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Issue importing faces into Mass Effect 3 Updated March 21


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#2626
JBauer24Tactics

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ThinkIntegral wrote...

JBauer24Tactics wrote...

 Whenever I use modio to look at my files, there are no .xbsav files, only .sav files. Why is this?


Go to the Open from Device and when that window pops up I think there's a Contents tab or something, well the right most tab.  In there you right click, Extract All


Thanks, but this is what I see:

Posted Image

Modifié par JBauer24Tactics, 11 mars 2012 - 12:10 .


#2627
ThinkIntegral

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JBauer24Tactics wrote...

ThinkIntegral wrote...

JBauer24Tactics wrote...

 Whenever I use modio to look at my files, there are no .xbsav files, only .sav files. Why is this?


Go to the Open from Device and when that window pops up I think there's a Contents tab or something, well the right most tab.  In there you right click, Extract All


Thanks, but this is what I see:

Posted Image


hmm weird.  You followed the guide correctly? I'm looking at mine at is says xbsav.   Are you on PC? If you are you don't need Modio...

#2628
Guest_AwesomeName_*

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Pheonix52gx wrote...

Violins77 wrote...

Pheonix52gx wrote...

Violins77 wrote...

Let's hope they DO find a fix tough, the issue seems to be complex...:? 


Hear hear! Certainly to say "lomg itz eazi 2 fix" doesn't account for having to compile a patch, test it to make sure nothing else broke and distribute it (and a lot more besides). Skyrim had a problem, if some recall, because console users had to wait for their manufacturers to clear patches, wheras PC users got fixes sooner. Even if BioWare has a patch right now ready to go, there's always more concerns to deal with outside of fixing the bug itself. I'm sure they're doing the best they can. Needless to say, nothing in game development is ever simple; trust me, I know.



I wasn't saying that to imply that I think it's taking too long to solve. What I meant is that from the information I can gather, the issue seems to be related to the way faces were imported in ME2, and it seems like an extremely complex problem to solve, and they never said anywhere that this issue will be fixed, just that they are working on it. So that is why I said I hope they DO find a fix. Some problems could sometimes not be resolved.  I wasn't being sarcastic, maybe I just chosed a wrong smiley. 


If you're thinking you've caused offence or something, I hadn't gotten that impression :D. Honestly I think you and I are saying the same thing. You're definiately right about the ME2 import. Methinks Bioware has the same thoughts. :D

I've been testing various saves into ME3 and from what I can tell:
  • Saves that I imported from ME1 to ME2 do not have a "face code" value in the save. They also never had a face code on the "squad" screen, like some people mention.
  • If I puts something in that variable using Gibbed, like an actual face code then imports it into ME2, you don't get the message saying the face code can't be loaded.
  • I put in things like "999", "a" and the message didn't appear but it did not load my shep
  • A proper face code in the "face code" variable of an ME2 save didn't display the message, and loaded the face code. This would explain why people who got the bug in ME2 where they got a face code on the squad screen from an imported ME1 save got weird results in ME3.
I've gotten to the point where I'm pretty much sure this is a solvable issue. Comparing ME2 and ME3 saves the format for head morphs is exactly the same. Unfortunately, outside of Gibbed's I can't find a way to compile the save again. Obviously Bioware know how to do that, so they should be able to fix it. Unfortunately, it's not a simple as copying and pasting, though I wish it was. I'll let people know if I find a way.


Interesting... I hope whoever made Gibbed comes back and creates a save editor for ME3.  It would be really good if we could just upload our headmorph files from ME2 and directly into ME3 - then again, would that make a difference for things like eye shadow and eye shape?  E.g. what if the new default eye shape has the same name in ME3 as it did in ME2 but just points to a different eye lid model or something?  That would suck :(

#2629
JBauer24Tactics

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Ok all. I worked out the problem with thanks to merdink. Essentially, I was using the 'Mass Effect 2 Importer" data...and not the "direct" Mass Effect 2 data. Now the xbsav files are showing. So to those with my issue- you NEED to MOVE the files from your Xbox 360 hard drive to your USB, and then use modio and the files should show up.

#2630
essefar

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So here's my lovely ME-ME2 Shep along with the ME3 imposter. I've already sent the full game back, so I generated these by pasting the code from my ME2 Squad screen into the Demo character creator. Different hairstyle & colour, different eyebrows, eye shape, colour & eyelashes, different nose, mouth & chin, different skin. I think the the underlying face structure and cheekbones are pretty similar though.


