.  The game is fantastic.  I cannot begin to put all the words to describe how much I love this game, and the series.  I have seen the progression through Dragon Age one to Mass Effect 3 and it has been a great ride.  I can hardly wait for  Dragon Age 3 OR Mass Effect 4!!!  I only wish I knew what happened to so many of my beloved characters from all the Mass Effect games.

Thank you BioWare.  It has been a great ride.  Thank your whole team.  I hope you meet all the other fans needs (as I know you will because you are a great company), but at least keep in place this ending as it makes the series complete.

#1687
kglaser

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The more I re-watch those endings, the more baffled and dispirited I become. I like many others found the game an incredible, emotional, and amazingly fun experience. I am going to do like an earlier poster said, and pretend I didn't see them at all. I need to stick my head in the sand for now so I can enjoy my current replay of ME1 from the perspective of having finished ME3. One day I will be forced to admit that these endings spit in all our faces and ruin everything, but for the time being, I am going to use my incredibly well-honed "hiding from reality" skills to put off the pain a little longer.

#1688
djshultz

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 Finished the game, I don't feel the need to go through all the details but yeah, the ending sucks.  I got 4986 points so I didn't get the synthesis option (which I've since read about) but I was forced to take the least worst of 2 options and that makes me the same as the illusive man?  Damn bio, you seriously screwed this up.  I'm rather confused.  I purchased/played me1 and me2 because of my exp. with Dragon Age.  You completely destroyed da2 and now me3?  I have paid a lot of money on your products, please either replace your writers or hire better project managers who won't let this sort of thing happen in the future.

  I'm not sure how I can buy another bio game if they are going to be anything like the last 1, 2, 3 games you've released.  I'm not even sure how you can fix this with dlc, once the part with the kid happens you can't really bring that back.  And did anyone double check the dialog with that kid?  His/it's logic was so completely flawed it was painful.  Anyway, I enjoyed the game/series but that ending was tragically bad.

#1689
Steve The Seal

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My score for ME3 is 80/100.
The game in general is entertaining, combat improvements good and a good story (except for the end and somewhat the beginning).
The problem I have what the game is, that it those not reach it's full potential. You have made a trilogy that is suppose to create a sandbox story, where the player creates the outcomes. But at this final installment this somewhat fails at some point. The biggest issue I have is of course the end. To have a standardize end, where none of your decisions through the 3 games really matters, is a big flaw. I myself would have liked to see all the consequences of MY decisions through the 3 installments all wrapped up in the end. Does the krogans go on a rampage? Will the rachni live peacefully? Will Tali ever have a house on the homeworld (which is technically impossible due to the of the lack of mass relays) and so on. And for Shepard to simply play along with the Catalyst in the end. Why does Shepard not argue against the Catalysts statements? Why isn't this an option? And if this really is your final hour, don't you deserve some answers? Who created this "AI"? Was it one of the first organic speices who dominated the galaxy? Were they almost wiped out by synthetics in their time and saw this as the only solution for future organic cycles? 
Another thing that irritates me is the fact that the salvation vs. destruction of the Rachni in ME1, does not matter one bit in ME3, because the Rachni is still there, just with their background story tweeked a bit. If the player killed them in ME1 they shouldn't have been part of ME3. You could have created some remaining collectors to fill their place or something. I would also have liked to see more conflicts between the factions. Would the majority of the krogan really help Shepard, when he/her sympatize with their old enemy, the Rachni? There should have been more trade-offs between the war assets. 
And what about the people from Zhu's Hope (just an e-mail, seriously?!), the people Shepard met on Noveria, Helena Blake and so on? Seeing a follow-up on these characters would have been an absolute joy. Why weren't they part of the game? 

I was also confused after I played the game through. What segment are you aiming for here? Your former fans or a new market? Why have you created all these auto-conversations? That was one of my favorite parts of the game. The player was able to deeply investigate characters and situations. It generally seems like you've neglected this part of the games core. It mostly seems like you're aiming towards newcomers to the series who hasn't played ME1 and ME2 (partly because the claimed that combat was wierd).

