Landon7001 wrote...
3DandBeyond wrote...
There is so much that is good about all three ME games, so much that is quality and that just draws you in and makes you care. Unfortunately, all that has gone before is over-shadowed by what we are left with in the end.
I’d be lying if I said these games are not worth playing, but in telling or advising anyone to play them I’d leave them with this caveat; the ending very likely will diminish the desire to replay them. I wouldn’t feel honest in just letting them be “surprised” though I think it would be hard for anyone that plays games to have ignored the buzz over the ME3 ending.
ME is a journey, but one capped off by disaster. No matter how much fun it was along the way, the fun is all too soon forgotten.
As well, what the ending does is makes other game flaws and warts more visible and less forgivable and forgettable. Day one DLC, LOTSB DLC, required multiplayer that was not supposed to be required. And all of this would be bad enough if it weren’t for the fact that there is a segment of game buyers out there that have no broadband connection (can’t afford it or can’t get it) and/or no xbox live gold. What will these people do for the EC?
There is also the in-game hunt for war assets that just becomes reaper tag and gets old very quickly and war assets are just reduced to numbers which really have no major significance once you hit certain thresholds. At some point you can almost stop playing the game and looking for war assets.
Then there’s even the insertion of the “real” kid upon whom the ending star kid is based. Shepard winces at his death, but when Shepard shoots someone s/he actually cares about, Anderson, there’s just nothing. I assert the kid was not needed anywhere within the game. Shepard had plenty of people to care about, to put a face on things as Mordin said.
The Crucible-all this work expended on something no one knows anything about. It appears to be a weapon-the greatest minds think it is, but in the end that’s really what it isn’t. It’s a magical DNA synthesizer, a reaper control beam creator, and is only partly a weapon. It is however not targeted by the reapers as Hackett thinks it will be. It’s left alone.
And then the ending itself. TIM magically appears-how is unknown. TIM controls Shepard and Anderson-how is unknown. TIM and Shepard have magical guns. Then, Shepard gets up to where the kid is and magically Shepard is turned into a spineless weasel. The kid says the created creator stupid stuff and Shepard doesn’t disagree, though Shepard has disagreed on this very point several times over the 3 games. The kid says he controls the reapers so he has been turning countless cycles of people into goo and now wants to turn people Shepard cares about into goo. And Shepard does and says nothing other than that people wouldn’t like that, they want to keep their current form. Way to go, Shepard. That’s telling him. The kid then says he’s there to save people from his own solution, the reapers. In effect, he is there to save people from him. Wow, this is brilliant. Seriously, what child wrote this?
Why wouldn’t Shepard at least yell something, anything. Hey, kid, you control them, then stop this. The whole star kid scene is one of sheer and utter stupidity and foisted upon us as something super intellectual. It is as another user stated, a shaggy god story and a deus ex machine ending and has as such over the years been excoriated by SF and other writers as the most common and lazy way to end stories. Publishers consistently reject any story that features this kind of thing because it is as if the writers of it used a template and merely changed the actor’s names and motivations. Not my words-it is those that make a living at this stuff that have called it lazy.
Then we come to the choices. This is something best explained away if you impose them upon any other type of game. EA makes sports games. How about football-the player is running for a touchdown and gets near the endzone and the game stops and up pops 3 choices. These choices will determine whether a touchdown is made or not. This is in effect what happens at the end of ME3. The player and Shepard are given 3 arbitrary, ambiguous, artificially created choices that were not created out of all that the player has done through the 3 games. A football player and his team will determine through their actions on the field whether they will make a touchdown and so imposing the 3 choices makes everything that came before unimportant.
Onto the choices themselves. First off, it’s necessary to repeat that there’s no way Shepard would even make one-the kid’s evil or crazy or both and certainly not a kid. He could be Harbinger, so is not to be trusted.
But should Shepard make a choice, all but one must lead to death. Why? Only because Shepard must die.