Posted Image  Posted Image


Posted Image  Posted Image

I did then fiddle trying to tweak it into something recognisable in the Demo CC, but as others have said, a lot of the options aren't there any more. The eyebrow, eye & eyelash shapes have gone, the mouth too (only variations on a pouty cupid's bow are left), hair colour has gone and hairstyles are either a vast selection of buns (what's that about?) or various 'dos' - fresh from the Normandy's salon? Trying to replicate colouring of eyes, hair, skin etc left her looking garish rather than vivid. In short, I gave up and couldn't even bear to take a pic.

I thought my real Shep 's features were a bit wonky when I first saw her in game, but I grew to love them over 100+ hours of gameplay. The wonkiness helped her feel real to me and I don't want to have them 'improved' or made more 'real'!

Edit: Bah! I clearly don't know how to include photos, sorry. Tried to wrap [img] tags around the url's of pics in my Bioware albumn. Ideas? Thank you ThinkIntegral!

Modifié par essefar, 11 mars 2012 - 01:07 .


#2631
ThinkIntegral

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Click on the "Share This" and try cut and pasting the UBB Code

#2632
essefar

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ThinkIntegral wrote...

Click on the "Share This" and try cut and pasting the UBB Code


You star!

Modifié par essefar, 11 mars 2012 - 12:54 .


#2633
HBC Dresden

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Chris Priestly wrote...

DarkGin87 wrote...

Sounds like an automatic message.



Would it have been better to not reply? Because it is much easier to remain silent.



:devil:


Why respond to that post Chris and not many of the other, more substantial ones? And please don't make light of the remaining silent issue, because I remember when this issue came out a week before ME3 came out and there was no response by any dev or community manager and before March 6th, other forumites assumed this was a tiny issue perpetuated by the same several forum members. And just like with Shep and the Reapers, people ignored the warning...

#2634
Sartheris

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Where can we check for new information when is there going to be an official fix?

#2635
Tobias Fenrir

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Sartheris wrote...

Where can we check for new information when is there going to be an official fix?


I've been working under the assumption that this is the place.

#2636
KotorEffect3

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It is good to know they are working on it and taking it seriously.

#2637
Pheonix52gx

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So, if anyone is interested I managed to import the iris colour from my old shep to the one in ME3. Here's the steps in case anyone is interested in maybe perfecting it. This is quite lengthy and a little techy.

Why should you care about all this? If you look at the saves other items such as mouth, chin, cheeks, nose etc. their positions reside in vectors and other data (things like hair are slightly different, but hair colour is the same). When you use the slider in any of the games, the slider position is a preset amount, but the preset slider amounts changed between games. That's why you end up with slightly different Shepards when you recreate them in say ME1 to ME2, or in the case we're in now, ME1 to ME3.

This method demonstrates that the way used to make a face in ME3 is the same as ME2 and ME1, but the sliders are different and some of the hair meshes are quite different (this can't be changed without mods). What does that mean to those of you waiting for a patch? It means your Shepard data in your ME2 save CAN transfer into ME3, it's just at the moment ME3 is being overbearing and not importing that data. So sit tight, and if you're really bored, try expanding on the below method and you might get it before the patch! 

However, first the natural disclaimer. I do not pretend to be responsible for any save loss or damage to the running of a save or any other program possibly changed in this way. Always make a back up of data you need whenever doing this kind of thing. To be honest I'm posting this for someone more intelligent than me to automate or Bioware to get them towards a goal.

Now, editing saves:
  • Launch ME3 and start a new game by importing the ME2 save you want to use. This will set up all the plot values.
  • The game will auto save when you see the ship being played with by the boy. You can use that save if you want, or wait until you get control.
  • Next, close ME3, then open a hex editor (I used Visual Studio 2008, but Hex Workstation seems popular) and open them both using this program.
  • Navigate until you find the line that produces "EYE_Iris_Colour_Vector" in both files.
  • Now, from the ME2 save, copy the from the "E" in "EYE_Iris_Colour_Vector" up to the next vector, which for me was "HED_Hair_Colour_Vector". You'll end up copying some hex code.
  • My iris vector was "EYE_Iris_Colour_Vector3!>íe˜>ËŒ>€?" when translated into ASCII.
  •  Navigate to the same point in the ME3 save, select the same region as before then paste it in. If you have done this correctly, the length of the file should not change.

This deals with changing the save. It does work and it proves that floating variables can be imported from your Shepards. They're safe :D However, if you go and launch ME3 with your pretty eyes, you'll find it's complaining about file corruption. This isn't quite the case. To fix it and thus see these eyes, do the below:

  • Search google for a program called "ME2CRC". It's a small program and I judge it to be safe, though the questionable search returns may put you off. Download it.
  • Next, open ME2CRC and use the dialog to point it to the ME3 save you just edited. It will generate a number.
  • Now this is the random part. I'm not certain on the frequency of this section working but essentially each time a save is looked at by the game, it makes a number that sums everything else in the save and puts it at the end. When I only changed the eyes, I had 8 characters (4 hex pairs). Hopefully you should too.
  • Navigate to the end of the ME3 save in the hex editor and change the last 8 characters to the ones in ME2CRC but in paired reverse order.
  • To demonstrate, ME2CRC gives me something like "A6 B9 55 2E". I would change the last four pairs in the ME3 save such that they read "2E 55 B9 A6".
  • This should allow the game to read the file.

