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Mass Effect 3 Fan Reviews (May Contain Spoilers)


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#176
DiTHmaphacks

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Well it was a pretty solid game but i think storywise it had some major problems.

Starting on the positives i think the most exciting thing,for me atleast,was how difficult the game is on Insanity.Games these days follow a hold your hand attitude and i dont really know where that comes from.I want to be challenged by games and this game on max difficulty gonna get you killed a gazillion times.

Combat was fluid for the most part,except the cover part which took a while to familiriaze with.I spent half the game trying to run and getting into cover.Its frustrating and needed to get better.Weapon mods and the ammount of Weapons is satisfying for a bit of customization.

Conversations as usual are top notch.I liked the fact also that you didnt have to go into the wheel to learn new information from most characters(But i didnt understand why this was the case with some and not with others).

Scan minigame this time at least wasnt mindbreaking.But i think it made me less prone to look on the story of the planets that didnt have anything on.In previous games i remember reading the story from all the planets.This time around i didnt even zoom in a planet that didnt have an asset or a mission on.

As for the story which is basically what this is all about,i can say that im split completely in the middle.While i respect and have no problem with the way the game ended(I believe firmly that Shepard had to die).I cant say the same thing about the way they handled/wrapped the ending.You could have at least given a bit of insight what happened in the galaxy after the endings.And why introduce more questions in the ending is beyond me(What the heck is this "Child" that controls everything,Obviously it can read Shepards mind because it took a familiar form for Shepard but is it an illusion from Shepard or does it really exist).
Bioware handled the rest of the stories better.The Quarian/Geth war is imo the best story along with the Genophage in the game and both have endings to please different gameplays.
Being a Tali fan i didnt like the way her face was handled.I could understand not wanting to reveal it in this game and offer a new DLC with a full reveal.But seriously?A picture?And not only that but a picture of a human girl out of stock images?I would have prefered to keep it hidden that a half assed reveal.
I was dissapointed by the Rachni story arc,not because they fell victims again but because it didnt give something important.I expected more from them.
Some things seemed a bit rush,i dont know if the leaks had something to do with this or there wasnt enough time for them to work on it.But there is a feel that the game ended faster than it should.

The Graphics and how smooth the game run was a nice surprise for me.
PS.The game was a bit too small for my taste.Even though it has replayability i think it offers the smallest playthrough from all games.
PS2.I would never forgive Bioware if they made a DLC to fix an ending or something in the story.By doing that you admit that the game was flawed and u require money to fix it.If you want to fix something do it out of charge,otherwise use the DLC to do something else.

Surprisingly,I can see this game getting a 9/10 but the surprise is that what is keeping the game at a 9 is the story which shouldnt get more than 8.

Modifié par DiTHmaphacks, 09 mars 2012 - 08:12 .


#177
NomadDC

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Now, with cold head, I can rate game as 9,5/10 before last episode, and somewhat about 1/10 including end, as it's really great game, but whole ending is awfully screwed. Why? Here some reasons:
-no explanation of most questions at all
-Shepard dies in most cases, prereq. for keeping Shep alive are unclear and seem unconnected with it at all
-Normandy trying to fly away (from where?) and crashing for no reasons somwhere (where?)
-We can see Joker, in some cases EDI and 1 or 2 (if EDI not present) squad members (ones you chose to take with you for last mission), so whats with others?
-What's with fleets? Loses? Who is alive and who is not? Did they cras on Earth for no reasons too? If they did - how such a big amount of ships can crash on 1 planet? (gg)
-Why you want to destroy Mass relays? That will paralise everyone who was on Earth and nearby, making them stuck on Earth and nearby space for undef. period of time. They woun't see their home soon. Any of alien races woun't.
-Destroying citadel? Personally I don't like it. As far as I got it's home to that "god" kiddo, so he destroys himself? lol.
-What the hell happened to Shepards teammates from last mission (for ex. Tali and Vega) after thay got stuck near that Earth-Citadel beam? How they made it to Normandy?
-Again, where the fu*k Joker and team crashed?
-And again, where is the rest of team.
-WTF is that last scene with Stargazer? It doesn't make much sense.
-Tali photo - you really could have done better, atl by not taking photo from free stock..
-Also some things in the ending look "borrowed" from other game. For example Deus Ex.

So Pre-ending rating is 9,5/10 and final rating is 1/10, thanks to ending

Edit: forgot to mention anither thing: as paragon Shepard, I have a little choise at the end. To be more exact, none of the endings fit me:
- Shepard shooses to destroy all synthetic life and reapers, and as far as I know, this is the only way where Shepard survival is possible. Why it's bad choise: Shepard saved geth, put them and quarians into peace, was always nice with EDI, he certainly will not destroy them after all that. And hey, doesn't anyone deserve right to live? So this is not an option.
- Shepard controls reapers. Well, first of all he will not be able to rejoin with his sqad and LI and than live long and happy life. So this ending is not acceptable as well. Though, I have to notice, this one leaves univers mostly intact, only relays and citadel are desroyed, but still Shepard will "die" for rest of universe. So this is not an option.
- Shepard choses synthesys. Well, lets start from the fact, that Shep dies here as well. Bad ending. Furthermore, paragon Shepard will not make a choise that will affect everyone in universe on his own, as it's everyones personal decision - to choose stay organic or synthetic, or merge. Shepard will not do this, so it's not an option too.
And we end up with fact, that there is no "right" ending for good Shepard who wants to see his/her LI and their children. GG Bioware, that's really fails BIGTIME. Most suitble decision? Expand. Finish your undone job, do more endings, explain us, who is that kiddo, who created him, how the first reaper appeared, fill all that scenary holes you left, and make it look nice. Badass Shepards will get their End Of The World, good ones will get their vacasion. And try to make it good. After all it's last part of trilogy, it must be great! And definetly, it must be atl longer than 10 minutes.

Modifié par NomadDC, 09 mars 2012 - 08:32 .


#178
Ashii6

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Finished ME3 few hours ago and I still can't stop thinking about it how BioWare destroyed the entire Mass Effect. It was so hard to make the happy ending? We should have a choice whether to sacrifice Shepard or not. I've never been so angry, so sad, so.. depressed after finishing the game. This is not how I wanted to react when I finished ME3. It's hard enough knowing it's last Mass Effect, but it's harder seeing it with endings like this. We don't even know what happened to our squaddies. What happened to other races.. No epilogue. This is bull****.
Before I finished the game I was like " Omg, this game is great. I will play again and again ", but after.. No, I can't play anymore. ME1/2/3 are now unplayable because of these endings!

BioWare, how many fans needs to write " This endings sucks, we want different! " until you realize that this isn't what we wanted? Do you know how badly you dissapointed your fans?

Eh, mkay, this is what I like:
+ Citadel. It's big.
+ VS returned.. FINALLY
+ Squaddies who talked to each other
+ Music
+ Romance scene with Ashley. It was gorgeous

And now downsides:
- endings
- endings
- endings
- endings
- Too many auto dialogue
- Weird reputation system
- Interaction with our squaddies. Again, TOO MANY AUTODIALOGUE
- Endings
- Endings

BioWare, I truly hope you will do something about these endings.

