This.Bloodmode wrote...
sixthnewkid wrote...
Bloodmode wrote...
I wonder who's ass is getting chewed out for this screw up. If anyone....
Sad thing is I dont think this is that big an issue to them, because they clearly knew this was an issue well before they shipped this turd. I am just go glad that I 'm not the only one who feels the game is broken and unplayable. Its credit to the game how much we care about our sheppards though. I guess they just thought the majorty wouldnt care.
Exactly. Game developers and companies in general are ONLY ABOUT THE MONEY. Maximize profits by appealing to the masses. All to appeal to little kids who have their parent's wallet. There is no depth to games anymore. All niches have been smoothed out.
Issue importing faces into Mass Effect 3 Updated March 21
#2701
Posté 11 mars 2012 - 06:18
#2702
Posté 11 mars 2012 - 06:21
#2703
Posté 11 mars 2012 - 06:21
Modifié par SolitaireOne, 11 mars 2012 - 06:23 .
#2704
Posté 11 mars 2012 - 06:38
#2705
Posté 11 mars 2012 - 06:45
ThinkIntegral wrote...
You're entitled to your opinion for sure. I'm not trying to silence you, and you made your point. All I'm saying is that it's a bit...rude to act as if that guy is completely nuts because technically you could categorize me and the 20+ people in this thread that have a problem with their ME3 Sheps in your definition of "illegitimate". Unless there's some objective standard now on what's legitimate and illegitimate imported ME3 Shepard I'm unaware of.
I don't think I came off as rude, if you believe so, then you better brace yourself for the times when people are actively being offensive.
Also, I wouldn't categorize you or anyone else as people with illegitimate claims if you showed pictures of your ginger Shepards suddenly looking like asian TV hosts, there's clearly a f*** up there.
But when an user posts a picture in which the only noticeable difference is the quantity of eye shadow, it annoys me, it devalues the claims of those who have actually been shafted by this issue.
#2706
Posté 11 mars 2012 - 06:59
feliciano2040 wrote...
I don't think I came off as rude, if you believe so, then you better brace yourself for the times when people are actively being offensive.
Also, I wouldn't categorize you or anyone else as people with illegitimate claims if you showed pictures of your ginger Shepards suddenly looking like asian TV hosts, there's clearly a f*** up there.
But when an user posts a picture in which the only noticeable difference is the quantity of eye shadow, it annoys me, it devalues the claims of those who have actually been shafted by this issue.
Oh don't worry I wasn't overly offended or really offended at all. I just thought it interesting you'd belittle the guy so I thought I'd just point out what I believe to be inane.
Nevertheless they are your beliefs so whatever. I think there's a difference beyond mere eye shadow, but I guess my eyes must be wonky.
Modifié par ThinkIntegral, 11 mars 2012 - 06:59 .
#2707
Posté 11 mars 2012 - 07:08
#2708
Posté 11 mars 2012 - 07:35
wedge998 wrote...
I bought this game day one in US and still haven't been able to play it. I would have thought the first patch would have had the face issue fixed for ME1 face creations. .
Thats what I thought as well..I thought "Hmm, I wonder if this patch was to fix that facial bug I encountered in the demo. It probably is".
It was not. Huge fail. The fact that it is a long weekend for me that I would be playing Mass Effect 3 is an even greater fail.
#2709
Posté 11 mars 2012 - 07:45
Now, not so much.
#2710
Posté 11 mars 2012 - 07:52
Whether or not that is a viable option is anybody's guess but I'm not holding my breath...
If anything the fact that there was an issue with using ME2 face codes on the ME3 CC should have been the clue that there was a problem.
Modifié par TheShogunOfHarlem, 11 mars 2012 - 07:53 .
#2711
Posté 11 mars 2012 - 07:53
AwesomeName wrote...
Pheonix52gx wrote... some stuff...
So, if anyone is interested I managed to import the iris colour from my old shep to the one in ME3. Here's the steps in case anyone is interested in maybe perfecting it. This is quite lengthy and a little techy.
Why should you care about all this? If you look at the saves other items such as mouth, chin, cheeks, nose etc. their positions reside in vectors and other data (things like hair are slightly different, but hair colour is the same). When you use the slider in any of the games, the slider position is a preset amount, but the preset slider amounts changed between games. That's why you end up with slightly different Shepards when you recreate them in say ME1 to ME2, or in the case we're in now, ME1 to ME3.
