Issue importing faces into Mass Effect 3 Updated March 21
#2876
Posté 11 mars 2012 - 08:39
#2877
Posté 11 mars 2012 - 08:47
I'll be making sure to never pick up an EA/Bioware game day one ever again if this isn't addressed in a reasonable time frame - I know that it isn't right being there, but it's a weekend after release, they get a few days...
#2878
Posté 11 mars 2012 - 08:54
I'm guessing that the things in the save file that correspond to 'facial structure' are the 'races' (race_yngAsn, race_oldBlk, etc.)
It works rather differently than eye color, though. With eye color, there's one field (vector_eyecolor, or whatever it was), and apparently the value in that field defines the color of the eye.
But with 'race', there's a different field for each one, and either it's blank or you have a value in it. But I don't think that one value could be enough to define the entire morph. So...it seems like blank vs. populated just tells it which one you're using, which points somewhere else to the full definition.
The thing is, with eye colors, some values weren't available in the cc. So, put in a value that the cc didn't let you have, and now you can have it. But with races, the list from my ME2 save and ME3 save are the same. Unlike the purple eye color, 'race_oldAsn' is still there in both of them. But it just translates into something quite a bit different in 2 vs. 3.
Now, the gibbed ME2 save editor has an 'offset bones' collection with all the facial features, cheekbones, lips, etc. But one, there's no ME3 save editor yet (is there?), and two, I bet it would be really hard to edit those without being able to see the results of what you're doing real-time.
So...thus far, I've failed to figure out how to fix facial structure.
But still, what Pheonix found is great for all the color palettes, and a big improvement over the ME3 default.
#2879
Posté 11 mars 2012 - 08:54
jacobman12 wrote...
Come on. It's been almost a week
You want them to do it right don't you? Give them time so they can get it right.
#2880
Posté 11 mars 2012 - 08:55
BioWare/EA crew - gear up, be resonable, and get us this patch NOW. We don't care at this point about weekends, nights, workdays, vacations. Our money, our time, our demands.
Modifié par YobelX, 11 mars 2012 - 08:56 .
#2881
Posté 11 mars 2012 - 09:03
KotorEffect3 wrote...
jacobman12 wrote...
Come on. It's been almost a week
You want them to do it right don't you? Give them time so they can get it right.
They had time to get it right. Instead they gave us multiplayer.
#2882
Posté 11 mars 2012 - 09:06
#2883
Posté 11 mars 2012 - 09:06
#2884
Posté 11 mars 2012 - 09:09
blargblah wrote...
KotorEffect3 wrote...
jacobman12 wrote...
Come on. It's been almost a week
You want them to do it right don't you? Give them time so they can get it right.
They had time to get it right. Instead they gave us multiplayer.
Which to be honest is pretty fun and I am not generally a multiplayer guy but they did get it right. Don't get me wrong they dropped the ball by not having the import face mechanism working properly at launch but now that I know they are working on it I wan them to do it right because I want my Shepards to look like my Shepards.
Modifié par KotorEffect3, 11 mars 2012 - 09:20 .
#2885
Posté 11 mars 2012 - 09:13
Clarian wrote...
Some Shepards get hit somewhat worse than
others. I have other Sheps that came through not QUITE as badly as the
one I've been posting - but still, to my eyes, unacceptable. Certain
subtle changes can make a face seem totally off, especially if you've
become familiar with it over the course of dozens of hours across two
games.
As more evidence that people aren't just nit-picking, consider this: faces weren't exactly
the same from ME1 to ME2, but there wasn't a big uproar about it back
then (or if there was, I missed it). I'd venture to guess that
Astralify was perfectly satisfied with the ME2 version. Because it
boils down to this: whatever the slight differences, the ME2 ones looked
like the same person.
For that reason, I kind of sympathize
MORE with people like Astralify, because they're stuck with a FakeShep,
but it's harder for them to get other people to see that. If the
evidence of the more extreme cases leads to this getting fixed for
everyone, then I'll be very happy.
So, to my eyes, no, Astralify isn't going too far at all. 100% legitimate problem.
Thanks for your support Clarian!
There is no difference between My ME1 and ME2 face. I had no problem with that. ME1 to ME2 => Perfect. ME1/ME2 to ME3 => totaly different. And as an artist myself who spend more time making perfect FemShep than playing (like many others) this problem HURTS ME.
Kappa Neko wrote...
