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Issue importing faces into Mass Effect 3 Updated March 21


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#2526
FemShep 4 President

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Black_Arrow wrote...

FemShep 4 President wrote...

Black_Arrow wrote...

You can also just import your ME1 char into ME2 and then simply select another class. It will then generate the face code automatically.


I'm pretty sure that doesn't work. The facecode you'll get if you do that will be some ME2 default facecode, not your Shep's facecode.

Try it. Take the facecode generated by your method, and reinput it into ME2, and see what face you come up with - it won't be yours (unless you were actually using the default yourself).


Well, that way I extracted my Shepards face and I didn't use the default face. Maybe YOU should try it then.


From the link in the first post in this thread:

http://social.biowar...47811/3#9249327

"those of you saying you can see your code even though you imported from ME1 may want to double
check that code. There is a bug where if you import a ME1 Shep, then go to the customize face option, but then back out of it and accept the imported face, when the game starts it will show you a face code, but it will be for the customized shep you started to make, not the one you imported."


Educate yourself. Stop spreading misinformation. And don't get aggressive with people who try to help you.

Modifié par FemShep 4 President, 10 mars 2012 - 07:07 .


#2527
Nethalar

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Again, just a guess, but I really don't think we'll hear anything until sometime week next week.

#2528
Janus Prospero

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ThinkIntegral wrote...

Maybe the squad screen isn't flattering in ME3 but then why is it that the squad screen in ME1 and ME2 are closer to par with each other than ME3?  You can totally see there's a difference there and I'd wager even with the in game shots.

I understand for some it's enough, but for some of us, like myself and I'm guessing him, it's not enough.


No, you're absolutely right. Even with the correct code, there is a larger jump in the appearance of our Shepards from ME2 to ME3 than there was with ME1 to ME2.

It bothered me a little at first, but I just rolled with it and I'm used to it now. After playing for 40+ hours, I think I prefer the way my Shep looks in ME3 now. (She still looks fugly in the squad screen though).

#2529
Jedi Master of Orion

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BmB23 wrote...

Well I figured if they were going to reimagine the character creator then I was going to reimagine my character. I started with the converted code and rebuilt it with reference from ME1. However I took a slightly new direction and added another influence. I'm not entirely happy with it but the spirit is there?

Posted Image

Or what?

Posted Image


They changed a lot of stuff but i thought the hairstyle closer to your ME 1 Shepard was still in the character creator.

#2530
ThinkIntegral

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Janus Prospero wrote...

ThinkIntegral wrote...

Maybe the squad screen isn't flattering in ME3 but then why is it that the squad screen in ME1 and ME2 are closer to par with each other than ME3?  You can totally see there's a difference there and I'd wager even with the in game shots.

I understand for some it's enough, but for some of us, like myself and I'm guessing him, it's not enough.


No, you're absolutely right. Even with the correct code, there is a larger jump in the appearance of our Shepards from ME2 to ME3 than there was with ME1 to ME2.

It bothered me a little at first, but I just rolled with it and I'm used to it now. After playing for 40+ hours, I think I prefer the way my Shep looks in ME3 now. (She still looks fugly in the squad screen though).


Hahah I see. I'm afraid at some point I'm gonna have to do what you did; roll with it I mean.

Modifié par ThinkIntegral, 10 mars 2012 - 07:10 .


#2531
jakenou

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cuttarn wrote...

This is how close I could get, did all the fixes with the yaml file etc and tweaked it like hell, still doesn't look alike much, just kinda, I guess.

Posted Image


The first one looks like the default face for Jane in ME1 and 2, with a few tweaks to hair color and eye color. Did you try just cycling faces in ME3 CC to find the match to this and simply fixing the eyes and hair there (instead of trying to get your code through Mass Effect Tools)?

#2532
crazylegs86

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This is absolutely inexcusable. The whole purpose of the entire Mass Effect experience is the continuity associated with using the SAME character to play through the trilogy. I refuse to slog with complicated tools to create a Shepard who MIGHT resemble my old one from Mass Effect 2, when the developers should have handled this during testing. I refuse to play the game until this issue is resolved. I also think Bioware has been extremely unfair to all of us by NOT apologizing for this blunder of galactic proportions. Bioware needs to fix this and STAT. I hope to god they're working on this over the weekend. It's an insult to all of us if the fix comes out after a month (or even longer). Yeesh.

#2533
Black_Arrow

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[quote]FemShep 4 President wrote...

