(For a review, I could write thousands of words and go into a lot of depth, but it's 4:36 AM and I don't want to waste everyones time and I doubt many or any will read my review).
For Mass Effect 3, I'd give it a 9.3 out of 10. Mass Effect 2 is still my favourite game, and I don't just mean in the series, in gaming itself. I give ME2 a 9.5. Why not a 10/10? because no game is perfect, 10/10 suggests perfection on every level.
The amount of hype and expectations I had for ME3 was like no other game, I had been thinking of how the game would play out in my mind, especially the ending, and the amount of epic trailers and the such didn't help said hype and expectations. I went into ME2 blind and loved every minute, and after 10 playthroughs, purchasing every DLC and even reading Fanfics when I had nothing left to play (obsession?), Mass Effect 3 finally was released after painful months of waiting.
~Positives~
+ The combat is the strongest in the series, and one of the strongest parts in the game. Whilst I enjoy it a lot, this is also a problem, as it feels more like a 3rd person shooter with RPG elements than a RPG with 3rd person shooter elements like the original game.
+ The voice-acting is also far superior in this game, Mark does a great job this time (not as talented as Hale, but I prefer his voice-acting in ME's than hers), displaying more emotion in one cutscene than he did the entire first two games.
+ Squad banter is absolutely, god damn hilarious this time around. Sure, your squad cracked jokes once awhile in ME1 and 2, but the way they implemented into this game was great, taking the p*** out of the dialogue in the first two games.
+ Seeing your squad in different areas of the ship was also interesting, and gave more life to them, unlike the living statues they were in ME1 and 2. I'd of liked to see more NPC's talking, like in ME2, but I'm happy with what I've got.
+ Upgrades! I never was a fan of sifting through hundreds of the same upgrades to find the ones I needed in ME1, but I disliked the lack of customisation and weapons in ME2.
+ Upgrading your character was also a lot more interesting, far more indepth than ME2 but not as over the top as ME1. Plus, all the new powers and upgraded existing powers was great.
+ Emotion. I've never cried, laughed or been as angry with any game as I have with ME3. My first playthrough was amazingly emotional.
+ Being able to visit other races homeworlds, and I could kiss you Bioware for allowing me to get Tali's homeworld back. I wish there were more missions like Tuchanka and and Rannoch, being able to visit multiple areas and do other missions.
+ Multiplayer is very addictive, even if its repetitive and disconnects me almost every match. Playing as other races is great fun, and it actually being a challenge is a bonus.
+ Squad member development. While I prefered Tali in ME2 (I loved the way she reacted to Shepard whilst romancing), I very much enjoyed what you did with them, especially EDI and Joker... Whilst in any other game I'd find it weird, it was oddly sweet and I like the "humanity" EDI shows as the game progresses.
+ The way you listened to fans, and the little details that make it so much more awesome.
Seeing Tali drunk, squad arguments, Ken and Gabriella, replacing Kelly, reuniting Liara with her Dad etc...
~Negatives~
- The opening level wasn't as epic as it could of been, especially when the Reapers arrive... I was expecting a lot more, and it's kind of annoying to playthrough after the first playthrough.
- I was expecting to see Shepards trial and how he met up with James and what happened to the Normandy and the crew at the beginning (it might of been explained in a book, but I wanted to play it or witness it).
- For the first hours or so the game is rather slow, going from one areas to the next without hardly any control. It also felt a little confusing, like I was moving aimlessly, unlike ME2.
- The graphics and framerate suffered on the PS3. Some of the textures looked like a PS1 game, the Shrouds lighting and the Reapers were pixelated messes. I'd go into more detail, but I'm not sure how to actually detail it to make sense.
- The PS3 version suffered yet again from glitches, some making it unplayable.
- It wasn't as long as ME2, I talked to everyone I could, explored every part of the map I could and it still didn't pass 40 hours ):
- The weight system ruined one of the major reasons to play as a Soldier, even if you max out your weight and level your weapons to X you can't wield the more powerful, heavy weapons without being able to use Adrenaline Rush constantly.
- The little missions you can do for NPC's didn't feel as significant or interesting as 2's. In 3 you overhear someone talking, you go off and scan a planet, return and you get bonus TMS and credits. No conversation options (well, a few NPC's have). In 2, I ALWAYS helped the Quarians or anyone that suffering, it was always interesting hearing the individuals stories or their current problem and situation. It made me feel more in the game than ME3 did.
- The Citadel being the only hub area (is that the right term?) I missed exploring Omega, Illium and other areas. It felt very limited in 3, something I thought they were expanding over 2 (more like the original, which was more free-roam).
- N7 missions for Hackett were good fun and all, but I missed the amount 2 had (however small or insignificant they were). I don't miss mindlessly exploring planets for ages in ME1, but I wish it were more open.
- Bioware PROMISED deeper relationships... I was so looking forward to seeing Tali again, but it took over 20 hours (whilst every other squad member is recruited in a few hours?) and by then there wasn't much missions to do or unique dialogue to hear. I didn't think they did as good as job as they did in 2 with Tali's romance, but giving her the Homeworld back satisified me enough.
- The hype to finally see Tali's face was high, but to only receive a copy and pasted image with minor changes was insulting, even if I liked her appearance.
- Thessia's mission felt to quick and not as significant as I assumed it would be, though it's more interesting with Javik, it was far to fast and the Reapers claimed it easily.
- Personally, I found the writing to be weaker than 2's. Maybe because I went into 2 blind with no idea, and learn't so much from it I was expecting the same. If I start a playthrough without importing it might be different.
- There didn't seem to be as much dialogue or information as the 2nd game, like I said above, if I don't import a save it'll probably be different, but it really did feel lacking.
- The lack of conversations with your squad. Yeah, you could talk to them at any time and they'd have a few lines to say after every mission and would be doing something unique, but it only has conversation options (I'm not sure how to word it) a few times, and very far between each other. You don't seem to learn much about your squad (from my playthroughs), just random details you over hear.
- A lot of the people you helped from the 2nd game (I can't talk about the 1st, as I played it on the PC and I've got 2 and 3 for PS3) don't appear.
- The space battle that takes place before Earth and the battles after it didn't feel as epic as they could of been or different from each other. I wanted to see a lot of the other races and groups we recruited.
- And of course, the insult they call an ending. Watching it was like a stab in the heart, a big f*** you to every fan and to the series itself... Each final option was painful, each let the Reapers win in the end. Destroy felt like the "best", but destroying the Geth? why, Bioware :c
BUT, once I read the "Idoctrination Theory", it all felt so brilliant (I'd go into more detail, but I might make a thread about the ending, just like everyone else).
If they support this in the Extended Cut and it makes more sense, then I could enjoy it... Just please, let Shepard buid Tali a house on her Homeworld. That's all I ask ):
(There are many other +'s I could add, the positives are far greater than the negatives though.
I really need to sleep, and I've gone overboard already.)
~Did the game live up to every expectation? no.
~Did I enjoy it? yes, almost every second except the ending.
~Does the ending ruin the game? no, the game is amazing (my opinion), but it defiently leaves a pit in your stomach after viewing it.
Thankyou Bioware,
With the Indoctrination Theory you can turn a disasterpiece of an ending into something brilliant (IF you do it right with the Extended Cut). If this theory was your intention, you are geniuses, if not, I'd rather not say.
Oh, and if you do like to hear our feedback Bioware, could you atleast give us a reply? probably a lot to ask for, as the amount of posts here, but I personally would like to know you guys are indeed listening.
Thankyou again.
Modifié par Veil_of_Maya, 14 avril 2012 - 07:03 .