This method demonstrates that the way used to make a face in ME3 is the same as ME2 and ME1, but the sliders are different and some of the hair meshes are quite different (this can't be changed without mods). What does that mean to those of you waiting for a patch? It means your Shepard data in your ME2 save CAN transfer into ME3, it's just at the moment ME3 is being overbearing and not importing that data. So sit tight, and if you're really bored, try expanding on the below method and you might get it before the patch! ...
And that's it. I now have my old purple eyes.
Any comments are welcome. Maybe this will help someone.
Thanks for this - this is promisingI'll be glad to get my Shepard's purple eyes back too! Btw, I don't suppose you were able to see if eye shadow could be brought back like it used to - or is that a similar problem to how the hair meshes are physically different?
Many thanks for the replies.
Yes. In fact the make up colours, something that looks like it really changed along with eye colour are also held in vectors. You can think of a vector as being three values but instead of XYZ they're red, blue and green. Multiple layers are used in order to get some lighting effects.
As I've said (and you all can see!) hair is radically different. I personally don't think you'll be able to change it outside of modding the old mesh back in BUT, the file name reference for the shoulder length behind ears style (called "classy" in the files) is the same, so it could be posssible down the road.
Someone mentioned mouth and eye shapes. This is something I'm not certain of but judging by the way the face editor works, I'm pretty sure there are no set shapes in the game, only set shapes in the CC. It's not that different nose shapes are being taken off the face and a new one loaded, it's that a nose shape affects the current nose with variables.
To elaborate, you can think of a face as being skin with bars or "bones" behind it positioned at certain points (cheeks, nose tip, mouth centre and ends). By using the CC you move these bones to particular set places but the CC in ME1 had different set places. The eyes usually are separate but there is a bone to where they should be. In addition, this controls the animation of the face; the bones are moved, such as the right brow, when you want to look quizzical.
All I'm trying to say is that the method exists in the game (not the CC) to have YOUR Shepard's face, though maybe not their hair. Whether Bioware will deliver is up to them, I'm just trying to reassure with facts and demonstration. Also it was something interesting for me to do
*Edit*
And yeah, I agree, we shouldn't have to delve to know it works. I'm just bored of multiplayer and wanted something technical to do.
Modifié par Pheonix52gx, 11 mars 2012 - 07:58 .
#2712
Posté 11 mars 2012 - 07:59
#2713
Posté 11 mars 2012 - 08:03
TheShogunOfHarlem wrote...
Is there a consensus here that the primary issue is that the ME3 CC omitted most if not all face options of the previous two games CCs? The only real way to fix this would be to put those options back into the ME3 CC.
Whether or not that is a viable option is anybody's guess but I'm not holding my breath...
If anything the fact that there was an issue with using ME2 face codes on the ME3 CC should have been the clue that there was a problem.
The actual problem is that ME 2 didn't have all the features of ME1 and ME1 had limited features to begin with. When ME2 added more features and even didn't include some from ME1 (like purple eyes) that made things complicated. It wasn't a problem in 2 because it imported the actual textures instead of the "customization permutation". When ME3 goes to this new system of only importing the "customization permutation" it doesn't capture all of the data from the original file or some of the data is misrepresented.
I spent several hours deciphering the problem and found that you can create a VERY close representation of your ME1 import in ME2 minussome features but will not be emulated very well in ME3. What they need to do is just stick with the textures and make the "customization permutation" more accurate.
#2714
Posté 11 mars 2012 - 08:13
#2715
Posté 11 mars 2012 - 08:16
Bloodmode wrote...
TheShogunOfHarlem wrote...
Is there a consensus here that the primary issue is that the ME3 CC omitted most if not all face options of the previous two games CCs? The only real way to fix this would be to put those options back into the ME3 CC.
Whether or not that is a viable option is anybody's guess but I'm not holding my breath...
If anything the fact that there was an issue with using ME2 face codes on the ME3 CC should have been the clue that there was a problem.