So to sum it up: The game in itself is entertaining, but you simply do not manage to deliver a product that lives up to expectations (some you yourselves has steered up). So I am disappointed and have to say that this is not a revolutionary end to the games series. It simply does not deliver the full package and ME experience that made this game series unique.

Modifié par Steve The Seal, 01 avril 2012 - 09:40 .


#1690
eddywatson

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the ending was all a dream right?

#1691
Madds17

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 My score (i'm using Gameinformer's reviews system somewhat) is a grand 100/100.  In GI a 10/10 = outstanding, a truly elite title that is NEARLY perfect in every way.  Indicates a game that can not be missed.  I agree with these statements fully.  

What I really liked about ME3.....
God, what DIDN'T I like.  For starters, I liked how the game took control of shepard during certain combat/movement sequences.  For example, when Kaiden/Ashley was attacked on Mars, Shepard's movements in the short sequence that followed were slowed down considerably.  Same goes for the final push in London when Shepard was injured and could only stumble to the beam, even taking a fall on the way.  This helped to further the emersion of the gamer through being limited by Shepard's own physical limitations.  The limitations made Shepard more human than ever.

What I didn't like about ME3
Hmm, well there was the issue of my face import, but I fixed that through going back to ME2 and creating a custom face and then using that code in ME3...worked perfectly.  The amount of messing around to get the game started up and running was somewhat silly for a console game.  I would expect an hour of set up for a PC game, but not a console.  *For interested people,  I have the collectors edition, so I had to download the From Ashes DLC and other goodies, which pushed setup time to an hour*
This goes without saying, of course as a dedicated ME fan since 2007 I am dissatisfied with the lack of closure the endings of ME3 offer.  I had nearly every war asset, 5k effective military strength, chose to destroy the reapers as I had promised the galaxy I would do.  I, er my Shepard, survived... I was fighting to finally be able to live a good life in this world...but that won't happen without Garrus.  :kissing:    






#1692
MentalKase

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eddywatson wrote...

the ending was all a dream right?


Yeah kept replaying all the different ending trying to figure out what it was I doing wrong.

Modifié par MentalKase, 02 avril 2012 - 12:07 .


#1693
ChaosTheory149

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A tremendous undertaking, creating a whole new science fiction world... I was hooked when Mass Effect was first released-- so much so that I read the rather shallow novels written by Karpshyn to get a further glimpse into this new universe created by BioWare. And while it still has a great deal to flesh out, the story of Shepard is written. All good things must come to an end, but in this case, it sure would be nice to have more. It's been a great ride.

Through three games now we've gotten to know "our" Shepard, along with new companions whom we'll never forget. We've seen Humanity's status in the galactic maelstrom rise and we were rewarded with a scorched Earth. Humanity finally caught up to the rest of the galaxy, but all that doesn't seem to matter now, given the ending. I didn't particularly like the ending, but my reaction was more bewilderment than outrage. But this review isn't about that.

While I believe 2010's ME2 was, overall, the best of the series, each of the trilogy brought a specific strength to the table. ME1 was all about exploration (I actually LIKED the Mako!), ME2 was about character & story (until the ridiculous final battle) and ME3 excelled at combat (if that's your bag). While ME3 did have a touch of the other 2 games in it, it was clear to me that it was meant to be more shooter, and less exploration. Sadly, if that's the evolution of the Shepard arc, then perhaps it's best to end things now. I want a universe to explore, not just frag.

Still, there were some very touching moments in this game, if you're apparently one of the few players who still likes story and character development over combat. I'm so glad they finally fleshed out Ashley's character, along with Garrus. For instance, the Garrus scene where he and Shepard were shooting bottles was one of the most clever bits of writing I've seen in a game. Unfortunately other characters, like Tali, seemed to regress a bit on the writing front. And while it was good to see old friends like Jack and Miranda again, it's tough not to know what happened to them at the end. Hopefully some DLC takes care of that.