And that's it. I now have my old purple eyes.

Any comments are welcome. Maybe this will help someone.

Modifié par Pheonix52gx, 11 mars 2012 - 01:00 .


#2638
Jedi Master of Orion

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You know I'm still not convinced they are fixing the issue of Shepard's looking weird when imported.Just the Mass Effect 1 importing ability.

I can't help but think that them adding in assets to the character creator that they specifically removed in the first place seems like an unrealistic fix to hope for.

#2639
Spanjab

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Looks like Bioware are using the fact one person moaned about their posted update as an excuse to ignore everyone else who want to play their game but are waiting for it to be fixed. Shame that, real shame. I used to think more of Bioware :-(

Is an ETA on patches really too much to ask? Something? Anything?

#2640
Foxhound2020

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Thanks Chris for giving us an update today. This is indeed a very important issue for us, and it makes the game literally unplayable for me. I can't play Mass Effect 3 if it doesn't have Shepard in it.

#2641
DogmeatPryde

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sigh I'm sad. Just found out this error. :( full loaded week of work weekend arrives, disc gets loaded and I get some crappy face. FML. I bet this will take several weeks to fix. SWTOR fixes take weeks so I'm expecting the same in this.

#2642
FirstOfTheFallen

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Benjiprice wrote...

I still cant figure why they changed something that no one asked to be changed!



Why did they put in a multi-player mode that nobody asked for?  Because someone made them do it.

#2643
Kastigar

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Michale_Jackson wrote...

Look I had my doubts just like you a few days ago when I bought this on midnight pre-order release.  I went a whole day without playing hoping for a first day patch to fix the import.  

I was trashing ME3 on every forum I visited where people were praising it because I saw the game being completely broken for not allowing ME1 imports.   Giving ME3 a low user score on Gamespot, etc.

Then I finally bit the bullet and followed those 8 step instructions on recovering ME1 face code from ME2 save data.  Tried it and low and behold it worked.  The game has my Shep's facial features, it only required a few small modifications (or as I like to see them as touchup enhancements for the 3rd game).

He looks great in game, and I'm enjoying the game, mainly because my Shepard is back.

I felt silly for waiting on Bioware who seem to have taken the 3D Realms position concerning release dates.  

I'm telling you guys, don't wait. Do the workaround, it's basically the import done manually, and you get to add touchups to your custom Shep which you wouldn't be able to do if the game automatically imported like it did in ME2.


Unless of course certain assets like nose or eye or mouth shapes are missing, and then you are wasting your time. Grats that it worked for you, but there's plenty of people it doesn't work for. I don't disagree with trying, but you make it sound like the fix is gaurenteed to work, and nothing could be further from the truth.

#2644
major_threat

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[
[/quote]

Unless of course certain assets like nose or eye or mouth shapes are missing, and then you are wasting your time. Grats that it worked for you, but there's plenty of people it doesn't work for. I don't disagree with trying, but you make it sound like the fix is gaurenteed to work, and nothing could be further from the truth.

[/quote]

Exactly, some of the assets that make up my shepard dont exist in ME3's CC

#2645
FeministShep

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essefar wrote...

So here's my lovely ME-ME2 Shep along with the ME3 imposter. I've already sent the full game back, so I generated these by pasting the code from my ME2 Squad screen into the Demo character creator. Different hairstyle & colour, different eyebrows, eye shape, colour & eyelashes, different nose, mouth & chin, different skin. I think the the underlying face structure and cheekbones are pretty similar though.


Posted Image  Posted Image


Posted Image  Posted Image



The faces in ME3 (at least for the female) all look relatively the same. Your ME2 shep looks nothing like my ME3 one but your ME3 looks very close to it.

#2646
True Heresy

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 Here is what I got using the steps provided. It's ridiculous the trouble caused by something that hasn't been implemented correctly, being on a mac has meant a world of hurt (and thanks to those who helped out along the way, you know who you are.) Anyway, the grainy phone shots are below, it seems wrong especially after seeing him in cutscenes - Shepard's brow seems pretty 'Neanderthal'. I'll attempt to tweak it further...

Posted ImagePosted Image
Posted ImagePosted Image
Posted ImagePosted Image

Modifié par True Heresy, 11 mars 2012 - 01:33 .


