Issue importing faces into Mass Effect 3 Updated March 21
#2651
Posté 11 mars 2012 - 01:45
#2652
Posté 11 mars 2012 - 01:47
#2653
Posté 11 mars 2012 - 01:54
#2654
Posté 11 mars 2012 - 01:56
I just wish we could get an explanation of how this was missed before launch. It seems inconceivable to me.
Modifié par ratzerman, 11 mars 2012 - 01:59 .
#2655
Posté 11 mars 2012 - 01:59
#2656
Posté 11 mars 2012 - 01:59
True Heresy wrote...
Here is what I got using the steps provided. It's ridiculous the trouble caused by something that hasn't been implemented correctly, being on a mac has meant a world of hurt (and thanks to those who helped out along the way, you know who you are.) Anyway, the grainy phone shots are below, it seems wrong especially after seeing him in cutscenes - Shepard's brow seems pretty 'Neanderthal'. I'll attempt to tweak it further...
Whoa! Dude, your BroShep from ME2 looks almost exactly like mine. The only differences I can see are that mine's got, maybe, 1 tint paler skin, a different nose, and the goatee instead of a full beard. I've never seen anyone else's have that same(or close to same) facial structure.
#2657
Posté 11 mars 2012 - 02:01
FirstOfTheFallen wrote...
True Heresy wrote...
Here is what I got using the steps provided. It's ridiculous the trouble caused by something that hasn't been implemented correctly, being on a mac has meant a world of hurt (and thanks to those who helped out along the way, you know who you are.) Anyway, the grainy phone shots are below, it seems wrong especially after seeing him in cutscenes - Shepard's brow seems pretty 'Neanderthal'. I'll attempt to tweak it further...
Whoa! Dude, your BroShep from ME2 looks almost exactly like mine. The only differences I can see are that mine's got, maybe, 1 tint paler skin, a different nose, and the goatee instead of a full beard. I've never seen anyone else's have that same(or close to same) facial structure.
That's cool! Have you imported yet or would you like the facecode, tell me if you think he's looking wrong in ME3. Also, my guy has the lightest skin so it may be my camera
#2658
Posté 11 mars 2012 - 02:06
My Shepard is so pretty. I refuse to give her magic surgery. Cannot wait for the fix!
#2659
Posté 11 mars 2012 - 02:15
Stellacylse wrote...
Kept getting .sav instead of .xbsav even after I "extracted all" files.
I had the same problem. The issue was I was looking at "Mass Effect 2 Importer" files, instead of the "Mass Effect 2" files directly. Move the Mass Effect 2 files and the .xbsav files will be on there.
#2660
Posté 11 mars 2012 - 02:16
Hopefully they'll just patch it back in, if only to save my friends' ears from my incessant whining!
#2661
Posté 11 mars 2012 - 02:21
Modifié par bzSPOOK, 11 mars 2012 - 02:27 .
#2662
Guest_AwesomeName_*
Posté 11 mars 2012 - 02:22
Guest_AwesomeName_*
Pheonix52gx wrote...
So, if anyone is interested I managed to import the iris colour from my old shep to the one in ME3. Here's the steps in case anyone is interested in maybe perfecting it. This is quite lengthy and a little techy.
Why should you care about all this? If you look at the saves other items such as mouth, chin, cheeks, nose etc. their positions reside in vectors and other data (things like hair are slightly different, but hair colour is the same). When you use the slider in any of the games, the slider position is a preset amount, but the preset slider amounts changed between games. That's why you end up with slightly different Shepards when you recreate them in say ME1 to ME2, or in the case we're in now, ME1 to ME3.
This method demonstrates that the way used to make a face in ME3 is the same as ME2 and ME1, but the sliders are different and some of the hair meshes are quite different (this can't be changed without mods). What does that mean to those of you waiting for a patch? It means your Shepard data in your ME2 save CAN transfer into ME3, it's just at the moment ME3 is being overbearing and not importing that data. So sit tight, and if you're really bored, try expanding on the below method and you might get it before the patch!
However, first the natural disclaimer. I do not pretend to be responsible for any save loss or damage to the running of a save or any other program possibly changed in this way. Always make a back up of data you need whenever doing this kind of thing. To be honest I'm posting this for someone more intelligent than me to automate or Bioware to get them towards a goal.
Now, editing saves:
- Launch ME3 and start a new game by importing the ME2 save you want to use. This will set up all the plot values.
- The game will auto save when you see the ship being played with by the boy. You can use that save if you want, or wait until you get control.
- Next, close ME3, then open a hex editor (I used Visual Studio 2008, but Hex Workstation seems popular) and open them both using this program.
- Navigate until you find the line that produces "EYE_Iris_Colour_Vector" in both files.
- Now, from the ME2 save, copy the from the "E" in "EYE_Iris_Colour_Vector" up to the next vector, which for me was "HED_Hair_Colour_Vector". You'll end up copying some hex code.
- My iris vector was "EYE_Iris_Colour_Vector3!>íe˜>ËŒ>€?" when translated into ASCII.
- Navigate to the same point in the ME3 save, select the same region as before then paste it in. If you have done this correctly, the length of the file should not change.