8,5/10 from me. WITHOUT endings

Modifié par Ashii6, 09 mars 2012 - 08:32 .


#179
acegarcia5

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I'll make this short  ME3 is one of the best games I have ever played. The storyline was dark and gritty and very well done. That being said it is a damn shame that such a great game and great trilogy ends on such a sour note I honestly thought we were going to get a variety of endings as was promised but in the end it was just variations of the same bitter ending. ME3 was a good ending away from being one of the best games ever made, period.

Modifié par acegarcia5, 09 mars 2012 - 08:19 .


#180
Daverid

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The game was COMPLETELY INCREDIBLE ... Until that Final Decision ...

I am Male ... And YES .. I cried .. So many times it's ridiculous ... I cried during the last 2 of those Forest Scenes whilst shephard sleeps ... I cried at each ME2 companion Death : Mordin/Legion/Thane ... I cried when Anderson Died ... I cried as Shephard Sacrificed himself to take control of the Reapers ... And heaps more (There was even a couple of Crying over moments of joy somewhere during the play)...

Now I said above, "Until the Final Decision" ... And I Even though I cried because of the Sacrifice Shephard made (Because I actually don't see anything wrong with him Sacrificing Himself, I think that's a Awesome Option to have) ... Everything else .. Just annoyed the **** out of me.

It actually took me ahwhile to decide which Path I was going to choose because I kept thinking in my head, "Where's the Path to tell this Kid to go **** Himself and do the thing Shephard always does and find a Way to stop the Reapers without having to do Some of any of these; Kill Himself, Destroy the Mass Relays, Destroy the Citadel, Destroy all Life in the Galaxy and Refresh it ECT,,,

It just felt like a real Slap in the face ... What about this for an option of an ending, "The Crucible's Power can be harnessed into a weapon however it Requires an Organic to interface into it's systems to Control the Citadel and The Crucible itself ... So Shephard Sacrifices himself, turning him into something like a "AI".. He then flies the Citadel around Like  Ship with the Crucible as it's weapon and destroys the Reapers one by one ... Chasing them Across the Galaxy until they're all destroyed. ... Shephard then remains forever in control of the Citadel, He gains access to a body like EDI so he can remain in contact with his loved ones from the Squad. * 

*Those last bits in Bold could be the things that "Could" Happen that we debate about, however in the actual End Cinematic all we see is the bits unbolded.

I dunno maybe that Sounds Cheesy .. But to me THAT'S the ending I wanted to See ... Not only would Shephard  have remained one badass Mother****** ... But he'd be the World Protector, Fitting for a Paragon Shephard at least ... All the Choices you made; Curing the Genophage, Saving the Rachni (Twice), Ensuring Peace Between the Geth and Quarians, Taking down Cerberus WOULD have seen actual Real World Ramifications because society would have continued on as it was ... Shephard would be that person that we built him up to be ... The Hero that we created. 

Game as a whole :                                        93/100
Game Minus the Wierd Ending Choices: 100/100

The gameplay was Flawless .. It was defined .. Melee felt amazing , my Vanguard was Beast ... Story was Enthralling, Compelling, Amazing, SO EMOTIONAL...

However purely because of those ending Choices .. The game looses 7 Points for me ... After sitting Glued to my seat for 2 days and have such an INCREDIBLE Journey and such an insanely fun game ... Only to Sit there scratching my Head at the End choices and the convo with the Kid 
was ... Frustrating.

TLDR - ??? There is none for this, Read it all and see what you think; Agree/Disagree ect.

#181
Kathas1

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 I'll keep this short and sweet. 
10/10...until the ending.

I'm sure the good folks at BioWare are taking note of the ending's feedback...and I hope take notice to the potential profitability of a DLC either adding to the ending, or adding more endings. No seriously, I would pay for the game a second time if it meant I wouldn't walk away from it equal parts depressed over Shepard's fate and equal parts confused.

First of all...having a sad/depressing ending isn't a bad thing. There are plenty of times where I've walked away from a movie or book, profusely sad over the events that transpired. When you can instill that emotion into a consumer, its good storytelling. However, concluding the story with an ending that has sadness running concurrently with a lack of ANY sort of closure and throw in a bit of bizzare, surrealist far fetched lore...it just doesn't have the same "sad" effect.

Instead of thinking of how powerful the emotions conveyed are, the only thing I could think was "Shepard was screwed over so horribly...even after all he did." There wasn't anything even alluding to the post-humous recognition that he deserved. 

tl:dr - Put out a DLC that gives closure. The replayability of the entire trilogy was ruined for me. 

Modifié par Kathas1, 09 mars 2012 - 08:29 .


#182
Sashimi_taco

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The good:

Despite the auto dialogue, I liked the writing of everything said (until the endings). I felt really great about all the relationships I was building.

The atmosphere does a great job of making me really care. Making me feel the huge losses that are effecting the galaxy. Talking to liara after thessia really hit my heart

The game play is AMAZING. I loved it so much.

The fact that he choices I made in previous games made a huge difference in how the game played out (except for the ending of course).

THE BAD

The endings are so bad, that I never want to play mass effect 1, 2, or 3 ever again. I just played the endings. I regret ever seeing them. The very moment the little kid thing comes out, it is all ruined.

#183
Wavanova

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Everything about it was what I wanted and more until the last 5-10 minutes. I don't even want to replay it anymore, because I know I'll just end up with the same 3 decisions that do the same thing that I don't really care about.

#184
Shadow Recon117

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10/10 without the last 5 minutes. seriously would it have been that hard to activate the crucible after the resolution with TIM and just killed the reapers if you had a high galactic readiness rating and then have the normandy pick shep up or just have shep die depending on choices or something .....

i liked the resolution with all the ME2 squadmates
I liked pretty much everything else about the game

well anyways with the ending i give it a 3/10.


seriouslt wtf

Modifié par Shadow Recon117, 09 mars 2012 - 09:15 .


#185
Singu

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Bioware, you set an incredibly high bar for yourself with the save imports. Your writers, animators and voice actors delivered though. Event after event was addressed and readdressed over the games in a way that felt incredibly rewarding to me, the player. My investment into my character was being rewarded with gameplay that plucked on far too many emotional strings than a game should be able to do. So far I've only felt this engrossed in a story when I was reading a really good book or series of books.

On top of this you delivered all of this to me in a more and more enjoyable platform to play it on. Interface and game engine was pretty damn close to perfect as far as I could tell in this final installment, consider yourself guilty of giving me goosebumps over and over again with your audiovisual supremacy. My cold and calculated revenge on my opponents is dished out in reverberating explosions and incredible visual details - all set to some of the best game music I've ever heard.

Congratulations Bioware, you managed to drag me with you into this world of yours and really make me care about what I was doing and what effect my choices had on the world around my character.

Then we come to the last half hour of the game. I'm on a rail again, like I've been a few times before in crucial moments of the game. But it's fine, this is the moment of truth where my actions will be weighed and calculated for my final verdict. I've laughed, cried and danced around with the choices you gave me. My mostly paragon protagonist has shamefully delved into two moments of renegade reaction, one with my sidearm and the other with my tech blade, but they felt oh so right and very rewarding with the amount of emotional strings you plucked with those two particular fates. I've been all over the galaxy, going far above and beyond to collect war efforts. Actually to the point where I wish you added time as a resource to this game. Time should be a constraint, it would've made a perfect game even more perfect. But yeah, it would've been an impossible task to implement.