#2647
FeministShep

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Pheonix52gx wrote...

So, if anyone is interested I managed to import the iris colour from my old shep to the one in ME3. Here's the steps in case anyone is interested in maybe perfecting it. This is quite lengthy and a little techy.

Why should you care about all this? If you look at the saves other items such as mouth, chin, cheeks, nose etc. their positions reside in vectors and other data (things like hair are slightly different, but hair colour is the same). When you use the slider in any of the games, the slider position is a preset amount, but the preset slider amounts changed between games. That's why you end up with slightly different Shepards when you recreate them in say ME1 to ME2, or in the case we're in now, ME1 to ME3.

This method demonstrates that the way used to make a face in ME3 is the same as ME2 and ME1, but the sliders are different and some of the hair meshes are quite different (this can't be changed without mods). What does that mean to those of you waiting for a patch? It means your Shepard data in your ME2 save CAN transfer into ME3, it's just at the moment ME3 is being overbearing and not importing that data. So sit tight, and if you're really bored, try expanding on the below method and you might get it before the patch! 

However, first the natural disclaimer. I do not pretend to be responsible for any save loss or damage to the running of a save or any other program possibly changed in this way. Always make a back up of data you need whenever doing this kind of thing. To be honest I'm posting this for someone more intelligent than me to automate or Bioware to get them towards a goal.

Now, editing saves:

  • Launch ME3 and start a new game by importing the ME2 save you want to use. This will set up all the plot values.
  • The game will auto save when you see the ship being played with by the boy. You can use that save if you want, or wait until you get control.
  • Next, close ME3, then open a hex editor (I used Visual Studio 2008, but Hex Workstation seems popular) and open them both using this program.
  • Navigate until you find the line that produces "EYE_Iris_Colour_Vector" in both files.
  • Now, from the ME2 save, copy the from the "E" in "EYE_Iris_Colour_Vector" up to the next vector, which for me was "HED_Hair_Colour_Vector". You'll end up copying some hex code.
  • My iris vector was "EYE_Iris_Colour_Vector3!>íe˜>ËŒ>€?" when translated into ASCII.
  •  Navigate to the same point in the ME3 save, select the same region as before then paste it in. If you have done this correctly, the length of the file should not change.

This deals with changing the save. It does work and it proves that floating variables can be imported from your Shepards. They're safe :D However, if you go and launch ME3 with your pretty eyes, you'll find it's complaining about file corruption. This isn't quite the case. To fix it and thus see these eyes, do the below:

  • Search google for a program called "ME2CRC". It's a small program and I judge it to be safe, though the questionable search returns may put you off. Download it.
  • Next, open ME2CRC and use the dialog to point it to the ME3 save you just edited. It will generate a number.
  • Now this is the random part. I'm not certain on the frequency of this section working but essentially each time a save is looked at by the game, it makes a number that sums everything else in the save and puts it at the end. When I only changed the eyes, I had 8 characters (4 hex pairs). Hopefully you should too.
  • Navigate to the end of the ME3 save in the hex editor and change the last 8 characters to the ones in ME2CRC but in paired reverse order.
  • To demonstrate, ME2CRC gives me something like "A6 B9 55 2E". I would change the last four pairs in the ME3 save such that they read "2E 55 B9 A6".
  • This should allow the game to read the file.

And that's it. I now have my old purple eyes.

Any comments are welcome. Maybe this will help someone.

[*]When I see instructions like this my head starts to hurt. Why can't I just import my old Shep. I don't care about better graphics, ME2 was fine

#2648
The_Devilof_Torfan

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*sigh* "All i want for xmas is my old shep back, my old shep back, my old shep back! all i want for xmas is my old shep back!"....was that a song i heard somewhere??

#2649
Kastigar

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Pheonix52gx's post gives me hope.

I can remember the smile I got on my face seeing my Shepard appear on the screen in ME2. It was like meeting an old friend. Sure the textures were a bit nicer but it was unquestionably him. It was a feeling that no other game has ever been able to create. I consider myself somewhat lucky in ME3. Even though I refuse to play with anything less than my Shepard, I can at least get the shape of his head bang on even w/o the code. It's the eyes, eyebrows, mouth and to a lesser degree his nose that aren't right (the mouth is the most jarring though).

While I'm still upset about this issue, all the disappointment and waiting will be worth it if this patch can recreate that same feeling.

#2650
batman22

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FirstOfTheFallen wrote...

Benjiprice wrote...

I still cant figure why they changed something that no one asked to be changed!



Why did they put in a multi-player mode that nobody asked for?  Because someone made them do it.



Yeah but the multi-player turned out alright thuogh, i was worried it would take away from the main story and it did not.