Issue importing faces into Mass Effect 3 Updated March 21
#2901
Posté 11 mars 2012 - 10:15
I paid just short of £70 for the game and I don't really want to play it now because of this.
#2902
Posté 11 mars 2012 - 10:16
Does it mess up if you make a Shep in one, play through it, import that into two, don't edit or change anything about the face, play through that and then import it into three? Or is it if you make a Shep in one, play through it, import it into two and then make changes to the face, play through and then import to three? 0:
#2903
Posté 11 mars 2012 - 10:17
olly_ryles wrote...
just throwing my opinion in. I know Its already been said but...
I can't believe that bioware/ EA didn't know about the import problem before release, which begs the question why not just put a message out letting us know before encountering it in game. It seems dishonest to the oldest (ME1) of fans. If they didn't know then what does that say about the testing done on the game before release! Although it spoils my experience of the game some what, there are far more crucial elements of the game that bioware have done brilliantly.
This is why this stings the most. They knew, there is no doubt. There is an error code when you try to import an old shep. So yes they knew. You think you can count on some developers, or at least acknowledge a mistake and address it. But a couple minor updates from someone at bioware on a thread is not my idea of dealing with such a major problem. I don't remember ever not playing a game because it was unplayable when i purchased it.
Modifié par sixthnewkid, 11 mars 2012 - 10:17 .
#2904
Posté 11 mars 2012 - 10:18
Carbon-based wrote...
So I'm trying to clarify for myself what the issue is:
Does it mess up if you make a Shep in one, play through it, import that into two, don't edit or change anything about the face, play through that and then import it into three? Or is it if you make a Shep in one, play through it, import it into two and then make changes to the face, play through and then import to three? 0:
Mine was created in ME1, Imported and used without any changes in ME2, will not import into ME3.
#2905
Posté 11 mars 2012 - 10:18
That's really worrying.
#2906
Posté 11 mars 2012 - 10:22
I'm optimistic that we'll at least hear something tomorrow, since it's the start of a brand new work week. I don't really know if that makes any sense, but I'm going with it. I think I'd kinda told myself that I wouldn't wait any longer beyond that, but who knows if I'll actually stick to it.
#2907
Posté 11 mars 2012 - 10:26
SnapJackalPop wrote...
This is ridiculous. Thought the the Shep I'd made with the yaml generated facecode was OK but just saw him in close-up and the nagging feeling about him just not being the same became too much.
I paid just short of £70 for the game and I don't really want to play it now because of this.
I feel the same way man, its a big bummer.
Has anyone successfully imported there face on the xbox version?
#2908
Posté 11 mars 2012 - 10:28
MrRoyGBiv wrote...
EA does it again.
http://www.forbes.co...lready-on-disc/
WOW....just no...really? Bioware shipped a game with a major feature not working AND lied to our faces about the DLC...I am honestly disappointed in them.
#2909
Posté 11 mars 2012 - 10:29
Carbon-based wrote...
Or is it if you make a Shep in one, play through it, import it into two and then make changes to the face, play through and then import to three? 0:
Both. I did the second one, and this is what I got. (Note: this is pretty much the same result I got when I tried using the yaml workaround. Not good):

Face code 443.P67.T11.W21.C62.24N.12H.7C1.WU6.W25.9G6.376
Modifié par Clarian, 11 mars 2012 - 10:34 .
#2910
Posté 11 mars 2012 - 10:29
I don't want argue with you, but my sifting through save files suggests the game has been designed to take imports, not that it can't at all and that the warning message is a temporary safeguard to stop people making unstable saves or something. To that end I have to respectfully disagree and consider this a bug. Hell, I could be wrong in a couple of days.Anwarddyn wrote...
Pheonix52gx wrote...
Perhaps it's simply that they noticed it but didn't mention it because it's a bug?
It is NOT a bug. It was a decision to release it with this flaw. The evidence is the warning pop up. They knew faces would not import properly or they would not have created a pop up describing the problem.
Trust me though, I'm annoyed as you are. Well, maybe a bit less. And you're right, the decision was made to release it like this and that isn't good. I personally hate the mentality for games now that something partly working can be patched away but that's the industry I'm part of.
