Ok, its time to chime in on this whole thing. As far as a
numbered score, I'd rate the games as follows:
ME1 - 90/100 Positives: Fantastic original story, great characters, good
graphics, innovative choice dialog system
Negatives: Weapon customization and weapon selection, landing
on planets and roaming endlessly for resources, no thermal clips.
ME2 - 95/100Positives: Again great story, more weapon and armor choices,
return of some old characters and introduction of great new ones, lots of
choices to be made that had a real impact on the end of the game, thermal
clips.
Negatives: Planet scanning was tedious but an overall
improvement over method in ME1.
ME3 - Hard to say, if you exclude the ending then 85/100. If
you include the ending then much lower. I will note that of the three games
this was my least favorite. Positives: story was good but lacked punch of the other two
games, great cinematic sequences, several emotional tear jerkers, weapon
customization system, armor customization system.
Negatives: Long list, read below. I will note here that I
thought the final planet scanning system so to speak was ok but actually i
would have preferred it closer to ME2 where you could scan the planets and land
if you found something of interest. In other words, the same setup as ME2 minus
the scanning for resources thing.
My detailed review of ME3I'm a huge fan of the Mass Effect
trilogy. I bought an xbox for the sole purpose of playing ME1 when it first
came out and I was incredibly happy with the game. Great characters, storyline,
lots of choices to make and i really enjoyed the ending. Then came ME2 which i
chose to play on PC. I also thoroughly enjoyed that game as well. In fact, i
would say that my favorite section of all three games is from the point which
you travel through the omega relay to the point at which you escape the
Collectors exploding base. I loved being able to choose who in my team did what
task to help the group see the mission through to the end.
Now being that i had played ME1 on xbox and ME2 on PC, my
decisions didn't carry over from one to the other and that if i played ME3 with
my ME2 playthough, i believed that the ending wouldn't fully reflect my
shepherd. So i ended up purchasing ME1
on PC and played though 1 and 2 in the month before ME3 launched so that the
story in ME3 would completely reflect everything I had done in the past two games.
Finally when ME3 launched I was ready to experience a story that I had
helped create. The battles were excellent, revisiting old characters was
enjoyable, watching a few perish was heart wrenching (sheds a tear for Mordin),
and the visuals were also quite good.
But I must admit that as game time elapsed, there were more
and more things that made me scratch my head and wonder why?
The first being that I wondered what effect , if any, my
decisions in ME1 and ME2 had in 3?
As a couple examples, the first part that really irked me
was with the Rachni. I saved the queen in ME1 and so I accepted the storyline
they came up with when i played the mission in 3. But then I was curious what
would happen if i hadn't saved the queen and looked it up online only to find
that in that case, the reapers simply created a rachni queen and you played the
level out in the same manner. I was shocked, that meant that that choice, which
i honestly thought would have huge implications in future games at the time,
was pretty much irrelevant. I mean sure the rachni help you build the crucible
if you originally saved the queen and betrayed you if you hadn't but that
really doesn't matter. It has little to no effect on the outcome of ME3. You
don't even see anything happen, you just
get messages saying that these events took place. In the case of this decision, why didn't
Bioware simply allow you to play the level if you originally saved the queen
and bypass that level if you had killed her?
Saving the council and the Destiny Ascension didn't matter
none too much either. Sure I get to see the Destiny ascension in the vid where
the two fleets battle in the space around earth but what effect did that really
have on the gameplay? Almost none from what I can tell. It would have been nice
to see the ascension take out a couple reaper capitol ships with its upgraded massive
gun. And for those who didn't save the ascension, how about a scene with those
same reaper ships destroying a couple ally dreadnoughts, with possibly with a
crew member dying in the process.
I was really looking forward to seeing all my decisions over
the course of the first three games have real impact on the outcome of the this
third and final installment and yet I was terribly let down in that regard.
Now I will admit that for the most part, ME3 is a great game
and I will probably play through all three games again, if only to save Ashley
instead of kaiden this time around. For ME3 i loved the gameplay, graphics,
characters and storyline; right up until the Prothean VI encounter at the
Illusive mans Station and then of course the last 20 minutes of game play or so.