I know. The thing is for me it's still my Shepard, only a little different now. I can look at her and be pleased with her looks and appreciate the same things about her I liked in ME1/2, even though some things are off.
I still like her nose, the mouth, the pale skin, the eyebrows, the basic outline of her face (even if rounder now) and the (upgraded) hair style.
To me anyway she's not turned into an alien.
Just saying that the irritation does get less the longer you play.
Also, I still don't think a fix, should there be one, will solve the problem. It wil let us import and the result will most likely be what we can get already with the work-around. Nothing more.
I could be wrong though. I'd love to be wrong on this one.
And that's what scares me...
alevice wrote...
Well, yeah, most assets (savemake up and hair cut) are quite close to home. But the bone structure is where everything goes off.
Notice in the first row how her face in 3 is shorter than in 2, yet the
eye size is almost the same. SInce the face is shorter, now the jawline
is relatively wider, nose is smaller, the distance between eyes and
lips too. etc.
It not brutally different, but once you play a
lot, everything seems off, bordering on uncanny vally. As said, she
looks more like her younger sister.
This. Unless they bring the old meshes from ME1/ME2 we are f****d
@alevice btw I feel for you. I can see how different your Shep is in ME3. Just like mine...
#2886
Posté 11 mars 2012 - 09:14



#2887
Posté 11 mars 2012 - 09:20
Astralify wrote...
And as an artist myself who spend more time making perfect FemShep than playing (like many others) this problem HURTS ME.
Yes, I really liked your design...it was very unique.
#2888
Posté 11 mars 2012 - 09:20
Why did I do this? Because I wanted to know if the system used to make a face (not the character creator, I mean the raw data) was the same. If it's the same it means that data can be used and the possibility of an exact import (not the YAML workaround) exists. So far, I am led to believe it does.
This time I used the same approach with head positions. It seems copying them in this way doesn't generate the same results and tends to make the game crash. I wouldn't recommend it to anyone.
That said, perhaps that is a reason. ME2's save file is a mess when it comes to appearance if you take the time to read it. Positions are all over the place and embedded in strange places in the save file. They're also usually fractionally different to very similar looking ME3 ones. ME3 puts all the eye positions together, then the mouth, then the jaw and so on,
just as you see it in the character creator.
Perhaps the reason is that ME3 expects an order and ME2 supplies 75% of that?
Anyway, I've hit a wall with this and since we'll likely see a fix (or at least an announcement) this week, I'll retire from working on it.
*EDIT* Response:
Clarian wrote...
I've been trying to follow Pheonix's lead and examining the save file in a hex editor. I think my biggest problem is the facial structure, since the whole shape of my Shep's head is just off.
I'm guessing that the things in the save file that correspond to 'facial structure' are the 'races' (race_yngAsn, race_oldBlk, etc.)
It works rather differently than eye color, though. With eye color, there's one field (vector_eyecolor, or whatever it was), and apparently the value in that field defines the color of the eye.
But with 'race', there's a different field for each one, and either it's blank or you have a value in it. But I don't think that one value could be enough to define the entire morph. So...it seems like blank vs. populated just tells it which one you're using, which points somewhere else to the full definition.
The thing is, with eye colors, some values weren't available in the cc. So, put in a value that the cc didn't let you have, and now you can have it. But with races, the list from my ME2 save and ME3 save are the same. Unlike the purple eye color, 'race_oldAsn' is still there in both of them. But it just translates into something quite a bit different in 2 vs. 3.
Now, the gibbed ME2 save editor has an 'offset bones' collection with all the facial features, cheekbones, lips, etc. But one, there's no ME3 save editor yet (is there?), and two, I bet it would be really hard to edit those without being able to see the results of what you're doing real-time.
So...thus far, I've failed to figure out how to fix facial structure.
But still, what Pheonix found is great for all the color palettes, and a big improvement over the ME3 default.
From what I can tell, and I think you're on the right track, the "race_oldAsn" and so on refer to the preset head structures. These were in ME1 as well, I think under the name "Facial Structure". This likely either sets the bones to be used or sets them in a particular place. Certainly the variables are different, possibly because of an order of magnitude (i.e. ME2 had small offsets, ME3 uses bigger ones).
And yeah, so far all I've managed to show is that you can get yourself crazy eye colours like bright pink in ME3
Modifié par Pheonix52gx, 11 mars 2012 - 09:30 .
#2889
Posté 11 mars 2012 - 09:29
Modifié par Vakarious, 11 mars 2012 - 09:30 .