Anyway, back to the final moments. My racing heart is suddenly beating a whole lot slower, it slows down with a feeling of dread that this is not a street I want to continue walking down. My last button pushes in the game makes me lean back and squint my eyes partially shut, before I die a bit inside. I try to rewind and see if I, the player, made some mistakes. I do it a bit differently, but it's the same feeling of disconnected defeat. My careful collection of emotional strings that you managed to move and touch has been yanked hard out of me, and I'm left with a deflated feeling of defeat, no - not defeat, disappointment.

I might have missed some crucial source of input to change my in-game verdict, but to me I'm left with the feeling that you, Bioware, has let yourself fall on the sword. And I can't understand why! You built this wonderful world of Mass Effect, and you let it all abruptly fall on the sharp sword of the inevitability of fate. Choice is an illusion, is that it? Did I misunderstand something with those endings? Do you really think a gameplayer is that fond of fate? More to the point, gameplayers that bought into your lingo of "choice"? "Choice with real consequences?" What choice is it to kill off your franchise like that? Don't you see that's an impossible "choice" to give to a player???

You gave me a hell of a ride Bioware, a ride that I've given hundreds of hours to. Epic and touching, but that made the final kick to my daddybag all the more painful.

#186
Dap Brannigan

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I just finished the game, and chose the destroy ending. I heard about all the ending controversy but I wanted to withhold judgment until I saw it for myself. I kind of regret it now.

I'm not against sad or bittersweet endings. I'm against shoddily thought out, vague, cop-out endings. I disliked the ending for all of the reasons that have already been stated already and I can't bring myself to rehash them here. And I find it really difficult to believe that the Bioware developers don't know what they did wrong (even though they're going to claim to be surprised by fan reaction just like with Dragon Age 2).

For what it's worth, there were some amazing moments. I've never teared up from a video game before, and there were a few of those moments. However, the writing was also very uneven sometimes and the dialogue in certain scenes felt very forced and contrived.

I do like the multiplayer a lot, I played the hell out of the demo but have not played it in the actual game. I did every single quest in the game, located every asset and I'm pretty sure I got most of the optimal results for EMS in the decisions I made.

Yet I only ended up with over 3600 EMS and didn't even get the "good" ending with the vague Shepard survival cutscene. I remember Bioware stating that you could get the "best" ending with only single player content. Was that just a straight up lie?

I also remember Bioware saying that this game had a satisfying ending, and that it answered all the questions. I know that one was definitely a lie.

I've had the Collector's Edition on pre-order since sometime last autumn. Never again am I going to pre-ordering one of your games or buying the DLC. Dragon Age 2 was a disappointment, but I chalked it up to a fluke. But having finished Mass Effect 3, I really think that something is polluting the creative process at Bioware. Otherwise, how could the ending of a trilogy that's five plus years in the making -- be so horribly empty and shallow? It boggles the mind. Didn't you guys want to finish this trilogy strong? Did you guys really think that these endings were the best you could do?

#187
Ferelaren

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I'd like to start by thanking Bioware; I've played so many of your quality games that your name to me was and is synonymous with the good side of the gaming industry. Mass Effect, the entire trilogy, was no exception to that- it revolutionized the way I thought of space and sci-fi epics. The term "Epic Space Opera" doesn't even begin to describe the important spot Mass Effect, Shepard included, occupy in my heart.

As I'm sure you're aware, a lot of anger was generated by the endings that were possible. I didn't necessarily mind the delivery of the three endings, though I did find some issues with the state of the galaxy that they implied would exist after they took place. Further, I did have some issues with the amount of content that was present but not dealt with; even still, I value Mass Effect 3 and think it deserves its high scores. 

At the same time, I feel like there's a fundamental disconnect between how hard you work and your ending. There are some subtle differences, sure, but pre-release speculation centered around how the third game would have wildly different endings that would address the choices that you had made up to that point. With that being said, I'd be in your debt if you could take the time to take a look at the following: 

I posted this in the endings thread. Take a look at it and see what you think of it as a possible ending. I'm aware that many people believe Mass Effect to be extremely dark, especially the third installment, but I view the trilogy as a whole and I see that that darkness is moderated by hope. Anyways, take a look and tell me what you think. 
Here's the ending I would have envisioned my Shepard doing... When the Child-AI-God creature posits that synthetics will always eventually overcome organic life and destroy it, and that the Reapers are necessary to prevent that from happening, I imagined that the conversation would go something like this: 

Kid AI: "Synthetic life will always achieve a level unreachable by Organics. It will always destroy them. The cycle prevents this, and allows Organic life to live on, in some form."

My Shepard: "In some form? No. As agents of a perpetual genocide, forced upon the galaxy by a creature which has no right to decide the fate of trillions. In truth, synthetic and organic life can live together- I've proven that by convincing the Geth and Quarians, enemies for hundreds of years, to work together. The true strength of Organic life is that we have hope. When you kill us, reap us, you steal our future. You steal our hope. Within each and every organic is the potential to live peacefully, and the same can be said for every AI. This cycle, this murder... it snuffs out any hope of true peace. It allows some life to live by sacrificing the potential to have any real future for anyone. It kills us all, by robbing us of our hope. Take your flawed solutions, kid. All the races of the galaxy have proven you wrong today. We stand together, fighting against the injustices that you perpetrate through your god-machines. We stand together, as one, against any and all comers. And I would gladly give my life, to keep that hope alive."

This would be followed by a desperate run to overload the Crucible, resulting in an enormous shield-destroying pulse that would render all entities in the Sol system shieldless.

If you'll recall, reapers without shields are quite vulnerable to the sustained fire of the enormous fleet that my Paragon Shepard had amassed. I'd imagine that this would be followed by a final rally and battle, dependent on one's readiness score, that would defeat the reapers and leave the relays and citadel intact, giving organic life a TRUE chance..... 

Thoughts? This is just my attempt to be constructive rather than just being angry or hating on Bioware, and it's more than welcome to criticism. It's just what I thought I'd see happen. I'm also aware it's Bioware's game and that while I reserve the right to criticize it, I have no right to demand they change it, even as a paying customer. 

Edit: With all of my focus on the endings, I've neglected to say how I truly felt about the rest of the game in a clear and concise manner- a problem which seems to be affecting a lot of the members of BSN. Without further ado, if you've read this far: 

The Positives: - The smaller amount of companions offered a chance to really connect with each and every one and flesh out some very touching scenes that drove home the interpersonal relationships across the galaxy that Shepard's working to save. It was extremely effective at giving the game a sort of 'heart', if you will.
-Though it's not specific to ME3, the very environment that Mass Effect has. The setting is so inspiring that a hundred novels could be written on it and they would still not be tiring. The intricacies built up by the first two games and supporting books, and further expanded upon by this third installment are breathtaking.
-Barring some small graphical oversights, the game is beautiful and the streamline process worked well
-Until the ending, the deaths that were spread throughout the game were touching and some pulled on heart strings so strongly that it was impossible not to feel as though these were real, living people that we had just lost. Mordin's death in particular, in the Paragon version, was touching, inspiring, and in a way invigorating. It served to galvanize just how important Shepard's actions were, and Mordin's sacrifice was touching. It just felt right.-Seeing the Citadel and being able to explore some new areas was a big plus. I enjoyed the minor quests having impacts on the war system. Speaking of which...
- The entire galactic military strength system, with assets and entire fleets at Shepard's disposal was an inspired addition. It was one of my favorite parts of the game, and really felt like I was making a contribution to the readiness of the galaxy. Like many Mass Effect players, I enjoyed fine-tuning my forces and preparing myself. Which made it more disappointing when...