As mentioned, exploration is almost non-existent in game 3. It was minimized in ME2, due mainly to the significant personal story arc missions of each of the members you recruit, so I guess it was excusable then. But they simply don't exist in ME3 outside of a handful of Cerberus-based, shoot-out levels. Considering that you now no longer have to worry about tech and biotic skills when completing objectives, bringing anyone non-combat oriented at any point in this game was handicapping your group. A character like Tali went from being arguably the most valuable companion in ME1, to a liability in ME3. That's unfortunate, and yet another bit of evidence that the franchise is slowly becoming Extremely Modern Warfare, the space-based shooter.

The overall story was pretty much known immediately upon finishing ME2-- build an army, save the Earth... For whatever reason, the game forces Admiral Anderson down our throats-- probably as a bone to the novels that made him seem sort of cool back in the day (or to actually sell more novels). Now, he's merely an old, ugly, overweight guy who somehow survives the gauntlet run to the citadel beam even though everyone else wearing armor gets fried (riddle me THAT). I also have no idea who the Brit commander was in the 3rd act who got more screen time than most of the characters who were around the whole series. Anyway, things seemed to fall apart, as usual, at the end of the game. BioWare writers do so well with the entirety of Mass Effect games, but then lay some crap down and call it an ending. I'm either shooting a bad guy on a rocket-propelled surf board, or shooting a giant robot skeleton, or... C'mon. Give the reigns to someone else if you can't figure out a decent way to wrap things up. I'll be happy to help!

Bottom line is that Mass Effect 3 was "good", almost "very good". But the fact that I got hooked on an epic space-based exploration RPG that ultimately became a space-based shooter kinda brings it down a notch for me. I also can't excuse the face import snafu, which is sort of an important feature for a 3-game, same-character story arc (seriously, how does something like that get by quality control?)

Nonetheless, I really look forward to more Mass Effect games, Shepard or not. I just wonder how you top saving the galaxy?

Just no friggin' prequels, please...

#1694
DocJill

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The video "Tasteful, Understated Nerdage" says it better than anyone:



I'm giving the game a 6 out of 10. This game had moments of incredible brilliance: The Tuchanka mission and Liara's time capsule are my favorites. But there was also a large amount of poo: Diana Allers (seriously what the heck????), Vega, Legion's nonsensical need to die. Were there different groups of writers working on the game? That would explain it.

And then the ending makes absolutely no sense, as the video above so adeptly explains. The only thing that makes some sense is Indoctrination Theory, but if this was planned before the game's release, we were sold an incomplete game.

Modifié par DocJill, 02 avril 2012 - 02:16 .


#1695
Saunders1

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I'd play mass effect 3...IF IT WAS FU**ING POSSIBLE TO PLAY MASS EFFECT 3. When in gaming history has it been ok to release an unfinished product? I can't play mass effect 3 because of constant bugs, glitches, low framerates and game ending freezing issues. How did these issues get past an entire QA division before release. I have to hard restart my PS3 every time it happens. WHICH IS 8 FU**ING TIMES NOW. This causes the system to have to restore itself every time I turn it back on. I now had a corrupted system that Sony reps walked me through on to fix it. (pretty interesting though. Wish I knew the process sooner. Its the PS3 way of defragging.)

I was able to finish the game but it was agonizing.

0/10 because broken games are unacceptable.
Updated review when it's fixed.
-10/10 because of the FU**ING BULLSH** pathetic endings. The endings were a big ball of FU** Bioware what the hell.
Updated review when it's fixed.
-100/10 for day one DLC.
Updated review when...oh...wait that can't be fixed. Oh silly me FU** THAT SH**.