[/quote]

From the link in the first post in this thread:

http://social.biowar...47811/3#9249327

"those of you saying you can see your code even though you imported from ME1 may want to double
check that code. There is a bug where if you import a ME1 Shep, then go to the customize face option, but then back out of it and accept the imported face, when the game starts it will show you a face code, but it will be for the customized shep you started to make, not the one you imported."


Educate yourself. Stop spreading misinformation. And don't get aggressive with people who try to help you.

[/quote]

I'm sorry if I came across aggressively. That was not my intention at all. What I meant was to import the character and select a different class and then check for the facecode once the character wakes up. This is not whats being talked about in the quote. It worked for me to get the facecode. 

#2534
Jokerine

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Maybe that could be included as an option as well, in the guide. If it works for some people, others ought to know! :)

#2535
Black_Arrow

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@FemShep 4 President

Okay I rechecked that, you are right. Forget my advice.

#2536
DitzyDaffy

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ThinkIntegral wrote...

DitzyDaffy wrote...

Does anyone have any clue how long we're going to have to wait? :/


Nope.  No word.  All we got was, "We think it's broken because of this..."  "Yep, it's definitely broken because of that.."

Frankly, I'm really believing they don't want to grow a pair and just admit that because of the overhaul we won't be getting our ME2 Shepard's back.  But maybe I'm wrong and they'll put out a magical patch that'll fix it.


Guess I'm just going to have to play multiplayer and my other games for the time being then. Sigh...

#2537
CaptainOrgia

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Astralify wrote...

Posted Image

Posted Image

I don't know what to say. No matter how hard I try the CC is different so I can't create my FemShep's face. What the hell happend?



Ugh, the eyes. :( Facial structure-wise you did a great job. But the eyeeeees.

#2538
essefar

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ThinkIntegral wrote...

For example here's mine:

ME1: http://i128.photobuc...P_0001972-2.jpg
ME2: http://i128.photobuc...p/WP_000204.jpg
ME3 in game: http://i128.photobuc...p/WP_000205.jpg


I love the spirited half-smile!
All the red tones seem to have been leached out in ME3? Your photos show this really clearly. The shades of carrot or auburn hair, and that wonderful pale skin with the hint of rose and freckles underneath - i'm not seeing those in any of the ME3 pics.

#2539
FemShep 4 President

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Black_Arrow wrote...

I'm sorry if I came across aggressively. That was not my intention at all. What I meant was to import the character and select a different class and then check for the facecode once the character wakes up. This is not whats being talked about in the quote. It worked for me to get the facecode. 


That's okay. We'll have to agree to disagree.

I went through this process a while ago as I was desperately looking for a way to find an ME2 facecode for my ME1-generated Shep, and the only way is this way. Which is a formalised version of the workaround being promoted now (and linked in the relevant post).

The reason why your method can't work (and I'm sure you'll disagree) is because an ME1 face can't have an automatically generated ME2 facecode. There are slight differences in the ME1 & ME2 CC's that make it impossible to do so without a little human intervention.

That's why ME1 faces had to be imported directly into ME2 and couldn't be tweaked.

EDIT: just read your post, so I guess we can agree to agree now :)

Modifié par FemShep 4 President, 10 mars 2012 - 07:38 .


#2540
Clarian

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Posted Image

443.P67.T11.W21.C62.24N.12H.7C1.WU6.W25.9G6.376

My other comparisons:

social.bioware.com/forum/1/topic/323/index/9661093/87#9729001

social.bioware.com/forum/1/topic/323/index/9661093/88#9729952

social.bioware.com/forum/1/topic/323/index/9661093/89#9730600

Modifié par Clarian, 10 mars 2012 - 07:49 .


#2541
ThinkIntegral

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essefar wrote...

ThinkIntegral wrote...

For example here's mine:

ME1: http://i128.photobuc...P_0001972-2.jpg
ME2: http://i128.photobuc...p/WP_000204.jpg
ME3 in game: http://i128.photobuc...p/WP_000205.jpg


I love the spirited half-smile!
All the red tones seem to have been leached out in ME3? Your photos show this really clearly. The shades of carrot or auburn hair, and that wonderful pale skin with the hint of rose and freckles underneath - i'm not seeing those in any of the ME3 pics.


