Aller au contenu

Photo

Mass Effect 3 Fan Reviews (May Contain Spoilers)


  • Veuillez vous connecter pour répondre
1966 réponses à ce sujet

#1751
Edorian27

Edorian27
  • Members
  • 331 messages
Okay, here's my feedback:



It's a 99/100, so near perfect game. I don't see how you could have done much better! :)

After  being sceptical because ME2 and DA2 didn't really convince me, I wasn't sure I'd like what you do with ME3. 

In the end, you totally got me with these:

- Atmosphere is great
- I love the look (graphics) of the game, much better than ME1 (obviously) and ME2.
- I totally loved my Shepard Character and lived through all this
- Much more deep character moments with the companions
- Lots of larger than life moments and great decisions
- Nice upgrade to gameplay in battles
- (if, what I belive, Indoctrination theory is correct and intended) The best PCGame ending ever!!!

It's the perfect ending then: Makes sense, relates to Saren and ME1, gives a huge chance of failure as you really fool me as a player, going up there wary of all the warfare and battle. I found myself asking the right questions: Why is Anderson here? Why don't I wear my armor but casual suit?.. but still wasn't able to see through it. 
And what happens to the rest of the galaxy is left to the fantasy of each player and probably touched by the whole converstion about hope of a dying shepard. 

So thank you for a great and unique gaming experience.

Please continue this way with DragonAge3, get back (from 2) to more roleplay, deeper characters and a more realistic (not this comic-style) graphic set. I'm looking forward to it!

Modifié par Edorian27, 07 avril 2012 - 01:40 .


#1752
Petrikles

Petrikles
  • Members
  • 332 messages
Yes, Mass Effect and my first baby came to me at the same time. Nevertheless I took time when I could to play my favourite PC-Game series to its bitter end! ("bitter" because I was forewarned by this forum)

My verdict: Average game, with some few outstanding emotional moments. (Sorry)

Since it is supposed to be a top notch title, first some justifications why it is for me only average:

- It is mainly dark and grim; that would not be necessarily boring. But here, yes. Buaah the reapers, buaah cerberus. That´s it. Nothing really new or interesting.
- Palaven, Ranoch, virtually all side missions: boring. Feels like some duty stops with no exciting pacing.
- Some few highlights: Tuchanka, the Asari monastery, Thessia.
- Sadly, Thessia ends by taking control away from the player.  Reminded me of the first Saren fight, but there it was more forgivable than here, because at least you made Saren run away.
- Forced upon emotions which do not fit to what my Shepard has evolved into after the first two games. Examples: The Boy ™, the dreams, the after Thessia dialogue, some awful romance dialogue.
- Kai Leng is just awful in every moment he appears on stage. Shudder!
- Combat feels mostly like being led on rails. Not really varied, but rather the opposite. No real tactical freedom, more like orchestrated by a script. And the combat was by large too easy, even on insanity (Sentinal creates warp explosions together with Liara every 2 seconds). It is, like, "We have already predetermined the outcome for you; in the meanwhile, here, you can throw some stones."
- Side mission system. While the auto dialogue wasn´t so bad for me, the "fetch this"-effect was particular strong because most of the time you had to go back to the citadel and walk through all levels, just to turn in all quests. Boring, and totally annoying.
- BTW, I really miss the Mako missions of ME1.
- And, of course, the ending.

Now some things which I really liked:

- The mood and story on Tuchanka was really superb. I would have liked to enjoy more of that.
- Very nicely fleshed out team mates and npcs. All of them really shine!
- Liara romance was very well done and very satisfying. Of course, except for the ending.
- Thane´s death scene really made me cry, you bastards!
- Some things about combat were good: Weapon mod system. Squad mate AI. Fluidity of movements.
- Best mini game so far in ME-series. Nothing beats Pazzaak from KotOR, though.

My feelings overall:

The story is for large parts not really exciting but rather depressing. Except for Tuchanka, nothing comes even near to the density which ME2, especially Overlord or Shadow Broker, could provide for.
This is more a movie which in parts behaves like a game. I would have preferred a game with dialogue and graphics as in a movie.
Nevertheless the NPCs were a blast, almost everyone. I will really miss them.
Multiplayer is the only thing which is and will stay an enjoyable game for me for quite a while. With the single player part, I am quite done.

Modifié par Kailord, 07 avril 2012 - 05:37 .


#1753
Faasie22

Faasie22
  • Members
  • 4 messages
*War asset:

GEnius!, but why limit it to flying around and using probes?
You could of made something awesome out of that; like an alliance/alien ship being boarded by cerberus
and you need to clear them out to gain them for the war effort, I know you guys can easily come up with more of that stuff
if you only take a glimpse at ME2!


*Side Missions:

You had about 6!!! I would of expected the biggest rpg-maker to have more than 6 side missions, wich you did in previous ME's.
Like I said above the war assets could of been brilliant side missions.


*Depth of Squad members:

Was there any? You comfort Liara about here planet and you help Javik focus on the future, you could let Ashley join Admiral Hacket,
but we already have so little of the squad left unlike in ME2 and of wich you would think you needed them more in ME3?

one thing I have to say though; the way you set Anderson and Hacket is Brilliant. They are the ones you expect to lead the ME universe
against the reapers and you did a perfect job on that.


*Javik/The last Prothean:

Brilliant mission on Eden Prime let me be clear on that. He's the predecessor of Shepard, but he failed in every aspect.
But why isn't there a loyal mission? Could of gone back to Illos or he found some other place where there are rumors of living protheans
or rumors of the last days from his family.


*Kelly Chambers:

Why replace her and devide her in 2 different charracters?
Cortez and Traynor should of been more like the engineers, they got a way to big part with not much to give.
So not saying you should of let them out, but Kelly should of been there onboard the Normandy.
Finally a private dancer and you just SELL her!!  /cry


*Leaving out SquadMembers:

I can for example understand if Miranda doesn't join you till after Sanctuary, but I can't see any clear reason why she wouldn't join you?
There are so many characters that had a big influence on the game, and they just got thrown in a corner when Shepard needs them the most???

Seeing them on earth by projection just doesn't cut it, you don't even know where they are what they do and how big of an army they got with them.

*Ending.
Indotrination theory/dream:

If the indoctrination theory is true, I must say you did a brilliant job again.

The way I see it, Cerberus is the on pulling the strings there though. The Illusive man said he wasn't giving up on shepard just yet
and in the end he almost/does pull shepard to his way of thinking a.k.a. controlling the Reapers.

And on the thought that synthesis is the control of the Reapers over Sherpard,
seeming the option only turns up when you're War Assets give you an even chance against the Reapers and they start to get worried.

Than ofc the last control being Anderson to help Shepard regain his strength.

IF Shepard has to die, I can understand being on earth and united the races, he pretty much did the job everyone expected of him.
This is why so many people are enraged, cause you do have the effect on wether or not you save earth, it's all our choise.
wether mordin dies or not, our choise. But there isn't a feeling that says you're decisions have an impact on how
You're Shepard/how you see yourself turn out.