The first indicator of the kind of baffling ending i was in
store for came when i was talking to the Prothean VI on the Illusive mans
station. When they said the Catalyst was the Citadel i was pleased because that
was in our hands so we could just take the Crucible there and figure this whole
thing out. Then out of nowhere the VI says that that's not possible because the
citadel was JUST NOW taken over by the Reapers and whisked away to earth.
Seriously? The citadel played such a key role in the first game with us
fighting Sovereign for control of it and here in one line you say that we lost
the citadel to the reapers? What about the immense battle that ensued? What
happened to all the refugees and citizens living on it? What about Captain
Bailey and the council? Are they all just dead?
The next section i have mixed feelings about was in the
command center in London prior to the final push to the citadel beam where you
get to talk to many of your current and past squad mates. I was content with being able to talk to a
few squad mates in person and a few others via hologram. However, I was
surprised that Shepherds love interest, Miranda, wasn't there in person. I mean, i could understand the hologramconversation if she wasn't his LI but why let this be Shepherds final moments
with her? Immediately after that conversation i hoped that in the end Shepherd
would be reunited with her in person but that never materialized and I was a
bit let down. Miranda played a huge role
in ME2, she helped bring shepherd back to life and in the end of that game
sided with Shepherd and turned her back on the illusive man. That alone should
warrant some better interaction at the end of ME3. Seriously, players LI that are current squad
mates in ME3 at least got to spend the night before the attack with Shepherd in
his cabin but all i get is a holographic goodbye? Shepherd and Miranda deserve
better than that.
I must also say that I feel like a proper final "boss
fight" so to speak wasn't in the game. I mean, the final real fighting
takes place when your defending the rockets from Reaper ground forces. Sure you
end up killing a small reaper but that's just a cinematic cut scene. ME1 had
your fight against Saren, ME2 had your fight against the Reaper Larva. ME3 had
you attacking normal reaper minions, albeit a good amount of them. That final
"boss fight" just didn't have the punch that a boss fight against
say, Harbinger, would have had. I mean why make us just fight the little guys
when Harbinger is confronting us head on. That scene with him landing next to
the beam was the perfect setup for a battle of epic proportions and yet it
never happened.
Now I started the game knowing full well that it was a
possibility that shepherd would die, probably due to self sacrifice more than
being killed in action. But, I also hoped that due to previous actions in all
three games that he would also be allowed to live if certain conditions were
met. I can't believe that as it stands now, all the endings result in Shepherds
death. Granted the red ending has shepherd gasping for breath in the end but
based on what the star child says about destroying all synthetics and that
shepherd is part synthetic I'm assuming that means that's the synthetic parts
inside shepherd shut down and he ends up dying.
During the final run for the beam leading up to the citadel,
I was surprised when i was hit by the beam and actually woke up in that daze. I
mean, the whole time i thought that it was honestly going to be chance if I was
hit and that if I was, that it would end in mission failure with me reloading
to try again. At first i was a bit weirded out but whatever, I was still alive
hobbling along so I went with it. Then I made it up to the citadel. I was again
surprised to see Anderson up there in surprisingly good shape considering the
state shepherd was in. How did is that possible? Whatever I just went with it.
Then came the illusive man, which i honestly didn't expect, what with the
reapers now after Cerberus for trying to find ways to control them. I mean how
did he make it onto the citadel? Whatever I'll deal with it, i mean the
prothean VI said that the illusive man warned the reapers that the citadel was
the catalyst and that we were after it so maybe they were on cooperating terms
again. Now what I didn't expect was the whole being controlled by him thing. I
mean, even direct contact with a reaper takes a while to affect the subject so
how on earth was the Illusive Man able to control regular people? What followed
next completely perplexed me. Not only does he make Shepherd shoot Anderson but
no matter what you say or do, Anderson dies. Seriously, what did he do to
deserve that? He made it through hell in all three games finally surviving on earth during the reaper
occupation only to be shot by shepherd and die? The only consolation was the
touching last few words he shared with shepherd after the illusive man's death.
