Issue importing faces into Mass Effect 3 Updated March 21
#2826
Posté 11 mars 2012 - 05:54
#2827
Posté 11 mars 2012 - 05:55
#2828
Posté 11 mars 2012 - 06:05
Kappa Neko wrote...
So if your Shepard is a similar mix of resemblance and difference, please play the game and maybe you'll grow fond of her again like me.
No offense, but your ME2 and ME3 Shepards look completely different. Personally, I don't see how you can view them as the same person.
However, some people notice differences in faces more than others. I'm an artist, so the differences between subtle eye, mouth and head shapes jump out at me. Not only that, but many people form extremely close associations between voice and face. The voice forms a mental image of the face you're expecting to see. When it's off, it's incredibly jarring. There is no way in hell I'd ever accept your ME3 Shepard as remotely similar to your ME2 one, if that was my own Shepard.
It's spiffy that it works for you, but don't belittle other people's choice to not play until we can get an exact import of the characters we have known for the last 5 years. Some of us just aren't going to make the leap. I tried for 4 hours to recreate the Shepard I knew, and every time I started playing, I felt like I was watching a mannequin emulating the character, no matter what I did to try to fix it. The gulf only became wider further into the game I went.
Modifié par GreyM0user, 11 mars 2012 - 07:42 .
#2829
Posté 11 mars 2012 - 06:06
Clarian wrote...
Pheonix52gx wrote...
http://i685.photobuc...xVectorComp.png
Left is original that ME3 CC set up. Right is my modded version using ME1 colour pallete. Notice how the face code is the same. These are the colour values from ME1, not ME2. I'm going to try experimenting with some of the other values soon.
WOW, nice! Your modded version is a significant improvement. The eyes, the hair, the makeup...better.
I'm starting to look around in my saves with a hex editor, based on what you posted yesterday.
Might be worth a look. I certainly haven't figured out face structure yet but I know the variables are there.
As an update, I just did scalar vectors as well. These are important because they control how light reacts with surfaces, especially hair:
http://i685.photobuc...VectorComp2.png
As you can see, this makes a wealth of difference. In total the makeup, eyes, teeth, hair colour, brow colour and skin tone all changed. What this demonstrates is that it is entirely possible to bring in appearances from your ME2 save.
Modifié par Pheonix52gx, 11 mars 2012 - 06:08 .
#2830
Posté 11 mars 2012 - 06:15
One of the things that bugs me is the missing hairstyles, one of which my Shepard always had. And I realised when just messing around trying to recreate him again that all the components for the style (top and bottom halves) are there, just not together!
I know its been said 100s of times already by now, but it's just beyond belief how such a fundamental thing could be overlooked. Did they just think we wouldn't care? How on earth did this not get tested??
I've recreated my Shepard to the best I possibly can by taking photos and comparing them (but without the haircut he's just not the same). Gonna give it a go later and see if I can bear it!
#2831
Posté 11 mars 2012 - 06:18
#2832
Posté 11 mars 2012 - 06:18
Pheonix52gx wrote...
These are the colour values from ME1, not ME2. I'm going to try experimenting with some of the other values soon.
One quick question on that. When I open an ME2 save, there are readable labels for things in the ASCII window. When I open an ME1 save, there apparently aren't, it's all just gibberish.
So, when you say they're the ME1 values, are you still getting them from an ME2 save, but where the character is a direct import from ME1?
#2833
Posté 11 mars 2012 - 06:19
#2834
Posté 11 mars 2012 - 06:20
http://i299.photobucket.com/albums/mm311/DiScOrD_tHe_uNaTiC/ME12YI3CompFem.jpg
You can clearly see the differences from 1 and 2 to the YAML coderip, the obvious changes from the 2 to 3 Importer, and, with a bit of luck, how I was able to get her extremely close to the original. Unfortunately, I'm one of the ones being affected by the 'wrong story choices' glitch, so even if I wanted to accept this face and play, I'm still screwed.
And here is my BroShep. I haven't done the YAML thing with him(mainly because I'm lazy, and mainly because I never really cared about him). He was created, I believe, a day or two later.
[img]http://i299.photobucket.com/albums/mm311/DiScOrD_tHe_uNaTiC/ME123I3CompBro.jpg[/img]
So obviously, we're looking at the truth: FemSheps have it a lot worse than Males. And should the person in charge of FixMassEffect3.com(was it sixthnewkid? I forget) want to, feel free to use either/or.
And now back to ME2!
Modifié par FirstOfTheFallen, 11 mars 2012 - 06:21 .