*Multiplayer/galaxy at war:

It's fun and does add something to the game, but I was afraid it would take away from the single player and I must say it did...
That would be refering to the depth of the squad members, side missions/war asset and the places you can visit,
if anything I would of expected more places to be available than ME2 or at least somewhat even.

What you did there was cunning though, tricking people to give MP some more thought,
because your able to convert MP-characters into war assets.


*Influence of WAR ASSETS:

I would hoped to see some more action with them, depending on how much war asset you have, seeing extra krogans/turians fighting beside you
in some kind of hell hole. It's what we should of been able to expect of bioware in my opinnion<-!
You do see a bit on the turian moon, that's fine seeing them like that, you got the feeling you actually got something going.
A big army to crush them with, in the end we got a little with 2 tanks, and you saving that platoon.
Seeing those Geth Primes fighting beside you instead of against you for once would of been awesome, stuff like that.


*Conclusion:

All Mass effect games are awesome, though I just expected a lot more after playing ME2,
that's why I bought ME3 like a no-brainer and bought the dlc instantly, even though I'm kinda broke atm.

Mass effect 3 is still a really good game, but it could of been Brilliant/Legendary.

If the above would of been done, I wouldn't of cared waiting another year and paying double...


I hope you guys from Bioware read this and think twice before putting an uncompleted game on the market.
It's positive criticism, we play you're games with more than just enthousiasm, actual emotions start with those epic scenes.
That's reason why people react so harshly on the end, though after a couple times and reading
*here's hoping the indoctrination theory is true* I found it a pretty good ending, Shepard might actually still pull through if you choise to
destroy the reapers.


about rating, I would give ME3 a 7,8/10
would of been a 10 if Bioware took their time a little longer to compleet the game.

#1754
TheDasterdly

TheDasterdly
  • Members
  • 36 messages
Jeez these other people write so much.
I'm a fan and this is my review: I really enjoyed it and it was fun and rewarding as hell.

#1755
Faasie22

Faasie22
  • Members
  • 4 messages

TheDasterdly wrote...

Jeez these other people write so much.
I'm a fan and this is my review: I really enjoyed it and it was fun and rewarding as hell.




RUN!!! He's indoctrinated!

#1756
VibrantYacht

VibrantYacht
  • Members
  • 400 messages
I just posted this in one of your other threads but I suppose it could fit here as well. Hope it helps (and gets read)! Image IPB

Hey... not sure who to address,

Anyway, I have a couple comments regarding the ending (of course). I'd like to preface all of this by saying, I do not mean to be all mean-spirited or bitter. I apologize in advance if that tone is ever recieved on your end (if you do ever read this).

1. Does anything in Mass Effect 2 matter? I suppose you could go on a broader scope and say does any of it matter but for this question, I'm referring to other issues. The change in the original storyline seems to have made ME2 irrelevant. Why does the Illusive man park his base next to a dying sun? What was the point of choosing to destroy or secure the collector base? Any detail I can think of relating to ME2 seems to not matter considering the overarching story. I was afraid of this at the end of ME2 because I felt we were at the same point as at the end of ME1 (I've said this before). Then I learned it was essentially setting up for what was to come, all the nuances and motivation... it seems to me that all of it was tossed aside and unjustafiably in my opinion (which I realize is somewhat insignificant in this issue). Stretching out further to look at the big picture (which I eluded to earlier) many things in ME1 also don't matter. Shepard has no reason to be human anymore other than to possibly help players identify with him/her more. Even the title of the series has very diminished meaning. It's difficult, with the supposed change in story, to make anything matter. This is my personal biggest disappointment.

2. I also am curious as to how the game wound up so different as to what was eluded (others use the word promised) to in certain quotes (I am referring in particular to the Game Informer cover story as that made the game sound absolutely fantastic to me). Everything seemed to do a 180, and that's not an exaggeration. I obviously don't know what happened internally but it seems to me like a similar problem to my previous one. There was an original idea that things were set up for, then it all got swept away for reasons none of us fans will probably ever understand.

Thank you for allowing the fans to have a voice despite all of the... aggression many have displayed. It is much appreciated by all of us... even if it isn't outright said or shown. I look forward to the Extended Cut and hope development goes smoothly. Thanks again! Image IPB

Modifié par VibrantYacht, 07 avril 2012 - 10:58 .


#1757
Tommy6860

Tommy6860
  • Members
  • 2 488 messages
OK, it's been a while since I've posted any kind of review for a game here on the Bioware forums, but here goes:

First of all, I have a long experience with Bioware games going back to Baldur's Gate (which is one of my favorite Bioware games of all time). KoTOR may be one of the best sci-fi type games with RPG elements that I have ever experienced, ever. Anyway, this may be a tl:dr type review, so, up to you to read through. Anyway, here's my Mass Effect 3 review:

Techincal aspects and I am playing on PC;

Score 8 - Pretty good, decent graphics, though Bioware could have offered more on the PC front for textures. It is clear that it is a port from the Xbox. The cutscenes are poor in quality as they have been from ME1 and IMO, this takes away from some of the story telling.

Inventory system, score 10 - I love the inventory system, that is improved upon ME2 (which, IMO, is worse than ME1) and fixed the over-load of offerings in ME1.

Combat 9.0 - The combat is great, best ever for a ME game. Combat systyem is really nice and squad commands are much impoved. The bad part of the combat is the cover system (which I will hit on later), which prevent it from getting a 10. Too many times did I get stuck or when I try to evade enemy fire did I just stick again to the same spot, or roll to thre wrong area. Bioware, you need to fix this.

Journal 0: a total failure. Why it doesn't update or guide the player is beyond me. Previous ME games have excelled in these areas.

Animations 8 - I love the cutscene to live action transition animations, those are awesome. It is too bad they are so inconsistent.  Sometimes they work really well, other times, they are jarring, where some scenes just jump into view. It makes for a bad experience if you cannot ignore them, so the lack of consistency kills this great aspect. Sometimes Shepard just appears in those scenes, making it a bad experience. The armor textures are nice and I like how Shepard's armor list the variations to their effects. While I appreciate that I can change the looks of my squad-mates armors, the fact that it doesn't change the stats makes it totally superficial. ME1 allowed for squad mates armor stats. The load times are very fast for me, mostly about 5 seconds, though I experience texture pop-ins when leaving planet scanning animations.

Character animations 5 - The face animations are terrible and almost emotionless. Most have bug-eyes for looks, especially Shepard. Why Bioware changed the looks from one sequel to another to look worse is perplexing. The walking anitmations are OK, but the running animations are atrocious and also very jarring. In ME1 and even ME2, the facial expressions were decent; they are completely lost in ME3. This is a major reason why I prefer having no view of my PC's face or animations: I can make up my own animations in my mind. This was definitely rushed from this aspect.

Weapons/Power system 9 - The weapons/power system is much improved and way better than even ME1 in this aspect. I really like this system and if this had been in ME1, that game would have been a 10 for my rating.