The actual problem is that ME 2 didn't have all the features of ME1 and ME1 had limited features to begin with. When ME2 added more features and even didn't include some from ME1 (like purple eyes) that made things complicated. It wasn't a problem in 2 because it imported the actual textures instead of the "customization permutation". When ME3 goes to this new system of only importing the "customization permutation" it doesn't capture all of the data from the original file or some of the data is misrepresented.
I spent several hours deciphering the problem and found that you can create a VERY close representation of your ME1 import in ME2 minussome features but will not be emulated very well in ME3. What they need to do is just stick with the textures and make the "customization permutation" more accurate.
I'll have to respectfully disagree with your assessment; From what I can tell:
ME1 to ME2 was a custom permutation import (not a face code, the literal base values) as in all the numbers in your save were imported and only those. The assets such as hair mesh and texture were present again in ME2 except with more detail. There wasn't The case is the same here, except:
- The ME3 creator is not importing the custom permuation from your save as it should.
- Some meshes such as hair have different textures and models.
Of course, that's the impression I've attained by digging in save files and editors of all three games. I don't pretend to be right all the time
#2716
Posté 11 mars 2012 - 08:29
wickeddreamstudios.com/storage/femshep_1024.jpg
#2717
Posté 11 mars 2012 - 08:30
Modifié par MrNiceguy976, 11 mars 2012 - 08:43 .
#2718
Posté 11 mars 2012 - 08:38
#2719
Posté 11 mars 2012 - 08:44
#2720
Posté 11 mars 2012 - 08:51
Pheonix52gx wrote...
Many thanks for the replies.
Yes. In fact the make up colours, something that looks like it really changed along with eye colour are also held in vectors. You can think of a vector as being three values but instead of XYZ they're red, blue and green. Multiple layers are used in order to get some lighting effects.
As I've said (and you all can see!) hair is radically different. I personally don't think you'll be able to change it outside of modding the old mesh back in BUT, the file name reference for the shoulder length behind ears style (called "classy" in the files) is the same, so it could be posssible down the road.
Someone mentioned mouth and eye shapes. This is something I'm not certain of but judging by the way the face editor works, I'm pretty sure there are no set shapes in the game, only set shapes in the CC. It's not that different nose shapes are being taken off the face and a new one loaded, it's that a nose shape affects the current nose with variables.
To elaborate, you can think of a face as being skin with bars or "bones" behind it positioned at certain points (cheeks, nose tip, mouth centre and ends). By using the CC you move these bones to particular set places but the CC in ME1 had different set places. The eyes usually are separate but there is a bone to where they should be. In addition, this controls the animation of the face; the bones are moved, such as the right brow, when you want to look quizzical.
All I'm trying to say is that the method exists in the game (not the CC) to have YOUR Shepard's face, though maybe not their hair. Whether Bioware will deliver is up to them, I'm just trying to reassure with facts and demonstration. Also it was something interesting for me to do
*Edit*
And yeah, I agree, we shouldn't have to delve to know it works. I'm just bored of multiplayer and wanted something technical to do.
BioWare should hire you. I don't care what my character looks like in CC, but if she could look like herself in the game, I would be soooo happy.
ETA: I wish BioWare would patch this quickly because I'm waiting to play ME3 SP with my Shepard and avoiding spoilers is hard.
Modifié par CaptainOrgia, 11 mars 2012 - 08:59 .
#2721
Posté 11 mars 2012 - 09:02
Pheonix52gx wrote...
AwesomeName wrote...
Pheonix52gx wrote... some stuff...
So, if anyone is interested I managed to import the iris colour from my old shep to the one in ME3. Here's the steps in case anyone is interested in maybe perfecting it. This is quite lengthy and a little techy.
Why should you care about all this? If you look at the saves other items such as mouth, chin, cheeks, nose etc. their positions reside in vectors and other data (things like hair are slightly different, but hair colour is the same). When you use the slider in any of the games, the slider position is a preset amount, but the preset slider amounts changed between games. That's why you end up with slightly different Shepards when you recreate them in say ME1 to ME2, or in the case we're in now, ME1 to ME3.