After that I figured
that since Shepherd had opened the citadel and the crucible was now attached
that it would fire up and somehow lead to the reapers demise. But no, nothing
happens and Shepherd blacks out on the ground and for that split second before
the light elevator thing raised him up i thought to myself, oh damn, what
decision did i make to result in the reapers winning in the end? What am I
going to have to change in my next play through
in order to make this right? Then the elevator thing raised up and we meet
the "star child" thing and were presented with three ultimatums. None
of which i believe my shepherd would actually choose. I mean, why not give
Shepherd a chance to offer counter arguments to the catalysts notion that
synthetic life will always kill their creators.
I mean what about the geth, legion and EDI. They all evolved during the
course of the games and had, in my case anyway, learned to live and cooperate
with organics and even evolve their own sense of being and purpose to that
resembling organics own train of thought and emotional states. It is possible
to live together peacefully and yet we're given no option to explain our selves
to the catalyst. On this forum somewhere, someone suggested that the fourth
option be to say screw you to the star child thing and let the fleets battle it
out to see who wins based on your preparedness and decisions made though all
three games. While I think that would suffice, I would also like to offer another
option: The catalyst is not a little kid, it takes the form of that kid that
shepherd saw killed at the beginning of the game. Now we can assume with that
being the case that the catalyst probably
scanned shepherds mind to take that form. So why can't it just scan his
mind some more, see all that shepherd has accomplished as far as bringing
Organics and Synthetics together, and come to its own realization that its own
train of thought is flawed. Why not then have the catalyst give us the option
to either let the fleets battle it out or offer some other alternative?
Preferably one without the destruction of the mass relays and if the facts in
The Arrival DLC are to be believed what with mass relays going super nova when
destroyed, the destruction of the solar system and much of the galaxy as well.
Finally, one must bring up the scene with the Normandy
flying away from the energy wave. That scene made literally no sense what so
ever. Why was he trying to escape it and why did it damage the Normandy? It
didn't damage the other ships back on earth around the citadel. How did my
crewmates end up on it after being down on earth during the final battle? I
don't see how joker could have possibly picked them all up in such a short time
in the heat of battle. How is it that Garrus emerges from the Normandy
unscathed when he was with me in the final run to the beam? Why is EDI even up
and about? She is housed in the Normandy, not in the robotic body. With the
Normandy destroyed and presumably without much power, how can the ship still be
actively transmitting her consciousness into that robot body? And how is it
that while merely running can cause Joker to break a bone, crash landing a ship results in no physical
trauma whatsoever?
Back when Bioware delayed the release of the game i was a
bit disappointed but i figured they were taking their time to make the best
game possible so I lived with it. Then after asking the fans on this site and
in these forums what they wanted to see in a so called "Uber Collectors
Edition" of the game they abruptly decided to nix the entire idea and
nearly ban any speak of it on the forums. Again i was disappointed as i was
really looking forward to having that edition but again I'll just live with it.
Finally, they present us with this SINGULAR ENDING which I can only hope was
done due to time constraints and provides little if any closure to the fans of
the series. Now this is something I simply can't live with. In the end all I
can say is, why? You, Bioware, put so much time, effort, money, and talent to
work on such an amazing series that brought joy to millions of gamers and this
is how you let it end? I can't in my mind believe that everyone at Bioware took
a look at the final ending they created and thought: now that's something to be
proud of! Seriously guys and gals, there is no way 100% of you thought that. I
know you're out there quietly containing your despair at what you let out into
the world. I really wish some of you designers and writers would come and join us on these forums in
expressing your true feelings but I also understand that expressing yourself in
such a away could elicit a negative response from your employer.
I'm a deeply devoted fan to this franchise, I wouldn't have
written this if I wasn't. Really in the end all I want is to see some thought,
justice and closure brought to the end of this amazing saga. Once again, i
applaud the people that created this engrossing series which is quite possibly
my favorite of all time. I only wish that you could somehow alter or at the
very least explain the ending that we, your fans, have been presented with and
truly give this saga the conclusion it deserves.
Modifié par shadow217, 23 mai 2012 - 07:55 .