Conversation system 8 -The conversation system hearkens back to ME1, but not much of what I chose really makes much of a difference. While the "Reputation" system is cool, it really has no impact, outside of what my imported save has. To which I also add, save add-ons really have not much of an effect on the choices I make, which is disappointing. To make the Reputation system viable, you have to just simply follow it, which makes choices rather generic.

Save Game Import feature 6 : Great, so I can import a lot of things, but if they have no real impact, other than adding to my war assets, what's the point of calling them choices. Also, holding the player to have to play MP to get complete war readiness is a forced compliance. I don't particularly like playing MP matches, so why force me to do so???. One import (which cannot be done) creates a game full of plot-holes to which I will explain later. Also, the voice animations are inconsistent. I can tell Bioware used the same voice actors, but they sound different, especially Kaiden and many others. Why in the heck did Kelly Chambers sound different and look totally different. Joker looks different from each iteration. Reconning looks is a huge no-no IMO, let alone voice overs.

Storyline:

Storyline consistency 5 - Well, this I have a serious issue with. While the story from ME2 carries over to ME3 fairly well, it is filled with too may plot-holes to make it viable. If you imported Shepard who survived the Suicide Mission in ME2, it works OK. But WTF was Bioware thinking of allowing Shepard to continue the fight if s/he had not made it through the suicide mission in ME2 ?????

At the end of one of my ME2 runs, no one survived that mission, and the ending exhibited Joker with the Reaper info, with the ensuing scene of the Reapers coming towards the Milky Way.

Bioware could have made many different plots to having a different commander for the beginning of ME3. Screw this "Dead is dead" meme. Shep should have not exisited any farther and to continue on as if s/he knew her/his conseqeuences is just story breaking. Joker could have started the game off with the information being passed on to a new commander or the new leader of the fight having been introduced (somehow) to Shep's memories and knowledge. Starting off a game where I made the choice for death where it didn't happen, ruined any want to play through it. I simply did not play it, as it doesn't follow through my choices.

Story Ending 6 - The ending of the game, well, I don't know what to add ot that. It certainly gave me pause for thought, but most RPGs do not do that at the end of the game. So, in that respect, I felt no resolution to the choices I made.

Originality -4 :

This is where Bioware continues to fail. While I love the music in ME3 (especially the absolute beginning music), it just simply carried over much of what already was in ME and ME2. Don't get me wrong, those scores are incredible, but using them over in ME3 is not so good, though I loved the new music in the different battles. The opening music (where you click any button or key to continue), brings tears to my eyes and that one tune may be the most emotional for a game I have ever experienced. I say this becuase of the scope of the story of ME overall.. Music has always been a strong suit of Bioware.

Bioware made the right choice in not using the Energy Sword look from Halo in ME3, though they advertised that not long ago. It is obvious they fixed that. The familiarity of the Gear of War cover system is jarring to say the least. Not only that, they totally copied Aliens when doing the mission with Grunt (Krogan Scouts). I mean, one can tell by destroying eggs like those in Aliens is a complete rip-offf. Bioware lost much originality starting with DA2

Overall, I give ME an 8. Had the story been finalized or at least, more comprehensive in its ending, along without having copied combat or story features from other mediums, may have garnered a better score. But alas, such as it is.

:happy:

#1758
Seb NZ

Seb NZ
  • Members
  • 42 messages
 Mass Effect is probably my favourite sci fi universe of all time and ME3 was overall a great conclusion to the trilogy.

I really liked the pacing of the game and the way it created a sense of forboding. Starting with the Palaven mission, with the reaper in the distance and the burning planet of the Turians - awesome! I liked it how the basic idea of ME3 was simple - unite the galaxy against the reapers - simple but effective. And a great theme for those into sci fi.

The writing and dialogue was generally really good. Most of the best lines went to Garrus and Mordin. Vega was surprisingly good (I suppose Freddie Prinze Jnr being a real actor does help). The farewell speeches on Earth at the end of the game were a nice touch. Anderson was rock solid as usual. His last lines on the Citadel were perhaps the best in the trilogy.

The music is the last thing I want to mention. Often overlooked in video games, thankfully it wasn't in Mass Effect, since music is so important to creating an epic like this. The final scene with the 'Stargazer' that finishes with the ME theme song was a great way to end the game.

Like most people (it seems), I felt the ending was too short and more context was needed. I'm really glad to hear they are adding in more detail with a DLC. 

Modifié par Seb NZ, 08 avril 2012 - 10:18 .


#1759
Freckle Face

Freckle Face
  • Members
  • 107 messages
 Honestly, ME3 is probably the best game I've ever played, all considered. I'd give it a 95/100 as it is now.

I was amazed at all the dialogue there was (especially on the Normandy), although I was disappointed by how little you could really talk to your squad that wasn't "banter" (especially noticed the lack of "player choice" conversations with my LI, Kaidan). But the banter-style convos were so entertaining that I can let it slide. (EDIT: LOVED that the squad members moved around the Normandy and had convos with each other in different areas at different times, even playing poker with each other or just recapping old missions, etc. Such a simple idea, but it added SO much to the game for me.)

I can't believe how much the choices from ME1 & 2 showed up in 3. It seemed like almost everything I did in those two games had some kind of repercussion, and no matter how minor it was I appreciated it. Extremely impressive!!

I really liked the inventory system and the leveling system. 

I loved Vega. He could have been a great LI, but I also loved that he hit on Shepard with no intention of actually backing it up. Reminded me of some of my best guy friends. ;)

I loved the cameos from former squad members. Some people don't think they were "in-depth" enough, but I think you did more than enough. The fact that you took the time to include them at all showed that you care about the characters, but if you would have put much more emphasis on them I think it would have taken away from the Reaper threat.

Speaking of the Reaper threat, I LOVED the sense of tension/urgency in this game. Even on individual missions, where I usually would have just meandered around looking for loot, my team members would shout at me that we had to hurry and man, I listened! Haha I loved that. You actually got a sense in this game of an impending doom/dread that wasn't nearly as present in the other games (which I think is appropriate given the scale of the conflict in this game compared to the other games). 

I love how you showed Shepard's more "human" side (but also gave us a chance to deny it/not show it to squad members). You managed to make her seem vulnerable, but not weak. I really appreciated that. As much as I love Shepard's indomitable spirit (actually, one of my favorite things about her as a character), it felt very "real" watching her struggle with doubt. 

A word about FemShep, throughout the whole series. I have to say that she is hands-down my favorite female lead in any medium. To me, she is the ideal woman. I love that she is almost androgynous -- not in appearance, but in action. She has a lot of masculine traits (she isn't "girled down") but she has that flirty/playful side that makes her feminine. A lot of credit for this goes to Jennifer Hale, but I also appreciate that the writing team didn't take it upon themselves to make her lines "girlier." Also, her body is slammin. No one ever made armor look so good ;)

I love Kaidan's romance. You guys nailed it. The "culmination" scene and the goodbye scene were absolutely 100% perfect, down to the last detail. Couldn't have been better. Thank you!