The Negatives:
-As implied by my long-winded speech above, I wasn't all too enthralled by the ending. I didn't feel like it adequately took into account the choices of the prior two games, or even the decisions made in the third. While it's understandable for a sense of hopelessness to pervade any attempt to destroy the reapers, it's not necessary to trample Shepard when he does everything right. I'm all for a bittersweet and ever dark ending, in which there is little hope and other issues plague the galaxy. But finality, causality, and a sense of accomplishment are all necessary for that to work.
-Minor issues with the quest log. I had to remember where each person was when they sent me on minor missions, and I found it easier to simply go to every system and scan them all clean rather than try to pinpoint where I was supposed to go. This, however, was a very minor concern, and were it not for the endings I wouldn't even have subtracted any from the score I'd have given the game over it.
- Some choices that were implied to lead to HUGE ramifications in the third game have relatively small payoff- e.g. the Rachni, who were purported to have been building an enormous fleet to aid in the destruction of the reapers. If all is done well and they are saved, this culminates in a mere 100 point bonus to the galactic readiness rating. This is about equivalent to finding more efficient medigel and a couple of cruisers stranded on random planets. At the same time, this is a minor issue and can be explained by the fact that the reaper's intervention significantly reduced the strength of the Rachni. 
-Ashley, a character whose return I was extremely excited for, only had a couple of scenes dedicated to her and was relegated to a character that didn't have too many interesting things to say throughout, despite the fact that I romanced her. The scenes that were in were compelling, however. I assume the same is true of Kaidan. This was disappointing for me, as I was looking forward to having the payoff of a rekindled romance really driven home. I even controlled myself during all of Mass Effect 2 out of a sense that Ashley would return in ME3. 


That being said, thanks again Bioware for an amazing game, and if you've read this far through this long post, thanks for that too!

Modifié par Ferelaren, 09 mars 2012 - 10:01 .


#188
Pooter1321

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Alright, I'm gonna voice my opinion on this but it's pretty much the general consensus. Also sorry for it being a little long...hope you enjoy it if you read it.

The game as a whole is fantastic, the game-play was great to me, the controls were solid (PC), the tone/music/etc. was all great. The story is good, contrary to what people said about choices from ME1 and ME2 being irrelevant they do matter...DURING your play though of the game, which makes sense. The only problem I had was what everyone seemed to have...the ending.

BY THE WAY HERE COMES SOME SPOILERS FOR EACH ENDING SO DON'T READ ANY FURTHER IF YOU DON'T WANT TO HEAR THEM!!!



HERE THEY COME!





Now when I say the ending I don't mean Shepard dying (although it would have been nice to have a survival ending since you made multiple endings...sorta...), the three choice narrowing down, or...now that i give it some more though while writing this the destruction of the mass relays. The problem I have the most is what happens with those choices.

In the destruction ending, the idea of destroying the reapers makes sense and it is the one I was contemplating the most (i ended up going with the merging ending and then went back and watching the others online instead of playing them...that should tell you something) The mass relays blow up (ok with this), the reapers die (the reason why this ending is chosen...no problem here),  Also the Citadel is destroyed which makes sense because it's made by the reapers...

The merging ending was alright and kinda made sense...hey at least no one dies and the people you trying to save are saved....that's cool. Planet Earth isn't a charred mess so you've saved the earth, the entire point of this operation. Mass Relays explode...all good we are now an advanced synthetic life-form...i'm sure we'll figure out how to build new ones much quicker now right? Also for some reason the Citadel is destroyed in this one which doesn't seem to make sense considering you merged the reapers and organic life...Citadel wasn't destroyed when you took control of the reapers what the hell?

The control ending...ya you get the point...control the reapers, they leave, earth saved humans continue to exist, you control everything now which is fine cause you get say in if the reapers can even come back, relay is destroyed (all good you can have the reapers build new ones so life can go back to normal). Probably the best ending in that it accomplishes all the goals what Shepard set out to do (save earth, human race, and STOP the reapers). I'd say this is actually the only decently done ending upon reflecting while writing this.

Now we converge all the endings on the same track again (except the colors are different) and each explosion damages the Normandy (fastest ship in the galaxy signifying that this explosion process couldn't be avoided i get it...) sending it crash landing and the survivors come forth. Now comes the second annoying part...everyone gets out and is happy they survived the crash.  I thought there was perfect timing for a sad Joker/EDI moment as he's trying to escape during the destruction part considering since it destroys the geth and reapers it would probably destroy EDI as well.  Also, no one mourns Shepard's sacrifice, if you romanced a character they don't even shed a tear...no explanation as to what happens after the explosion everything is just vague...it was a really uncomfortable ending not because of the choices but because of the lack of a resolution to the series...maybe i'm just weird though...

EDIT: Removed part referring to the entire earth being engulfed in flames and i appologize for the harsh statement of it...the video i saw was apparently a person who completed it with a low readiness score which makes more sense why that happened.  I replayed it myself and the destruction ending was much better comparitively.

EDIT: Upon having some time to cool down I can't say I didn't want more out of the ending but it's not as bad as I first felt towards it...it really just needs some closure to the entire story instead of an open-ending on a game that was stated to only be a trilogy and conclude the story of Shepard...I don't feel that the Shepard story is over...maybe that's where the DLC comes into play...

Modifié par Pooter1321, 09 mars 2012 - 12:13 .


#189
bro_9009

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My Mass Effect 3 score: 10/100 (After the endings)
My Mass Effect 3 score: 100/100 (Before the endings)

UPDATE: had some time to think about it, and compared impression from
forced downer ME3 ending to previous BioWare and ME games specificaly in
this post social.bioware.com/forum/1/topic/355/index/9680458/2#9740053

What I enjoyed most in ME, and why it's my favorite game series, is the deep story and choices that span all three games. I even read first ME book and liked it. Didn't get around yet to reading the second one, but I have it.

Why I disliked: Last 5 minutes just ruined the whole experience from ME series. I really liked Shadow Broker DLC from ME2. It expanded Liara romance story that was completely missing in ME2. And after the talk about their little blue children, Shepard is killed in all three endings?? Not to mention the destruction of mass effect relays network. This doesn't feel right, it just kills the whole story from the beginning of ME1.

Seriously BioWare, PLEASE fix the ending. Add a good one, make them all detailed, make our choises mater. Here goes some general ideas what would be great, from good ending perspective:

1) Shepard is alive, healthy, with all body parts in place, and himself, sane, and not a cyborg or anything that you may come up with. What will he decide to do next? Let us choose this: settle down with his love interest, continue to be a Spectre - to make the galaxy a better place for all of the races if he is a paragon, catch bad guys etc, serve in the Alliance to protect humanity, become Human Councilor because of his great skills of a peacemaker (geth/quarians, krogan/turians aliances that he helped create show that). Of course, being Specter/N7/Councilor doesn't mean that he will not be with his/her love interest, that should be parallel, independent from each other choices.