Control-godhood and Shepard never wanted to be a god. Also, anyone that had been fooled into thinking they could control the reapers had already been indoctrinated. Furthermore, nonsense-Shepard dies but controls the reapers. Neat trick.
Synthesis-another type of godhood and the destruction of individuality. Also discussed repeatedly throughout the 3 games and anyone who’s tried to even partially achieve this has been crazy, evil, and/or indoctrinated. Stated goal of Sovereign through Saren. Eschewed by Mordin. Attempted by TIM. And Reapers are one possible form of an attempt at synthesis.
Destroy-still another form of godhood, the decision of who lives and who dies. Also, genocide and fratricide depending upon Shepard’s choices in the game. In effect, Shepard will kill the noble life Shepard helped to create-EDI and the geth. EDI is more directly the product of Shepard’s non-intervention. Every conversation with EDI could have Shepard extolling the virtues of self-determination and allowing what will be to be. She’s a child that has been given birth and now let’s just smash her face in.
But along with the Destroy option comes one of the stupidest events of all and the most glaring intermingling of MP and SP for no good reason. Unless one meets a certain EMS threshold that can only occur with the help of MP, Shepard will die from a powerful blast-one that Shepard gets near to by logically walking forward while shooting. If MP and war assets get factored together for a good enough EMS, the blast is apparently not as strong so Shepard just winds up as a charred torso that gasps. Wow, just wow.
Then, there’s the whole Joker scene (ridiculous and it’s been stated often), the incredibly impossible juxtaposition of certain teammembers and Shepard’s LI on that planet just defies all logic.
As does the effect of the destruction of the mass relays. There are two references to such an occurrence within the game, but in order to make sense of life going on after their destruction, the player must make stuff up. The Arrival (some more necessary, unnecessary DLC) says a star system will be destroyed due to a relay explosion. A codex entry, Desperate Measures, says a rupture of a relay will ruin any terrestrial planet within a system. These two things pretty much say life in the galaxy is screwed because all life is based upon terrestrial planets-that’s the organic thingydoo. However, in order to explain this people must make up the idea that somehow a rupture is not a rupture, even when it looks like one, and an explosion that looks pretty powerful is either a limited (small one) or a “different” type of one, whatever that means.
This last point is the biggest failure of the ending as a whole. It requires people forget what the games say and have shown before and it requires true meaning be made up and made to fit in order for it to even make the slightest bit of sense.
I wanted a true ending and a possibly happy ending. I’m not ashamed to say that I think at least one ending that is happy is the one way to do honor to characters that have already given up their lives in pursuit of an enemy no one else wanted to fight or even admit existed. At some point they just basically deserve to live. Sure, add a sad ending possibility too, but happy is definitely needed.
THIS you really just said it all, and eloquently
you just spoke the thoughts and feelings of tens of thousands if not more around the world....but i wouldnt hold your breath that bioware is reading this, or if they are they even care, or even if they do that anything will change....its a great disaster. a sad travesty
This. I may also like to add: There has been no consequence of being a Paragon or Renegade. Its like the writers are making fun of us: "Choose Paragon or Renegade, it doesn't matter, because we have control of the story and we WILL mess up your game in the end by not giving even the slightest of consequences for all the 100hrs and hard-earned money you spent playing ME and ME2, and kill your character by giving a senseless ending without thinking twice about it. ***Evil Laugh***"
Same goes for LIs.
Really, so mad at the writers:alien:. They messed up big time. And its not just me, 99% of the ME community is mad at them. And they call these endings "art"! Are you serious? I think there should be a "mass effect" convincing Bioware into giving us better, DIFFERENT endings than the current ones, instead of the "Extended Garbage" that they are offering. We didn't deserve this. Adios Bioware, see your games in the next-after-next extinction cylce, provided you fix ME3 endings. RIP: Mass Effect Games
Modifié par Gamer391, 04 juin 2012 - 01:32 .





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