It's obvious that many people have a big problem with the endings. After my first playthrough I was a little let-down, no choice felt like a good (or even acceptable) choice, and I was left with no idea of what happened to everyone. But it wasn't until I looked online for the first time (I didn't read a single sentence about ME3 before beating it, so I went in with no expectations at all) that I realized just how riddled they were with inconsistencies and ambiguity. But for me, personally, the rest of the game (and series) is just so good that I have a hard time believing the team would leave it at that. And now that you've announced the Extended Cut, I'm 100% confident that the only blemish on this game will be completely cleared up (to my liking, at least). As long as things are explained in a way that is satisfying, I will be totally happy. And my score will go up to 98/100 ;)

The 2 points are because there wasn't enough Kaidan ;) Haha. Seriously guys, thanks so much. This was such an incredible game, truly Bioware's masterpiece. I would (and do) recommend it to everyone I know, wholeheartedly. Absolutely cannot WAIT until summer.

EDIT: I don't even LIKE sci-fi, OR shooters. I started playing Mass Effect as something to do while I waited for Dragon Age 2 to come out (now THERE'S a disappointing game!!!). I never would have guessed that Mass Effect would overtake Dragon Age as my favorite series. I just wanted to emphasize that this story, these characters, and this universe transcend genre. 

Modifié par Freckle Face, 08 avril 2012 - 08:10 .


#1760
CountDrunku

CountDrunku
  • Members
  • 46 messages
I played Mass Effect 3, three times with my three characters ready from Mass Effect 2, who were imported from Mass Effect 1. Here are my three characters:

Male, love interest Tali, no romance in first one.
Female, love interest Garrus, no romance in first one.
Female, love interest Liara, romanced her in the first one.

The combat system was great! I didn't know how it could've got better from Mass Effect 1 to Mass Effect 2 but, it did. I was a little concerned about the import utility. The problem didn't stop me, I was interested to see the new features of face customizations added in Mass Effect 3. The only problem was that it baffled me. For a game that markets importing previous data, it was a wonder why that it didn't work. What were the testers doing? Maybe it was overlooked . . .

The journey, througout the game, was AWESOME! I loved it. Played out better than any movie! Mordin and the genophage singing the Salarian Scientist, Grunt going off and thinking he was dead, it was AMAZING! Really felt that this was one of the BEST GAMES I ever played! I finished my first playthrought under 24 hours. Second one around 24 hours. The third however, the unclimatic ending, introducing the new character ghostly boy, not having Harbinger trash talk ( was really hoping! I mean, why wouldn't he be in mass effect 3 ^_^ ) , not really chatting it up with the boy . . . really hit its toll on me, making me clock in at 42 hours. Garrus got me through my second playthrough, he always had me laughing XD  And was a player if I ever saw one :3  Liara was sweet and it was really touching how my character and her were actually in love ^_^  Show me, and they were off XD Reminded me of the fling in Mass Effect. All the romances I experience in two were great! :D Thank You BioWare for providing an excellent romance side to the game!

I would like to give it two scores, the first of just the mechanics. The second one, for being the third installment of a huge story, relating back to the other two games.

Mechanics
Great combat system! I mean, never imagined having combat like that in a role playing game!
The import ultility . . . that should've worked. I don't know what went wrong but, the importing system was key for most people involved in the story and their characters. Other than that, this game was the greatest game I ever played!

3rd Installment of Mass Effect
For people playing the first one, the second one, Mass Effect 3 was going to epic! Until, the first few moments of the import system. That was a big let down. I knew some people who refused to play because they couldn't import their character. Certain parts of the series were well developed, cradled, and carefully crafted. Other parts, lacked this. Is Mass Effect 3 a great installment of the story or a better stand alone game?

Mechanics, have to give it a perfect - 100/100.
It was Flawless.

3rd Game, continuing a story, certain aspects were disappointing.
Everyone knows them all, I will not re-iterate them. It seem like the people who played through Mass Effect 1, to Number 2, through all Number 3, didn't really get much attention. Perhaps there was a quality of work that was expected, that couldn't be reach. Perhaps that quality, could've been reached. Things should've gotten more attention than others, but they didn't. Mass Effect 2, allowed me as a player, to remake a new character and play through the first game, continue into the second game. Mass Effect 3 didn't drive me to do this. Secondly, I felt the dialogue between Shepard and his squadmates weren't like all the conservations in Mass Effect 1 & 2. The number of conservations that didn't zoomed in grew tremondously. I felt I wasn't apart of the conservation, merely watching them. Compared to the other games, Mass Effect 3 gets   33/100.
As a stand alone game, all information was adequate.  90/100 - except for people in the Normandy . . . kinda weird they were on the ground one minute . . . next in space O.o

For total score, I look at mechanics and story, equally. Each are 50/50. You cannot have mechanics without a story and a wonderful story, cannot be enjoyed with the mechanics are horrible.
Total Score:  66.5
Stand alone game total score:  95/100.

#1761
Dragon Wave Master

Dragon Wave Master
  • Members
  • 8 messages
I just finished ME3 last night and to me the ending is the most disappointing endings I have ever seen for any game. It wasn't what the characters of the game wanted, and it sure wasn't what I wanted. If BioWare or EA wanted this ending because they thought it would work well toward a new game in the future, it could have been done in a much better way. There is still the mystery as to who created the Reapers in the first place, and what is their involvement with the 50 thousand year cycle? They could have given us the ending that every one wanted, the Reapers being wiped out of the galaxy and still had a great story of the creators of the Reapers for a future game. There was nothing artistic about the ending, it was just Bad! At this point if they keep this ending I will never buy another game from them, even if it gets a thousand great reviews.

#1762
tookrunk1991

tookrunk1991
  • Members
  • 27 messages
even if ya'll are listening, it doesn't seem that ya'll are comprehending what your fans are really saying....
anyways game was pretty good for the first 98% and then the ending came... It makes no sense that it doesnt matter what you did in the previous games, you will still no matter what get the same 3 friggin choices....
so i give it a 4/10

#1763
Hcjung10

Hcjung10
  • Members
  • 15 messages
For a school newspaper:


You know this story. The survival of Earth is in your hands. The fate of the entire galaxy rests on your shoulders. You are the last hope against destruction of everything as you know it. You are some commander, and you, along with your trusty team, are the only thing standing between the citizens of a multi-species, democratic galactic civilization and a murderous race of sentient machines that destroy space-faring life every 50,000 years. You know this story.

But have you had any choices in the way the story plays out? As you played, watched or read this story on a game, movie or book, have you had any part in creating the story? Or were you at the mercy of some programmer, director or author? As you save the galaxy, for this is how the story goes, were you the one calling the shots, or were the creators of the story making all the decisions for you?

Welcome to Mass Effect, the universe you shape. Want an example? The galactic fleet, and the human fleet that makes a small part of it, is struggling to defend the galactic capital against the machine fleet. As the commander of the human fleet, you get a report saying the flagship of the galactic fleet, the Destiny Ascension, is being surrounded and swarmed. In it are the alien political leaders of the galaxy, the same xenophobic aliens that ignored your warnings of this very attack because you were from a pup species called ****** Sapiens. Do you commit the human fleet to save these aliens, endangering millions of human lives in the process, or do you let the Destiny Ascension fall out of the sky? Bunch of politicians.