And PLEASE make it so that we can SEE the result of all our time spent on playing this game, all our efforts reflected in the big finale. And not in pre-rendered cinematics. Like:

2) Romance. We get to see that Shepard has a future with his/her love interest, for example, kids with Liara, and we get to see these kids (that would be something new and interesting, I think the only kid in the whole ME is the one in the duct/dreams/AI hologram at the end. Especially since they would be asari). Or at least show that they stay together after the war is over.

3) Teammates. We get to see our many decisions concerning lives of our teammates reflected, at least some big party that Garrus was talking about where we can see the ones that survived. We see in the game that (depending on our story) Jacob's girlfriend is pregnant, Garrus and Tali getting busy when Shepard walks in. Samara and her daughter, Miranda and her sister etc - it would be great to see these plot lines reflected in the end, so we get to see them all together, chat with them, seeing them happy that after all their struggles the war is over. Talk with them about future. Maybe if Shepard will decide to continue serving the galaxy as a Spectre, he will ask them if they want to continue traveling with him as a team and kick bad guys (Garrus may like that future I think, or he may want to go with Tali to her homeplanet, or they both will want to kick ass with Shepard. Jacob will want to settle down with his family etc). Would be great if could also get the option to save Anderson, he wanted a future with Sanders after all. That would be an ultimate good ending.

4) Galaxy. Throw some scenes in where we can see how our choices concerning the alliances of all of the races will shape their future. For example, how krogan will begin to rebuild their civilization if we cured the genophage, if they are on their way to the new renaissance. How their alliance with turians will turn out. How will geth and quarians rebuild their planet. Getting all of this civilizations together, seeing them all fight side by side in cinematics before the endings, and then seeing ending that is worse that nothing - just seeing Shepard die, ME relays destroyed, Normandy stranded somewhere - this is wrong. Come on. These races stood together while facing total destruction. That is bound to change the galaxy and bring peace, at least for the next, I don't know, 100-200 years. Maybe all of the races that fought in the war will form a new big Council.

I guess that's the main points of how I imagined and wanted the game to end after playing ME1, ME2 with all of its DLC, and ME3.

Current endings just leave a big hole in the story, and kills the entire experience from ME games. We don't get the end to the story, we get one big disappointment that completely ruins what, in my humble opinion, is the greatest game of all time.

PLEASE, BioWare. Fix this, as a DLC if you want, as you fixed ME2 with Shadow Broker. Only make it more bigger and great, so that you can say that you made the greatest DLC ever that made a lot of gamers happy. And don't rush this, take your time. It would be better if this fix would be as great and complete as it can be, to make up for the current worst possible endings (IMHO). And please, don't make it so that to get good ending we have to play multiplayer. ME started as a singleplayer game. Don't make it so that multiplayer would have such critical effect on a singleplayer game.

EDIT: In case anyone missunderstands, I'm not saying we should all get ultra-happy disney ending with unicorns. I'm just saying that it's the end for a story that spans three great games. It should be big, and reflect all our decisions, so we can say - yeah, I feel like this is really a good, complete end of the character story (happy/gray/bad, whatever you like most) from three games that I really cared about. Whether Shepard is a renegade who doesn't give a damn if someone dies if it gets the job done fast and easy, with less risk, our if he fights to save as many people as he can. And remember, he loses at least Mordin, Legion, and Thane, billions die, Thessia is destroyed and we can't stop it. I would call it disney happy. So, whatever our choices were from three games, they should be reflected in the end fully, whatever they were, and not reduced to three basically similar endings that make strugles and loses from three games pointless. We should have a choice - if you want to kill Shepard, as was possible in ME2, whatever way you want him to go, you should be able to do that since some players find that nice, if you want him to stay alive, save as many teammates/allies as you can (or all of them as was possible in ME2), and see your efforts to unify people not wasted  you should be able to do that too.

With current endings - it's like this AI posing as a kid, is saying "You have three choises, and you die in all of them, your fleets won't return to their home systems, billions that are left will die because travel between systems will be gone. So you see, Shepard, we, Reapers, defeated you from the very begining. Even if you break the cycle, we have the last laugh. Bye-bye, meatbag! (SWKOTOR, btw) Muahahaha" etc. And Shepard finally gives up. Because all of these three choices feel like he gave up. He defeated Sovereign, Collectors, and now - he just listens to the overlord of all Reapers, that murders who knows how many organics by turning them into paste. Well, there are players that describe this feeling better than I can in other posts. There is no reason that Shepard must be killed off in ME3, or that we can't get a good end if we want to as was possible in ME2, with Shepard and his team alive and galaxy saved.

PS: Sorry if the post is too long, or if I just repeat what everyone else has been saying. I just really cared about the story, and don't want to see it ruined like it is now. Also, sorry about any mistakes, English is not my native language. UPDATE: added scores at the start as was asked in the first post.

Modifié par bro_9009, 10 mars 2012 - 04:02 .


#190
masterp1975

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ME1 - 9
ME2 - 10
ME3 - 5

ME3 was a 10 until the last 10 minutes. It was like you let the guy who wrote the horrible book write the ending... I don't understand.

A friend of mine asked me what I thought. Since he hadn't finished his playthrough, I didn't want to "spoil" the ending for him. So I said, "I'm going to go listen to Aaron Lewis music in a dark room for awhile."

Game play was exactly what I was hoping for. The storylines and the meat of content, for me, were great until that fateful last 5 minutes. It was like having a great filet mignon, and being force fed a turd burger for dessert.

Do something about the ending options. I don't need disney... I'm OK with Shep passing... Just have the rest of it make sense.

#191
Machazareel

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Mass Effect 3 was an amazing journey. There were many moments in the game that I'll remember for years to come. I didn't mind the auto-dialogue, because it was well done. The romance arc that I did was a great culmination of what I had worked on through the previous games. My decisions in the past installments presented themselves marvelously and with great frequency.

Unfortunately, it was all invalidated by a shoehorned ending that didn't care one bit about any of the choices I made throughout the three games. None of what I did mattered. I forged relationships, brokered peace between two rivals of a 300 year war. I saved the Krogans from a fate of slowly going extinct. I gathered the largest fleet the galaxy has ever seen. But none of it mattered, because in the end I was stuck with the exact same outcome, with the only variance really being a different colored explosion. Shepard either dies or is separated from his friends and crew forever, as they are stranded on some random planet because they were suddenly all flying around Pluto while everyone else was engaged in a battle with the reapers.
To top it all off? The insinuation that my epic journey was nothing more than a story some old guy was telling some kid.

I simply cannot fathom how it is possible to drop the ball so badly after doing everything so well up until that point. Choice, the aspect that Bioware has focused so much on throughout the trilogy was completely ignored at the culmination of the series. Nothing mattered, no matter what I have chosen before, no matter how meticulous I was about getting my friends and forces ready for the final conflict, I was stuck throwing it all away because the game only gave me 3 horrible options that were essentially the same.