This method demonstrates that the way used to make a face in ME3 is the same as ME2 and ME1, but the sliders are different and some of the hair meshes are quite different (this can't be changed without mods). What does that mean to those of you waiting for a patch? It means your Shepard data in your ME2 save CAN transfer into ME3, it's just at the moment ME3 is being overbearing and not importing that data. So sit tight, and if you're really bored, try expanding on the below method and you might get it before the patch! ...
And that's it. I now have my old purple eyes.
Any comments are welcome. Maybe this will help someone.
Thanks for this - this is promisingI'll be glad to get my Shepard's purple eyes back too! Btw, I don't suppose you were able to see if eye shadow could be brought back like it used to - or is that a similar problem to how the hair meshes are physically different?
Many thanks for the replies.
Yes. In fact the make up colours, something that looks like it really changed along with eye colour are also held in vectors. You can think of a vector as being three values but instead of XYZ they're red, blue and green. Multiple layers are used in order to get some lighting effects.
As I've said (and you all can see!) hair is radically different. I personally don't think you'll be able to change it outside of modding the old mesh back in BUT, the file name reference for the shoulder length behind ears style (called "classy" in the files) is the same, so it could be posssible down the road.
Someone mentioned mouth and eye shapes. This is something I'm not certain of but judging by the way the face editor works, I'm pretty sure there are no set shapes in the game, only set shapes in the CC. It's not that different nose shapes are being taken off the face and a new one loaded, it's that a nose shape affects the current nose with variables.
To elaborate, you can think of a face as being skin with bars or "bones" behind it positioned at certain points (cheeks, nose tip, mouth centre and ends). By using the CC you move these bones to particular set places but the CC in ME1 had different set places. The eyes usually are separate but there is a bone to where they should be. In addition, this controls the animation of the face; the bones are moved, such as the right brow, when you want to look quizzical.
All I'm trying to say is that the method exists in the game (not the CC) to have YOUR Shepard's face, though maybe not their hair. Whether Bioware will deliver is up to them, I'm just trying to reassure with facts and demonstration. Also it was something interesting for me to do
*Edit*
And yeah, I agree, we shouldn't have to delve to know it works. I'm just bored of multiplayer and wanted something technical to do.
Thanks for these incredibly helpful posts explaining the inner workings. So the possibility of all our real Shep faces still exists in the game code, if we can figure out to how manipulate the variables for each of the various features? By which of course I mean, if Bioware gives us back the ability to do this in the character creator.
I cannot fathom why they'd remove the original 'set places' from the character creator in the first place, what on earth were they thinking!
#2722
Posté 11 mars 2012 - 09:04
#2723
Posté 11 mars 2012 - 09:06
I'm not speaking as an ungrateful fan, I know how much they've sweated and bled into this project, and how truly upset some workers might be, but such a detail shouldn't have been overlooked...and yet, it has.
The wait is brutal, bioware.
#2724
Posté 11 mars 2012 - 09:11
jacobman12 wrote...
i have been waiting to start mss effect 3 until this issue is fixed.... any ETA would be great Bioware
An ETA? I wouldn't hold your breath.
I have been looking forward to this game since the credits rolled on ME2 - and this is how they treat us? I am actually disgusted. Did they honestly think it wouldn't matter?
Even if I could somehow make the tweaks to get my character model almost right, it still wouldn't be MY Shepard.
Thanks BioWare. Oh and a sorry wouldn't go a miss somewhere along the line.
#2725
Posté 11 mars 2012 - 09:14
deathbykebab wrote...
I'm right there with you, Captain. I am DYING to get into this and have started the game twice with ThingShep but I just can't go on. IT'S NOT HIM. What's worse is that I have to wait until Bioware finds a fix. Such a game which involves careful planning should've been carefully tested, every inch.
I'm not speaking as an ungrateful fan, I know how much they've sweated and bled into this project, and how truly upset some workers might be, but such a detail shouldn't have been overlooked...and yet, it has.
The wait is brutal, bioware.
And the uncertainty. Who knows if this can be patched, or if it will be patched? Who knows how long it may take for a patch? If there is a patch, will it simply automate the YAML method instead of actually giving us back the options to make our Shepards again? Should I give up and play with the AbominationShep? Or should I be patient so I can finish this fight with my Shepard?
Modifié par CaptainOrgia, 11 mars 2012 - 09:16 .




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