It turns out that if you save the alien leaders, humanity is appreciated and recognized by the galaxy as a model species, making all future interactions with aliens smoother and friendlier. If you do not save the Destiny Ascension, well, humanity is still the distrusted and unproven opportunist species. Nobody (or noalien) wants to help you out.

How about a more personal example. You just planted a nuclear bomb on a genocidal research facility, but the enemy is overwhelming your position. The bomb will go off, but not soon enough. Before you evacuate, you must make a decision: who will stay behind, who will make the ultimate sacrifice and make sure the bomb goes off? You are the commander, and two are willing to give their lives for your cause. Who do you choose?

Well, why would I care, you might think. They are video game characters. Why would I care? But you have spent hours with them (average playtime is 30 hours). You know them as people, as much as you know Harry from Potter. The man, Kaiden Alenko, was a family man from Vancouver until he was snatched and trained in an abusive military academy. He was beaten by instructors, Ender style. But he was strong, and rose through the ranks. The woman, Ashley Williams, is a no-nonsense military brat coming from generations of service. But to you, she reveals herself to be a caring sister but unwanted daughter. You see, her parents couldn't have sons.

Who do you kill?

This is the genius of Mass Effect: all throughout its three games. Yes, this is a trilogy that follows a single hero (or heroine, you can choose!). Save files from a previous Mass Effect Game can be "imported" into the next, continuing the customized story. All the moral, strategic, and personal choices you made in the previous titles carry on. Kaiden or Ashley stay dead.

In many ways this is a review of the entire Mass Effect franchise, as well as its third and final iteration. This is because of one fatal flaw in the universe: the story is continuous, so the games have a hard time standing alone. For example, Mass Effect 3 may be rated as an amazing (although controversial, more on that later) conclusion to a trilogy, although may be seen as mediocre standalone. Because the franchise is so choice, and therefore story, oriented, gamers out of the know might have a difficult time understanding why some of the decisions matter. To take into consideration something presented earlier in the article, if gamers knew nothing about Kaiden and Ashley, and they were just pixels, why would they care about sending one of them to their deaths?

Neither are the gameplay mechanics so magnificent that Mass Effect 3 is a must play third person shooter. Mass Effect has always been an RPG at heart. Although there are solid TPS elements, these pale in comparison to the celebrated Gears of War and Red Dead Redemption. Typical combat is: take cover, shoot, rinse and repeat. Unfortunately, the hardest modes actually encourage this boring play style, because the character dies so easily. It really does seem like the franchise is important because of its story and the way that the story is presented.

Which leads into a discussion about the ending of this otherwise amazing story. There has been a controversy over the ending of Mass Effect 3 of such massive proportions that Forbes, the business publication, has been at the forefront of reporting on this calamity for EA, the publisher of the title. According to literally every web poll conducted, given the option of preserving the ending or changing the ending, more than 80% of the voters concluded that the ending was unacceptable and change-worthy.

The difficulty with the ending is that the quality of the writing drops so suddenly. The producers give a deus ex machina at best and non sequitur at worst ending to the story. The resolution of Mass Effect 3 falls short for many reasons, and might be a deal breaker for some. The ending is jarring and offers little closure. An entirely new "god-like" figure is introduced in the last 10 minutes, and explains the ending rather than showing it. The ambiguity and plot holes hurt the ending even further. For example, there is an obvious spatial and chronological impossibility involved in one element of the ending. More importantly, the ending strives to be enigmatic thus profound. In reality it just makes no sense.

Entire movements, such as retake Mass Effect, has arisen to petition for a new ending. Forbes offers that changing the ending is good business practice, acknowledging the dangers of negative publicity, while gaming magazines offer the artistic integrity defense on behalf of EA. This business-art debate has no answers and will rage on continuously.

Otherwise, be warned about the ending. It is a potential deal breaker and a tragic conclusion to such an amazing franchise- and game.

#1764
Mastone

Mastone
  • Members
  • 479 messages
EA+Bioware/Mass Effect 3= EPIC FAIL
I advised eveyone in my surroundings not to buy it

#1765
holyDEATHTRAP

holyDEATHTRAP
  • Members
  • 35 messages
The more time passes and the more they hide behind their "artistic integrity" the angrier I get about it. I can't help but wonder if time spent developing multiplayer ( which you don't need to finish the game) caused the short comings with the ending. I also can no longer overlook all the other problems with this game. I was so excited for part 3 and was willing to overlook things because I enjoyed the series so much and wanted it to finish with a bang not with the pathetic dying whimper we got. Most people like most of part 3 I know I did but if you compare it to parts1+2 yeah its a really good game but it doesn't fit with Mass Effect. It's been stripped down to bare bones Bioware was so concerned with making it attract new players that they overlooked the core players, the fans who have been with the series since the beginning ( I have no problem with new fans they can only make it better and grow but I do have a problem if it comes at the cost of established fans who have spent hundreds of dollars and spent hundreds of hours playing). The dialogue trees were reduced to cut scenes that you had a positive or a negative direction in and I really so far (still trying to force myself through a second playthrough) haven't seen much difference in the choices they are also spread so far apart that it removes you from the decision making we've become accustomed to. There are no mini games for hacking safes, computers, doors the exploration has been reduced to fly by pinging. Your decisions don't seem to carry as much weight as 1+2 the life and death just isn't there. Then there's the elephant in the room the abysmal, unoriginal endings. They completely invalidate every decision you've agonized over throughout the game, save/don't save the council, appoint Anderson/Udina, save the Rachni or don't, peace between Quarian/Geth, Save/Destroy Collector base, etc. etc. etc... There's no final boss fight something you've always had before. A minor note The Normandy doesn't even take the killing shot on anything this time around (where's Joker making her dance and blowing things up there's not like there's a lack of targets Oh wait he's probably busy plotting to run off with your woman (why didn't we leave him to die in ME2?). It also destroys the replay value, not only ME3 but also 1+2. On a scale of 1-10 for replayability ME 1+2 was a 50 few games get replayed as much with each time being different and ME3 drops to like a 2 unless the extended endings fix this I'm trading them all in because I can't bring myself to play them again it is so unsatisfying. Bioware can't hide behind their "artistic integrity" because they don't have it they sold it for a few extra bucks. Even charging to play their multiplayer ( does anyone else feel taken across heres something to think about if your on xbox your already paying a monthly fee to play multiplayer now you get double whammied ). They completely threw their artistic vision away when it came to part 3 the direction of the series and what you were promised were tossed away in favor of endings that were never even hinted at, but your choices since part 1 were always said to effect the ending, guess what they don't you can make any choice yiou want and it doesn't effect the ending. Part 3 should have been all about the fans and wrapping things up for them not watering down what worked to increase sales. Wait a minute wouldn't that be artistic integrity not caring about the time or money but rather the quality and sticking to your guns to finish with the vision you started with. Yeah, like I said that seems to have been misplaced so stop hiding behind what's not there. ME1+2 were original and groundbreaking something ME3 is lacking. I will assume that since the team behind Mass Effect seemed to have known what the fans wanted for better than two games that there is at least one person at Bioware who disagreed with the way it played out but can't speak out due to losing their job. to this person/people I have a message take heart for YOU WERE RIGHT!!! Spray paint it upon your parking space make a bumper sticker post it on the walls of your cubicle use it as a screen saver as a header on this year's Christmas cards YOU WERE RIGHT AND THEY WERE WRONG and don't ever leave them forget it. For a work of love I sure can't find it. Which brings me to another thing unrelated to Bioware but affecting them. If your a video game critic do your job your job is to rate games not to take into consideration the hours and money that goes into making something. When was the last time you read a movie review where the critic says this movie was a complete disappointment but I'm going to give it a pass because of all the time and money it took to make it. You can spend ALOT of time and money on something and have it come out less than wonderful.Stop pandering and judge the game on its merits does it fit with the series and does it live up to all it's promised?