#2835
Posté 11 mars 2012 - 06:25
#2836
Posté 11 mars 2012 - 06:28
FirstOfTheFallen wrote...
So after a while, I decided to see how my BroShep looked. But first, here's a comparision of my FemShep. This is the original one I created on that glorious morning of November 20, 2007.
http://i299.photobucket.com/albums/mm311/DiScOrD_tHe_uNaTiC/ME12YI3CompFem.jpg
You can clearly see the differences from 1 and 2 to the YAML coderip, the obvious changes from the 2 to 3 Importer, and, with a bit of luck, how I was able to get her extremely close to the original. Unfortunately, I'm one of the ones being affected by the 'wrong story choices' glitch, so even if I wanted to accept this face and play, I'm still screwed.
And here is my BroShep. I haven't done the YAML thing with him(mainly because I'm lazy, and mainly because I never really cared about him). He was created, I believe, a day or two later.
[img]http://i299.photobucket.com/albums/mm311/DiScOrD_tHe_uNaTiC/ME123I3CompBro.jpg[/img]
So obviously, we're looking at the truth: FemSheps have it a lot worse than Males. And should the person in charge of FixMassEffect3.com(was it sixthnewkid? I forget) want to, feel free to use either/or.
And now back to ME2!
Eeh I am sorry if I am misunderstood, but you're saying that the female looks less than the original then the male does?
I am not seeing it. To be perfectly honest I don't think either the male nor the female looks a lot like your original characters, but clearly the male looks like some retarded cousin or something
#2837
Posté 11 mars 2012 - 06:32
Clarian wrote...
Pheonix52gx wrote...
These are the colour values from ME1, not ME2. I'm going to try experimenting with some of the other values soon.
One quick question on that. When I open an ME2 save, there are readable labels for things in the ASCII window. When I open an ME1 save, there apparently aren't, it's all just gibberish.
So, when you say they're the ME1 values, are you still getting them from an ME2 save, but where the character is a direct import from ME1?
Indeed that is the case. These variables were imported from ME1 to ME2, which is why you couldn't change them and no face code was SUPPOSED to be generated. I'm starting to wonder if the ME3 CC is just relying on face codes and not doing the functionality to import these variables itself for whatever reason. Clearly the allowance for this data is there, it's just not being used.
#2838
Posté 11 mars 2012 - 06:34
#2839
Posté 11 mars 2012 - 06:35
FirstOfTheFallen wrote...
So after a while, I decided to see how my BroShep looked. But first, here's a comparision of my FemShep. This is the original one I created on that glorious morning of November 20, 2007.
PICTURE
You can clearly see the differences from 1 and 2 to the YAML coderip, the obvious changes from the 2 to 3 Importer, and, with a bit of luck, how I was able to get her extremely close to the original. Unfortunately, I'm one of the ones being affected by the 'wrong story choices' glitch, so even if I wanted to accept this face and play, I'm still screwed.
And here is my BroShep. I haven't done the YAML thing with him(mainly because I'm lazy, and mainly because I never really cared about him). He was created, I believe, a day or two later.
PICTURE
So obviously, we're looking at the truth: FemSheps have it a lot worse than Males. And should the person in charge of FixMassEffect3.com(was it sixthnewkid? I forget) want to, feel free to use either/or.
And now back to ME2!
Funny, your ME2 face code generated by YAML is the same as mine, yet we had different Sheps. Face code = imprecise
#2840
Posté 11 mars 2012 - 06:36
Pheonix52gx wrote...
Indeed that is the case. These variables were imported from ME1 to ME2, which is why you couldn't change them and no face code was SUPPOSED to be generated. I'm starting to wonder if the ME3 CC is just relying on face codes and not doing the functionality to import these variables itself for whatever reason. Clearly the allowance for this data is there, it's just not being used.
OK, thanks. That makes sense.
And yeah, interesting theory on the ME3 import process. I thought the original point of the face codes was to allow people to easily share their Sheps rather than having to type out all the slider positions like in the ME1 days...hmm...
#2841
Posté 11 mars 2012 - 06:45
MrNiceguy976 wrote...
Based on what Pheonix is saying, sounds like this might be the way to go...!
#2842
Posté 11 mars 2012 - 06:45
#2843
Posté 11 mars 2012 - 06:45
Sparrow_Hawk wrote...
Bloodmode wrote...
Tobias Fenrir wrote...
Bloodmode wrote...
Hmm my shepard looks significantly different in cutscenes than the CC in ME3. If at this point they said they weren't fixing it, i'd settle for this.
