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Issue importing faces into Mass Effect 3 Updated March 21


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#2976
Whole Particle

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Wow, over 500 votes for the "infuriated" option on the poll. Hopefully BW takes notice.

#2977
deathbykebab

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^Good insight. There's just some internal debate happening within me (and probably a lot of other eager fans) and I'll hop around between decisions. Bear with me.

In other news, I brought in my fiance to see what she thought about the guy I tried to emulate off screenshots of my Shep from ME1 AND 2 and she thought the ME3 version looked like my character but only 10 years younger and with honey-brown eyes instead of the darker eyes I've had, which I thought was pretty amusing. I'm supposed to look weary and beaten, not younger! :P

#2978
ThinkIntegral

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deathbykebab wrote...

^Good insight. There's just some internal debate happening within me (and probably a lot of other eager fans) and I'll hop around between decisions. Bear with me.

In other news, I brought in my fiance to see what she thought about the guy I tried to emulate off screenshots of my Shep from ME1 AND 2 and she thought the ME3 version looked like my character but only 10 years younger and with honey-brown eyes instead of the darker eyes I've had, which I thought was pretty amusing. I'm supposed to look weary and beaten, not younger! :P


Yeah I hear ya. I was like that a bit last week.  Part of me though knows I'd kick myself if I started and they release the patch that actually fixes everything.  I'd rather not take that risk just to be sure, personally.  Until then I'm doing an Insanity run on ME2. 

Heheh yeah what's up with that right?  I remember when the demo came out a couple of people were saying that.  Hell even I thought their femsheps looked 12

#2979
Lincoln_Muadib

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http://v.cdn.cad-com...20309-0f66a.png

#2980
Lincoln_Muadib

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Posted Image

#2981
Lincoln_Muadib

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I haven't received my copy yet (being sent from the UK, where it costs £45- about $70 Australian, about $75 US, rather than $110 Australian for the most basic copy). I changed my FemShep look between ME1 and ME2 so I could give her blue eyes.

I would like to change her hairstyle though. Can I import the ME2 Shepard with all decisions intact but change her hairstyle, or can I only recreate her look by discarding the last 90 hours of decisions?

#2982
Pheonix52gx

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BeLikeHan wrote...

Pheonix52gx wrote...

deathbykebab wrote...

You raise some good points GnR, I actually never thought about that before.
I think they will still be able to express emotion and all that jazz to the best of their abilities..
One thing that I want to know is that why didn't reviews talk about the import bug earlier? Ign did a review in like 4 parts or something and mentioned nothing. Now don't go screaming IGNorant or whatever...I smell a conspiracy.

I seem to remember one interview using the X360 but going for a fresh start with ME3, no import. Similarly, another interview (which I believe was IGN) used the PS3, which of course didn't have ME1 and so doesn't have the same problems (not "no problems", PS3 users are experiencing issues, including those similar to this one). Perhaps it's simply that they noticed it but didn't mention it because it's a bug?

People on the PS3 have actually reported that they are experiencing this same error. Whether you want to discount those posts as make believe or something is of course to your discretion. 

And naturally PS3 users are experiencing the other import problem (warped and wrong faces) since that's a problem that seems to be built into the CC itself.


My apologies, it seems I've given the impression that I think PS3 users don't have this problem. That would be incorrect. It just happens that, through my browsings, ME1 seems to have different variables to a Shep made in ME2. It could be it's the same issue. Or it could be that it's a similar issue. Just because a bug appears in different environments doesn't mean the cause is the same. Regardless, there's clearly there's something up with ME3's import mechanic and you're right to call me out on what I said.

#2983
JBauer24Tactics

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How i feel about waiting for an ETA- other than "we are working on it":
Posted Image

#2984
Pheonix52gx

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jkthunder wrote...

Clarian wrote...

I've been trying to follow Pheonix's lead and examining the save file in a hex editor.  I think my biggest problem is the facial structure, since the whole shape of my Shep's head is just off.

I'm guessing that the things in the save file that correspond to 'facial structure' are the 'races' (race_yngAsn, race_oldBlk, etc.)

It works rather differently than eye color, though.  With eye color, there's one field (vector_eyecolor, or whatever it was), and apparently the value in that field defines the color of the eye.

But with 'race', there's a different field for each one, and either it's blank or you have a value in it.  But I don't think that one value could be enough to define the entire morph.  So...it seems like blank vs. populated just tells it which one you're using, which points somewhere else to the full definition.

The thing is, with eye colors, some values weren't available in the cc.  So, put in a value that the cc didn't let you have, and now you can have it.  But with races, the list from my ME2 save and ME3 save are the same.  Unlike the purple eye color, 'race_oldAsn' is still there in both of them.  But it just translates into something quite a bit different in 2 vs. 3.

Now, the gibbed ME2 save editor has an 'offset bones' collection with all the facial features, cheekbones, lips, etc.  But one, there's no ME3 save editor yet (is there?), and two, I bet it would be really hard to edit those without being able to see the results of what you're doing real-time.