#1766
sefudargo

sefudargo
  • Members
  • 73 messages
great I loved it tell the end witht he star child. casey Hudson and Mac walters sould be put in solitary for a month for not having the rest of the writing team weigh in on that.
game play is smooth. could use more multiplayer options beside horde mode. make is so you can't be kicked out on bronze level MP. would like to see a fix for the me1 face problem took me and hour and a play through of the first level then go back to tweek my female sheperd to well.. my sheperd.
fix it so I can play the single player without being conected to ea servers.

I know i am just listing off what is wrong but that is all I ahve to say. 95% of ME3 I love the rest well ending is the biggist problem now. it just needs to be Retcon

#1767
Kasperg91

Kasperg91
  • Members
  • 35 messages
I liked the game very much. It was very interesting and fun and I spent many hours completing it and doing everything you could do. I loved the characters, of course, and the story development. The dialogues, the world, story, etc. Really great game. So here's a few things I disliked with the game.

- The endings (obviously). Though I'm now after a few days starting to think about the ending I had a bit more... I shot the thing to the right and the game ended with my Shepard taking a gasping breath. So the question is really what was that all about? I wish they had explained it a bit more and not left it so open and unsatisfying. What's up with Jeff leaving with my friends in the middle of the battle? My initial thought was the garden of Eden, or paradise. But it still makes no sense. I hope the extended cut will make me satisfied.
- The bloody quest journal. The fetch quests really needed middle-steps. When you found something you was suppose to fetch you got no quest update saying you could head back. And no way to see what you had fetched. So really hard to know which quests were half-done and which were not. It should say "return to the Citadel blabla" when you have fetched what you was suppose to fetch.

#1768
doeman87

doeman87
  • Members
  • 28 messages

Mastone wrote...

EA+Bioware/Mass Effect 3= EPIC FAIL
I advised eveyone in my surroundings not to buy it

ouch, sucks to be those people surrounded by you.

#1769
ioannisdenton

ioannisdenton
  • Members
  • 2 232 messages
i will focus on the bad apart from the ending since all the good things have already been said.
1) there should be more consequence from last game(s), your hard to make decisions do not matter, all they do is to be translated into lifeless numbers named as EMS.
2) Why all paragon actions seem to have the maximum positive effect? There should be some renegade options which really have better outcome from paragon ones.
sure renegade sometimes is a jerk but some desicions shoule be more pragmatic.
3) Where all these paragon-renegade interrruptions go? the game must have how much less than 10 such actions altogether?
4)too much autodialogue
5) No cinematic like battle of the citadel. the whole fleets arrive thing was little and totally lesser than all the previous cinematics.
6) Poor use of the me2 squadmates, especially Miranda and Jack.
7) No use of Iconic ME 1 theme
8) Apart from the incohesive terrible abrupt starchild and it's circular logic THE LAST MISSION "retake erath". it just felt uninspired , cliche and nothing the last missin in me1 and me2 .
Suicide mssion is the pinacle of missions in ME franchise. Retake earth is one of the most weak missions however.

#1770
secretagentbw

secretagentbw
  • Members
  • 122 messages
What I liked about Mass Effect 3
• The return of previous companions from the original game (Kaidan or Ashley, Liara) and the ‘cameos’ from my ME2 characters.
• I liked the story; I liked going to recruit species from all over to help fight the reapers
• Music- I LOVE the soundtrack to this game, my favorite one so far!!!
• Access to the stores from my ship, so I don’t have to run around the entire Citadel everytime I want something
• I love the part in the final mission when I am able to speak to all of my companions one last time
• War map- it was nice seeing how prepared I am and details about each war asset
• Cutscenes- I enjoyed most of the cutscenes, very well done and fun to rewatch



What I disliked about Mass Effect 3
• The journal was terrible, without fail I found myself Googling where to go on missions because the journal didn’t specify the planet, or even the system for side quests
• Hardly any sidequests. I felt like this game was a lot shorter than the other two, however there really weren’t many sidequests. Most of the time when you think you have an actual quest it was just a ‘scanning’ job. There could have been way more sidquests.
• This could have been easily rectified as a way to increase my readiness percentage. I was NOT a fan of the fact that we were forced to play multiplayer when I specifically remember reading that it would be an option and not required for the game.
• Sometimes too many cutscenes- don’t get me wrong, I love cutscenes, but they came way too often so I felt like I was mostly just watching rather than playing
• Return of ME2 companions were too short, it was frustrating that we were unable to recruit a single character from ME2
• Being unable to use all of your squadmates in the final battle (Should have been similar to ME2)
• The ending. Absolutely unacceptable. Nothing was explained. What is the point of making all those choices if no matter what you have those three options with those three outcomes? I thought that at least our paragon or renegade scores would decide which endings were options.
• Overall if this was the final game to a trilogy, it should have answered questions rather than made users ask questions.
• Stargazer epilogue was just annoying and creepy. I wish I’d never seen it

#1771
baz95

baz95
  • Members
  • 1 messages
Hi,
I didn't want to come on here and start bashing the game (although part of me wants to). I have told myself over 100 times since completing Mass Effect 3 that it's just all made up fiction to try and deal with the ending! I been looking at the comments on the internet to help come to terms with it and get some acceptance that I am not just a silly, sentimental games addict throwing my toys out of the pram because I didn't get the ending i wanted - gladly I can see that others feel the same. At least I'm not crazy...!

Anyway, the game. I loved playing through all of the games - I am a total Paragon and never deviate. I played as a female and romanced Liara. The gameplay was good and the stories during the game were compelling. I am really trying to be positive but all I can think about is the end.

My feelings playing through the game was fear and sadness partly because of the build up in game and partly because of the inevitable feeling the my character was going to have no chance of survival which turned out to be true - so very predictable. This detracted from the experience for me. The endings themselves took my sadness to a new low. Partly because my Paragon character died and partly because I didn't really achieve much in the game with the ending. I can't really point to many things that I did that will have any lasting difference in the universe in terms of the species themselves and all the social issues I dealt with.