#2911
Posté 11 mars 2012 - 10:33
#2912
Posté 11 mars 2012 - 10:38
#2913
Posté 11 mars 2012 - 10:39
People on the PS3 have actually reported that they are experiencing this same error. Whether you want to discount those posts as make believe or something is of course to your discretion.Pheonix52gx wrote...
I seem to remember one interview using the X360 but going for a fresh start with ME3, no import. Similarly, another interview (which I believe was IGN) used the PS3, which of course didn't have ME1 and so doesn't have the same problems (not "no problems", PS3 users are experiencing issues, including those similar to this one). Perhaps it's simply that they noticed it but didn't mention it because it's a bug?deathbykebab wrote...
You raise some good points GnR, I actually never thought about that before.
I think they will still be able to express emotion and all that jazz to the best of their abilities..
One thing that I want to know is that why didn't reviews talk about the import bug earlier? Ign did a review in like 4 parts or something and mentioned nothing. Now don't go screaming IGNorant or whatever...I smell a conspiracy.
And naturally PS3 users are experiencing the other import problem (warped and wrong faces) since that's a problem that seems to be built into the CC itself.
#2914
Posté 11 mars 2012 - 10:40
>___< omgClarian wrote...
Both. I did the second one, and this is what I got. (Note: this is pretty much the same result I got when I tried using the yaml workaround. Not good):
Face code 443.P67.T11.W21.C62.24N.12H.7C1.WU6.W25.9G6.376
I was hoping it was one or the other so I could just do it the way that wasn't affected instead.
#2915
Posté 11 mars 2012 - 10:44
If you're getting the error message, you shouldn't get your hopes up just yet about the fix getting your Shepard back. My character suffers from the problem as well, but I've found (as have many others) that even a "working" import is likely to get your face wrong due to the changes made to the assets in the CC, particularly facial structure. Even if they fix the error, they will have to implement a better face importing system if we are to ever truly have our Shepards back, rather than disappointing imitations.
Modifié par BeLikeHan, 11 mars 2012 - 10:46 .
#2916
Posté 11 mars 2012 - 10:47
751.A6F.D17.F7A.BAQ.61R.1GA.712.I71.1G5.1F1.111
If I enter it and am NOT in windowed mode, it turns into one of the preset heads.
#2917
Posté 11 mars 2012 - 11:02
Druscylla wrote...
Okay. So I got this code for my yaml using the process on page 1:
751.A6F.D17.F7A.BAQ.61R.1GA.712.I71.1G5.1F1.111
If I enter it and am NOT in windowed mode, it turns into one of the preset heads.I am so confused.
Going by your avatar our Sheps look quite similar other then skin tone. Doing the YAML method I got this code:
721.Q9G.B11.H8A.CDQ.61Q.1EA.111.K61.415.131.111
This gives me a custom head with white eyebrows and a shaved head, but there is some similarity in it. If you read all the info above the code at the bottom of the ME Tools page it lists what was NOT imported. For me it was:
Complexion
Scar
Iris Color
Nose Shape
Hair
Brow color
Blush color
Lip color
Eye Shadow color
So those things I needed to go through and find the one that fit closest with my old Shep. The result is not perfect, but alot better than just trying to make something similar in the creator.
Modifié par Anwarddyn, 11 mars 2012 - 11:03 .
#2918
Posté 11 mars 2012 - 11:18
You know what's odd though, sometimes the colours in the Character creating mode look different than they do in the main game, in different lights. One point it definitely looks black, other lights it looks dark brown. Having dark brown hair and eyes in real life, I can understand that it can look black or be mistaken for black, but to someone who has this colour hair, it still looks BLACK.
#2919
Posté 11 mars 2012 - 11:22
I am trying to change my Shep's eyes back to purple with gibbed but I cannot figure this program out at all. Opening my save does nothing. I am so pissed off at EA. Neither of the games I bought that came out the 6th - both by EA - works properly.Anwarddyn wrote...
Druscylla wrote...
Okay. So I got this code for my yaml using the process on page 1:
751.A6F.D17.F7A.BAQ.61R.1GA.712.I71.1G5.1F1.111
If I enter it and am NOT in windowed mode, it turns into one of the preset heads.I am so confused.