So...thus far, I've failed to figure out how to fix facial structure.

But still, what Pheonix found is great for all the color palettes, and a big improvement over the ME3 default.


Great info. Thanks for doing the research.

BTW - just found out there is an ME3 Gibbed out now. Yay! - social.bioware.com/forum/1/topic/325/index/9776690
And great work Phoenix! Thanks for all the help and expertise. Wizard!:wizard:

Thank you for this link, it has made my tests easier. Using Gibbed's ME2 and now ME3, I tried copying the Offset bones category from my ME2 save to ME3 save. The results seemed promising, except for the mouth which was extremely muted but that could be because I didn't copy the correct variable. Other things such as eyes and especially the nose seemed better. It still reinforces my faith that it'll be fixed. Now at least, we have a way to get all the cool things Gibbed let us do in ME2.

*Edit*
So Gibbed. It's good. Made a Chiss: http://i685.photobuc...x52gx/chiss.png

Modifié par Pheonix52gx, 12 mars 2012 - 08:06 .


#2985
archisbhide

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Any idea about the character import fix from Bioware? I have purchased the game but haven't started playing cause I could not import my Shepherd which I have used for Mass Effect & Mass Effect 2. Please post some info update on the issue.

#2986
Lee T

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archisbhide wrote...

Any idea about the character import fix from Bioware? I have purchased the game but haven't started playing cause I could not import my Shepherd which I have used for Mass Effect & Mass Effect 2. Please post some info update on the issue.


They did post an update friday. Click on the BIOWARE logo on the thread to only see official posts.

#2987
EsSeven

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I'm finding it extremely difficult to connect with this game without my Femshep. I really, REALLY hope they sort something out.

#2988
Gabrz

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FirstOfTheFallen wrote...

So after a while, I decided to see how my BroShep looked.  But first, here's a comparision of my FemShep.  This is the original one I created on that glorious morning of November 20, 2007.

Posted Image


You can clearly see the differences from 1 and 2 to the YAML coderip, the obvious changes from the 2 to 3 Importer, and, with a bit of luck, how I was able to get her extremely close to the original.  Unfortunately, I'm one of the ones being affected by the 'wrong story choices' glitch, so even if I wanted to accept this face and play, I'm still screwed.


@FirstOfTheFallen: I mean no disrespect... I have a similar JaneShep and have the same result in ME3 and I DO NOT consider this as "extremely close to the original".

I have to admit she looks a bit better 'in game' but it's clearly not the same person. I've watched the intro until I got control, but then turned it off because it's not my Shepard, "it" looks more like her ugly sister. I have no emotional connection anymore with this "thing", this imposter that calls herself Shepard.
 
It's like watching two and a half man with Ashton Kutcher. Yes, it is the same beachhouse, the dorky brother is there and his ****** son is there, the beautifull women are there... and then there is this guy... This guy that is NOT WINNING!

Why are the hairstyle and (the orange) haircolor of the default Femshep not there anymore?
 
This is clearly more than just a ME1 import bug... It's mr. potatohead with some pieces missing. I can extract whatever I want with whatever fan made tool, but those pieces aren't coming back.

So my hope now lies with BW to return those missing pieces to us. If it was up to EA, they probably would say: "just select the 'always helmet on' in the options menu"

#2989
DanTheMilkman

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JBauer24Tactics wrote...

How i feel about waiting for an ETA- other than "we are working on it":
Posted Image


LOL

#2990
Ryuna

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Still here.

colouroflife wrote...

What we need is not patience but
what we need is PRESSURE !
Otherwise we may well have to wait for months
at least, if we are lucky. We purchased a complete software, not a beta
one and no customer has to know about software codes or how difficult
to re-write them.


Give us our Shepards back!
VOTE HERE TO SHOW BIOWARE WERE NOT HAPPY.
http://social.biowar...20/polls/29029/


And spread this around!!
http://www.fixmasseffect3.com/


So glad were over 500!!

#2991
Clarian

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Pheonix52gx wrote...
Using Gibbed's ME2 and now ME3, I tried copying the Offset bones category from my ME2 save to ME3 save. The results seemed promising, except for the mouth which was extremely muted but that could be because I didn't copy the correct variable. Other things such as eyes and especially the nose seemed better.


Copying the offsets! Why didn't I think of that! Wow, I'm dumb.  OK, I'll have to try that.

#2992
Clarian

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jkthunder wrote...
BeeeUtiful! Definitely not a face anyone would want to be changed


Thanks. :)

#2993
Killga

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 What the picture in the link below clearly shows is how inferior the generated characters look in ME3 compared with ME2. What makes this worse is that the game uses faces generated that way for may NPCs with just the main ones given a (very good in many cases) specific appearence. Obviously this is an issue no one within the ME development team could not have known...

