Let me say this, I was completely floored by
Mass Effect 1 and 2. After I played the second game with DLC, I then felt compelled to buy the books and comics to get every ounce of
Mass Effect story I could. There was such a wealth of fiction. I've played through each of the games 5 times and did everything on each playthrough. Still get pumped every time I watch the ending of
Mass Effect 2.
I was impressed that minor imperfections I noticed from
Mass Effect 1 (cookie cutter sidequests, climbing mountains with the Mako, the not-so-well-thought-out loot/inventory/rpg system, elevators) were greatly improved in
Mass Effect 2.
Mass Effect 2 took everything I loved about
Mass Effect 1 and added AS MUCH IF NOT MORE new ideas/fiction to this already great series. I have never experienced a game like this. Don't even get me started on the DLC – I loved Bringing down the Sky and almost all the DLC of
Mass Effect 2 – especially the Shadow Broker. Absolute genious.
Which is why I think
Mass Effect 3 is just plain half ass. I seriously believe there must have been some kind of backroom takeover or budget issues or something because there's no way the same people who spoke so proudly about their craftmanship put out this game.
Let me start before the beginning even – Arrival DLC. I know you promised us another DLC (2-3 if I remember correctly), but after LotSB, Arrival was a little disappointing. A teaser if anything. But I could forgive you for that. Then there was the latest book – I couldn't believe this thing was released. I don't consider myself a diehard, but I found quite a few things on my own before hitting the forums that just weren't right. It wasn't the same quality of writing that I had become accustomed to. I wouldn't say it was terrible either, but not great.
Then the announcement of multiplayer. As someone who obviously plays for the single player experience, I was freaking, but you promised nothing would be sacrificed. I hate to say I told you so, but I think a lot of resources were sacrificed to put this together and it's reflected in the final product of the single player. I just wish it would have been paid DLC or a spin off game or something. If the single player of ME3 wasn't perfect and everything you guys dreamed of, there shouldn't have been a wooden nickel spent on multiplayer.
Then the
Mass Effect 3 demo comes out – no trial on earth. I thought the game was supposed to start with a trial on earth? What an opportunity to take my achievements of ME2 and shove them in the face of the Alliance (especially that traitor Kaiden) – OR – be respectfully silent and understanding (council meetings of ME1 or flotilla trial of ME2 come to mind). But at the "hearing" we got instead, I got only 1 or 2 choices to respond either paragon or renegade – no middle option. And basically, the paragon and renegade options weren't much different from each other.
Then there's the thing with the kid. I'm sorry, but all the sappiness of ME3 really didn't fit with the rest of the series – especially renegade Shepherd. I even found it sappy for my paragon Shepherd. I liked in ME2 where we saw 1 brief moment of vulnerability in the entire game (LotSB ending). But a whole game of Shepherd talking about how he feels? Nightmares about one casualty? This is the man who survived the thresher maws on Akuze? This is the man who just killed 300,000 to delay the invasion (and if you're renegade – DIDN'T EVEN CALL TO WARN THEM)?
To my disappointment, the experience in the demo was much like the rest of the game. I always go the first playthrough mostly paragon, and then try renegade the second time to see all the badass things Shepherd says – the dialogue is just too funny. But to my horror, I'm half way through my second playthorugh and renegade Shepherd is a wimp. He's only said a small handful of offensive things up until now – and they weren't that good (just look up "
Mass Effect 2: Commander Shepherd is still a jerk" on Youtube – ME3 doesn't come close to this). And I don't care what anyone says, there are way less dialogue options in this game than in ME1 and ME2. I'm trying to play as different as possible in my second playthrough and it feels like exactly the same game.
So anyway, onto Mars. Loved the idea of going to Mars and seeing what was in those archives. But the whole crucible thing was just so rushed and vague for me – not at all like the explanations for other new concepts like eezo,
mass effect, biotics, the
mass relays, the citadel... I dunno. I guess interfacing the thing with the citadel and relays makes sense, but just felt like you could have done a lot more there.
At this point, loving the combat system. There was a bit of a learning curve given the space bar does a lot of things, but I got over that in no time. Like how the grenades add a need to break cover and make a run for it. Probably the best combat system of all 3 games – and had no beef with it in ME1 or 2. It's just nice to see you switch it up. Using grenades is a lot of fun and so is the new focus on melee. Don't care what anyone says about other shooters – I never play shooters but I love
Mass Effect. Probably would have never picked the game up if it was described as a shooter.
Loved the weapons/mods system as well – taking the best from ME1 (RPG, loot) and ME2 (simplicity) and combining them in a way that just made sense. HOWEVER – given the fact that a ton of stuff was recycled from previous games (almost all the armour, many guns along with their descriptions) I expected a little bit more (especially in the mods department). It makes sense to recycle this stuff but you have to add just as much new I think, otherwise it feels like just an upgrade to an already great game. I liked the super-weapons as pick-ups too. Found myself never wanting to spend the heavy weapon ammo in ME2.
