Pheonix52gx wrote...
I'll add my piece. Yeah I'm disappointed. I'd have thought it would have been tested but maybe it was and the fix is less trivial than we believe. Below is my impression of why the workaround is inadequate for us sticklers, and while reasoned, shouldn't be taken as fact since no doubt someone has more empirical knowledge on the subject:
In ME1 you set the slider for mouth height to position 4, which let's say makes the height of the mouth 0.5556. In ME2 the value of position 4 was 0.50 or maybe 0.45. The tool suggested as a workaround to generate face codes rounds these values and then finds a slider position (in ME2) that's closest to your code. To that end, your mouth height is now 0.6 (say position 5), not 0.55 and thus it isn't the same Shepard. ME2 got around this by importing the straight values and not allowing a face code. This is why the bug that allows a face code to be generated from an ME1 face doesn't actually look like it and why this tool (though a marvel of PHP, kudos) doesn't cut it. You can get all this impression from just looking at your save file head morph in Gibbed's save editor.
Now if only we could hack the ME3 save in the same way...
I think you're half right. The thing is that most slider positions in ME1 actually had near exact mathematical correspondance to ME2. There were only a few that didn't, and needed to be more roughly approximated - Complexion, Eye Color, Nose Shape, Hair Style, Brow Color, and Makeup. And it was these variables that I believe caused problems with the automatic generation of an ME1 facecode for an ME2 face.
You should read this
this guide for more details. The maths part is quite revealing, though very anal.
The problem with ME3, is that the CC has undergone far more significant changes, so that the exact same facecode can be rendered very differently in ME2 and ME3. This is not something that could be solved by finding the correct slider positions. For example hair - the upper bun hairstyle has changed dramatically from ME2 to ME3. No amount of approximating the facecode is gonna fix that. Also, some eye colours (e.g. purple, I believe), hair colours etc. have simply been removed - how are you going to tweak that in?
Bioware need to allow direct imports from ME2 to ME3, in the same way that they allowed direct imports from ME1 to ME2.
Modifié par FemShep 4 President, 10 mars 2012 - 08:23 .