Fantastic journey, Bioware, but the ending was handled poorly. I only hope that you make a DLC that can fix this, because it is one of the worst endings I have seen in a game to date.

#192
matthius299

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Pre-ending: 11/10
Post ending: 1/10

I have never posted on forums before to defend or bash a game.  I never really saw the point, and figured I would just feel worse than I did  before.  I have been a Bioware fanboy since Baldur’s Gate.  The Mass Effect series was by far my favorite game ever.  It has been a work of art and an emotional roller coaster made by people that cared about and took pride in what they were doing.  Mass Effect 3 was the jewel in the crown of excellence, until I got to the end.

What I wanted was a large diversity of endings based on my decisions throughout the three games.  I wanted a
chance at everything spanning from utter failure to glorious success.  What I expected was a bitter-sweet ending
filled with loss and sacrifice but laced with hope for a brighter future.  What I received was a slipshod farce full of
gaping plot holes and loose ends that a thirteen year old Star Trek fan-fiction writer would have laughed at.  

All of my choices and achievements mattered not a whit in the end.  All of the speeches about hope and chance were an illusion.  What about dark matter?  What about stars dying?  How is galactic civilization saved when it has
been so devastated and scattered?   The falsehood of choice and these few loose ends are but a tip of the iceberg.  The destruction of a mass effect relay wipes out an entire system, by Bioware’s own design.  Their destruction would mean the destruction of all of the great civilizations in the galaxy.  Earth would be destroyed,
along with the majority of all other life bearing worlds in a chain reaction of fiery explosive doom.  The unbridled joy of earth’s defenders as they watch the Reapers fall inert or retreat is cut short as we pan out to see the utter devastation the relays destruction brings, followed by the view of the galaxy and similar explosions so enormous they can be seen from millions of miles away signaling the death of virtually all life.  Or maybe somehow this galaxy spanning doomwas somehow contained to just the relays themselves despite evidence to the contrary?  We don’t really know.  If the gaping plot chasm of the destruction brought about by the explosions of the relays is ignored, the galaxy is still left with the impossible task of surviving the devastation wrought by the Reapers, and the loss of the recourses used in combating them with no means of galactic travel.

On a smaller more personal scale examine the plight of the Normandy.  We last see the Normandy and crew in the midst of a relay jump attempting to escape the massive explosion of said relay.  After the attempt fails, we cut
to the ruin of the Normandy and we find Joker and my last two squad mates (Tali and Garrus in my case) have survived and are now stranded on a planet reminiscent of Gilligan’s Island.  I can only assume that this isin place to allow us some comfort that while our loved ones are in a bad situation they have survived and have the opportunity to be alright.  This is a failure as our merry band of heroes is stranded on ahostile planet with limited supplies.  One has brittle bone disease and has little hope of survival there even with the medication he now lacks access to.  The other two are in a similarly hopeless predicament as the building blocks of their anatomy won’t allow them to eat amino acid based food.  At best they can hope for a quick death from the environment as opposed to a slow death of starvation.  If we look at this more intellectually we see the impossibility of them even being in this situation.  How did your friends survive the blast from the Reaper on earth, contact the Normandy, escape to a point of extraction, and be picked up?  How did the Normandy possibly find our squad mates, avoid
the epic super-conflict in space and on the ground to pick them up then avoid the conflict again and make the long journey to the mass relay andthen jump in the short amount of time allotted?  It is impossible in that frame of time.  Not to mention why they would.  The idea that these heroes would follow this course of action in this situation is against the very nature of their being.  The idea that they were running away isin opposition to their personality.

Needless to say at the end of Mass Effect 3 I felt like a very large man had kicked me in the groin.  How could Bioware create a masterpiece then end it in such a way.  It was like Michelangelo drew a stick figure of Adam touching the finger of God on the Sistine Chapel, or Beethoven ending his Fifth Symphony with out of tune kazoos.  Like many I felt betrayed, confused, and heartbroken, all because of a game.  That seems silly but it was how I felt at the time.  Over the past two days I have past the feelings of anger and betrayal and have found a flicker of hope.  The developers would not leave these plot holes if they did not plan to fill them.  Even if they did just make a huge mistake, if they own the mistake and listen to the fans it can be rectified.

There are many ways Mass Effect can be saved.  Many things throughout the story just seemingly fell into place at the right time.  How did Liara discover the plans for the super weapon at just the right time?  Why did Illusive man insist on bringing Shepard back with no controls on him?  Mass Effect is full of these magical coincidences that allow things to work out for the best.  Perhaps there is a power opposed to the catalyst that has influenced our heroes all along?  Maybe that is the reason the Normandy is where it is, because it has to be.  

That is just one idea among many that could explain this debacle.  I am not sure how Bioware plans to move forward with the Mass Effect franchise.  With a company that prides itself on “story” and “listening to fans” it
seems that there is no way they could let this ending stand as it is.  Bioware is at a precipice, and could continue
to be great or fall into ridicule.  I don’t believe that I am the only Fanboy holding on to hope.  Don’t let us down Bioware.

Modifié par matthius299, 09 mars 2012 - 11:21 .


#193
Nefelius

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1\\100

I personally bought this game not for an action gameplay. I did it for the story. You, bioware managed to keep me much more than just interested in ME universe for 5 years, and then utterly destroy it in 5 minutes.

I regret spending any money on this piece of ... It deserves only to be torrented by pirates as a reminder how greedy EA is.
Will never replay any of ME games and certainly will never buy any Bioware game, alongside deleting my SWToR account.

Modifié par Nefelius, 09 mars 2012 - 11:38 .


#194
Sireniankyle1

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there are a few things i didn't care for, and one big mistake that ruined the game entirely.
1. glitching out of the map.
2. being told to speak with squadmates, one at a time. This made me miss Kelly so much. She gave me a list instead of trolling me.
3. Karma choices didn't come up hardly at all.
4. YOU KILLED MY FAVORITE ME2 PEOPLE.
5. You took away control.
The big issue I have is the fact that you ruined the entire series by having emo, half finished, rushed, cookie-cut endings.

Why should I keep playing if I know that I'll die no matter what?

realistically, I give Mass Effect 3 a 4/10, and that's being generous. I wanted to give it a 2 or 3. If you fix the ending, I'd give it 8-10/10.

Modifié par Sireniankyle1, 09 mars 2012 - 12:15 .


#195
NordoCeltic

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I played all 3 games, I had great fun, and I raved about this series to anybody and everybody. I enjoyed myself greatly all the way up to the last 5 minutes of 3. Then the ending of 3 was so bad, I want my money and time back for having bothered AT ALL with this franchise. In five minutes you managed to invalidate over 100 hours of game playing.

The ending is just that bad. The only thing comparable was Evangelion, which I too disparage for very vague ending where I really don't understand what just happened and most importantly what happened to all the characters, or hell, the entire world-space of the story line.

I came to this game primarily for the story line and I got a massive deus ex machina that invalidated every choice I made, and no falling action that left me guessing what really happened. Speaking of Deus Ex, ME3's ending is eerily similar to that recent game's, making it all the more disappointing.

As of now, I don't care and I'm uninterested in any further DLC. I'm done with Mass Effect. I waited with baited breath to play my preordered copy and now I want nothing to do with anything Mass Effect.

