My review for Mass Effect 3
Disclaimer: Everything posted below is solely, entirely and in no way, shape or form anything BUT my sincere and honest opinion.
Backround info: I have been playing video games since the days of Super Mario, Duck Hunt, Sonic, Street Fighter, Syphon Filter, Sled Storm, Halo etc... My
indoctrination, I mean introduction to BioWare was through
Mass Effect 2 which I purchased just after it's release and enjoyed immensely, so far as going back and purchasing a copy of ME1 to gain more insight to the franchise. I am a HUGE fan of sci-fi and video games, ME1 is still my favorite game of all time!
Review:
Strengths
+ Graphics are mostly impressive
+ Vast majority of animations are well done
+ AMAZING soundtrack and in-game audio
effects (weapons & powers)
+ Astounding voice acting work, very well done indeed
+ Excellent balance of weapons, power systems and customization/rpg elements
+ Great level of character customization
+ Squad banter and interactions are very well done
+ Geth & Genophage story arcs... WOW, well done!
+ Intriguing side quests, (Ex-Cerberus Scientists, Grissom Academy, Ardat-Yakshi Monastery, Tuchanka Bomb etc...)
+ Fun main missions, ( Priority Mars, Priority Citadel II, Priority Sur'Kesh)
+ *Some* choices and consequences are very interesting
+ Multiple sets of armor for squad mates
+ Unreal sense of desperation, urgency and unity without being "too much"
+ Weapon weight and power cooldown mechanic
+ Cerberus's motivation makes complete sense
+ Achievements that can be unlocked via SP and/or MP
+ A useful and detailed map
+ Character deaths were well done and meaningful
+ Overall game length felt "right" 40+ hours
+ New powers are awesome, NOVA!!!
+ MOAR Turrets!!!
+ Normandy hanger bay was really cool enjoyed everything there
+ Loved piloting and fighting the Atlas Mech
+ Conrad Verner was really funny!
+ Garrus was as awesome as ever!
+ Liara's time capsule idea was awesome!
+ Ashley and Liara's romances were very done! Bravo
+ Branching skill tree's
+ War Assets mechanic
+ Enemy tatics, very aggressive
+ Very few bugs and glitches, (literally only noticed 2 or 3 in the entire game)
+ Thane and Kai Leng fight!!!
+ Spectre office and firing range
+ Finally, two openly gay characters!
+ Large economy with many cool things to purchase
+ Spectre weapons
+ Tribute statue on the Normandy to fallen comrades was heart wrenching!
Weaknesses
- The Ending... (others have discussed this topic to great lengths)
- Choices really don't mean anything with regards to the ending, it just boils down to your galactic readiness rating which in and of itself is literally just a NUMBER!
- Disinformation in PR, advertising and marketing
- Vastly different endings? No I think not! Realistically it's 3 main endings with a few VERY slight changes i.e. NOT 16 different endings!
- Deus Ex Machina story and plot point elements... (some writers and editors need to die... sharks with laser beams attached to their heads sounds appropriate)
- Abandoning the Dark Energy plot entirely? Drew, Oh Drew, why did you have to leave?
- No closure regardless of the ending you chose?
- Replay value HEAVILY diminished with endings! I can HARDLY bring myself to play it again
- Some choices really don't matter (Spectre status, Anderson/Udina and Council???)
- Running animations?
- No new LI for a straight Male or Female Shepard? (Diana Allers is a "fling" not a LI)
- Jacob as a LI COMPLETELY side-lined
- Less interactive and engaging romances for Jack & Miranda
- WAY to much auto-dialogue!!!
- Timed side quests!
- Journal layout is problematic, i.e. it's hard to get details on active quests
- NO NEW HUB WORLDS! WTF... ?!!???!!!!
- The Citadel is the ONLY hub world! WTF... ?!!???!!!!
- No planetary exploration like ME1
- Face importation issues
- Various ME1 and ME2 themes, stories and side quests essentially "side-lined" or never mentioned
- Harbingers presence?
- Amount of disc-swapping?
- Liara's father plot point, REALLY? just some auto-dialogue and that's it?
- TO MANY fetch quests acquired via eavsdropping!
- Tali's face reveal...
- James Vega not a LI?
- ME2 squadmate cameo's, REALLY? >

Zaeed is literally in the game for 3+ minutes!!!
- NO Mako or Hammerhead?
- Using the "A" button for talking, running, taking cover and rolling, leads to some frustration in gameplay
- Kal'Reegar and Emily Wong killed in an email and on Twitter respectively?!?!?!??!?!?!?!!
- Aria and Omega boiled down to a 5-10 minute coversation?
- Some weapon weights?, i.e. Pistols that weigh more than Shotguns? (i.e. Paladin - Katana?)
- I was hoping for more interactions with Ashley
Overall I really enjoyed the game up until the last 15-20 minutes. Excuse my french but George Lucas would be ****ING proud of how badly these endings destroy the established story, canon, lore, themes, tone, narrative and continuity of the entire ME franchise. It is really quite difficult to conjure up words to describe the feelings, emotions and thoughts after completing the last iteration in my favorite gaming franchise. The pro's of ME3 are ALMOST entirely out weighed by the con's. BioWare your really hanging out with a bad crowd, *cough* EA *cough*. It is now much clearer to me how EA's business practices, (among other things) are finding their way into BioWare. In all honesty it's quite sad.

The cracks are beginning to show more and more. (That's a whole other issue for another day).
Sincerely,
Hawkeye 121
Modifié par Hawkeye121, 12 mai 2012 - 09:40 .