Going by your avatar our Sheps look quite similar other then skin tone. Doing the YAML method I got this code:
721.Q9G.B11.H8A.CDQ.61Q.1EA.111.K61.415.131.111
This gives me a custom head with white eyebrows and a shaved head, but there is some similarity in it. If you read all the info above the code at the bottom of the ME Tools page it lists what was NOT imported. For me it was:
Complexion
Scar
Iris Color
Nose Shape
Hair
Brow color
Blush color
Lip color
Eye Shadow color
So those things I needed to go through and find the one that fit closest with my old Shep. The result is not perfect, but alot better than just trying to make something similar in the creator.
#2920
Posté 11 mars 2012 - 11:32
Druscylla wrote...
I am trying to change my Shep's eyes back to purple with gibbed but I cannot figure this program out at all. Opening my save does nothing. I am so pissed off at EA. Neither of the games I bought that came out the 6th - both by EA - works properly.
I can walk you through how to do it with gibbed. I just tried and it's pretty easy.
Here are the steps. It looks like a lot, like the yaml process did, but I did it in two minutes or less:
Click open and pick your latest save (or whichever one you want to mod) and click the load button (green circle with checkmark)
Go to the 'Raw' tab
Scroll down to the very bottom and click 'Player'
In the right-hand window, click the arrow by 'Appearance' to expand it
Click the arrow by 'Morph Head' to expand it
Select 'Vector Parameters'. When you have it selected, a '...' button will appear on the right. Click it.
In the window that pops up, select EYE_Iris_Colour_Vector
In the right-hand window, click the arrow by 'Value' to expand it
Change A to 1, B to 1, G to 0.4478709, R to 0.5174014
Click OK
Click 'Save'. By default, gibbed will create a new save, just in case something gets corrupted.
Open your save, and you have purple eyes!
Modifié par Clarian, 11 mars 2012 - 11:40 .
#2921
Posté 11 mars 2012 - 11:39
#2922
Posté 11 mars 2012 - 11:55
Yay I made it work! xD I am so happy I could run in circles.Clarian wrote...
Druscylla wrote...
I am trying to change my Shep's eyes back to purple with gibbed but I cannot figure this program out at all. Opening my save does nothing. I am so pissed off at EA. Neither of the games I bought that came out the 6th - both by EA - works properly.
I can walk you through how to do it with gibbed. I just tried and it's pretty easy.
Here are the steps. It looks like a lot, like the yaml process did, but I did it in two minutes or less:
Click open and pick your latest save (or whichever one you want to mod) and click the load button (green circle with checkmark)
Go to the 'Raw' tab
Scroll down to the very bottom and click 'Player'
In the right-hand window, click the arrow by 'Appearance' to expand it
Click the arrow by 'Morph Head' to expand it
Select 'Vector Parameters'. When you have it selected, a '...' button will appear on the right. Click it.
In the window that pops up, select EYE_Iris_Colour_Vector
In the right-hand window, click the arrow by 'Value' to expand it
Change A to 1, B to 1, G to 0.4478709, R to 0.5174014
Click OK
Click 'Save'. By default, gibbed will create a new save, just in case something gets corrupted.
Open your save, and you have purple eyes!
#2923
Posté 11 mars 2012 - 11:58
BAC PARTY CITY wrote...
Any xbox users have any luck with the face imports?
Well i got sick of waiting on updates or a patch, so what i did was i whent back and started up mass effect 2 then i started up a new game with a new shepard and recreated a shepard just like the one i've been using since mass effect 1, after that i copyed the face code from mass effect 2 and since its a new face code i tryed it in mass effect 3 and would'nt you know it worked.
Modifié par batman22, 12 mars 2012 - 12:04 .
#2924
Posté 12 mars 2012 - 12:00
#2925
Posté 12 mars 2012 - 12:01
Druscylla wrote...
Yay I made it work! xD I am so happy I could run in circles.
Congrats! I got mine to a playable state as well (still not what it should be, but ok). Now I can delve into the game to see the other things people are complaining about




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