Environments – loved just about every area I walked into. On my first playthrough spent tons of time just looking into the background. Especially the Turian moon and the Citadel. Thought the Purgatory was a great experience, music was catchy. I would have liked to see more places to buy stuff than just the Citadel. I know the galaxy is at war, but at the beginning of the game a lot of planets are still doing ok. It would have been neat to go to the Terminus systems and find black market weapons and armour that only the Normandy could get to – or you know, something like that.
Thought the changes to the Normandy were perfect – the war room was a really nice touch. I loved the ability to go through a list of all the
effects of decisions I had made through the game. Unfortunately, this gave me the false hope that any of this would matter. Liked the check-ins with Anderson and Hacket. Missed those guys. I'm a little conflicted about how we interact with characters this time around. I miss those conversations from ME1 and ME2, but I did like walking in the room and seeing Liara talking with Garrus over intercom, or characters moving around the ship. The Kasumi/Zaeed style dialogue was welcome, but I think there should have been a lot more of the traditional dialogue as well. I feel like I hardly know these new characters. The dialogue among the crew members was really good though, one of my favourite parts of the game. Glad Joker got even more lines. Chabot's voice acting really sucked though.
Sidequests – honestly, I would have preferred the cookie-cutter missions of ME1. Those missions were really repetative in play, but a lot of them had really good stories to go along with them. I couldn't believe that all that was involved in Barla Von's sidequest was going to the planet he mentioned, scanning it, and then returning to him. And after everything I've done in the Terminus systems in ME2, I expected a little more about that part of the galaxy than recruiting mercs for Aria on the Citadel. Helping her take back Omega, for example, would have been pretty sweet.
N7 missions – just felt like filler, an excuse to use the multiplayer maps.
Main quest – overall, enjoyed it, but when I got to the end, couldn't help feeling like, "Something's missing..." I just feel like the main quest of ME3 was really the bare minimum (or maybe even less) of what you were obligated to do from the stories of ME1 and 2. Resolve genophage – check. Resolve geth – check. Resolve rachni – check. What about Haelstrom's sun? That seemed like it was setting up to be something huge. Apart from that there was tons of stuff from the planet descriptions (Krogan super biotic?) and the Cerberus News updates (new species?) that seemed like it was hinting at new stuff for
Mass Effect 3 that was never realized. It doesn't perticularly bother me that there were no new races in this game (because that's always exciting) but I would have liked to have seen some development of the races that are already there – something with the Drell, Batarians, Volus, Elcor or Hanar maybe. I couldn't believe the Drell and Hanar races were resolved with that 2 minute cameo with Kasumi – some of the lamest writing in the series. Also would have been nice to go to the terminus systems and so something at least once. I would have liked to have seen some sort of loyalty mission type stuff and some of the cameos weren't great. I think the thing that really got me though was how little difference the choices from ME1 and 2 made, now that I'm on my second playthrough. I re-wrote the geth – and they get indoctrinated anyway. I killed the rachni queen – and they get resurrected anyway. I destroyed Maelon's data – I'm able to save the krogan anyway. I save/kill the council – they don't give a rip about earth anyway. I do everything in my power to undermine Udina – he becomes councillor anyway. I destroyed the collector base – the illusive man finds the jackpot of reaper tech anyway (enough to take over Omega). I know that in real life, sometimes no matter what you do the outcome is the same, but not in EVERY choice you make. Heck, even Kaiden and Ashley acted the same at times (one of my very few beefs with ME2).
Relationships – I didn't much care for the ability to have sex with everything that moves in
Mass Effect 2, but I get that you want to give players choices. However, that doesn't mean you should redefine characters other than Shepherd. Like Kaiden. That Kaiden is not gay, I thought, was established in the canon. But aparently Shepherd, with the limited conversation options he has in ME3, is just that charming. You already have a gay character – why is Kaiden making a pass at me?
Cerberus and the books – I dunno... Cerberus didn't seem to me to be worthy of the position of greatest threat besides the reapers, but that's just me. Would have like to see them as one of many powerful factions that was causing trouble for Shepherd as he tries to unite the alien races – and then, if you really wanted Cerberus could turn on and take over those factions. But the one and only all powerful faction? My impression from the books was that Cerberus should be in a much weaker state after the events of ME2, hardly able to spare the resources to pull off some of the stuff they did in ME3. When I played the Multiplayer in the demo, I thought the phantoms were kind of cheesy looking. They seemed really out of place in this series, didn't like the animations of them jumping around at all. Then I saw Kai Leng in the full game. He seemed like such a cool character in the books, and you really butchered him for me. He was really annoying in the game and just seemed out of place. I didn't feel the Illusive man was presented as good as he had been in ME2 either. Come to think of it, Kahlee wasn't what I imaged either.