Hehe thanks.
Yeah for the most part. That hair color is gone in ME3; I either have to go darker or lighter. Also that complexion from the face code makes her really pale in game, at least in the first 5-10 min of ME3 that I played.  Oh and the freckles. OMG.  I just wanted freckles and in ME3 they not only gave me freckles but some gross pitted looking skin on her cheeks! Makeup totally changed and so did her eyes.  I have to say the eyes are the biggest fault.  Whatever soul she had in ME1 and ME2 is only 1/8 there in ME3

#2542
ThinkIntegral

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I feel for you Clarian I really do. Your femshep's only partially there and I'm sure certain scenes like mine she doesn't even look like that.

Actually that's what we should all be posting are pics where they look nothing like our Sheps. So far the shots people are posting are, I say, as best as you can get; which is totally depressing.

#2543
Clarian

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ThinkIntegral wrote...

Whatever soul she had in ME1 and ME2 is only 1/8 there in ME3


Great way to put it...I feel the same way.

#2544
essefar

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Wishing I'd taken a picture of my ME3 imposter before I returned the game. Does the demo give the same results?

#2545
ThinkIntegral

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essefar wrote...

Wishing I'd taken a picture of my ME3 imposter before I returned the game. Does the demo give the same results?


I believe it more or less does.  I could've sworn some people have been posting their Sheps from the demo.

#2546
l DryIce l

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This is ridiculous. I just got ME3 and I can't import my face. Additionally, I went back to ME2 to see if I can find the code (because apparently it's supposed to be in the top left corner on the Squad screen) and it's not there. Not anywhere.

Inexcusable.

#2547
Hammerdrake

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Chris Priestly wrote...

Update: Hi Everyone.

We want to keep everyone up to date on this issue as we know how strongly many you feel about this. I will continue to update this thread as we have more information.

We have determined that faces importing incorrectly is an error with how codes were detected when transferred from Mass Effect 1 into Mass Effect 2 and then on into Mass Effect 3 or importing a Mass Effect 2 saved game with New Game +. The Mass Effect team continues to investigate fixes for these issues and they are top priority concerns for everyone here.

Again, when we have more news, we will let everyone know. Thanks again for your patience.



:devil:


Thanks so much for the update!  Knowing that you've found the error is an encouraging first step!  I'm waiting to start the campaign for my primary Sheppard.  Now I'm comfortable waiting a bit longer, as I know some progess has been made.

Thanks again!

#2548
Jokerine

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l DryIce l wrote...

This is ridiculous. I just got ME3 and I can't import my face. Additionally, I went back to ME2 to see if I can find the code (because apparently it's supposed to be in the top left corner on the Squad screen) and it's not there. Not anywhere.

Inexcusable.


I'm pretty sure the guide linked in the first post of this thread can help with that :innocent:

#2549
BmB23

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Jedi Master of Orion wrote...

They changed a lot of stuff but i thought the hairstyle closer to your ME 1 Shepard was still in the character creator.


That's the same hairstyle (or supposed to be anyway). Hair isn't such a big deal, hair can change. What's a bigger deal is the exact haircolour is now gone. Haircolour doesn't really change.

Having played a bit with it I can safely say that I was successfull. While superficially the differences appear to be big, once she starts moving there is instant recognition that it's the same person with a fancier haircolour and a perhaps slightly more realistic face.

No "impostor-syndrome" here.

Modifié par BmB23, 10 mars 2012 - 08:03 .


#2550
Pheonix52gx

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I'll add my piece. Yeah I'm disappointed. I'd have thought it would have been tested but maybe it was and the fix is less trivial than we believe. Below is my impression of why the workaround is inadequate for us sticklers, and while reasoned, shouldn't be taken as fact since no doubt someone has more empirical knowledge on the subject:

In ME1 you set the slider for mouth height to position 4, which let's say makes the height of the mouth 0.5556. In ME2 the value of position 4 was 0.50 or maybe 0.45. The tool suggested as a workaround to generate face codes rounds these values and then finds a slider position (in ME2) that's closest to your code. To that end, your mouth height is now 0.6 (say position 5), not 0.55 and thus it isn't the same Shepard. ME2 got around this by importing the straight values and not allowing a face code. This is why the bug that allows a face code to be generated from an ME1 face doesn't actually look like it and why this tool (though a marvel of PHP, kudos) doesn't cut it. You can get all this impression from just looking at your save file head morph in Gibbed's save editor.

Now if only we could hack the ME3 save in the same way...

Anyway, that's my insight, take it or leave it. I'm with all of you who are disappointed with this (I've gone through both games numerous times in succession) but I'm also hoping we'll get another response from BioWare on a fix which I'm sure they're diligently (within reason) working on.