I only have two possible explanations for why they felt the need to change something that worked very well in ME2 into something that is obviously far inferior in ME3. Firstly, it could be performance issues that led to the need to downgrade facial features. I read somewhere that they dropped film grain (that many players, indluding this one, loved) for being able to put in anti-aliasing (that I find an absolutely unneccessary strain on performance). 

Secondly, I could imagine the desire of some marketing/sales people or EA managers (i.e. the people who are often clueless and/or dont care about what their customers really want - a fact that is not only true for the gaming industry - but still have the power to influence major design decisions) to give the game a "fresher", "younger" style to appeal to an even bigger audience.

What these people forget is that what made the previous sequels a success was the customers that bought the product because they loved the product, not those that didnt in the first place. 

In any case since the issue is in fact not with codes being transferred incorrectly but with the changes in the character generation in general, there wont be an easy solution available

The best thing to hope for, in my humble opinion, is the implementation of a way to change facial features in say Med Bay (similar to what many games do, like DA2 for instance). While they are at it they should also throw in the appearence of the default Female Shepard in ME2 as an additional option, as the one added to ME3 (for a lot of money I am sure) is simply not appealing to many returning FemShepards (including this one)! 

Ryuna wrote...

And spread this around!!
http://www.fixmasseffect3.com/


So glad were over 500!!


Modifié par Killga, 12 mars 2012 - 12:13 .


#2994
Pheonix52gx

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Clarian wrote...

Pheonix52gx wrote...
Using Gibbed's ME2 and now ME3, I tried copying the Offset bones category from my ME2 save to ME3 save. The results seemed promising, except for the mouth which was extremely muted but that could be because I didn't copy the correct variable. Other things such as eyes and especially the nose seemed better.


Copying the offsets! Why didn't I think of that! Wow, I'm dumb.  OK, I'll have to try that.

Not dumb. It's worth noting some variables in ME2 don't exist in ME3 and vice versa. My theory is that about 75% of the variables transfer with the exact same name. Some scalars don't exist in ME2 but are used in ME3, including some hair highlights.

Gibbed has made this process a lot easier, and it also illustrates better that this is a complex movement of data with depreciated values and new values, not including all the plot values. I really respect Bioware for the technical ability displayed in this character creation; others might knock it especially since it isn't all working, but it definately shows a lot of effort.

#2995
ThomasDW

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EsSeven wrote...

I'm finding it extremely difficult to connect with this game without my Femshep. I really, REALLY hope they sort something out.


in a nutshell this is the problem that most of us have - the damage that this is causing to ME3 is obvious, I would not buy again a ME or BW game if this is not fixed, and soon. 

#2996
element eater

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biowares next pre order incentive should be that theyll give u a working product on release

#2997
RealStyli

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I want this fixed but I may give in. Somehow I can't see them listening to less than a 1,000 people venting frustration when the game sold millions. I may just have to try to recreate as best I can my Shep if we don't get another update and possibly ETA today. But make no mistake, I am very upset. If I had thought when I started ME1 that I couldn't import my character into ME3, I wouldn't have spent so long making him and I would have just picked VanillaShep. One of the biggest selling points was the character customisation - that has been made useless by this issue.

Really, how did they not see this problem? Why remove variables from a character import?

I want to see them put them back in or, if that's not possible, I want a workaround and/or a big public apology and not for this to be brushed under the carpet.

As I said, they probably won't listen to a minority though.

This is our GENOPHAGE*! It's killing our Sheps! We want a CURE!



(*It's affecting "re-creation", get it? Nah, never mind)

Modifié par RealStyli, 12 mars 2012 - 11:58 .


#2998
Holger1405

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Ryuna wrote...

colouroflife wrote...

What we need is not patience but
what we need is PRESSURE !
Otherwise we may well have to wait for months
at least, if we are lucky. We purchased a complete software, not a beta
one and no customer has to know about software codes or how difficult
to re-write them.


Give us our Shepards back!
VOTE HERE TO SHOW BIOWARE WERE NOT HAPPY.
http://social.biowar...20/polls/29029/


And spread this around!!
http://www.fixmasseffect3.com/


The Shepard you know and love has been created by Bioware...

Modifié par Holger1405, 12 mars 2012 - 12:08 .


#2999
Clarian

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ThomasDW wrote...
I would not buy again a ME or BW game if this is not fixed, and soon.


Personally, I'm willing to wait, a long time if necessary, for them to really get it right.

Yes, sooner would be better, but think of it this way: would you rather have had the release date pushed back to 2013, or have it in 2012 but never be able to play your Shepard?

Still, yeah, I see what you're saying.  This is the second Bioware game that I bought, but didn't really play.  I played some of the start of DA2 and just lost interest (after being totally captivated by DA:O).  I stopped playing ME3 as soon as I ran into this issue (that is, right away).  There's only so long I can go on buying Bioware games and not playing them before I move on to just not buying them.

But I have multiple playthroughs of ME3 I'd really like to do if this gets fixed...

#3000
ThomasDW

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I spent $80 on a pre-order for a game I am not playing - if I see Bioware as the developer I´ll wait until I read that it is playable.