#1696
Bexarath

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Apart from the combat/weapon system, the music, and character interactions, there was very little I really enjoyed in this game. My problems with it include, but are not limited to:

- The lack of choices in dialogues, and very few triggers that make any real difference.
- The lack of exploration, other than flying around randomly and pinging like an idiot.
- The removal of the little minigames like hacking. Not a huge thing, but I liked feeling I was doing something other than just sitting there waiting like it is now. It was also nice with things to break the monotony of combat.
- The useless journal and its inability to track quests, speaking of which...
- The side-quests that were almost entirely useless eavesdropping-induced fetch-quests.
- I never felt I was really accomplishing much in any of the non-priority missions. The war assets I spent most of the game hoarding never felt like anything other than meaningless numbers.
- The endings of course. No closure, no choices, no sense. And forcing MP to get the "best" endings is despicable.
- The cutscene stupid. A lot of bad stuff could have been avoided, but because it's a cutscene, there's nothing you can do. Kai Leng is the biggest offender in this.
- The glitches and bugs, from invisible characters in dialogues and cutscenes to side quests that break and can't be completed.
- The auto-dialogues on Normandy. I can't count the amount of times I missed lines of dialogue because I clicked on a character too fast.
- The Reapers seldom feel like a real threat. Most of the game is spent fighting Cerberus and their ludicrous resources, while most of the Reaper encounters are the mild inconvenience of them appearing while scanning.
- The small and overall uninteresting roster of squadmates, especially after the huge varied cast of 2. Even Javic is generally boring as a character.
- Whole plot points abandoned and important events and character deaths happening off-screen and told only in codex or messages.

There are more, but that's more than enough. There were little things I liked, like callbacks and certain character moments, and as a stand-alone game it would get a pretty good grade regardless. But this isn't a stand-alone game, it's the conclusion of a trilogy, and on that point it fails miserably.

#1697
Minimooo

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In short:


I loved the game... I still do - I'm on my second run through now. The story was amazing and I loved the relationships the player could develop with other characters, especially the LIs (speaking from experience, I thought Liara's romance with Shep was handed beautifully, especially if the player had been loyal throughout all three games)

Now for the negatives. Like many, I was dissapointed with the decrease in dialogue options and the increase in forced dialogue. Also, the plot holes in the ending were frustrating for a dedicated fan - the mass relays blowing up, according to The Arrival DLC, would have caused a massive super nova wiping out all life...

But for the main criticism - On one level, I really liked the endings... but that's the part of me that isn't a dedicated fan to the series, and that part of me is pretty darn small. I still think it's an incredible trilogy that was consistently artistically beautiful throughout, but the end just left a bitter, confusing and unsatisfying taste in the mouth for a conclusion of such a wonderful series.

Just my 'two cents' as they across the pond...

Modifié par Minimooo, 02 avril 2012 - 12:36 .


#1698
Hogge87

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To avoid making a wall of text:

Good:
  • Story
  • Graphics
  • Weapons
Bad:
  • Ending
  • Missions often felt like chores you had to go through to experience the story
  • Short: Everything done after 30 hours
  • No heavy weapon slot
Overall, I give the game an 8.5/10

#1699
Rickin10

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 Oh Mass Effect, what have you done to me?  God knows how many hours I sunk into your universe.  How I fretted, procrastinated, second-guessed my actions ,decisions over the course of 3 games and hundeds of hours.  And for what?

Good:

- Combat.  Generally the best in the series.  Enemies are now much more agressive and make you more nervous, leading you to make more decisions on the fly.  It also fits  with the more visceral, war-like and frantic  feeling in the concluding part of the trilogy.

- Inventory.  Much better than ME2, with a lot of weapon choice and more amour pieces and colours.

- Characters.  This is the high note of the game.  The banter, whether on-board the Normandy or elsewhere is very well written.  These characters that you've come to love, are full of the beauty, flaws and fun you'd expect.  EDI is a particular highlight, and example of the genius that Bioware writers can produce.  As a result, there's an almost unbareable sense of foreboding, and loss throughout that few games can achieve.

Bad:  

- Unfinished.  It's strikingly apparent how rushed the game was.  Lip-syncing and animation can vary from accetable to atrocious.  Low-res backgrounds and 'ant-people' abound.  Many of the people on the Citadel are literal waxworks.  They don't move or even breathe. The others barely change pose.  In combat, team-mates will regularly become completely unresponsive, and the game won't allow you to create a waypoint for them to go to.