End mission – the opening cgi was nice to look at and that's about as good as it got. The long depressing walk to Anderson where you talk to all your squadmates or call them on the phone really sucked. It would have been nice if you were able to recruit more (though understandably not all) of your squadmates and killed through a whole bunch of husks ME2-suicide-mission style. That suicide mission in ME2 was glorious all the way through to the end – and this one sucked all the way to the end. Like seriously, fight off a bunch of husks while you fire off 2 missiles – that's the end battle?
Then we're half dead, we get to the citadel with Anderson (which I find weird) and the Illusive man's there (which I also find weird). TIM can shoot himself in the head just like Saren did. Then we talk to the maker of the reapers. WRONG. We should have been talking to Harbinger – like in Arrival. He's an established character. He should have been making a desperate plea, explaining the logic of the reapers, explaining why he is the harbinger of our perfection, why we need him. Harbinger could have just as easily revealed himself to be the embodiment of the creator. There should have been visions and revelations of earlier cycles – some context and history. Creative-writing-stuff. Then Shepherd could have some choices – like tell Harbinger where to go and how to get there and use the crucible to destroy the reapers. OR - choose to fight the reapers without use of the Crucible, which will destroy galactic civilization as we know it (by blowing up every
mass relay) and inevitably lead to more war. Those are more
Mass-
Effect-1-and-2-like options. THEN there should have been some of that "closure" that everyone's talking about.
And those 3 options that were given – I could accept the logic that a synthetic may think that, and it would be an appropriate ending to a cycle that's been going on for millions of years. But the execution of those endings is, I think, what everyone is opposed to. You seriously need to watch "10 reasons we hate
Mass Effect 3's ending" on Youtube. And also watch that guy's review of the game.
Having 1 ending no matter what you do in a game is one thing, but when you've been saying forever that we're going to have "wildly different endings" and that we want to strive for the best ending possible in ME3 – it's just plain false advertising.
You guys want to release an extended cut this summer? You need to go back to the drawing board for a year on this. It shouldn't have been released like this. If you took everything out of this game that wasn't brought over from ME1 or ME2, or needed to tie off those storylines, what would there be left? Hardly anything. You need some original content, something creative like the series always was. Looks to me like Bioware is no more, they've been reduced to mediocre like everyone else who joined with EA.
All things considered I'd still give this game an 8/10, but it's not what I've come to expect from the
Mass Effect series. There wasn't anything in the game that really stood out as a memorable moment. In ME1 and 2 there were plenty – ME1 prologue, Thorian on Ferros, Discovery of Rachni, Kirrahe's "hold the line", meeting Soverign, Vigil on Ilos, ME1 ending, ME2 prologue, meeting Grunt, saving Jack, Thane's intro, Thane's interrogation scene, collector base (1st time), LotSB, Grunt's loyalty mission, Flotilla trial, suicide mission... The most memorable moments of ME3 were the commercial with the soldier in the Big Ben, the commercial where the Thresher Maw takes out the Reaper, and the official trailer. The game just didn't have that cinematic feel of the others, I'm sorry.
Edit: One more thing - the whole thing with the conflict being organics vs. synthetics is completely bogus and out of sync with the series - even ME1 where the geth were the villan. The geth are no more of a problem than the krogan, rachni or batarians. I get that the creator may think this is the case, but Shepherd would not accept it. I'm assuming the best ending is the green ending where dna is re-written (by the way - how did none of these scientists know that the crucible would allow any one of these 3 outcomes?) - and this also conflicts with everything the ME series has been leading up to - I just convinced the Quarians play nice with the Geth. And the Geth didn't actually rebel against their creators, SOME of the creators tried to kill them (while others defended the Geth). Then there's EDI who now feels alive. So why would my Shepherd accept any one of these choices? Why would he use the crucible? Why wouldn't he radio the alliance to blow the thing up and take their chances against the reapers?
Mass Effect, if anything, has been a celebration of diversity, and now we're told the only way to ensure peace is assimilation?
Edit 2: And the JOURNAL! How the heck did you screw up the Journal? It was perfect in ME1 already! Not to mention on these lousy side missions, half the time I miss part of the conversation that I'm easedropping on so when I find the think and bring it back, half the time it means nothing to me anyway. Was much nicer in ME1 when you were actually approached by all kinds of people on the Citadel. More proof something isn't right here - must have been hijacked by EA or something. Must have been.
Modifié par vieri262626, 11 avril 2012 - 12:20 .