I think a good portion of us would settle if this didn't get any better, because at the end of the day we really just wanna play the game. If someone popped in right now and said "you're SOL here", I'd be pretty upset that this ever happened, but I'd just keep goign with my recreation, and maybe be bitter about it for the rest of my life. I'm sure we all just want to know what to expect from this situation so we're not just sitting here guessing.
This.
Fast track route to near satisfaction is just to reload your me1 character in me2 and when you get to the face mod portion, compare a custom with your import and just iterate. You can get pretty damn close as you can see in my previous picture.
I'm bored. I'm playing. I'll chalk it up to replayability if they ever fix it. The more characters I make, the less attached I'll become and the more enjoyment I'll have. I'm not exactly getting compensated for my time fixing bioware's mistake.
The problem with that method is having to reinstall ME:2 for some people and then it still requires the manual tweaking in ME:3 CC.
No, you do all the tweaking in ME2 and then just copy paste the code into ME3. What you get is what it should be.
#2844
Posté 11 mars 2012 - 06:52
Mikkiaveli25 wrote...
Eeh I am sorry if I am misunderstood, but you're saying that the female looks less than the original then the male does?
I
am not seeing it. To be perfectly honest I don't think either the male
nor the female looks a lot like your original characters, but clearly
the male looks like some retarded cousin or something [smilie]../../../../images/forum/emoticons/wondering.png[/smilie]
No, the ME3 'edit' pic is the one I worked on for 4-5 hours trying to get her close to the ME1-2 model. She obviously doesn't look exactly the same, but it's as close as I could get. I was comparing the ME2-3 Imported FemShep to the ME2-3 Imported BroShep and showing -- as I think it clearly does -- that the FemSheps are affected more than the BroSheps. My Imported FemShep doesn't really look like her previous incarnations. The BroShep at least looks kinds the same.
Pheonix52gx wrote...
Funny, your ME2 face code generated by YAML is the same as mine, yet we had different Sheps. Face code = imprecise
Reading the guide, remember that any values which weren't carried over from 1 to 2 would be reset to default. I think we probably both picked some values that got dropped, and they just happened to be the same ones. Great minds and all that.
#2845
Posté 11 mars 2012 - 06:53
It's not perfect but in game it's believable.
ME2 Shep
AdobePhotoshopExpress_20120311114407 by foxbatkllr, on Flickr
AdobePhotoshopExpress_20120311114343 by foxbatkllr, on FlickrME3 Shep using ME2 Facecode
AdobePhotoshopExpress_20120311114444 by foxbatkllr, on FlickrME3 Shep created from scratch
AdobePhotoshopExpress_20120311114307 by foxbatkllr, on Flickr
Modifié par Foxbat Killer, 11 mars 2012 - 06:55 .
#2846
Posté 11 mars 2012 - 06:57
You can use any of the saves for that Shepard.Sparrow_Hawk wrote...
Right... In order to use the YAML method do you have to load up ME:2 - Import your ME:1 and re-save, then use mass effect tools to rip the YAML and upload.. Orrrrr.. Can you just use your latest save in ME:2 which is what the ME:3 CC is having the trouble with?
#2847
Posté 11 mars 2012 - 07:00
Foxbat Killer wrote...
The facecode method did not work at all so I recreated mine from scratch and I am finally happy with it.
It's not perfect but in game it's believable.
ME2 ShepAdobePhotoshopExpress_20120311114407 by foxbatkllr, on Flickr
AdobePhotoshopExpress_20120311114343 by foxbatkllr, on Flickr
ME3 Shep using ME2 FacecodeAdobePhotoshopExpress_20120311114444 by foxbatkllr, on Flickr
ME3 Shep created from scratchAdobePhotoshopExpress_20120311114307 by foxbatkllr, on Flickr
This is an awesome job: you pretty much got it right on! I can't even tell the difference; I know you probably can because you've been playing your Shep a lot longer, but I would certainly be satisfied if I get my Sheps to look that similar.
#2848
Posté 11 mars 2012 - 07:01
Modifié par essefar, 11 mars 2012 - 07:31 .
#2849
Posté 11 mars 2012 - 07:01

AdobePhotoshopExpress_20120311115817 by foxbatkllr, on Flickr
#2850
Posté 11 mars 2012 - 07:07
Foxbat Killer wrote...
It took me many tries. I had to actually see it in game to be satisfied. Here's another shot.
PICTURE
AdobePhotoshopExpress_20120311115817 by foxbatkllr, on Flickr
Nice man. That's really close. I'm impressed. It seems manShep can get closer than femShep, from the pictures I'm seeing.




Ce sujet est fermé
Retour en haut