What I hoped for was some real background to the Reapers and the history of why they were built, maybe some face to face time with Harbinger. The time speaking with Sovereign in ME1 was really cool and wanted more. The explanation given seemed strange and made no sense to me. I don't really want to rant about the reasons. The people that accepted the ending seem to have either come to a very strange rationale or blindly said that's what we got, move on. The choices were given very quickly, the child just came out of the blue and none of the choices really united the galaxy. Any deeper thinking just leads to a dark place due to the lack of any info. (the ending I picked was control, theory being that I would fly all the reapers into the nearest sun and AI's could live but who knows what happened - the green ending just seemed really odd, changing people without consent...)

In terms of Shepards inevitable death, I do feel that this was predictable and I don't really understand why a happier ending is a no go area? I assume it would be too simple for the creative team and the challenge is to kill the main character and leave an ending that in some way makes the series a masterpiece. I am sorry but I feel it is also a challenge to make an ending that is a bit happier but still a masterpiece in context. After all the character went through, along with the fans emotional buy in, I think we deserved this. There are so many things that the story could have done but I feel the actually ending should have been tossed on the cutting room floor. There seems to be a norm in RPG's to kill the main characters and its really silly. Would you rather leave customers fulfilled or upset? I have heard artistic integrity mentioned but this is an epic computer game not a 90min film - its about what the fans want.

I saw a games industry guy saying that Bioware should do nothing in the face of the fans anger - he just sounded a bit scared that this will happen all the time. I think it's good that something is being done due the epic nature of this game. For me the game is what I have bought. I will try to accept it but it just ruins the series for me which I am very sad to say. A change in the ending that makes no sense would seem false and the damage has been done effectively.

Finally, I do just feel disillusioned by computer games on the whole after this and have no motivation to pick up that controller. It's worrying that its had this affect on me but it's just a game and I will eventually forget about it.

My question is why didn't you take the chance to make your ME fans feel uplifted with the ending? I would have been skipping around for weeks, happy as you like.

I am not being spiteful when I say that I won't be buying anymore of your games. For various reasons the game was unsatisfying and quite depressing and random. I don't want to feel like that anymore.

Sorry for the negative feedback but I have tried to be constructive. Could have said more (good and bad) but I think that's enough. Loved the first 2 games btw (& their endings!).

Thanks
B

#1772
Telquessewen

Telquessewen
  • Members
  • 4 messages
Have you ever picked up a book or watched a film, and felt so enthralled by the story that you could not put it down? Even if those stories end well, most people do feel some sense of sadness that it has ended. In our minds, the journey will always continue. I expected to feel that way with Shepard, and LI (Garrus), but this?

I remember receiving a text from my friend when I was near the ending "you aren't going to like it." That phrase haunted me, to the point where I had to spoil the ending for myself. I had to expose myself to it to discover why, and if it really was that bad I wanted time to deal with it before finishing my game. Was I that haunted by it? No. Was I disappointed? Hell, freaking, yes. I was bummed for days, feeling blue. Went to work, stared at a computer screen, blanked out. Thought back to the story I had played since the first, and how excited I was. My biggest fear is this entire series going downhill. I believe the ending was poorly written to the point that it took a great game, a great SERIES, and just flushed it down the toilet.

Maybe in the future Bioware, I mean, EA should employ focus groups. To avoid another catastrophe such as this. I was already soured by DA2, but now Mass Effect? Really?

I agree with a lot of what a lot of other fans are saying. I liked the game until, the star child. Seriously, I felt like I was being trolled in the most non-humorous way possible. I had to make up an ending in my head, in order to be okay with the fact that the game ended that way.

You can call it keeping the "artistic integrity", but I feel that's only half-way meeting the fans at what they were promised. Life is bittersweet and sometimes cruel enough to most of us outside of video games, some of us use alternative mediums (books, movies, games, etc.) to escape the realities of everyday life. Why not have a good ending for people who want it? Why do they all have to be bittersweet? Some people may prefer that, but the desires of the fan base are so large that multiple endings/outcomes need to be presented to satisfy the main groups. Do you have to change the ending? No. Should you Bioware/EA? I believe so.

I do believe that you, Bioware (NOT EA - HISSSS, HISSSS) deserve some credit or merit on the fact that you do continue to listen to fans. The end was just so out of left field for most of it. I sometimes wonder if you could do it over, what you would really do differently (I'm ignoring the press release DLC/ P.R. statement). I'm asking each employee who reads this individually.

I want to say thanks also to everyone who helped build the story of Mass Effect (up until the star child), as you did a marvelous job. I mean that, without sarcasm.

Regards,
The majority of fans

Modifié par Telquessewen, 10 avril 2012 - 03:18 .


#1773
Shades of Night

Shades of Night
  • Members
  • 70 messages
I typed out my thoughts when I finished this game, so I'm just going to paste them here. I figure every bit of feedback might help? As for a score... I would say between 7.5 and 8 out of 10. I'm very picky :P (warning: I'm wordy)

So! I got my copy on Friday and finally finished it today Here are my thoughts on it, warning: This will be spoiler-heavy.
I've tried to even out thew pros and cons so I'm not being too critical (because I am generally very critical of things But I think if you're a fan of something you should be able to see what they've done wrong so you can help them improve it as well as what they've done right) I did actually enjoy the game, and as for the endings, well let's just say that I've decided what each of my Shepards will get/choose and I've added a lot to them so the endings for my Sheps (all 5 of them) are not quite so similar anymore

Pros:
-It looks a bit prettier, I especially like all the detail on the scars that Garrus has for example. The Shepards have different faces too which messes a bit with importing but you kinda get used to it after a bit. You'll notice a few characters have been given revamps too like Jack, Dr Michel, that engineer dude etc.
-You get used to the auto-dialogue after a while, and if it fits with your Shepard then it isn't too bad.
-The Tuchunka ruins are awesome. So pretty and neat and mysterious.
-Likewise the Asari Monastary is really freaky and scary, made even moreso by the really freaky-scary Banshees. Auugh I hate those things (in an 'ahh! get the hell away from me!' kind of way). Anyway, the only thing that place is missing are dark shadowy figures flickering in and out of the edge of your torch beam or something to freak you out even more.
-Speaking of which the flastlight on gun thing really adds to the atmosphere a lot in those dark spooky places. Although it can get a bit too dark sometimes in general it really adds to things.
-The Rachni! <3 I was so happy to see the queen again and help her. They're my favourite, I've only ever been able to be mean and not save them on my one mean renegade playthrough.
-Thane kicking Kai Lengs ass even while on the verge of death and mentioning it And that Shepard says this is for Thane when finally killing Kai Leng.
-The Citadel actually feeling populated and like a place busy with people everywhere.
-Legion and going into the Geth consensus was pretty neat <3
-The new system scanning for stuff is kinda fun... And kindof annoying when you have to keep reloading to try and find that last thing you're missing in a system. Still better than the planet scanning in ME2 though.
-The reapers are pretty awesomely big, and I loved the thresher maw taking one down.
-Missions started short but got longer, environments seemed more varied than in the previous games.
-Cameos of the squdmates who survived ME2, hooray!
-An automatic fish feeder! And more fish! Yayyy! Though my paragon Shep didn't get it because she always has to kill all her fish. Maybe the Prothean could have a snack or two.
-The Protheans turned out to be quite different from what Liara espected, which is a very nice twist. Also their involvement in the Asari history was interesting, too. Especially since I took Javik with me to Thessia and he explained about each of the items
-Vega isn't too bad, he has quite an open and friendly persoonality. Javik is a bit surly but alright too.
-Garrus' romance sounds awesome <3
-The bit about creating something to leave behind in case things don't work out for the next civilisations was quite a nicely done scene and I liked it a lot. Because it is something you would have to seriously think about.