#196
rinoe

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I coame here to say the game is great, awesome... I'm so happy to get it...
but...
There is no way to save Shepard? REALLY?????SERIOUSLY????
I'm in the middle of the game... and the game is really great. Absolutly great. Bioware listened fans in most ways, and I was so happy, till now...
I'm not really sure if I want to play it to the end...

I'm so sad...
And I'm glad to come here to see the spoilers...

What I think - if Shepards dies despite the action - all Mass Effect trilogy become meaningless
I don't think I will play again.... It is not what I'm waiting for...

SERIOUSLY????

#197
Admiral Skeybar

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WOAHH, SPOILER ALERT!! Actually no, not a spoiler alert but just a general alert. (with some spoilers)

I know no other way of saying this but MASS EFFECT 3 WILL KILL YOUR LOVE FOR THE MASS EFFECT GAMES. Actually, no, that's not true either (not entirely anyway). Mass Effect 3 however is a very sad example of how a great series has been somewhat ruined for everyone who has played it all the way through to the end of ME3.

Let's start at the beginning, Mass Effect 3 started out a bit simple but the action and all the great features from Mass Effect 1 and 2 quickly returned. Even though most missions weren't as unique and individual as the missions in Mass Effect 2, they were very action packed and entertaining in that way only a Mass Effect game can get you involved with what you're doing.
It even got better, the more you play the game the less you feel you have to worry about choosing the wrong conversation options with your squad mates. You're just friends, randomly chillin out, talking and thinking of the old days. You feel more connected to your teammates than every before.
The only down-part of that is that the conversation-system where you can choose different responses seems rather useless now, or rather so I thought until I accidentally killed an important squad-mate and even an entire race by just choosing the wrong option (ooops).

Anyway, the game builds up the tension rather well and even though the threat of a reaper invasion seems less... threatening when you're chilling out in the Citadel bar, you still get reminded of it on every mission you're on.

Oddly enough, AND THIS SORT OF IS A SPOILER, you spend more time fighting Cerberus than the Reapers during the game. And even though they promise you 20 hours of constant gameplay, the game still feels rather short.

Oh, and now we come to the ending... ...yeah. I should say spoiler alert here as well but if you've played Mass Effect and seen the trailers for the 3rd game you'll probably be able to figure out what the ending(s) are like when I say there not a happy ending in this game. Sure, you save the galaxy either way, but that's not a huge surprise, fans would have torn BioWare apart if they had made another game where Shepard doesn't defeat the Reapers in some way, the bad part is that BioWare really seemed to make to want a point about not being able to make a sequel.
Yeah I get it BioWare, this was meant to be a trilogy, you don't need to shove it in my face when I get to the ending of the last game...

And it's not as much the fact that -:WARNING MAJOR SPOILER:- Shepard dies in the end that bothered me much as the fact it was the end of the whole bloody game. You don't get to see how your squadmates get on with their lives after the end, you don't get to see what happened to the fleet, or Earth or anything else for that matter.

The ending was also very confusing, there was a character there that you meet only at the very end of the game and that doesn't really explain itself very much why it's there or what its purpose is.

The largest mistake BioWare made probably happened at their very first meeting when setting up the base story for Mass Effect 3. That is the Reaper invasion of Earth in very beginning of the game. You see, being a hobby writer myself, that would have been an idea that I would have thought of as well, smiled when imagining the reaction and expressions on peoples faces when they first found out but then I would have quickly dismissed the idea as being something that just would not work.
BioWare truly made the best of this idea but in the end (as you notice when playing the end) nothing good could ever have come from this idea.
Basically, here are the flaws that makes the idea not work: One, you can't give Shepard as much freedom to explore and to take is time for sidemissions because there is a timer on how long it will take before the Reapers kill everyone on Earth and let's face it, that doesn't make any sense. So they had to remove that and by doing so they also removed one of Mass Effects greatest features. And two, as mentioned before: then ending. By using this idea as a base for the whole game the ending was unavoidable. Basically, Bioware just dug their own graves by sticking to that exiting but ultimately flawed idea of a Reaper invasion.

SO... overall, was it a bad game? No, I enjoyed it very much and it really is all you would expect Mass Effect 3 to be. However, the ending(s) ruin the Mass Effect experience for anyone who wants to play the series all over again.
If I were on Noveria in Mass Effect 1 now I would definitely be thinking about Shepard's end in ME3.
If I were doing the assault on the Collector Base in ME2, I still would be thinking of the end of Mass Effect 3.
Not only has this game given Bioware a game of nearly 0% re-playability, it also gave them thousands of angry fans and a game that due to all the bad publicity it will be receiving will not sell as good as any other Mass Effect game. *Sarcasm mode engaged* Well done BioWare!

Worst of all though, the fate of the Mass Effect series will from now on always be remembered as a game-series that focused heavily on story and eventually let everyone down because of its story, as a result we probably wont be seeing more proper story focused games for probably another decade or so...

..and that's really sad.

There has also been a lot of discussion on the internet about the "From Ashes" DLC/extra mission that already was under production before the game was released. I pre-ordered the Mass Effect 3 N/ Collectors edition so I got the mission for free. BioWare claimed it was a mission of no importance to the overall story and this is partly true, however, if this Protean character (the one in the From Ashes DLC) wasn't in the game, I would definitely notice it.
No, he is not hugely important to the story but as with the Shadow Broker DLC for Mass Effect 2, it is a hugely important character for Shepard and if not more important, also a great importance to Liara.
Oh, and though he also is the most serious character in Mass Effect 3, he also manages to have some of the funniest lines in the whole game.
When talking about the Salarians in his time, his remark "They used to eat flies" kept a smile on my face for hours after I stopped rolling in the floor with laughter.

Yeah, I used to hate the RPG genre because of crappy stories and acting, but Mass Effect changed that and completely turned me around. Now I know I will again have to stay away from the genre until there is another Mass Effect-like game out there and well... it sure isn't Skyrim, which, by the way, I now think will be the main direction RPG games will take. Just a focus on countless of simple quests and literally no story whatsoever...

2012 is a sad year for gaming, and for me, definitely the end of me calling myself a real gamer.


END NOTE (No Spoilers):
It may seem that when I was writing this piece I was depressed and sad... sad maybe, but depressed or angry, no. I've always been the most critical of gamers and I truly believe more than 99% of all games made, even today are just flawed and poorly made. Writing is always an issue, acting is another. Then there is the Hollywood complex 80% of all games tend to stick to.

No, I'm not depressed, I'm just a gamer before his time...

#198
NurseMack

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Well, it's my turn I guess.