This deals with changing the save. It does work and it proves that floating variables can be imported from your Shepards. They're safeHowever, if you go and launch ME3 with your pretty eyes, you'll find it's complaining about file corruption. This isn't quite the case. To fix it and thus see these eyes, do the below:
- Search google for a program called "ME2CRC". It's a small program and I judge it to be safe, though the questionable search returns may put you off. Download it.
- Next, open ME2CRC and use the dialog to point it to the ME3 save you just edited. It will generate a number.
- Now this is the random part. I'm not certain on the frequency of this section working but essentially each time a save is looked at by the game, it makes a number that sums everything else in the save and puts it at the end. When I only changed the eyes, I had 8 characters (4 hex pairs). Hopefully you should too.
- Navigate to the end of the ME3 save in the hex editor and change the last 8 characters to the ones in ME2CRC but in paired reverse order.
- To demonstrate, ME2CRC gives me something like "A6 B9 55 2E". I would change the last four pairs in the ME3 save such that they read "2E 55 B9 A6".
- This should allow the game to read the file.
And that's it. I now have my old purple eyes.
Any comments are welcome. Maybe this will help someone.
Thanks for this - this is promising
#2663
Posté 11 mars 2012 - 02:33
Pheonix52gx wrote...
So, if anyone is interested I managed to import the iris colour from my old shep to the one in ME3. Here's the steps in case anyone is interested in maybe perfecting it. This is quite lengthy and a little techy.
Yes, thanks for this. It gives me some hope. It does look pretty involved, and I have a lot of issues well beyond eye color, but still...it's something.
#2664
Posté 11 mars 2012 - 02:36
#2665
Posté 11 mars 2012 - 02:36
Modifié par ThinkIntegral, 11 mars 2012 - 02:37 .
#2666
Posté 11 mars 2012 - 02:41
Modifié par bzSPOOK, 11 mars 2012 - 02:41 .
#2667
Posté 11 mars 2012 - 02:43
As it's been stated by many people on here: I just can't understand how they could mess up something SO important like this. I know that Bethesda knew that the PS3 version of Skyrim had problems, but they decided to release it anyway, and just patch it later. I'm sure that Bioware/EA did the exact same thing.
#2668
Posté 11 mars 2012 - 02:48
#2669
Posté 11 mars 2012 - 03:04
Year after ME 3 premier:
- Hello is this producer of Mass Effect 3?
- Yes
- Is there going to be Mass Effect 4?
- We have it in plans but first we need to fix issue with save importing in Mass Effect 3
#2670
Posté 11 mars 2012 - 03:10
Modifié par element eater, 11 mars 2012 - 03:10 .
#2671
Posté 11 mars 2012 - 03:10
http://imgur.com/a/ALYZm
Modifié par Chrischn89, 11 mars 2012 - 03:17 .
#2672
Posté 11 mars 2012 - 03:14
I'm pleased to say that, through the aid of a crappy photo I took with my cell phone for reference, I managed to recreate Jack within an acceptable margin of error. Sure, the eyes are a little more narrow than they used to be and the nose shape isn't exactly the same, but I went into it knowing I wasn't going to get a perfect carbon copy.
Still, after seeing him move and talk in cutscenes.....yeah. He definitely looks like the original Jack to me. Sure, his nose is gonna look weird from a certain angle now, but I can get used to that. It's still him. I was actually pleasantly surprised by just how closely I was able to replicate him. Maybe I'm just easier to please than other fans with this problem, I dunno.
Not defending Bioware though. This whole fiasco is, quite frankly, something that shouldn't have happened. I'm happy to finally begin the third installment of this trilogy, but between this and the overpriced DLC, I don't plan on buying any more EA / Bioware games anytime soon.
Modifié par DINOSAURUS, 11 mars 2012 - 03:17 .
#2673
Posté 11 mars 2012 - 03:27
EDIT: I'm getting pretty damn close. My best advice for everyone is to load your generated code into an imported ME1 game on ME2 and back out of the custom creator periodically to compare with your previous load.
Modifié par Bloodmode, 11 mars 2012 - 03:38 .
#2674
Posté 11 mars 2012 - 03:42
#2675
Posté 11 mars 2012 - 03:51
Druscylla wrote...
I really really WANT my Shep's purple eyes but I am nervous tinkering with stuff I don't understandAnd I really shouldn't HAVE to. That's what gets me the most. I forgot to order the CE, I procrastinated playing ME2 until 3 weeks before ME3 released and fell in love with the story all over again. In true roleplayer fashion, I fell head over heels into the ME world. And I was represented by a purple-eyed, flaming redhead named Sarah Shepard. Having to recreate her is like waking up in the hospital after a tragic accident and the doctor informing you that he had to recreate your face. (Okay I'm overdramatizing. I admit it but it still makes me sad.) I am disappoint.
I had the purple eyes too. You can still get them. They are code 5. They just look different with different faces and eye shape and color. I will upload a pic for you
Game just crashed. Thought I had the code saved.... I was so close to having a perfect "recreation". This is frustrating. Game devs these days are putting out really poorly made games.
Modifié par Bloodmode, 11 mars 2012 - 03:55 .




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