This is in the middle, because I'm not sure whether it's a pro or con: Eva and Joker and Tali and Garrus can potentially have relationships if you're not romancing them. Personally I found Jokers face in the background watching EDI and Shep talk a bit creepy, and I like hearing EDI and Legion talk more As for Tali and Garrus? *shrug*

Cons:
-Lots of auto-dialogue and not a lot of choices. Seriously, your characters can ramble on for a while between choices. And when you do get to make a choice the middle option is gone now. Instead you have a middle side 'explain this to me' option which still leads back to the remaining two. So for all their 'you don't have to choose one or the other!' spiel yes, you do have to choose one or the other. Moreso than in ME2 or ME1.
-Most conversations and cut-scenes are unskipable and unpauseable (and being auto-dialogue it can take a while before you reach a wheel that you can pause at). So if you replay some bits... Like say the ending, then you'll have to wander off and do something while everyone sits around yakking until they reach the next wheel. And if you're sitting through a long conversation or cut-scene for the first time and are called elsewhere chances are you won't be able to get it to the next wheel quickly and so you'll have to reload and do it again to see the content. And as mentioned you won't be able to skip the content you've already seen.
-I don't know why they still have the 'Map' option on the main menu anymore, because they sure as heck don't use it. I've only seen a map in ME3 on the Citadel, nowhere else (seems the Normandy has one too). Does that really warrant having its own menu? I would love to see more maps like in ME1, because when I'm in an environment that looks very similar to everything else (rocks, tunnels, complicated buildings) I can very easily end up turned around and going back the way I came without realizing it until I end up back at the start. This is why we need maps Bioware, please stop taking the darn things away. They're useful. They also allow me to see what I have and haven't checked out yet more easily.
-Some conversations start when you walk near a certain point. Really annoying if you were just hunting around to see if you'd missed something and didn't want to start that conversation which takes you out of the area.
-That Geth pulse thing in the ship? SO annoying. It was annoying enough trying to walk through, but then you had to throw enemies into the mix too?! Gah! Dodging the reaper attacks to aim the targeting thing was very irritating too.
-I had a bug twice that unequiped all my weapons at the start of a mission except a pistol which wasn't the one I'd had selected meaning I had to reload and reequip all my weapons *sigh*
-You cannot get the Shepard lives ending (no matter how much you do in single player) without playing multiplayer unless you do something like alter your save with Gibbeds ME3 save editor (or buy future DLC I'm guessing). This sucks.
-Pretty much no one really responding or offering sympathy for Thanes death. And Kai leng having a taunt about Thanes death as you battle him, Ffffff! And Shepard just runs off and leaves Thane alone with a stab wound (seriously? They could have at least left a squadmate with him!) Apparently this is because they forgot that people had romanced/would care about him? Um, what about the writers who did his ME3 romance stuff? Did they just think 'Oh look here's Shepard having a reunion with her LI, of course she won't care or need support when he dies.' Legion is treated in a similar way, though thankfully Tali acknowledges his death/sacrifice. Everyone else loves constantly asking you if you're 'sure you can trust a geth?', that geth helped take down the collectors base, ****s! Grrrr (Yes I like Legion a lot as a character).
-3 of my 4 favourite characters died in ME3 D: Thane, Legion, and Mordin. Fortunately Jack survived.
-Killing 5 Banshees at the end battle in London and getting killed before finally getting sick of it and running past them straight to the next button.
-There's this weird thing where people will turn their heads further than they should be able to. Especially if you talk to them from behind. Sometimes it happens during a conversation too.
-It doesn't feel like there are as many cinematic face to face conversations with your squadmates, though there is a fair amount of dialogue barking back and forth instead.
-The game seems to get a bit choppy or jumpy sometimes, especially when those smoke bombs are used. This makes targetting stuff a huge pain.
-The endings are all very similar and... Have inconsistencies/things that don't seem to make sense. Such as the Normandy crashing, where the heck was it going in the first place? Also, why does the control ending just seem to ask the reapers to go away? Couldn't Shepard get the reapers to destroy themselves? Thus ending the reaper threat, without combining everything, and leaving all the AI like the geth and EDI alive.
-People who did the Jacob romance really got screwed over. Sheesh.
-My paragon Shep did the Kaiden romance... There were a few conversations, they had lunch, confessed love and put aside their past confrontations. Then suddenly in a barked conversation I find they've been regularly sleeping together? (this is before the actual sleeping together scene in ME3) Uhh, when did this start happening? I guess I'm not allowed to have a choice or a brief conversation about this?
-While I think the save function may be a little bit better than ME2... Possibly... In some areas. There are still a lot of bits where you can't save. Including some ridiculous ones, like if you step in the decontamination room on Mars you can't save. Step back out and you can save. Step in the elevator you can't save. Step out and you can. Also at the end from the time you wake up battered on the ground forward you CAN'T SAVE. And while there is an auto-save when you get right to the end and it flips you back to a pre-end-of-game Normandy time it also overwrites that end game auto-save with one on the Normandy *headdesk*. To save yourself the headache of going through those horrible slow-mo ending walks three times as I did just copy the auto-save to another folder when you get to the kid, that auto-save will then be just before the end of the game, and you can just paste it in to load it.
-It is a bit Liara-centric.

And two more things:
-That relay jumping noise was seriously making me go deaf until I found a way to swap out the sound effect for something else. That noise was far too loud (as were some explosions), I do value my hearing you know.
- The music is awesome.

#1774
Guest_PDesign_*

Guest_PDesign_*
  • Guests

Mastone wrote...

EA+Bioware/Mass Effect 3= EPIC FAIL
I advised eveyone in my surroundings not to buy it


This Image IPB

#1775
Heretic19

Heretic19
  • Members
  • 226 messages

PDesign wrote...

Mastone wrote...

EA+Bioware/Mass Effect 3= EPIC FAIL
I advised eveyone in my surroundings not to buy it


This makes no sense and is a reflection of a poorly informed dolt.


Hey look. I fixed it for you. 

Modifié par Heretic19, 10 avril 2012 - 07:00 .