#2890
Posté 11 mars 2012 - 09:29
Pheonix52gx wrote...
Anyway, I've hit a wall with this and since we'll likely see a fix (or at least an announcement) this week, I'll retire from working on it.
Thanks for what you did accomplish, and the information about direct data vs. face codes.
But yeah, I tried looking at the facial structure stuff a bit, but pretty much already gave up myself.
#2891
Posté 11 mars 2012 - 09:32
#2892
Posté 11 mars 2012 - 09:37
#2893
Posté 11 mars 2012 - 09:42
I can't believe that bioware/ EA didn't know about the import problem before release, which begs the question why not just put a message out letting us know before encountering it in game. It seems dishonest to the oldest (ME1) of fans. If they didn't know then what does that say about the testing done on the game before release! Although it spoils my experience of the game some what, there are far more crucial elements of the game that bioware have done brilliantly.
#2894
Posté 11 mars 2012 - 09:47
Here is my femShep and two attempts at creating her face anew on XBOX: once in ME2 using the CC, once in ME3 using the CC after the import of the ME2 re-create (which looks terrible upon first import).

I apologize for not having the ME3 side views. I forgot to take the pictures and I've _had_ it now, after hours and hours of attempted workarounds and face-creation fails.
It's fun to see how people react to different faces. I am sure that many people will find my ME2 femShep looks a lot like the orignal (some of that is due to small size img for upload btw). But to me she just looks like a different person. Different nose, chin, jawline. Close but no cigar. And the ME3 version is really way off.
That's why I was so happy that I could use the ME1 face in ME2!
And that's why I am now so sad and annoyed...
#2895
Posté 11 mars 2012 - 09:52
I think they will still be able to express emotion and all that jazz to the best of their abilities..
One thing that I want to know is that why didn't reviews talk about the import bug earlier? Ign did a review in like 4 parts or something and mentioned nothing. Now don't go screaming IGNorant or whatever...I smell a conspiracy.
#2896
Posté 11 mars 2012 - 09:54
Vakarious wrote...
It's fun to see how people react to different faces. I am sure that many people will find my ME2 femShep looks a lot like the orignal (some of that is due to small size img for upload btw). But to me she just looks like a different person. Different nose, chin, jawline. Close but no cigar. And the ME3 version is really way off.
That's why I was so happy that I could use the ME1 face in ME2!
And that's why I am now so sad and annoyed...
I feel you man. In my world there is only one Shepard, can't run around with some random dude who comes in and gets all the credit when I save the world. This needs to be corrected.
#2897
Posté 11 mars 2012 - 09:57
I seem to remember one interview using the X360 but going for a fresh start with ME3, no import. Similarly, another interview (which I believe was IGN) used the PS3, which of course didn't have ME1 and so doesn't have the same problems (not "no problems", PS3 users are experiencing issues, including those similar to this one). Perhaps it's simply that they noticed it but didn't mention it because it's a bug?deathbykebab wrote...
You raise some good points GnR, I actually never thought about that before.
I think they will still be able to express emotion and all that jazz to the best of their abilities..
One thing that I want to know is that why didn't reviews talk about the import bug earlier? Ign did a review in like 4 parts or something and mentioned nothing. Now don't go screaming IGNorant or whatever...I smell a conspiracy.
Modifié par Pheonix52gx, 11 mars 2012 - 09:57 .
#2898
Posté 11 mars 2012 - 10:07
jacobman12 wrote...
Come on. It's been almost a week
Yep we all know that
But i like to think they're taking their looong time to reconstrut the whole facial creator system
Anyways the fan creator tool is awesome but obviously Bioware has to do it better than that because even using that thing, my femshep doesn't look the same at all.
#2899
Posté 11 mars 2012 - 10:10
Pheonix52gx wrote...
Perhaps it's simply that they noticed it but didn't mention it because it's a bug?
It is NOT a bug. It was a decision to release it with this flaw. The evidence is the warning pop up. They knew faces would not import properly or they would not have created a pop up describing the problem.
#2900
Posté 11 mars 2012 - 10:15
Bonaven wrote...
But i like to think they're taking their looong time to reconstrut the whole facial creator system
Anyways the fan creator tool is awesome but obviously Bioware has to do it better than that because even using that thing, my femshep doesn't look the same at all.
Yeah, personally I'd be willing to wait for a long time and have them really get it right. I can wait, I have other things to do. Just think of it as the release date being pushed back because they needed to get this fixed. That would have been fine with me, too.




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