-Auto-dialogue.  A huge part of what made ME ME was choice, not just the 'big' choices like whethe to ...ahem, save the rachni Queen, but also how your Shepard acted.  In ME3 shepard is basically canon.  Most conversations play out as cut-scenes, with maybe one dialogue wheel.  And on that wheel the options have been stripped to just 2 the vast majority of the times.  I also found there was barely any difference in these 2 options.  A lot of the talk on the Normandy is now 'Zaeed dialogue'. 

-Small universe.  Whereas the previous 2 games had a genuinely galaxy-wide feel to them, ME3 feels small and linear.  There a no hub worlds now (unless you count the Citadel, which is still a little small), just 'levels' where you go, kill stuff and leave.  There's no exploration like in ME1, and no Omega, Illium, Tuchanka like in ME2 to walk around, and no vehicles.

-Token side-missions.  Outside of the main missions there are N7 mission that are basically multiplayer maps with wave combat, or eavesdropping fetch quests that are a patronizing, pathetic way of making the game seem longer than it is.

-ME2 squadmates.  All those characters you helped, got to know, love...yeah, they're gone.  They turn up for cameos, and th eodd side-quest, but that's it.  No explanation how or why they left you, even if you romanced them.

- Consequences of choice.  The biggie. The single biggest failing of ME3 is the that all the promise and promises Bioware gave people all turned out to be a grand deceit.  So many apparently huge decisions you made have precious little consequence unless you count a sum of 50 war assets as such.  Did you blow up the Council? Doesn't matter.  Save the Rachni Queen? Doesn't matter.  Save the Collector Base? It doesn..you get the idea.  In fact the whole 'war assets' thing is totally pointless as you see in ....

- The End.  So, after 3 games, 100s of hours of blood sweat and tears....you get, what exactly?  An introduction to a character not previous known until 5 minutes from the end, who essentially destroys lore, contradicts the themes and actions of Shepard over the course of the series, and boils everything you've done into an irrelevance.  And, the worst part - in a game that was supposedly built on giving the player choice, and futhermore leading them to believe those choices had meaning -  ME3 railroads Shepard into an A, B, C choice, that he can barely question, let-alone reject. 

The player is then compelled to watch a cutscene that barely changes depending on which of the 3 colours he chose, which is not just depressing and confusing, but makes no sense whatsoever.  Not only does it destroy everything you've done up to that point but, rahter than answering questions, as Bioware promised, it instead opens up gaping plot-holes and gives no closure to anything.

Conclusion:

If this were any other average game, even a good one-off game, you'd shake your head and laugh it off.  But this was the culmination to a truly great series.  So much promise, so many promises broken and betrayed.  It's only on repeated playthroughs you truly see how Bioware copped out.  Whether they didn't have the time, will, or talent to properly implement what they promised in regard to 'choices having consequence', only they will know.  But rather than try to finish off their trilogy in the same innovative way they started, It's clear they didn't even try.  Just tried to pull the wool over our eyes.

Judged as on-off game ME3 is a a fun, emotional, and at times spectacular ride.  But judged in the context of what came before, what was promised, it's a shallow, sad and painful disappointment.  

7/10

#1700
Teacher50

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I think the calculations for the score should be further defined as such:

1) Drama - Do the stories build to a rising peak?

2) Action - Do the stories provide enough action to build upon the theme?

3) Story line - Is the story line continuous without holes in the plot?

4) Resolution - Does the ends provide the elixir of satisfaction?

This is my take on that using Chris’ logic of 100 being perfect.

Drama - 90/100 = 0.90

Action - 90/100 = 0.90

Story line - 60/100 = 0.60

Resolution - 0/100 = 0

Total Score (0.90 + 0.90 + 0.60 + 0) / 4 = 0.60

I think the sum of the parts gives us a better view of say, my reactions. How this is broken down is simply a personal choice. It should be based on what’s most important to you in your review. I do think it highlights the reasons of your scores better and you may surprise yourself.

I don’t think I need to restate why I made these choices since they have already been stated a thousand times before.