Oddly enough, when Mass Effect was released, I had never heard of it before
hand. I thought it was odd considering that I was blown away by KOTOR. I
absolutely loved that game. Then one day I hop on Xbox Live and see a very good
friend of my playing some called Mass Effect. I hop into a private chat, he
gives me a brief run down, talks about classes, weapons, says you'll have your
own ship, and then drops the bomb that Bioware made the game. And that's what
got my attention. So, like an idiot teenager I immediately went to the Gamestop
across the street and made my impluse purchase of Mass Effect. I'm glad to say
I was never disappointed with that purchase. I was instantly drawn into this
universe. From fighting the Geth on Eden Prime and catching the first glimpse
of Sovereign, to watching Matriarch Benezia die while Liara watched on, to
Virmire, conversing with Sovereign, my first confrontation with Saren, and
making the choice to save Ashley and leaving Kaidan to die. Then going rogue to
fight Saren on Ilos, which eventually led to the Citadel where I once again
confronted him and convinced him to redeem himself. I choose to save the
Council, and felt the chills run down my spine as Admiral Hackett and the
Alliance fleet saved the Destiny Ascension. Everything in the last bit of the
game just kept sending chills through me (To me, that’s how I know something is
great. Whether it be music, movies, or games, if I get continuous chills, then
it’s amazing). So after I beat it and was completely amazed, I started another
character.

When Mass Effect 2 was announced, I instantly pre-ordered it. And while
my section on Mass Effect 2 will not have as much said as my Mass Effect 1
paragraph, I love it just as much. The DLC made the experience even greater.
Especially the Liar of the Shadow Broker, and Project Overlord, the latter
which made me cry a little when I saw David Archer hooked up.  Mass Effect was becoming the greatest sci-fi
universe of our time. I immersed myself in the books and comics, eager to learn
everything I could.

Then Mass Effect 3 was announced. I still remember seeing
that trailer at the VGAs and the biggest smile growing on my face. I remember
the release date being pushed back and only felt glad. I was happy to that it
would allow more time for work on the game.

Arrival was released for Mass Effect 2, I downloaded and
played through it immediately, and although it wasn’t the best thing compared
to LotSB, I was still satisfied with it, and it made me want Mass Effect 3 even
more.

So a couple days ago Mass Effect 3 was released. I picked it
up at 10 in the morning because I could not make it to a midnight release, but
as soon as I got home, the disk was in the console and I was jumping right into
it.

The gameplay is great, but it’s never been about the
gameplay for me. Simply the story. But I immediately noticed the lack of a
middle dialogue option, as well as a great deal of auto-dialogue. That
disappointed me, it felt like 1/3 of my possible choices were taken away. You
see, sometimes it’s better to choose the middle option. A perfect example to me
is the end of Mass Effect 2, when you’re talking to the Illusive Man after you
destroyed the Collector Base. The Illusive Man says something along the lines
of…

“Don’t walk away from me Shepard! I made you, I brought you back from the
dead.”

And if you picked the paragon option, Shepard just tells
Joker to cut the channel. But if you picked the middle option he says something
I found great

“And I'm going to do exactly what you
brought me back to do. I'm going to win this war and I'll do it without
sacrificing the soul of our species”

To me, that was the perfect thing to say in that situation.

But anyways back to ME3.

The story started out great. Leaving Earth and Anderson behind. Traveling
across the galaxy as the Reapers began attack all advance civilization.  Meeting up with old friends from the previous
games. Watching Thane, Mordin, and Legion die. Stabbing Kai Leng saying “that’s
for Thane”. All of it is great.

Then I began the final battle, bringing all my fleets to
Earth. I got my boots on the ground, regrouped with Anderson while the rest of
the ground forces landed and mobilized. That final charge to the conduit up to
the Citadel and taking the “miss” from the Reaper beam. Then began the gravely
wounded Shepard sequence. I liked all of this up til my Shepard collapsed and
was raised by the kid.

And this is where I was presented with 3 choices. The 3
Choices. Control, DNA

Dispersal thing, or Destroy. As far as I can tell, all of
these leave Shepard dead, the Mass Relays destroyed, and the Normandy stranded
on some random planet. Now these endings are basically the same, and I feel
they’re all the same because there is no real epilogue. Your last choice, everything
the trilogy has been leading up to, resulted in nothing.

I don’t mind an ending where Shepard dying. Hell, in Dragon
Age: Origins, if you did a little thinking, you could figure out the Grey
Warden would die if he or she killed the Archdemon before Riordan told you.
Like I said, I don’t mind an ending where Shepard dies. But there should be one
where Shepard lives. And it doesn’t have to be a “Disney” ending where
everything is happy go lucky. Billions of people are dead at the end of this
war, as are people close to Shepard. But even these endings where Shepard dies,
or ascends, or whatever, just feel so empty. Even that scene with the kid and
the parent or grandparent after the credits felt terrible. And that’s what
these endings are, to put it simply, terrible.

That’s my opinion. I can only hope that something is done to
fix this.

Safe journey Bioware.

Modifié par NurseMack, 09 mars 2012 - 01:43 .


#199
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Just finished, the game was mostly excellent, lots of high points and a few lows. The ending is frustrating because it feels out of place with the rest of the ME series. It didn't feel ...organic.

Anyway, I just finished and while I liked the ending in concept, I think the choices and the way the results of those choices was represented was jarring. It felt like the ending belonged to a different sci-fi series, but it didn't feel like Mass Effect, I'm struggling how to better articulate that.

#200
Deathh Knight

Deathh Knight
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Ok, first off my raw score for ME3 is. 2/10:20/100.
I rate ME1 6/10:60/100.
I rate ME2 9/10:90/100.
There is so much I am dissapointed about with ME3, that I am unsure where to begin. I guess bottom line for me, is I am very a much a detail/Minutia person. I notice the smallest of things in a game, storyline, graphics, transitions, dialogue, etc. I also am a macro person, able to take all the small things in a game, and but them into context of the BIG PICTURE in the storyline and the game play mechanics etcs.

With that being said, as I played through the story and action of of ME3 to completion for the first time, all I kept seeing were huge gaps in the continuity of the storyline from ME1 and 2. Quick example so you can understand what I saw as I played. In ME2, within the Tali and Quarian storyline, it was established that the sun the planet Haestrom orbited was aging EXTREMELY fast, and that it was due to dark energy in the core of the sun. There was enough emphasis on this, that I thought it would be part of the storline line in ME3. In my first complete play through, there was not one mention of this aging star issue, and what it had to do with the overall storyline of the Reapers and the galactic cycle of extinction.

That is just one small example. What happened to that part of the story??? O.O There are at least a dozen or more just like that one, the came to my attention as I played through, and completed ME3.

There were also a lot of disparity in the game play and the way the story was driven.

Bottom line is, I thing ME3, taking the game a whole, and then calculating in all the hundreds of broken storylines, inconsistencies in the way ME3 is played, from the GUI, to the way the in-game jounal tracks your missions, is such a failure, that IMO, it is not the real story of Commander Shepard and his/her fight to stop the reapers.

Instead, it is like some strange, frustrating, nightmare that you want to wake up from, so you can get back to the real story.

ME3's story, as a whole picture, completely failed the to truly connect the story arc of ME1 an 2, and definitely did not complete it. Many parts of the true story of Shepard were completed, but then they were anuleed by the ending.

What were the Bioware story writers thinking? O.O How can a body of people get the ending of their story so wrong?

I am absolutely amazed at how much ME3 did not respect nor truly continue the story of Commnader Shepard that was established in ME1 and 2.

I am saddened, angry, and extremely ftustrated at how Bioware ruined ME3.

That is all for now. I'l be more specifice in the futre.

A very disgrunteled, depressed, and shocked ME1 an2 fan.

Modifié par Deathh Knight, 09 mars 2012 - 01:56 .